
CONTESTED BY THE AUTHOR WITH VARIOUS DISTINGUISHED PIwERS 
DURING THE LAST TEN YEARS; 

INCLUDING 



THE GREAT FRENCH MATCH WITH MONS. ST. AMANT; 

TO WHICH ARE ADDED 
, A SELECTION OF NEW AND INSTRUCTIVE PROBLEMS. 

BY 

HOWAED STAUNTON, ESU., 

1 1 

JLUIHOa OF THE CHESS»PLATE£*S HANDBOOK, ETC 

LONDON : 

HENRY G. BOHN, YORK STREET, COVENT GARDEN. 
MDCCCLXI. 




By transfei 

MAY 17 1916 



The unprecedented success of the Author's previous attempt, 
in " The Chess Player's Handbook," to facilitate the study 
of a game mistakenly supposed to be of difficult mastery, 
has led to the production of the present work. As it is an 
essential sequel to its predecessor, he trusts it will be received 
with equal favor, and in that hope lays it before the public. 

In the former Treatise the writer confined himself exclu- 
sively to the consideration of opening and end-games where 
no odds were yielded, and in accordance with the practice of 
other authors, he commenced with the analytical examiaation 
of the first moves in attack and defence, illustrating them as 
te proceeded by examples from the contests of distinguished 
players. In this, on the contrary, his attention has been 
chiefly directed to the exposition of openings where one party 
gives odds ; and he has attempted to diversify the prescriptive 
routine in books of the kind by beginning with the games 
which have been actually played, and leading the student 
through them to the more laborious, though to many not less 
attractive, task of theoretical analysis. With this object, he 
has brought together the majority of recorded games con- 
tested by him during the past ten years with the leading 
players of the time. These comprise many eminently in- 
structive examples where a Rook or a Knight are given, and 
a large and varied collection at the favourite odds of the 
Pawn and Two Moves, and the Pawn and Move. 

In addition to the games at odds are many notable parties 
upon even terms, including those of the celebrated French 
Match and the matches with Messrs. Cochrane, Popert, Hor= 

h 



vi 



PREFACE. 



witz, &c. To these has been added a copious treatise upon 
every description of odds at Chess which the genius of 
players, in various ages, has devised to obviate the inequality 
of skill between competitors. As the greater part of these 
odds are scarcely known by name to the younger players of 
the present day, and of those that are in general use, the 
information obtainable from books is acknowledged to be so 
erroneous or so confused, as to be more dangerous than 
serviceable, the Author permits himself to hope that this 
treatise will remove one great impediment to the progress 
of the learner, and contribute to render the work indis- 
pensably, — "The Chess Player's Companion." 

H. S. 

London^ 
March, 1849. 



CONTENTS. 



BOOK I. 
CHAPTER I. 

Games played at the Odds oe the Queen's Rook. 

Page 

1, 3, 4, 5, 6, 7, 9, 10 

8 

11 

13 

14 

16, 17, 19 

20, 22, 23, 24 



CHAPTER II. 

Games played at the Odds oe the King's Knight and 
King's Bishop. 



Between the Author and an Amateur 27, 30 

,, ,, Mr. Harrison 25, 26 

„ „ Mr. Bryan 28 

CHAPTER III. 

Games played at the Odds oe the Queen's Knight. 

Between the Author and an Amateur 32, 34, 35, 36, 37 

„ „ Mr. Weil 31 

„ ,, Herr Kling , 31 

„ ,, Mr. Harrison 33 

„ „ Mr. Hannah 38,39 

CHAPTER IV. 

Games played at the Odds of the Pawn and two 
Mo yes. 

Between the Author and an Amateur 64, 65, 66, 118 

„ „ Mr. J. Brown 41, 43, 44, 46, 47, 49, 50, 

51, 54, 55 

„ „ Mr. Stanley (of New York) 56, 57, 58, 60, 

61, 62, 

„ „ Mr. Mongredien 67, 69, 71, 72, 74 

( 



Between the Author and an Amateur 

Mr. Harrison ... 
„ Mr. Rowland ... 
„ ,, Mr. Harrwitz ... 
„ Mr. Kieseritzky 
Mr. Hannah .... 
,, Mr. Kenny 



Vm CONTENTS. 

Page 

Between tlie Author and Capt. Kennedy 76, 77, 78, 80, 81, 84, 86, 

90 92 93 95 

„ „ Mr. E. Williams 96, 97, 99, 100 

„ „ Mr. Henderson 102, 103 

„ „ Mr. Withers 104 

„ „ Mr. Spreckley 107, 108, 109, 111, 113 

,f Captain Evans 114, 116 

,f Mr. Hampton 117 

„ „ Mr. Tuckett 120, 121, 122, 123, 124, 125, 

127, 129, 131 

„ , Mr. Brooke Greville 132, 135, 136, 138, 

139, 141 

Mr. Hari-witz 143, 145, 147, 149, 150, 152 

CHAPTER V. 

Games played at the Odds oe the Pawn and Mote. 

Between the Author and an Amateur 172 

Mr. Taverner 155, 156, 157, 159, 160, 163 

Mr. Mongredien 164, 165 

Mr. Buckle 167, 168 

Mr. Cochrane 169, 170, 171 

„ Mr. Harrwitz 173, 175, 177, 178, 179, 

181, 182 



BOOK II. 

Games wherein no Odds ake given, classified 
according to their particular openingfe. 

CHAPTER I. 

The King's Knight's Opening. 

The Guioco Piano. 



Between the Author and Mr. Popert 187, 188 

Mr. Cochrane 190, 191, 193, 194 

„ „ Mr. Horwitz 195, 196, 198, 200, 204 

„ „ Harrwitz 206, 208 

M. St. Amant 210, 211 

Counter Gambit in the King's Knight's Opening. 

Between the Author and Mr. Cochrane 212 

Evans' Gambit. 

Between the Author and an Amateur ^ 219, 224 

Mr. Cochrane 214, 216, 217, 218 



CONTENTS. IX 

Page 

Scotch Gambit. 

Between the Author and an Amateur 240, 241, 244 

,, >, Mr. Popart 225, 227, 229 

„ Mr. Cochrane 231, 233, 235, 236, 237, 239 

,, „ Mr. Horwitz 245 

„ ,, Mr. Harnvitz 246, 248 

CHAPTER II. 
The King's Bishop's Opening. 
The Two King's Bishop's Game. 

Between the Author and Mr. Cochrane.. .,249, 250, 252, 253, 254, 255, 

257, 258, 259, 260 

Lopez' Gambit. 

Between the Author and an Amateur 268 

„ „ Mr. Cochrane 261 

King's Knight's Defence to the Bishop's Opening. 
Between the Author and Mr. Cochrane 262, 264, 265, 267 

CHAPTER III. 
The King's Gambit. 
Muzio Gambit. 

Between the Author and an Amateur 270, 271 

„ Mr. Cochrane 269 

King's Bishop's Gambit. 

Between the Author and an Amateur 273 

„ Mr. Daniels 272 

King's Gambit Refused. 
Between the Author and an Amateur 274 

CHAPTER IV. 

The Queen's Gambit Accepted and Refused. 
Queen's Gambit Accepted. 

Between the Author and an Amateur 275 

,, „ Mr. Cochrane 276 

Queen's Gambit Refused. 
Between the Author and Mr. Cochrane 277, 279, 280, 281, 282 



X 



CONTENTS. 



BOOK III. 
Irregulah Openings. 
CHAPTER I. 
French Game. 

Page 

Between the Author and Mr. Cochrane 285 

Sicilian Game. 

Between the Author and Mr. Popert 286, 288 

„ „ Mr. Cochrane 290, 292, 293, 294, 296, 297, 298 

„ „ M. St. Amant 299 

„ „ Mr. Horwitz 301, 302, 304 

Irregular Opening. 

Between the Author and Mr. Harrwitz 305 

„ „ Mr. Horwitz 307 

„ „ M. St. Amant 311 

RuY Lopez' Knight's Game. 
Between the Author and Mr. Horwitz 310 



BOOK IV. 

The Great Chess Match between England 
and fhance. 



BOOK V. 



On Odds. 

Chapter 

I. The Odds of giving Checkmate on a particular Squai^e 381 

II. The Odds of Checkmating with a particular Piece 383 

III. The Odds of giving Checkmate with a Marked Pawn 384 

IV. The Odds of Checkmating with a Pawn 387 

V. The Odds of the Drawn Games and of Betting Two to One 388 

VI. The Odds of giving all the Pieces for Two Moves each time 389 

VII. The Odds of giving the King the Knight's Move iUd. 

VIII. The Odds of giving the Queen the Knight's Move 390 

IX. The Odds of the Castled King , 391 



CONTENTS. xi 

Chapter Page 

X. The Odds of the Losing Game 395 

XI. The Odds of Additional Pawns iMd, 

XII. The Odds of the Queen 400 

XIII. The Odds of giving the Queen's Rook 402 

XIV. The Odds of giving the Queen's Rook in exchange for the 

Queen's Knight, for the Pawn and Two Moves, and for 

the Pawn and Move 401> 

XV. The Odds of giving the Queen's Knight 412 

The Odds of giving the King's Knight 421 

XVI. The Odds of giving a Knight for the Pawn and Move, or for 

the two first Moves 435 

XVII. The Odds of the Pawn and Three Moves 440 

XVIII. The Odds of the Pawn and Two Moves 448 

XIX. The Odds of the Pawn and Move 470 

XX. On giving the Pawn for the Move 490 

XXI. The Odds of giving the first Two Moves 494 

XXII. Original Chess Problems 497 



SYNOPSIS OF BOOK I. 
(games at odds.) 



CHAPTER I. 
Games played at the Odds of the Queen^s Rook. 

CHAPTER II. 

Games played at the Odds of the King's Knight and of the 
King's Bishop. 

CHAPTER III. 
Games played at the Odds of the Queen's Knight. 

CHAPTER IV. 

Games played at the Odds of the Pawn and Two Mo\t:s. 
CHAPTER V. 

Games played at the Odds of the Pawn and Move. 




BOOK L 



CHAPTER I. 

GAMES PLAYED AT THE ODDS OF THE QUEEN'S ROOK. 
Game I. 

IN THIS AND THE THREE FOLLOWING GAMES THE AUTHOR GATE HTS 
queen's rook to a STRONG PLAYER OF THE LONDON CHESS CLUB. 

(Before attempting to play over these games the reader must remove 
White's Queen's Rook from the board.) 

[Evans' Gambit.] 



WRITE. (Mr. S.) 




BLACK. (Mr. ) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. Kt. to B's 3rd. 


2. 


Q. Kt. to B's 3rd. 


3. 


K. B. to Q. B's 4th. 


3. 


K. B. to Q. B's 4th. 


4. 


P. to Q. Kt.^s 4th. 


4. 


B. takes Kt. P. 


5. 


P. to a. B's 3rd. 


5. 


B. to Q. B's 4th. 


6. 


P. to Q's 4th. 


6. 


P. takes P. 


7. 


P. to K's 5th."^^ 


7. 


P. to Q's 3rd.t 


8. 


Q. to her Kt.'s 3rd. 


8. 


Q. to K's 2nd. 


9. 


Castles. 


9. 


P. takes K. P. 


10. 


Q. B. to Q. B's 3rd. 


10. 


Q. to K. B's 3rd. 


11. 


Q. Kt. to Q's 2iid. 


11. 


Q. to K. Kt.'s 3rd. 



* This variation of the Evans' Gambit requires to be carefully answered, 
or the first player obtains a very powerful attack, 
t P. to Q's 4th is much more effective. 

B 



2 



CHESS player's COMPAISIOX. 



12. K. Kt. takes K. P. 12. 

13. Q. to her Kt/s 5th (eh.) 13. 

14. R. to K's sq. (ch.)^' 14. 

15. Q. takes Q. Kt. P, 15. 

16. Q. takes Kt. (eh.) 16. 

17. a. to her R's 8th (ch ) 17. 

18. B. to Q. Kt.'s 5th (ch.) 18. 

19. B. takes P. 

Mate. 



Q. Kt. takes Kt. 

Q. Kt. to Q. B"s 3rd. 

B. to K^s 3rd. 

R. to Q's sq. 

R. to Q's 2nd. 

R. to Q's sq. 

P. to Q. B s 3rd. 



* The same attack and a position almost identical arises from the Scotch 
Gambit. 



1. 


P. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. Kt. to B's 3rd. 


2. 


Q. Kt. to B's 3rd. 


8. 


P. to Q's 4th. 


3. 


P. takes P. 


4. 


B. to Q. B's 4th. 


4. 


B. checks. 


5. 


P. to Q. B's 3rd. 


5. 


P. takes P. 


6. 


P. takes P. 


6. 


B. to Q. R's 4th. 


7. 


P. to K's 5th. 


7. 


P. to Q's 3rd. 


8. 


Q. to her Kt.'s 3rd. 


8. 


Q. to K's 2nd. 


9. 


Castles. 


9. 


P. takes K. P. 


10. 


B. to Q. R's 3rd. 


10. 


Q. to K. B's 3rd. 


11. 


Q. Kt. to Q's 2nd. 


11. 


Q. to K. Kt.'s 3rd. 


12. 


K. Kt. takes P. 


12. 


Kt. takes Kt. 


13. 


Q. to Kt.'s 5th (ch.) 


13. 


Q. Kt. to B's 3rd. 


14. 


R. to K's sq. (ch.) &c. 







The situation at this pointy it will be seen, is precisely the same with the 
exception of Black having in the Evans' opening a Pawn at his Q's 5th. 

BLACK. 



1 














fii. 








"l 




A 










































M 


4 








■ 







ODDS OF queen's ROOK. 



3 



Game II. 
Between the same opponents. 
[Evans* Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. — ) 

1. p. to K's 4th. 1. P. to K's 4tli. 

2. K. Kt. to B"s 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4tli. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.^s 4th. 4. B. takes Kt. P. 

5. P. to a B's 3rd. 5. B. to Q. B's 4th. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

8. P. takes P. 8. B. to Q. Kt.'s 3rd. 

9. B. to Q. Kt.'s 2nd. 9. K. Kt. to B's 3rd. 

10. P. to Q's 5th. 10. Q. Kt. to Q. B's 4th. 

11. P. to K's 5th. 11. P. takes P. 

12. a. B. to Q. B's 3rd. 12. Q. Kt. takes K. B. 

13. Q. to her B's 4th (eh.) 13. Q. B. to Q's 2nd.^ 

14. Q. takes Kt. 14. P. to K's 5th. 

15. Q. Kt. to B's 3rd. 15. P. to Q. B's 4th.| 

16. P. takes P. (in passing) 16. Q. B. takes P. 

17. K. Kt. to K's 5th. 17. Q. to her B's 2nd. 

18. Q. Kt. to Q. Kt.'s 5th. 18. B. takes Q. Kt.J 

19. Q. takes B. (eh.) 19. Kt. to Q's 2nd. 

20. B. to Q's sq. 20. B. to Q's sq. 

21. Kt. takes K. B. P. 21. K. takes Kt. 

22. Q. to her Kt.'s 3rd (eh.) 22. K. to his B's 3rd. 

23. B. to Q's 6th (ch.) 23. K. to his Kt.'s 4th. 

24. Q. to her 5th (ch.) 24. K. to B's 5th. 

25. P. to Kt.'s 3rd (ch.) 25. K. to Kt.'s 5th. 

26. P. to K. B's 3rd (ch.) 

And mates next move. 

* He should have challenged an exchange of Queens^ by interposing his 
Queen instead of the Bishop. 

t Taking the K. Kt. would have brought the Rook into play against 
the King. 

X Better to have taken the K. Kt. with his Q., although the attack 
would still have been overpowering. 



B 2 



4 



CHESS PLAYEE'S COMPANION. 



Game III. 
Between the same players. 
[Muzio Gambit.] 

WHITE. (Mr. S.) black. (Mr. — 

1. P. to K^s 4tli. 1. P. to K's 4th. 

2. P. to K. B s 4tli. 2. P. takes P. 

3. K. Kt. to B s 3rd. 3. P. to K. Kt.'s 4th. 

4. K. B. to Q. B s 4th. 4. P. to K. Kt.'s oth, 

5. B. takes K. B. P. (ch.)^ 5. K. takes B. 

6. Kt. to K's 5th (ch.) 6. K. to his sq. 

7. Q. takes P. 7. Q. to K. B s Srd.f 

8. P. to Q"s 4th. 8. Q. Kt. to B"s 3rd. 

9. Q. to K. E's oth (ch.) 9. K. to K's 2nd. 

10. a. Kt. to B s 3rd. 10. Q. Kt. to his oth.J 

11. Castles. 11. B. to K. Ks 3rd. 

12. P. to Q. K's 3rd. 12. P. to Q. B*s 3rd.§ 

13. P. takes Kt. 13. P. to Q's 3rd. 

14. K. Kt. to Q's 3rd. 14. Q. takes Q. P. (cL) 

15. K. to R's sq. 15. Q. B. to K's 3rd. 

16. P. to K's 5th. 16. P. to Q's 4th. 

17. Kt. takes K. B. P. 17. K. B. takes Kt. 

18. R. takes B. 18. Q. to her Kt.'s 3rd. 

19. Kt. to Q. R's 4th. 19. Q. to her B's 2nd. 

20. Kt. to a. B s 5th. 20. Q. to her B"s sq. 

21. a to K. Kt.'s 5th (ch.) 21. K. to his sq. 

22. Q. to K. Kt.'s 7th. 

And Black resigned. 



Ga:^e IV. 
Between the same players. 
[Muzio Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. — ) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. P. to K. B s 4th. 2. P. takes P. 

This variation on the Muzio Gambit is examined in the Chess Player's 
Handbook, page 295. It may be adopted against an inferior player when 
large odds are given^ but is not so favourable an opening for attack as the 
ordinary Muzio. 

t Not so good as Kt. to K. B's 3rd. 

X His only move to prevent the fatal consequences of White's playing 
Q.'Kt. to Q's 5th. 

^ He evidently dared not retreat his Kt. 



ODDS OF QUEEX'S EOOK. 



5 



3. 


K. Kt. to B's 3rd. 


3. 


P. to K. Kt.*s 4th. 


4. 


K. B. to Q. B s 4th. 


4. 


P. to K. Kt."s oth. 


5. 


P. to a's 4th.^^ 


5. 


P. takes Kt. 


6. 


Castles. 


6. 


P. takes K. Kt. P.f 


7. 


B. takes K. B. P. (ch.) 


7. 


K. takes B. 


8. 


Q. to K. B's oth '^cli.) 


8. 


K. to Kt."s 2iid. 


9. 


B. to K. B s 2nd. 


9. 


B. to K's 2nd. 


10. 


B. takes P. 


10. 


P. to K. Pv s 3rd.]: 


11. 


P. to K's 5th. § 


11. 


Q. Kt. to B"s 3rd. 


12. 


B. to K. Kt.'s oth. 


12. 


Q. to K. B s sq. 


13. 


B. to B's 6th (ch.) 
Pt. takes P. (eh.) 


13. 


Kt. takes B. 


14. 







And Black abandoned the g^ame. 



Gaxe V. 

PLAYED BY THE AUTHOR WITH MR. W., A MEMBER OF THE LONDON 
CHESS CLUB. 

(Ill this and the next game, remove AMiite's Queen's Rook from the board. ) 

[GlUOCO PlAXO.J 

^VHITE. (Mr. S.) BLACK. (Mr. W.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B s 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. B s 3rd. 4. P. to Q's 3rd. 



o. 



P. to Q's 4th. 5. P. takes P. 



6. P. to Q. Kt.'s 4th.|| 6. B. to Q. Kt.'s 3rd. 

7. P. takes P. 7. K. Kt. to B's 3rd.^ 

8. Q. Kt. to B's 3rd. 8. P. to K. R's 3rd. 

* Another variation of the Muzio Gambit, which for some time was 
thought irresistible, but is not now considered quite so sti'ong as the old 
method of continuing the attack, by Castling at the 5th move. The 
reader will find it fully treated of with many ingenious developments in the 
" Handbook." 

t P. to Q's 4th, followed by Q. B. to K. Kt.'s 5th, is a tetter mode of 

play. . 

% If K's Kt. to B's 3rd., mate follows in three or four moves. 
§ B. takes Q. B. P. looks promising, but is not really so good as the 
move in the text. 

il To prevent Black checking, and thus avoid an exchange of Pieces, 
when "^liite has taken the P. at his Q's 4th. 

Had he taken the Q. Kt. P., White would have won a Piece, by 
Q. to her K's 4th (ch.; and then P. to Q's 5th. 



6 



CHESS player's COMPANION. 



9. Castles. 

10. P. to Q. Kt.'s 5th. 

11. Q. to her 3rd. 

12. P. to K's 5th. 

13. K. B. to a Kt.'s 3rd. 

14. Q. Kt. takes Q. P. 

15. Q. takes Q. Kt. 

And White gave 



9. Castles. 

10. Q. Kt. to K"s 2nd. 

11. Q. Kt. to K. Kt.'s 3rd. 

12. P. to Q's 4th.* 

13. K. Kt. to R's 2nd. 

14. P. to Q. B's 4th. 

15. P. takes Q. 
te in two moves. 



Game YI. 



Between the 
[Double 
WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. K. B. to Q. B*s 4th. 

3. P. to Q. Kt.'s 4th. 

4. P. to K. B's 4th. 

5. B. takes Q. P. 

6. P. to Q. B s 3rd. 

7. P. takes Kt. 

8. K. Kt. to B's 3rd. 

9. Castles. 

10. P. to Q's 4th. 

11. P. to Q. B's4th. 

12. Q. Kt. to B"s 3rd. 

13. Q. Kt. to K's 4th. 

14. Kt. takes B. 

15. Q. takes P. 

16. R. takes B. 

17. Q. to her B's 3rd. 

18. K. to H's sq. 

19. B. to B's 3rd. 

20. B. to Kt.'s 2nd. 

21. P. to K. R's 3rd. 



2. 
3. 
4. 
5. 
6. 
7. 



same players. 
Gambit.] 

BLACK. (Mr. W.) 

1. p. to K's 4th. 

K. B. to Q. B*s 4th. 
B. takes Kt. P. 
P. to a*s 4th. 
K. Kt. to B's 3rd. 
Kt. takes B. 
B. to Q's 3rd. 
P. takes P.t 
Q. B. to K. Kt.'s 5th. 
Castles. 

P. to Q. B's 4th. 
P. takes P. 
P. to K. B's 4th. 
Q. takes Kt. 
B. takes Kt. 
Q. Kt. to B's 3rd. 
Q. to B's 4th (eh.) 
Kt. to Q's 5th. 
Q. to her Kt.'s 3rd. 
Q. R. to K's sq. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 



R. to K^s 5th.+ 



* The only move apparently to avoid the loss of one of his^ Knights. 

f P. to K's 5th would have been useless, on account of Black's being 
enabled to check with his Q. at her R's 4th, and then take it. 

X Where such enormous odds as a Rook are given, it must frequently 
happen, that the player with the superior forces might, if he were awake 
to the opportunity, relieve himself from a dangerous attack and turn the 
tables on his opponent by a judicious sacrifice of one of his men. The 



ODDS OF queen's EOOK. 



22. 


R. 


to Q's 3rd. 


22. R. to K's 8th (ch.) 


2o. 


u. 


takes il. 


Zo. 14. taKes ±). 


24. 


Q. 


to her sq. 


24. Kt. to K"s 7th. 


25. 


R. 


to Q's 2nd. 


25. Kt. checks. 


26. 


K. 


to R's 2nd. 


26. Q. takes R. 






And AMiite 


resigned. 



Game YI[. 

WITH ANOTHER METROPOLITAN PLAYER. 

(Black's Queen's Rook must be removed from the board.) 

[Evans' Gambit.] 
BLACK. (Mr. S.) WHITE. (Mr. — ) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to a B s 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. B. takes Kt. P. 

5. P. to Q. B's 3rd. 5. B. to Q. R^s 4th. 

6. Castles. 6. B. to Q. Kt.'s 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

8. P. to K's 5th. 8. P. to Q's 4th. 

9. P. takes P. (in passing) 9. Q. takes P. 

10. Q. B. to Q. R's 3rd. 10. K. B. to Q. B's 4th. 

11. K.B. takes K.B.P.(ch.)* U.K. takes B. 

present is an instance of the kind. If instead of trying to save a Piece, 
Black had boldly given one up, he must have won directly (e. g.) : — 

WHITE. BLACK. 

21. R. to K's 8th (ch.) 

22. Q. takes R. 22. Kt. takes R. 

23. P. takes Kt. 23. Q. takes B., &c. 
He might even have sacrificed his Queen and won the game. 

For suppose, 

21. Q. takes B. 

22. Q, takes Q. 22. Q. R. to K's 8th (ch.) 

23. R. to K. B's sq. (best) 23. R. takes R. (ch.) 

(If 23. K. to R's 2nd, the Kt. takes the R. (ch.), and that followed by 
K. R. to K's sq., leaves Black no hope.) 

24. K. to R's 2nd. 24. K. R. to K's sq. 

25. Q. takes Kt. 25. K. R. to K's 8th. 
(This is as good as any other move.) 

And White cannot save the game. 
* Foreseeing the sure regain of a Piece, if the B. is taken, by the move 
of Kt. to K's 4th presently. 



8 



CHESS PLA^YER's COMPANION. 



12. Kt. to K. Kt.'s 5th (ch.) 12. K. to his sq. 

13. E. to K's sq. (ch.) 13. K. Kt. to K's 2nd. 

14. K. Kt. to K's 4th. 14. Q. to her 4th. 

15. B. takes B. 15. Q. B. to K. B's 4th. 

16. P. to Q. B's 4th. 16. a takes P. 

17. Q. Kt. to B's 3rd. 17. Q. to her 4th. 

18. Q. Kt. to his 5th.^ 18. Q. R. to Q. B's sq. 

19. Q. Kt. to B's 3rd. 19. Q. to her 2nd. 

20. B. takes K. Kt. 20. B. takes K. Kt. 

21. Kt. takes B. 21. Kt. takes B. 

22. Q. to Q. B's 5th (ch.) 22. K. to Q's sq. 

23. Kt. to Q. B's 4th. 23. Q. to K. B's 4th.t 

24. Kt. takes Q. Kt. P. (ch.) 24. K. to Q's 2nd. 

25. R. takes Kt. (ch.) 25. K. takes B. 

26. Q. takes Q. 

And White surrenders. 



Game VIII. 

WITH MR. HARRISON, A STRONG METROPOLITAN PLAYERi 

(Remove White's Queen's Rook from the board.) 
[Evans' Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. H.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Cl. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. Q. Kt. takes P. 

5. P. to Q. B's 3rd.+ 5. Q. Kt. to B's 3rd. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

8. Kt. takes P. 8. Kt. takes Kt. 

9. P. takes Kt. 9. K. B. to Q. Kt.'s 3rd. 

10. Q. to her Kt.'s 3rd. 10. Q. to K's 2nd. 

11. P. to K's 5th. 11. P. takes P. 

12. Q. B. to Q. E's 3rd. 12. Q. to K. B's 3rd. 

13. P. takes P. 13. Q. to K. Kt.'s 3rd. 



* Threatening the fatal check at Q. B's 7th. 
t By this move he loses his Queen. 

X When at the Evans' Gamhit, the second player takes the Gambit P 
with his Q. Kt. instead of the Bishop, it is not good play to take K. P. 
with K. Kt., because that admits of his replying with the Q. to K. B' 
3rd, a move fraught with peril to the opening player. 



ODDS OF queen's BOOK. 



9 



14. B. to Q. Kt.'s 5th (ch.) 14. P. to Q. B's 3rd. 

15. G. to her Kt.'s 4th. 

And Black surrendered. 



Game IX. 

WITH A PRACTISED AMATEUR OF THE LONDON CLUBS. 

(In this and the next game, remove Black' s Queen's Rook from the board.) 
[Muzio Gambit.] 
BLACK. (Mr. S.) WHITE. (Mr. — ) 

1. p. to K^s 4th. 1. P. to K's 4th. 

2. P. to K. B's 4th. 2. P. takes P. 

3. K. Kt. to B's 3rd. 3. P. to K. Kt.'s 4th. 

4. K. B. to Q. B's 4th. 4. P. to K. Kt.'s 5th. 

5. P. to Q's 4th. 5. P. takes Kt.*' 

6. Q. takes P. 6. B. to K. B's 3ra.t 

7. Castles. 7. P. to Q's 4th. 

8. B. takes P. 8. P. to Q. B's 3rd. ^ 

9. B. takes K. B. P. (ch.) 9. K. takes B. 

10. a B. takes P. 10. B. takes B.+ 

11. Q. takes B. (ch.) 11. K. Kt. to B's 3rd. 

12. P. to K's 5th. 12. Q. Kt. to Q's 2nd. 

13. Q. Kt. to B's 3rd. 13. K. R. to K's sq. 

14. Q. Kt. to K's 4th. 14. K. to Kt.'s sq. 

15. P. takes Kt. 15. K. to B's sq. 

16. P. to K. B's 7th:§ 16. R. to K. B's sq. 

17. Q. to K. B's 6th. 17. Q. to K's 2nd. 

18. Kt. to K. Kt.'s 5th. 18. Kt. to K. B s 3rd. 

19. P. to K. B's 3rd. II 19. B. to Q's 2nd. 

* P. to Q's 4th is also a good move at this point. 

t If the Q. in this variation is now played to K. B's 3rd, as in the 
ordinary Muzio Gambit, she can be driven from that point immediately 
by P. to K's 5th. 

t The following moves will show that taking the Q. P. is not judicious : — 

BLACK. WHITE. 

10. Q. takes Q. P. (ch.) 

11. B. to K's 3rd (dis. ch.) 11. Q. to K. B's 3rd. 

12. Q. to K. R's 5th (ch.) 12. K. to Kt.'s 2nd (best) 

13. B. takes B. (ch.) 13. Kt. takes B. (best) 

14. R. takes Q., &c. 

§ Upon examination, this will be found a better move than playing the 
Kt. to Q's 6th or K. Kt.'s 5th. 

11 Quite as expeditious as taking the Kt. immediately. 



10 



CHESS player's COMPANION. 



20. R. takes Kt. 20. Q. to K's 8th (ch.) 

21. K. to E's 2nd. 

WMte resigns. 



Game X. 
Between tlie same players. 
[The Lopez Gambit.] 
BLACK. (Mr. S.) white. (Mr. — ) 

1. P. to K's 4tli. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. Q. to K's 2nd. 3. Q. to K's 2nd. 

4. Q. Kt. to B's 3rd. 4. P. to Q. B's 3rd. 

5. P. to K. B's 4th. 5. P. to Q. Kt.'s 4th.^^ 

6. K. B. to a. Kt.'s 3rd. 6. P. to Q. B's 4th. 

7. P. to Q. B's 4th. 7. P. to Q. Kt.'s 5th. 

8. Q. Kt. to Q's sq. 8. B. takes K. Kt. 

9. B. takes B. 9. K. Kt. to B's 3rd. 

10. P. to Q's 3rd. 10. P. to Q's 4th. 

11. P. to K. B's 6th. 11. P. takes P. 

12. P. takes P. 12. Q. B. to B's 3rd. 

13. Q. to K. B's 3rd. 13. Q. Kt. to Q's 2nd. 

14. B. to K. Kt.'s 5th. 14. Q. Kt. to Q. B's 4th. 

15. K. B. to Q. B's 2nd. 15. Castles on K's side.f 

16. Kt. to K. B's 2nd. 16. Q. B. to Q's sq. 

17. P. to K. Kt.'s 4th. 17. Q. to Q's 3rd. 

18. Q. to K's 3rd. 18. Kt. takes Q. B. P. 

19. B. takes K. Kt. 19. Q. takes B. 

20. P. to K. Kt.'s 5th. 20. Q. to Q's 3rd. 

21. P. to K. Kt.'s 6th. 21. Kt. takes Q. Kt. P.+ 

22. Q. to K. Kt.'s 5th. 22. Q. to K. B"s 3rd. 

23. Q. to K. B's 5th.§ 23. P. to K. B's 3rd. 

24. P. takes K. B. P. (eh.)ll 24. K. to B's 2nd. 

25. B. to Kt.'s 6th. 25. Q. to K's 2nd. 

Black checkmates in three moves. 
* P. to Q's 4th would have been better play. 

t If he had taken the K. P. with his Q. Kt., Black would have won a 
Piece, by first taking the K. Kt., and upon the Kt. taking the B., captur- 
ing the Q. B. P. with his Q. checking. 

J Badly played ; he should have moved his King to R's sq. 

§ This is better than taking the K. B. P. 

|{ Had Black now ventured to attack the Q. with his Kt., his opponent 
m _ht have extricated himself from his difficulties. 



ODDS OF queen's ROOK. 



11 



Game XI. 

WITH MR. S. ROWLAND OF THE BRISTOL CHESS CLUB. 

(In this and the next game remove White's Queen's Rook from the board.) 
[Muzio Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. E.) 

1. p. to K's 4tli. 1. P. to K's 4tli. 

2. P. to K. B s 4th. 2. P. takes P. 

3. K. Kt. to B's 3rd. 3. P. to K. Kt.'s 4th. 

4. K. B. to Q. B's 4th. 4. P. to Kt.'s 5th. 

5. Castles. 5. P. takes Kt. 

6. P. to Q's 4th. 6. K. B. to K. R's 3rd. 

7. Q. takes P. 7. P. to Q*s 4th. 

8. B. takes P. 8. P. to Q. B s 3rd. 

9. B. to Q. Kt.'s 3rd. 9. Q. takes P. (ch.) 

10. K. to B's sq. 10. Q. to K s 4th. 

11. Q. B. to Q's 2nd. 11. K. Kt. to B s 3rd. 

12. Q. B. to Q. B's 3rd. 12. Q. to K. Kt.'s 4th. 
la. P. to K's 5th. 13. Kt. to K. Kt.'s 5th. 

14. P. to K's 6th. 14. P. to K. B's 3rd. 

15. Q. Kt. to Q's 2nd. 15. K. Kt. to K's 4th. 

16. Q. to K's 4th. 16. K. B. to K. Kt.'s sq. 

17. K. B. to K. B's 2nd. 17. K. R. to K. Kt.'s 2nd. 

18. B. takes Kt. 18. Q. takes B. 

19. Q. to K. B's 3rd. 19. B. to K's 2nd.-^ 

20. B. to K's 2nd. 20. Q. to K. Kt.'s 4th. 

21. Kt. to K's 4th. 21. Q. to K's 4th. 

22. Q. to Q's 3rd. 22. Q. to Q. B's 2nd. 

23. Kt. takes P. (ch.) 23. K. to B's sq. 

24. Q. to K. B's 5th. 24. Q. B. takes P. 

25. B. takes B. 25. Kt. to Q. B's 3rd. 

26. Kt. to Q's 7th (double 26. K. to his sq. 
eh.) 

27. B. to K. B's 7th (ch.) 27. K. to Q's sq. 

28. B. takes B. 28. K. takes B. 

White mates in two moves. 

* Q. to K's 8th checking would have been better play, because it would 
have compelled the intervention of the adverse Kt. 

f Apparently the most effectual mode of carrying on the attack. 

X This is much more advantageous than taking the K. R. P. with 
the Knight. 



12 



cb:ess tlayeb/s companion. 



WHITE. (Mr. S.) 

1. P. to K's 4tli. 

2. P. to K. B s 4th. 

3. K. B. to Q. B's 4tli. 

4. Q. Kt. to B's 3rd. 

5. K. Kt. to B s 3rd. 

6. P. to Q's 4tli. 

7. K. B. to Q. Kt.'s 3rd. 

8. Castles. 

• 9. P. to K. Kt.'s 3rd. 

10. K. R. to K. B s 2nd. 

11. P. takes P. 

12. Q. Kt. to K's 2nd. 

13. R. takes B. 

14. R. to K. B's 2nd. 

15. Q. to her 3rd. 

16. P. takes P. 

17. Kt. to K. Kt.'s 3rd. 

18. Q. to K"s 3rd (ch.) 

19. Q. to her 3rd. 

20. R. to K"s 2nd. 

21. Kt. to K. B s 5th. 

22. R. to K's 7th. 

23. P. to Q. B's 3rd. 

24. R. to K's sq. 

25. K. B. to Q. B's 2nd. 

26. R. takes Kt. 

27. Q. takes K. P. 

28. Kt. to Q's 6th. 

29. Q. B. to K's 3rd.t 

30. Kt. takes K. B. P. 

31. Q. takes R. 

32. Q. to K's 4th. 

33. P. to Q's 5th. 



Game XII. 

Between the same players. 
[King's Bishop's Gambit.] 



BLACK. (Mr. R.) 
P. to K's 4th. 
P. takes P. 
P. to Q. B's 3rd.^^ 
P. to Q"s 3rd. 
P. to K. Kt."s 4th. 
P. to Q. Kt.'s 4th. 
K. B. to K. Kt.'s 2nd. 
P. to K. R's 3rd. 
Q. B. to K. R's 6th. 
Q. B. to K. Kt.'s 5th. 
Q. to her Kt.'s 3rd. . 
B. takes K. Kt. 
P. to K. Kt.'s 5th. 
K. Kt. to B s 3rd. 
P. to Q's 4th. 
P. takes P. 
P. to K. R's 4th. 
Q. to K's 3rd. 
Castles. 
Q. to her 2nd. 
K. to R's sq. 

22. Q, to her sq. 

23. Q. Kt. to B's 3rd. 
P. to Q. R's 3rd. 
K. Kt. to K's 5th. 
P. takes R. 
Q. to K. B's 3rd. 
Q. to K. R's 3rd. 
P. to K. B s 4th. 
R, takes Kt. 
Q. R. to K. B"s sq. 
K. to Kt.'s sq. 
Kt. to Q's sq. 



1. 
2. 
3. 
4. 
5. 
6. 



9. 
10, 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 



24. 
25. 
26. 
27. 
28. 
29. 
30. 
31. 
32. 
33. 



* This is a safe bat not an advantageous defence to the Bishop's 
Gambit. 

t If he had taken the Kt,, Black could have gained a Piece in return 
Dv pla^nng Q. R. to Q's sq. 



ODDS OF QUEE"n's ROOK. 



13 



34. p. to Q's 6th. 84. Kt. to K. B's 2nd. 

35. P. to Q's 7th. 35. Kt. to Q's 3rd. 

36. Q. to her 5th (eh.) 36. K. to Ks sq. 

37. B. to a B's 5th. 37. Q. takes K. B. P. 

38. a takes K. R. P. (ch.) 38. B. to K. R's 3rd. 

39. B. to Q's 4th (ch.) 

And wins. 



Game XIII. 

THIS AND THE FOLLOWING GAME WERE CONDUCTED MOVE FOR MOVE 
AT THE SAME TIME, THE AUTHOR IN THE FIRST GIVING HIS 
aUEEN's ROOK TO MR. HARRWITZ, WHO PLAYED THE PRESENT, 
AND ANOTHER GAME AGAINST MR. KIESERTTZKY SIMULTANEOUSLY, 
WITHOUT SEEING THE CHESS BOARD AND MEN. 

(Before playing over this game, remove Black's Queen's Rook from the 

board.) 

[Evans' Gambit.] 

BLACK. (Mr. S.) WHITE. (Mr. H.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B"s 3rd. 2. Q. Kt. to B s 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. B. takes Q. Kt. P. 

5. P. to Q. B^s 3rd. 5. B. to B's 4th. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th, 7. P. takes P. 

8. Kt. takes P. 8. K. Kt. to B's 3rd. 

9. Q. to her R's 4th. 9. K. B. to Q. Kt.'s 3rd. 

10. P. to K's 5th. 10. P. takes P. 

11. Kt. takes Q. Kt. 11. P. takes Kt. 

12. Q. B. to Q. R's 3rd. 12. Q. B. to Q's 2nd. 

13. Q. to her Kt.'s 3rd. 13. Kt. to Q's 4th. 

14. B. takes Kt. 14. P. takes B. 

15. Q. takes P. 15. Q. B. to K's 3rd. 

16. Q. to her B's 6th (ch.) 16. B. to Q's 2nd. 

17. Q. to her 5th. 17. P. to K. B's 3rd.* 

18. R. to Q's sq. 18. Q. to Q. B's sq.f 

19. Q. Kt. to Q's 2nd. 19. Q. B. to K's 3rd. 

* Conceive the mental labour of baffling such an attack as Black has 
maintained, and carrying on a still more arduous game at the same time, 
and all without the aid of even a chequered board ! ! 

t These are the best possible moves we believe. 



14 



CHESS player's COMPAI^ION. 



20. Q. to B's 6th (ch.) 20. K. to B's 2nd * 

21. Q. to K's 4th. 21. Q. B. to K, B's 4th. 

22. Q. to Q. Kt.'s 4th. 22. K. R. to K's sq. 

23. Kt. to Q. B's 4th. 23. Q. R. to Q. Kt.'s sq.f 

24. Q. to B's 4th. 24. Q. to K's 3rd. 

25. P. to K. B's 3rd. 25. Q. R. to Q's sq. 

26. B. to K's sq. 26. Q. R. to Q's 6th.+ 

27. Kt. takes B. 27. Q. R. P. takes Kt. 

28. P. to K. Kt.'s 4th. 28, B. to K. Kt.'s 3rd. 

29. P. to K. B's 4th. § 29. Q. takes Q. R. P. 

30. a to her B's 6th. H 30. Q. takes B. 

31. P. to K. B's 5th. 31. Q. to her B's 4th (ch.) 

32. Q. takes Q. 32. P. takes Q. 

33. P. takes B. (eh.) 33. K. takes P. 

34. K. to Kt.'s 2nd. 34. R. takes Q. B. P. 

35. R. to Q's sq. 35. K. R. to Q. R's sq. 

36. R. to Q's 2nd. 36. K. R. to Q. R's 6th. 

37. P. to K. R's 4th. 37. Q.R. toK. Kt.'s 6th (ch.) 

38. K. to R's 2nd. 38. R. takes K. Kt. P. 

39. P. to K. R's 5th (ch.) 39. K. takes P. 

40. R. to Q. B's 2nd. 40. K. to R's 5th. 

41. K. to R's sq. 41. K. R, to R's 6th (ch.) 

42. R. to K. R's 2nd. 42. Q. R. to K. B's 5th. 

43. K. to Kt.'s sq. 43. R. takes R. 

44. K. takes R. 

And Mr. Harrwitz announced mate in four more moves. 



Game XIV. 

WITH MR. KIESERITZKY, THE AUTHOR GIVING HIS aUEEN^S ROOK, AND 
MR. K. PLAYING THIS AND ANOTHER GAME WITHOUT THE BOARD 
AND MEN. 

(Remove Whitens Queen's Rook from the board.) 
[Ii^REGULAR Opening.] 
WHITE. (Mr. S.) BLACK. (Mr. K.) 

1. P. to K. B's 4th. 1. P. to Q's 4th. 

2. P. to Q. B's 4th. 2. P. takes P. 

* From this point, having all his Pieces free to act, White has an easy 
game before him. 

t Threatening to win the Queen. 

{ With the object of taking the K. R. P. with the Bishop. 

§ These efforts are merely desperate ; the game is not to be saved. 

[| The only move to delay the mate. 



ODDS OF queen's BOOK. 



15 



3. P. to K's 4tb. 

4. B. takes P. 

5. K. Kt. to B's 3rd. 

6. Q. to her Kt.'s 3rd. 

7. B. takes K. B. P. (ch.) 

8. Q. takes Q. Kt. P. 

9. Q. takes Kt. (ch.) 

10. Q. takes Q. B. P. 

11. P. to Q's 3rd. 

12. K. to B's 2iid. 

13. Q. takes K. P. (ch.) 

14. P. to Q. R's 3rd. 

15. B. to K. Kt.'s 5th.t 

16. B. to K's 3rd. 

17. Q. takes B. 

18. Q. to her Kt.'s 4th. 

19. Q. to Kt.'s 5th (ch.) 

20. Q. takes R. 

21. Q. Kt. to Q's 2nd. 

22. Q. takes Q. 

23. R. to Q. Kt.'s sq. 

24. P. to Q. R's 4th. 

25. R. checks. 

26. B. to a B's 5th. 

27. B. takes Kt. 

28. K. to his 3rd. 

29. K. Kt. to K's 5th. 

30. R. takes R. (ch.) 

31. K. to Q's 4th. 

32. P. to Q. R's 5th. 

33. K. Kt. to Q's 3rd. 

34. K. Kt. to Q. Kt.'s 4th. 

35. Q. Kt. to Q. B's 4th. 

36. Q. Kt. to Q's 6th. 

37. K. Kt. takes P. 

38. K. Kt. to Q. Kt.'s 4th. 

39. P. to K's 5th. 



3. Q. Kt. to B's 3rd. 

4. P. to K's 4th. 

5. Q. B. to K. Kt.'s 5th. 

6. Q. to her 2nd. 

7. Q. takes B. 

8. Q. R. to Q's sq. 

9. B. to Q's 2nd. 

10. Q. takes K. B. P. 

11. K. B. to Q. Kt.'s 5th (ch.) 

12. Q. to K. B's 2nd. 

13. Kt. to K's 2nd. 

14. Q. to her R's 7th.* 

15. P. to K. R's 3rd. 

16. K. B. to Q's 3rd. 

17. Q. B. toK. B's 4th. 

18. Q. R. takes Q. P. 

19. B. to Q's 2nd.+ 

20. Q. takes P. (ch.) 

21. Q. to her Kt.'s 4th. 

22. B. takes Q. 

23. P. to Q. R's 3rd. 

24. B. to Q's 2nd. 

25. B. to Q. B's sq. 

26. K. to Q's 2nd. 

27. K. takes B. 

28. R. to K's sq. 

29. B. to K's 3rd. 

30. K. takes R. 

31. K. to his 2nd. 

32. K. to B's 3rd. 

33. P. to K. Kt.'s 4th. 

34. B. to his sq. 

35. P. to K. R's 4th. 

36. B. to Q's 2nd. 

37. P. to K. R's 5th. 

38. K. to his 3rd. 

39. P. to K. R's 6th. 



* Hoping to gain a Piece for his Bishop which has no means of escape. 

•f- He might also have taken the Bishop safely, and if the Q. had ven- 
tured to capture the Kt., by playing Q. B. to K. Kt.'s 5th, he would 
have won her. 

i Interposing the Rook would have been equally disastrous. 



16 



CHESS PLATEll's COMPANION. 



40. P. t© K. Kt.'s 3rd. 

41. P. to Q. R"s 6th. 

42. Q. Kt. to K's 4th. 

43. P. to Q. Ks 7th. 

44. P. becomes a Queen, 

And at length 



40. B. to Q. R"s 5th. 

41. B. to Q"s 8th. 

42. K. to Q*s 2nd. 

43. P. to K. Kt.'s 5th. 

Black resigned. 



Game XV. 



WITH MR. HANNAH, ONE 



OF THE BEST PLAYERS OF THE BRIGHTON 
CHESS CLUB. 

(In each of these games remove Black's Queen's Rook from the board.) 
[Irregular Opening.] 

WHITE. (Mr. H.) 
P. to K's 3rd. 
P. to Q. B*s 3rd. 
P. to Q*s 4th. 
P. to Q. B"s 4th. 
Q. Kt. to B s 3rd. 
P. takes P. 
B. checks. 
Q. to Kt.'s 3rd. 
B. takes Kt. (ch.) 
K. Kt. to K*s 2nd. 
B. to Q s 2nd. 
Kt. to K. Kt.^s 3rd. 
Castles on Q's side. 
P. to K. B*s 3rd. 
P. takes P. 
Q. Kt. to K's 2nd. 
K. to Kt.'s sq."^ 
Kt. to K. B's 4th. 
P. takes B. 
P. to K. B's 5th. 
Q. to her 3rd. 
Q. to K's 3rd.+ 
Q. to K. B's 4th. 

* That he may be able to compel an exchange of Bishops, by playing 
B. to Q. Kt.'s 4th. 

t Thus frustrating ^Tiite s intention of exchanging Bishops. If now 
he take the P., Black, by mcving R. to Q. Kt.'s sq., would gain a Piece. 

i Hoping to force the exchange of Queens, by playing Q. to K. B's 4th 
next moYC. 





BLACX. O.J 




1. 


X . to jv s tttn. 


1 . 


o 


r . to v4 s 4tn. 


z. 


o 
o. 


i^. ±>. to 14 s ora, 


Q 
O. 


A 

4. 


x^. to K s otn. 


4. 


/r 
0. 


X. to Vci. -D s ora. 


0. 


a 
O. 


JY. JAt. to X) b olCl. 


D. 


7. 


P. takes P. 


7. 


8. 


Q. Kt. to Q's 2nd. 


8. 


9. 


P. to Q. B's 3rd. 


9. 


10. 


Q, takes B. 


10. 


11. 


Castles. 


11. 


12. 


Q. to K. B's 4th. 


12. 


13. 


Q. to Kt.^s 4th. 


13. 


14. 


P. to a. Kt.'s 4th. 


14. 


15. 


P. takes P. 


15. 


16. 


B. to K's 3rd. 


16. 


17. 


Q. to R's oth. 


17. 


18. 


P. to Q. Kt.'s oth.f 


18. 


19. 


B. takes Kt. 


1^. 


20. 


B. to Q. Kt.'s sq. 


20. 


21. 


B. to Q's 2nd. 


21. 


22. 


P. to Q. B's 4th. 


22. 


23. 


Q. to K. R's 6th. 


23. 



ODDS or queen's rook. 



17 



24. R. to Kt.'s 2nd. 

25. P. to Q. R's 5th. 

26. P. to Q. Kt.'s 6th. 

27. P. to K. R's 3rd. 

28. K. to R's 2nd. 

29. B. takes P. (ch.) 

30. Q. takes Kt. (ch.) 

31. Kt. to R*s 4th. 

32. Kt. to K. B's 3rd. 

33. P. to K. Kt.'s 3rd. 

34. R. takes R. 

35. Kt. to K. Kt.'s sq. 

36. Q. to B s 7th. 

37. Q. takes K. R. P. 

38. Q. to her Kt.'s eq. 

39. P. takes P. 

40. Kt. to K's 2nd. 

41. Kt. to Q. B's 3rd. 
The game was prolonged at 

won 



24. Q. R. to K's sq. 

25. Q. to her 6th. 

26. B. to Q. Kt.'s 4th.^ 

27. Q. to K. B's 8th (eh.) 

28. Q. R. to K. Kt.'s sq. 

29. Kt. takes B. 

30. K. to R's sq. 

31. R. to K's sq.f 

32. K. R. to Kt.'s sq. 

33. R. to K's 7th. 

34. Q. takes R. 

35. Q. to K's 3rd. 

36. R. to Q. B's sq. 

37. P. takes P. 

38. Q. to Q. B's 3rd. 

39. Q. takes P. 

40. K. to R's 2nd. 

41. B. to Q. B's 5th.+ 
ut thirty more moves, and fin 
ly White. 



Ga^ie XYI. 
Between the same players. 
[Irregular Opening.] 
BLACK. (Mr. S.) WHITE. (Mr. H.) 

1. P. to K's 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to a. B s 4th. 

3. P. to Q's 5th. 3. P. takes P. 

4. P. takes P. 4. P. to Q's 3rd. 

5. Q. B. to K. B's 4th. 5. K. Kt. to B's 3rd. 
' 6. Q. Kt. to B s 3rd. 6. B. to K's 2nd. 

7. K. B. to Q's 3rd. 7. Q. to her Kt.'s 3rd. 

8. K. Kt. to K"s 2nd. 8. Q. B. to K. Kt.'s oth. 

* All this is very well played on Vvhite's side, 
t B. to K's 7th would have been also a good move^, for suppose, 

31. B. to K's 7th. 

32. P. takes Q. R. P. 32. R. takes K. Kt. P. (ch.) 

33. Kt. takes R. 33. R. to K. Kt.'s sq. 

And wins. 

t Takins: the Kt, would have cost him. the P.ook in return, but eve;, 
then he could have v^on the game. 





18 



CHESS player's COMPANIOiy. 



9. Castles. 

10. a. takes B. 

11. R. to K's sq. 

12. B. to K. Kt.'s Dth. 

13. B. to B's 4tli. 

14. B. to Kt.'s 3rd. 

15. P. to a. B s 4tli. 

16. a to K. B*s 3rd. 

17. B. to K. B s 5th. 

18. R. to Q's sq. 

19. Q. to K s 2iid. 

20. Q. to Q"s 2iid. 

21. P. to K. Il"s 4tli. 

22. Kt. to K's 4th. 

23. Kt. takes Kt. 

24. Kt. to K. R's 5th. 

25. Kt. to K. B"s 4th. 

26. Kt. to K"s 6th (ch.) 

27. B. to K"s sq.J 

28. P. to Q Kt.'s 4th. 

29. P. to Q. R's 5th. 

30. R. P. takes P. 

31. P. takes P. 

32. Q. to her R's 5th. H 

33. Kt. takes B. 

34. Q. to B's 7th (ch.) 

35. Q. takes R. (ch.) 

36. Q. takes Q. (ch.) 



9. B. takes Kt. 

10. P. to Q. R's 3rd. 

11. Q. to B s 2iid. 

12. P. to K. R s 3rd. 

13. P. to K. Kt.'s 4th. 

14. K. to Q's sq. 

15. R. to K's sq. 

16. Q. Kt. to Q's 2ud. 

17. B. to his sq. 

18. Q. Kt. to K's 4th. 

19. P. to K. Kt.'s 5th. 

20. B. to K. Kt.'s 2nd. 

21. Kt. to K. R's 4th. 

22. Kt. takes B. 

23. P. to Q. Kt.'s 3rd.'^ 

24. P. to K. B's 3rd. 

25. Q. to K. B's 2nd. 

26. K. to K's 2nd.t 

27. Q. R. to R's 2nd. 

28. a to K. Kt.'s sq.§ 

29. R. to Q. Kt.'s 2nd. 

30. R. takes P. 

31. P. takes P. 

32. Q. R. to Q's 3rd.«| 

33. Q. takes Kt.^^^ 

34. K. to B's sq. 

35. Q. to K's 2nd. 

36. K. takes Q.ff 



* Apprehensive of Black's checking at Q. R's 4th, when his Q. is 
played away. 

t If he had taken the Kt., Black's play was to take the R. with his 
Pawn. 

t This was much better than merely gaining the exchange^ by moving 
the Kt. to Q. B's 7th. 

§ An insidious move, preparatory to playing away the Bishop^ and then 
giving a fatal check with his Kt. at K. B's 6th. 

11 From this point '^Miite's game is hardly to be retrieved. 

^ This appears to be his best move. Had he played K. R. to Q. Kt.'s 
sq., Black would have won easily. 

The student should observe, that \\liite could never effectually give 
his long impending check with the Kt., because after taking it, Black 
would cover the Queen's check with his Kt., discovering check with his 
R. on the adverse King. 

-irf Better to have taken with the Rook. 



ODDS OF queen's EOOK. 



19 



37. B. takes P. 

38. B. to K's 6th. 

39. R. to Q. Kt.'s sq. 

40. B. to Kt.'s 6th (ch.) 

41. R. takes Q. B. P. 

42. P. takes Kt. 

43. P. to K. B's 4th (ch.) 

Winning the 



37. K. to Q's Srd.-^ 

38. Kt. to K. Kt.'s 3rd. 

39. Kt. to B's 5th. 

40. K. to his 4th. 

41. Kt. takes B. 

42. B. takes P. 

ok by force. 



Game XVII. 
Between the same players. 
[Irregular Opening.] 
BLACK. (Mr. S.) WHITE. (Mr. H.) 

1. p. to K. Kt.'s 3rd.t 1- to K's 4th. 

2. P. to Q. B s 4th. 2. B. to Q. B's 4th. 

3. P. to K's 3rd. 3. P. to Q's 3rd. 

4. K. B. to Kt.'s 2nd. 4. Q. Kt. to B s 3rd. 

5. Kt. to K's 2nd. 5. P. to K. B s 4th. 

6. Castles. 6. K. Kt. to B's 3rd. 

7. P. to Q's 4th. 7. B. to Q. Kt.'s 3rd. 

8. P. to Q. Kt.'s 4th. 8. P. to Q. B's 4th.+ 

9. P. to Q. Kt.'s 5th. 9. Q. Kt. to K's 2nd 

10. Q. to B's 2nd. 10. P. to Q. B's 3rd. 

11. P. to Q. R*s 4th. 11. P. to K's 5th. 

12. P. to Q. B s 5th. 12. Q. P. takes P. 

13. Q. P. takes P. 13. Q. to her 6th.§ 

14. Q. to B's 2nd. 14. B. takes P. 

15. K. Kt. to B's 4th. 15. Q. to her 3rd. 

16. Q. Kt. to Q's 2nd. 16. Q. Kt. to Q's 4th. 

17. Q. Kt. to Q. B's 4th. 17. Q. to K's 2nd. 

18. K. Kt. to K's 2nd.|| 18. Q. B. to K's 3rd. 

19. Q. to her B's 2nd. 19. Kt. to Q. Kt.'s 5th. 

* Threatening to wm the exchange by Kt. to K. B's 6th (ch.) &c. 

t In giving such large odds to a player who resolutely persists in a clost 
opening, such as 1. P. to K's 3rd, or 1. P. to Q. B's 4thj it is necessaiy 
for the first player to vary his beginning, that he may throw his opponent 
upon his own resources a little. 

+ Taking the Kt. P. would have cost him a Piece. 

§ Much of this game is played by White in a style quite beyond the 
mark of Amateurs who receive the odds of a Rook. 

II "With such disparity in force, Black cannot afford exchanges. 

C 2 



20 



CHESS plater's COMPANION. 



20. Q. to her B's 3rd. 20. B. takes Kt.* 

21. a takes B. 21. Kt. to Q's 6th. 

22. P. to K. B's Srd.f 22. P. takes K. B. P. 

23. B. takes P. 23. Kt. takes Q. B. 

24. Kt. takes Kt. 24. Q. takes K. P. (ch.) 

25. K. to Kt.'s 2nd. 25. Castles on Q's side. 

26. P. takes Q. B. P. 26. R. to Q's 7th (ch.) 

27. K. to R's sq. 27. K. R. to K's sq. 

28. P. takes P. (ch.) 28. K. to. Kt.'s sq. 

29. Kt. to Kt.'s 3rd. 29. Kt. to K*s 5th.+ 

30. B. takes Kt. 30. K. R. takes B. 

31. Q. takes B. 31. Q. takes Kt.§ 

32. Q. to Q. B's 8th (ch.) 32. K. to R*s 2nd. 

33. Q. to R^s 8th (ch.) 33. K. to Kt.'s 3rd. 

34. P. to Kt.'s 8th. 

Becoming a Queen, gives check, and wins. 



Game XVIII. 

WITH MR. C. KENNY. 

^In eacn of these games White's Queen's Rook must be taken from the 

board.) II 
[Scotch Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. C. K.) 

1. P. to K's 4th. 1. P. to K's 4th. 

* K. Kt. to Q's 4th, still persecuting the Queen, would have been 
better play. 

t This looks very dangerous, but Black was compelled to get his Pieces 
into play at all hazards. 

{ If White had sought, as many players would, to have forced an 
exchange of Rooks, by the obvious course of playing the Q. R. to K. B'< 
7th, he would have been mated in four or five moves (e.g.) : — 

29. Q. R. to K. B's 7th. 

30. R. takes R. 30. Q. takes R. 

31. Q. to K. B's 4th (ch.) 31. K. to R's 2nd. 

32. P. to Q. Kt.'s 8th, be- 32. R. takes Q. 
coming a Q. (ch.) 

33. Q. to her B's 7th (ch.) 

And Mates next move. 

§ This is fatal, he should rather have exchanged Queens. 

II By forgetting to remove the Piece or Pawn given in games at odds 
before attempting to play over the moves, young players so frequently 
perplex and embarrass themselves that it is necessary to remind them of it 
contiQually. 



ODDS or queen's kook. 



21 



2. K. Kt. to B's 3rd. 2. K. Kt. to B"s 3rd.^ 

S. P. to Q*s 4th. 3. Kt. takes K. P. 

4. P. takes P. 4. P. to Q's 4tli. 

5. B. to Q's 3rd. 5. Q. B. to K. Kt.'s 5th. 

6. Castles. 6. Q. Kt. to B"s 3rd. 

7. P. to Q. B's 3rd. 7. Q. Kt. takes K. P. 

8. B. takes K. Kt.f 8. P. takes B. 

9. Q. takes Q. (eh.) 9. R. takes Q. 

10. Kt. takes Kt. 10. B. to K. B's 4th. 

11. Q. Kt. to Q s 2nd.+ 11. K. B. to Q. B's 4th. 

12. Q. Kt. to his 3rd.§ 12. K. B. to Q. Kt.'s 3rd. 

13. P. to Q. B's 4th.l| 13. B. to K's 3rd. 

14. P. to Q. B's 5th.^ 14. B. takes Kt. 

15. P. takes B. 15. Q. R. P. takes P. 

16. P. to K. B's 3rd. 16. P. takes P. 

17. Kt. takes doubled P. 17. B. to Q's 8th. 

18. B. to K. B's 4th. 18. B. takes R. (eh.) 

19. K. takes R. 19. P. to Q. B's 3rd. 

20. Kt. to Q's 2nd. 20. B. to K's 3rd, 

21. B. to Q. B's 7th. 21. P. to Q. Kt.'s 4th. 

22. Kt. to K's 4th. 22. K. to Q's 2nd. 

23. B. to K's 5th. 23. B. to Q. B's 5th (ch.) 

24. K. to B's 2nd. 24. P. to K. B's 3rd. 

25. Kt. to B's 5th (ch.) 25. K. to Q. B's sq. 

26. B. to K. B s 4th. 26. R, to K's sq. 

27. B. to K's 3rd. 27. P. to Q. Kt.'s 3rd. 

28. P. to Q. Kt.'s 3rd.^^^ 28. P. takes Kt. 

29. P. takes B. 29. P. to Q. Kt.'s 5th. 

And wins. 

* An excellent defence, where such large odds are received, 
t Winning a Piece, play as Black may. 

t If he had played K. Kt. to Q. B's 4th, Black would have moved P. 
to K's 6th, and won the exchange at least. 

§ This wsfe not well played, K. Kt. to Q. B's 4th, would have been 
much safer. 

II Here again White affords his adversary an advantage which ultimately 
wins him the game. 

% Bad as this appears, he has no better move left. Had the Q. Kt. 
been played to Q's 2nd, Black would have won the other Kt. bv P. to K. 
B's 3rd. 

** The only move to avoid the loss of a Piece. 



22 



CHESS PLAYEK's COMPANION. 



Game XIX. 
Between the same players. 
[King's Bishop's Gambit.]; 



WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. P. to K. B s 4th. 

3. K. B. to a. B*s 4th. 

4. K. to B"s sq. 

5. B. to a Kt.'s 3rd.^^ 

6. Q. to K's 2nd. 

7. P. to Q*s 4th. 

8. B. to Q's 2nd. 

9. K. Kt. to B s 3rd. 

10. P. to Q. B s 3rd. 

11. P. to K. Ks 4th. 

12. K. to Kt.'s sq. 

13. P. to K. E*s oth. 

14. Q. Kt. to K's 3rd. 

15. P. takes Kt. 

16. Q. to K. B s 2nd. 

17. Kt. to K's 5th.+ 

18. Kt. takes Kt. 

19. Kt. to K. B"s 6th (ch.) 

20. K. to R.s 2nd. 

21. R. to K's sq. 

22. B. to Q. B s 2nd. 

23. B. to Q s sq. 

24. Q. takes Q. 

25. K. takes P. 

26. Kt. to B's 2nd. 

27. R. to K. B s sq. 

28. Kt. to K's 3rd. 

29. K. to R's 3rd. 

30. R. takes B. 



BLACK. (:Mr. C. K.) 

1. P. to K"s 4th. 

2. P. takes P. 

3. Q. to R's 5th (ch.) 

4. P. to Q. Kt.'s 4th. 

5. Q. B. to Kt.'s 2nd. 

6. P. to Q. R s 3rd. 

7. P. to K. Kt.'s 4th. 

8. Q. Kt. to B's 3rd. 

9. Q. to K. R's 4th. 

10. B. to K. Kt.'s 2nd. 

11. P. to K. R's 3rd. 

12. Q. to Kt.'s 3rd. 

13. Q. to K. R's 2nd. 

14. Kt. takes Q. P.f 

15. Q. takes K. P. 

16. Kt. to K. B's 3rd. 

17. Kt. to K. Kt.'s 5th.§ 

18. B. takes Q. P. 

19. B. takes Kt. 

20. Castles on K's side. 

21. Q. to K. B's 4th. 

22. Q. to K. Kt.'s 5th. 

23. Q. to Kt.'s 6th (ch.) 

24. P. takes Q. (ch.) 

25. B. takes Q. Kt. P. 

26. Q. R. to K's sq. 

27. P. to Q. B's 4th. 

28. B. to K's 4th (ch.) 

29. B. to K. B's 5th.il 

30. P. takes R. 



* In games where no odds are given^, it is perhaps better to take the 
Pawn. 

t Having so much more force than his adversaiy^ Black does well 
in thus breaking up the centre Pawns^ although at the sacrifice of a minor 
Piece. 

X B. to Q. B's 2nd wonld probably have been better. 
§ Very cleverly conceived, 
li All this is in the best style. 



ODDS or queen's hook. 



23 



31. 


Kt. to K. B*s oth. 


31. 


K. to R's 2nd. 


32. 


B. takes P. 


32. 


R. to K"s 8th. 


33. 


B. to K. Kt.'s 4tli. 


33. 


B. to K"s 5th. 


34. 


Kt. takes P. 


34. 


R. to K. R"s 8th (ch.) 


35. 


K. to Kt.'s 3rcl. 


35. 


R. to K. Kt.'s Stli. 


36. 


K. to R's 4th. 


36. 


R. takes K. Kt. P. 


37. 


B. to K. R's 3rd. 


37. 


P. to K. B's 4th.^ 


38. 


B. takes B. 


38. 


B. takes B. 


39. 


K. to Kt.'s 5th. 


39. 


B. to K's 5th. 


40. B. to Q's 6th. 


40. 


R. to U. B s sq. 


41. 


Kt. to K. B"s 7th. 


41. 


P. to Q. B s 5th. 


42. 


K. to R's 4th. 


42. 


R. to K. Kt.'s sq. 


43. 


Kt. to Kt."s 5th (ch.) 


43. 


R. takes Kt. 




And wins. 





Ga:sie XX. 
Between the same players. 
[King's Bishop's Opening.] 
WHITE. (Mr. S.) ELACK. (Mr. K.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 
. 3. K. Kt. to B's 3rd. 3. P. to Q's 3rd. 

4. P. to Q's 4th. 4. P. takes P. 

5. Kt. takes P. 5. B. takes Kt. 

6. Q. takes B. 6. K. Kt. to B's 3rd. 

7. B. to K. Kt.'s 5th, 7. Q. B. to K's 3rd. 

8. B. to Q s 3rd. 8. Q. Kt. to B's 3rd. 

9. Q. to her B's 3rd. 9. P. to K. R's 3rd. 

10. B. to K. B's 4th. 10. Q. to K's 2nd. 

11. Castles. 11. P. to K. Kt.'s 4th. 

12. B. to K. Kt.'s 3rd. 12. P. to Q. R's 3rd. 

13. P. to K. B's 4th. 13. Castles on Q's side.f 

14. B. takes Q. R. P. 14. K. Kt. takes K. P. 

15. Q. takes Q. Kt. 15. Kt. to Q. B's 4th.+ 

16. B. takes P. (ch.) 16. Kt. takes B. 

17. R. to K's sq. ' 17. Q. to her 2nd. 

18. Q. to Q. R's 6th. 18. P. to Q. B s 4th.§ 

A very good move, 
t If he had taken the K. B. P., or played P. to K. Kt.'s 5th, White, 
by moving the B. to K. R's 4th, would have gained a Piece. 
% His best move. 

§ In anticipation of White's threatened move of R. to K's 3rd. 



4 



24 



CHESS player's COMPANIOT?-. 



19. Q. Kt. to B's 3rd. 19. Q. to Q. B's 2nd. 

20. P. to K. B's 5th.^^ 20. B. to Q's 2nd. 

21. Kt. to Q's 5th. 21. Q. to her B's 4th. 

22. Kt. to K's 7th (ch.) 

And Black surrenders. 



Game XXI. 

Between the same players. 
[Evans' Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. K.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd, 2. Q. Kt. to B's Srd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th, 

4. P. to Q. Kt.'s 4th. 4. B. takes Q. Kt. P. 

5. P. to Q. B's 3rd. 5. B. to Q. B's 4th. 

6. Castles. 6. K. Kt. to B's 3rd. 

7. P. to Cl's 4th. 7. P. takes P. 

8. P. to K's 5th. 8. P. to Q's 4th. 

9. P. takes Kt. 9. P. takes B. 

10. E. to K's sq. (ch.) 10. Q. B. to K's 3rd. 

11. Kt. to K. Kt.'s 5th. 11. Q. takes P 

12. Kt. takes Q. B. 12. P. takes K.. 

13. Q. to K. B's 5th (ch.) 13. K. to Q's 2nd. 

14. Q. takes B. 14. Q. E. to Q's sq. 

15. Q. takes Q. B. P. 15.^ K. B. to K's sq. 

16. Q. Kt. to Q. B's 3rd. 16. K. to Q. B's sq. 

17. Q. Kt. to his 5th. 17. P. to Q's 6th. 

18. B. to K's 3rd. 18. P. to Q. B's 3rd. 

19. Kt. to Q's 4th. 19. P. to K's 4th.t 

20. Q. Kt. to his 3rd. 20. P. to K. B's 3rd.+ 

21. Kt. to Q. B's 5th. 21. Q. to K. Kt.'s 3rd.§ 

22. B. to Q's sq. 22. P. to K's 5th. 

23. Q. to her Kt.'s 3rd. 23. Kt. to Q. B's 4th. 

24. Q. to her B's 4th. 24. P. to Q. Kt.'s 3rd. 

25. Kt. takes Q. B. P. 25, Q. to her B's 3rd. 

26. Q. to her B's 3rd. 26. Kt. to Q. B's 5th. 

^ Most important before advancmg the Kt. further, 
t Had he taken the Kt. with Kt., by taking the Kt. with Q. B. P., 
Yv~hite would have got a good attack shortly. 
X Lost time. 

§ To protect his Q. P., and at the same time prevent the dangerous 
check which White threatens at his K. Kt.^s 4th. 



ODDS or king's kxigkt. 



25 



27. Q. to her Kt.'s 3rd. 27. Kt. takes B. 

28. P. takes Kt. 28. K. R. to B's sq. , 

29. P. to K. R s 3rd. 29. Q. to K. B s 3rd. 

30. Q. to her B"s 4th. 30. Q. to K. B*s 7th (eh.) 

31. K. to R's 2nd. 31. Q. to K. B's 2nd. 

32. Q. to Q. B's 6th.^ 32. B. to Q's 4th. 

33. R. to K. B's sq. 

And Bhick resig-ns. 



CHAPTER II. 



GAMES PLAYED AT THE ODDS OF THE KING'S KNIGHT, 
AND OF THE KING'S BISHOP. 

Game XXII. 

WITH MR. HARRISON. 

(Before playing over any of these games, White's King's Knight must be 
taken from the board.) 



[Queen's Gambit.] 





WHITE. (Mr. S.) 




BLAcx. (Mr. H.) 


1. 


P. to Q's 4tli. 


1. 


P. to Q's 4th. 


2. 


P. to Q. B s 4tli. 


2. 


P. takes P. 


3. 


P. to K's 3rd. 


3. 


P. to K's 4th. 


4. 


K. B. takes P. 


4. 


P. takes P. 


5. 


Q. to her Kt.'s 3vd. 


5. 


Q, to K. B's Srd. 


6. 


Castles. 


6. 


Q, Kt. to B s 3rd.' 


7. 


a. Kt. to Q's 2nd. 


7. 


Q. Kt. to K's 4th. 


8. 


K. B. to Q's 5tli. 


8. 


P. to Q. B's 3rd. 


9. 


K. B. to K s 4th. 


9. 


K. B. to Q. B's 4th. 


10. 


K. B. to Q. B s 2nd. 


10. 


Q. to K's 3rd. 


11. 


P. takes P. 


11. 


B. takes P.f 


12. 


Q. to her B's 3rd. 


12. 


K. Kt. to B's 3rd. 


13. 


K. B. to Q. Kt.'s 3rd. 


13. 


K. Kt. to Q's 4th. 


14. 


Kt. to K"s 4th. 


14. 


P. to Q. B's 4th. 


15. 


Kt. to K. Kt.'s 5th. 


15. 


Q. to her 3rd. 



* Better than taking the K. P., because in that case Black could have 
answered with Q. to her 4th. 

t It is easy to see that Black would have lost a Piece by taking the 
Queen. 



26 



CHESS player's COMPANION. 



16. B. to K's 3rd. 

17. P. takes B. 

18. Q. R. to Q's sq. 

19. Q. to her R's 4th (eh.) 

20. P. to K. Kt.'s 3rd. 

21. Q. to K. R s 4th. 

22. K. R. to K's sq. 

23. Q. takes P. (ch.) 

24. K. R. takes Kt. 

And 



16. B. takes B.^ 

17. Q. B. to K's 3rd. 

18. K. Kt. to his 5th. 

19. K. to his 2nd.t 

20. K. Kt. takes K. P. 

21. P. to K. B"s 3rd. 

22. P. takes Kt. 

23. K. to Q"s 2iid. 



rins.^. 



Game XXIII. 

Between the same players. 
[Double Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. H.) 



1. p. to K's 4th. 


1. 


P. to K's 4th. 


2. K. B. to Q. B's 4th. 


2. 


K. B. to Q. B's 4th. 


3. P. to a. Kt.'s 4th. 


3. 


B. takes Kt. P. 


4. P. to K. B's 4th. 


4. 


P. takes P. 


5. Castles. 


5. 


K. Kt, to B's 3rd. 


6. P. to Q. B's 3rd. 


6. 


B. to Q. R's 4th. 


7. P. to Q's 4th. 


7. 


Castles. § 


8. R. takes P. 


8. 


P. to Q's 3rd. 


9. Q. to K. B's 3rd. 


9. 


B. to Q. Kt.'s 3rd. 


10. B. to K's 3rd. 


10. 


Kt. to Q. B's 3rd. 


11. a Kt. to Q's 2nd. 


11. 


Q. Kt. to Q. R"s 4th. 


12. B. to Q's 3rd. 


12. 


P. to Q. B's 4th. 


13. Q. R. to K. B's sq. 


13. 


Q. B. P. takes P. 


14. P. takes P. 


14. 


Q. Kt. to B s 3rd. 


15. P. to K's 5th. 


15. 


P. takes K. P. 


16. R. takes Kt. 


16. 


Q. takes R. 


17. B. takes K. R. P. (ch.) 


17. 


K. to R's sq. 



* This was almost compulsory^ as White threatened to take the Bishop 
for nothing. 

t Interposing either the Q. or B., would have entailed the loss of a 
Piece. 

X Black must lose his other Kt. in a move or two, and after that 
^^^lite's attack would be irresistible. 

§ White would have obtained a fine attack if the Kt. had taken his 
K. P. 

II This was merely losing time and putting a valuable Piece out of play. 



ODDS OF king's KNIGHT. 



27 



18. Q. to K. R's 5th. 18. Q. takes R. (ch.)* 

19. Kt. takes Q. 19. Q. B. to K. Kt.'s 5th. 

20. Q. to K. R's 4th. 20. B. to Q's sq. 

21. Q. takes Q. B. 21. K. takes B. 

22. P. to Q's 5th. 22. Kt. to K's 2nd. 

23. Kt. to K. Kt.'s 3rd. 23. Kt. to K. Kt.'s 3rd. 

24. Kt. to K. B s 5th. 24. Q. R. to Q. B's sq. 

25. P. to K. R's 4th. 25. B. to K. B s 3rd. 

26. Q. to K. R's 5th (eh.) 26. K. to Kt.'s sq. 

27. P. to K. Kt.'s 4th. 27. Kt. to K. B's 5th. 

28. B. takes Kt. 28. P. takes B. 

29. P. to Kt.'s 5th. 29. Q. R. checks. 

30. K. to Kt.'s 2iid. 30. Q. R. to Q. B s 7th (ch.) 

31. K. to R's 3rd 31. B. to Q's sq. 

32. P. to Q's 6th. 32. K. R. to K's sq. 

33. P. to K. Kt.'s 6th. 33. P. takes Kt. P. 

34. Q. takes P. . 

And Tvins. 



Game XXIV. 

WITH A METROPOLITAN AMATEtTB. 

(White's Bang's Knight must be taken from the board.) 
[Centre Pawns' Game.] 



WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. 

3. P. to K. B's 4th. 3. 

4. P. to K's 5th. 4. 

5. P. to Q. B's 3rd. 5. 

6. P. takes P. 6. 

7. K. B. to a's 3rd. 7. 

8. Q. B. to Q. R's 3rd.t 8. 

9. Kt. takes B. 9. 

10. Castles. 10. 

11. Q. R. to Kt.'s sq. 11. 

12. P. to K. Kt.'s 4th. 12. 

13. Q. takes B. 13. 



BLACK. (Mr. ) 

p. to K's 4th. 

P. to Q's 4th. 

K. P. takes Q. P. 

K. B. cheeks. 

P. takes P. 

B. to Q. B's 4th. 

K. Kt. to K's 2nd. 

B. takes B. 

P. to a B's 3rd. 

Q. B. to K. BVs 4th. 

P. to Q. Kt.'s 4th. 

B. takes B. 

Q. to her R's 4th. 



* His best play apparently was Q. B. to K. Kt.'s 5th, and then to 
have taken the Rook with his Queen. 

t It was most important to dislodge Black's K. B., that White might 
be able to Castle. 



28 



CHESS PLAYEE's COMPA^s^ION. 



14. Kt. to Q. B's 2nd. 

15. K. to R s sq. 

16. Q. R. to K's sq. 

17. P. to K. B's 5th. 

18. a to K. R's 3rd. 

19. Kt. to Q's 4tli. 

20. P. to K. B s eth. 

21. R. takes Q. Kt. 

22. Kt. to K. B"s 5th. 

23. Kt. to K. R's 6th (ch.) 

24. P. takes P. (ch.) 

25. Kt. to B's 5th (ch.) 

26. Q. to K. R's 4th (ch.) 

27. a to K's 7th (ch,) 

28. R. to Q's sq. (ch.) 

29. P. to a B's 4th (ch.) 

30. Q. takes K. P. (ch.) 

31. Q. to her 4th (ch.) 

32. Q. takes Kt. (ch.) 

33. Kt. to Q's 6th. 

And 



14. Q.toherKt.'s3rd(ch.)* 

15. Q. Kt. to Q's 2nd. 

16. Castles on K's side. 

17. Q. Kt. to Q. B's 4th. 

18. Q. Kt to K's 5th. 

19. P. to Q. Kt.'s 5th. 

20. K. Kt. to Hs 3rd. 

21. P. takes R. 

22. Kt. takes K. P. 

23. K. to R's sq.f 

24. K. takes P. 

25. K. to B's 3rd.+ 

26. K. to his 3rd. 

27. K. to Q's 4th. 

28. Kt. to Q's 6th. 

29. K. takes P. 

30. K. Xo B's 4th. 

31. K. to Kt.'s 4th 

32. K. to R's 4th. 



Game XXV. 

WITH MR. BRYAN, OF THE CERCLE DES ificHECS, OF PARIS. 

(White's King's Knight must be talien from the board.) 

[King's Bishop's Opening.] 
WHITE. (Mr. S.) BLACK. (Mr. B.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. Castles. 3. K. Kt. to B's 3rd. 

4. P. to Q's 3rd. 4. Q. Kt. to B's 3rd. 

5. P. to Q, B's 3rd. 5. P. to Q's 3rd. 

6. Q. B. to K. Kt.'s 5th. 6. Q. B. to K's 3rd. 

7. Q. Kt. to Q's 2nd. 7. P. to K. R's 3rd. 

8. B. to K. R's 4th. 8. P. to K. Kt.'s 4th. 

9. B. to K. Kt.'s 3rd. 9. P. to K. R's 4th. 
10. P. to K. R's 3rd. 10. P. to K. R's 5th. 

* Taking the Q. R. P. would have been answered by Q. R. to Kt.'s 
4th, threatening to win the Q. with K. R. to Q. R's sq. 

t If the Kt. had been taken White must have won directly. 

+ If Black had retreated his King to R's sq., mate would have followed 
in three or four moves. 



ODDS or king's knight. 



29 



11. B. to K. Ks 2nd. 11. Q. to her 2nd. 

12. P. to Q. R's 4th. 12. P. to Q. R's 3rd. 

13. P. to Q. Kt.'s 4th. 13. B. to Q. R's 2nd. 

14. Q. to K's 2nd. 14. P. to K. Kt.'s 5th. 

15. B. takes B. 15. Q. takes B. 

16. P. takes P. 16. K. Kt. takes Kt. P. 

17. Kt. to K. B's 3rd. 17. P. to K. R's 6th. 

18. P. to K. Kt.'s 3rd. 18. Kt. takes B. 

19. Kt. takes Kt. 19. K. R. to K. Kt.'s sq.^' 

20. K. to B's sq. 20. K. to Q's 2nd. 

21. P. to Q. Kt.'s 5th. 21. P. takes P. 

22. P. takes P. 22. Kt. to K's 2nd. 

23. Kt. to K. B's 3rd. 23. P. to K. B's 4th. 

24. P. takes P. 24. Kt. takes P. 

25. K. to R's 2nd. 25. Kt. to K. R's 3rd. 

26. Q. R. to his 4th. 26. Kt. checks. 

27. K. to R's sq. 27. B. to Q. Kt.'s Srd.f 

28. R. takes R. 28. R. takes R. , 

29. P. to a B's 4th.+ 29. Q. to K. B's 3rd.§ 

30. Kt. to Q's 2nd. 30. Q. to K. B"s 4th. 

31. Kt. to K's 4th. 31. R. to K. B's sq.|| 

32. P. to K. B's 3rd. 32. Kt. to K's 6th. 

33. R. to K. B's 2nd. 33. R. to Q. R's sq. 

34. P. to Q. B's 5th. 34. R. to R's 8th (ch.) 

35. K. to R's 2nd. 35. Kt. to Q's 8th. 

36. R. to K. B's sq. 36. Kt. to Q. B's 6th.^ 

37. Kt. takes Kt. 37. R. takes R. 

38. Q. takes R. 38. B. takes P. 

39. Q. takes K. R. P. 39. Q. takes Q. (ch.) 

40. K. takes Q. 

And the game was eventually draTvu. 

* Threatening to take tlie K. Kt. P. now undefended. 

t Having still the advantage of a Piece more. Black prudently endea- 
vours to weaken his adversary by exchanges. 

% He advances the P. to prevent Black playing either R. or Q. to Q. 
R's 7th. 

§ With the intention of playing the R. to Q. R's 7th, and then, if 
White took it, to win by capturing the Kt. (ch.) 

il If Black had been tempted now to attack the Q. with his R. at R's 
7th, White would have taken his Kt. with the Q. and gained a Piece. 

% This is better than losing the Bishop. 



30 



CHESS PLAYER S COMPANION. 



Game XXVI. 



IN "WHICH THE AUTHOR GIVES THE ODDS OF HIS KING'S BISHOP TO 
A METROPOLITAN AMATEUR.* 

(White's King's Bishop must be taken from the board.) 
[Queen's Gambit.] 



WHITE. (Mr. S.) 

1. P. to Q's 4th. 1 

2. P. to Q. B's 4tli. 2. 

3. a B. to K. B"s 4th. 3. 

4. Q. Kt. to B's 3rd. 4. 

5. P. to K. B s 3rd. 5. 

6. P. to K"s 4th. 6. 

7. K. Kt. to K's 2nd. 7. 

8. a. B. to K's 3rd. 8. 

9. Castles. 9. 

10. K. to B's sq. 10. 

11. P. to K. Kt.'s 4th. 11. 

12. P. to K. B's 4th. 12. 

13. K. Kt. P. takes P. 13. 

14. K. B. to K. Kt.'s sq. 14. 

15. P. to a"s 5th. 15. 

16. Q. takes B. 16. 

17. B. to a's 4th. 17. 

18. P. to K's 5th. 18. 

19. K. B. to Kt.'s 6th. 19. 

20. Q. B. to K. Kt.'s sq. 20. 

21. P. to K's 6th. 21. 

22. Q. to K. B's 5th. 22. 

23. a. takes K. B. P. 

And Black resigned 



BLACK. (Mr. — ) 
P. to Q's 4th. 
P. takes P. 
Q. B. to K. B's 4th. 
K. Kt. to B's 3rd. 
P. to K's 3rd. 
Q. B. to K. Kt.'s 3rd. 
a. Kt. to B's 3rd. 
K. B. to K's 2nd. 
Castles. 

P. to K. B's 3rd. 
K. Kt. to K. B's 2nd. 
P. to K. B's 4th. 
P. takes P. 
Q. B. to K. B's 4th. 
Q. B. takes K. Kt. 
Q. Kt. to Q. B's 4th. 
K. Kt. to B's 3rd. 
K. Kt. to K. B's 2nd.t 
K. to his B's sq. 
K. B. to Kt.'s sq. 
K. Kt. to B's 3rd. 
K. to his B's 2nd.J 



* For some unexplained reason the Bishop is rarely if ever given in 
odds, and the present is probably the only game extant in which these 
odds occur. 

+ If he had taken the Q. P., White would have answered with Q. to K. 
Kt.'s 2nd-, winning a Piece; and if he had played Kt. to Kt.'s 5th, WTiite 
would equally have gained the Kt. by P. to K. R's 3rd, 

X He would obviously have been mated next move, if he had taken the 
Q. with his Kt. 



ODDS OF queen's KNIGHT* 



31 



CHAPTER III. 

GAMES PLAYED AT THE ODDS OF THE QUEEN^S KNIGHT. 
Game XXYII. 

WITH MR. WIEL, A GERMAN AMATEUR. 

(R-emove Black's Queen's Knight from the board.) 
[King's Bishop's Opening.] 
BLACK. (Mr. S.) WHITE. (Mr. W.) 

1. p. to K's 4tli. 1. P. to K's 4tli. 

2. K. B. to Q. B*s 4th. 2. K. B. to Q. B^s 4th. 

3. P. to Q s 4th. 3. B. takes Q. P. 

4. P. to K. B's 4th. 4. B. takes Kt. 

5. R. takes B. 5. Q. to K. R's 5th (ch.) 

6. P. to K. Kt.'s 3rd. 6. Q. takes K. R. P. 

7. Q. B. to K's 3rd. 7. K. Kt. to B"s 3rd. 

8. P. takes P. 8. Kt. takes K. P. 

9. B. takes K. B. P. (eh.) 9. K. takes B.^ 

10. Q. to her oth (eh.) 10. K. to his sq. 

11. a takes Kt. 11. Q. Kt. to B s 3rd. 

12. Castles. 12. P. to Q. Kt.'s 3rd. 

13. a to K. Kt.'s 4th.t 13. Kt. takes K. P. 

14. Q. takes K. Kt. P. 14. Kt. to K. B*s 2nd. 

15. Q. R. to K's sq. 

And \\liite surrendered. 



Game XXYIII. 

WITH HERR KLING. 

(Remove Black's Queen's Knight from the board.) 
[King's Bishop's Opening.] 

BLACK. (Mr. S.) white. (Mr. K.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. P. to Q's 3rd. 

* It was playing Black's game to take the Bishop. 

t In such a position Black may do almost anything. He plays thus to 
gain the Queen by R. to Q's 2nd. Perhaps his best move was P. to K's 
6th, from the fatad effects of which there appears to be no escape. 



32 



CHESS PLAYER S GOMPAXIOX. 



4. Q. to K's 2nd.^ 

5. P. to K. B's 4tli. 

6. K. Kt. to B's 3rd. 

7. Castles 

8. P. to Ivs 5tli. 

9. P. takes P. 

10. R. takes B. 

11. Q. takes Kt. 

12. Q. B. to K. Kt.'s 5th. 

13. a R. to K. B s sq. 

14. a to K. Kt.'s 3rd.+ 

15. E.. takes K. B. P. 

16. Q. to K's 5tli. 

17. R. takes R. 

18. B. takes B. 

19. Q. takes Kt. 

20. R. takes Q. 

And White 



4. P. takes P. 

5. Q. B. to K. Kt.'s 5th. 

6. Q. Kt. to B's 3rd. 

7. K. B. to K's 2nd. 

8. P. takes P. 

9. Q. B. takes Kt. 

10. Q. Kt. takes P.f 

11. Castles. 

12. Q. to her 2nd. 

13. Q. R. to K's sq. 

14. Kt. to K's 5th. 

15. K. to R's sq.§ 

16. R. takes R. 

17. B. to K. B's 3rd.|| 

18. Kt. takes B.^^ 

19. P. takes a 

suiTendered. 



Game XXIX. 

"WITH A DISTIXGUISHED AMATEUR OF THE ST. GEORGE's CHESS CLUB. 

(Remove ^Miite's Queen's Knight from the board.) 
[EvAXs' Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. — ) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. B. takes Kt. P. 

5. P. to Q. B's 3rd. 5. B. to Q. R's 4th. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. B. takes Q. B. P.^^ 

* In a game where he gave no advantage, Black could now have taken 
the P. with P. and then K. B. P. with his Bishop, 
f It was difficult to avoid some loss at this point. 

J Black retired thus to tempt his adversaiy to attack hi'm with the Kt. 
§ He would plainly have been mated next move if he had taken the 
Queen. 

I Kt. to K. B's 3rd would have been equally disastrous. 

^ Had he taken the Bishop with his K. Kt. P., Black would have 
played the Q. to K. R's 5th, winning easily. 

** By this move the second player subjects himself to an overpowering 
attack. 



ODDS OF queen's KNIGHT. 



8. Q. to her Kt.'s 3rd. 8. B. takes Q. R. 

9. B. takes K. B. P. (ch.) 9. K. to his 2iid.* 

10. Q. B. checks. 10. K. Kt. to B s 3rd, 

11. B. takes K. B. 11. P. to K. B s 3rd. 

12. Kt. to K. B s 4th.t 12. Q. Kt. takes Q. P. 

13. Kt. to his 6th (ch.) 13. K. to Q's 2nd. 

14. Q. to K. B*s 3rd (ch.) 14. K. to Q. B's 3rd. 

15. B. to Q. B*s sq. (ch.)i 1q. K. to Kt.'s 3rd. 

16. B. to Q. Kt.'s sq. (ch.) 16. Kt. to Q. Kt.'s 4th. 

17. B. takes Kt. (ch.) 17. K. takes B. 

18. Q. to her Kt.'s 3rd(ch.) 18. K. to B"s 3rd, 

19. Q. to her B"s 4th (ch.) 19. K. to Q's 2nd. 

20. Kt. takes K. P. (ch.) 20. K. to his 2nd.§ 

21. Kt. to his 6th (ch.) 21. K. to Q's 2nd. 

22. Q. to K s 6th (ch.) 22. K. to Q. B s 3rd. 

23. Kt. to K"s 5th (ch.) 23. K. to Q. Kt.'s 3rd. 

And \Yliite gave mate in three moves. 



Game XXX. 

WITH MR. HARRISON. 

(Remove Black's Queen's Knight from the board.) 
[The Lopez Gambit.] 





BLACK. (Mr. S.) 




WHITE. (Mr. H.) 


1. 


p. to K*s 4th. 


1. 


P. to K*s 4th. 


2. 


K. B. to Q. B's 4th. 


2. 


K. B. to Q. B s 4th, 


3. 


Q. to K^s 2nd. 


3. 


Q. Kt. to B s 3rd. 


4. 


P. to a B s3rd.l| 


4. 


K. Kt. to B*s 3rd. 


5. 


P. to K. B s 4th. 


5. 


B. takes Kt. 


6. 


B. takes B. 


6. 


Castles. 


7. 


P. to Q*s 3rd. 


7. 


P. to a"s 4th. 


8. 


B. to Q. Kt.'s 3rd. 


8. 


Q. P. takes P. 


9. 


Q. P. takes P. 


9. 


P. takes K. B. P. 



* This is not quite so bad as playing the King to B's sq. 
f Menacing checkmate in two moves. 

% B. to Q's 5th checking, looks tempting play, but it is not so good as 
the move made. 

§ Taking the Kt. would have led to checkmate next move. 

II When giving the odds of a Piece, it is rarely good play in similar 
positions for the first player to take the K. B. P. with his Bishop at 
this point, since although he recovers a Bishop in return for the one sacri- 
ficed, the exchange of Pieces strengthens his opponent's game. 

D 



34 



CHESS PLA^YeVs companion. 



10. B. to Q. B's 2nd. 

11. Q. B. takes P. 

12. B. to K. Kt.^s 3rd. 

13. P. to K. B s 3rd. 

14. B. to Q's 3rd. 

15. B. to K. B s 2nd. 

16. B. takes Kt. 

17. B. to K. Kt. s 3rd. 

18. B. to Kt.'s sq. 

19. Castles. 

20. K. to Kt.'s sq. 

21. B. takes K. Kt. P. (ch.) 

22. B. to a s 4th. 

23. K. B. takes K. B. P. 
(dis. ch.) 

24. K. B. to Kt.'s 7th (ch.) 

25. K. B. to Kt."s 6th (dis. 
ch.) 

And the second 



10. K. Kt. to Kt.'s 5th.^ 

11. Q. to K. B*s 5th (ch.) 

12. Q. to K. B's 3rd. 

13. K. Kt. to K's 6th. 

14. B. to K s 3rd. 

15. Kt. takes Kt. P. (ch.)t 

16. Q. takes K. B. P. 

17. Q. to B*s 8th (ch.) 

18. Q. to B's 7th. 

19. Kt. to K's 4th. 

20. Kt. takes B. 

21. K. to B*s sq.t 

22. Q. takes Q. 

23. K. to Kt.'s sq. 

24. K. to B's sq. 



^er resigns. 



Game XXXI. 



WITH AN EXPERIENCED 

(Iq this and the next game, 



[King's 
WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. B. to Q. B s 4th. 

3. P. to Q. B's 3rd. 

4. P. to Q's 4th. 

5. P. to Q. Kt.'s 4th. 

6. P. takes P. 

7. K. Kt. to K's 2nd. 

8. B. to K. Kt.'s 5th. 

9. Castles. 
10. P. to K. B's 4th. 



PLAYER OF THE LONDON CHES3 CLUB. 

remove "White's Queen's Knight from the 
board.) 

Bishop's Opening.] 

BLACK. (Mr. — ) 

1. P. to K's 4th. 

2. B. to Q. B's 4th. 

3. P. to Q's 3rd. 

4. P. takes P. 

5. B. to Q. Kt.'s 3rd. 

6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 

8. Castles. 

9. Kt. takes Q. Kt. P. 
10. P. to K. B's 3rd. 



it 



* He might have ventured to take the K. P. with his Kt., following 
by playing R. to K's sq. 

t It is clear the Kt. had no escape. 

X If he had taken the R., Black would evidently have gained his Q. in 



ODDS OF QUEEX'S KXIGHT. 



35 



11. P. to K*s 5th. 11. P. takes P. 

12. K. B. P. takes P. 12. P. takes B. 

13. P. takes Kt. 13. P. takes P. 

14. P. to Q. R's 3rd. 14. Kt. to Q. B*s 3rd.''^ 

15. Q. to Q's 3rd. 15. Kt. takes P.f 

16. Q. to K. Kfs 6th (ch.) 16. K. to Il"s sq. 

17. Q. to B's 6th (ch.) 17. K. to Kt.'s sq. 

18. K. to B's sq. 18. Kt. to K. B s 4th.+ 

19. Q. to Kt.'s 6th (ch.) 19. Kt. to K. Kt.'s 2iul. 

20. B. takes P. 20. B. to K's 3rd. 

21. a takes Kt. P.§ 21. B. takes B. 

22. Kt. to K. Kt.'s 3rd. 22. B. to Q*s 5th. 

23. Kt. to K. R's 5th. 23. B. takes K. R. 

24. Kt. takes B. (ch.) 24. Q. takes Kt. 

25. Q. takes Q. 

The game was severely contested for upwards of twenty more 
moves, and was ultimately drawn. 



Game XXXII. 
Between the same players. 
[Double Gambit.] 

WHITE. (Mr. S.) BLACK. (Mr, — ) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. B. to Q. B s 4th. 2. B. to Q. B s 4th. 

3. P. to Q. Kt.'s 4th. 3. B. takes Kt. P. 

4. P. to K. B"s 4th. 4. P. takes P. 

5. K. Kt. to B's 3rd. 5. P. to Q"s 3rd. 

6. P. to Q. B s 3rd. 6. B. to Q. B's 4th. 

7. P. to Q's 4th. 7. B. to Q. Kt.'s 3rd 

8. a B. takes P. 8. K. Kt. to B^s 3rd. 

9. Q. to Q's 3rd. 9. Castles. 

10. P. to K. R's 3rd. 10. Kt. takes K. P. 

11. Q. takes Kt. 11. R. to K's sq. 

12. B. to K's 5th. 12. P. takes B. 

13. Castles on K's side. 13. P. takes P. 

* If he played the Kt. to Q's 4th, White could obviously have won his 
doubled Pawn. 

t This was hardly prudent, because, it at once gave his adversary 
an opportunity of drawing the game. 

+ Taking the Kt. would have cost him the game. 
§ At the first glance, this looks doubly hazardous. 

D 2 



36 



CHESS PLAYEH'S COMPANION. 



14. B. takes K. B. P. (ch.)^' 14. K. takes B. 

15. Kt. to K. Kt.'s 5th 15. K. to Kt.^s sq. 
(double ch.) 

16. Q. takes K. R. P 

Checkmate. 



Game XXXIII. 

WITH ANOTHER LONDON PLAYER. 

(Remove Black's Queen's Knight from the board.) 
[King's Bishop's Opening.] 



BLACK. (Mr. S.) 

1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 

3. P. to Q's 4th. 

4. K. Kt. to B's 3rd. 

5. P. to a's B's 3rd. 

6. Kt. to K. Kt.'s 5th. 

7. P. to K. B's 4th. 

8. P. to K. B's 5th. 

9. a. to K. B's 5th. 

10. Kt. takes K. R. P.J 

11. Q. B. to K. Kt.'s 5th. 

12. K. B. to Q's 5th. 

13. Castles on U's side. 

14. K. B. takes K. B. P. 

15. B. takes K. Kt. 

16. Q. B. to K. Kt.'s 5th. 

17. Q. R. to Q's 3rd. 

18. Q. R. to Q. R's 3rd. 

19. Q. to K. R's 7th (ch.) 

20. Q. to K. Kt.'s 6th (ch.) 

21. R. to K. R's 7th. 

22. Q. to K. R's 5th. 

And White resigned. 



WHITE. (Mr. H.) 
P. to K's 4th. 
K. B. to Q. B's 4th. 
B. takes P. 
Q. Kt. to B's 3rd. 
B. to Q's Kt.'s 3rd. 
K. Kt. to R's 3rd. 
Castles. 

8. Q. to K. B's 3rd.t 

9. Q. Kt. to Q. R's 4th. 
K. takes Kt. 
Q. to her B's 3rd. 
Q. to her B's 4th. 
P. to Q. B's 3rd. 
R. takes B. 

15. K. to his Kt.'s sq.§ 

16. P. to Q's 4th. 
P. takes P. 
R. to K. B's sq.ll 
K. to B's 2nd. 
K. to Kt.'s sq. 
R. to K. B's 2nd. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



10. 
11. 
12. 
13. 
14. 



17. 
18. 
19. 
20. 
21. 



* The termination of this short game is very lively and amusing. 
f P. to Q's 4th, in similar situations, is a better move. 
X From this point the game is very entertaining and instructive. 
§ If he had taken the B., Black would have won immediately, by first 
taking the Rook (ch.), and then playing P. to K. B's 6th. 
il To afford an outlet for his King. 



ODDS OF QXTEEn's KNIGHT. 



37 



Game XXXIV. 

Between the same players. 
(As in the preceding game, Black's Queen's Knight must be removed.) 

[Evans' Gambit.] 

BLACK. (Mr. S.) WHITE. (Mr. H.) 

1. P. to K's 4th. 1. P. to K's 4tli. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B s 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. B. takes Kt. P. 

5. P. to Q. B s 3rd. 5. B. to Q. R's 4th. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

8. P. takes P. 8. B. to Q. Kt.'s 3rd. 

9. B. to Q. Kt.'s 2nd. 9. K. Kt. to B's 3rd. 

10. P. to Q's 5th. 10. Q. Kt. to Q. R's 4th. 

11. P. to K*s 5th. 11. Q. Kt. takes K. B. 

12. P. takes K. Kt. 12. Kt. takes Q. B. 

13. P. takes K. Kt. P. 13. R. to K. Kt.'s sq. 

14. K. R. to K's sq. (ch.) 14. K. to Q's 2nd. 

15. Q. to her B's 2nd.-^^ 15. P. to Q. B's 3rd. 

16. Q. takes Kt. 16. K. to B's 2nd. 

17. P. to Q. R's 4th. 17. B. to Q. B's 4th. 

18. P. takes P. 18. P. takes P. 

19. Q. R. to Q. Kt.'s sq. 19. Q. B. to Q. R's 3rd. 

20. Q. to her B's 3rd.t 20. K. B. to Q. Kt.'s 3rd. 

21. Kt. to Q's 4th.+ 21. K. B. takes Kt. 

22. Q. to her R's 5th (ch.) 22. K. B. to Q. Kt.'s 3rd. 

23. Q. takes Q. B. 23. Q. to her B's sq.§ 

24. K. R. to K's 7th (eh.) 24. K. to Q's sq. 

25. Q. to K's 2nd. 25. Q. to K. B's 4th. 

26. Q. R. to K's sq. 

The game was prolonged for some moves, but finally won by 

Black. 

* Threatening mate next move. 

t Promising to win the Q. B. by checking at Q. R's 5th. 
X P. to Q. R's 5th would be to occupy the very square which it is 
important for his Q. to get possession of. 
§ Dreading the advance of the Q. R. P. 



38 



CHESS player's COMPANION. 



Game XXXV. 



WITH MR. HANNAH, OF THE BRIGHTON CHESS CLUB. 

(In tills and the following game, remove Black's Queen's Knight from 

the board.) 
[The Lopez Gambit.] 



* At this point of the Lopez Gambit it is usual to advance the P. to 
Q's 4th; but we believe it better, especially where odds are given by the 
opening player, to move it only to the third sq. 

t Menacing the capture of the Q. B. P. with his Kt. 

% Had he taken the Q. R. P., Black would have got a fine attack 
pla3ring P. to K's 5th. 

§ Wishing to dislodge the adverse B., and then take the K. Kt. P, 
with his own. 

11 White's last move compels his adversary to change his tactics. 
^ Black's forces are so well posted, and his opponent's so out of play, 
that, in effect, it is the latter who is giving odds. 

Ostensibly to enable him to take the K. Kt. P. with his B. ; but in 
reality to compel his antagonist to play forrrard his K. B. P. 

ff Bv taking with the R. he threatens the terrible clieck ^\ith his B. at 
Kt.'s 4th. 



blace:. (?.Ir. S.) 

1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 

3. a. to K"s 2nd. 

4. P. to K. B's 4th. 

5. K. takes B. 

6. P. to Q's 3rd.^ 

7. Q. B. takes P. 

8. Q. to K. B's 2nd. 

9. K. R. to K. B's sq. 

10. B. takes Kt. 

11. Castles. 

12. B. to Q's 2nd. 

13. R. takes Q. 

14. Q. R. to K. B's sq. 

15. P. to Q's 4th.§ 

16. P. to K's 5th. II 

17. P. takes P. 

18. R. to K. B's 3rd.^ 

19. R. to K. R's Srd.-'^^^ 

20. R. to Q. B's 3rd. 

21. P. to K. Kt.'s 3rd. 

22. R. takes Kt. P.ff 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 



WHITE. (Mr. H.) 
P. to K's 4th. 
K. B. to Q. B's 4th. 
P. to Q's 3rd. 
B. takes K. Kt. 
P. takes P. 
Q. Kt. to B's 3rd. 
Kt. to Q's 5th. 
Q. to K. B's 3rd.t 
Q. Kt. to K's 3rd. 
B. takes B. 
P. to K. Kt.'s 4th.+ 
Q. takes Q. 
P. to K. B's 3rd. 
K. to his 2nd. 
P. to K. R's 3rd. 
Q. P. takes P. 
P. to K. B's 4th. 
Q. R. to Q's sq. 
P. to K. B's 5th. 
R. to Q's 2nd. 
P. takes P. 
K. R. to R's 2nd. 



ODDS OF QUEEX'S KXIGHT. 



39 



23. B. to Q. Kt/s 4tli (ch.) 23. Q. R. to Q*s 3rd.^ 

24. K to Q*s sq. 24. K. to Q"s 2nd. 

25. P. takes R. 25. P. to Q. B s 3rd. 

26. R. to K. B^s sq. 26. K. to his sq.f 

27. R. to K. B"s 8th (ch.) 27. K. takes R. 

28. P. to a's 7th (dis. ch.) 

And White resigns. 



Game XXXYI. 
Between the same players. 
[The Lopez Gambit.] 





BLACK. (Mr. S.) 




WHITE. (Mr. H.) 


1. 


p. to K's 4th. 


1. 


P. to K's 4Lh. 


2. 


K. B. to Q. B"s 4th. 


2. 


K. B. to Q. B s 4th; 


3. 


Q. to K's 2nd. 


3. 


P. to Q's 3rd. 


4. 


P. to K. B s 4th. 


4. 


B. takes Kt. 


5. 


R. takes B. 


5. 


Q. Kt. to B's 3rd. 


6. 


P. to Q. B s 3rd. 


6. 


Q. to K. B s 3rd. 


7. 


P. to K. B's 5th. 


7. 


P. to K. Kt.'s 3rd. 


8. 


P. to K. Kt.'s 4th. 


8. 


P. takes P. 


9. 


K. Kt. P. takes P. 


9. 


Q. to K. R's 5th fch.) 


10. 


R. to K. Kt.'s 3rd. 


10. 


K. Kt. to B's 3rd.' 


11. 


P. to Q's 3rd. 


11. 


R. to K. Kt.'s sq.+ 


12. 


Q. to K. Kt.'s 2nd. 


12. 


Kt. to K. R's 4th. § 


13. Q. to K. R*s 3rd. 


13. 


Q. takes Q. 


14. 


R. takes Q. 


14. 


K. Kt. to B's 3rd. 


15. 


K. to B's 2nd. 


15. 


B. to Q's 2nd. 


16. 


P. to Q. Kt.'s 4th. 


16. 


Castles. 11 


17. 


B. takes K. B. P. 


17. 


R. to K. Kt.'s 2nd. 


18. 


B. to Q. Kt.'s 3ixl. 


18. 


P. to Q's 4th.^ 



* p. to Q. B's 4tli would have prolonged tlie game, but nothing coulc 
save it. 

t He plays thus, thinkmg to prevent the adverse R. being moved to 
his B's sq, 

J If he had played the Kt. to K. R's 4th, Black would have moved his 
Q. to K. Kt.'s 4th, compelling an exchange of Queens. 

§ The loss of the exchange now seems inevitable ; but Black has still a 
move in store to avert it. 

II ^Tiite left the B. P. to be taken intentionally, and after long deliber- 
ation on his move^ but the sacrifice was hardly judicious. 

White very properly determines to break up the strong centre Pawns 
of his adversarv. 



40 



CHESS PLATER'S COMPANION. 



Q. Kt. to K's 2nd. 
R. takes R. 
B. takes K. B. P. 
K. Kt. to his o-^Ti sq. 
R. to Q's 2nd. 
Pt. to Q's Srd.f 
R. to K. Kt.'s 3rd. 
K. to Q's 2nd. 
P. takes P. {chA 
R. to Kt.'s 5th (ch.) 
K. Kt. to R's 3rd. 
K. to Q's sq.ll 
P. to Q. Kt.'s 3rd rch.) 
B. to Q's 2nd (ch.)' 
B. to Q. B*s sq. (ch.) 
R. takes Q. B. P. 
K. to Q's 2nd. 
K. takes B. 
Kt. to K. B's 4th. 
Kt. takes P. 
K. to Q's 3rd. 
K, to his 4th.^ 
R. to Q. B's 6th.*^ 
K. to his B's 4th. 

* Upon examination^ Whitens position will be found one of extreme 
difficulty at this juncture. If the B. is moved, Black can check with his 
R.. and after taking the interposed R. of his opponent, play P. to Q's 
6th, and win the K. Kt. 

t This move was the resuH; of profound consideration, and although its 
effects are not apparent at first sight, it is perhaps the best move on the 
board. 

{ P. to K. Kt.'s 4th would have been of no avails since upon the Rook's 
checking, White could play his K. to Q's 2nd. 
§ This looks over bold. 

II K. to B's sq. would probably have been better. In that case, if 
Black took the Kt. it would cost him the game {e. g.) : — 

30. K. ro Q. B's sq. 

31. B. takes Kt. 31. P. to Q. Kt.'s 3rd (ch.) 

32. K. to Kt.'s 5th. 32. K. to Kt.'s 2nd. 

Mating next move with the B. or Q. R. P. 

% He evidently could not take the P. because of Black's playing B. to 
Q. Kt.'s 3rd next move. 

** If he had taken the Q. Kt. P., Black would have won the Q. B. P» 
by moving R. to Q. B's 6th. 



19. 


P. takes P. 


19. 


20. 


R. to K. Kt.'s 3rd. 


20. 


21. 


P. takes R. 


21. 


22. 


Q. B. to K. Kt.'s 5th. 


22. 


23. 


K. to his 3rd. 


23. 


24. 


R. to K. B's sq.^ 


24. 


25. 


P. to Q. B's 4th.+ 


25. 


26. 


B. to K. R's 4th. 


26. 


27. 


P. to Q's 4th. 


27. 


28. 


K. takes P. 


28. 


29. 


K. to Q. B's 5th. § 


29. 


30. 


B. to Q. R's 4th (ch.) 


30. 


31. 


B. to Q's sq. 
K. to Kt.'s 5th. 


31. 


32. 


32. 


33. 


K. to R's 6th. 


33. 


34. 


K. takes P. 


34. 


35. 


R. to K. B's 8th (ch.) 


35. 


36. 


B. takes Kt. 


36. 


37. 


R. takes B. 


37. 


38. 


R. to K. R's 8th. 


38. 


39. 


R. takes P. (ch.) 


39. 


40. 


R. to R's 6th (ch.) 


40. 


41. 


B. to Q. Kt.'s 3rd. 


41. 


42. 


R. to K's 6th (ch.) 


42. 



ODDS OF PAWN AJTD TWO MOTES. 



41 



43. K. to Kt.'s Tth. 43. P. to a B's 4la. 

44. P. takes P. (in passing) 44. R. takes B. 

45. P. takes R. 45. K. takes R. 

46. P. to Q. B s Tth. 

And wins. 



CHAPTER 

GAMES PLAYED AT THE ODDS OF THE PAWN AND TWO 

MOVES. 

Game XXXVII. 

WITH MR. J. BROWN^ ONE OF THE FINEST METROPOLITAN AMATEURS. 

(The reader must not omit to remove White's King's Bishop's Pawn 
before he attempts to play over any one of these games.) 



[The Pawn and Two Moves.] 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 



BLACK. (Mr. B.) 
p. to K's 4th. 
P. to Q"s 4th. 
K. B. to Q s 3rd. 
P. to Q. B s 3rd. 
P. takes P. 
Q. Kt. to B*s 3rd. 
P. to Q. R's 3rd. 
Q. to K. R's 5th (ch.) 
Q. to K.'s 5th. 
K. Kt. to K*s 2nd. 
Q. to K. Kt.'s 3rd. 
P. to K's 5th. 
B. takes Kt. 
Castles. 
B. to K's 3rd. 
P. to K. B s 4th. 
Q. R. to Q. B s sq. 
R. to Q. B's 2nd. 
P. to Q. Kt.'s 3rd. 
Q. R. to Q. R's 2nd. 
Q. Kt. to Q. R's 4th. 
Q. Kt. to Q. B's 5th. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



WHITE. (Mr. S.) 



P. to K's 3rd. 
P. to Q. B's 4th. 
P. takes P. 
K. B. checks. 
K. Kt to K s 2nd. 
K. B. to Q. R's 4th. 
P. to K. Kt.'s 3rd. 
Castles. 

Q. Kt. to Q. B's 3rd. 
P. to Q's 4th. 
K. Kt. to K. B's 4th. 
R. takes B. 
P. to Q. R's 3rd. 

15. B. toQ. B's 2nd. 

16. P. to Q. Kt.'s 4th. 
Kt. to Q. R's 4th. 
Kt. to Q. B's 5th. 
Kt. takes Q. R. P. 
P. to Q. Kt.'s 5th. 
P. to Q. R's 4th. 
B. to Q. Kt.'s 3rd. 



9. 
10. 
11. 
12. 
13. 
14. 



17. 
18. 
19. 
20. 
21. 
22. 



42 



CHESS PLAYEE's COMPANION. 



23. K. R. to Q's sq. 23. Q. R. to Q. R's 2ncl. 

24. B. to Q. B's sq. 24. Kt. to Q. Kt.'s 4th. 

25. Q. E. to Q. B's 2nd. 25. Q. B. to Q. B's 2ucl. 

26. Q. to her 3rd. 26. Kt. takes Q. P. 

27. Q. takes Kt.^' 27. Q. to K's 2nd. 

28. B. to K's 3rd. 28. B. to Q. B's 3rd. 

29. K. B. to Q. B's sq. 29. B. takes Kt. at K's 7th. 

30. Q. B. takes B. 30. K. B. to K. B's sq. 

31. a B. to Q. B's 2nd. 31. K. B. to Q. B s sq. 

32. P. to K. Kt.'s 3rd. 32. Q. B. to Q. B s 3rd. 

33. K. to B's sq. 33. P. to Q. B"s 5th. 

34. Q. takes Q. Kt. P. 34. Q. B. P. takes P. 

35. Q. B. to a Kt.'s 2nd. t 35. B. takes Kt. 

36. B. takes B. 36. R. takes B. 

37. R. takes R. 37. Q. takes R. 

38. Q. takes Q. 38. R. takes Q.J 

39. R. takes P. 39. P. to K. R"s 4th. 

40. K. to K. Kt.'s 2nd. 40. R. to Q. B"s 7th (eh.) 

41. K. to B's 3rd. 41. K. to B's 2nd. 

42. B. to Q. Kt.'s 7th (ch.) 42. K. to B"s sq. 

43. K. to K. R's 4th.§ 43. R. takes P. (ch.) 

44. K. to Kt.'s 5th. 44. R. to K. Kt.'s 7th.|| 

45. K. to K. B's 6th. 45. K. to K's sq. 

46. K. takes K. P. 46. K. to Q"s sq. 

47. B. to Q. Kt.'s 3rd. 47. P. to Q"s 5th. 

48. K. to Q*s 6th. 48. K. to Q. B"s sq. 

49. P. to K's 6th. 49. B. to K"s 7th. 

50. P. to K's 7th. 50. R. to K's 8th. 

51. R. to Q. Kt.'s 5th. 

And wins. 

* If he had taken the Kt. with Kt., White, by taking the Q. Kt. with 
his R., would have got the better game. 

f Taking the Pawn with his Queen, and then, if White took Kt., the 
playing Q. to her Kt.'s 5th would perhaps have been preferable. 

X The game is very well contested up to this stage, and with equal care 
and skill on botx. sides, it should end as a drawn game ; White, however, 
plays somewhat negligently after recovering the advantage given at the 
beginning, and ultimately loses the game. 

§ Very well played. By giving up this Pawn, which few players would 
have dared, Black is enabled to bring his King into powerful co-operation 
with the Rook. 

II P. to Q's 5th would have been better, possibly. 



ODDS OF PAWN AND TWO MOVES. 



Game XXXVIII. 

Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. B.) 



1. P. to K's 4th. 

2. P. to Q*s 4th. 

3. K. B. to Q's 3rd. 

4. P. to K's 5th. 

5. P. to Q. B's 3rd. 

6. P. to K. B's 4th. 

7. K. Kt. to B's 3rd. 

8. Castles. 

9. Q. Kt. to Q. R's 3rd. 

10. Q. Kt. to Q. B's 4th. 

11. Q. Kt. to K's 3rd. 

12. K. P. takes P. in passing 

13. a to Q. B's 2nd. 

14. K. B. takes K. Kt. P.*^' 

15. B. takes K. P. P. (ch.) 

16. Q. B. takes P. 

17. Q. B. takes B. 

18. B. to K's 4th. 

19. B. takes Kt. 

20. Kt. to K's 5th. 

21. Q. to K's 2nd. 

22. R. takes Pt. 

23. R. to K's sq. 

24. Q. takes B. 

25. R. takes Q. 

26. P. to K. Kt.'s 4th. 

27. K. to Kt.'s 2nd. 

28. K. to B's 3rd. 

29. P. to K. R's 4th. 

30. R. to K's 2nd. 

31. P. to Q. Kt.'s 3rd. 

32. R. to Q. B's 2nd. 

33. K. to K's 3rd. 

34. R. to K. B's 2nd (ch.) 

35. R. to Q. B's 2nd. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



WHITE. (Mr. S.) 



P. to K's 3rd. 
P. to Q. B's 4th. 
P. to K. Kt.'s 3rd. 
Q. Kt to B's 3rd. 
K. Kt. to R's 3rd. 
K. B. to K's 2nd. 

8. Castles. 

9. P. to Q. R's 3rd. 

10. P. to Q. Kt.'s 4th. 

11. P. to Q's 4th. 

12. K. B. takes P. 

13. Q. B. P. takes P. 

14. P. takes Q. Kt. 

15. K. to R's sq. 

16. B. takes K. B. P. 
R. takes B. 
B. to Q. Kt.'s 2nd. 
B. takes B. 
B. to K's 5th. 
Q. to K. Kt.'s 4th. 
Q. takes R. 
Q. takes Kt. 
Q. takes Q. 

25. R. to K's sq. 

26. K. to K. Kt.'s 2nd. 
P. to K's 4th. 
Kt. to K. B's 2nd. 
K. to B's 3rd. 
Kt. to Q's 3rd. 

31. R. to Q. B's sq. 

32. P. to Q. R's 4th. 

33. P. to R's 5th. 

34. K. to Kt.'s 3rd. 

35. P. to R's 6th. 



17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 



27. 
28. 
29. 
30. 



* Hardly judicious, against a stronger player. 



44 



CHESS PLAYER S COMPANION. 



36. K. to B's 3rd, 36. R. to K. B's sq. (ch.) 

37. K. to K's 3rd. 37. R. to K. B's 5th. 

38. R. to Q's 2nd. 38. Kt to K. B's 2nd.^ 

39. R. to K. Kt.'s 2nd. 39. Kt. to K. R's 3rd. 

40. P. to K. Kt.'s 5th. 40. Kt. to B's 4th (ch.) 
41.. K. to Q's 3rd. 41. Kt. takes K. R. P. 

42. R. to K's 2nd. 42. K. to B's 4th. 

43. P. to Q. B's 4th. 43. R. to K. B's 6th (ch.) 

44. K. to Q's 2nd. 44. P. to Q. Kt.'s 5th. 

45. R. to K's 3rd.t 45. R. to B's 7th (ch.) 

46. R. to K's 2nd. 46. R. to K. B's 5th. 

47. P. to Q. B's 5th. 47. Kt. to K. B's 6th (ch.) 

48. K. to Q's sq. 48. R. to Q's 5th (ch.) 

49. K. to Q. B"s sq. 49. R. to Q's 4th. 

50. P. to Q. B's 6th. 50. Kt. to Q's 5th. 

51. R. to K. Kt.'s 2nd. 51. R. to Q. B's 4th (ch.) 

52. K. to Q's sq. 52. R. takes Q. B. P. 

And wins. 



Game XXXIX. 
Between the same players, 
[The Pawn and Two Moves.] 
BLACK. (Mr. B.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q s 3rd. 3. P. to Q. B's 4th. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to K. R s 4th. 5. Q. B. P. takes P. 

6. P. to K. R's 5th. 6. Q. to R's 4th (ch.) 

7. K. to B's sq.+ 7. Q. takes K. P. 

8. K. R. P. takes P. 8. P. to K. R's 3rd. 

9. P. to K. Kt.'s 7th. 9. Q. takes P. 

10. Q. to K. R's 5th (ch.) 10. K. to Q's sq. 

11. Q. B.toK. Kt.'s 5th (ch.) 11. K. to Q. B's 2nd. 

12. K. Kt. to B's 3rd. 12. Q. Kt. to B's 3rd. 

13. Q. Kt. to R's 3rd. 13. K. B. takes Q. Kt. 

14. Q. Kt. P. takes B. 14. K. Kt. to B's 3rd. 

* This is better, althougli less tempting than Kt. to K's 5th. 
t Had he played on his Q. B. P., White would have gained it immedi- 
ately by moving his Rook to Q. B's 6th. 
1 The best move under the circumstances. 



ODDS OF PAWN AND TWO MOVES. 



45 



15. Q.B.toK.B*s4th(cli.)*' 15. P. 

16. Q. to Q. Kt.'s oth. 16. K. 

17. Q. B. to K. Kt. s 3rd. 17. K. 

18. K. R. to R s 5tli. 18. P. 

19. Q. to Q. B*s 5th. 19. K. 

20. K. to Kt. s sq.f 20. P. 

21. R. takes K. P.J 21. R. 

22. R. takes K. Kt.§ 22. R. 

23. R. to K. B's 3rd. 23. P. 

24. Q. to Q's 5tli. 24. Q. 

25. R. takes R. 25. Q. 

26. R. to K*s sq. 26. B. 

27. R. to K*s 4th. 27. P. 

28. P. to K. B*s 3rd. 28. R. 



to Q's 3rd. 

Kt. to Q's 4th. 

R. to K. B's sq. 

to Q. R's 3rd. 

Kt. to K s 6th (ch.) 

to K's 4th. 

takes Kt. 

to K. B's 3rd. 

to Q. Kt.'s 3rd. 

to K. B's sq. 

takes R. 

to Q's 2nd. 

to Q. Kt.'s 4th. 

to K's sq. 



* It is evident from the folio wing moves, that Black could not take the 
K. R. P. without loss. 

15. B. takes K. R. P. 15. Kt. takes Q. 

16. B. takes Q. 16. Kt. checks. 

17. P. takes Kt. 17. R. takes R. (ch.), &c. 

t If he had taken the Kt., it would have cost him two Pieces in return. 
X A clever move, and one which renders still more curious the very 
remarkable position of the game at this crisis: 

BLACK. 









1' 












1 






t 










i' 




















i 































It will be seen that Black has no escape for his Q., and that by advancing 
his P. to K's 4th, White shut out the Bishop and threatened at once to 
capture her. Black^s ingenious play of taking the K. P. with his R. 
prevents this, however, since if his Q. were now taken, he would win the 
adverse Q. in return by the double check of Rook and Bishop. 

§ He would obviously have lost at least two Pieces by taking the Rook. 



46 



CHESS PLAYEE's COMPAXIOX. 



29. B. to K, B"s 2nd. 

30. K. B. takes R. 

31. a to K. Kt.'s Sth. 

32. B. to K. R's 4tli. 

33. K. to B's 2iid. 

34. Q. B. to K. Kt/s 3rd. 

35. K. to B's sq. 

36. K. B. takes Kt. 

37. Q. B. interposes. 

38. a to K. Kt.'s 7th fch.) 

39. Q. takes P. at Q's 4th. 

40. Q. to K. R's Sth 'ch. ,; 

41. Q. to R's 7th 'ch.' 

42. K. to K's 2nd. 

43. B. to K. B's 2nd ch.) 

44. Q. to Q. R's 7th. 

45. K. to Q's sq. 

46. B. to K's sq. 

47. Q. to K's 7th. 

48. K. to Q. B's sq. 

49. K. to Q's 2nd. 

50. Q. to Q. B's 7th 'ch. : 



29. 


R. 


takes R. 


30. 


Q. to K's 4th. 


31. 


Kt. to Q's sq. 


32. 


Kt. to Q. B's 3rd. 


33. 


Q. 


to K. B's 5th. 


34. 


Q. 


to K's 6th ch.^ 


35. 


Q. 


takes doubled P. 


36. 


Q. 


to Q. B's Sth ;ch.' 


3 < . 


B. 


takes K. B. 


38. 


K. 


to Q. B's sq. 


39. 


P. 


to Q's 4th. 


40. 


K. 


to Q. Kt.'s 2nd. 


41. 


K. 


to Q. Kt's 3rd. 


42. 


Q. 


to K. B's 5th. 


43. 


K. 


to Q. R's 4th. 


44. 


Q. 


to Q. B's 5th (ch.) 


45. 


P. 


to Q. Kt.'s 5th. 


46. 


B. 


to Q. Kt.'s 4th. 


47. 


Q. 


to Q's 5th fch.' 


48. 


Q. 


to Q. R's Sth ch.': 


49. 


Q. 


takes Q. R. P. 


50. 


K. 


to Q. R's 5th. 



And Black resimed. 



Ga3ie XL. 
Between the same players. 





[The PAvr>- 


\XD Two 


Move?.] 




BLACK. 'Mr. B.'; 




WHITE. ['Ml. S.) 


1. 


P. to K's 4th. 


1. 


2. 


P. to Q's 4th. 


2, 


P. to K's 3rd. 


o 
O . 


K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to K's 5th. 


4. 


P. to K. Kt.'s 3rd. 


5. 


P. to Q. B's 3rd. 


5. 


Q. Kt. to B's 3rd. 


6. 


P, to K. R's 4th. 


6. 


Q. B. P. takes P. 


7. 


P. takes P. 


i . 


B. to K. Kt.'s 2nd. 


8. 


P. to K. R's 5th. 


8. 


Kt. takes Q. P. 


9. 


R. P. takes P. 


9. 


Q. to Q. R's 4th ch.) 


10. 


K. to B's sq. 


10. 


P. to K. R's 3rd. 


11. 


Q. to K. R's 5th. 


11. 


Q. takes P. 


12. 


Q. Kt. to B's 3rd. 


12. 


P. to Q's 4th. 


13. 


Q. to Q's sq. 


13. 


B. to Q's 2nd. 



Off)DS OF PAW>' AND TWO MOTES. 



47 



14. R. to K. R*s 5th. 

15. K. Kt. to R*s 3rd. 

16. B. to K. B"s 4tli. 

17. B. to K s oth. 

18. B. takes Q. Kt. 

19. Q. Kt. to Kt/soth. 

20. Q. R. to Q. B s sq. 

21. Q. R. takes B.f 

22. Kt. to Q's eth fch.) 

23. Q. to B's 3rd ;cli.) 

24. P. to K. Kt. s 4th. 

25. K. to Kt.'s 2nd. 

26. K. to R^s 2iid. 

27. P. takes Kt. 

28. Q. to K. B's 4th. 

And Black 



14. Q. to K. B's 3rd. 

15. Q. R. to Q. B s sq. 

16. K. Kt. to K's 2nd. 

17. Q. to K. B s sq. 

18. B. takes B. 

19. B. to Q. B's 4th.^ 

20. Q. to K. Kt.'s 2nd. 

21. R. takes R. 

22. K. to B's sq. 

23. Kt. to K. B's 4th.1: 

24. R. to Q. B's 8th (ch.) 

25. Q. takes P. at K. Kt.'s 

3rd. 

26. Q. to K. Kt.'s 2nd. 

27. Q. to K's 4th (ch.) 

1 the game. 



Game XLI. 

Between the same players. 

[The Pawn axd Two Move?.] 
BLACK. (Mr. B.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. P. to K. B s 4th. ' 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to Q. B s 4th. 5. K. B. to Kt.'s 2nd. 

6. K. Kt. to B s 3rd. 6. Q. B. to K. Kt.'s 5th. 

7. P. to K. R*s 3rd. 7. B. takes Kt. 

8. Q. takes B. 8. Q. Kt. to Q's 2nd. 

9. Q. Kt. to B's 3rd. 9. K. Kt. to B s 3rd. 

10. K. B. to Q's 3rd. 10. Castles. 

11. Q. B. to Q's 2nd. 11. K. Kt. to R's 4th. 

12. Q. to K. Kt.'s 4th. 12. K. to R's sq. 

* If he. had moYed the Kt. to K. B's 4th, Black would have gained a 
Piece by taking it with his Rook. His best move, we believe, was to piav 
the Kt. to Q. B's 3rd. 

t Black plays the latter portion of this game with a good deal of spirit. 

X K. to Kt.'s sq. appears to be better^ but that would not have saved 
the ?ame. 



48 



CHESS plater's COMPANION. 



13. K. R. to K. B*s sq. 13. P. to Q. R's 3rd. 

14. P. to K. H's 4th. 14. K. B. to Q's 5tb. 

Id. a. to K. R's 3rd. 15. Q. Kt. to K. B's 3rd. 

16. P. to K. Kt.'s 4th. 16. Q. to Q's 2nd. 

17. P. to K. B's 5th. 17. K. Kt. to Kt.'s 2nd. 

18. P. to K. Ks 5th. 18. P. takes K. Pt. P. 

19. Kt. P takes P. 19. K. Kt. takes P. P. 

20. K. B. to K's 2nd. 20. K. Kt. to Kt.'s 2nd. 

21. K. R. to R's sq. 21. K. P. to K. B's 2nd. 

22. Castles on Q's side. 22. Q. P. to Q. Kt.'s sq. 

23. B. to K. Kt.'s 5th. 23. K. Kt. to K's sq. 

24. B. to K. B's 5th. 24. K. P. to K. Kt.'s 2nd. 

25. B. to K. Kt.'s 6th.^ 25. P. to Q. Kt.'s 4th. 

26. B. to K. R's 6th. 26. K. R. to Kt.'s sq. 

27. Q. B. to K. B's Sth.f 27. R. takes K. B. 

28. P. takes R. 28. Q. takes Q. 

29. R. takes Q. 29. Q. Kt. P. takes P. 

30. B. takes K. P. 30. K. to Kt.'s 2nd. 

31. P. takes R. P. 31. Kt. takes K. R. P. 

32. Q. R. to Q's 2nd. 32. K. Kt. to B's 3rd. 

33. B. takes Kt. (ch.) 33. Kt. takes B. 

34. Q. R. to K's 2nd. 34. K. to B*s 2nd. 

35. K. R. to R's 4th. 35. R. to K. Kt.'s sq. 

36. K. to Q. B's 2nd. 36. Kt. to K. Kt.'s 5th. 

37. Kt. to Q's sq. 37. Kt. to K's 4th. 

38. K. R. to R's 7th (ch.) 38. K. to B's 3rd. 

39. K. R. to Q. R's 7th. 39. Kt. to Q's 6th. 

40. P. to Q. R's 3rd. 40. R. to Q. Kt.'s sq. 

41. R. takes R. P. 41. K. to his 4th. 

42. R. to Q. R's 7th. 42. B. takes Kt. P. 

43. Kt. to K's 3rd. 43. Kt. to K. B's 5th. 

44. Kt.takesdonbledP.(ch.) 44. K. to Q's 5th. 

45. Kt. takes B.+ 45. Kt. takes R. 

46. R. to Q's 7th. 46. K. takes P. 

47. R. takes Q. P. 47. Kt. to Q's 5th (ch.) 

48. K. to Q. B's sq. 48. Kt. to K's 7th (eh.) 

49. K. to Q. B's 2nd. 49. Kt. to K. B's 5th. 

50. Kt. to Q. R's 4th. 50. K. to Q's 5th. 

* The attack in this game is veiy ably sustained. At the present stage 
it seems almost irresistible. 

t Threatening immediate mate, by Q. takes R. P. (ch.), &c. 

i R. to K. B's 2nd, would perhaps have been stronger. 



ODDS OF PAWN AND TWO MOTES. 



49 



51. R. to Q s Till. 

52. V. to Q's 6th. 

53. K. to Q. Kt/s 3rd. 

54. Kt. to Q. Kt.'s 2nd. 

55. Kt. takes P. 

56. K. to Q. Ks 4th, 

57. R. to Q. R's Tth. 



51. R. to K.R's sq.^ 

52. R. to K. R's Tth (ch.) 

53. Kt. to Q's 4th.t 

54. P. to B"s 5th (ch.) 

55. R. to K. R's 6th (ch.) 

56. K. takes Kt. 



game. 



Game XLII. 

Between the same players. 
[The Pawn and Two Moves.] 





BLACK. (Mr. B.) 




WHITE. (Mr. S.) 


1. 


p. to K's 4th. 


1. 




2. 


P. to Q\s 4th. 


2. 


P. to K's 3rd. 


3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to Q's 5th. 


4. 


P. to Q's 3rd. 


5. 


P. to Q. B's 4th. 


5. 


K. P. takes P. 


6. 


Q. B. P. takes P. 


6. 


K, Kt. to B's 3rd. 


7. 


Q. Kt. to B's 3rd. 


7. 


B. to K. Kt.'s 5th. 


8. 


P. to K. B s 3rd. 


8. 


B. to K. R's 4th. 


9. 


P. to K. Kt.'s 4th. 


9. 


B. to K. B's 2nd. 


10. 


B. to K. B's 4th. 


10. 


P. to Q. R's 3rd. 


11. 


P. to Q. R's 4th. 


11. 


K. B. to K's 2nd. 


12. 


K. Kt. to K's 2nd. 


12. 


Castles. 


13. 


Q. to Q's 2nd. 


13. 


Q. Kt. to Q's 2nd. 


14. 


K. Kt. to Kt.'s 3rd. 


14. 


B. to K. Kt.'s 3rd. 


15. 


Kt. to K. B's 5th. 


15. 


K. Kt. to K's sq. 


16. 


K. to K's 2nd. 


16. 


Q. Kt. to K's 4th. 


17. 


B. takes Kt. 


17. 


Q. P. takes B. 



* From this point, with exact play, it would appear that White might 
have won. 

t Kt. to Q's 6th, would have won at least a Piece (e. g.) : — 

53. Kt. to Q's 6th. 

54. Kt. to Kt.'s 6th. 54. R. to Kt.'s 7th (ch.) 
(Black would equally lose by Kt. to Q. B's 3rd.) 

55. K. to R's 4th. 55. R. takes Kt. 

And must win. 

{ R. to K. R's 4th, would compel the Black King to submit to a 
discovered check, but it does not appear at all clear that he could net 
escape. 



I 



50 



CHESS plater's COMPAXIOX. 



18. p. to K. Ks 4th. 

1^. P. to a. Kt/s 3rd.t 

20. B. to Q. B*s 2nd. 

21. Kt. P. takes B. 

22. Q. B. to K. Kt.'s sq. 

23. Q. R. to K. Kt.'s 4th. 

24. Q. to K's sq. 

25. Q. to K. Kt. s 3rd. 

26. P. to Q. Kt. s 4th. 

27. Q. B. takes B. 

28. Q. takes K. P. 

29. a to K. Kt.^s 3rd. 

30. P. to K. B s 4th. 

31. P. takes Kt. 

32. K. to B's sq. 

33. Kt. takes B. 

34. K. B. to B s 2nd. 

35. B. to K. B s 2nd. 

36. K. to K's 2nd. 

Black 



18. Kt. to Q's 3rd.* 

19. Q. B. to Q. B's sq. 

20. Q. B. takes Kt. 

21. B. takes K. B. P.J 

22. Kt. to K. B s 2nd. 

23. B. to K. Kt.'s 4th. 

24. P. to K. B's 3rd. 

25. P. to a. B s 5th. 

26. Q. to Q. Kt.'s 3rd. 

27. Kt. takes B. 

28. Q. B. to K's sq. 

29. Q. takes Q. Kt. P. 

30. Q. to Q. Kt.'s 7th.§ 

31. a takes B. (ch.) 

32. Q. B. takes K. P. 

33. Q. takes Kt. 

34. B. takes P. (ch.) 

35. Q. to Q. Kt.'s 8th (ch.) 

36. Q. to Q. Kt.'s 7th (ch.) 



Game XLIII. 

Between the same players. 
[The Pawn and Two Moves.] 

BLACK. (Mr. B.) white. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to K's 5th. 4. P. to K. Kt.*s 3rd. 

5. P. to Q. B s 3rd. 5. Q. Kt. to B's 3rd. 

6. P. to K. B's 4th. 6. P. to Q's 4th. 

7. K. Kt. to B's 3rd. 7. K. Kt. to B's 3rd. 

8. Castles. 8. K. B. to K's 2nd. 

9. P. to Q. Kt.'s 3rd. 9. Castles. 

10. Q. to B's 2nd. 10. K. to Kt.'s 2nd. 

* He miglit have gained the K. R's Pawn by taking off the Kt., but in 
doing so he would have enabled Black to double his Rooks with great 
effect on the K. R's file. 

t P. to K. R's 5th looks stronger, 
Dangerous, certainly ! 

^ Batter play than retreatms^ the Kt. 



ODDS OF PAAVN AXD TWO MOTES. 



51 



11. P. to Q. H's 3rd. 

12. P. takes P. 

13. Q. Kt. to B*s 3rd. 

14. Q. to Q's 2nd. 

15. B. to Q. B*s 2nd. 

16. Q. Pt. to Q. Kt.'s sq. 

17. Q B. to Q. Kt.'s 2nd. 

18. P. to K. R s 4t]i. 

19. B. takes B. 

20. R. to Q. Kt.'s 2nd. 

21. Kt. takes Q. 

22. K. Pt. to K. B*s 3rd. 

23. B. to Q s sq. 

24. Q. R. to Q. B*s 2nd. 

25. P. to K. R's 5th. 

26. K. R. P. takes P. 

27. B. to Q. Kt.'s 2nd. 

28. B. to Q. R's 3rd. 

29. K. R. to R's 3rd. 

30. P. takes R. 

31. R. to Q. B's 3rd. 



11. P. takes Q. P. 

12. Q. B. to Q's 2nd. 

13. Q. R. to Q. B's sq. 

14. Q. to Q. Kt. s 3rd. 

15. Q. Kt. to R's 4tli. 

16. Q. to Q. B's 2nd. 

17. K. R. to B's 2nd.^ 

18. B. takes Q. R. P. 

19. Q. takes Kt. 

20. Q. takes Q. 

21. Kt. to K. Kt.'s 5tli, 

22. B. to Q. Kt.'s 4th. 

23. Q. Kt. to B's 3rd. 

24. K. Kt. to R's 3rd. 

25. Kt. to K. B's 4th. 

26. R. P. takes P. 

27. Q. R. to K. B"s sq. 

28. R. to K. R's sq. 

29. R. takes R. 

30. K. Kt. takes Q. P. 

31. B. to K's 7th. 



And wins. 



Game XLIV. 

Between the same players. 
[The Pawn axd Two Moves.] 
BLACK. (Mr. B.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 5th. 3. Q. Kt. to K's 4th. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd. 

5. P. to Q. B's 4th. 5. P. to Q's 3rd. 

6. Q. Kt. to B's 3rd. 6. P. to K. Kt.'s 3rd. 

7. K. B. to Q's 3rd. 7. K. B. to K. Kt.'s 2nd. 

8. K. Kt. to B's 3rd. 8. Q. B. to K. Kt.'s oth. 

9. P to K. R's 3rd. 9. Q. B. takes K. Kt. 

10. Q. takes B. 10. K. Kt. to B's 3rd. 

11. Q. B. to Q's 2nd. 11. Castles. 

* Having in view the capture of tlie Q. R's Pawn, which could not be 
advantageously taken while this Rook remained on the K, B's sq. 



52 



CHESS PLAYER S COMPANION". 



12. Kt. to K*s 2nd. 12. K. Kt. to Q*s 2nd, 

13. Q. B. to his 3r(l. 13. B. takes B. (ch.) 

14. Q. Kt. P. takes B. 14. K. Kt. to Q. B's 4th, 

15. Q. to K's 3rcP 15. P. to K's 3rd. 

16. P. to K. R*s 4th. 16. Q. to K's 2nd. 

17. K. to Q"s 2nd. 17. Q. B. to K's sq.f 

18. Kt. to K. Kt.'s 3rd. 18. P. to Q. B's 3rd. 

19. Q. B. to K's sq. 19. K. P. takes P. 

20. Q. B. P. takes P. 20. Q. B. P. takes P. 

21. K. P. takes P. 21. Q. to her 2nd. 

22. Q. to her 4th. 22. Q. to K. Kt.'s 5th. 

23. Q. B. to K's 3rd. 23. B. takes B. 

24. Q. takes B. 24. Kt. to K. B's 3rd. 

25. B. to K. B's sq.J 25. Kt. takes B. 

26. K. takes Kt. 26. Kt. to K. B's 4th. 

27. Q. to K's 6th (ch.) 27. K. to Kt.'s 2nd. 

28. B. to K. B's 3rd. 28. B. to K. B's 3rd. 

29. Kt. takes Kt. (ch.) 29. B. takes Kt. 

30. Q. to K's 2nd.§ 30. B. takes Q. P. (ch.) 

31. K. to Q. B's 2nd. 31. Q. to K. B's 4th (ch.) 

32. K. to Q. B's sq. 32. B. to Q. Kt.'s 4th. 

33. Q. to K's 7th (ch.) 33. Q. to K. B's 2nd. 

34. Q. takes Q. P. 34. B. to Q's 4th. 

35. a to her Kt.'s 4th. 35. P. to Q. B's 4th. 

36. Q. to K's 4th. 36. Q. to her 2nd. 

37. Q. to K's 2nd. 37. Q. to Q. B's 5th. 

38. P. to Q. B's 4th. 38. Q. to her B's 3rd. 

39. B. to K's 3rd. 39. B. to Q's 5th. 

40. B. to K's 7th (ch.) 40. K. to B's 3rd. 

41. K. to Q. Kt.'s sq. 41. Q. to Q. B's 4th.!I 

42. B. takes Q. Kt. P. 42. B. takes Q. B. P. 

43. Q. to her 2nd.^ 43. B. to Q's 5th. 

44. Q. to her B's sq.^^^ 44. Q. to K. B's 4th (ch.) 

45. K. to Q. B's sq. 45. Q. takes K. B. P. 

46. Q. takes Q. 46. B. takes Q. 

* To prevent the dangerous move of Q. Kt. to K's 4th. 
t Threatening to win at least a Pawn. 
X P. to K. R's 5th would perhaps have been better. 
§ It was impossible to save both the Q's and K. Kt.'s Pawn. 

II Taking the Q. B. P. appears to be a stronger move. 

% The very utmost nicety of play is demanded on both sides, throughout 
this difficult portion of the contest. 

Still promising the fatal check by discovery. 



ODDS OF PAWN AND TWO MOTES. 



53 



47. 


P. to K. Kt.'s 3rd. 


47. 


R. to K. Kt.'s 5th. 


48. 


R. to Q. Kt.'s 3rd. 


48. 


P. to Q. R's oth. 


49. 


R. to Q's 3rd. 


49. 


K. to R's 4th. 


50. 


K. to Kt.'s 2nd. 


50. 


P. to K. R's 3rd. 


51. 


K. to B*s 2iid. 


51. 


R. to Q. B's 5th (ch.) 


52. 


K. to Q's 2nd. 


52. 


K. to Kt.'s 5th, 


53. 


R. to Q. R's 3rd. 


53. 


K. to R's 6th. 


54. 


K. to his 2nd. 


54. 


K. to Kt.'s 7th. 


55. 


K. to Q's 3rd. 


55. 


R. to K, Kt.'s 5tk 


56. 


K. to his 2nd, 


56. 


P. to K. R's 4th. 


57. 


K. to his sq. 


57. 


R. takes K. Kt. P. 


58. 


R. takes Q. R. P. 


58. 


R. to K. Kt.'s 5th. 


59. 


R. to Q. R's 6th. 


59. 


K. to Kt.'s 6th. 


60. 


P. to Q. R's 4th. 


60. 


K. takes K. R. P. 


61. 


P. to Q. R's 5th. 


61. 


P. to K. Kt.'s 4th. 


62. 


R. to Q. R's 8th. 


62. 


K. to Kt.'s 6th. 


63. 


P. to Q. R's 6th. 


63. 


P. to K. R's oth. 


64. 


P. to Q. R's 7th. 


64. 


R. to Q. R's 5th. 


65. 


R. to K. Kt.'s 8th.^ 


65. 


R. to Q. R's 8th (ch.) 


66. 


K. to his 2nd. 







And the game was ultimately drawn. 



* The position is in the highest degree instructive for the young 
player. To facilitate the study of its many interesting variations, we 
append a diagram of the situation of the Pieces, prior to Black's 65th 
move. 



BLACK. 









































































































J 



























wnrTE. 

White to playj can he win the game? 



54 



CHESS PLAYEK'S COMPAT^'IOi!?'. 



Game XLV. 

Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. B.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B*s 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to Q. B's 4th. 5. K. Kt. to B's 3rd. 

6. P. to K. B's 4th. 6. P. to K's 4th.^^ 

7. P. to K. B's 5th. 7. P. to K. Kt.'s 3rd. 

8. P. to K. Kt.'s 4th. 8. P. takes P. 

9. Kt. P. takes P. 9. P. to K. R's 4th. 

10. B. to K. Kt.'s 5th. 10. K. B. to Kt.'s 2nd. 

11. P. to K. E's 4th. 11. Q. Kt. to R's 3rd. 

12. K. Kt. to B's 3rd. 12. K. B. to B's 3rd. . 

13. Q. to her 2nd. 13. K. B. to Kt.'s 2nd.t 

14. Q. Kt. to B's 3rd. 14. Q. to Q. R's 4th. 

15. K. to his 2nd sq.J 15. K. Kt. to his 5th sq. 

16. P. to Q. R's 3rd. 16. Q. B. to Q's 2nd. 

17. K. R. to K. Kt.'s sq. 17. Q. Kt. to B's 2nd. 

18. K. Kt. to R's 2nd. 18. K. Kt. to B's 3rd. 

19. B. takes Kt. 19. B. takes B. 

20. R. to K. Kt.'s 6th. 20. K. to K's 2nd. 

21. R. takes B. 21. K. takes R. 

22. Q. to K. Kt.'s 5th (ch.) 22. K. to B's 2nd. 

23. Q. to Kt.'s 6th (ch.) 23. K. to K's 2nd. 

24. Q. to Kt.'s 7th (ch.) 24. K. to Q's sq. 

25. Q. takes R. (ch.) 

And White resigned. 

* This game is far from judiciously opened by the second player. At 
this point he ought rather to have taken the Pawn with Pawn than subject 
himself to the restraint which P. to K's 4th was sure to entail. 

t The purpose of these moves would appear to be merely the affording 
time to Black to strengthen his attack. 

t In similar positions where the Pawns are broken up or mucli 
advanced on both sides, it is frequently better to play the King thus 
or to B's 2nd, than to Castle. 



ODDS OF PAWN AXD TWO MOVES. 



55 



Game XLYI. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. B.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q"s 3rd. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to Q. B's 4th. 5. K. Kt. to B's 3rd. 

6. P. to K. B s 4th. 6. K. P. takes Q. P. 

7. Q. B. P. takes P. 7. Q. B. to K. Kt. s 5th. 

8. Q. to Q. B's 2nd. 8. Q. Kt. to Q's 2nd.'^ 

9. P. to K. R"s 3rd. 9. Q. B. to B's 4th. 

10. P. to K. Kt.'s 4th. 10. Q. B. to K. B's 2iid. 

11. Q. Kt. to B's 3rd. 11. P. to Q. R's 3rd. 

12. P. to Q. B's 4th. 12. Q. R. to Q. B s sq. 

13. P. to Q. Kt.'s 3rd. 13. K. B. to K's 2nd. 

14. K. Kt. to B's 3rd. 14. Castles. 

15. Q. B. to K s 3rd.t 15. Q. to her R's 4th. 

16. K. to his 2nd. 16. Q. to her B's 2nd. 

17. K. Kt. to K. Kt.'s 5th. 17. Q. Kt. to his 3rd. 

18. P. to K's 5th. 18. P. takes P. 

19. B.-takes K. R. P. (ch.) 19. K. to R's sq. 

20. Kt. takes B. (ch.) 20. K. R. takes Kt. 

21. K. B. to K. Kt.'s 6th. 21. K. R. to B's sq. 

22. Q. to K. B's 5th. 22. B. to Q's 3rd. 

23. P. to Q. R's 5th. 23. Q. Kt. to Q's 2nd. 

24. Q. to K. Kt.'s 5th. 24. P. takes K. B. P. 

25. Q. to K. R's 4th (eh.) 25. K. to Kt's sq. 

26. P. to K. Kt.'s 5th. 26. P. takes B. 

27. Kt. to K's 4th. 27. Q. Kt. to K's 4th.+ 

28. P. takes K. Kt.§ 28. Kt. takes B. 

* It is all important for WTiite to prevent the advance of his opponent*s 
K. P. in this opening. 

t He might have won the K. R. P. by playing forward his K. P.^, but 
in return he would have lost his Q. P._, which was of much more value. 

X This may be called the *^game move/' it relieves White from an 
embarrassing attack, and enables him to come off the winner of a clear 
Piece. 

§ If he had taken the Kt. with his Kt. checking, White would have 
retaken with his K. Kt. P., and thus have brought his Queen to bear upon 
the threatened point — his K. R's 2nd sq. 



56 



CHESS player's COMPANION. 



29. Q. to K. Kt.'s 4th. 

30. K. to B's 3rd. 

31. K. R. to K. Kt.'s sq. 

32. P. to Q's 6th. 

33. P. to Q's 7th. 

34. Q. R. to K. B's sq. 

And after a few nior< 



29. Kt. to B's 5th (ch.) 

30. B. to K's 4th. 

31. B. takes K. B. P. 

32. Q. to her B s 3rd. 

33. a R. to Q"s sq. 

34. B. to Q's 5th. 
moves Black resigned. 



Game XLVII. 

WITH MR. STANLEY.* 

(In each of these games White's King's Bishop's Pawn must be taken 
from the board.) 
[The Pawn and Two Moves.] 
BLACK. (Mr. S — J.) wniTE. (Mr. S.) 



1. 


P. to K's 4th. 


1. 




2. 


P. to Q's 4th. 


2. 


Q. Kt. to B's 3rd. 


3. 


P. to Q's 5th. 


3. 


Kt. to K's 4th. 


4. 


P. to K. B s 4th. 


4. 


Q. Kt. to K. B's 2iid. 


5. 


K. Kt. to B s 3rd. 


5. 


P. to K's 3rd. 


6. 


K. B. to Q's 3rd. 


6. 


K. B. to Q. B's 4th. 


/ . 


Q. Kt. to B's 3rd. 


7. 


P. to Q. R's 3rd. 


8. 


P. to Q. R"s 3rd. 


8. 


K. Kt. to K's 2iid. 


9. 


P. to K. R's 4th. 


9. 


P. to Q. B's 3rd. 


10. 


P. to Q. Kt.'s 4th. 


10. 


K. B. to Q. R's 2nd. 


11. 


P. to Q's 6th. 


11. 


Kt. takes Q. P. 


12. 


K. Kt. to Kt.'s 5th. 


12. 


P. to K. R's 3rd. 


13. 


K. Kt. to R's 3rd. 


13. 


K. Kt. to his 3rd. 


14. 


P. to K. Kt.'s 3rd. 


14. 


Q. Kt. to K. B's 2nd. 


15. 


Q. to K. Kt.'s 4th.t 


15. 


Q. to K. B s 3rd.J 


16. 


B. to Q. Kt.'s 2nd.§ 


16. 


B. to Q's 5th. 



* This gentleman, at the time the present games were played, was a 
resident in London, and had attained the reputation of being one of the 
most brilliant and promising players of the day. He has subsequently 
in America gained increased distinction by his victory over the French 
player, M. Rousseau, in the match contested at New Orleans, in the 
winter of 1845. 

t Truly a most embarrassing move for White. 

X It is not easy to determine whether this or B. to Q's 5th is the 
better move. He might also have retired the Kt. to K. B's sq.^ defying 
Black to take the K. Kt.'s Pawn. 

§ The position is very difficult for both players. If Black had now 
played P. to K's 5th, instead of guarding his Q's Kt., White would have 
taken the K. P, with one of his Knights. 



ODDS or PAWN AND TWO MOVES. 



57 



17. P. to K's 5th. 

18. K. B. P. takes Kt. 

19. Q. to K. R's 5th (ch.) 

20. Q. Kt. to K's 4th 

21. Q. Kt. toQ's 6th (ch.) 

22. K. B. takes P. (ch.) 

23. Castles on Q,'s side. 

24. B. takes B. 

25. K. R. to K's sq. 

26. Q. to K. B s 3rd. 

27. Q. to Q. Kt.'s 3rd. 

28. Kt. to K. B's 4th. 

29. B. to K's 4th. 

30. B. takes Kt. 

31. Q. to Q. Kt.'s 2nd. 

32. K. Kt. P. takes R. 

33. Q. R. takes Q. P. 

34. Q. takes Q. 

35. K. to Q. Kt.'s sq. 

36. P. to K. B's 5th. 

37. P. to K. B's 6th. 

38. K. R. to K. Kt.'s sq. 

39. R. to Kt.'s 8th (ch.) 

40. R. to Kt.'s 7th. 

41. Q. R. to K. Kt.'s 4th. 
And after several more mov< 



17. K. Kt. takes P. 

18. Q. Kt. takes P. 

19. P. to K. Kt.'s 3rd. 

20. Q. to K's 2nd.^^ 

21. Q. takes Kt.f 

22. K. to Q's sq. 

23. P. to Q. B*s 4th. 

24. Q. B. P. takes B. 

25. Kt. to Q. B's 3rd. 

26. R. to K. B's sq. 

27. P. to a Kt.'s 4th. 

28. P. to Q. R's 4th.+ 

29. Q. R. P. takes P. 

30. Q. R. takes P. 

31. K. R. takes Kt. 

32. Q. takes B. 

33. Q. to a B's 6th. 

34. P. takes Q. 

35. P. to Q's 4th. 

36. R. to Q. R's 3rd. 

37. R. to Q. R's 2nd. 

38. R. to K. B's 2nd. 

39. K. to Q's 2nd. 

40. K. to his sq. 

White abandoned the game. 



Game XL VIII. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. S— y.) white. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. Q. P. takes P. 4. Kt. takes P. 

* All this is very critical and very interesting too. 

t If, instead of taking the Kt. he had moved his King to Q's sq^. 
Black would have captured the B., threatening mate at Q. Kt.'s 6th. 

X The present game is remarkable rather for its liveliness than for the 
skill or correctness of the pliy. At this point White is guilty of an 
unaccountable omission. He had simply to move P. to K's 4th. and he 
must have won a clear Piece. 



58 



CHESS PLAYEe's COMPANION. 



5. P. to K. B's 4th. 

6. K. B. to Q. B's 4th. 

7. P. to K. B's 5th. 

8. Q. B. takes K. Kt. 

9. P. to K. Kt.'s 3rd. 

10. B. takes Kt. (eh.) 

11. Q. to Q's 4th. 

12. Q. to Q. B's 4th (ch.) 

13. K. Kt. to K's 2nd. 

14. Q. to Q's 4th. 

15. a to K's 5th (ch.) 

16. Q. to K. B's 4th. 

17. K. Kt. takes Q. 

18. Castles on Q's side. 

19. K. B. to K's sq. 

20. P. to K. Kt.'s 4th. 

21. K. Kt. to Q's 3rd. 

22. K. Kt. takes B. 

23. Kt. to Q. Kt.'s sq. 

24. Q. R. to Q's 6th. 

25. P. to K's 5th. 

26. Kt. to Q's 2nd. 

27. P. to K's 6th (eh.) 

28. Kt. to K's 4th. 

29. R. checks. 

30. P. takes B. 

31. Kt. takes P. (ch.) 

32. Kt. to Q. Kt.'s 7th (ch.) 

And White abandoned the game. J 



Game XLIX. 

Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. S — J.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

* B. to Q. Kt.'s 5th, with the object of checking with the Q. at K. R's 
5th, and winning the K's P. presently, is a better move at this point. 

t P. to Q. Kt.'s 4th would have been preferable, but that Black was 
prepared at once to take it with his Kt., and then if his Kt. were cap- 
tured, to win the Q's Rook by checking with his Q. at her 5th. 

X The young player will observe that White resigns because he is forced 
to lose his two Pieces for the enemy's Rook. 



5. Q. Kt. to K. B's 2nd. 

6. K. Kt. to B's 3rd. 

7. P. to Q. B's 3rd.* 

8. Q. to K. B's 5th (ch.) 

9. Q. takes B. 

10. K. takes B. 

11. P. to Q. Kt.'s 3rd.t 

12. K. to K's sq. 

13. P. to Q. B's 4th. 

14. K. B. to Q. B's 4th. 

15. K. to B's 2nd. 

16. Q. takes Q. 

17. K. B. to K's sq. 

18. P. to Q. Kt.'s 4th. 

19. P. to Q's 3rd. 

20. P. to Q. B's 5th. 

21. P. to Q. Kt.'s 5th. 

22. Q. P. takes K. Kt. 

23. Q. B. to B's 2nd. 

24. Q. B. to Q. B's 2nd. 

25. Q. B. to Q. B's 3rd. 

26. B. to Q. Kt.'s 4th. 

27. K. to his 2nd. 

28. B. to Q. B's 5th. 

29. B. takes B. 

30. K. takes P. 

31. K. to Q's sq. 



ODDS OF PAWN AND TWO MOTES. 



59 



3. K. B. to Q"s 3rd. 

4. P. to Q"s 5th. 

5. Q. B. to K. Kt.'s oth. 

6. P. to K. B's 4tli. 

7. K. B. P. takes P. 

8. P. to Q. B's 4tli. 

9. Q. to K's 2nd.^ 

10. Q. B. to K s 3rd. 

11. B. takes B. 

12. P. to K. Kt.'s 3rd. 

13. P. to K. B's 3rd. 

14. Q. Kt. to B's 3rd. 

15. Q. takes Kt. 

16. K. to Q's sq. 

17. Q. to K's 2iid. 

18. K. to Q. B's 2nd. 

19. a B. P. takes P. 

20. Q. to K. Kt.'s 2nd.§ 

21. K. Kt. to K's 2nd. 

22. Q. takes R. 

23. Q. Kt. to Q. Kt.'s 5tli. 

24. a to K. B"s 5tli.l| 

25. Q. to K. Kt.'s 5th. 

26. Q. Kt. to Q. B's 7th. 

27. Kt. to K's 6th. 

28. K. to Q's 2nd. 

29. B. to Q. R's 6th. 

30. Q. P. takes B. 

31. B. takes R. 

32. Q. to K's 3rd. 

33. Q. to Q. Kt.'s 3rd (ch.) 

34. Q. ^JO Q's 5th. 

35. Q. to Q. R's 5th.^ 



3. P. to K's 4th. 

4. Q. Kt. to K's 2nd. 

5. P. to Q's 3rd. 

6. P. to Q. B"s 3rd. 

7. Q. P. takes P. 

8. Q. to Q. Kfs 3rd. 

9. Q. Kt. to K. Kt.'s 3rd. 

10. K. B. to Q. B s 4th. 

11. Q. takes B. 

12. K. Kt. to B's 3rd. 

13. Castles. 

14. K. Kt. to R's 4th.t 

15. Q. to K. B's 7th (ch.) 

16. Q. takes Q. Kt.'s P.+ 

17. Q. takes Q. R. (ch.) 

18. P. to Q. Kt.'s 4th. 

19. P. takes P. at Q. Kt.'s 
4th. 

20. P. to Q. Kt's 5th. 

21. K. R. to K. B's 7th. 

22. Q. takes R, 

23. B. to Q. R's 3rd. 

24. B. to Q. B's sq. 

25. B. to Q's 2nd. 

26. R. to K. B's sq. 

27. R. to Q. B's sq. (ch.) 

28. Q. takes K. R. P. 

29. B. takes Kt. 

30. Q. takes P. at K's 3rd. 

31. Q. takes B. 

32. P. to Q. R's 4th. 

33. K. to R's sq. 

34. P. to Q. R's 5th. 

35. P. to Q. Kt.'s 6th. 



* P. to Q's 6th would have been unwise on account of Q. to her Kt.'s 
5th (ch.), &c. 

t This is the game move." Play as he may after this, his defeat is 
almost inevitable. 

X He might also, with advantage, have played Q. to K. Kt.'s 7th. 
§ Threatening to entrap the Queen. 

|l With the object of checking at K's 6th, and thus winning the 
Bishop. 

% Q. to her Kt.'s 5th would perhaps have been better. 



6^ 



CHESS PLAYER S COMPAIflO]^. 



36. P. takes P. 

37. Q. to Kt/s 4th. 

38. K. to his 3rd. 



36. P. takes P. 

37. Q. to Q. B's 7th (ch.) 

38. P. to K. R's 3rd. 



And Black resigned. 



Game L. 



Between the same players. 



[The Pawn and 
BLACK. (Mr. S — y.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. K. B. to Gl's 3rd. 

4. P. to K's 5th. 

5. P. to B's 3rd. 

6. K. Kt. to B's 3rd. 

7. P. to K. B's 4th. 

8. a. B. P. takes P. 

9. P. to K. R's 5th. 

10. R. P. takes P. 

11. Q. P. takes P. 

12. B. to Q. Kt.'s 5th (ch.) 

13. Castles. 

14. Q. to K's 2nd.*' 

15. Q. Kt. to B's 3rd. 

16. Q. Kt. to B"s 4th.t 

17. a takes P. (ch.) 

18. Q. Kt. to Q's 6th. 

19. Q. takes K. Kt. 

20. P. takes Kt. 

21. Kt. to K. B's 7th (ch.) 

22. a. takes B. 

23. B. takes K. R. P.|| 

24. Q. takes Q. B. 



Two Moves.] 
WHITE. 

1. 
2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 



(Mr. S.) 



P. to K's 3rd. 
P. to Q. B s 4th. 
P. to K. Kt.'s 3rd. 
Q. Kt. to B s 3rd. 
P. to Q s 3rd. 
Q. B. P. takes P. 
Q. P. takes K. P. 
B. to K. Kt.'s 2nd. 
P. to K. R's 3rd. 
Q. Kt. takes P. 
Q. Kt. to Q s 2nd. 
K. Kt. to K's 2nd. 
Q. to Q. Kt.'s 3rd. 
Castles. 
Q. takes B. 

17. K. to R's sq. 

18. Q. Kt. to K's 4th. 

19. Q. Kt. takes Kt. (ch.) 

20. Q. to K. R's 4th. 

21. R. takes Kt.J 

22. B. to K. B's 4th.§ 

23. a. takes B.^ 

24. R. to K. B's sq. 



* Black plays this opening, a very good specimen of its kind, with 
both spirit and judgment. 

f The skirmishing here is very lively, but the moves are evidently well 
considered on both sides. 

X He is compelled to take the Kt., or Black at least can draw the game. 

§ Far better than B. to K. R's 6th, because then Black would have 
replied with K. R. to K's sq., and have had an easy winning game. 

II Very cleverly played. 

^ Obviously his only move. 



•ODDS OF PAWN AND TWO MOTES. 



61 



25. Q. to K's 6th. 25. R. to K. B's 3rd. 

26. Q. to Q. B's 8th (ch.) 26. B. interposes. 

27. K. B. to K"s sq. 27. R. takes P. (ch.) 

28. K. to B's sq. 28. B. to K. Kt.'s sq. 

29. Q. to K's 6th. 29. B. to K. Kt.'s 3rd. 

30. Q. to K's 5th (ch.) 30. B. to K. Kt.'s 2iid. 

31. Q. to K. B's 5th. 31. B. to K. B's 3rd. 

32. B. to K's 8th (ch.) 32. B. interposes. 

33. Q. to K. Kt.'s 4th. 33. Q. to B's 8th (ch.) 

34. Q. to K. Kt.'s sq. 34. Q. to K. B s 4th.^ 

35. Q. B. to K's sq. 35. B. to K. Kt.'s 3rd f 

36. B. takes B. (ch.) 36. K. to Kt.'s 2nd. 

37. Q. takes B. (ch.) 37. Q. takes Q. 

38. K. B. to K. B's 4th. 38. Q. to Q's 6th (ch.) 

39. K. to his Kt.'s 2nd. 39. Q. to Q. Kt.'s 4th. 

40. Q. B. to K. Kt.'s sq.J 40. Q. to K. B's 4th. 

41. K. to B's sq. (dis. ch.) 41. K. to B's 2nd. 

42. P. to Q. B's 4th.§ 42. P. to Q. Kt.'s 4th. 

43. Q. B. to K. Kt.'s 2nd. 43. Q. to K. B's 8th (ch.) 

44. K. to K's 2nd.ll 44. P. takes B. P. 

45. K. B. takes P. 45. P. to Q. B's 3rd. 

46. K. B. to K. Kt.'s 4th. 

And in a few moves White abandoned the game. 



Game LI. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. S j) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to a's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to Q, B's 3rd. 5. Q. Kt. to B^s 3rd. 

* If lie had taken the Pawn, Black could have compelled an exchange 
of Queens by checking first at K. R's 2nd, and then at K. Kt.'s 2nd. 

t The terminating moves, with the two Rooks against the Q., are full 
of interest. 

X Black's play is of the first order at this period of the game. 
§ To prevent a check at his Q. Kt.'s 5th. 

II This is highly ingenious ; White dare not take the Rook, on account 
of his adversary then playing R. to K. R's 4th (ch.), followed by R. to 
K. Kt.'s 4th (ch.) 



62 



CHESS player's COMPANION. 



6. K. Kt. to B's 3rd. 

7. P. takes P. 

8. Kt. to Q. B's 3rd. 

9. Q. B. to K. Kt.'s 5th. 

10. Castles. 

11. P. takes B. 

12. Q. P. takes P. 

13. a. B. to K. B's eth. 

14. Q. to Q's 2nd. 

15. a. to K. R"s 6tli. 

16. K. P. takes Kt.^^ 

17. P. to K. B's 4tli. 

18. Kt. to Kt.'s 5th. 

19. B. to K's 2nd. 

20. Q. takes Q. (ch.) 

21. Q. R. to Q's sq. 

22. Kt. takes Kt. 

23. Q. E. to Q's Sth.f 

24. B. to Q. B's 4th. 

25. P. to K. Kt.'s 4th. 

26. B. takes P.+ 

27. K. P. checks. 

28. K. P. to K's 8th. 

29. P. to K. B's 4th. 
After a few more moves the 



6. P. takes P. 

7. K. B. checks. 

8. K. Kt. to K's 2nd. 

9. P. to Q's 3rd. 

10. B. takes Q. Kt. 

11. a P. takes P. 

12. Castles. 

13. Q. to her R's 4th. 

14. Kt. to Q's 4th. 

15. Kt. takes Q. B. 

16. B. takes P. 

17. Kt. to K's 4th. 

18. Q. to Q. B's 2nd. 

19. Q. to K. Kt.'s 2nd. 

20. K. takes Q. 

21. Kt. to K. B's 2nd. 

22. R. takes Kt. 

23. P. to Q. R's 4th. 

24. K. to his B's 3rd. 

25. R. to Q. B's 2nd. 

26. K. takes B. 

27. K. to his B's 2nd. 

28. P. to Q. Kt.'s 3rd. 

o^ame was declared drawn. 



Game LII. 
Between the same players. 
[The Pawn and Two Motes.] 
BXACK. (Mr. S — J.) white. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4tli. 

If now Black had taken the K. Kt. P. with his Bishop, his opponent 
by taking the K. P. with his Kt., would have got the advantage. 

" t This is an annoying move for White, as for some time it completely 
locks up both his Rook and Bishop. If he attempt to displace the Rook 
by playing R. to K. B's sq. or R. to Q's 2nd, Black answers with K. R. 
to Q's sq. 

X Overbold this would seem. B. to Q. Kt.'s 5th looks mere promis- 
ing a good deal. 



ODDS OF PATV'N AXD TVv'O ^lOYES. 



63 



4. P. to K's 5th. 4. p. to K. Kt.'s 3rd. 

5. Q. to K. Kt.'s 4th. o. K. Kt. to K's 2iid. 

6. K. Kt. to B's 3rd. 6. Q. B. P. takes P. 

7. P. to K. R*s 4th. 7. Q. Kt. to B's 3rd. 

8. P. to K. R's 5th. 8. Q. Kt. takes K. P. 

9. Q. takes Q. P.* 9. B. to K. Kt.'s 2iid. 

10. Kt. takes Kt. 10. Q. to B's 4th (ch.) 

11. B. to a's 2nd. 11. Q. takes Kt. (ch.) 

12. Q. takes Q. 12. B. takes Q. 

13. B. P. takes P. 13. P. takes P. 

14. B. takes B. (ch.) 14. B. takes B. 

15. B. to Q. B s 3rd. 15. B. takes B. (ch.) 

16. Kt. takes B. 16. P. to Q*s 4th. 

17. Kt. to Q. Kt.'s 5th. 17. K. to Q's 2iid. 

18. P. to Q. B s 4th. 18. P. to Q. B s 3rd. 

19. Kt. to B's 3rd. 19. P. to Q's 5th. 

20. Kt. to Q. B s 4th. 20. K. to Q. B s 2nd. 

21. Castles. 21 P. to Q. Kt.'s 4th. 

22. P. takes P. 22. P. takes P.f 

23. B. takes Q. Kt. P. 23. P. to K's 4th. 

24. P. to Q. Kt.'s 3rd. 24. B. to K. B's 4th. 

25. B. to K's sq. 25. B. to Q. B's sq. 

26. B. to Q. B's 6th.+ 26. B. to Q. B's sq. 

27. B. to a. B's 4th. 27. K. to Q's 3rd. 

28. P. to K. B s 3rd. 28. Kt. to Q. B's 3rd. 

29. P. to K. Kt.'s 4th. 29. B. to K's 3rd. 

30. B. takes B. 30. K. takes B. 

31. P. to K. B's 4th. 31. K. to Q's 3rd. 

32. P. takes P. (ch.) 32. Kt. takes P. 

33. B. to Q's sq. 33. B. checks. 

* The attack and defence in the present opening exhibit many novel 
and brilliant variations on the ordinary modes of beginning this description 
of game. 

t The sacrifice of a Pawn here appears to have been made with the 
intention of afterwards playing R. to Q. R's 4th, to gain either the B. or 
Kt. ; why this object was abandoned the following moves will show. 

23. R. to Q. R's 4th. 

24. B. to K's 8th. 24. K. to Q's sq. 

25. P. to Q. Kt.'s 4th. 25. R. to K. B's 4th. 

26. P. to K. Kt.'s 4th. 

And the Bishop escapes. 
He would have lost a Piece through White's last insidious move, 
if he had taken the K. P. 



64 



CHESS player's COMPANION. 



34. K. to Kt.'s 2nd. 

35. Kt. to Kt.'s 6th. 

36. Kt. to B's 4tli (ch.) 

37. P. to Q. Ks 3rd. 

38. R. to Q^s 2iid. 

39. R. to K. Kt/s 2nd. 

40. Kt. to Q*s 2nd. 

41. P. to Q. Ks 4th. 

42. K. to R's 3rd. 

43. R. to Kt.'s sq. 

44. K. to Kt.'s 2nd. 

45. P. to Q. R's 5th. 

46. K. to a B's sq. 

47. P. to Q. Kt.'s 4th, 

48. Kt. to K's 4th. 

49. K. to Kt.'s sq. 

50. P. to Q. R's 6th. 

51. Kt. takes P. 

52. K. to B's sq. 

53. R. to K. Kt.'s 3rd. 
And the game was altin] 



34. Kt. to Q. B's 3rd. 

35. R. to K. B's sq. 

36. K. to Q. B's 4th. 

37. K. to Q's 4th. 

38. R. to K. B's 5th. 

39. P. to K. Kt.'s 4th. 

40. Kt. to K's 4th. 

41. Kt. to Q's 6th (ch.) 

42. Kt. to K's 8th.''^ 

43. Kt. checks. 

44. Kt. to K's 6th. 

45. R. to K. B's 7th. 

46. K. to Q. B's 3rd. 

47. K. to Kt.'s 4th. 

48. R. to Q. B's 7th (ch.) 

49. K. takes Kt. P. 

50. K. to Q. Kt.'s 6th. 

51. R. to Kt.'s 7th (ch.) 

52. R. to Q. R's 7th. 

won by the second player. 



Game LIII. 

WITH A DISTINGUISHED AMATEUR. 

(In this and the next two games, "^Vhite's King^s Bishop's Pawn must be 
removed from the board.) 
[The Pawn and Two Moves.] 



BLACK. (Mr. .) 

1. P to K's 4th. 

2. P. to Q's 4th. 

3. K. B. to Q's 3rd. 

4. P. to Q's 5th. 

5. P. to Q. B's 4th. 

6. K. P. takes P. 

7. Q. Kt. to B's 3rd. 

8. K. Kt. to K's 2nd. 

9. Castles. 

10. P. to K. B's 4th. 

11. P. to K. R's 3rd. 



white. (Mr. S.) 

1. 

2. P. to K's 3rd. 

3. P. to Q. B's 4th. 

4. P. to Q's 3rd. 

5. K. P. takes Q. P. 

6. K. Kt. to B's 3rd. 

7. K, B. to K's 2nd. 

8. Castles. 

9. Q. Kt. to Q's 2nd. 

10. K. Kt. to Kt.'s 5th. 

11. K. Kt. to K. R's 3rd. 



* This is a very instructive termination. The forces are nearly equal, 
and all depends upon the use that is made of them. 



ODDS OF PAWN AND TWO MOTES. 



12. K. Kt.to Kt.'s 3rd. 

13. Q. to Q. B s 2nd. 

14. Q. Kt. to K's 4th. 

15. Q. Kt. takes Kt. 

16. B. takes K. B. P.^ 

17. K. to B*s sq-t 

18. Kt. to K's 2iid. 

19. P. to K. Kt.'s 3rd. 

20. Kt. takes K. B. 

21. K. to Kt.'s sq. 

22. K. takes B. 

23. B. to Q's 3rd. 

24. B. to K's 4th. 

25. Q. to K. Kt.'s 2nd. 

26. Q. B. takes R. 

27. K. to K. Kt.'s sq. 

28. Q. R. to K. B's sq. 

29. K. to B's sq. 

30. B. to K. B's 3rd. 



12. Q. Kt. to K. B's 3rd. 

13. K. to R"s sq. 

14. P. to Q. B's 3rd. 

15. K. B. takes Kt. 

16. B. to Q's 5th (eh.) 

17. a to K. B s 5th. 

18. B. takes K. B. P. 

19. Q. to K. Kt.'s 5th. 

20. B. takes B. 

21. Q. takes Kt. P. (ch.) 

22. Q. B. P. takes Kt. 

23. Kt. to K. Kt.'s 5th. 

24. Q. B. to K's sq. 

25. B. takes K. B. P. (ch.) 

26. Q. taKes B. (ch.) 

27. B. takes B. 

28. Q. to K's 6th (ch.) 

29. Kt. to K. B's 3rd. 

30. B. to B's 5th (ch.) 
wms. 



Game LIV. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. .) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B s 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to Q. B's 4th. 5. K. P. takes Q. P. 

6. K. P. takes P. 6. K. Kt. to B's 3rd. 

7. Q. Kt. to B's 3rd. 7. K. B. to K's 2nd. 

8. Q. B. to K. Kt.'s 5th. 8. Castles. 

9. Q. to Q. B s 2nd. 9. P. to K. B's 3rd. 
10. P. to K. B s 4th. 10. K. Kt. to Kt.'s 5th. 
U.K. Kt. to B's 3rd. 11. Q. Kt. to Qs 2nd. 

* By this capture Black loses the game. Had he carefully examined 
the position, he would have seen that his opponent purposely left the 
Pawn, foreseeing that to take it must prove fatal. 

t King to R's 2nd would have been still worse, since White might have 
checked with his Kt., and then moved Q. to K. R's 5th, 

F 



66 



CHESS PLAYEK's COMPANION. 



12. Castles on Q,'s side. 

13. K. Kt. takes Q. Kt. 

14. K. to Q. Kt.'s sq.* 

15. R. P. takes B. 

16. B. to K. R's 7th (eh.) 

17. Kt. to K's 4th. 

18. Q. R. to K. B's sq. 

19. Q. takes Kt. 

20. Q. to a. B's 2nd. 

21. a. takes Q. (ch.) 

And Black 



12. Q. Kt. to K's 4th« 

13. B. takes B. (ch.) 

14. Kt. takes Kt. 

15. Q. takes P. 

16. K. to R's sq. 

17. Q. to K's 2nd. 

18. Kt. takes Q. B. P. 

19. K. takes B. 

20. Q. takes Kt.f 

21. Q. B. to K. B's 4th. 
rrenders.J 



Game LV. 
Between the same players. 
[The Pawn and Two Moves,] 





BLACK. (Mr. .) 




AYHITE. (Mr. S.) 


1. 


p. to K's 4th. 


1. 


2. 


P. to Q's 4th. 


2. 


Q. Kt. to B's 3rd. 


3. 


Q. Kt- to B's 3rd. 


3. 


P. to K's 4th. 


4. 


P. to Q's 5th. 


4. 


Q. Kt. to K's 2nd. 


5. 


B. to K. Kt.'s 5th. 


5. 


P. to Q's 3rd. 


6. 


K. Kt. to B's 3rd. 


6. 


B. to K. Kt.'s 5th. 


7. 


P. to K. R's 3rd. 


7. 


B. to Q's 2nd. 


8. 


K. Kt. to K. R's 4th. 


8. 


P. to K. Kt.'s 3rd. 


9. 


B. to Q. B's 4th. 


9. 


B. to K. R's 3rd. 


10. 


Q. to Q's 2nd. 


10. 


B. to K. Kt.'s 2nd.§ 


11. 


Castles on K's side. 


11. 


K. Kt. to B's 3rd. 


12. 


P. to K. B's 4th. 


12. 


K. P. takes P. 


13. 


Q. B. takes P. 


13. 


Castles. 


14. 


P. to K's 5th. 


14. 


K. Kt. to R's 4th. 



* Better than taking the B. at this moment. 

f The concluding moves are lively, and improving also. 

% Black resigns, because he foresees the immediate loss of another 
Pawn, which would leave him with four Pawns only to his adversary's 
six. A hopeless inferiority^ at such a point of the game. 

§ White would not have played well in taking the Q. P. with his Kt. 
at this juncture, though at first sight it appears to be good {e. g.) : — 

10. Kt. takes Q. P. 

11. B. takes B. 11. Kt. takes Q. Kt. 
(Much better than taking the Q.) 

12. P. takes Kt. 

And play as he can^ White loses a Piece. 



ODDS OF PAW]Sr AND TVfO MOTES. 



67 



15. K. p. takes P. 

16. B. to K. R's 2nd.-^ 

17. K. to R's sq. 

18. Q. Kt. to K's 4th. 

19. Q. R. to Q. Kt.'s sq. 

20. R. takes R.f 

21. a to K. B's 2nd.+ 

22. P. to K. Kt.'s 4th. 

23. a to K. B*s 3rcl. 

24. Q. takes Q. 

And Bhi 



15. Q. B. P. takes P. 

16. Q. to Q. Kt.'s 3rd (eh.) 

17. Q. takes Q. Kt. P. 

18. K. B. to K's 4th. 

19. R. takes K. R. (ch.) 

20. K. B. takes B. 

21. B. to K. B's 5th. 

22. Q. to K's 4th. 

23. Q. takes Kt. 

24. Kt. checks, 
resimed. 



Game LVI. 

WITH MR. MONGREDIEN, PRESIDENT OF THE LIVERPOOL CHESS CLUB, 
ONE OF OUR ABLEST PLAYERS. 

(In each of these games, the reader must be particular in removing Eiack's 
King's Bishop's Pawn from the board.) 
[The Pawn and Two Moves.] 



WHITE. (Mr. M.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


2. 


P. to Q's 4th. 


2. 


p. to Q's 3rd. 


3. K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to Q. B's 3rd.§ 


4. 


P. takes P. 


5. 


P. takes P. 


5. 


K. Kt. to B's 3rd, 


6. 


P. to K. B's 4th. II 


6. 


Q. B. to K's 3rd. 


7. 


K. Kt. to B's 3rd. 


7. 


Q. Kt. to Q's 2nd. 


8. 


P. to K. R's 3rd. 


8. 


B. to K. B's 2nd. 


9. 


Castles. 


9. 


P. to K's 3rd. 


10. 


P. to K's 5th. 


10. 


K. Kt. to Q's 4th. 


11. 


P. to K. B's 5th. 


11. 


Q, P. takes K. P. 


12. 


K. B. P. takes P. 


12. 


B. takes P. 



* He would evidently have lost his Bishop by taking the Q's Pawn, 
t Tempting and apparently very good, but in reality a most imprudent 
move. 

+ If he had taken the Bishop, White must have won a Piece in return, 
by Q. to K's 4th (ch.) 

§ If, instead of so playing, White had taken the Pawn, his adversary 
would have checked with the Queen at Q. R's 4th, and then have captured 
the Pawn with her. 

11 P. to K's 5tb, would have been bad play; because in that case Black, 
after taking P. with P., when White took P. with Q. P. by checking with 
his Q., must have won a Pawn. 

r 2 



68 



CHESS PLATEH'S COMPAXIOX. 



13. Kt. to K. Kt.'s 0th. 

14. Q. to K. R's Dth (ch.) 

15. Q. Kt. to R"s 3rd. 

16. Kt. takes B. (ch.) 

17. Q. to K's 2nd. 

18. P. takes B. 

19. Q. B. to K. Kt."s oth. 

20. K. to Pv's sq. 

21. Q. R. to Q. Kt.'s sq. 

22. Q. R. to Q. Kt. s 5th. 

23. R. takes Q. Kt.'s P. 

24. R. to Q. Kt.'s 3rd. 

25. Q. to Q. Kt.'s 2nd.t 

26. R. takes R. 

27. Q. takes P. 
2^. Q. takes Q. 

29. K. B. to K. B"s 5th.§ 

30. Q. B. to K"s 3rd. 

31. R. to Q's sq. (ch.) 

32. K. B. takes Kt. 

33. B. takes Q. R. P. 

34. B. to Q's 4th.j| 

35. K. to Kt. s sq. 

36. K. to B s sq. 

37. K. to K's 2nd. 

38. R. to Q. R's sq. 

39. B. to K. Kt.'s 7th. 

40. K. to B's 3rd. 

41. B. to Q. Kt.'s 2na. 

42. K. to Kt.'s 3rd. 

43. K. to Kt.'s 4th. 



13. Q. to K's 2nd. 

14. K. to Q's sq. 

15. K. Kt. to K. B's 3rd. 

16. Q. takes Kt. 

17. B. takes Kt. 

18. R. to Q. B's sq. 

19. Q. to Q. Kt.'s 3rd. 

20. P. takes P. 

21. Q. to Q. R's 4th.^ 

22. Q. takes P. 

23. R. to Q. B's 2nd. 

24. Q. to K s 2nd. 

25. R. to Q. B's 6th.+ 

26. P. takes R. 

27. Q. to Q. B's 4th. 

28. Kt. takes Q. 

29. P. to K. R's 3rd. 

30. Kt. from K. B's 3rd to 
K's 5th. 

31. K. to K's 2nd. 

32. Kt. takes B. 

33. R. to Q. R's sq. 

34. R. to Q's sq. 

35. K. to K*s 3rd. 

36. P. to K. Kt.'s 4th. 

37. R. to Q. R's sq. 

38. K. to Q's 4th. 

39. Kt. to K. Kt.'s 6th ^ch.) 

40. Kt. to K. B's 4th. 

41. Kt. to K. R's oth (ch.) 

42. Kt. checks. 

43. K. to K's 5th. 



* Attacking the Q's Bishop. 

t Well played ; wiuniag a Pa^n. 

X Probably the best move left for Black: had he played his Queen to 
K's 4th, or to her 3rd sq., he must have lost the exchange;" and if he 
had moved her to Q. B's 4th. \Miite, by playing K. R. to B's 5th, would 
have obtained the better game. 

§ The more simple line of play; taking first the Kt. with B. check, then 
the Pawn with Rook, and, if Black captured the Bishop, checking wirhthe 
Rook and winning the Knight, would liave been better. 

'1 Embarrassing 'lis game for several moves : he should have moved R. 
to K's sq. 



ODDS OF PATVX AND TWO MOTES. 



69 



44. P. to Q. E*s 4th. 

45. K. to Kt.'s 3rd. 

46. P. to Q. R's oth. 

47. R. to Q. Ks 4th (ch.) 

48. B. to Q. B"s sq.-^ 

49. K. to R's 2nd. 
oO. K. to Kt."s sq. 

51. B. to Q. R*s Srd-t 

52. B. to Q. Kt.'s 4th. 

53. K. to R's 2nd. 

54. K. to Kt.'s sq.t 

Discoveiing check, a 



44. Kt. to K's 6th (ch.) 

45. P. to K. R s 4th. 

46. R. to Q. R s 3rd. 

47. K. to Q's 6th. 

48. P. to K. R s 5th (ch.) 

49. Kt. to B's 8th (ch.) 

50. Kt. to Q s 7th. 

51. R. to K's 3rd. 

52. R. checks. 

53. Kt. to B s 8th (ch.) 

54. Kt. to Q's 7th. 
di'awing the game. 



Game LYll. 
Between the same players. 
[The Pawn and Two Moves,] 





WHITE. (Mr. M.) 




BLACK. (Mr. S.) 


1. 


P. to K^s 4th. 


1. 


2. 


P. to Q's 4th. 


2. 


p. to K's 3rd. 


3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B s 4th. 


4. 


P. to Q. B s 3rd. 


4. 


P. takes P. 


5. 


P. takes P. 


5. 


K. B. checks. 


6. 


Q. Kt. to B's 3rd. 


6. 


B. takes Kt. (ch.)§ 


7. 


P. takes B. 


7. 


K. Kt. to K's 2nd. 


8. 


Q. B. to K. Kt.'s 5th. 


8. 


Castles. 


9. 


P. to K's 5th. 


9. 


Q. Kt. to B's 3rd. 


10. 


Q. to Q. B s 2nd. 


10. 


P. to K. R's 3rd. 


11. 


B. to K. R's 4th. 


11. 


Q. to K's sq. 


12. 


P. to K. Kt.'s 4th. 


12. 


P. to Q. Kt.'s 3rd. 


13. 


K. Kt. to R's 3rd. 


13. 


Q. B. to Q. Kt.'s 2nd. 


14. 


K. R. to Kt.'s sq. 


14. 


Q. R. to Q. B s sq. 



* K. to B's 2nd" would have lost him the game. 

t He would have obtained a better position for winning, had he taken 
the Knight, and then checked with Rook at Q's 4th. 

X If he had moved K. to R's sq., Black could have mated him in two 
moves. 

§ In ordinary cases where no odds are given, it is not advisable to afford 
your antagonist an opportunity of thus concentrating his Pawns. In the 
present instance it is done to enable Black to bring out his Kt., and Castie 
epeedi^y. 

I! Threatening to take Q. P. with Kt., and attack the Rook at the sam^ 
time. 



70 



CHESS player's COMPANION. 



15. Q. to Q's 2nd. 15. K. Kt. to Q's 4tli. 

16. Q. E. to Q. B's sq.^' 16, K. R. to K. B"s eth. 

17. Q. B. to K. Kt.'s 3i^. 17. Q. Kt. takes Q. P.f 

18. K. B. to K's 4th.+ 18. Q. R. takes Q. B. P. 

19. R. takes R. 19. Kt. takes R. 

20. B. takes B. 20. Q. to K. Kt.'s 3rd. 

21. K. to K. B's sq.§ 21. Q. takes K. Kt. P.|| 

22. B. takes R. 22. Q. Kt. takes B. 

23. Q. takes K. Kt. 23. Q. takes Kt. (ch.) 

24. R. to K. Kt.'s 2iid. 24. Q. to K. B's 4th. 

25. K. to K's 2nd. 25. Q. to K's 5th (ch.) 

And Black drav/s by perpetually checking.^ 

Had White omitted to protect the Q. B. P. with the Rook, his 
adversary would have taken it with his Kt., the capture of which by- 
White's Queen, must have given the game decidedly in favour of Black ; 
for suppose, 

K. Kt. takes Q. B. P. Q. takes Kt. 

Q. Kt. takes K. P. Q. to Kt.'s 3rd (best) 

Kt. to K. B's 6th (ch.) 

AVinning a Bishop and two Pawns for the Knight, 
t This sacrifice led to some positions of singular interest and com- 
plexity. 

J By far his best mode of play. Had he taken the Kt. with his Pawn, 
the second player, by taking R. with R. checking, and afterwards ci^ptur- 
ing B. with R., would have recovered more than his loss. 

§ The situation here is one of peculiar difficulty, and this appears the 
only move to prevent checkmate or the loss of the Queen. 

11 If Black, at this point, had played R. to Q's 6th, his opponent would 
have attacked both Q. and R. with the Kt. and must have won without 
much trouble. 

% For suppose, 

WHITE. BLACK. 

26. Q. to K's 3rd, or (A.) 26. Kt. to Q's 5th (ch.) 

27. K. toQ'ssq. or Q's 2nd. 27. Q. to Q. B's 7th (ch.) 
(If he move elsewhere he loses his Queen.) 

28. K. to his sq. 28. Q. to Q. Kt.'s 8th (ch.) 

Giving perpetual check. 
(A.) 

26. K. to Q's sq. (best) 26. Q. to Q. Kt.'s 8th (ch.) 

27. K. to K's 2nd. 27. Q. to K's 5th (ch.) 

(If to K. B's sq.. Black checks at Q. Kt.'s sq. and K's 5th.) 
And draws, since White would lose if he interposed his Queen. 



ODDS OF PAWN AND TWO MOTES. 



71 



Game LYIII. 

Between the same players. 
[The Pawn and Two Moves.] 



WHITE. (Mr. M.) 

1. P. to K's 3rd. 1. 

2. K. B. to Q s 3rd.^ 2. 

3. K. Kt. to B's 3rd. 3. 

4. Kt. to his oth. 4. 

5. Kt. takes K. R. P. 5. 

6. B. takes P. (ch.) 6. 

7. B. takes R. (ch.) 7. 

8. P. to K. R's 4th. 8. 

9. P. to K. Kt.'s 4th. 9. 

10. a Kt. to B's 3rd. 10. 

11. P. to Q. Kt.'s 3rd. 11. 

12. a B. to Kt.'s 2iid. 12. 

13. P. to K. B*s 3rd. 13. 

14. P. to Q's 3rd. 14. 

15. P. to K. R s 5th. 15. 

16. Q. to K's 2iid. 16. 

17. B. to his sq. 17. 

18. B. to Q. Kt.'s 2nd. 18. 

19. Kt. to Q. R's 4th. 19. 

20. B. to Q. B's 3rd. 20. 

21. B. to Q's 2iid. 21. 

22. Kt. to Q. B s 3rd. 22. 

23. Castles on Q's side. 23. 

24. K. to Kt.'s sq. 24. 

25. Q. takes B. 25. 

26. Kt. to K's 2nd. 26. 

27. P. to Q. B's 3rd. 27. 

28. Kt. takes P. 28. 

29. Q. to her Kt.'s 2nd. 29. 

30. K. takes Q. 30. 

31. P. to Q. R's 3rd. 31. 

32. Kt. to K's 4th. 32. 

33. P. to K. Kt.'s 5th. 33. 



black. (Mr. S.) 

K. Kt. to R's 3rd. 

P. to Q's 3rd. 

P. to K. Kt.'s 3rd. 

R. takes Kt. 

R. to B's 2nd. 

Kt. takes B. 

P. to K's 4th. 

Q. to K. B's 3rd. 

P. to Q. B's 3rd. 

K. B. to K's 2nd. 

Q. to K. Kt.'s 3rd. 

P. to Q's 4th. 

Q, to K. R's 3rd.t 

Q. takes K. P. (ch.) 

Q. to K. B's 5th. 

Q. to her 5th. 

K. B. to K. Kt.'s 4th. 

Q. to her Kt.'s 5th (ch.) 

Q. to K's 2nd. 

P. to Q. Kt.'s 4th. 

Q. Kt. to R's 3rd. 

Q. to her R's 6th (ch.) 

B. takes B. 

P. to Q's 5th. 

Q. Kt. to his 5th. 

P. takes P. 

P. to Q. R's 4th. 

Q. takes Q. (ch.) 

Q. B. to K's 3rd. 

Q. Kt. to Q's 4th. 

Castles. 

Q. Kt. to K. B's 5th. 



* When the odds of the P. and three moves are given, this mode of 
opening is very effective. This was probably the first time it was ever 
adopted in a game at P. and two moves. 

t This gains a Pawn at least. 



72 



CHESS player's COMPANION. 



34. p. to K. R's 6th. 

35. K. to Q. B's 2iid. 

36. P. to K. R's Tth.f 

37. P. to R's 8th (becoming 
aQ.) 

38. R. takes Kt. 

39. Kt. to Q's 6th (ch.) 

40. Kt. takes B. 

41. P. to Q's 4th.+ 

42. Kt. to K. R's 6th. 

43. R. to K's sq. 

44. K. to Q's sq. 

45. Kt. to K. Kt.'s 4th. 

46. Kt. takes K. P. 

47. P. to Kt.'s 6th. 

48. P. takes Kt. (ch.) 

49. P. to K's 6th. 

50. P. to K's 7th. 

51. R. to K's 6th (ch.) 

52. R. takes P. 

53. R. to Q. B's 5th. 

54. P. to Q. R's 4th. 

55. K. to Q. B's 2nd. 

56. R. to K. R s 5th. 

57. K. to Kt.'s 2nd. 



34. B. to K. B's 4th. 

35. Q. Kt. to K. R's 6th.^ 

36. Q. Kt. to K. B's 5th. 

37. Kt. takes Q. 

38. R. takes R. 

39. K. to Q's 2nd. 

40. R. to K. R's 6th. 

41. K. to his 3rd. 

42. R. takes P. 

43. R. to K. B's 7th (ch.) 

44. Kt. to K. Kt.'s 3rd. 

45. R. to K. B's 4th. 

46. Kt. takes Kt. . 

47. K. to B's 3rd. 

48. K. takes Kt.'s P. 

49. R. to K. B's sq. 

50. R. to K's sq. 

51. K. to B's 2nd. 

52. R. takes P. 

53. R. to Q. Kt.'s 2nd. 

54. K. to his 3rd. 

55. K. to Q's 3rd. 

56. R. to Q. B's 2nd (ch.'; 

57. R. to Q. B's 4th. 
game. 



Game LIX. 
Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Mr. M.) ELACK. (Mr. S.) 

1. P. to K's 3rd. 1. 

2. K. B. to Q's 3rd. 2. K. Kt. to R's 3rd. 

3. K. Kt. to B s 3rd. 3. P. to Q's 3rd. 

4. Kt. to his 5th. 4. P. to K. Kt.'s 3rd. 

5. Kt. takes K. R. P. 5. R. takes Kt. 

6. B. takes P. (ch.) 6. R. to K. B's 2nd. 

* An error, but for which Black would have had the better game, 
despite his opponent's advanced Pawns. 

t White lost no time in availing himself of his opponent's slip. 
X Very well played. 



ODDS OF PAWN AND TWO MOVES. 



73 



7. B. takes R. (cli.) 

8. Q. Kt. to B's 3rd. 

9. P. to Q. Kt.'s 3rd. 

10. B. to Q. Kt.'s 2iid. 

11. Kt. to Q. R's 4th. 

12. Kt. takes B. 

13. P. to K. B^s 3rd. 

14. P. to K. Kt.'s 4th. 

15. P. to K. R's 4th.* 

16. Kt. to Q. R's 4th. 

17. P. to K. B's 4th. 

18. P. to a B's 3rd. 

19. K. R. to Kt.'s bq. 

20. Q. B. P. takes P. 

21. K. to B's 2nd. 

22. Kt. to Q. B's 5th. 



7. Kt. takes B. 

8. P. to Q. B's 3rd. 

9. K. B. to Kt.'s 2nd. 

10. Q. Kt. to R's 3rd. 

11. B. takes B. 

12. B. to K. B's 4th. 

13. P. to Q's 4th. 

14. B. to K. R's 2nd. 

15. Q. to her Kt.'s 3rd.t 

16. Q. to her B's 2nd. 

17. P. to Q's 5th.+ 

18. B. to K's 5th. 

19. Castles. § 

20. Q. Kt. to his 5th. 

21. R. takes Q. P.|i 

22. B. to Q's 4th.^ 



* With this formidable complement of Pawns, White has more than an 
equivalent for his adversary's extra Piece. 

t To enable him to Castle, and also to prevent his opponent plajnng P. 
to Q's 3rd. 

X A most important move, and one upon which all Black s subsequent 
attacks turned. 

§ He sacrificed the Q. P. for the purpose of bringing his Kt. to bear 
upon the adverse King. 

II The position is so interesting, that a diagram of it is appended. 



BLACK. 





M 




















Ik 
























4 












B 

t 

MM 




1 























WHITE. 

If White now takes the Rook, mate follows in three moves. 
% Threatening to take the K. B. P. with his Rook (ch.) 



74 



/.'HESS player's companion. 



23. 
24. 
25. 
26. 
27. 
28. 
29. 
30. 
31. 
32. 
33. 



K. to Kt.'s 3rd.^ 23. 

Kt.. takes Kt. (best) 24. 

Q. to her B's 2nd. 25. 

atoB's4th. '26. 

Q. to K. Kt.'s 8th. (ch.) 27. 

Q. R. to Q.'s sq. 28. 

P. to K. B's 5th. 29. 

Q. to R's 7th. 30. 

P. to K. B's 6th. 31. 

Q. takes Kt.t 32. 
P. to K. B s 7th. 

Black mates in two 



Kt. to Q's 6th. 
R. takes Kt. 
B. to K's 5th. 
Kt. to Q"s 3rd. 
K. to Q's 2nd. 
Q. to her R"s 4th. 
B. to Q's 4th. 
R. takes Q. P. 
Kt. to K's 5th (ch.) 
B. takes Q. 

moves. 



Game LX. 
Between the same players. 
[The Pawn and Two Moves.] 



WHITE. (Mr. M.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. P. to K's 5th. 

4. K. B. to Q's 3rd. 

5. Q. B. to K's 3rd. 

6. P. to K. B's 4th. 

7. Q. takes Kt. 

8. K. Kt. to K's 2nd. 

9. Q. Kt. to B's 3rd. 

10. P. to K. R's 3rd. 

11. Q. takes Kt. 

12. P. to K. Kt.'s 4th. 

13. K. Kt. to his 3rd. 

14. Castles on Q's side. 

15. P. to K. Kt.'s 5th. 
16. 
17. 



BLACK. (Mr. S.) 

1. 

2. Q. Kt. to B's 3rd. 

3. P. to Q's 4th. 

4. Q. B. to K's 3rd. 

5. Q. Kt. to his 5th. 

6. Kt. takes B. (ch.) 

7. Q. to her 2nd. 

8. K. Kt. to R's 3rd. 

9. K. Kt. to B's 4th. 

10. Kt. takes B. 

11. P. to K. Kt.'s 3rd. 

12. K. B. to K. Kt.'s 2nd. 

13. Castles on Q's side 

14. P. to K. R's 4th. 

15. B. takes K. R. P. 

16. P. to K. R's 5th. 

17. Q. B. to K. B s 4th. 



Q. to her 3rd. 
K. Kt. to K. B's sq.J 

* He evidently dared not take the Rook. 

t The game was irretrievable, play as he could. 

X The following moves appear to prove, that White could not safely 
take the K. Kt. P. with his Q. at this point: 

WHITE. BLACK. 

17. Q. takes P. 17. P. takes Kt. 

18. Q. takes B. 18. P. to K. Kt.'s 7th. 

19. K. R. to Kt.'s sq. 19. Q. to K's 3rd. 

Followed by Q. R. to K. Kt.'s sq., &c. 



ODDS OF PAWN AND TWO MOTES. 



75 



18. Q. to her 2nd. 18. P. 

19. K. Kt. to K's Srd. 19. Q. 

20. a. Kt. to K's 2nd. 20. Q. 

21. Q. R. to K. B*s sq. 21. K. 

22. P. to Q. B"s 4th. 22. Q. 

23. P. to Q. Kt.'s Srd. 23. Q. 

24. K. to Kt.'s sq. 24. P. 

25. P. to Q s 5th. 25. Q. 

26. Kt. takes B. 26. R. 

27. P. takes P. 27. Q. 

28. Q. to her B's 3rd.* 28. P. 

29. P. takes P. 29. P. 

30. Q. to K. Kt.'s 3rd. 30. Q. 

31. Q. to her Kt.'s 3rd.+ 31. Q. 

32. Q. Pv. to Q s sq.§ 32. Q. 

33. Q. to her R's 4th.|| 33. Q. 



to K. R's 6th. 
B. to K\s 3rd. 
R. to K. B's sq. 
R. to his 5th. 
to her R's 5th. 
to her R's 6th (ch.) 
takes P. 

B. to K. B's 4th (ch.) 
takes Kt. 
to her B's 4th. 
to Q. B's 3rd.t 
takes P. 

to her Kt.'s 5th (ch.) 

to her 7th. 

takes Kt. 

to K's 5th (ch.) 



* Threatening to gain the K. R. P. 

t Black left his K. R. P., foreseeing that, if it were captured, by then 
taking the K's Pawn with the Bishop, he would win the game. 

X If he had played the King to R's sq., Black would have won easily, 
by first taking the K. B. P. with one of his Rooks, and afterwards the 
K. P. with his Bishop. 

§ If properly followed up, this would have been a masterpiece of 
sti-ategy. 

il IV'Ii'. Mongredien unfortunately overlooked the advantage at his com- 
mand, after sacrificing the Kt. He ought now to have played his K. R. 
to K's sq., in which case Black would have been compelled to take the 
R. with his Q., or lose the game. We subjoin a diagram of this singular 
position. 

BLACK. 



















A 




















1 




1 


" 2 




i - .J 




A 




■ 

















CHESS player's COMrAXION. 



34. K. to R's sq. 34. B. takes K. P. (ch.) 

35. P. takes B. 35. Q. takes P. (ch.) 

36. K. to Kt.'s sq. 36. Q. to K^s 5th (ch.) 

37. K. to R's sq. 37. Q. takes Q. B. P. 

And White surrendered. 



Game LXI. 

WITH CAPTAIN KENNEDY, THE AUTHOR GIVING THE ODDS OF THK 
PAWN AND TWO MOVES. 

(In each of these games Black's King's Bishop's Pawn must be removetl 
prior to playing it over.) 





[The Pawn 


AND Two 


Moves.] 


WHITE. (Captain K.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


2. 


P. to Q's 4th. 


2. 


Q. Kt. to B*s 3rd. 


3. 


Q. Kt. to B's 3rd. 


3. 


P. to K's 4th. 


4. 


P. takes P. 


4. 


Kt. takes P. 


5. 


P. to K. B's 4th. 


5. 


Q. Kt. to K. B's 2nd. 


6. 


K. B. to Q. B's 4th. 


6. 


K. Kt. to B's 3rd. 


7. 


P. to K. B's 5th. 


7. 


K. B. to Q. Kt.'s 5th. 


8. 


K. Kt. to B s 3rd. 


8. 


Q. to K*s 2nd.^^ 


9. 


Q. to K's 2nd.t 


9. 


K. Kt. to his 5th. 


10. 


a. B. to Q*s 2nd.+ 


10. 


P. to Q. B's 3rd. 


11. 


Castles on Q/s side. 


11. 


K. Kt. to K^s 4th. 


12. 


K. Kt. takes Kt. 


12. 


Kt. takes Kt. 
Kt. to K. B s 2nd. 


13. 


B. to Q. Kt.'s 3rd. 


13. 


14. 


P. to Q. B s 3rd. 


14. 


B. to Q. R's 4th. 



Let us suppose now White to play. 

33. K. R. to K's sq. 

(Black's best reply is to take the K, R., trusting to win by the strength of 
his other Pieces, and the advanced K. R. P., but suppose him to play:'; 

33. Q. to K. Kt.'s 7th, or K. B's* 
7th. 

34. Q. R. to Q's 8th (ch.) 34. K. takes R. (best; 

35. a. to her Kt.'s 8th. 35. K. to Q's 2nd. 

36. P. to K's 6th. 

Mate. 

* Threatening to win the K. P. or K. B. P. 

t In the next game White Castled at this point. 

% If he had taken the Kt. with his B. (ch.). Black would have captured 
the B. with his Q., and then, if she were attacked by the Kt., have moved 
her to K. B's 3rd. 



ODDS OF TAWX AND TWO MOVES. 



15. K. to Kt.'s sq. 

16. p. to K. Kt.*s 3rcl.'' 

17. B. takes Kt. (ch.) 

18. Kt. to Q. R's 2nd. 

19. P. to K. Kt.*s 4th. 

20. Q. to K's sq. 

21. P. to Q. Kt.'s 3rd. 

22. B. takes Q. Kt. P. 

23. Kt. to Q. B*s 3rd. 

24. Q. to K's 2nd. 

25. P. takes P. 

26. Q. to her Kt.'s 2nd. 

27. Q. to her R's 2nd. 

28. Q. takes Q. 

29. K. to B's 2nd. 

30. P. to K. R"s 3rd. 

31. Kt. to Q. Kt.'s sq. 

32. Kt. to Q*s 2nd. 

33. P. takes E. 

34. K. to B*s sq. 

35. Kt. to K. B"s 3rd. 

And White 



15. B. to Q. B*s 2nd. 

16. P. to Q. Kt.^s 4th. 

17. Q. takes B. 

18. P. to Q. R's 4th. 

19. B. to K's 4th. 

20. P. to Q. Kt.'s 5th. 

21. P. to Q. R s 5th. 

22. P. takes Q. Kt. P. 

23. Q. to her B's 5th. 

24. Q. to K. B's 2nd.t 

25. Q. takes P. (eh.) 

26. Q. to her B*s 5th. 

27. Q. B. to Q. R's 3rd. 

28. B. takes Q. 

29. K. to Q's sq. 

30. K. to B s 2nd. 

31. K. R. to Q. Kt. s sq. 

32. K. R. takes B. 

33. R. to R's 7th (eh.) 

34. a. B. to Q's 6th. 

35. B. to K. B's 5th (eh.) 
surrendered. 



Game LXII. 

Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Captain K.) black. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. P. takes P. 4. Kt. takes P. 

5. P. to K. B's 4th. 5. Kt. to K. B's 2nd. 

6. K. B. to Q. B's 4th. 6. K. Kt. to R s 3rd. 

* P. to K. Kt.'s 4th, would have been better. 

t This retreat was inconsiderate, Black subsequently showed that he 
might now have won a Piece, as follows, prettily enough. 

24. Q. takes B. 

25. P. takes Q. 25. B. takes Kt. 

26. P. takes P. 26. Q. R. to his 8th (ch.) 

27. K. to B's 2nd. 27. Q. R. to his 7th (ch.) 

28. K. takes B. (best) 28. R. takes Q., &c. 



78 



CHESS PLA.YEE's COMPANION. 



7. P. to K. B s 5th. 7. K. B. to Q. Kt.'s 5th. 

8. K. Kt. to B's 3rd. 8. Q. to K's 2nd. 

9. Castles. 9. Q. to her B's 4th (ch.) 

10. Q. to her 4th. 10. Q. Kt. to K's 4th.^^ 

11. Q. B. to K's 3rd. 11. Q. takes Q. 

12. Q. B. takes Q. 12. Kt. takes K. B. 

13. Q. Kt. to Q's 5th.t 13. K. B. to Q's 3rd. 

14. B. takes K. Kt. P.+ 14. K. Kt. to B's 2iid. 

15. B. takes R. 15. Kt. takes B. 

16. Q. Kt. to K. B's 6th (ch.) 16. K. to B's 2nd. 

17. a Kt. takes K. B. P. 17. K. to Kt.'s 2nd. 

18. K. Kt. to his 5th. 18. Q. Kt. to K's 4th. 

19. K. B. to B s 4th. 19. K. Kt. to B's 2nd. 

20. Kt. takes Kt. 20. Kt. takes Kt. 

21. K. R. to his 4th. 21. P. to Q. Kt.'s 3rd. 

22. K. R. to his 5th.§ 22. K. B. to his 5th. 

23. P. to K. Kt.'s 4th. 23. Q. B. to Kt.'s 2nd. 

24. a. R. to K's sq. 24. R. to K. R's sq. 

25. P. to K. B's 6th (ch.) 25. K. to Kt.'s 3rd. 

26. K. R. to B's 5th. 26. K. B. to K's 4th. 

27. P. to K. R's 4th. 27. R. takes Kt. 

28. P. to K. R's 5th (ch.) 28. K. to R's 3rd. 

29. Q. R. to K's 2nd. 29. P. to Q's 3rd. 

30. Q. R. to K. Kt.'s 2nd. 30. Kt. to K. Kt.'s 4th. 

31. P. to K. B's 7th. 31. R. takes P. 

32. R. takes R. 32. Kt. takes R. 

And White resigned. 



Game LXIIT. 
Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Captain K.) black. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to a's 3rd. 3. P. to Q. B's 4th. 

* Threatening to win the Q. 

t He would have been equally a loser of a Piece had he first taken the 
K. Kt. P. with his Bishop. 

X If p. to K^s 5th, Black^s best reply, perhaps, would have been P. to 
Q. B's 3rd. 

§ In the vain hope of getting away his Kt. 



ODDS OF PAWN AND TWO MOVES. 



4. P. takes P. 

5. Q. Kt. to B's 3rd. 
b. K. Kt. to K's 2nd. 

7. Castles. 

8. K. Kt. to his 3rd. 

9. P. to Q. R"s 3rd. 

10. P. to Q. Kt.'s 4th. 

11. Q. B. to K. Kt.'s 5th. 

12. K. Kt. to K's 2iid. 

13. K. to R's sq. 

14. Q. B. to K. R's 4th. 

15. Kt. to Q. R's 4th. 

16. B. takes Q. 

17. K. to Kt.'s sq. 

18. K. to R's sq. 

19. R. takes Kt. 

20. K. to Kt.'s sq. 



4. Q. to her R's 4th (ch.^ 

5. B. takes P. 

6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 

8. Castles. 

9. Q. to her sq. 

10. B. to Q. Kt.'s 3rd. 

11. B. to Q's 5th, 

12. B. to Q. Kt.'s 3rd. 

13. Q. Kt. to K's 4th. 

14. Q. Kt. to K. Kt.'s 5th. 

15. K. Kt. takes K. P.^- 

16. K. Kt. takes K. B. P. 

(ch.) 

17. K. Kt. to R's 6th 

(double ch.)f 

18. Q. Kt. to K. B's 7th 

(ch.)t 

19. Kt. takes R. (ch.) 

20. B. to K's 6th. § 



* Quite unlocked for, and at once changing the whole aspect of the 
game. After this move, it is difficult to see how White can avoid loss, 
t He would not have played well in taking the Q. at this moment. 
X Black now forces him to capture the Kt. 
§ The position is certainly peculiar. 



■ 



s ^^^^ %v I 



Ill 



WHITE. 

It will be se^n that if Black, instead of now playing the B. to K's 6th, 



80 



CHESS PLAYEP/S COMPANION. 



21. Q. to her Kt/s sq.* 

And Black mated in three moyes. 



Game LXIV 
Between the same players. 
[The Pawn and Two ]\Ioves.1 



vs^hite. (Captain K.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


2. 


P. to Q"s 4th. 


2. 


p. to K's 3rd. 


3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B s 4th. 


4. 


P. takes P. 


4. 


Q. to her R's 4th (ch.) 


5. 


Q. Kt. to B*s 3rd. 


5. 


Q. takes P. 


6. 


Q. B. to Ivs 3rd. 


6. 


Q. to her R's 4th. 


7. 


K. Kt. to K's 2nd. 


7. 


Q. Kt. to B's 3rd. 


8. 


Castles. 


8. 


K. Kt. to B's 3rd. 


9. 


K. Kt. to his 3rd. 


9. 


K. B. to K's 2nd. 


10, 


P. to Q. R s 3rd. 


10. 


Castles. 


11. 


P. to Q. Kt."s 4th. 


11. 


Q. to her sq. 


12. 


P. to K. B*s 4th. 


12. 


P. to Q's 3rd. 


13. 


P. to Q. Kt.'s oth. 


13. 


Q. Kt. to his sq. 


14. 


P. to K's oth. 


14. 


K. Kt. to K's sq. 


15. 


Q. to K. K's 5th. 


15. 


P. to K. Kt.'s 3rd. 


16. 


B. takes K. Kt. P. 


16. 


P. takes B. 


17. 


a. takes P. Cch.) 


17. 


Kt. to K. Kt.*s 2nd. 


18. 


Kt. to K. B's 5th.t 


18. 


R. to K. B's 2nd. 


19. 


P. takes P. 


19. 


K. B. to B's 3rd.i 


20. 


Q. Kt. to K's 4th. § 


20. 


Q. Kt. to Q's 2nd. 



had taken off the Queen, his adversary would have escaped a winner from 
the skirmish (e.g.) . — 

20. Kt, takes Q. (cUs. ch.) 

21. B. takes B. 21. Q. R. P. takes B. 

22. Q. Kt. takes P., &c. 

* His best move, probably, now was B. to K. Kt.'s 5th. challenging 
the exchange of Bishops ; in that case the following moves would have 
occurred. 

21. B. to K. Kt.'s 5th. 21. Kt. takes Q (dis. ch.) 

22. B. takes B. 22. Kt. takes B. 

And Black has gained the exchange and two Pawns, 
f The attack is very cleverly conducted. 
X Taking the Pawn here would have been ruinous to him. 
§ Well played, Black dare not take the Queen's Rook, on account of 
Q. Kt. to K. kt.'s 5th. 



ODDS OF PAWN AND TWO MOTES. 



81 



21. Q. Kt. to K. Kt.'s oth. 

22. P. takes B. 

23. Q. to K's 4tli.^ 

24. Q. takes Q. Kt. 

25. B. to Q's 4th. 

26. R. to K. B's 6th. 

27. P. takes R. 

28. R. to K. B s sq. 

29. B. to Q. B s 5th. 

30. P. to K. Kt.'s 4th. 

31. P. to K. B's 7th (ch.) 

32. K. to R's sq. 

33. R. takes Kt. (ch.)+ 

34. Q. to K*s 7th (ch.) 

35. Q. takes Q. Kt. P. 

36. Q. to her 5th (ch.) 

37. Q. takes P. (ch.) 

38. Q. to her 5th. 

39. Q. to her Kt.'s 7th (ch. 

And Black \ 



21. B. takes Kt. 

22. Q. Kt. to K's 4th. 

23. K. Kt. takes Kt. 

24. Q. to her 2iid. 

25. Kt. to Kt.'s 2nd. 

26. R. takes R. 

27. Kt. to B's 4th. 

28. Q. to K. B s 2nd. 

29. B. to Q's 2nd. 

30. Q. to K. Kt.'s 3rd. 

31. K. takes P.f 

32. B. takes Q. Kt. P. 

33. P. takes R. 

34. K. to Kt.'s sq. 

35. Q. to K's sq. 

36. K. to R's 2nd. 

37. Q. to K. Kt.'s 3rd. 

38. R. to Q's sq. 

) 39. B. to Q's 2nd. 
von the game. 



Game LXV. 

Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Captain K.) black. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

* At this moment White missed his way. If he had now left his Q. to 
be captured, he might have won the game off-hand ; — for example, 

WHITE. BLACK. 

23. R. takes R. 23. Kt. takes Q. (his best move) 

24. R. takes Kt. (ch.) 24. K. to R's sq. (best) 

25. R. takes Kt. 25. P. to K's 4th (best) 

26. R. to K. R's 6th (ch.) 26. K. to Kt.'s sq.' 

27. Kt. to B's 6th (ch.) 27. K. to Kt.'s 2nd. 

28. R. to R's 7th (ch.) 28. K. to Kt.'s 3rd. 

29. Q. R. to K. B's sq. 29. B. to K. B's 4th. 

30. P. to K. R's 4th. 

And wins easily. 

t The greatest nicety of play was demanded in this defence, for the 
position and superiority of Pawns on White's side more than counter- 
Ijalanced Black's extra Piece. 

t He would evidently have been mated immediately by B. to B'> 
3rd (ch.), if he had taken the Knight with the Pawn. 

G 



s 



82 



CHESS player's COMPANIOX. 



3. K. B. to Q's 3rcl. 

4. P. to K's 5tli. 

5. P. to K. B's 4th. 

6. K. Kt. to B*s 3rd. 

7. B. to K's 3rd. 

S. P. to K. R's 3rd. 
9. P. to K. Kt.'s 4th.^' 

10. Q. takes B. 

11. a Kt. to B's 3rd. 

12. Castles on Q's side. 

13. K. to Kt.'s sq.f 

14. K. Kt. to B's 4th. 

15. K. Kt. to B's 3rd.t 

16. K. Kt. to B's 4th. 

17. P. to K. B's 5th. 

18. B. takes Kt. 

19. Kt. P. takes P. 

20. Kt. takes P. 

21. Q. B. to K. B's sq. 

22. K. Kt. to his 7th. 

23. Kt. to K. B's 5th. 

24. K. B. to Kt.'s sq. 

25. K. B. to Kt.'s 7th. 

26. Q. Kt. to K's 2nd. 

27. a Kt. to K. B's 4th. 

28. B. takes Kt. 

29. Kt. to B's 4th. 

30. B. takes B.^ 

31. P. to Q. B's 3rd. 

32. B. to B's 7th. 



3. Q. Kt. to Q's 2nd. 

4. P. to K. Kt.'s 3rd, 

5. K. B. to Kt.'s 2nd. 

6. Q. Kt. to K. B's sq. 

7. K. Kt. to B's 3rd. 

8. Q. B. to K. B's 4th. 

9. B. takes B. 

10. Q. to her 2nd. 

11. P. to Q's 4th. 

12. P. to Q. B's 3rd. 

13. P. to K's 3rd. 

14. Q. to K's 2nd. 

15. Q. to her 2nd. 

16. Castles. 

17. Kt. P. takes P. 

18. B. takes B. 

19. P. takes P. 

20. Q. to K's 3rd.§ 

21. B. to K. Kt.'s 4th. 

22. Q. to K. Kt.'s 3rd. 

23. Q. to K's 3rd. 

24. B. to K's 2nd. 

25. B. to Q. Kt.'s 5th. 

26. Kt. to K. Kt.'s 3rd. 

27. Kt. takes Kt. II 

28. K. to Kt.'s sq. 

29. B. to Q's 2nd. 

30. Q. takes B. 

31. B. to K's 2nd. 

32. Q. to her sq. 



* The attack is carried on with great skill and spirit by Captain Ken- 
nedy. 

t Well played, with the view, when he has advanced his K. B. P., and 
taken ofF the Kt., to prevent Black gaining time by taking the Bishop, 
checking. 

X It would not have been pmdent to march forward either the K. B. P. 
or the K. Kt. P. 

§ If the Bishop had been moved, White would evidently have gained at 
least the Queen's Pawn. 

j| This is better than removing the Queen. 

ji Q. to K. B's 5th, or R. to K. B's 6th, either of them apparently a 
good move, would have cost White the game, since Black might have 
taken the K. R. with R., leaving the Queen en p?ise. 



ODDS OF PAWN AND TWO MOVES. 



83 



33. Kt. to B's 3rd. 33. P. to K. R's 3ri 

34. Q. to K. B's 5th. 34. R. to K's sq. 

35. P. to K's 6th. 35. Q. to her 3rd. 

36. Kt. to K's 5th. 36. K. to R's 2nd. 

37. R. to Kt.'s 7th. 37. Q. to Kt.'s 3rd. 

38. a to her 3rd.*^ 38. B. to B's 3rd. 

39. Kt. to Q's 7th. 39. Q. takes K. P. 

40. Kt. takes B. 40. Q. takes Kt. 

41. R. takes Q. B. P. 41. R. to K*s 5th. 

42. Q. to her Kt.'s 3rd. 42. Q. to her Kt.'s 3rd. 

43. Q. takes Q. (ch.)t 43. K. takes Q. 

44. R. to K. R s 7th. 44. R. to K. R's 5th. 

45. P. to Q. B s 3rd. 45. R. takes K's E's P. 

46. K. to R's 2nd. 46. R. to R's 7th. 

47. P. to Q, R's 4th. 47. P. to K. R's 4th. 

48. P. to Q. R's 5th (ch.) 48. K. to B's 3rd. 

49. R. to K. B's 7th. 49. P. to K. R's 5th. 

50. R. to B's 6th (ch.) 50. K. to B's 2nd. 

51. R. to K. R's 6th. 51. P. to K. R's 6th. 

52. K. to R's 3rd. 52. R. to R's 8th. 

53. P. to a Kt.'s 3rd. 53. P. to K. R's 7th. 

54. K. to Kt.'s 4th. 54. K. to Q's 2nd. 

55. K. to B's 5th. 55. R. to Q. B's 8th. 

56. R. to R's 7th (ch.) 56. K. to B's sq. 

57. R. to R's 8th (ch.) 57. K. to Q's 2nd. 

58. R. to R's 7th (ch.) 58. K. to Q's sq. 

59. R. to R's 8th (ch.) 59. K. to his 2nd. 

* We should have preferred playing the Kt. to Q's Ttk, from which 
move some interesting variations spring ; — for example, 

WHITE. BLACK. 

38. Kt. to Q's 7th. If 38. Q. takes Q. P. 

39. Q. to K. B's 7th, or (A.) 39. R. to K. B's sq. 

40. Kt. takes R. (best) 40. B. to K. B's 3rd. 

And Black ought to make a drawn game. 
(A.) 

38. Kt. to Q's 7th. If 38. Q. takes Q. P. 

39. R. takes B. 39. R. to K. Kt.'s sq. 

(This perhaps is his best move. If Black take the R.^ his opponent plays 
the Q. to K. B's 8th, and should win without difficulty.) 

40. Q. to her 3rd, winning. 

t He would obviously have lost his Rook, had he taken the Queen a 
Pawn, because Black would have checked with his own Rook first, and 
then captured the adverse one. 

G 2 



84 



CHESS player's COMPANION. 



60. R. takes K. R. P. 60. R. takes P. (ch.) 

61. K. to Kt.'s 4th. 61. R. to Q's 6th. 

62. R. to R's 7th (ch.) 62. K. to Q s 3rd. 

63. R. takes P. 63. R. takes Q. P. (ch.) 

64. K. to B's 3rd. 64. R. to Q s 8th. 

65. R. to Kt.'s 6th (ch.) 65. K. to his 4th.^ 

66. R. takes P. 66. P. to Q*s 5th (ch.) 

67. K. to B's 2nd. 67. R. to Q. R's 8th. 

68. P. to Kt.'s 4th. 68. K. to Q"s 4th. 

69. P. to Kt.'s 5th. 69. K. to B"s 5th. 

70. P. to Kt.'s 6th. 70. P. to Q's 6th (ch.) 

71. K. to Q's 2iid. 71. R. to R's 7th (ch.) 

72. K. to his 3rd. 72. R. to K's 7th (ch.) 

73. K. to B's 3rd. 73. R. to K's 2nd. 

74. P. to Kt.'s 7th.t 74. R. takes P. 

75. R. checks. 75. K. to Q's 4th. 

76. R. to Q. B's sq. 76. K. to Q's 5th. 

77. P. to R's 6th. 77. R. checks. 

78. K. to Kt.'s 3rd. 78. P. to Q's 7th. 

79. R. to Q. R's sq. 79. K. to Q. B's 6th. 

And ^Miite surrendered. 



Game LXVI. 

Between the same players. 
[The Pawn and Two Moves.] 

WHITE. (Captain K.) black. (Mr. S) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. P. takes P. 4. Kt. takes P. 

5. P. to K. B's 4th. 5. Q. Kt. to K. B's 2nd. 

6. K. B. to Q. B's 4th. 6. K. Kt. to R's 3rd. 

7. P. to K. B"s 5th. 7. K. B. to Q. Kt.'s 5th. 

8. K. Kt. to K's 2nd. 8. Q. to K. R's 5th (ch.) 

9. K. Kt. to his 3rd. 9. Q. Kt. to K's 4th. 
10. B. takes K. Kt. 10. Q. takes B. 

* He would have been mated on the move, if he had gone to B's 4th. 

t Had he played 74. R. to R's 7th, Black could have won by, P. to 
Q's 7th; and if he moved 74. R. to R's 8th. the answer would have been 
R. to Q's 2iid. 



ODDS or PAWN AND TWO MOVES. 



85 



11. K. B. to Q's 3rd. 11. Q. to K's 6tli (cli.) 

12. Q. to K's 2nd. 12. Q. to her B*s 4th. 

13. K. to Q's 2iid. 13. Castles. 

14. P. to Q. R's 3rd. 14. B. takes Kt. (ch.' 

15. P. takes B. lo. K. R. to B's 3rd. 

16. Q. to K's 3rd. 16. Q. to Q. R's 4th. 

17. Q. to Q's 4th. 17. R. to Q's 3rd. 

18. Q. to Q. Kt.'s 4th. 18. Q. to her R's 3rd. 

19. Q. to her Kt.'s 3rd (ch.) 19. K. to B's sq. 

20. Q. to her Kt.'s sq.*^ 20. P. to Q. B's 4th. 

21. P. to K. B's eth.f 21. P. to K. Kt.'s 3rd. 

22. P. to Q. B's 4th. 22. Q. takes Q. B. P. 

23. K. to his 2nd. 23. Q. to K's 3rd. 

24. K. to his sq. 24. Kt. takes B. (ch.) 

25. P. takes Kt. 25. P. to Q. Kt.'s 3rd. 

26. P. to K. B's 7th. 26. P. to Q. B's 5th. 

27. K. R. to B's sq. 27. Q. to K's 4th. 

28. Q. to Q. B's sq.J 28. Q. to K. Kt.'s 2nd. 

29. Q. R. to R's 2nd. 29. B. to Q. R's 3rd. 

30. P. takes P 30. Q. R. to B's sq. 

31. Q. R. to B's 2nd. 31. K. R. to Q's 5th. 

32. Q. to Kt.'s 2nd. 32. Q. R. takes Q. B. P.§ 

33. K. R. to B's 2nd. 33. R. takes Q. R. 

34. R. takes R. 34. K. takes P. 

35. R. to Q's 2nd. 35. R. takes R. 

36. Q. takes Q. (ch.) 36. K. takes Q. 

37. K. takes R. 37. K. to B's 3rd. 

38. K. to K's 3rd. 38. K. to his 4th. 

39. Kt. to K. R's sq. 39. P. to K. R's 4th. 

40. Kt. to K. B's 2nd. 40. B. to Q. Kt.'s 4th. 

41. P. to K. R's 4th. 41. P. to Q. R's 4th. 

42. P. to K. Kt.'s 4th. 42. P. to Q. R's 5th. 

43. P. takes K. R. P. 43. P. takes P. 

44. Kt. to K. R's 3rd. 44. B. to Q. B's 3rd. 

45. Kt. to K. B's 4th. 45. B. takes K. P. 

* The only move to prevent the loss of a valuable Pawn, and the sub- 
sequent break up of his position. 

t Ingenious, certainly. The object is, if possible, to attack the adverse 
Rook with his Kt. at K. B's 5th. 

X Threatening to win, by Q. to K. R's 6th (ch.), and, if the Q. inter- 
pose, Q. takes Q. (ch.), finally Queening the Pawn and giving mate. 

§ The position is most critical, and both attack and defence require to 
be conducted with the greatest possible care and circumspection. 



86 



CHESS FLAYES'S COMPANION. 



46. Kt. takes P. 

47. Kt. to K. Kt.'s 3rd. 

48. K. to a's 2nd. 

49. Kt. to K"s 2nd. 

50. K. to Q. B's sq. 

51. K. to Q. Kt.'s 2nd. 

52. P. to K. R's 5th. 

53. Kt. to Q. B's 3rd. 

54. Kt. to Q*s sq. 

55. P. to K. R's 6th. 

56. K. to B's sq. 

57. K. takes P. 

58. Kt. to Q. B s 3rd. 

59. Kt. to Q's sq. 

And the game was 



46. P. to Q's 4th. 

47. P. to Q's 5th (ch.) 

48. B. to K. R's 2nd. 

49. K. to Q's 4th. 

50. K. to Q. B's 5th. 

51. P. toQ. Kt.'s 4th. 

52. P. to Q's 6th^ 

53. P. to Q. Kt.'s 5th. 

54. P. to Q. Kt.'s 6th. 

55. B. to K. Kt.'s 3rd. 

56. P. to Q. Kt.'s 7th (cL.) 

57. P. to Q's 7th. 

58. K. to Q's 6th. 

red a drawn battle. 



Game LXYII. 
Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Captain K.) black. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

* This perhaps was premature, but it is extremely difficult to decide 
w^hat is Black's best move at the present juncture. For the assistance of 
those wno may think it worth examination, we give a diagram of the 
situation. 

BLACK. 

























1 


ij.. : 





































WHITE. 

Black has to play. Can he do more than draw the game.> 



ODDS OF PAWX AND TWO MOTES. 



87 



3. K. B. to Q's 3rd. 

4. P. takes P. 

5. Q. Kt. to B"s 3rd. 

6. K. Kt. to K's 2nd. 

7. Castles. 

8. Q. B. to Q's 2nd. 

9. P. to Q. R*s 3rd. 

10. Q. Kt. to Q. R's 4tli. 

11. P. to a Kt.'s 4th. 

12. K. Kt. to K. Kt.'s 3rd. 

13. Q. Kt. to Q. B's 3rd. 

14. P. to K. B s 4tli. 

15. Q. Kt. to K s 2nd. 

16. K. to R's sq. 

17. Q. Kt. to Q's 4tli.^ 

18. K. R. takes Kt. 

19. K. B. to K. B s sq. 

20. P. to K. B s 5th. 

21. K. R. to B's 3rd. 

22. Q. B. to K s 3rd. 

23. Q. R. to Q. B's sq. 

24. K. R. to K. B's sq.f 

25. P. to Q. B's 3rd. 

26. K. B. to Q. B s 2nd.+ 

27. Q. to Q's 5th (ch.) 

28. K. R. to Q's sq. 

29. B. takes B. 

30. Q. takes Q. P. 

31. Q. to Q's 2nd. 

32. Q. to K"s 2nd. 

33. K. R. takes R. 

34. B. to Q. Kt.'s 3rd. 

35. R. to Q*s sq. 



3. P. to Q. B's 4th. 

4. Q. to Q. R's 4th (ch. ) 

5. K. B. takes P. 

6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 

8. Q. to her sq. 

9. Castles. 

10. K. B. to K's 2nd. 

11. P. to Q. R's 3rd. 

12. P. to Q. Kt.'s 4tL 

13. P. to Q's 3rd. 

14. Q. to Q. B's 2nd. 

15. K. Kt. to K. Kt.'s 5th. 

16. Q. to Q. Kt.'s 3rd. 

17. K.Kt.toK.B's7th(ch.) 

18. Q. takes Q. Kt. 

19. P. to K's 4th. 

20. Q. to Q. R's 2nd. 

21. K. B. to K. B's 3rd. 

22. Q. to K. B s 2nd. 

23. Kt. to Q's 5th. 

24. Q. B. to Q's 2nd. 

25. Kt. to Q. B s 3rd. 

26. Q. to K's 2nd. 

27. K. to R's sq. 

28. K. B. to K. Kt.'s 4th. 

29. Q. takes B. 

30. Q. R. to Q's sq. 

31. Q. to K. R's 5th. 

32. B. to K's sq. 

33. Kt. takes R. 

34. Kt. to K. B's 2nd. 

35. Kt. to K. R's 3rd.^ 



* By tlius forcing an exchange of Knights, White relieves himself ia a 
great measure from the attack his opponent was preparing. 

t Retreating the R. was better than taking the Kt., because, in the 
latter case, the P. at Q's 5th would effectually bar the adTance of the 
Q. B. P. — a move most important at this point for the development cf 
White's game. 

X A quiet, good move, promising to win the Q. and gaming at least a 
Pawn. 

§ From this stage, the game is remarkable for the varied and interesting 



88 



CHESS player's COMPAXIOX. 



36. E. to Q's 3rd.^' 

37. P. to K. R's 3rd. 

38. K. to K. R*s 2nd. 

39. P. takes P. in passing. 

40. B. to Q's oth. 

41. Kt. to K. B"s oth. 

42. P. takes B. 

43. R. to Q"s 4tli. 

44. P. to K. Kt."s 3rd. 

45. P. to K. E s 4tli. 

46. K. to K. Kt.'s sq.+ 



36. Kt. to Kt.'s oth, 

37. Kt. to K. B's 3rd. 

38. P. to K. Kt.'s 4th.f 

39. B. takes P. 

40. P. to K. B's 4th. 

41. B. takes Kt. 

42. P. to K*s 5th. 

43. R. to Q's sq. 

44. Q. to K. Kt.'s 4th. 

45. Kt. to K. Kt.'s 5th :ch). 

46. Q. to Q. B's 8th (ch.) ' 



positions it assumes. Black is minus two Pawns, his only recompence for 
wliich is the somewhat threatening attitude of his Q. and Kt. 

* To enable him to advance the K. R. P. when the adverse Kt. is 
played to Kt.'s 5th. 

f Black sees that his only chance of victory depends upon an impetuous 
assault, and the attack is now carried on with great animation. 

X It was suggested afterwards by an able player, that \Miite should have 
gone with his K. to R's 3rd, and then^ if Black took the K. B. P. with 
the Queen, relying on the double check, he must have lost the game; but, 
in replv, -Mr, S. remarked, if Captain Kennedy had moved the K. as 
recommended, he would inevitably have lost the game; as, instead of 
taking the P., the Black Queen would have been played to her B's 8th, 
and then the following variation must have occurred : — 

As the position is one of unusual interest, we are tempted to present it 
on a diagram. 

BLACK. 



i 



AVHITE. 

Variation on ^Yhite's 46th move. 

WHITE. BLACK. 

46. K. to R's 3rd. 46. Q. to her B's 8th. 



ODDS OF PAWN ATs^D TWO MOVES. 



89 



47. K. to K. Kt.'s 2nd * 47. Q. to K*s 6th. 

48. Q. takes Q.f 48. Kt. takes Q. (ch.) 

49. K. to K. B's 2nd. 49. Kt. takes B. 

50. R. takes K. P. 50. R. to K. B's sq. 

51. R. to K's 5tli. 51. Kt. takes Q. B. P. 

52. K. to K's 3rd. 52. Kt. to Q. Kt.'s 8th. 

53. K. to K. B s 4th. 53. Kt. takes Q. R. P. 

54. R. to K"s 6th. 54. Kt. to Q. B's 7th. 

55. R. takes Q. R. P. 55. Kt. takes Q. Kt. P. 

56. R. to K. R's 6th (ch.) 56. K. to K. Kt.'s 2nd. 

57. R. takes K. R. P. 57. Kt. to Q's 4th (ch.) 

58. K. to K's 5th. 58. Kt. to K. B s 3rd. 

59. R. to K. Kt's 5th (ch.) 59. K. to K. B s 2nd. 

60. P. to K. R's 5th. 60. R. to K. R's sq. 

61. K. to Q's 4th. 61. R. to Q's sq. (ch.) 

62. K. to K's 3rd.+ 62. P. to Q. Kt.'s 5th. 

63. P. to R's 6th. 63. Kt. to K's sq. 

64. R. to K. Kt.'s 4th. 64. R. to Q. Kt.'s sq. 

65. K. to Q's 2nd. 65. P. to Q. Kt.'s 6th. 

66. K. to Q. B s sq. 66. Kt. to K. B s 3rd. 

67. R. to Q's 4th. 67. P. to Kt.'s 7th (ch.) 

68. K. to Q. Kt.'s sq. 68. R. to Q. Kt.'s 6th. 

69. P. to K. R's 7th. 69. Kt. takes K. R. P. 

70. P. to Kt.'s 4th. 70. Kt. to K. Kt.'s 4th. 

71. R. to Q's 2nd. 71. R. to Q. Kt.'s 5th. 

72. R. takes Q. Kt. P. 72. R. takes K. Kt. P. 

And the game was ultimately drawn. 

(If now the R. is played to Q's sq., Q. takes R., and then checks with 
Kt. at K. B's 7th. If R. takes P., Black Q. goes to K. R's 8th (ch.), 
and the Kt. mates.) The only feasible move then appears to be, — 

47. B. takes P. 47. R. takes R. 

48. P. takes R. 48. Q. to K. Kt.'s 8th. 
And play as White can, he must be mated or lose his Queen. 

* Had he interposed the Q. at her sq., she would have been lost; if the 
R., Black would have checked with the Q. at K's 6th, and must have 
2:ained at least a Piece, as he would, also, were the Q. interposed at 
Q. B's sq. 

•f His best move: if he retreated the Q. to K. B's sq.. Black's Q. 
would have taken the R., &c. 

X He would obviously have lost his R. by moving the K. towards the 
adverse Pawn. 



90 



CHESS PLAYEH'S COMPANION. 



Game LXVIII. 
Between the same players. 
[The Pawn and Two Moves.] 



WHITE. (Captain K.) 
1. P. to K's 4th. 
P. to Q's 4th. 
Q. Kt. to B's 3rd. 
K. B. to Q's 3rd. 
P. to K's 5th. 
K. Kt. to B's 3rd. 
K. B. to K's 2iid. 
Castles. 

P. to K. B's 3rd. 
K. B. to Q's 3rd. 

11. P. to Q. B's 3rd.§ 

12. Q. Kt. to K's 4th. II 
Q. Kt. to K. Kt.'s 3rd. 
P. takes Kt. 
P. to K. Kt.'s 4th. 
P. to Q. B's 4th. 
Q. to B's 2nd. 



2. 
3. 
4. 
5. 
6. 
7. 
8. 
9. 
10. 



13. 
14. 
15. 
16. 
17. 



1. 
2. 
3. 
4. 
5. 
6. 



BLACK. (Mr. S.) 



p. to K's 3rd. 
P. to Q. Kt.'s 3rd. 
B. to Q. Kt.'s 2nd. 
Q. to K. B's 5th.^ 
Q. to Kt.'s 5th. 

7. Q. Kt. to B's 3rd.t 

8. B. to K's 2nd. 

9. Q. to K. B's 4th.{ 
10. Q. to K. B's 4th. 
U.K. Kt. to B's 3rd. 

12. K. Kt. to K. B's 4th.^ 

13. Kt. takes Kt. 

14. Castles on K's side. 

15. Q. to K's sq. 

16. P. to Q's 3rd. 

17. P. to K. B's 3rd. 



* If Black had taken the K. Kt. P., he would have lost the game. 

t Taking the K. Kt. P. would have been very imprudent. The pre- 
sent move is good, because it attacks the adversary's Q. P., and thus 
prevents him playing his K. Kt. 

% The only safe move. 

§ Fearing the Q. Kt. would be played to Kt.'s 5th. 
!| A very attacking move. 

^ This seems an exceedingly hazardous step to venture in a match 
game, but Black thoroughly investigated the results before he made it; 
and at the end of the contest proved clearly by variations, of which the 
following are an abstract, that White would have lost the game by ad- 
vancing the P. to K. Kt.'s 4th, to attack the Kt. and Queen. Let us 
suppose — 



WHITE. 

13. P. to K. Kt.'s 4th. 

14. P. takes Kt. 

15. Q. Kt. to K. Kt.'s 3rd 

(best) 

16. B. to K's 2nd (best) 

17. Q. takes Kt. 

18. B. takes P. 



13. 
14. 
15. 



BLACK. 

Q. takes K. R. P. 
P. takes P. 
Kt. takes Q. P. 



16. Kt. takes B. (ch.) 

17. P. to K. B's 5th. 

18. Castles on the K's side, regain- 

ing the Piece with an easy 
winning position. 



ODDS OF PAWN AND TWO MOTES. 



91 



18. a B. to K's 3rd. 18. P. takes P. 

19. Kt. takes P. 19. Kt. takes Kt. 

20. P. takes Kt. 20. Q. to her B's 3rd. 

21. R. takes R. (ch.) 21. B. takes R. 

22. P. to Q. Kt.'s 4th 22. R. to Q's sq.^ 

23. R. to Q's sq.f 23. K. to R's sq. 

24. P. to Q. Kt.'s 5th. 24. Q. to K's sq. 

25. B. to K's 2nd. 25. R. takes R. (eh.) 

26. Q. takes R. 26. Q. to K's 2nd.+ 

27. P. to Q. R's 4th. 27. Q. to Q. R s 6th. 

28. Q. to her 3rd.§ 28. Q. to her R's 8th (ch.) 

29. K. to B"s 2nd. 29. Q. takes K. P. 

30. Q. to her 8th. 30. K. to Kt's sq. 

31. K. B. to Q's 3rd. 31. Q. to her Kt.'s 7th (ch.) 

32. B. to K's 2nd. 32. B. takes K. Kt. P. 

33. Q. to K's 8th. 33. Q. to K's 4th. 

34. Q. B. takes K. R. P. 34. B. takes K. R. P.|| 

35. Q. B. to K's 3rd. 35. Q. to K. R s 7th (ch.) 

36. K. to his sq. 36. B. takes K. Kt. P. 

37. K. B. to Q s 3rd.^ 37. Q. to R's 8th (ch.) 

38. K. to Q"s 2nd. 38. Q. to her 8th (ch.) 

39. K. to Q. B's 3rd. 39. Q. to K's 8th (ch.) 

40. Q. B. to Q's 2nd. 

And Black mated in three moves. 

* Intending to gain a Pawn by taking the K. Kt. P. with the Queen, 
t Threatening to win the Rook by checking with his Bishop at 
K. R's 7th. 

X Had he taken the Q. R. P. with his B. , White might have played Q. 
to her R's 4th: sure of winning at least a Pawn in return. 

§ This is far from well played : the object appears to have been to get 
Black's Q. out of play, by permitting her to capture the Q. R. P. ; but 
White omitted to observe that he left a far more valuable Pawn at the 
mercy of his adversary. 

II By taking the Bishop, he would have afforded White a chance of 
drawing the game. 

^ It is clear that Black would have gained a Piece in return, had his 
Bishop been taken. 



92 



CHESS plater's COMPANIOH". 



Game LXIX. 

Between the same players. 
[The Pawn and Two Moves.] 
WHITE. (Captain K.) black. (Mr. S.) 



1. 


r . to K s 4tn. 


1. 




2. 


r. to (4 s 4tn. 


2. 


XT' X X • J 

Q. Kt. to B s 3rd. 


o 
O. 


K. Kt. to Id s 3ra. 


3. 


r. to K s 3rd. 


4. 


r. to B s 4tn. 


4. 


XT' X> "L 1 

K. B. checks. 


r 

0. 


(4. Ivt. to ±5 s ora. 


5. 


Q. Kt. to K s 2na. 


6. 


K. 13. to U s 3ra. 


6. 


x~» i r\ x^ ' J 

P. to Q. B s 3rd. 


7. 


Castles. 


7. 


Q. Kt. to K. Kt. s 3ra. 


8. 


r. to K s oth. 


8. 


K. Kt. to K s 2nd. 


9. 


(4. Ivt. to 1y s 4tn. 


9. 


P. to Q's 4th. 


1 A 

10. 


(4. Kt. to K. Kt. s ord. 


10. 


r\ XI X 1 Ti 

Q. P. takes P. 


11. 


iJ. takes r. 


11. 


K. Kt. to Q's 4th. 


12. 


K. Kt. to K. Kt. s oth. 


12. 


K. Kt. to K. B's 5th. 


1 o 

lo. 


(4. ±5. takes Kt. 


13. 


Kt. takes B. 


1 A 

14. 


(4. to (4. Kt. s 3ra.^ 


14. 


Q. takes Kt. 


lo. 


(4. takes ±5. 


15. 


P. to K. R's 4th. 


16. 


r . to K. K s 4tn. 


16. 


Q. takes K. R. P. 


17. 


Kt. to K s 4tli. 


17. 


Kt. to K. R's 6th (ch.) 


18. 


r. takes Kt. 


18. 


Q. takes Kt. 


19. 


(4. K. to K s sq. 


19. 


Q. takes Q. P. 


20. 


Q. R. to Q's sq. 


20. Q. takes K. P.f 


21. 


K. K. to K s sq. 


21. 


Q. to K. Kt.'s 4th (ch.) 


22. 


K. to E.'s sq. 


22. 


Q, to K's 2nd. 


23. 


Q. R. to Q's eth. 


23. 


K. R. to K. R's 3rd. 


24. 


K. R. to Q's sq. 


24. 


P. to Q. Kt.'s 4th. 


25. 


B. to Q. Kt.'s 3rd. 


25. 


B. to Q. Kt.'s 2nd. 


26. 


P. to K. B's 3rd. 


26. 


P. to Q. R's 4th. 


27. 


Q. to Q. B's 3rd. 


27. 


P. to Q. Kt.'s 5th. 


28. 


Q. to K"s 3rd.+ 


28. 


B. to his sq. 


29. 


Q. to Q. Kt.'s 6tli. 


29. 


B. to Q. Kt's 2nd. 


30. 


Q. R. to Q's 7tli. 


30. Q. to K. B's 3rd.^ 


31. 


K. R. to Q's 3rd. 


31. 


Q. to K. B's 4th. 



* This was tempting, but Q. to K. Kt.'s 4th would have been stronger. 

t A hasty and most imprudent move. By si qi ply playing Q. to K. R's 
5th, the game must have been much in Black's favour. 

X From this point the attack is admirably sustained to the end. 

§ The posidon is one of extreme difficulty for both players. Had he 
played Q. to K. R's 5th (the obvious move), White would have taken the 
K. 'Kt. P. 



ODDS OF PAWN AND TWO MOVES. 



93 



32. Q. R. to Q's 8tli (ch.) 32. R. takes R. 

33. R. takes R. (ch.) 33. K. to K. B"s 2nd.^^ 

34. Q. takes B. (ch.) 34. K. to K. Kt.^s 3rd. 

35. R. to Q's 2nd. 35. Q. takes K. R. P. (ch.) 

36. K. to K. Kt.'s sq. 36. K. to K. B*s 3rd. 

37. B. to Q. B's 2ud.t 37. Q. to K. Kt.'s 6th (ch.) 

38. K. to K. B*s sq. 38. P. to K. R*s 5th. 

39. R. to K. Kt.'s 2nd. 

And Black resigned. 

Game LXX. 
Between the same players. 
[The Pawn and Two Moves.] 

WHITE. (Captain K.) black. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. P. to Q. B's 4th. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. K. B. to Q's 3rd. 5. P. to K. Kt.'s 3rd. 

6. Q. B. to Q"s 2nd. 6. K. Kt. to B's 3rd. 

7. P. to K. B's 4th. 7. P. takes P. 

8. Q. B. P. takes P. 8. Q. to K's 2nd. 

9. Q. Kt. to B's 3rd. 9. K. B. to K. Kt.'s 2nd. 

10. K. Kt. to B's 3rd. 10. Q. B. to K. Kt.'s 5th. 

11. Castles. 11. Q. Kt. to Q's 2nd. 

12. K. R. to K's sq.| 12. K. Kt. to R's 4th. 

13. P. to K. R's 3rd. 13. B. takes Kt. 

14. Q. takes B. 14. Castles on K's side. 

15. Q. to Kt.'s 4th.§ 15. B. checks. 

16. K. to R's sq. 16. R. to K. B's 2nd.il 

17. P. to K's 5th.^ 17. P. takes P.*^ 

* K. to K's 2nd would have lost the Queen, 
t The best move. 

% Threatening to push on his King's Pawn, a move completely destruc- 
tive of "VMiite's game under present circumstances. 

§ This and the four or five subsequent moves dependent on it, are 
capitally played by White. 

il In this position, Black's game looks perfectly secure and well de- 
veloped, but the adversary's next few moves show that it was utterly unstable 
and defenceless. 

% Very well played. 

** This was not making the best of a bad situation; Kt. to K. B's sq., 
and if the K. P. came on, R. to Kt.'s 2nd would have warded off the attack 
for some time. 



94 



CHESS player's COMPANION. 



18. P. to Q"s 6th. 18. Q. takes P. 

19. B. to Q. B's 4tli. 19. Q. R. to K. B's sq. 

20. Kt. to K's 4th. 20. Q. to her B's 3rd. 

21. Kt. to K. Kt.'s 5th. 21. Q. Kt. to K. B's 3rd. 

22. B. takes B. (eh.)^ 22. R. takes B. 

23. a. to K's 6th. 23. Q. takes Q. 

24. Kt. takes Q. 24. B. to K. B's Tth.f 

25. K. B. to Q's sq.+ 25. Q. Kt. to K's 5th. 

26. B. to Q. B's 3rd.§ 26. B. to Q's 5th. 

27. B. takes B. 27. K. P. takes B. 

28. K. B. to K's sq. 28. Q. Kt.toK. B's 7th (ch.) 

29. K. to Kt.'s sq. 29. Q. Kt. to Q's 6th. 

30. K. R. to K. B's sq. 30. P. to Q. Kt.'s 3rd. 

31. P. to K. Kt.'s 4th. 31. K. Kt. takes B. P. 

32. Kt. takes Kt. 32. Kt. takes Kt. 

33. K. to R's 2iid. 33. P. to Q. B's 5th. 

34. P. to Q. R's 4th. 34. P. to Q. R's 3rd. 

35. Q. R. to K's sq. 35. P. to K. Kt.'s 4th.l| 

36. Q. R. to K's 5th. 36. P. to K. R's 3rd. 

37. K. R. to Q. B s sq. 37. R. to Q. B's 2nd. 

38. Q. R, to K's 4th. 38. Kt. to Q's 6th. 

39. K. R. to Q. B's 2nd. 39. Kt. takes Q. Kt. P.^ 

40. R. takes Kt. 40. P. to Q. B's 6th. 

41. R. to Q. Kt.'s sq.**' 41. P. to Q's 6th. 

42. R. to Q. B's sq. 42. P. to Q's 7th. 

And wins. 

* If, instead of this precipitate capture, he had played Q. to K's 6th, 
the game was his own. 

t Very hazardous. P. to K's 5th, would have been a much better 
move. 

X A tempting move, as it threatens, upon the removal of the Bishop, to 
give mate in a move or two, but in reality it is not so sound and good as 
taking the K. P. would have been. 

§ Had he played the B. to K's sq., Black would have mated him in 
three moves. 

II The conclusion of this game is unusually instructive and interesting. 

^ Few players, in the deciding game of a match, which this was, would 
have been inclined to risk the sacrifice of the Kt. It was not rashly made, 
however, but after much examination; and we believe will be found to be 
the only mode of winning the game in Black's power. 

Had he taken the Q. Kt. P., Black would still have played P. to 
Q's 6th, and have won without much trouble. 



ODDS OF PAWN AND TWO MOTES. 



95 



2. 
3. 
4. 

0. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 



16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



Game 

Between the 
[The Pawn an 
WHITE. (Captain K.) 
1. P. to K*s 4tli. 
P. to Q*s 4tli. 
K. B. to Q's 3rd. 
P. to Q. B*s 4th. 
P. to Q*s 5th. 
K. Kt. to B s 3rd. 
Castles. 

K. Kt. to Ks 4th. 
Kt. to K. B's oth. 
B. takes Kt. 
Kt. takes Q. P. (ch.)"^' 
P. to K's 5th. 
Q. Kt. to B's 3rd. 

14. B. to K's 4th.t 

15. P. to Q. R's 3rd. 
B. to K B's 3rd. 
P. to Q"s 6th. 
Kt. to Q's 5th. 
Kt. to K. B"s 6th (ch.) 
Kt. takes Kt. P. 
B. takes B. 
B. to K. B's 3rd. 
Q. to her 5th. § 

24. Q. to Q. R*s 8th. 

25. B. to Q. Kt.'s 7th. 

And wins. 



LXXI. 

same players. 
D Two Moves.] 

BLACK. (Mr. S.) 



P. to K's 3rd. 
P. to Q. Kt.'s 3rd. 
P. to Q. B's 4th. 
P. to Q's 3rd. 
P. to K's 4th. 
K. Kt. to K's 2nd. 
K. Kt. to his 3rd. 
Kt. to K. B's 5th. 
P. takes B. 
Q. takes Kt. 
Q, to K. R s 3rd. 
P. to Q. R's 3rd. 
Q. R. to his 2nd. 
P. to K. Kt.'s 4th. 
B. to K. B's 4th. 
Q. R. to K. Kt.'s 2nd. 
P. to K. Kt.'s 5th. 

19. K. to Q's sq. 

20. B. takes Kt. 
K. R. to Kt.'s sq. 
Q. to K. R's 6th.+ 
R. to K. Kt.'s 4th. 
Q. to her B's sq. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 



21. 
22. 
23. 
24. 



* The Kt. had no safe retreat, this was therefore by far the best mode 
of play. 

t The attack is extremely well maintained by Captain Kennedy through- 
out. 

X This is aU unavailing : White has one move in reserve (the Q. to her 
5th), which completely nullifies all Black's projects. 

§ But for this saving clause, Black might sacrifice one Rook, and then 
play P. to K. B's 6th; as it is, however, White can always take the R. 
with his Q., leaving the adverse Q. en prise, and thus win easily. The 
position is very instructive. 



06 



CHESS player's COMrAXIOK. 



Game LXXII. 

WITH MR. E. WILLIAMS, FORMERLY THE PRESIDENT AND LEADINft 

PLAYER OF THE BRISTOL CHESS CLUB. 

(In each of these games, the King's Bishop's Pawn of Black must be 
removed from the board.) 

[The Pawn and Two Moves.] 

WHITE. (Mr. E. W.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B"s 3rd. 

3. K. B. to Q's 3r(l. 3. P. to K^s 4th. 

4. K. Kt. to B's 3rd. 4. P. to Q's 3rd. 

5. K. B. to Q. B's 4th.^^ 5. Q. B. to K. Kt.'s 5th. 

6. P. to K. B's 3rd. 6. B. takes Kt. 

7. Q. takes B. 7. Q. to K. B*s 3rd. 

8. Q. to Q, Kt.'s Srd.f 8. Castles on Q's side. 

9. B. takes K. Kt. 9. Kt. takes Q. P. 

10. Q. to K. B's 7th. 10. Kt. takes Q. B. P. (ch.) 

11. K. to Q's sq. 11. Kt. takes R. 

12. Q. takes Q. 12. P. takes Q. 

13. B. to K's 6th (ch.) 13. K. to Q. Kt.'s sq. 

14. P. to Q. Kt.'s 3rd. 14. B. to K. Kt.'s 2nd. 

15. B. to Q. Kt.'s 2nd. 15. K. R. to K's sq. 

16. B. to Q. B's 4th. 16. Kt. takes Q. Kt. P.J 

17. R. P. takes Kt. 17. P. to Q. B's 3rd. 

18. Kt. to Q. B's 3rd. 18. P. to Q's 4th. 

19. P. takes P. 19. P. takes P. 

20. K. B. to Q. Kt.'s 5th.§ 20. K. R. to K's 3rd. 



* Threatening now to take the K's Pawn, 
t White has now a fine opening, 

% Black preferred consolidating his Pawns in the centre, he might other- 
wise have played to save the Piece, as follows : — 

white. black. 

16. P. to Q's 4th. 

17. P. takes P. (best) 17. P. to Q. Kt.'s 4th. 

18. B. to K's 2nd. 18. R. takes P. (ch.) 

(This appears to be White's best play, if he take the P. or move the B. to 
Q's 3rd, Black must win it shortly.) 

19. Kt. to Q's 2nd. 19. K. R. to Q's sq. 
Followed by B. to K. R's 3rd, and he must win the Kt. 

§ It would have teen better for him to have taken the P., and sacii- 
• ficed the two minor Pieces for the Rook. 



ODDS OF PAWN AND TWO MOVES 



21. K to K's 2iid. 

22. B. to Q*s 3rd. 

23. B. to Q. Kt.'s sq. 

24. R. to Q's sq. 

25. Kt. to Q. Ks 4tli. 

26. Kt. to Q. B's 5th. 

27. B. to Q. R^s 3rd. 

28. K. to K. B's sq. 

29. P. to Q. Kt.'s 4th. 

30. Kt. to Q. Kt.'s 3rd. 

31. B. to a B's sq. 

32. B. to Q s 2nd. 

33. Kt. to Q. B's 5th. 

34. B. to Q. B's 2nd. 

35. B. to K's 6th. 

36. B. takes K. B. P. 

37. B. takes K. R. P. 

38. P. to K. B's 4th. 

39. B. takes K. P. 

40. R. takes R, 

And^ 



21. P. to Q. R's 3rd. 

22. P. to K's 5th. 

23. P. to K. B^s 4th, 

24. P. to Q's 5th. 

25. P. to Q. Kt.'s 4th. 

26. K. R. to Q. B's 3rd. 

27. P. to Q's 6th (eh.) 

28. P. to Q. R's 4th. 

29. B. to Q. B's 6th. 

30. Q. R. P. takes P. 

31. B. to K's 4th. 

32. R. to Q. B's 6th.^' 

33. K. to Q. B's 2nd.t 

34. R. to Q. R's sq. 

35. R. takes Kt. 

36. R. to Q. B's 5th. 

37. R. to Q. R's 7th.+ 

38. B. to Q's 5th. 

39. R. takes Q. B. 

40. R. to Q. B' 8th (ch.) 
resimed. 



Game LXXIII. 
Between the same players. 
[The Pawn and Two Moves.] 

WHITE. (Mr. E. W.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to Q. B's 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. Kt. to B's 3rd. 

7. P. to K. R's 4th. 7. Kt. takes Q. P. 

8. B. takes K. Kt. P. (ch.) 8. -P. takes B. 

9. Q. takes Kt. 9. K. B. to Kt.'s 2nd. 
10. Q. to K's 4th. 10. Q. checks. 



* This is the decisive move. 

f To prevent the Kt. givins^ check the next three moves. 
X Threatening to win the Bishop for nothing 

H 



98 



CHESS player's COMPANIOH", 



11. K. to B's sq.^^ 11. Kt. to K's 2nd. 

12. P. to K. B's 4th. 12. Kt. to B's 4tli. 

13. Kt. to K's 2nd. 13. R. takes R. P. 

14. R. takes R. 14. Kt. takes R. 

15. Q. Kt. to B's 3rd. 15. R. to Q. Kt.'s sq. 

16. B. to Q's 2ud. 16. P. to Q. Kt.'s 3rd. 

17. P. to K. Kt.'s 3rd. 17. Q. B. to Kt.'s 2nd. 

18. a to her 3rd. 18. Kt. to K. B's 4th. 

19. P. to K. Kt.'s 4th. 19. Q, B. to R's 3rd. 

20. Q. to K. R's 3rd. 20. Kt. to Q's e^th.f 

21. B. to K's 3rd. 21. Kt. takes Kt. 

22. Kt. takes Kt. 22. K. to B's 2nd. 

23. R. to Q's sq. 23. Q. to Q. Kt.'s 4th. 

24. R. to Q's 2nd. 24. R. to K. R's sq. 

25. Q. to K. B's 3rd. 25. K. to his 2nd.+ 

26. K. to Kt.'s sq. 26. Q. to Q. B's 5th. 

27. P. to Q. Kt.'s 3rd. 27. Q. to Q. B's 2nd. 

28. Q. to K's 4th. 28. K. to K. B's 2nd. 

29. Q. to Q. R's 4th. 29. B. to Q. B's sq. 

30. Q. to her 4th. 30. Q. to Q. B's 3rd. 

31. Kt. to K. Kt.'s 3rd. 31. Q. to K. B's 6th. 

32. R. to K. Kt.'s 2nd. 32. B. to K. B's sq. 

33. Kt. to K's 4th. 33. K. to Kt.'s 2nd. 

34. P. to K. B's 5th. 34. R. to R's 6th. 

35. B. to K. B's 2nd. 35. B. to Q. Kt. s 2nd.§ 

36. Q. takes Q. P. (ch.) 36. K. to R's sq. 

37. Q. to her 8th. 37. K. to Kt.'s sq. 

38. Kt. to K. B's 6th (eh.) 38. K. to Kt.'s 2nd. 

39. Kt. to K's 8th (eh.) 39. K. to Kt.'s sq. 

40. Kt. to B's 6th (ch.) 

Drawn game. 

The best move. If he had intei'posed either his B. or Kt. Black would 
have won the K^s Pawn. 

t Threatening to win a Piece. 

X This was necessary to relieve the Queen from guarding her Pawn. 

§ The position is one of peculiar difficulty for Black owing to the 

advanced Pawns on his King's side. Perhaps his best play was, Q. 
to K. B's 5th. The move in the text, however, secures a drawn game 
for him. 



ODDS OF PAWN AND TWO MOVES. 



99 



Game LXXIV, 
Between the same players. 
[The Pawn and Two Moves.] 
(Mr. E. W.) 



WHITE 

1. P. to K's 4th 
P. to a's 4th. 
K. B. to Q's 3rd. 
P. to Q's r)th. 
P. to Q. B's 4th. 
K. Kt. to K's 2nd, 
Q. Kt. to B*s 3rd. 
Castles. 

P. to K. B's 4th. 
Q. B. P. takes P. 
P. to K. R's 3rd. 
Q. to K's sq. 
Q. to K. Kt.'s 3rd. 
P. to K's 5th. 
a. to K. B's 2nd. 
B. takes K. Kt. 
B. P. takes P. 
K. takes R. 
Kt. takes Kt. 
B. to K's 3rd. 
K. to Kt.'s sq,t 
Q. to K. B's 4th,+ 
B. takes P. 
Q. to K. Kt.'s 4th, 
P. takes Q. 



2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 



BLACK, (Mr. S.) 

1. 

2. P, to K's 3rd. 

3. P. to Q. B's 4th. 

4. P. to Q's 3rd. 

6. K. B. to K's 2nd. 

6. K. B. to his 3rd. 

7. K. Kt. to K's 2nd, 

8. Castles. 

9. P. takes Q. P. 

10. a Kt. to B's 3rd, 

11. Q. Kt. to B's 2nd, 

12. P. to Q. B's 3rd. 

13. K. Kt. to his 3rd. 

14. B. to K. B's 5th.-^ 

15. P. takes P. 

16. K. B. P. takes B, 

17. B. takes B. (eh.) 

18. Kt. takes Q. P. 

19. Q. takes Kt. 

20. B. to Q's 2nd. 

21. Q. to her 6th. 

22. Q. takes Kt. 

23. B. to Q. B's 3rd. 

24. Q. takes Q. 



And Black wins the game. 



* But for this counter-move White's attack would have been irresistible, 
t This is not a good move, but we doabt if any degree of care or skill 

could do more than prolong the game, 

X If he had played B. to K. B's 2nd, Black might have taken B. with 

B. (ch.), and then played Q. B. to Q. Kt.'s 4th, with an easy winning 

position. 



H 2 



100 



CHESS PL ateb's companio:?^. 



Ga^ie LXXV. 



Between the same players. 
[The Pattx and Two Motes.] 



WHITE. (Mr. E. W.) 




ELACK. (Mr. S.) 


1. 


P. to K"s 4tli. 


1. 


2. 


P. to Q's 4tli. 


2. 


p. to K's 3rd. 


3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to Q's 5th. 


4. 


P. to Q's 3rd. 


5. 


P. to Q. B's 4tli. 


0. 


K. B. to K's 2nd. 


6. 


P. to K's 5tli. 


6. 


P. to K. Kt.'s 3rd.* 


7. 


P. to K. B's 4th. 


7. 


K. Kt. to R's 3rd. 


8. 


K. Kt. to B's 3rd. 


8. 


Castles. 


9. 


a. Kt. to B's 3rd.t 


9. 


Q. Kt. to R's 3rd. 


10. 


P. to Q. R's 3rd. 


10. 


Q. Kt. to Q. B's 2nd. 


11. 


Q. to her B"s 2nd.:;: 


11. 


K. to Kt.'s 2nd. 


1 = . 


P. to K. E's 4th. 


12. 


P. takes Q. P. 


13. 


Q. B. P. takes P. 


13. 


Q. B. to K. Kt.'s 5th. 


14. 


Q. to K. B's 2nd. 


14. 


B. takes Kt. 


lo. 


P. takes B. 


15. 


P. takes K. P. 


16. 


P. takes P. 


16. 


Kt. takes Q. P. 


17. 


B. takes K. Kt. (ch.) 


17. 


K. takes B. 


18. 


Castles on Q's side. 


18. 


Kt. takes Kt. 


19. 


Q. to her 2nd (ch.) 


19. 


K. to Kt.'s 2nd. 


20. 


Q. takes Kt. 


20. 


R. takes K. B. P. 


21. 


K. R. to K. B's sq. 


21. 


R. takes R. 


22. 


R. takes R. 


22. 


B. takes K. R. P. 


23. 


B. to Q. B's 4th. 


23. 


Q. to her 5th. 


24. 


R. to B's 7th (eh.) 


24. 


K. to R's 3rd. 


25. 


P. to K's 6th.' 


25. 


R. to Q's sq. 


26. 


K. to Kt.'s sq. 


26. 


Q. takes Q. 


27. 


P. takes Q. 


27. 


P. to Q. Kt.'s 4th. 


28. 


B. to K. B's sq.? 


28. 


R. to K's sq. 


29. 


B. to K. R's 3rd. 


29. 


R. to K's 2nd. 


30. 


R. to K. B's 8th. 


30. 


R. to Q. Kt.'s 2nd. 


31. 


B. to K. Kt.'s 2nd. 


31. 


R. to K's 2nd. 


32. 


B. to Q's 5th. 


32. 


P. to Q. R's 4th. 



* He would evidently have played badly in takmg the K's Pawn, on 
account of the Queen's checkmg: at his K. R''s 4th. 

t If he had Castled Black would have broken up his Pawns. 
X Again he could not Castle advantageously. 

§ Taking the Q. Kt. P. would have involved the loss of his Bishop. 



ODDS OF PAWX AXD TWO MOVES. 



101 



33. R. to Q. R*s 8th. 33. 

34. P. to Q. B"s 4th.^ 34. 

35. R. takes P. 35. 

36. R. takes Q. R. P. 36. 

37. K. to B's 2iid. 37. 

38. R. to K. Kt/s 3rd (ch.) 38. 

39. R. to B's 3rd (ch.) 39. 

40. K. to Q's 3rd.t 40. 

41. K. to K's 4tli. 41. 

42. K. to B"s 4tli. 42. 

43. K. to Kt.'s 3rd. 43. 

44. P. to K's 7th. 44. 



P. to Q. Kt.'s 5th. 
P. takes R. P. 
B. to K. B's 7th. 
B. to Q's 5th. 
K. to Kt.'s 4th. 
K. to B's 3rd. 
K. to Kt.'s 2nd. 
B. to K. B's 3rd. 
P. to K. R's 4th. 
R. to Q. R's 2iLd. 
R. to Q. R's 7th.J 
B. to K's 4th (ch.)§ 



at 



♦ Well played. 

t Probably his wisest course was to change Rooks by checking 
B's 7th. 

J From this point, against the best possible defence, Black appears to 
have a winning game. 

§ The position^ after Black's 44th move, is singularly interesting. 

BLACK. 



































i ' • 






i. 

































WHITE. 

White apparently has no resource after the check of the Bishop, yet, 
strange to say, this very move, which proved so fatal to him, if properly 
answered, would have enabled him not only to save but even win the game. 
For suppose, instead of moving his King, he had played, 

WHITE. BLACK. 

45. R. to B's 4th. 

If Black then played R, to K's 7th, White would win by moving the 
K. to B's 3rd. So also if he took the R. with the B., Black would pky 
his K. to B's 3rd and win. He may, however, play, ■ 

45. R. to Q. R's 6th (ch.) 

46. K. to B's 2nd. 46. R. to R's 7th (ch.) 



102 



CHESS PLAYER S COMPANIOIT. 



45. K to R's 4th. 



45. K. to R's 3rd. 



And White resigned. 



Game LXXVI 

vV^ITH MR. HENDERSON, ONE OF THE FINEST PLAYERS OP THE BRISTOi, 
CHESS CLUB. 

(In this and the following game,, remove Black's King's Bishop's Pawi> 
from the board.) 

[The Pawn and Two Moves.] 



WHITE. (Mr. H.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. Q. B. to K. Kt.'s 5th. 

4. K. B. to Q. B's 4th. 

5. Q. Kt. to B's 3rd. 

6. P. to K. B's 4th. 

7. K. Kt. to B's 3rd. 

8. Castles. 

9. B. takes Kt. 

10. K. P. takes P. 

11. Q. to K's 2nd. 

12. Q. takes Kt. 

13. P. takes P. 

14. Q. R. to K's sq. 

15. Q. Kt. to K's 4th. 

16. Q. Kt. to K. Kt.'s 5th. 

17. a Kt. to K. R's 3rd. 

18. Q. R. to K's 5th. 

19. Q. to K's 2nd. 

20. Q. to K's 4th. 

21. K. R. to K's sq. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



BLACK. (Mr. S.) 



Q. Kt. to B's 3rd. 
P. to Q's 3rd. 
K. Kt. to B's 3rd. 
P. to K's 3rd. 
K. B. to K's 2nd, 
Castles. 
P. to Q's 4th. 
R. takes B. 
Kt. to Q. R's 4th. 
Kt. takes B. 
R. takes K. B. P. 
P. to Q. B*s 3rd. 
Q. to Q"s 3rd. 
Q. to her sq."^' 

16. P. to K. R s 3rd.j 

17. R. to B's 3rd. 
K. to R's sq. 
P. to Q. Kt.'s 4th, 
Q. to K's sq. 
B. to Q. Kt.'s 2nd. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 



18. 
19. 
20. 
21. 



(If the B. checks White takes it with his R.) 

47. K. to B's sq. 47. R. to R's 8th (ch.) 

48. K. to K's 2nd. 48. R. to R's 7th (ch.) 

49. K. to Q's 3rd. 

And wins. 

* If he had taken the K. P. with his Q. White would have won her by 
playing Kt. to B's 6th (ch.) 

t It is pretty obvious that taking the Kt. would have cost Black his 
Gtueea, through the advance of the K» P. discovering check. 



ODDS OF PAWN AND TWO MOTES. 



103 



22. 
23. 
24. 
25. 
26. 
27. 
28. 
29. 
30. 



Q. to K. Kt.'s 4th. 22. 

Q. Kt. to K. B*s 4th, 23. 

P. to a's 5th. 24. 

Q. R. to K, B's 5tk 25. 

K. takes K 26. 

Kt. to R's 5tk ' 27. 

Kt. takes B. 28. 

P. to K's 7th. 29. 
Q. to Q's 7th. 

And Black abandoned 



Q. R. to Q's sq. 
P. to Q. B"s 4th. 
P. to a. B's 5th. 
P. to K. Kt.'s 4th. 
B. takes B. 
Q. to K. B*s sq.^ 
Q. takes Kt. 
B. to K's sq. 



the game. 



Game LXXVII. 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 



Between 
[The Pawn 
WHITE. (Mr. H.) 
P. to K's 4th. 
P. to Q's 4th. 
K. B. to Q s 3rd. 
P. to Q's 5th. 
P. to Q. B"s 4th. 
Q. B. to Q's 2nd.t 
Q. B. to his 3rd. 
B. takes B. 
Q. Kt. to B's 3rd. 
K. Kt. to K's 2nd. 
Castles. 

P. to K. B's 4th. 

Q. to her 2nd. 

R. takes P. 

Q. takes B. 

Q. R. to Q's sq. 

P. to K. R's 3rd. 

B. takes B. 

Q, Kt. to his 5th. 

Q. to K's 3rd. 

P. to Q. Kt.'s 3rd. 

R. to K. B's sq. 



the same players. 
AND Two Moves.] 

BLACK. 

1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 



(Mr. S.) 



Q. 
Q. 
K. 
P. 



P. to K's 3rd. 
P. to Q. B's 4th. 
P. to Q's 3rd. 
P. to K. Kt.'s 3rd. 
K. B. to K. Kt.'s 2nd. 
to K's 2nd. 
takes B. 

Kt. to K. R's 3rd. 
to K's 4th. 
Castles. 

K. Kt. to his 5th. 
P. takes P. 
R. takes R. 
Kt. to K's 4th. 
B. to K. Kt.'s 5th. 
B. takes Kt. 
Q. Kt. to Q's 2nd. 
R. to K. B's sq. 
K. Kt. to B's 2nd. 
Q. Kt. to K's 4th. 
P. to Q. R's 3rd. 



* Black's game was still defenceable, if, instead of this inconsiderate 
move, he had taken the Q. Kt. P. 

t Preparing to confront the adverse K. B., when he moves to K. Kt.'s 
2nd. 



104 



CHESS player's COMPANION. 



23. Kt. to Q. B's 3rd. 

24. Kt. to Q's sq. 

25. Q. to K. B's 4th. 

26. B. to K. B's 3rd. 

27. Kt. to K's 3rd. 

28. R. to Q's sq. 

29. a. takes Kt. (ch.)+ 

30. R. takes Q. 

31. Kt. to Q. B*s 2nd. 

32. Kt. to Q. Kt.'s 4tli. 

33. P. takes P. 

The game was protracted f 
terminated i: 



23. R. to K's sq. 

24. K. Kt. to K. R's 3rd. 

25. Q. Kt. to K. B s 2nd.* 

26. P. to Q. Kt.'s 4th. 

27. Q. to Q's 5tht 

28. P. to K. Kt.'s 4th. 

29. Kt. takes Q. 

30. P. takes R. 

31. P. to Q's 6th. 

32. P. takes P. 

33. Kt. to K's 4th. 

: many moves, but ultimateljf 
Black's fayour. 



Game LXXVIII. 

WITH MR. WITHEP.S, ANOTHER ACCOMPLISHED PLAYER OF THE BRISTOI 
CHESS CLUB. 

Black's King's Bishop's Pawn must be taken from the board.) 
[The Pawn and Two Moves.] 



WHITE. (Mr. J. W.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. 

3. P. to Q. B's 4th. 3. 

4. Q. Kt. to B's 3rd. 4. 

5. Q. B. to K. Kt.'s 5th. 5. 

6. K. B. to Q's 3rd. 6. 

7. K. Kt. to K's 2nd. 7. 

8. Q. to Q's 2nd. 8. 

9. P. to Q's 5th. 9. 

10. P. to K. B's 4th. 10. 

11. Castles on K's side. 11. 

12. P. to K. B's 5th. 12. 

13. B. to K's 3rd. 13. 

14. K. Kt. to Kt.'s 3rd. 14. 

15. P. to K. R's 3rd.|l 15. 



elace:. (Mr. S.) 

P. to K's 3rd. 
K. B. checks. 
K. Kt. to K's 2nd. 

Castles. 

Q. Kt. to B's 3rd. 
Q. to K's sq. 
P. to K's 4th. § 
Q. Kt. to Q's 5th. 
P. to Q's 3rd. 
Q. B. to K. Kt.*s 5th. 
P. to K. R's 3rd. 
P. to Q. B's 4th. 
Q. R. to Q. B's sq. 
B. to K. R's 4th. 



* Having in view the winning the K. P. by checking with the Queen, 
t Threatening to win the Kt. next move, by playing P. to K. Kt.'s 4th, 
X He had no better move. Taking the Queen at once would have lost 
him a Piece. 

§ The opening is very carefully conducted on Doth sides, 
II B. takes K. R. P., appears a better move. 1 1 that case Ihe follow- 
ing variation is probable. 



ODDS OF PAWN AXD TWO XOYES, 



105 



16. K. R. to B"s 2nd.^ 16. K. to R's 2nd. 

17. Q. R. to K. B s sq. 17. Kt. to K. Kt.'s sq. 

18. P. to Q. R's 3rd. 18. B. to Q. R"s 4tli. 

19. K. to R's 2iid. 19. K. Kt. to B's 3rd. 

20. Kt. takes B. 20. Q. takes Kt. 

21. Q. to her sq. 21. Q. to K*s sq. 

22. P. to K. Kt.'s 4tli. 22. P. to Q. R s 3rd. 

23. P. to Q. R's 4tli. 23. Q. R. to B s 2iid. 

24. K. R. to K. Kt.'s 2nd. 24. P. to K. Kt.'s 4th.t 

25. B. P. takes P. {en pas. 25. Q. takes P. 
ch.) 

26. K. R. to K. B's 2nd. 26. Q. R. to K. Kt.'s 2nd. 

27. K. to R's sq.J 27. B. to Q*s sq. 

28. Kt. to K's 2nd. 28. Kt. takes K. Kt. P.§ 

29. R. P. takes Kt. 29. Q. takes K. Kt. P. 

30. Kt. takes Kt. 30. R. takes R.H 

31. Q. takes Q. 31. R. takes R. (ch.) 

32. B. takes R. 32. R. takes Q. 

33. Kt. to K's 6th. 33. B. to Q. R's 4th. 

34. B. to K. R's 3rd. 34. R. to K. R s 5th. 

35. K. to Kt.'s 2nd. 35. K. to Kt.'s sq. 

36. K. to Kt.'s 3rd. 36. B. to K's 8th (ch.) 

37. K. to Kt.'s 2nd. 37. R. takes K. P. 

38. B. takes K. R. P. 38. R. takes Q. B. P. 

39. K. Kt. to Kt.'s 5th. 39. R. takes Q. R. P. 

40. B. to K's 6th (ch.) 40. K. to R's sq. 

41. B. to K. B's 8th. 41. P. to K's 5th. 

42. B. takes Q. P.^ 42. K. to Kt.'s 2nd. 



15. B. takes K. R. P. 15. P. takes B. 

16. Q. takes P. 16. R. to K. B's 2nd. 

17. P. to K. R's 3rd. 17. R. to K. R's 2nd. 

18. Q. to K. Kt.'s 5th (ch.) 18. R. to K. Kt.'s 2nd. 

19. Q. to K. R's 4th. 19. B. takes K. R. P. 

And '^Tiite has gained a Pawn. 
* P. to K. B's 6thj we thinks still stronger play. 

t Apparently indispensable^ the threatened advance of White's K. Kt. 
. P. being fraught with destruction. 

^ In anticipation of Black's presently sacrificing his Kt. 

§ The giving up this Knight increases, perhaps, the interest and diffi- 
culty of the contest, but it was not at all necessary, and in a game of any 
importance, would hardly have been ventured, 

II We see no better move. 

^ Threatening mate nest move. 



1 



106 



CHESS PLAYEE's COMPANION. 



43. B. takes Q. B. P. 43. B. to Q. B's 4tli. 

44. P. to Q"s 6th. 44. K. to B's 3rd. 

45. B. to Q. Kt.'s 3rd. 45. K. takes Kt.* 

46. B. takes E. 46. P. to Q. Kt.'s 4tli. 

47. B. to Q. B's 2nd. 47. K. to K. B*s 5tli. 

48. K. to B's 2nd. 48. B. to Q's sq. 

49. P. to Q. Kt.'s 4th. 49. K. to K's 4th. 

50. B. to Q. Kt.'s 3rd. 50. P. to Q. B's 4th. 

51. P. takes P. 51. B. takes P. 

52. P. to Q's 7th. 52. B. to Q's sq. 

53. K. to K's 3rd. 53. B. to K. Kt.'s 4th (ch.) 

54. K. to K's 2nd. 54. B. to Q's sq. 

55. B. to K. B's 7th. 55. K. to B's 3rd. 

56. B. to K's 8th. 56. K. to K's 3rd. 

57. K. to K's 3rd. 57. K. to Q's 4th. 

58. B. to Q. B's 3rd. 58. B. to K. Kt.'s 4th (eh.) 

59. K. to K's 2nd. 59. B. to Q's sq. 

60. B. to K. B's 8th. 60. K. to Q. B"s 3rd.t 

61. K. to K's 3rd.+ 61. K. to Q's 4th. 

62. B. to K. B's 7th (ch.) 62. K. to Q. B's 3rd. 

63. B. to K's 6th. 63. K. to Q. B's 2nd. 

64. K. takes K. P. 64. K. to B's 3rd. 

65. K. to Q's 3rd. 65. B. to K. B's 3rd. 

66. K. to Q. B's 2nd. ' 66. B. to Q's sq. 

67. K. to Kt.'s 3rd. 67. B. to K. B s 3rd. 

68. K. to Kt.'s 4th. 68. B. to Q's sq. 

69. B. to K. B's oth. 69. B. to B's 3rd. 

And ultimately Black resigned. § 

* Another needless sacrifice. The loss of the K. P. was surely of less 
consequence. 

t This was badly played^, and afforded White an opportunity of winning 
easily. 

J The most sure and speedy way of winning, we take to be, by now 
playing B. to K's 7th. 

§ Of the several games, at the same odds, played by the author with 
Mr. Withers, this, unfortunately, was the only one preserved, and in fair- 
ness to the other players of his own strength, who appear from their pub- 
lished games to have been less fortunate, it is right to state that, although 
a winner in this instance, Mr. W. lost a considerable majority on the 
whole number played. 



ODDS OF PAWN AND TWO MOTES. 



107 



Game LXXIX. 

WITH MR. 6. S. SPRECKLEY, THE HONORARY SECRETARY OF THE 
LIVERPOOL CHESS CLUB, ONE OF THE FIRST PROVINCIAL PLAYEPvS 
OF THE DAY. 

(In each of these games, White's King's Bishop's Pawn must be tak«i 
from the board.) 
[The Pawn and Two Moves.] 
BLACK. (Mr. Spreckley.) white. (Mr. S.) 

Q. Kt. to B's 3rd. 
P. to K's 4tli. 
Kt. takes P.. 
Q. Kt. to K. B's 2iid. 
K. Kt. to R's 3rd. 
P. to Q. B's 3rd. 
B. to Q. B's 4tli. (ch.) 
P. to Q's 3rd. 
Q. to K's 2nd. 
Q. B. to Q's 2nd. 
P. to Q. R's 4th. 
Q. to K. B's 3rd.t 
P. to K. Kt.'s 4th. 
K. B. to K's 6th. 
K. B. to his 5th. 
P. takes B. 
Q. R. to Q's sq. 
Kt. takes B. 
R. takes Kt. 
K. R. to K. Kt.'s sq. 
Kt. to K. Kt.'s 4th. 
Kt. takes Kt. 
Q. takes Q. Kt.'s P. 
Q. takes Q. B. P. 
K. to B's 2nd. 
R. takes R. 
Q. to her B's 4th. H 

* With the intention of advancing the Pawn to K's 5th. 
t This deters Black from playing on his K's Pawn, since then the Qt. 
could take the K. B. P. with a fine attacking position. 

t Well played. Threatening to attack the Q. at K. R's 4tn. 

§ Kt. takes B., and then B. to K's 6th would have been more forcible. 

II Promismg mate in two more moves. 



1 

1 . 


Jr. lO iv b 'itn. 


1 

X . 


9 


Jr. to v:^ b 'itu. 


9 


Q 

o. 


^cc, jvt. to JD b orti. 


o. 


A 
*±, 


P ffiVpQ P 

Jr. tdKeb X . 


4 


U. 


P f n K P'q dih 

JL . LO XV. U is 1111. 


o. 


u. 


"K" P fn O P"«s dih 
Xv. XJ. LO v^c* XJ ts ILll. 


u. 


7 


XV. XVL. LO XJ B Oltl. 


i • 


Q 
O. 


ail oc 


Q 
o. 


Q 

i7. 


K tn P'<5 

XV. LU XV B BU. 


9. 


1 

lU. 


X . to XV. xv b oro.. 


xu. 


1 1 

J. 1 . 


XT. LO XV. Xj b OLll. 


1 1 

XX. 


1 9 


P fn O P'g '^rrl 
XT. LO \cC' XV b OIU.. 


1 9 
x^. 




O P f n K P'«: dih ^' 

Vaji* XJ. LO XV. JLJ 5> 1L11. 


X o . 


1 d 


\cC. Xj. to XV. XVt S OlCl.^ 


1 d 

Xt:. 


1 Ft 


O Kf fn O P'«; dih 

Vac,. XVL. LU Vat. XV o 1L11. 


1 

X tJ. 


16. 


Q. to her 3rd. 


16. 


17. 


B. takes B. 


17. 


18. 


Q. Kt. to Kt.'s 6th. 


18. 


19. 


B. takes Kt. (ch.)§ 


19. 


20. 


Kt. takes B. 


20. 


21. 


Q. to her 2nd. 


21. 


22. 


Q. R. to Q's sq. 


22. 


23. 


Q. takes K. B's P. 


23. 


24. 


R. takes Kt. 


24. 


25. 


Q. R. takes Q. P. 


25. 


26. 


Q. R. to K's 6th. (ch.) 


26. 


27. 


K. R. to K. Kt.'s 3rd. 


27. 


28. 


Q. takes R. 


28. 



108 



CHESS player's COMPANION. 



29. Q. to her Kt.'s 3rd.^' 29. Q. to her B's 8th (ch.) 

30. K. to R's 2nd. 30. Q. to K. B's 5th (ch.) 

31. a to K. Kt.'s 3rd. 31. Q. takes Q. (ch.) 

32. K. takes Q. 32. K. to Q's 6th (ch.) 

33. K. to E's 4th. 33. R. takes Q. R. P. 

34. P. to K. Kt's 4th. 34. R. to K's 6th. 

35. P. to K. Kt.'s 5th. 35. P. to Q. R's 5th. 

36. K. to his Kt.'s 4th. 36. P. to Q. R"s 6th. 

37. R. to Q's 6th. 37. R. takes K. P. (ch.) 

38. K. to his B's 3rd. 38. P. to Q. R's 7th. 

39. R. to Q's sq. 39. R. to Q. R's 5th. 

And wins. 



Game LXXX. 

Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. Spreckley.) white. (Mr. S.) 



1. 


P. to K's 4th. 


1. 




2. 


P. to Q's 4th. 


2. 


P. to K's 3rd. 


3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to K's 5th. 


4. 


K. Kt. to K.'s 2nd. 


5. 


P. to Q. B's 3rd. 


5. 


Q. Kt. to B's 3rd. 


6. 


K. Kt. to B's 3rd. 


6. 


P. to Q's 3rd. 


7. 
8. 


Castles. 

P. takes K. P. 


7. 
8. 


Q. P. takes P. 
P. to K. Kt.'s 3rd. 


9. 


Q. B. to K. Kt.'s 5th. 


9. 


K. B. to Kt.'s 2nd. 


10. 


K. B. to Q. Kt.'s 5th. 


10. 


Q. B. to Q's 2nd.t 


11. 


Q. to K's 2nd. 


11. 


Q. to her B's 2nd. 


12. 


Q. B. takes K. Kt. 


12. 


Kt. takes B. 


13. 


B. takes B. (ch.) 
Q. Kt. to R's 3rd. 


13. Q. takes B. 


14. 


14. 


Castles on K's side. 


15. 


Q. R. to Q's sq. 


15. 


Q. to K's sq. 


16. 


Q Kt. to B's 4th. 


16. 


Kt. to Q's 4th. 


17. 


Q. Kt. to Q's 6th. 


17. 


Q. to K's 2nd. 


18. 


P. to Q. B's 4th, 


18. 


Kt. to K. B's 5th. 


19. 


Q. to K's 4th. 


19. Q. R. to Q's sq.J 



* This looks better than it really is. Q. to K. B's 3rd would have 
been safer far. 

t All this manoeuvering is on White's side to win the King's Pawn, 
and on his adversary's to save it. 

J The Q. Kt.'s P. is designedly left undefended, because, if taken, 



ODDS OF PAWN AND TWO MOVES. 



109 



20. P. to K. Kt.'s 3rd. 

21. P. to K. Ks4th. 

22. K. Kt. takes B.f 

23. R. takes Pt. 

24. Kt. takes K. Kt. P.J 

25. Q. takes K. Kt. P. (eh.) 

26. P. to K. P's oth. 

27. Q. to K. Ks 6th (ch.) 

28. Q. to Kt.'s 6th. 

29. P. to K. R's 6th. 

30. P. to K. K't.'s 4th. 

And Blac^ 



20. Kt. to K. Pv*s 4th. 

21. B. takes K. P.^- 

22. R. takes Q. Kt. 

23. Q. takes R. 

24. P. takes Kt. 

25. Kt. to K. Kt.'s 2nd. 

26. K. to R's sq. 

27. K. to Kt.'s sq. 

28. K. to R's sq. 

29. Kt. to B's 4th. 

30. P. to K^s 4th.§ 
resigns. 



Game LXXXI. 
Between the same players. 
[The Pawn and Two Moves.] 

BLACK. (Mr. Spreckley.) white. (Mr. S.) 

1. P. to K s 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to Q. B s 3rd. 5. Q. Kt. to B^s 3rd. 

6. K. Kt. to B's 3rd. 6. P. to Q's 3rd. 

7. Castles. 7. Q. P. takes P. 

8. K. Kt. takes P. 8. K. Kt. to B's 3rd. 

9. Q. B. to K. Kt.'s 5th. 9. K. B. to K s 2nd. 
10. B. to Q. Kt.'s 5th. 10. B. to Q's 2nd. 

\Vhite can always gain one in return, and at tlie same time improve his 
position by playing Q's Rook to Q. Kt.'s sq. at the proper moment. 

* At length White is enabled to win the much-coveted Pawn. 

t This is better play than taking the B. with his Queen. 

X Few players could have resisted the temptation of this sacrifice, the 
after position seeming so certainly to ensure the gain of a Knight in 
return. It will be seen^ however, that in Black's calculation one move of 
his adversary's had been overlooked, and this, unless he played purposely 
to draw the game, rendered the giving up a Piece of very questionable 
propriety. 

§ It is this very simple but very effectual move which Black has 
neglected to consider. It compels him to exchange Queens (for if he 
take the Kt. with his Pawii, White replies with R. to K. Kt.'s sq., and 
vrins the Queen), and then with the advantage of a Piece more and such 
a position. White has an easy game. 



110 



CHESS plater's COMPAXIOX. 



11. B. takes Q. Kt. 11. B. takes B. 

12. B. takes K. Kt. 12. K. B. takes B. 

13. Kt. takes Q. B. 13. P. takes Kt. 

14. Q. P. takes P. 14. Q. to K's 2nd. 

15. Q. to K's 2iid. 15. Q. R. to Q*s sq. 

16. Kt. to Q"s 2nd. 16. R. to Q's 4th. 

17. Kt. to K"s 4tli. 17. B. to K's 4tli. 

18. Q. R. to Q's sq. 18. Castles. 

19. P. to Q. B"s 4th. 19. R. takes R. 

20. R. takes R. 20. R. to K. B's 5th.^ 

21. P. to K. Kt.'s 3rd. 21. R. to K. B's 4th. 

22. Kt. to Q's 6th. 22. R. to K. R's 4th. 

23. P. to K. B-s 4th. 23. B. to K. Kt.'s 2nd. 

24. P. to Q. Kfs 4th. 24. B. to Q. B*s 6th. 

25. K. to Kt.'s 2nd.t 25. B. takes P. 

26. R. to Q. Kt.'s sq. 26. R. takes Q. B. P. 

27. R. takes B. 27. Q. takes Kt. 

28. R. to Q. Kt. 2nd. 28. P. to K's 4th. 

29. R. to Q's 2nd. 29. Q. to K's 3rd. 

30. Q. to her 3rd. 30. Q. to K's 2nd.-" 

31. P. takes P. 31. R. takes K. P. 

32. Q. to her 8th (eh.) 32. Q. takes Q. 

33. R. takes Q. (eh.) 33. K. to B's 2nd. 

34. R. to Q's 7th (ch.) 34. R. to K's 2nd. 

35. R. takes R. (eh.) 35. K. takes R. 

36. K. to B's 3rd. 36. K. to Q's 3rd. 

37. K. to K's 4th. 37. K. to Q. B's 4th. 

'NMiite has the advantage of position at this point, but by 
a hasty move he afterwards lost the opposition and 
the game. 

* Having in view the moving of his Q. to K. R's 5th presently. 

+ Though founded on a miscalculation, this move is well conceived. 
Black thought that by playing his King to a Black square, he should 
gain a Piece if White took the Q. Kt. P., since the Bishop, when attacked 
by the Rook, would then be unable to escape by taking the second Pawn, 
checking. As is subsequently shown, however. White could still take the 
Pawn, and then leave his Bishop en prise with impunity. 

X Indispensable. If he had taken either of the Pawns, Black would 
have won without difficulty. 



ODDS OF PAWN A^'D TWO 3I0YES. 



Ill 



Game LXXXII. 



Between the 
[The Pawn ax 
BLACK. (Mr. Spreckley.) 
1. P. to K"s 4th. 
P. to Q"s 4th. 
K. B. to Q"s 3rd. 
P. to K's 5th. 
K. Kt. to B*s 3rd. 
Castles. 

P. to Q. B*s 3rd. 
Q. Kt. takes P. 
Q. Kt. to his 5th.^ 
B. takes K. Kt. 
B. to Q's 3rd. 
a. to K^s 2nd. 
Kt. takes Kt. 
P. to Q. Kt.'s 3rd. 
a B. to Kt.'s 2nd. 
P. to K. R's 3rd. 
K. to R*s 2nd. 
P. to K. Kt.'s 3rd. 
P. to K. B"s 4th. 

20. P. takes P. in passing. 

21. B. to K's 5th. 
Q. to K's 4th. 
Q. R. to K's sq. 
B. to Q's 4th. 
B. to Q. B"s 4th. 



same players. 
D Two Moves.] 
AVHITE. 



2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 



22. 
23. 
24. 
25. 



26. P. to Q. B's 4th.§ 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



Olr. S.) 



P. to K's 3rd. 
P. to Q. B"s 4th. 
K. Kt. to K's 2nd. 
P. takes P. 
Q. Kt. to B's 3rd. 
P. takes P. 

8. Q. to R's 4th. 

9. K. Kt. to B"s 4th. 

10. Q. takes Q. Kt. 

11. Q. to her 4th. 

12. Kt. to Q"s 5th. 

13. Q. takes Kt. 

14. Q. to K. R"s 5th. t 

15. B. to K's 2nd. 

16. Castles. 

17. Q. to K. B's 5th (eh.) 

18. Q. to K. B's 2nd. 

19. P. to Q's 4th. 

20. B. takes P. 

21. B. to Q. R's 6th. 

22. P. to K. Kt.'s 3rd. 

23. P. to Q. R's 4th. 

24. K. B. to K's 2nd. 

25. K. R. to Q's sq.+ 

26. K. B. to his sq. 



* The opening of this game is very ably played by IMr. Spreckley. 
t Taking the Q. R. would obviously have cost the Queen, (e.g.): — 

14. Q. takes Q. R. 

15. Q. to K. R's 5th (ch.) 15. P. to K. Kt.'s 3rd. 

16. B. takes P. (ch.) 16. P. takes B. 

17. Q. takes P. (ch.) 17. K. to a white sq. 

18. B. checks, &c. 

X To deter him from taking the Pawn. It would have been safer play, 
however, to move K. B. to B's 3rd, and have given up the Pawn. 

§ Black now overlooked an opportunity of making a decisive blow, for 
suppose, 



112 



CHESS player's COMPANION* 



27. K. R. to B*s 2nd. 27. Q. to K. B's 4th. 

28. Q. to K's 3rd. 28. P. to K. R"s 4th.* 

29. K. E. to K s 2nd. 29. K. to R's 2nd.t 

30. B. to K's 5th. 30. B. to Q. Kt.'s 5th. 

31. Q. to her Kt/s 6th.+ 31. Q. to K. B's sq. 

32. Q. B. to K. B's sq. 32. B. to Q, B's 4th. 

33. Q. to her Kt.'s 5th. 33. Q. R. to his 3rd.§ 

34. Q. B. to his 3rd. 34. Q. R. to his 2nd!|l 

35. B. takes K. P. 35. B. takes B. 

36. K. R. takes B. 36. P. to Q. Kt.'s 3rd. 

37. Q. R. to K's sq. 37. Q. R. to Q's 2nd. 

38. Q. R. to K's 2nd. 38. P. to K. R's 5th. 

39. Q. to her B's 4th. 39. P. takes P. (ch.) 

40. K. takes P. 40. Q. R. to Q's 6th (ch.) 

41. K. to Kt.'s 2nd. 41. Q. to K. B's 4th. 

42. R. to K's 7th (ch.) 42. B. takes R. 

43. R. takes B. (ch.) 43. K. to R's 3rd. 

44. B. to K. Kt.'s 7th (ch.) 44. K. to R's 4th.^ 

45. R. to K's 5th. 45. Q. R. to Q's 7th. (ch.) 

46. K. to B's sq. 46. Q. R. to Q's 8th (ch.) 

Drawing the game by perpetual check. 

26. Q. to K's 5th. 26. K. to B's sq. 

27. P. to K. B's 5th. 27. Kt. P. takes P.(bcst) 

28. Q. to K. R's 8th (ch.) 28. Q. to K. Kt.'s sq. 

29. R. takes P. (ch.) 

And wins. 

* Preventing the advance of Black's Kt. P., and affording a retreat for 
the White King. 

f Preparatory to playing his P. to K's 4th. 

J The advantages of attack and counter-attack are capitally exemplified 
in this game. 

§ It is extremely difficult to determine what is White's best play at this 
crisis. 

II Being unable to save both the Pawns, he plays thus to win Black's 
Queen, if the Q. R. P. is taken. 

^ If to R's 2nd, Black would have mated him in five moves. For 
example, 

44. K. to R's 2nd. 

45. B.toK.B's6th(dis.ch.) 45. K. to R's 3rd. 

46. R. to K. R's 7th (ch.) 46. K. takes R. 

47. Q. to K. B's 7th (ch.) 47. K. to R's .3rd. 

48. Q. toK. Kt.'s 7th (ch.) 48. K. to R's 4th. 

49. Q. mates. 



ODDS OF PAWN AND TWO MOYES. 



113 



Game LXXXIII. 
BetwecQ the same players, 
[The Pawn and Two Moves*] 
(Mr. Spreckley.) 



BLACK 

1. p. to K's 4tli 
P. to Q's 4th. 
K. B. to Q*s 3rd. 
K. Kt. to B's 3rd. 
K. Kt. takes P. 
Kt. to K. B's 3rd. 
Castles. 

Q. B. to Q's 2nd. 
Q. B. to his 3rd. 
P. to K's 5th. 
P. takes P. 
B. to Q's 2nd. 
B. takes B. 
Q. Kt. to B*s 3rd. 
Q. Kt. to K's 2nd. 
Q. takes Kt. 
P. to Q. R's 3rd. 
Q. Kt. to K. Kt.'s 3rd, 
Q. to K's 3rd. 
K. R. to K's sq. 
P. to Q. B's 3rd. 

22. Q. R. to Q's sq. 

23. R. takes R. 
K. Kt. to K's 5th. 
Q. takes Kt. 
Q. to her Kt.'s 8th. (eh.) 
Q. to her R's 7th. 
Q. to K's 3rd. 
P. to K. B's 3rd. 

30. Kt. to K's 4th.t 

31. P. takes B. 

32. Q. to her 3rd. 



2. 
3. 
4. 
5. 
6. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 



24. 
25. 
26. 
27. 
28. 
29. 



WHITE. (Mr. S.) 

1. 

2. P. to K's 3rd. 

3. P. to Q. B's 4th. 

4. P. takes P. 

5. Q. Kt. to B's 3rd. 

6. K. Kt. to B's 3rd. 

7. K. B. to K's 2nd. 

8. Castles. 

9. P. to Q's 3rd. 

10. K. Kt. to Q's 4tk 

11. B. takes P. 

12. B. to K. B's 5th. 

13. K. Kt. takes B. 

14. B. to Q's 2nd. 

15. Kt. takes B.^' 

16. Q. to K's 2nd. 

17. Q. R. to Q's sq. 

18. B. to K's sq. 

19. B. to K. Kt.'s 3rd. 

20. K. R. to B's 3rd. 

21. P. to K. R's 3rd. 

22. R. takes R. 

23. P. to Q. R's 3rd. 

24. Kt. takes Kt. 

25. Q. to K. B's 2nd. 

26. K. to R's 2nd. 

27. P. to K. R's 4th. 

28. R. to K. B's 5th. 

29. P. to K. R's 5th. 

30. B. takes Kt. 

31. P. to K's 4th. 

32. Q. to K. Kt.'s 3rd.J 



* Nothing would have been gained by checking with the Kt. at K. R's 
6th, as Black would not have taken the Kt., but simply have moved his 
King to R's sq. 

f Kt. to K's 2nd would, perhaps, have been better play=. 

t This move enables White to van a Pawn at least. 



114 



CHESS flayer's COMPAJ^ION'. 



3a. R. to K's sq. 

34. Q. to K's 3rd. 

35. Q. to K's 2nd. 
3G. R. to Q's sq. 

37. Q. to her 3rd. 

38. K. to R*s sq. 

39. Q. to her 8tli. 

40. R. to Q's 7tli (cn.) 

41. a to R's 8th (ch.) 

42. Q. to her 8th (ch.) 

43. P. to K. R"s 3rd. 

44. K. to R's 2nd. 

45. K. to R's sq. 

And: 



33. Q. to her Kt.'s3rd (ch.) 

34. Q. takes Q. Kt. P. 

35. Q. takes Q. B. P.* 

36. P. to K. Kt.'s 3rd. 

37. Q. to B^s 4th (ch.) 

38. Q. to her B"s 3rd. 

39. Q. takes K. P.f 

40. K. to R's 3rd. 

41. K. to Kt.'s 4th. 

42. R. to K. B's 3rd. 

43. Q. to K's 8th (ch.) 

44. Q. to K. Kt.'s 6th (ch.) 

45. Q. takes Q. R. P. 
\^ resimed. 



Game LXXXIY. 

WITH CAPTAIN EVANS, THE INVENTOR OF THE CELEBRATED EVANS- 
GAMBIT. 

(In each of these games remoYe Black's Kmg's Bishop's Pawn from the 

board.) 

[TfiE Pawn and Two Moves.] 



WHITE. (Captain E.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


2. 


P. to Q's 4th. 


2. 


p. to K's 3rd. 


3. 


P. to Q. B's 4th. 


3. 


P. to Q. B's 4th 


4. 


P. to Q's 5th. 


4. 


P. to Q's 3rd. 


5. 


K. B. to Q's 3rd. 


5. 


P. to K's 4th. 


6. 


P. to K. B's 4th. 


6. 


K. Kt. to B's 3rd. 


7. 


P. takes P. 


7. 


P. takes P. 


8. 


K. Kt. to B's 3rd. 


8. 


Q. B. to K. Kt.'s o1 


9. 


Castles. 


9. 


K. B. to K's 2nd. 


10. 


Q. checks. 


10. 


B. to Q's 2nd. 


11. 


Q. to her Kt.*s 3rd. 


11. 


Q. to B's 2nd. 


12. 


Q. Kt. to B s 3rd. 


12. 


Q. Kt. to R's 3rd. 


13. 


P. to Q. R's 3rd.+ 


13. 


Castles on K's side. 



* These moves are the result of deep deliberation. The greatest caie 
being needed to prevent Black drawing the game by perpetual check. 

f At first sight this would appear to alford Black the opportunity he 
so eagerly sought of drawing the game, but upon examination it will be 
found to be perfectly safe. 

X Taking the K. P. with Kt. , for the purpose of being enabled after- 
wards to take the Q. Kt. P. with the Queen, would have been bad play. 



ODDS OF PAWTs AND TWO MOVES. 



115 



14. Q. Kt. to K*s 2nd, 

15. Q. B. to Q*s 2iid. 

16. Q. B. to his 3rd, 

17. Q. to B's 2nd. 

18. P. to Q. Kt.'s 3rd. 

19. P. takes P. 

20. B. takes Kt. 

21. Q. R, to his 6th. 

22. Q. B. to his 3rd.^^ 

23. Q. Kt. to B s 3rd, 

24. P. takes B. 

25. K. to R s sq. 

26. Q. Kt. to his 5th. 

27. P. takes R. 

28. Q. Kt. P. takes P.§ 

29. B. to K's 2nd. 

30. R. to Q. R s sq. 

31. Q. to her B*s sq, 

32. Q. to K. B s sq. 

And W 



14. K. Kt. to K. R*s 4th. 

15. Q. R. to Kt.'s sq. 

16. K. B. to Q's 3rd. 

17. P. to Q. Kt.'s 4th. 

18. P. to Q. Kt.'s 5th. 

19. Kt. takes P. 

20. R. takes B. 

21. Q. B. to his sq. 

22. B. to K. Kt.'s 5th. 

23. B. takes K. Kt. 

24. Q. to K's 2nd. 

25. K. to R's sq.f 

26. R. takes Kt4 

27. P. to Q. B's 5th. 

28. B. takes R. 

29. B. to Q. B's 4th. 

30. Q. to K. Kt.'s 4th. 

31. Kt. to K. B's 5th. 

32. R. to K. B's 3rd, 
smxendered. 



* If he had moved the Rook to Q. B's 6th, Blacky by first playing his 
Q. to her Kt.'s sq., and then Q. B. to Kt.'s 2nd, would have won the 
^' exchange." 

t A very necessary precaution, although, at first sight, it appears like a 
lost move. 

X The student now perceives the importance of Black's previous move, 
which was made in evident anticipation of his adversaiy playing the Q. 
Kt. thus. Had the King still been standing on the Kt.'s sq., Black 
would have lost the game by taking the Kt. For suppose the same moves 
to be made before the Black King was played to his R's sq. 

Q. Kt. to Kt.'s 5th. R. takes Kt. 

P. takes R. P. to Q. B's 5th. 

B. takes P. B. takes Q. R. 

P. to Q's 6th dis. ch., and 
winning the Queen. 

§ There being no longer a chance of disccvering check, White properly 
takes the Pawn with Pawn, instead of with Q. or B. 



116 



CHESS PLAYEK's COMPAJSfiOA". 



Game LXXXV. 
Between the same players. 
[The Pawn and Two Moves.] 
(Captain E.) 



WHITE. 

1. P. to K. 4th. 
P. to Q's 4th. 
P. to Q. B's 4th. 
P. to Q's 5th. 
Q. Kt. to B's 3rd. 
K. B. to Q's 3rd. 
P. to K. B's 4th. 
K. Kt. to B's 3rd.^ 
P. to K. Kt.'s 3rd. 
Castles. 

B. to Q. Kt.'s sq. 
K. P. takes P. 
P. to Q. B's 3rd. 
P. takes Kt. 
P. takes P. 
K. Kt. to K's 5th. 
P. to K. Kt.'s 4th. 
Q. Kt. to K's 4th. 
P. to Q's 6th.+ 
Q. Kt. takes Q. B. 
Q. B. to K's 3rd. 
P. takes B. 
K. takes B. 
K. to Kt.'s sq. 
Q,. to her B's sq.|j 
K. to B's sq. 
Q. to her B's 2iid. 



BLACK. (Mr. S.) 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 
26. 
27. 



1. 

2. 
3. 
4. 
5. 
6. 
7. 



P. to K's 3rd. 
P. to Q. B's 4th. 
P. to Q's 3rd. 
K. Kt. to to K's 2nd. 
K. Kt. to his 3rd. 
K. B. to K's 2nd. 

8. Castles. 

9. Q. Kt. to R's 3rd. 

10. Q. Kt. to his 5th. 

11. P. takes P. 

12. B. to K. B's 4th. 

13. B. takes B. 

14. B. to K. B's 4th. 

15. P. takes P. 

16. P. to Q. B's 3rd. 

17. Q. B. to his sq. 

18. K. B. to his 3rd.t 

19. B. to K's 3rd. 

P. 20. Q. to her Kt.'s 3rd. 

21. B. takes K. Kt. 

22. B. takes R. (ch.)§ 

23. Q. B, to K. B's sq. (eh.) 

24. Kt. takes K. P. 

25. Kt. to K. B's 6th (eh.) 

26. Q. takes Q. P. 

27. B. takes K. Kt. P. 



and instructive variations arise from Whitens 
P. at this moment, and then playing P. to 



* Many very curious 
taking the K. P. with 
K. B's 5th. 

f With the intention, if White took Kt. with Kt., to check with this 
Bishop before retaking. 

J Very well played. Threatening a dangerous cneck with his Queen. 

§ If he had taken the K. P., White could have answered with Q. to 
her 4th, and have released himself from the attack. 

II P. to Q. Kt.'s ^rd might have been better play, although nothing he 
could do would save the §"ame. 



ODDS OF PAWN A^^D TWO MOTES. 



117 



28. Ki. takes Q. Kt. P. 28. Q. to her B's 3rd. 

29. Kt. to a R s 5tli. 

The position is now resolved into a somewliat pretty problem, of which, 
for the amusement of the young player, we subjoin a diagram. 



BLACK. 

















































1 












































/, 























WHITE. 

Black having to play, gave mate in five moves. 



Game LXXXYI. 

WITH MR. HAMPTON. 

(Remove White's King's Bishop's Pawn from the board.) 
[The Pawn and Two Moves.] 
BLACK. (Mr. H.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to Q. B*s 4th. 5. P. to K. Kt.'s 3rd. 

6. P. to K. P"s 4th. 6. K. B. to K. Kt.'s 2iid. 

7. Q. Kt. to B's 3rd. 7. P. to Q. R's 3rd. 

8. K. Kt. to K's 2nd. 8. K. Kt. to B's 3rd. 

9. Q. B. to K. Kt.'s 5th. 9. P. to K's 4th 

10. P. to K. B's 4th. 10. Q. B. to K. Kt.'s 5th. 

11. Q. to her Kt.'s 3rd. 11. P. to Q. Kt.'s 3rd. 

12. Castles on Q's side. 12. Q. Kt. to Q's 2nd. 

13. Q. R. to K. B's sq. 13. P. takes K. B. P. 



118 



CHESS plater's COMPAXIOX. 



14. Kt. takes P. 

15. B. to Q. B"s 2nd. 

16. B. takes Kt. 

17. B. to Q's sq. 

18. Q. Kt. to K"s 2nd. 

19. P. takes P. 

20. Q. to K. Kt.'s 3rd. 

21. K. Kt. to K. R s 5tli. 

22. K. to Q. B*s 2nd. 

23. Q. to K. B*s 3rd. 

24. Q. Kt. to Q. B s sq. 

25. K. Kt. to his Tth (ch.)t 

26. Kt. to K*s 6th. (ch.) 

27. P. takes B. 

28. P. to K's 7th (ch.) 

29. Kt. takes Kt. 

30. K. to Q"s 2nd. 

31. K. to his sq. 



14. Q. Kt. to K's 4th. 

15. P. to K. B s 3rd. 

16. B. takes B. 

17. Q. B. to Q's 2nd. 

18. P. to Q. Kt."s 4th. 

19. P. to Q. B s 5th. 

20. P. to K. Kt.'s 4th. 

21. Kt. to Q's 6th (ch.) 

22. K. B. to K"s 4th. 

23. Q. to her R's 4th. 

24. Q. R. to Q. B s sq.'- 

25. K. to Q's sq. 

26. B. takes Kt. 

27. Q. takes P. at her Kt.'s 

4th. 

28. K. takes P.+ 

29. P. takes Kt. (double ch.) 

30. Q. takes P. (ch.) 

31. B. checkmates. 



Game LXXXYII. 

WITH A SKILFUL AMATEUR OF THE ST. GEORGe's CHESS CLUB 

(Remove Black's King's Bishop's Pawn from the board.) 

[The Pawn and Two Moves.] 
WHITE. (Mr. F.) BLACK. (Mt. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q-s 3rd. 3. P. to Q. B*s 4th. 

4 P. takes P. 4. Q. to her P"s 4th (ch.) 

* This is preferable to taking the Q. Kt.'s P., we believe, 
t If he had taken the Kt. with Kt., White woidd have mated him 
immediately (e. g.) : — 

BLACK. WHITE. 

25. Kt. takes Kt. 25. P. takes Kt. (double ch.) 

26. K. takes P. or (A). 26. Q. B. takes P. (ch.) 

27. K. to his 3rd. 27. B. to Q's 5th (ch.) 

28. K. takes B. 28. Q. to her Kt. 3rd (mate.) 

(A.) 

26. K. to Q. Kt.'s sq. 26. Q. to her 7th. 

And Black cannot avert the mate. 
X It is curious that this can be done with impunity, nDtwith standing 
the threatened attack of Black's Queen and Rook. 



ODDS OF PAWN AND TWO MOTES. 



119 



B. takes P. 
Q. to her Kt.'s 3rd * 
B. takes P. (eh.) 
Q. to her B^s 3rd. 
P. to K. Kt.'s 3rd. 
K. Kt. to B*s 3rd4 
Castles. 

R. to K. B*s 2iid. 
Q. takes Q. Kt. 
Q. Kt. to B's 3rd. 
Q. Kt. to Q's 5th. 
Q, to her R's 4th. 
K. Kt. to K. R's 4th. 
Kt. takes Kt. (eh.) 
Q. to K's 4th. 
Q. to K. Kt.'s 6th (ch.) 
Q. to Kt.'s 7th (ch.) 
Kt. to Kt.'s 6th (ch.) 
Q. takes Q. (ch.) . 
Kt. takes R. (ch.) 
P. to Q. Kt.'s 3rd. 
B. to Q. Kt.'s 2nd. 
a. K to Q. B's sq. 
P. to Q. Kt.'s 4th. 
P. to Q. R's 4th. 
Q. R. to B's 6th. 
R. takes B. (ch.) 
B. takes K. B. P 

* Somewhat too hazardous. The greatest possible care and circum- 
spection in play were required to extricate Black without loss from the 
consequences of this venture. 

f This was the move to be apprehended. It seems almost to ensure 
the gain of a Piece, because, if Black retreats his the adverse Q. can 
check at K. R's 5th, and take the Bishop. 

X The position is extremely critical, and leads to many striking combi- 
nations from this point. 

§ It is clear he dared not take the Kt. on account of R. to K, B's sq. 
or the B., for fear of Kt. to Kt.'s 5th (ch.) 

II If B. to Kt.'s 5th, Black might safely take the K's Pawn with his 
Queen. 

^ After this precaution aiy move there is no longer any danger in his 
taking the Bishop with his King. 

** Taking the Kt. would obviously have cost his Queen, 
tt The only move to prolong the game. 



K 
O. 


Vi. Xi.L. lU -L3 a OIU.. 


5. 






6. 


7 
< . 


Kf fn O R'«; 4th + 


7. 


Q 
o. 


J.V. LU XJ a &u. 


8. 


q 


O fn K" T^*<; nfh (oh ^ 

Vat. LU -IV. J.V & c/Lil I Cil. J 


9. 


1 

1 V/. 


O fn Tv"<i nth 

Vat' «-U J.V o 'J ILL, 


10. 


1 1 

1 1 . 


K" TCf fn "R'q .'^rrl S 

Jv. JVL. lU -L) o 01U..S 


1 1 

XI. 


1 9 


O R f n K R ^ fith 1! 

Vat' ■*->• LU JLV. IX o U Lil. jj 


12. 


1 o. 


J_ . LU JLV. ±V O UlU.. 


13. 


1 4 


XV. Idllcb JJ. 


1 4 

X 


LO. 


O f n TC Ti*<: 4fh 

Vat. L" -t*-. ±J o t:LLL. 


15. 


1 

ID. 


P f n O TCf '« ^rf{ 

X . LU v^. XVL. o OIU.. 


X u . 


1 7 


Xa.. LU XV. XVL. O oU. 


1 7 

X 1 . 


1 o. 


V:^. LU XV & OIU.. 


18. 


1 Q 


P fnlcp*: Xf 

X . Lcll\.vrJ5 XVL. 


X »7. 


90 


K fn P'<5 9nrl + + 

XV. LU Xj O ^ilLl. 1 1 


20. 


91 


TT fn Lie 9rjrl 
XV. LU ilia ,^iiv_i. 


21. 


99 


O fn TT P'<i 9nrl 

Vat' I'" JV-. XJ 5> ^ilU.* 


99 


9*^ 


XV. i-U iiia Oiu. 


MO , 


94. 


XV. LdKeS Vi. 


94 




P f^ilcpQ TCf 
XV. tctivca XVL. 


9.n 


9fi 


P f K K'f '« RH 
Xa. LJ XV. XVL. o oL£. 


9fi 


97 


P f n TT T\f '<5 f{r(\ 

XV. LU XV. XVL. O OXtU 


97 


28. 


p. to K*s 5th., 


28. 


29. 


K. to his 3rd. 


29. 


30. 


p. to K. R s 4tli. 


30. 


31. 


K. to Q's 4tli. 


31. 


32. 


P. takes K 


32. 



120 



CHESS player's COMPANION. 



B. to Q. B's 3rd. 

R. to B's 4th. 
P. takes P. 
K. to B's 2nd. 
R. to K. B's 7th. 
R. takes P. 
R. to Q. B's 7th (ch.) 
R. to K. B's 7th.t 
R. to Q. Kt.^s 7th. 
K. to Kt.'s 2nd. 
R. to Q. B's 7th (ch.) 
R. to Q.' B's Dth. 
K. to R's 3rd. 
K. to Kt.'s 4th. 
K. to B's 4th. 
And the game was ultimately won by Black. 



33. 


K. to a. B's 5th. 


33. 


34. 


P. to K. R's 5th. 


34. 


35. 


P. takes K. Kt. P. 


35. 


36. 


P. to Q's 4th.^ 


36. 


37. 


B. to Q's 2nd. 


37. 


38. 


B. takes P. 


38. 


39. 


B. to Q's 8th. 


39. 


40. 


K. to Q. 6th. 


40. 


41. 


P. to Q. Kt.'s 4th. 


41. 


42. 


B. to Q. R's 5th. 


42. 


43. 


K. to Q. B's 5th. 


43. 


44. 


K. to Q's 6th. 


44. 


45. 


R. to K. Kt.'s 4th. 


54. 


46. 


R. to R's 4th (ch.) 


46. 


47. 


B. checks. 


47. 



Ga^e LXXXVIII, 

WITH MR. TUCKETT, ONE OF THE LEADING MEMBERS OF THE 

ST. George's chess club. 

(In each of these games White's King's Bishop's Pawn must be taken 
from the board.) 

[The Pawn and Two Moves.] 

BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K"s 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. P. to K. B's 4th. 3. K. Kt. to B's 3rd. 

4. P. to K*s 5th. 4. Kt. to his 5th. 

5. P. to K. B"s 5th.+ 5. B. takes P. 

6. P. to K. R's 3rd. 6. K. Kt. to B's 3rd. 

7. Q. B. takes Kt. 7. P. takes B. 

8. B. to Q's 3rd. 8. Q. B. to Kt.'s 3rd. 

9. Q. to K. Kt.'s 4th. 9. K. B. to Kt.'s sq. 

10. K. Kt. to B's 3rd. 10. Kt. to Q's 2nd. 

11. Kt. to K. R's 4th. 11. P. takes K. P. 

* WTiite would have lost a Piece if he had taken the K. Kt. P. (ch.) 

t R. to K. R's rth would have been more decisive, but Black playing 
thus to exchange liis R. for the B. and Pawn, if the former were moved 
to K. B's 6th. 

i The sacrifice of this Pawn for the purpose of doubling White's Pawns 
on the K. K's file is ingenious but hardlv sound. 



ODDS OF PAWN AND TWO MOTES. 



121 



12. Kt. takes B. 12. Kt. to K. B's 3rd.*^ 

13. Q. to K"s 6th. 13. P. takes Kt. 

14. Q. P. takes P. 14. Q. to her 4th. 

15. Q. takes Q. 15. Kt. takes Q.f 

16. B. to K's 4th. 16. P. to Q. B's 3rd. 

17. Kt. to Q*s 2nd. 17. P. to K's 3rd. 

18. P. to Q. B's 4th. 18. Kt. to K's 6th. 

19. Q. R. to Kt/s sq. 19. B. to Q. B's 4th. 

20. K. to his 2nd. 20. Kt. to K. B's 4th. 

21. P. to Q. Kt.'s 4th. 21. B. to Q's 5th.+ 

22. K. to B's 3rd. 22. K. to his 2nd. 

23. B. takes Kt. 23. K. Kt. P. takes B. 

24. K. to B's 4th. 24. P. takes P. 

25. Kt. to K. B's 3rd. 25. R. to K's 7th. 

26. K. B. to K's sq. 26. B. to K's 6th (ch.) 

27. K. to Kt.'s 3rd. 27. Q. R. checks. 

28. K. to R's 4th. 28. B. to K. B's 7th (ch.) 

29. K. to R's 5th. 29. B. takes R. 

30. R. takes B. 30. R. takes R. 

31. Kt. takes R. 31. R. to K. Kt.'s 6th. 

And White won the game. 



Game LXXXIX. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. P. to K. B's 4th. 3. K. Kt. to B's 3rd. 

4. B. to Q's 3rd. . 4. P. to K's 4th. 

5. Q. P. takes P. 5. P. takes P. 

6. K. Kt. to B's 3rd.§ 6. P. takes P. 

* There is something novel and striking also in the opening of this 
game. 

f White has come out of the melee with flying colours, having gained a 
Pawn and lost nothing in position. 

X Safer play than checking with the Kt. at Kt.^s 6th, and capturing 
the Rook. 

§ Had he taken the Pawn with Pawn, "White might have taken the 
K. P. with his Kt., relying on the check with his Q. to win a Piece in 
return if his Kt. were captured. 



122 



CHESS player's COMPANION". 



7. B. takes P. 7. Kt. to Kt's 5tli. 

8. P. to K. R's 3rd. 8. Q. to K. B's 3rd. 

9. B. takes Q. B. P. 9. Q. takes Q. Kt. P. 

10. P. takes Kt. 10. Q. takes R. 

11. B. takes Kt. 11. K. B. checks.^^ 

12. K. to his 2iid. 12. R. takes B. 

13. B. checks. 13. K. to his 2nd. 

14. Q. to her 5th. 14. Q. to K. B's 3rd. 

15. B. to his 5th. 15. Q. B. to K's 3rd.t 

16. P. to K's 5th. 16. Q. to K. Kt.'s 3rd. 

17. Q. to her 4th. 17. Q. takes doubled K.Kt. P. 

18. Q. takes Q. 18. B. takes Q. 

19. B. to K. Kt.'s 5th. 19. B. takes Kt. (ch.) 

20. P. takes B. 20. P. to K. Kt.'s 3rd. 

21. R. to Kt.'s 4th. 21. B. to Q. R's 4th. 

22. R. to K's 4th. 22. Q. R. to Q's sq. 

23. P. to K's 6th. 23. Q. R. to Q's 4th. 

24. B. to Q. B's 4th. 24. R. to K. R*s 4th. 

25. B. to Q. Kt.'s 3rd. 25. K. R. to Q's sq. 

26. R. to K. B's 4th. 26. Q. R. to K. R's 7th (ch.) 

27. K. to his 3rd. 27. B. to Q. Kt.'s 3rd (ch.) 

And Black surrendered. 



Game XC. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. Q. Kt. to B's 3rd. 3. Q. Kt. to B's 3rd. 

4. B. to Q. B's 4th. 4. P. to K's 3rd. 

5. K. Kt. to R's 3rd. 5. P. to K's 4th. 

6. K. Kt. to his 5th. 6. Kt. to K. R's 3rd. 

7. Kt. to K's 6th. 7. B. takes Kt. 

8. B. takes B. 8. Kt. takes Q. P. 

9. B. to Q. B's 4th.J 9. P. to K. Kt.'s 3rd. 

* This is much superior to taking the Bishop first, as it forces the 
adverse King to move, and at the same time enables White to bring the 
B. into play before the threatened check of Black's K. Bishop. 

t A better move than taking the doubled K. Kt. Pawn. 

i If he had taken off the K. Kt., White would have captured the K's. 



ODDS OF PAWN AND TWO MOVES. 



123 



10. P. to K. 4tli. 10. Q. to her 2iid. 

IL B. to K. Kt/s 5th. 11. P. to Q. B's 3rd.^^ 

12. Q. to her 2iicL 12. Kt. to K. B's 2nd. 

13. B. to K. B*s 6th, 13. K. R. to K. Kt.'s sq. 

14. B. takes Kt. (ch.) 14. Q. takes B. 

15. B. to K. Kt.'s 5th. 15. P. to K. B's 3rd. 

16. B. to K's 3rd.t 16. Kt. to K's 3rd. 

17. B. takes K. R. P. 17. B. takes B. 

18. Q. takes B. 18. Castle on Q's side. 

19. Q. to K's 3rd. 19. K. to Q. Kt.'s sq. 

20. Castles on Q's side. 20. K. R. to K. B's sq. 

21. Q. R. to Q s 2nd. 21. K. to R's sq.+ 

22. K. R. to Q s sq. 22. Kt. to Q's 5th. 

23. K. to Kt.'s sq. 23. Q. to K. B's 3rd. 

24. Kt. to K's 2nd. 24. Kt. takes Kt. 

25. Q. takes Kt. 25. Q. takes K. R. P. 

26. R. takes Q. P. 26. R. takes R. 

27. R. takes R. 27. R. takes K. B. P.§ 

28. Q. to her sq.|| 28. P. to Q. R's 3rd. 

29. R. takes K. Kt. P. 29. Q. takes K. P. 

30. R. to K. Kt.'s 8th (ch.) 30. K. to R's 2nd. 

31. P. to K. Kt.'s 4th. 31. Q. to her B's 5th. 

And after a few moves Black resigned. 



Game XCI. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to Q. B's 3rd. 

4. P. to K. B's 4th. 4. Q. B. to K's 3rd. 

not the Q's. B., a move Black evidently overlooked when he exchanged 
Pieces, and gave up his Q. Pawn. 

* This was indispensably necessary^ to prevent the BlackKt.'s march 
to the Q's 5th. 

t He dared not take the U. P. at this moment, on account of White's 
threatened check at Q. B's 7th, after the exchange of Bishops. 
X Preparatory to advancing the Pawns on this side. 
§ This move wins the game. 

II He could neither take the adverse Rook nor check with his own, 
without losing the game. 



124 



CHESS PLAYER S COMPANION, 



5. P. to K. B*s 5th. 

6. B. to K's 2nd. 

7. Q. to her 3rd. 

8. Q. B. to K's 3rd. 

9. P. takes P. 

10. K. Kt. to B's 3rd. 

11. K's Kt. toE's4th. 

12. K. B. to K. Kt/s 4th. 

13. K. B. to his 5th. 

14. K. R. to K. B*s sq. 

15. B. takes Q. Kt. (ch.) 

16. R. takes Kt. 

17. Q. to K. B's sq. 

18. E. to K. B's 4th. 

19. Q. to K. B*s 3rd. 

20. R. to K: B's 5th. 

21. a. to K. Kt.'s 4th.t 

22. Castles.J 

23. B. takes B. 

24. Kt. to Q's 5th. 

25. R. takes B. 

26. Q. to K. Kt.'s 8th (ch.) 

27. Q. takes K. R. 

And after a few more nnavailin! 



5. B. to K. B's 2nd. 

6. Q. to her B"s 2nd. 

7. Q. Kt. to Q's 2nd. 

8. P. to K's 3rd. 

9. B. takes P. 

10. P. to K. R's 3rd. 

11. B. to K. B's 2nd. 

12. Castles. 

13. K. Kt. to B's 3rd. 

14. P. to K. Kt.'s 4th.* 

15. Q. R. takes B. 

16. P. takes Kt. 

17. K. B. to K. Kt.'s 2nd. 

18. K. R. to K. B's sq. 

19. Q. to her R's 4th. 

20. P. to Q. B's 4th. 

21. Q. to her Kt.'s 5th. 

22. B. takes Q. P. 

23. P. takes B. 

24. Q. to her R's 5th.§ 

25. K. R. takes R. 

26. Q. R. to Q's sq. 

I efforts, AMiite surrendered. 



Game XCII. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to a*s 4th. ^ 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 



* King to Q. Kt.^s sq., would, perhaps, have been better play. 
+ An excellent move. 

X If Black had incautiously seized the proffered Bishop, his opponent, 
by first attacking the Queen with his K. R., and then taking the Q. Kt. 
v., would have recovered his lost Piece, and perhaps have retrieved the 
game. The position is highly instructive at this point. 

§ The Knight's last move rendered White's position hopeless. If now 
he had pushed the R. P. on the Queen, Black might have left her en prise^ 
and taken the Bishop with his Rook, equally secure of gaining a Piece. 



ODDS OF PAWN AND TWO MOTES. 



125 



4. P. to K's 5tli. 4. K. Kt. to K's 2nd. 

5. P. to Q. B's 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 7. Q. Kt. to his 5tli. 

8. Q. Kt. to B's 3rd. 8. Kt. takes B. (eh.) 

9. Q. takes Kt. 9. K. Kt. to K. B's 4th. 

10. Q. to K's 4th. 10. P. to Q's 4th. 

11. K. 1^, takes en passant, 11. K. B. takes P. 

12. K. Kt. to his 5th.^ 12. Q. to K. B's 3rd. 

13. Q. Kt. to his 5th. 13. K. B. checks. 

14. K. to Q's sq. 14. Castles. 

15. P. to K. Kt.'s 4th. 15. P. to K. R's 3rd. 

16. P. to K. B's 4th. 16. P. takes Kt. 

17. P. +akes P. 17. Q. to K. Kt.'s 3rd. 

18. P. takes Kt. 18. Q. takes P. at K. B's 4th. 

19. Q. takes Q.f 19. R. takes Q. 

20. Kt. to Q. B*s 7th. 20. Q. R. to Kt.'s sq. 

21. P. to K. B's 4th. 21. Q. B. to Q's 2iid.+ 

22. P. to Q. B's 4th. 22. P. to Q. R's 3rd. 

23. P. to Q's 5th.§ 23. P. takes P. 

24. B. to K's 3rd. 24. K. B. to Q. R's 4th. 

25. K. R. to his 4th. 25. B: takes Kt. 

26. K. to Q's 2nd. 26. K. B. to Q. R's 4th (ch.) 

27. K. to Q's 3rd. 27. P. to Q. Kt.'s 4th. 

28. P. to K. Kt.'s 6th. 28. Q. R. to Q. B's sq. 

29. B. to Q's 4th. 29. K. B. to Q's sq. 

30. K. R. to his 7th. 30. K. B. to his 3rd. 

31. Q. R. to K. R's sq. 31. K. to B's sq. 
And after a few more moves, Black surrendered. 



Game XCIII. 
Between the same players. 
[The Pawn and Two Moves,] 
ELACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q s 4th. 2. Q. Kt. to B's 3rd. 

* Q. P. to Q's 5th would have been good play also, 
t He appears to have had no better move. 
X To prevent the escape of the Kt. 

§ His only chance, we believe, and that a very poor one, of saving the 
Kt. was to play the B. to Q's 2nd, and then, if the Bishops were 
exchanged, to move Q. R. to Q. B's sq. 



126 



CHESS player's COMPAXIOX. 



3. K. Kt to B's 3rd. 

4. P. takes P. 

5. Q. Kt. to B's 3rd. 

6. P. to Q's 5th. 

7. K. B. to Q. B's 4th. 

8. Q. B. to K. B's 4th.^^ 

9. P. to K. R's 3rd. 

10. Q. to K's 2nd. 

11. a P. to Q's sq. 

12. P. to Q's eth. 

13. P. takes K. P. 

14. Castles. 

15. B. takes Q. 

16. K. Kt. to his 5th. 

17. Kt. takes B. 

18. Q. Kt. to Q's 4th. 

19. K. Kt. to K. B's 7th. 

20. Q. Kt. to K. B's 5th. 

21. P. to K. B's 3rd. 

22. K. to R's 2nd. 

23. P. takes Kt. 

24. B. to Q's eth.f 

25. B. takes B. 

26. B. to K's 3rd. 

27. Q. P. to Q's 4th. 

28. Q. R. to Q's 6th.i 

29. Q. R. to K. R's 6th. 

30. K. R. to B's 3rd. 

31. K. R. takes Kt.§ 

32. Q. R. takes K. R. P. 

33. K. R. checks. 

34. K. to Kt.'s sq.ll 



3. P. to Q's 4th. 

4. Q. takes P. 

5. Q. to her sq. 

6. Q. Kt. to his sq. 

7. Q. B. to K. Kt."s 5th. 

8. K. Kt. to B's 3rd. 

9. B. to K. R"s 4th. 

10. P. to Q. R's 3rd. 

11. Q. Kt. to Q's 2nd. 

12. P. to Q. B s 3rd. 

13. Q. takes P. 

14. Q. takes Q. 

15. Castles. 

16. B. takes B. 

17. Q. R. to K's sq. 

18. P. to K. R's 3rd. 

19. K. R. to Kt.'s sq. 

20. K. Kt. to K's 5th. 

21. K. B. toQ.B's4th(ch.) 

22. K. R. to K. B's sq 

23. R. takes Kt. 

24. P. to K. Kt.'s 3rd. 

25. P. takes Kt. 

26. P. to K. R's 4th. 

27. Kt. to Q. B's 4th. 

28. Kt. takes K. P. 

29. Kt. to K. Kt.'s 6th. 

30. Q. R. takes B. 

31. Q. R. to K's 7th. 

32. P. to K. B's 5th. 

33. K. to Q. B's 2nd. 

34. Q. R. takes Q. B. P. 



* Mr. Tuckett opens the present game with remarkable force and 
spirit. His own men are rapidly brought into action^ and every move 
serves still more to prevent the developmert of his adversary's. 

f This looks a good move, and seems to ensure the winning an ex- 
change," but White's counter play shows that, in reality, it costs Black a 
Pawn at least. 

X Finding it hopeless to maintain his K. P., he aims at winning the 
adverse K. R. P. in return for it. 

§ If he had taken the E-ook^ White would obviously have gained a 
clear Piece by Kt. to K. B's 8th (ch.) 

[1 To prevent the threatened advance of the K. B. P. 



ODDS OF PAAVN AJ^D T"^VO MOVES. 



127 



35. p. to Q. R's 4th. 35. Q. R. takes Q. Kt. P. 

36. P. to Q. P's 5th. 36. Q. R. to Q. Kt.'s 4th. 

37. K. R. to K. Kt/s oth. 37. P. to Q. Kt.'s 3rd 

38. P. takes P. (ch.) 38. K. takes P. 

39. K. to B*s 2nd. 39. P. to Q. R's 4th. 

40. K. to his 2nc]. 40. P. to Q. R's 5th. 

41. R. takes R. (ch.) 41. P. takes R. 

42. K. to Q's 2nd. 42. R. to K. Kt.'s 2nd. 

43. K. to Q. B s 3rd. 43. R. to K. Kt/s 6th (ch.) 

And Black abandoned the game. 



Game XCIV. 

Between the same players. 
[The Pawn and Two Moves.] 





BLACK. (Mr. T.) 




WHITE. (Mr. S.) 


1. 


p. to K's 4th. 


1. 




2. 


P. to Q's 4th. 


2. 


Q. Kt. to B's 3rd. 


3. 


Q. Kt. to B's 3rd. 


3. 


P. to K's 4th. 


4. 


P. takes P. 


4. 


Kt. takes P. 


5. 


P. to K. B's 4th. 


5. 


Q. Kt. to K. B's 2nd. 


6. 


K. B. to Q. B s 4th. 


6. 


K. Kt. to R's 3rd. 


7. 


Q. to her 4th.^ 


7. 


P. to Q. B's 3rd. 


8. 


Q. B. to K"s 3rd. 


8. 


P. to Q. Kt.'s 4th. 


9. 


K. B. to Q. Kt.'s 3rd.t 


9. 


P. to Q. R's 4th. 


10. 


P. to Q. R's 3rd. 


10. 


P. to Q's 3rd. 


11. 


P. to K. B's 5th. 


11. 


Q. Kt. to K's 4th. 


12. P. to K. R's 3rd.t 


12. 


Q. B. to Q's 2nd.§ 


13. 


Q. to her 2nd. 


13. 


K. Kt. to B's 2nd. 



* This is a troublesome move to the second player, as it prevents his 
^laying out the King's Bishop for same time. 

t He would have obtained an embarrassing attack by sacrificing his Kt. 
at this juncture, for suppose, 

WHITE. BLACK. 

9. Q. Kt. takes P. 9. P. takes Kt. 

10. K. B. to Q's 5th. If 10. Q. R. to Kt.'s sq. 

11. Q. takes Q. R. P. 

Having three Pawns for his Knight and a good attacking position. 
X If he had taken the Kt. with his Q. B., White, of course, would have 
checked with his Q. at K. R's 5th, and then have retaken the Bishop 
^-ith her. 

§ Preparatoiy to advancing tiie Q. B. P. on the Q,., and then on the 
K. B., to shut him out of play for a time. 



128 



CHESS player's COMPANION. 



14. B. takes Kt. (eh.) 14. K. takes B. 

15. P. to Q. Kt.'s 3rd. 15. K. B. to K's 2nd. 

16. B. to K. B's 4th. 16. K. R. to K's sq. 

17. B. takes Kt. 17. P. takes B. 

18. K. Kt. to B's 3rd. 18. K. B. to Q. B's 4th, 

19. a Kt. to K's 2iid. 19. Q. to K's 2nd. 

20. P. to Q. B's 4th.^ 20. Q. R. to Q's sq. 

21. a to K. Kt.'s 5th. 21. Q. to K. B's sq. 

22. Q. B. to Q's sq. 22. P. takes P. ' 

23. P. takes P. 23. K. to Kt.'s sq. 

24. P. to K. Kt.'s 4th. 24. K. B. to Q. Kt.'s 3rd1 

25. P. to Q. B's 3rd. 25. Q. B. to his sq. 

26. R. takes R. 26. R. takes R. 

27. P. to K. B's 6th.J 27. Q. takes P. 

28. Q. takes Q. 28. P. takes Q. 

29. a Kt. to Q. B's sq. 29. Q. B. to Q. R's 3rd. 

30. K. R. to his 2nd. 30. Q. B. to Q's 6th. 

31. K. Kt. to Q's 2nd. 31. K. B. to K's 6th. 

32. Q. Kt. takes Q. B. 32. R. takes Kt. 

33. P. to Q. B's 4th. 33. K. B. to his 5th. 

34. R. to K. Kt.'s 2nd. 34. R. takes K. R. P. 

35. K. to Q's sq. 35. R. to Q. B's 6th. 

36. K. to his 2nd. 36. B. takes Kt. 

37. K. takes B. 37. R. takes Q. B. P. 

38. K. to Q's 3rd. 38. R. to Q's 5th (ch.) 

39. K. to his 3rd. 39. R. takes Q. R. P. 

40. R. to Q. B's 2nd. 40. R. to Q. R's 6th (ch.) 

41. K. to B's 2nd. 41. P. to Q. R's 5th. 

Winning without difficulty. 

* If he had seized the King's Pawn, which White purposely left open 
to him, its capture would have proved ruinous to his game, for example, 

20. Kt. takes K. P. (ch.) 20. Q. takes Kt. 

21. Q. takes Q. B. (ch.) 21. K. R. to K's 2nd. 

22. Q. to her sq. (best) 22. Q. takes K. P. 

And has a winning position. 

f With the view to play his Q. to her Kt.'s 5th, checking, and v,-in 
the K. P. 

X His oniy move, apparently, to prevent the adverse Q. from going to 
her 3rd. He would evidently have lost his K^t. by taking the K. P. 



ODDS OF PATV'N AND TTVO MOYES. 



129 



Game XCV. 

Between the same players. 
[The Pawn and Two Moves.] 

BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B*s 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. P. to Q's 5th. 4. Q. Kt. to K's 2iid. 

5. Q. B. to K. Kt.*s 5th. 5. P. to Q's 3rd. 

6. P. to K. B's 4th. 6. P. to K. B s 3rd. 

7. B. to K's 3rd. 7. K. Kt. to B s 3rd. 

8. K. B. to K's 2nd. 8. P. to Q. B s 3rd. 

9. P. takes P. 9. P. takes P. 

10. P. to K. B's 4th. 10. Q. to her B's 2iid. 

11. P. takes K. P. 11. P. takes P. 

12. P. to K. B's 5th.^ 12. Q. B. to K's 3rd. 

13. Q. B. to his 5th. 13. Q. B. to Q's so. 

14. K. B. to Q's 3rd. 14. Kt. to Q. B's sq. 

15. B. takes B. 15. K. B. takes B. 

16. Q. to K's 2nd. 16. B. to K. Kt.'s 5th. 

17. Q. to K's 3rd. 17. Kt. takes K. B. P. 

18. K. B. to his 4th. 18. Q. to her 2nd. 

19. P. to K. Kt.'s 3rd. 19. Kt. to Q. Kt.'s 3rd. 

20. P. to Q. B's 4th. 20. Q. to K s 3rd. 

21. P. to Q. B's 5th, 21. Kt. to Q. B's 5th. 

22. B. takes Kt. 22. Q. takes B.f 

23. K. Kt. to K's 2nd. 23. K. B. to B s 6th. 

24. Q. to K. Kt.'s sq.+ 24. K. Kt. to B s 3rd. 

25. P. to Q. B's 6th. 25. Q. B. to Q's 2nd. 

26. Q. B. to his 4th. 26. Q. to K. B's 2nd. 

27. Q. B. to Q. Kt.'s 4th. 27. Q. B. to Q's sq. 

28. B. to Q. Kt.'s 7th. 28. Q. to her B's 5th. 

29. Q. takes Q. B. P. 29. Q. B. to Q's 8th (ch.)§ 

To retard the play of the adversary's Q. Kt. 
t From this stage to the end, the game abounds with situations ot 
interest and difficulty. 

X Taking the Q. R. P. woi:ld have been very imprudent. 
§ The temptation of drawing the game by the sacrifice of his two Rooks, 
appears to have beguiled White's attention from a plan of operation whicb 
we beheve would have won the game. 

K 



J 



130 



CHESS PLAYERS COMPAXION« 



30. 
3i. 



Kt. takes R.^ 
K. takes R. 



30. K. R. to B's 8th (eh.) 

31. Q. takes Kt. (ch.) 



The following is the situation of the forces: — 

BLACK. 











# 










i 


I 




















ft, 




i 


1 


















ill 












,1, 





















Let us suppos 
follows : — 



WHITE. 

instead of the move 



30. Kt. takes R. or (A.) 

31. K to B's 2nd (best) 

32. K. to his 3rd. 



30. 



29. 
30. 
31. 
32. 
Mate. 
(A.) 
29. 

(ch.) 30. 



in the textj he had plare"! as 

WHITE. 

K. R. takes Q. Kt. 
Q. R. to a's 8th (ch.; 
Q. to K. B's 8th (ch.) 
Q. to K. B's 6th. 



K. R. take5 Q. 
K. to B's sq. 



Kt. 



a. R. to Ks 7th 
or (B.) 

31. a.R.toK. B's7th(ch.) 31. Q. takes R. 

32. Q. takes Q. (ch.) 32. K. takes Q. 

33. Kt. takes R. 33. R. to Q. R's sq. 

And, with a Piece more than Black, must win. 
(B.) 

29. K. R. takes Q. Kt. 
30. K. R. takes B. 30. R. takes Q. B. P. 

winning of course. 
* His best move. If he had taken with the King, he would have been 
mated speedily {e. g.): — 

30. K. takes R. 30. R. to K. B's 8th (ch.) 

31. K. to Q's 2nd. 31. Kt. takes K. P. (ch.) 

32. Q. Kt. takes Kt. fbest) 32. R. to Q's 8th (ch.) 

33. K. takes R. (best)^ 33. Q. takes K. Kt. (ch.) 

And mates next move. 



ODDS OF PAWN AND TWO MOVES. 



131 



32. K. to Kt.'s sq. 32. Q. takes Kt. (ch.) 

And draws the game by perpetual check. 



Game XCYI. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. T.) WHCTE. (Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q"s 4th. 2. Q. Kt. to B's 3rd, 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. P. takes P. 4. Kt. takes P. 

5. P. to K. B's 4th. 5. Q. Kt. to K. B's 2nd. 

6. K. B. to Q. B's 4th. 6. K. Kt. to R's 3rd. 

7. K. Kt. to B's 3rd. 7. K. B. to Q. Kt/s 5th, 

8. Castles. 8. P. to Q. B's 3rd. 

9. Q. Kt. to K's 2nd. 9. Q. to K's 2nd. 

10. Q. to her 3rd. 10. Castles. 

11. Q. Kt. to K. Kt.'s 3rd. 11. P. to Q. R's 4th. 

12. P. to Q. R's 4th. 12. P. to a Kt.'s 3rd. 

13. Q. B. to K's 3rd. 13. K. B. to Q. B's 4th. 

14. Q. R. to K's sq. 14. K. to R's sq. 

15. K. to R's sq. 15. Q. R. to Kt.'s sq. 

16. P. to K. R's 3rd. 16. Q. Kt. to Q's 3rd, 

17. K. B. to Q. R's 2nd.^ 17. B. takes Q. B. 

18. Q. takes B. 18. P. to Q. Kt.'s 4th. 

19. P. takes P. 19. Q. R. takes P.f 

20. P. to Q. Kt.'s 3rd. 20. Q. R. to Q. Kt.'s 5th. 

21. P. to Q. B's 3rd. 21. Q. R. to Kt.'s sq. 

22. K. Kt. to his 5th, 22. K. Kt. to B's 2nd, 

23. Kt. takes Kt. 23. Q. takes Kt. 

24. K. R. to B's 2nd.+ 24. B. to Q. R's 3rd, 

25. Q. R. to Q's sq. 25. Q. to K's 2nd. 

26. Q. to her B's 5th. 26. Q. to K. R's 5th.§ 

* White would have gained a Pawn if his Bishop had been taken, 
t By taking with the Rook, he compels his adversary either to mask 
the Bishop or make a still more disadvantageous move. 
J To enable him to play forward his Q. Kt. Pawn, 
§ The following play was tempting^ but not good, 

26. Kt. takes K. P, 

27. Q. takes Q. 27. Kt. takes R, (ch.) 

28. K. to R's 2nd. 28. Kt. takes R., &c. 



CHESS player's COMPANION. 



27. a. H. takes Kt 

28. Q. R. takes Q. P. 

29. K. R. to Q s 2ud. 

30. a. to K"s 7th. 

31. Q. to her 6th. 

32. K. to his Kt.'s sq.^ 

33. R. takes B. 

34. K. to R"s 2nd. 



27. Q. takes Kt. 

28. Q. R. to a"s sq. 

29. B. to K. B*s 8th. 

30. a R. to K's sq. 

31. K. R. takes K. B. P. 

32. B. takes K. Kt. P. 

33. Q. to K"s 8th (eh.) 

34. K. R. to K. B"s 8th. 



Game XCVII. 

WITH MR. B. GE.EVILLE, A DISTINGUISHED AMATEUR OF THE 

ST. George's cdiess club. 

(Remove White's King's Bishop's Pawn from the board before attempting 
to play over any one of these games.) 

[The Pawn and Two Moves.] 

ELACK. (Mr. B. G.) white. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to a's 4th. 2. P. to K's 3rd. 

3. K. B. to Q s 3rd. 3. P. to Q. B"s 4th. 

4. P. takes P. 4. Q. to her R"s 4th (ch.) 

5. Q. Kt. to B's 3rd. 5. Q. takes P. 

6. Q. B. to K's 3rd. 6. Q. to her R's 4th. 

7. P. to Q. R"s 3rd. 7. P. to Q. R's 3rd. 

8. K. Kt. to K's 2ud. 8. Q. Kt. to B's 3rd. 

9. Castles. 9. K. Kt. to B's 3rd. 

10. P. to K. B's 4th. 10. K. Kt. to his 5th. 

11. B. to K. B's 2nd.t 11. Kt. takes B. 

12. K. takes Kt.J 12. B. to Q. B's 4th (ch.) 

13. K. to Kt.'s 3rd. 13. Q. to her sq. 

14. P. to K. R's 3rd. 14. P. to Q. Kt.'s 4th. 

15. P. to Q. Kt.'s 4th. 15. K. B. to Q. R's 2iid. 

16. P. to K's 5th. 16. Castles. 

17. Q. Kt. to K's 4th. 17. Kt. to K's 2nd. 

18. Q. Kt. to Q's 6th. 18. Kt. to Q's 4th. 

19. R. to K. B's 3rd. 19. B. to K's 6th. 

* This appears to have been his best move. 

t He evidently cannot safely protect the Bishop, or remove him else- 
where, on account of the adversary's threatened move of B, to Q. B's 4th. 
X By takmg with the Kook, he would have lost it in exchange for a 

Bishop 



ODDS OF PAW^^ AND TWO MOTES. 



133 



20. B. to K's 4tli. 

21. Kt. takes B. 

22. K. to R's 2nd. 

23. R. to K. Kt.'s 3rd. 

24. B. takes Q. R. 

25. Q. to her Srd.f 

26. Q. takes Kt. 

27. B. to K's 4th. 

28. Q. to K. Kt/s 5th. 

29. Q. to her B s 5th. 

30. B. to K. B s 3rd. 

31. B. to K"s 4th. 

32. Q. to her B s 3rd. 

33. P. to K. Kt."s 3rd. 

34. P. to K. R's 4th. 

35. Q. to her 3rd. 

36. K. to R s 3rd. 

37. P. takes P. 

38. K. to Kt.'s 4th. 

39. P. to Q. B"s 3rd. 

40. Q. to her 4th. 

41. K. to R s 3rd. 

42. B. to K. Kt.'s 2iid 

43. Q. to her B's 5th. 

44. Q. to R's 7th. 



20. B. takes K. B. P. (ch.) 

21. Q. to K. Kt.'s 4th (ch.) 

22. Kt. takes Kt.'^ 

23. Q. takes K. P. 

24. Kt. to K. R's 4th. 

25. Kt. takes R. 

26. Q. takes Q. R. 

27. R. to K. B s 8th. 

28. R. to K. B's sq-t 

29. Q. to K. B's 3rd.§ 

30. Q. to her sq. 

31. P. to K. Kt.^s 3rd. 

32. Q. to K. R's 5th. 

33. Q. to her sq. 

34. P. to Q. R's 4th. 

35. Q. to her Kt. s 3rd. 

36. P. takes P. 

37. Q. to K. Kt.'s 8th. 

38. Q. to her R's 8th. 

39. Q. to her B's 8th.|| 

40. P. to K. R's 4th (ch.) 

41. Q. to K. B's 8th (ch.) 

42. Q. to K's 7th. 

43. B. to Q. R's 3rd. 

44. B. to a. B's sq. 



* Sounder play, we believe, than taking the K. P. with his Queen. 

t Black considered this move cost him the game, and the contest was 
afterwards renewed from the position at move 24. See the Variations 
(A.) and (B.) at the end of these notes. 

X We believe White might safely have carried out his original inten- 
tion when he moved the R. to B's 8th, and thus have won the Knight 

28. R. to K. R's 8th (ch.) 

29. K. to Kt.'s 3rd. 29. Q. to K's 8th (ch.) 

30. K. to Kt.'s 4th. 30. Q. to Q's 8th (ch.) 

31. K. to R's 4th. 31. Q takes Kt. 

32. Q. to Q's 8th (ch.) 32. K. to B's 2nd. 
(His best move apparently.) And wins. 

§ It being impossible to save his own Bishop, White plays to win his 
adversary's, in exchange for it. 

!| These last moves are to present Blaek's drawing the game, by the 
sacrifice of his Bishop. 



4 CHESS FLAYER S COMPAXIOX. 

45. Q. to her B's 7th. 45. Q. to K's 4th. 

And AYhite eventually won the game. 

Variations upon Black's 25th move. 
Position of the Pieces. 



M 
















1 




L 


# 


i 














ij 






i" — i 

























(A.) 

BLACK. WHITE. 

25. Kt. takes B. 25. Kt. takes R. 

Threatening mate in two moves. 

26. Q. to her 6th (or B.) 26. Kt. to B's 8th (double ch.) 

27. K. to Kt. or R's sq. 27. Q. takes Q. R. 

28. Kt. toK. Kt.'s7th(ch.) 28. K. to B's 2nd. 

29. Q. takes Q. P. 29. Kt. to Q's 7th (dis. ch.) 

30. K. to R's 2nd. 30. Q. to K's 4th (ch.) 

31. K. to R's sq. (best) 31. Q. to K's 8th (ch.) 

32. K. to R's 2nd. 32. R. takes B. 

And wins. 



26. Kt. to K's 7th (ch.) 

27. K. to Kt.'s sq. 

28. R. to Kt.'s sq. 

29. K. to R's sq. 

30. Q. to K's sq. 

31. R. to Q. Kt.'s 3rd 

32. Q. to K's 4th. 



(B.) 



26. K. to R's sq. 

27. R. takes B. (best) 

28. Kt. to K's 7th (ch.) 

29. Kt. to Q. B's 6th. 

30. Q. to K. B's 3rd. 

31. Kt. to Q. R's 5th. 

32. R. to K. B's sq. 



Winning the Kt. 



ODDS OF PAWN AND TWO MOTES, 



Game XCYIII. 
Between the same players. 
[The Pawn and Two Moves.] 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 



23. 
24. 
25. 
26. 



BLACK. (Mr. B. G. 



P. to K s 4th. 
P. to Q's 4tli. 
K. B. to Q's 3rd. 
P. takes P. 
Q. Kt. to B's 3rd. 
Q. B. to K s 3rd. 
K. Kt. to K's 2iid. 
P. to Q. B s 3rd. 
Castles. 

P. to K. R's 3rd. 
P. to Q. Kt.'s 4tli. 
P. to K. B*s 4th, 
P. to Q. Kt.'s 5th.^^ 
Q. Kt. takes P. 
B. to Q. Kt.'s eth.f 
B. takes B. 
K. Kt. to Q. B's 3rd. 
B. to Q. B's 4th. 
P. to K. B"s 5th. 
Q. to her 4th. 

21. Q. R. to Q's sq. 

22. P. takes P. 
K. Kt. to Q's 5th. 
B. takes B. 
Q. takes Kt. 
K. R. to B's 3rd. 

27. Q. R. to K. B's sq. 

28. R. takes Kt. 

29. Kt. takes Q. P. 

30. Q. takes Q. R. 

31. K. takes R. 

32. Q. to her 8th Cch.) 

33. Q. to her 7th (eh.) 

34. Q. to her 3rd. 



1. 
2. 
3. 
4. 
5. 
6. 
7. 



WHITE. (]Ml\ S. 



P. to K's 3rd. 
P. to Q. B's 4th. 
Q. to her R's 4th (ch.) 
Q. takes P. 
Q. to her R's 4th. 
Q. Kt. to B's 3rd. 
P. to Q. R's 3rd. 
K. Kt. to B s 3rd. 
K. B. to K s 2nd. 
Q. to her B s 2ud. 
P. to Q's 3rd. 
P. takes P. 

14. Q. to her Kt.'s sq. 

15. B. to Q's sq. 
Q. Kt. takes B. 
Castles. 

Q. Kt. to K. B's 2nd. 
K. R. to K's sq. 
B. to Q's 2nd. 
Q. R. to his 3rd. 
B. takes P. 
B. takes Kt. 
Kt. takes B. 
K. R. to K's 2nd. 

26. Q. to K's sq. 

27. Q. R. to B's 3rd. 

28. R. takes R. 

29. Q. R. takes Kt. 

30. R. takes R. (ch.) 

31. Q. takes K. P. 

32. K. to B's 2nd. 

33. K. to B s 3rd. 

34. Q. to K's 2nd. 



9. 
10. 
11. 
12. 
13. 



16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 



* This is a good move, and the attack is maintained with remarkable 
vigour from this point almost to the end of the game, 
t Threatening to vrin the Queen next move. 



136 



CHESS PLAYERS COMPANIOK. 



35. P. to K. Kt.'s 4tli.^'^ 35. P. to K. Kt.'s 3rd. 

36. K. to B's 2nd. 36. Q. to her B's 4th (ch.) 

37. K. to his Kt.'s 2nd. 37. P. to Q. Kt.'s 4th. 

38. P. to K. Ks 4th. 38. K. to his 4th.t 

39. Q. to K. Kt.'s 3rd (ch.) 39. K. to his 3rd. 

40. Q. to her Kt.'s 3rd (ch.) 40. K. to his 4th.+ 

41. Q. to K. Kt. 3rd (ch.) 41. K. to Q"s 5th. 

42. Q. to her 3rd (ch.)? 42. K. to his 4th. 

43. K. to B"s 3rd. " 43. Q. to her B"s 3rd (ch.) 

44. K. to B*s 2nd. 44. Q. to K. B"s 3rd (ch.) 

45. K. to his 2nd. 45. Q. to her B"s 3rd.|| 

46. Q. to K's 3rd (ch.) 46. Q. to K"s 5th. 

47. Q. talves Q. (ch.) 47. K. takes Q. 

48. P. to Q. B"s 4th.^ 48. P. takes P. 

49. P. to Q. R*s 4th. 49. K. to Q*s 5th. 

50. P. to Q. R s 5th. 50. K. to Q. B's 4th. 

51. P. to Q. R"s 6th. 51. K. to Kt.'s 3rd. 

And wins, since after taking the Black Pawn the liing can 

return in time to save his own. 



Ga:^e XCIX. 
Between the same players. 
[The Pawx and Two Move6.] 
BLACK. (Mr. B. G.) WHITE. (Mr. S.) 

1. P. to K"s 4th. 1. 

2. P. to Q"s 4th. 2. P. to Q's 3rd. 

3. K. B. to Q's 3rd. 3. Q. Kt. to B's 3rd. 

4. P. to Q. B"s 3rd. 4. P. to K"s 4th. 

5. P. to Q's 5th. 5. Q. Kt. to K's 2nd. 

* Offering to mate vdtli the Queen at K. B's 5th. 

f The termmation of this game is veiy instructive. Having a Pawn 
superiority, Black is unwilling to consent to a drawn battle, and, as com- 
monly happens in end games where the forces are nearly balanced, by 
attempting to win, he ultimately allows himself to be defeated. 

X If White had interposed his Q. he would have lost the game, since 
his adversary, instead of taking her, would have seized the opportunity to 
play his King over to the Queen's side. 

§ Checking at K. B's 2nd, and then exchanging Queens, would have 
been very bad play. 

II He would have lost the game by taking the K. R. Pawn. 

% This was too precipitate, K. to Q's 2n:l would have been much better 
p!ay. 



ODDS OF PAWN AND TWO MOVES. 



137 



6. P. to K. B's 4tli. 6. P. takes P. 

7. B. takes P. 7. Q. Kt. to K. Kt/s 3rd. 

8. B. to K's 3rd. 8. K. Kt. to B's 3rd. 

9. Q. Kt. to Q's 2nd. 9. B. to K's 2nd. 

10. K. Kt. to B's 3rd. 10. K. Kt. to his 5tli. 

11. Q. B. to Q's 4th. 11. Castles. 

12. Q. to her B's 2nd. 12. K. B. to Kt.'s 4th. 

13. Castles on Q's side. 13. P. to Q. B's 4th. 

14. P. takes P. {en pass.) 14. P. takes P. 

15. P. to K. B's 3rd. 15. K. Kt. to K's 4th. 

16. Kt. takes K. B. 16. Q. takes Kt. 

17. K. to Kt.'s sq. 17. B. to K's 3rd.^^ 

18. Q. R. to K's sq. 18. Q. R. to Kt.'s sq. 

19. Q. B. to K's 3rd. 19. Q. to K. Kt.'s 6th. 

20. Q. R. to K's 2nd.t 20. Kt. takes B. 

21. Q. takes Kt. 21. Kt. to K. B's 5th. 

22. Kt. to K. B's sq. 22. R. takes Q. Kt. P. (ch.) 

23. K. takes P.;- 23. Kt. takes Q. (ch.) 

24. K. to B's 2nd. 24. Kt. to Q. Kt.^s 5th (ch.) 

25. P. takes Kt. 25. Q. to K's 4th. 

26. Kt. to Q's 2nd. 26. Q. to her Kt.'s 4th. 

27. Q. R. to K. B's 2nd. 27. Q. to her R's 5th (ch.) 

28. K. to Q's 3rd. 28. Q. to R's 3rd (ch.) 

29. K. to B's 3rd. 29. Q. to R's 6th (ch.) 

30. Kt. to Kt.'s 3rd. 30. R. to Q. Kt.'s sq. 

31. K. R. to K. B's sq. 31. Q. takes P. (ch.) 

32. K. to Kt.'s 2nd. 32. B. takes Kt. 

And White ^yon the game. 

* He would have lost Ms Queen, it is plain, by taking the K. Kt. P. 

t Black has now a complex and veiy difficult game before him. 

X Taking the R. with R. must have proved equally disastrous, on 
account of Q. to K's 8th (ch.), followed by Kt. taking Q., &c. And if 
instead of either, the King had been moved to R's sq., he would have 
been mated in a few moves, for example, 

23. K. to R's sq. 23. Q. to K's 8th (ch.) 

24. R. takes Q. 25. R. takes Q. R P. (ch.) 
(If the King take the Rook, then the Kt. takes Q. (ch.), &c.) 

25. K. to Kt.'s sq. 25. K. R. to Q. Kt.'s sq. (ch.) 

26. K. to B's sq. 26. Kt. takes Q. (ch.) 

27. K. to Q's sq. 27. B. mates. 



138 



CHESS player's COMPAXIOX. 



Game C. 

Between the same players. 
[The Pawn and Two Moves.] 
ELACK. (Mr. B. G.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q*s 4tli. 2. P. to K's 3rd. 

3. K. B. to Q s 3rd. 3. P. to Q. B*s 4tli. 

4. P. takes P. 4. Q. to Ks 4th (ch.) 

5. Q. Kt. to B's 3rd. 5. K. B. takes P. 

6. K. Kt. to R's 3rd. 6. P. to Q's 3rd. 

7. Castles. 7. Q. B. to Q's 2nd. 

8. P. to Q. B's 3rd. 8. Q. to her B's 2nd. 

9. K. to B's sq. 9. P. to Q. E's 3rd. 

10. P. to K. B"s 4th. 10. K. Kt. to K's 2nd. 

11. P. to K. B s 5th. 11. P. takes P. 

12. P. takes P. 12. Q. Kt. to B's 3rd. 

13. K. Kt. to his 5th.^ 13. Q. Kt. to K"s 4th. 

14. Q. to K. B's 5th (ch.) 14. P. to K. Kt.'s 3rd. 

15. P. takes P. 15. Castles on Q's side. 

16. P. to K. Kt.'s 7th. 16. K. B. to K. Kt.'s sq. 

17. Q. takes K. B. P. 17. Q. Kt. to K. Kt.'s 5th. 

18. P. to K. B's 3rd. 18. Kt. to K. B's 7th (ch.) 

19. K. to B's 2nd. 19. P. to Q's 4th (dis. ch.) 

20. P. to K. Kt.'s 3rd. 20. K. B. to Q's 5th, 

21. Q. to K. B's 4th. 21. Q. to her Kt.'s 3rd. 

22. K. Kt. to B's 3rd. 22. B. takes Q. Kt. 

23. P. takes B. 23. K. B. takes P. 

24. Q. B. to K. Kt.'s 5th. 24. Q. B. to K's sq. 

25. Q. B. to K. B's eth.f 25. Kt. takes K. B. 

26. B. takes B. 26. K. Kt. to K. B's 4th. 

27. B. to Q's 4th. 27. Q. to her Kt.'s 7th.+ 

28. Q. to K. Kt.'s 5th. 28. Q. takes Q. B. P. (ch.) 

29. Q. to her 2nd.§ 29. B. to K's 7th (ch.) 



* Intending, if ^^^lite Castled, to gain the exchange," by moving the 
Kt. to B's 7th, but P. to K. B's 6th, we should think, a much more 
troublesome move for White to parry. 

t Threatening to win a Piece by afterwards playing the B. to Q's 4th. 

X This move gives White a decisive advantage. 

§ He appears to have had no better move, for if the King had been 
played either to his R's or Kt.'s sq., White, by playing the R. to K's 
7th, must have forced the game speedily. 



ODDS OF PAAVN AZ\T> TWO MOTES, 



139 



SO. K. R. to B*s 2nd. 30. Kt. takes R. 

31. Q. takes Q. 31. R. takes Q. 

And WTiite won the game in a few moves. 



Game CI. 
Between the same players. 
[The Pawn and Two Moves.] 



BLACK. (Mr. B. G.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. K. B. to Q s 3rd. 

4. P. to Q's 5th. 

5. P. to Q. B"s 4th. 

6. P. to K. R"s 4th. 

7. P. to K. B"s 4th. 

8. Q. to K. B s 3rd. 

9. Q. B. P. takes P. 

10. Q. to K. Kt.'s 3rd. 

11. Q. Kt. to B s 3rd. 

12. P. to K. B's 5th.^ 

13. P. takes P. 

14. K. Kt. to K's 2nd. 

15. Q. R. to Q. Kt.^s sq. 

16. K. B. to Q. B s 2nd.+ 

17. Q. B. to K. B's 4th. 

18. Castles. 

19. Q. to K's 3rd. 

20. P. takes Kt.§ 

21. P. takes Kt. 

22. B. takes R. 

23. R. to K. B's 2nd. 



WHITE. (Mr. S.) 



1. 

2. 
3. 
4. 
5. 
6. 
7. 



P. to K's 3rd. 
P. to a. B s 4th. 
P. to Q's 3rd. 
P. to K. Kt.'s 3rd. 
K. B. to K. Kt.'s 2nd. 
K. Kt. to R"s 3rd. 

8. P. takes P. 

9. Q. B. to K. Kt.'s 5th. 

10. Q. Kt. to Q's 2nd. 

11. Castles. 

12. Q. Kt. to K's 4th.t 

13. P. takes P. 

14. Q. to her Kt.'s 3rd. 

15. Q. B. to K. B's 6th. 

16. Q. B. to K. Kt.'s 5th. 

17. Q. R. to K's sq. 

18. Q. to her R's 3rd. 

19. K. Kt. to K. B s 4th. 

20. Kt. to K. B.'s 6th (ch.) 

21. R. takes Q. 

22. B. to K. R's 6th. 11 

23. B. takes P. 



* Threatening to win a Piece by first taking the K. Kt. with his 
Bishop. 

t Preferable much to taking the Pawn ; for suppose — 

12. P. takes P. 

13. B. takes K. Kt. 13. B. takes B*. 

14. P. takes P. 

Winning the Q's Bishop in two or three more moves, play as "^^Tiite can. 
t Taking the proffered Bishop would evidently have been bad play. 
§ Forseeing the gain of three Pieces for his Queen, 
il Better to have taken the doubled Pawn at once. 



140 



CHESS PLAYEK'S CO]MPAJ?ION. 



24. B. takes B. 

25. K. Kt. to K. B"s 4tli. 

26. K. Kt. to Kt.'s 2nd.^' 

27. Q. B. to Q"s sq. 

28. B. takes B. 

29. Q. Kt. to K's 2nd. 

30. Q. Kt. to Q. B's 3rd. 

31. P. takes P. 

32. K. to B s sq. 

33. K. Kt. to K s sq. 

34. K. Kt. takes P. 

35. K. Kt. to Q. B s sq. 

36. K. Kt. to K's 2nd. 

37. K. to Kt.'s sq. 

38. B. to K. Kt.'s 2nd. 

39. R. to K. Kt.'s 3rd. 

40. P. to K. B s 4tli. 

41. K. to B's 2nd. 

42. K. to hi? 3rd. 

43. Q. B. to K. Kt.'s sq. 

44. K. to Q's 2nd. 

45. K. B. to Kt.'s 7th (ch.) 

46. P. to Q. B"s 4th.+ 

47. K. to Q's 3rd. 

48. Q. Kt. to K's 4th. 

49. Q. B. to Kt.'s 3rd. 

50. K. Kt. to Q. B's 3rd. 

51. B. to K. Kt.'s 8th. 

52. K. to Q's 2nd. 

53. B. takes B. (ch.) 



24. B. takes B. 

25. B. to Q's 5th. 

26. K. to B's 2nd. 

27. Q. to her B's 5tk 

28. P. takes B. 

29. P. to Q's 6th. 

30. P. to K. Kt.'s 4th 

31. B. takes K. Kt. P. 

32. Q. to her 5th. 

33. B. to K's 4th.t 

34. B. to K's 6th. 

35. Q. to K. B's sq. 

36. Q. to K. B's 6th (ch.) 

37. B. to K's sq. 

38. K. to his 2nd. 

39. Q. to K. B s 3rd. 

40. B. to K. B's sq. 

41. Q. to K. B's 7th (ch.) 

42. K. to Q's 2nd. 

43. B. to K's sq. (ch.) 

44. Q. to K. B s sq. 

45. K. to Q. B's sq. 

46. P. to Q. B's 3rd. 

47. K. to Q. Kt.'s sq. 

48. Q. to K. B's 6th (ch.) 

49. Q. to K. B's 4th. 

50. Q. takes K. B. P. 

51. Q. to K. B's 8th (ch.) 

52. B. takes B. 

53. K. to Q. B's 2nd. 



* If he had exchanged Bishops, it would have cost him at least a 
Piece {e, y.) : — 

26. B. takes B. 26. P. takes B. 

27. Q. Kt. to K's 2nd. 27. P. to Q's 6th. 
^28. K. Kt. takes K. Kt. P. 28. P. takes Q. Kt. 

(best) 

29. Kt. to K's 7th (ch.) 29. K. to R's 2nd. 

30. Kt. takes R. ' 30. Q. to her 6th, &c. 

t To win a Piece, if Black ventured to take the Pawn with- his 
Rook. 

:|: Had he played Kt. to Q Kt. 's 5th, the obvious move, White could 
have won the two Knights for his Rook, by R. takes K. Kt. (ch.), and 
Q. to K's sq. (ch.), &c. 



ODDS OE PAWX AND TWO MOVIES. 



141 



54. K. to Q. B*s 2iid. 54. P. to Q. Kt.*s 4t]i. 

55. P. takes P. 55. P. takes P. 

The game was prolonged for many moves, but finally termi- 
nated in favom' of Black. 



Game CII. 
Between the same players. 

[The Pawn and Two Moves.] 

BLACK. (Mr. B. G.) WHITE. (Mr. S.) 

1. P. to K's 4t}i. 1. 

2. P. to Q's 4tli. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to Q. B's 4th. 5. P. to K. Kt.'s 3rd. 

6. P. to K. B's 4th. 6. K. B. to K. Kt.'s 2nd. 

7. P. to K. R"s 5th. 7. K. Kt. to K's 2nd. 

8. Q. Kt. to B's 3rd. 8. P. to K's 4th. 

9. Q. B. to K. Kt.'s 5th. 9. Q. Kt. to Q. Pt's 3rd. 

10. P. to K. B's 6th. 10. K. B. to his sq. 

11. K. Kt. to B's 3rd.^ 11. K. R. to Kt's sq. 

12. Q. to her 2nd. 12. Q. Kt. to his 5th. 

13. K. B to Q. Kt 's sq. 13. Q. to her B's 4th. 

14. Q. Kt. to his 5th. 14. Q. to her Kt.'s 3rd. 

15. P. to Q. B's 3rd. 15. Kt. to Q. B's 3rd. 

16. P. to Q. B's 4th. 16. Q. Kt. to his 5th. 

17. P. to Q. B's 5th. 17. Q,. to her sq. 

18. Q. B. to K. B's 6th. 18. Q. B. takes K. Kt. 

19. B. takes B. 19. Q. to her 2nd. 

20. Q. B. to K. Kt.'s 5th. 20. K. Kt. to Q. B's sq. 

21. K. B. to K. Kt.'s 3rd. 21. B. to K's 2nd. 

22. K. B. to Q. B's 2nd. 22. B. takes Q. B. 

23. B. takes B. 23. Kt. takes B. (ch.) 

24. Q. takes Kt. 24. P. to Q. B's 3rd. 

25. Kt. to Q. B's 3rd. 25. P. to Q. Kt.'s 4th. 

26. P. takes P. (in passing) 26. Kt. takes P. 

27. P. to a. Kt.'s 3rd. 27. K. B. to K. B's sq. 

28. K. B. to Kt.'s 3rd. 28. K. B. to B's 5th.t 

29. K. B. to his 3rd. 29. Q. to K. Kt.'s 5th. 

* Purposing to attack the Rook with his Bishop, and then to play thi 
Kt. to Ills 5th's sq. 

t With the view of playing him to R's 5th, to win a Pawn at least. 



142 



CHESS PLATEK's COMPANION". 



30. p. to K. B's 3rd. 30. Q. to Kt.'s 4th. 

31. Q. to her 2nd. 31. Q. to K"s 2nd.^ 

32. P. to K. Kt.'s 4th. 32. Q. to her Kt.'s 2nd. 

33. a to her R's 2nd. 33. K. to his 2nd. 

34. K. to his 2nd. 34. Kt. to Q*s 2nd. 

35. Q. to her B's 2nd. 35. Q. R. to Q. Kt.'s sq. 

36. Q. E. to a Kt.'s sq. 36. Q. R. to K. B's sq. 

37. K. to his 3rd. 37. Q. to her B's sq.f 

38. Kt. to K's 2nd. 38. K. R. to K. B's 2nd. 

39. P. to K. Kt.'s 5th. 39. K. to his sq.+ 

40. K. Pt. to Kt.'s 3rd.§ 40. K. P. to B's 5th.l| 

41. Q. P. to K. P's sq. 41. Kt. to Q. Kt.'s 3rd. 

42. Q. to her B's 3rd. 42. Q. to her Kt.'s 2nd. 

43. K. to Q's 2nd.«| 43. K. P. to K. B's 2nd. 

44. Q. P. to Q. Kt.'s sq. 44. Kt. to Q. P's 5th. 

45. Q. to her P's 5th. 45.. Kt. to Kt.'s 3rd. 

46. Q. to her B's 3rd. 46. Kt. to Q. P's 5th. 

47. Q. to her P's 5th. 47. Kt. to Kt.'s 3rd. 

48. Q. to her B's 3rd. 48. Kt. to Q's 2nd. 

49. K. to Q. B's 2nd. 49. K. to his 2nd. 

50. Q. P. to K. B's sq. 50. Q. P. to Q. Kt.'s sq. 

51. P. to K. B's 4th. 51. P. takes P. 

52. P. takes P. 52. P. takes P. 

53. Kt. takes P. 53. P. to K. B's sq. 

54. Kt. to K's 6th.^^ 54. P. to K. B's 7th (eh.) 

* This was compulsory. If the Q. had remained, Black must have 
won a Piece. 

t Intending, if an opportunity occurred, to play the Kt. first to K. B's 
3rd, and then to K. R's 4th. 

X That he might play the Kt. to B's 3rd, without its being taken with 
a check. 

§ Black foresees the threatening move of the Kt., and takes his Rook 
out of danger. 

jl Again endeavouring to place a Rook at K. R's 5th. The young 
player will readUy understand why Black dares not capture the R. witli 
his Kt. 

^ To enable him to take the Rook without his Kt. being taken after- 
wards by the Pawn^ checking. 

** Few players would have resisted the temptation to sacrifice the Kt. 
at this juncture, but the following moves show plainly that it would have 
been imprudent ; for instance, — 

BLACK. "WHITE. 

54. Kt. takes K. Kt. P. (ch.) 54. P. takes Kt. 

55. Q. to K. Kt.'s rth (ch.) 55. R. to K. B's 2nd. 

56. Q. takes P. 56. Kt. to K, B's sq. 



ODDS OF PATVX A^'D TWO MOTES, 



143 



55. K. to Q's sq. 55. Kt. to K's 4th. 

56. Kt. takes Q. B. P. 56. Q. to her Kt.'s 3rd. 

57. Kt. to Q's 3rd. 57. Kt. takes Kt. 

58. Q. takes Kt.* 58. Q. to her R*s 4th. 

59. Q. to her B's 3rd. 59. Q. to her R"s 7th. 

And Black suiTendered. 



Game cm. 

WITH MR. HARRWITZ. 

(Before playinij over any of these games, the reader must remove White's 
King's Bishop^s Pawn from the board.) 
[The Patvx and Two Motes.] 
BLACK. (Mr. H.) WHITE. 'Mr. S.) 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q"s 3rd. 

3. P. to K. B's 4th. 3. K. Kt. to B's 3rd. 

4. K. B. to Q. B's 4th. 4. Q. B. to K. Kt.'s 5th. 

5. K. Kt. to B's 3rd. 5. P. to K's 3rd. 

6. P. to K. Pv's 3rd. 6. B. takes Kt. 

7. Q. takes B. 7. Q. to K's 2nd. 

8. Q. to her Kt.'s 3rd. 8. P. to Q. B's 3rd. 

9. B. takes K. P. 9. P. to Q's 4th. 

10. P. takes P. 10. Q. B. P. takes P. 

11. Q. takes Q. P. 11. Q. Kt. to B's 3rd. 

12. P. to Q. B's 3rd. 12. Q. R. to Q's sq. 

13. Q. to K. B's 5th (ch.) 13. P. to K. Kt.'s 3rd. 

14. Q. to K's 2nd. 14. Q. to K. B's 5th ^ch.) 

15. Q. to K. B's 2nd. 15. Q. to K. B's 3rd. 

16. Castles, 16. Q. Kt. to K's 2nd.t 

17. Q. to K's 2nd. 17. R. to Q's 3rd. 

18. Q. to Kt.'s 5th (ch.) 18. Q. Kt. to B's 3rd.+ 

19. P. to Q's 5th. 19. P. to Q. R's 3rd. 

57. Q. to K. R's 5th. or 57. R. to B's 7th fch.) 

Kt.'s 8th. 

58. K. is moved. 58. Q. to her Kt.'s 5th. 

And White must win, 

* He might sMll have given White a good deal of trouble, had he taken 
the Kt. with his Rook instead of with the Queen. 

t He evidently could not take the Bishop, on account of R. to K's sq. 
by Black next move. 

/ X "^Miite has not conducted his defence very carefully in this opening, 
and the result is a serious less of Fawns and an embarrassed position. 



144 



CHESS PLAYEE, S COMPAXIOX. 



20. Q. to her R's 4th. 

21. P. takes R. 

22. K. to Pv's sq. 

23. K. to R s 2iid. 

24. Q. to her sq. 

25. Q. to her oth. 

26. Q. to K. B's 3rd. 

27. Kt. to Q*s 2nd. 

28. a to K"s 4th. 

29. Kt. to. K. B s 3rd. 

30. B. to Q"s 2nd. 

31. a to. B's 4th (ch.) 

32. Q. R. to Q's sq. 

33. Q. to her B's 5th. 

34. Q. to K. B s 2nd. 

35. B. to K's 3rd. 

36. Kt. to Q's 4th. 

37. B. takes Kt. (ch.) 

38. Q. R. to his sq. 

39. K. R. to K's sq. 

40. Q. to her 2nd.t 

41. Q. to K's 2nd. 

42. Q. to K's 4th. 

43. K. to Kt.'s sq. 

44. B. to K. B s 2nd.§ 

45. B. takes B. 

46. R. takes Q. 

47. R. to K. B's 4th (ch.) 

48. R. to K. B's 3rd. 

49. Q. R. takes P. 

50. P. to Q. Kt.'s 4th. 

51. R. to K. B s 2nd. 

52. K. to R's 2nd. 

53. a. R. to his 7th (ch.) 

54. Q. R. to Q. B's 7th. 



20. R. takes B.* 

21. K. B. checks. 

22. K. Kt. to B's 4th. 

23. Q. to K. R's 5th. 

24. Castles. 

25. B. to K's 2nd. 

26. Q. to K. B's 3rd. 

27. Q. takes K. P. 

28. Q. to her 2nd. 

29. B. to K. B's 3rd. 

30. R. to K's sq. 

31. K. to Kt.'s 2nd. 

32. P. to Q. Kt.'s 4th. 

33. B. to K's 2nd. 

34. Q. to her 4th. 

35. Q. takes Q. R. P. 

36. Q. Kt. takes Kt. 

37. K. to B's 2nd. 

38. Q. to K's 3rd. 

39. Q. to her B's 3rd. 

40. R. to Q's sq. 

41. B. to R's 5th. 

42. B. checks.J 

43. Q. to her 3rd. 

44. Q. takes K. B. P. 

45. Q. takes Q. 

46. Kt. takes B. 

47. K. to Kt.'s 2nd. 

48. Kt. to K. B's 4th. 

49. R. to Q's 7th. 

50. Kt. to K. R's 5th. 

51. R. checks. 

52. R. to Q's 6th. 

53. K. to R's 3rd. 

54. Kt. to K. B's 4th. 



* From this point, notwithstanding the inferiority of force, the game is 
stubbornly contested on ^\'Tiite's side. 

t P. to Q. Kt.'s 4th would have been better. Had White then attacked 
the Q. with his Bishop, Black might have checked with the Q at her R's 
2nd, and afterwards have removed his K. Rook. 

i The position demands the nicest possible mEinoeuvring on both sides. 

§ His best move, it would seem. 



ODDS OF PAWN AND TWO MOVES. 



145 



55. P. to K. Kt.'s 4tli. 55. Kt. to K's 6th. 

56. K. R. to B's 7th. 56. K. to Kt.'s 4th. 

57. Q. R. checks. 57. R. to Q*s 4th.^ 

58. K. R. takes K. R. P. 58. K. to B's 5th. 

59. R. takes R. 59. Kt. takes R. 

60. R. to Q's 7th. 60. Kt. takes Q. B. P. 

61. R. to Q's 4th (ch.) 61. K. to K.'s 4th. 

62. R. to Q's 3rd. 62. Kt. to Q's 4th. 

63. K. to Kt's 3rd. 63. K. to his 5th. 

64. R. to K. B's 3rd. 64. K. to Q's 5th. 

65. P. to K. R's 4th. 65. K. to Q. B's 5th. 

66. P. to K. R"s 5th. 66. P. takes P. 

67. P. takes P. 67. K. takes P. 

68. R. to K. B's 7th. 

And Black won the game. 



Game CIV. 

Between the same players. 
[The Pawn and Two INIoves.] 

BLACK. (Mr. H.) White. (Mr, S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. P. to Q. B's 4th. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. 4. P. to Q's 3rd. 

5. P. to K. B s 4th. 5. Q. Kt. to R's 3rd. 

6. Q. Kt. to B's 3rd. 6. K. Kt. to R's 3rd. 

7. P. to Q. R's 3rd. 7. Q. Kt. to Q. B's 2nd. 

8. K. B. to Q's 3rd. 8. K. Kt. to K. B's 2nd. 

9. K. Kt. to B's 3rd. 9. P. takes P. 

10. Q. B. P. takes P. 10. Q. B. to K. Kt.'s 5th. 

11. Castles. 11. B. takes Kt. 

12. Q. takes B. 12. Q. to K. B's 3rd.t 

13. B. checks. 13. Kt. takes B. 

14. Kt. takes Kt. 14. Q. to K's 2nd. 

15. P. to Q. Kt.^s 4th. 15. P. to Q. R's 3rd. 

* Had he moved the King, mate would have followed in three moi-e 
moves. 

f The opening of this game will well repay examination. Black^s efforts 
are all directed to the advancement of his Pawn to K's 5th, while White as 
strenuously endeavours to prevent it, and the contest for victory on this 
point is full of instruction to the young player. 



146 



CHESS PLAYEE's COMPAXIOX. 



16. Kt. to B's 3rd. 

17. P. takes P. 

18. B. to Q. Kt.'s 2nd. 

19. Q. P. to K's sq. 

20. Q. to K. Kt.'s 3rd. 

21. Q. to her 3rd. 

22. Kt. to Q"s sq. 

23. Kt. takes B. 

24. Q. to K*s 3rd. 

25. Kt. to Q*s 3rd. 

26. Q. P. to Q. Kt.'s sq. 

27. Q. P. to Q. Kt.'s 6th. 

28. K. P. to Q. Kt.*s sq. 

29. Q. to her 4th. 

30. P. to K. P"s 3rd. 

31. a to K's 3rd. 

32. P. to K's 5th. 

33. Q. P. takes Kt. P. 

34. Q. to K. B's 2nd.§ 

35. P to K. Kt.'s 4th. 

36. P. takes Kt. 

37. P. to Q. Kt.'s 8th.«l 

38. Q. to Q. P's 7th.^^^' 

39. P. takes P. 

40. P. to K. B's 6th. 

41. P. to a B's sq. 

42. Q. to her 7th. 

43. Q. to K's 6th (ch.) 



16. P. takes P. 

17. P. to K. Kt.'s 3rd. 

18. B. to K. Kt.'s 2nd. 
10. Castles on K's side. 

20. Q. P. to Q. B's sq. 

21. Q. to B s 2nd. 

22. B. takes B.^ 

23. Q. to Q. Kt.'s 3rd (ch.) 

24. Q. takes Q. Kt. P.f 

25. Q. to her Kt.'s 4th. 

26. a to Q's 2nd. 

27. K. P. to K's sq. 

28. Q. P. to a B's 2nd, 

29. K. P. to Q. B's sq. 

30. P. to Q. B's 5th. 

31. Q. to K's sq.+ 

32. K. Kt. to P's 3rd. 

33. Kt. to B's 4th. 

34. P. to a. B's 6th. 

35. P. takes Kt. 

36. Q. to Q. P's 5th.j| 

37. Q. to K's sq. 

38. P. to Q's 8th (ch.) 

39. P. takes P. 

40. Q. to K. B's sq. 

41. P. to Q. P's sq. 

42. P. to Q's sq. 

43. K. to P's sq. 



* It would have been better, perhaps, to have checked with the Q., and 
taken the Q. Kt. P., leaving the Kt. where he is. 

f White has now two passed Pawns, and, at least, as good a position 
as his opponent. With ordinary play the game could hardly have been 
lost. 

X Up to this move, "WTiite has successfully baffled all his opponent's 
attempts to play forward the centre P, After this error it can no longer 
be prevented. 

§ If Q. to Q. Pv's 7th, White's reply would have been R. to Q. R's sq. 

II Tempting, since it left Black only one safe move; but the best 
play was P. takes K. B. P., and then, if the Q. checked, Q. to K. Kt.'s 
3rd. 

^ The correct move, almost every other would have thrown the advan- 
tage into White's hands. 

** Some of the concluding moves ai'e capitally played by Black. 



ODDS OF PAWN AND TWO MOYES. 



147 



44. R. to Q. B"s 7th. 

45. P. takes P. 

46. R. takes K. P. P. (eh.) 

47. Q. to K's 7th (eh.) 

48. P. takes Q. 

And 



44. 
45. 
46. 
47. 

wins. 



P. takes P. 

Q. to Q. Kt.'s 5th.^ 

K. takes P. 

Q. takes. Q. 



Game CV. 

Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. H.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. 

3. P. to Q. B's 4th. 3. 

4. P. to Q's 5th. 4. 

5. P. to K. B's 4th. 5. 



P. to K's 3rd. 
P. to Q. B's 4th. 
P. to Q's 3rd. 
P. to K. Kt.'s 3rd. 



* Q. to K. R's 3rd affords more promise, but so strong are Black's 
centre Pawns, that it appears he might still sacrifice his Rook and win. 
The following is the position : — 

BLACK. 



























J 
























■ 














i 








H 


























H 














# 



WHITE. 

Suppose now, 

BLACK. WHITE, 

45, Q. to K. R's 3rd. 

46. R. takes K. R. P. (ch.) 46. Q. takes R. (best.) 

47. Q. to K's 7th. 47. R. to Q. Kt.'s sq. (best) 

48. Q. takes Q. (ch.) 48. K. takes Q. 

49. P. to K's 6th. 

Winning easily. 
L 2 



CHESS plater's COMPAKIOIT. 



148 

6. K. Kt. to B's 3rd. 

7. Q. Kt. to B's 3rd. 

8. K. B. to Q^s 3rd. 

9. Castles. 

10. P. to K. B's 3rd. 

11. Q. to her B's 2iid, 

12. P. to Q. R"s 4th. 

13. a B. to K s 3rd.t 

14. a B. to Q^s sq. 

15. Q. B. P. takes P. 

16. P. to Q. Kt.'s 3rd. 

17. Q. Kt. to K's 2rLd. 

18. P. takes P. 

19. Q. B. to Q. B's sq. 

20. K. Kt. to Q"s 2nd. 

21. B. to K. B's 2nd. 

22. a B. to. K. B's 4th. 

23. B. takes Kt. 

24. K. Kt. to K. B's 3rd. 

25. K. to B's 2nd. 

26. P. takes P. 

27. B. takes P. 

28. Q. to her Kt.'s 3rd. 

29. a. to K's 3rd. 

30. B. takes Kt.ff 



6. K. B. to Kt.'s 2nd 

7. K. Kt. to K's 2nd. 

8. Q. Kt. to B*s 3rd. 

9. Castles. 

10. Q. Kt. to B*s 2nd. 

11. P. to a B's 3rd. 

12. Q. B. to Q's 2nd.^'^ 

13. Q. R. to Q. B s sq. 

14. K. P. takes P. 

15. Q. Kt. to K"s sq.J 

16. Q. to her B's 4th. 

17. P. to Q. Kt.'s 4th. § 

18. P. takes P. 

19. Q. to her B's 6th. || 

20. Q. to B's 4th.^ 

21. Q. Kt. to Q. B's 2nd. 

22. K. B. to K. B s 2nd. 

23. B. takes B. 

24. Q. Kt. to Q. B's 3rd. 

25. P. to Q. B's. 5th.*^' 

26. P. takes P. 

27. Q. B. to a. Kt.'s 4th. 

28. Q. B. to Q. B's 5th. 

29. K. B. to Q. Kt.'s 7th. 

30. B. takes B. 



* Too hazardous, as it affords Black a favourable opportunity of playing 
forward his K's Pawn. 

t Threatening to take the Q. B. P., and then play P. to Q's 6th. This 
is not really so good a move, nevertheless, as P. to K's 5th. 

t In anticipation of the advance of the K's Pawn. 

§ P. to Q. B's 5th looks promising; but it is not so sound as the move 
made (e. g.) : — 

17. P. to Q. B's 5th. 

18. P. takes P. (best) 18. B. takes Q. R. P. 

19. Q. to her R's 2nd. 

Having then time to remove his Q's Rook from the attack of the Bishop. 

il Threatening to play P. to Q. B's 5th, and thus win one of Black's 
Bishops. 

^ This was certainly unwise. He should rather have brought up 
his Q. Kt. to co-operate with the Q., and he would then have had a 
capital game. 

Here again White plays imprudently. His object is to win the 
exchange, but for that doubtful advantage he sacrifices his position, 
tt He has apparently no better move. 



ODDS OF PAWN AND TWO MOVES. 



149 



31. R. takes B. 


31. 


B. takes B. 


32. Q. takes H. 


32. 


Q. takes B. 


33. Q. Kt. to K. Kt's 3rd. 


33. 


Q. to her Kt.'s 2nd. 


34. P. to K. B's 5th. 


34. 


B. to K's sq. 

R. to K. Kt.'s 2nd, 


35. Q. to K. Kt.'s 5th. 


35. 


36. P. to K. B*s 6th. 


36. 


R. to Q's 2nd. 


37. Q. Kt. to K. B's 5th, 


37. 


K. to R's sq. 


38. Kt. to K's 7th. 


38. 


Q. to her Kt.'s 7th.^ 


39. P. to K's 5th. 


39. 


P. takes P. 


40. P. to K. B's 7th. 






And 


wins. 





Game CVI. 
Between the same players. 
[The Pawn and Two Moves.] 
BLACK. (Mr. H.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. P. to a. B's 4th. 3. P. to Q. B's 4th. 

4. P. to Q's 5th. ' 4. P. to Q's 3rd. 

5. P. to K. B's 4th. 5. K. Kt. to R's 3rd. 

6. K. Kt. to B's 3rd. 6. Q. Kt. to R"s 3rd. 

7. Q. Kt. to B's 3rd. 7. K. B. to K's 2nd. 

8. P. to Q. R's 3rd. 8. Castles. 

9. K. B. to Q"s 3rd. 9. B. checks. 

10. P. to K. Kt.'s 8rd. 10. B. to K's 2nd. 

11. P. to K. R's 3rd. 11. K. Kt. to B's 2nd. 

12. Q. B. to K's 3rd. 12. Q. Kt. to Q. B's 2nd. 

13. Q. to Q. B's 2nd. 13. P. to K's 4th. 

14. Castles on Q's side. 14. K. B. to B's 3rd. 

15. Q. R. to K. Kt.'s sq. 15. P. to Q. R's 3rd. 

16. P. to K. Kt.'s 4th. 16. P. takes K. B. P. 

17. B. takes P. 17. K. Kt. to K*s4th.t 

18. B. takes Kt. 18. B. takes B. 

19. Kt. takes B. 19. Q. to K. Kt.'s 4th (ch.) 

20. K. to Kt.'s sq. 20. Q. takes Kt. 

21. P. to K. R's 4th. 21. B. to Q's 2nd. 

* R. takes Kt., followed by K. to Kt.^s 2nd, would have been better, 
but it is doubtful if any play could have saved the game at this point, 
t This is preferable to taking the Q's Knight. 



150 



CHESS player's COMPANION. 



22. P. to K. Kt.'s 5th. 

23. P. to K. R's 5th. 

24. Q. R. to K. Kt.^s 2iid. 

25. Kt. to K's 2iid.+ 

26. B. takes P. 

27. Q. to B's sq. 

28. Kt. to K. Kt.'s 3rd.^ 

29. R. takes R. 

30. P. to K. Kt.'s 6th. 

31. R. to K. B s sq. 

32. B. to Q's 3rd. 

33. R. to K. B s 5th. 

34. R. to K. B's 3rd. 

35. K. to R*s sq. 

And Bla 



22. P. to Q. Kt.'s 4th.* 

23. K. R. to B's 6th. 

24. Q. R. to Q. Kt.'s sq.f 

25. P. takes P. 

26. B. to Q. R's 5th.§ 

27. K. R. takes Q. R. P.H 

28. K. R. takes Kt. 

29. Q. takes R. 

30. P. to K. R's 3rd. 

31. a to K's 4th. 

32. Kt. to Kt.'s 4th. 

33. Q. to Q's 5th. 

34. Kt. to B's 6th (ch.) 

35. Kt. to Q's 8th. 
resigned. 



BLACK. (Mr. H.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. P. to Q. B s 4th. 

4. P. to Q's 5th. 

5. P. to K. B's 4th. 

6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 

8. K. B. to Q's 3rd. 

9. Castles. 

10. P. to Q. R's 3rd. 



Game CVIL 
Between the same players. 
[The Patv^ and Two Moves.] 



TTELITE. (Mr. S.) 

1. 

2. P. to K's 3rd. 

3. P. to Q. B s 4th. 

4. P. to Q's 3rd. 

5. K. Kt. to R's 3rd. 

6. K. Kt. to B's 2nd. 

7. K. B. to K's 2nd. 

8. Q. Kt. to R's 3rd. 

9. Castles. 

10. K. B. to his 3rd. 



* has now an excellent game ; and the attack already begun by 

him on the King's quarters, if well sustained j mast lead to victory. 

t This is far more advantageous than the obvious move of Q. R. to K. 
B's sq., since he now threatens to gain a Piece immediately by taking the 
Q. B. P. with Pawn. 

X Saving the Piece, and, which was important, preventing the White Q. 
from being played to her 5th. 

§ B. to Q. Kt.'s 4th, would perhaps have been still stronger. 

li Threatening a speedy mate, by Q. takes K. P. (ch.), &c. 

% The game was not to be retrieved ; but it might have been prolonged 
by Black's playing R. to K. R's 4th, instead of moving the Kt. 



ODDS OF PAWN AND TWO MOVES. 



151 



K. B. to K's 2nd.t 
K. Kt. to R's 3rd. 
Q. Kt.to aB's2iid.§ 
K. to R's sq. 
Q. R. to Kt.'s sq. 
P. to Q. Kt.'s 4th. 
K. P. takes P. 
Kt. takes Kt. 
R. takes Q. Kt. P.!| 
Q. R. to Kt.'s 3rd. 
Q. P. takes P. 
P. to K. Kt.'s 3rd. 
K. Kt. to his sq. 
Q. B. to Kt.'s 2nd. 
Q. B. takes Kt. 
K. B. interposes. 
K. B. checks. 
R. takes R. 
R. takes K. P. 
Q. checks at Q. R's sq. 
R. checks at K's 6th. 
P. checks. 
Q. to her sq. (ch.) 

And wins. 
* Very well played, 

t It would have been impolitic to take the K's Pawn; for example: — 

10. Q. P. takes K. P. 

11. K. B. P. takes P. 11. B. takes P. 

12. Kt. takes B. 12. Kt. takes Kt. 

13. B. takes K. R. P. (ch.) 
And then Q. to K. R's 5th, &c. 

t He ought rather to have advanced the K. B's Pawn. 
§ Any attempt to preserve the K. R. P. would have involved him in 
difficulties. 

II This was decidedly better than taking the K. P. with Pawn (e. : — 

18. P. takes K. P. 

19. Kt. takes P. 19. Q. B. to K. B's 4th 

(If he took the Bishop, Black would win his Q. in two moves.) 

20. Q. to her B's 4th. 

Having three Pawns more than White. 

^ Preparatory to playing him to Q. Kt.'s sq. P. to K's 6th, however, 
would have been a better move. 

** If he had taken the K. Kt. P., White would have played Q. to K. 
R's 5th. 



11. 


P. to K's 5th.^ 


11. 


12. 


Q. to K's 2nd.+ 


12. 


13. 


Q. to her B's 2nd. 


13. 


14. 


K, B. takes P. (ch.) 


14. 


15. 


K. B. to K's 4th. 


15. 


16. 


P. to K. R's 3rd. 


16. 


17. 


Q. B. P. takes P. 


17. 


18. 


Q. Kt. takes P. 


18. 


19. 


B. takes Kt. 


19. 


20. 


P. to K. Kt.'s 4th. 


20. 


21. 


K. B. to Q. R's 2nd.*[ 


21. 


22. 


K. B. to Q. Kt's sq. 


22. 


23. 


P. takes K. P. 


23. 


24. 


Q. B. to Q's 2i]d. 


24. 


25. 


Q. B. to his 3rd. 


25. 


26. 


P. to K's 6th (dis. ch.) 


26. 


27. 


K. R. takes Q. B. 


27. 


28. 


K. to Kt.'s 2nd. 


28. 


29. 


K. takes R.^'^ 


29. 


30. 


K. B. to Q. R's 2nd. 


30. 


31. 


K. to his Kt.'s 3rd. 


31. 


32. 


K. to his R's 4th. 


32. 


S3. 


K. takes P. 


33. 




And 


wins. 



152 



CHESS PLAYEH'S COMPANIOKT. 



Game CYIII. 

Between the same players. 
[The Pawn and Two Moves.] 



BLACK. (Mr. H.) 

1. p. to K's 4tli. 

2. P. to Q's 4th. 

3. P. to Q. B's 4th. 

4. P. to Q's 5th. 

5. P. to K. B's 4th. 

6. K. Kt. to B's 3rd. 

7. K. B. to Q's 3rd. 

8. P. to Q. R's 3rd. 

9. Castles. 

10. Q. Kt. to B's 3rd. 

11. Q. to Q. B's 2nd. 

12. K. B. P. takes P. 

13. K. Kt. takes Kt, 

14. K. takes H. 

15. Q. B. to K's 3rd. 

16. K. to Kt.'s sq. 

17. E. to K. B's sq. 

18. P. to K. E's 3rd. 

19. K. to R's 2iid. 

20. Kt. to K's 2nd. 

21. Kt. to K. Kt.'s 3rd. 

22. Kt. to K. B s 5th. 

23. Q. to Q's 2nd.§ 

24. K. to R's sq. 

25. Q. to K. B's 2nd. 

26. Q. to K. R's 4th. 

27. P. takes B. 

28. Q. B. to K. Kt.'s 5th. 



WHITE. (Mr. S.) 

1. 

2. P. to K's 3rd. 

3. P. to Q. B's 4th. 

4. P. to Q's 3rd. 

5. K. Kt. to R's 3rd. 

6. K. Kt. to K. B's 2nd. 

7. Q. Kt. to R's 3rd. 

8. K. B. to K's 2nd. 

9. Castles. 

10. Q. Kt. to Q. B's 2nd. 

11. P. to K's 4th. 

12. K. Kt. takes P. 

13. R. takes R. (eh.) 

14. Q. P. takes Kt. 

15. P. to Q. R's 4th. 

16. Q. B. to Q's 2nd.'^ 

17. R. to Q. R's 3rd. 

18. R. to K. Kt.'s 3rd. 

19. Kt. to K's sq. 

20. P. to Q. Kt.'s 3rd.t 

21. K. B. to Q's 3rd. 

22. K. B. to Q. Kt.'s sq.| 

23. Kt. to Q's 3rd. 

24. P. to Q. R's 5th. tl 

25. Q. to K's sq. 

26. B. takes Kt. 

27. R. to K. B's 3rd. 

28. R. to K. B's 2nd. 



* Preparatory to playing Q. Rook to his 3rd, a move nhich could not be 
made before this, as Black would have replied with Kt. to Q. Kt.'s 4th, and 
thus have doubly attacked the Q. B. Pawn. 

t B. to K. R's 5th was a desirable move for White at this point; but 
he dared not leave the Q. B. P. to be taken, 

i If he had taken off the Kt., Black would have captured the Bishop 
with his Rook, bettering his position. 

§ With the object of effecting a breach on the Q's side, by throwing 
forward his Q. Kt. Pawn. 

11 This apparently insignificant move will be found of important conse- 
quence towards the end of the battle. 



ODDS OF PAWN AND TWO MOTES. 



153 



29. P. to K. B*s 6th. 

30. Q. B. to K. E's 6th. 

31. K. B. to K's 2nd. 

32. a to K. B's 2nd. 

33. Q. to K. B's 4th. 

34. Q. takes Q. 

35. B. takes R. 

36. Q. B. to Q. B's sq. 

37. P. to K. Kt.'s 4th. 

38. K. to Kt.'s 2nd. 

39. K. to B's 2nd. 

40. K. to K's sq. 

41. B. to Q's 2nd. 

42. B. to a B's 3rd (ch.) 



29. P. to K. Kt.'s 3rd. 

30. P. to K's 5th. 

31. Q. to K's 4th. 

32. Kt. to K's sq.^ 

33. K takes K. B. P. 

34. R. takes B. (ch.) 

35. B. takes Q. 

36. Kt. to Q's third. 

37. K. to B's 2nd. 

38. K. to B's 3rd. 

39. P. to K. Kt.'s 4th. 

40. B. to K. B's 5th. 

41. Kt. to K. B's 2nd.t 

42. B. to K's 4th. 



* White was deterred from winning a Piece, as the following variation 
shows he had the opportunity of doing, from apprehension of Black's 
advanced Pawns, 





J 








a 








T 




























H 






















i 






















f 




1 




m 































Let us suppose, 

BLACK. 



33. B. to K. B's 4th. 

34. Q. takes Q. 

35. R. takes B. 



WHITE. 

32. Kt. to K. B's 4th. 

33. Q. takes B. 

34. B. takes Q. 

35. Kt. to Kt.'s 6th (ch.) 



Winning Ih? Bishop next naove. 

t If K. to his 4th, Black womd have mated him on the move, by B. to 
Q. B's 3rd. 



154 



CHESS PLAYEE's COMPAXIOIS'. 



43. K. to Q*s 2nd. 43. B. to Q's 5th.* 

44. K. B. to K*s 2nd. 44. Kt. to Q's 3rd. 

45. K. to Q. B's 2nd. 45. K. to K's 4th. 

46. a B. to K's sq.f 46. K. to B's 5th. 

47. Q. B. to Q's 2nd (ch.) 47. P. to K's 6th. 

48. Q. B. to K's sq. 48. P. to K. B's 3rd. 

49. P. to Q. Kt.'s 4th. 49. Q. B. P. takes P. enpas^ 

sant (ch.) 

50. K. takes P. 50. Kt. to K's 5th. 

51. K. to Q. B's 2nd. 51. B. to K's 4th. 

52. K. to Q's 3rd. 52. B. to Q. B's 2nd. 

53. P. to K. B's 4th. 53. B. to Q's sq. 

54. B. P. takes P. 54. B. takes P. 

55. P. to Q. B's 4th. 55. Kt. to K. B's 7th (ch.) 

56. B. takes Kt. 56. P. takes B. 

57. P. to Q's 6th. 57. K. to K's 4th. 

58. P. to Q's 7th. 58. K. to K. B's 5th. 

59. B. to B's sq. 59. K. to B's 6th. 

60. B. to K. B's 3rd. 60. K. to K. Kt.'s 6th. 

61. B. to B's sq. 61. K. takes K. Kt. P. 

62. K. to K's 2nd. 62. K. to Kt.'s 6th. 

63. K. to Q's 3rd. 63. P. to K. B's 4th. 

64. K. to K's 4th. 64. P. to K. B's 5th. 

65. B. to K's 2nd. 65. P. to K. B's 6th. 

And Black resims. 



* The latter portion like the previous part of this game, abounds with 
instructive situations. 

t Threatening to gain a Piece by B. to K. Kt.'s 3rd (ch.) 



ODDS OF PAWN AND MOVE. 



155 



CHAPTER V. 



GAMES PLAYED AT THE ODDS OF THE PAWN AND MOVE. 
Game CIX. 

WITH MR. TAVERNER, WELL KNOWN IN THE METROPOLITAN CHESS 
CIRCLES A FEW YEARS SINCE, AS AN ACCOMPLISHED AND ORIGINAL 
PLAYER. 

(In this and the five following games with the same player, White's King's 
Bishop's Pawn must be removed from the board.) 
[The Pawn and Move.] 



BLACK. (Mr. T.) 

1. P. to K's 4th. 1. 

2. P. to Q"s 4th. 2. 

3. P. takes P. 3. 

4. P. to K. B's 4th. 4. 

5. K. B. to Q. B*s 4th. 5. 

6. K. Kt. to B's 3rd. 6. 

7. Q. to her 3rd. 7. 

8. B. to K"s 3rd. 8. 

9. Q. takes B. 9. 

10. B. to Q. Kt.'s 3rd. 10. 

11. P. to Ivs 5th. 11. 

12. Q. to Q's 4th. 12. 

13. P. to Q. B s 4th. 13. 

14. Q. to her 2nd. 14. 

15. P.toQ.B-s5th(dis.ch.) 15. 

16. Q. Kt. to R s 3rd. 16. 

17. P. takes P. 17. 

18. Castles on Q's side. 18. 

19. K. Kt. to Kt.'s 5th. 19. 

20. Q. Kt. to Kt.'s 5th. 20. 

21. P. to K. R s 3rd. 21. 

22. Q. P. to K's sq. 22. 

23. B. to Q. B s 2nd. 23. 

24. K. Kt. to K's 4th. 24. 

25. P. to K. Kt.'s 4th. 25. 



WHITE. (Mr. S.) 
Q. Kt. to B's 3rd. 
P. to K^s 4th. 
Kt. takes P. 
Q. Kt. to B s 2nd. 
K. Kt. to B's 3rd. 
K. B. to Q. B s 4th. 
P. to Q. B s 3rd. 
B. takes B. 
Castles. 
P. to Q's 4th. 
K. Kt. to Kt.'s 5th. 
Q. Kt. to K. R's 3rd. 
Q. Kt. to K. B's 4th. 
P. to Q's 5th. 
K. to B's sq. 
P. to Q. Kt.'s 3rd. 
Q. B. P. takes P. 
P. to Q. B s 4th. 
Q. R. to his 2nd. 
Q. R. to K's 2nd. 
K. Kt. to K's 6th. 
P. to Q. B's 5th. 
P. to K. R's 3rd. 
B. to Q. Kt.'s 2nd. 
K. Kt. takes B.^ 



* B. takes Kt., followed by Kt. to K. Kt.'s 6th, when Black takes 
the Bishop, will seem preferable to many. Upon well examining the 
position, however, it will be found that the preservation of White's centre 
Pawns, is of more importance than any advantage the suggested move 
affords. 



156 



CHESS PLAYEPv's CO.MPAXIOX. 



26. 


P. takes Q. Kt. 


26. 


27. 


R. takes Kt. 


27. 


28. 


R. takes B. 


28. 


29. 


Kt. to Q's etli. 


29. 


30. R. takes Q. B. P. 


30. 


31. 


R. to a. B's 3rd. 


31. 


32. 


P. takes R. 


32. 


33. 


Q. to her sq. 


33. 


34. 


R. takes Q. P. 


34. 


35. 


K. to Q*s 2nd. 


35. 


36. 


K. takes R. 


?.6. 


37. 


P. to Q. Kt;s 3rd. 


37. 


38. 


K. to Q. B's 2nd. 


38. 


39. 


K. to Q's 2nd. 


39. 


40. 


P. to Q. R"s 4tli. 


40. 


41. 


P. to Q. Kt."s 4tli. 


41. 


42. 


P. to Q. R"s 5th. 


42. 


43. 


P. takes P. 


43. 


44. 


P. to Q's 7th. 


44. 


45. 


K. to his 3rd. 


45. 



Kt. takes R. 
B. takes K. Kt.* 
Q. to her 4th. 
P. to Q"s 6th. 
K. R. to Q's sq.f 
R. takes Kt. 
32. Q. to K. R's 8th (ch.) 
R. to K*s 8th.+ 
Q. to her B's 3rd (ch.) 
R. takes Q. (ch.) 
Q. to her R's 5th (ch.) 
Q. to K's 5th. 
Q. to her B's 3rd (ch.) 
Q. to her 2nd. 
K. to Kt.'s sq. 
K. to B's 2nd. 
P. takes P. 
Q. takes doubled P. 
Q. takes Q. R. P. (ch.) 



And ^Vhite ultimately won the game. 



Game CX. 
Between the same players. 
[The Pawn and Movf..] 
BLACK. (Mr. T.) AVHITE. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to Q. B's 4th. 

3. P. to Q. B's 3rd. 3. P. takes P. 

4. P. takes P. 4. K. B. checks. 

5. Q. Kt. to B's 3rd. 5. Kt. to K's 2nd. 

6. K. B. to Q's 3rd. 6. Castles. 

7. K. Kt. to K's 2nd. 7. Q. Kt. to B's 3rd. 

8. P. to Q. R's 3rd. 8. B. to Q. R's 4th. 

9. Q. B. to K's 3rd. 9. P. to Q. R's 3rd. 

* Q. to her R's sq. appears a plausible move, but it is very doubtful if 
the play in the text is not better. 

t Black was evidently unconscious of all the consequences threatened 
by this move. 

t This was the main object White had in view, when playing the K. R. 
to Q's sq., at his 30th move. 



ODDS OE PAWN AND MOYE. 



157 



10. Castles. 

11. P. to Q. Kt.'s 4th. 

12. P. to K. B's 4th. 

13. K. R. to B's 3rd. 

14. K. B. P. takes P. 

15. P. takes R. 

16. Q. B. to K. Kt.'s 5th. 

17. K. to Kt.'s 2iid. 

18. Kt. takes Kt. 

19. Q. R. to Q. B's sq, 

20. Kt. to Q's 5th. 

21. R. takes B. (ch.) 

22. Q. to her Kt.'s 3rd.^ 

23. B. to Q's 2nd. 

24. P. to K. B*s 4th. 

25. K. to Kt.'s 3rd. 

26. B. to Q. Kt.'s sq. 

27. Q. takes R.J 

28. B. takes B. 

29. K. to B's 2nd.§ 

And Bla 



10. P. to a. Kt.'s 4th. 

11. B. to Q. Kt.'s 3i^. 

12. P. to Q's 3rd. 

13. P. to K's 4th. 

14. R. takes R. 

15. Q. P. takes P. 

16. Kt. takes Q. P. 

17. Q. to her 2nd. 

18. B. takes Kt. 

19. Kt. to K. Kt.'s 3rd. 

20. P. to K. R"s 3rd. 

21. R. takes R. 

22. K. to R's 2nd. 

23. a to K. B's 2nd. 

24. Kt. to R's 5th (ch.) 

25. Q. to R's 4th.t 

26. R. to Q. B's 6th (eh.) 

27. B. takes Q. 

28. P. takes P. (eh.) 

29. Q. to her 8th. 
resigned. 



Game CXI. 
Between the same players. 
[The Pawn and Move.] 
BLACK. (Mr. T.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. Q. B. to K. B's 4th. 



* Had Black now played his Kt. to Kt.'s 6th, attacking the Queen and 
Rook, White dared not take it, on account of Black's moving B. to Q. 
B's 4th (ch.), and thus winning his Q. His proper move would have 
been Q. to her B's 2nd, by which, at the very least, he must have gained 
" the exchange.'' 

t Threatening to mate, by first playing Q. to K. B's 6th (ch.), and 
then B. to B's 7th (ch.) 

X If he had taken with any other Piece, it is obvious mate would have 
been given in the way just shown. 

§ In taking this Pawn with his King, he would have been mated on 
the move; and if he had taken it with his Kt., White could have mated 
him in tv/o moves. 



158 



CHESS player's COMPANION. 



4. p. to Q. B's 3rd. 

5. K. B. to Q's 3rd. 

6. B. to K. Kt.'s 5th. 

7. K. Kt. to K"s 2nd. 

8. Q. B. to K"s 3rd. 

9. K. Kt. to Kt.'s 3rd. 

10. B. takes B. 

11. Kt. takes Kt. 

12. P. to K. B s 4th. 

13. P. to K. Kt.'s 3rd. 

14. K. B. to B s sq. 

15. Q. to her 3rd. 

16. B. takes P. 

17. Q. Kt. to Q's 2nd. 

18. Kt. to Q. Kt.'s 3rd. 

19. Castles on Q's side. 

20. Q. B. to Q's 2nd. 

21. a R. toK. B's 2nd. 

22. P. takes B. 

23. Kt. to Q. B*s sq.^ 

24. P. to Q. Kt's 3rd. 

25. P. takes P. 

26. Q. to her Kt.'s sq. 

27. Kt. to B"s 2nd. 

28. Kt. to Kt.'s 4th. 

29. P. to Q*s 5th.t 

30. R. takes R. 

31. Q. to her B's 2nd. 

32. Kt. to B"s 6th (eh.) 

33. R. to K. Kt.'s 2nd. 

34. P. to K's 6th. 

35. Kt. to K's 5th. 

36. R. to Q's 2nd. 

37. R. to Q's 4th. 

38. P. to Q. R's 4th. 

39. K. to Kt.*s 2nd. 



4. P. to K's 3rd. 

5. K. Kt. to K's 2nd. 

6. Q. to her 2nd. 

7. P. to K. R's 3rd. 

8. P. to K. Kt.'s 4th. 

9. Castles on Q's side. 

10. Kt. takes B. 

11. P. takes Kt. 

12. B. to K's 2nd. 

13. K. R. to K. Kt.'s sq. 

14. Q. R. to K. B's sq. 

15. P. takes P. 

16. B. to K. Kt.'s 4th. 

17. Kt. to Q's sq. 

18. P. to Q. Kt.'s 3rd. 

19. Kt. to K's 3rd. 

20. K. to Kt.'s sq. 

21. B. takes B. (eh.) 

22. K. R. to Kt.'s 5th. 

23. P. to Q. B s 4th. 

24. P. to Q. B's 5th. 

25. P. takes P. 

26. Q. to her B's 3rd. 

27. R. to Kt.'s 7th. 

28. Q. to her Kt.'s 2nd. 

29. R. takes R. 

30. Q. to K. Kt.'s 2nd. 

31. Kt. to Q. B's 4th. 1 

32. K. to Kt.'s 2nd. 

33. Q. to K. B s 2nd. 

34. Q. to her B's 2nd. 

35. R. to Q's sq. 

36. Kt, to K's 5th. 

37. P. to Q. Kt.'s 4th. 

38. R. to K. Kt.'s sq. 

39. Q. to her B's 4th. 



* The Kt. was comparatively inoperative at his 3rd^ and Black retires 
him only to bring him directly into play. 

t From this point to the end^ the game never flags in interest. 

X Nothing would have been gained by now checking with the Q., since 
the necessity to remove the Kt. would always have enabled Black to play 
the important move of R. to K. Kt.'s 2nd, 



ODDS OF PAWN AND MOTE. 



159 



40. Kt. to Q's 7th. 40. Q. to B's 2nd. 

41. P. takes P. 41. Q. takes K. B. P. 

42. Kt. to B's oth (cli.)* 42. K. to Kt.'s 3rd. 

43. Kt. takes Kt. 43. P. takes Kt. 

44. E. takes K. P. 44. Q. to K. B's 8th. 

45. R. to K's 2nd. 45. R. to Kt.'s 8th. 

46. K. to B s 3rd. 46. Q. to B's 8th (eh.) 

47. K. to Kt.'s 4th. 47. Q. to Q. B's 4th (eh.) 

48. K. takes P. 48. Q. takes Q. Kt. P. (ch.) 

49. K. to Q's 4th. 49. Q. to Q. B's 4th (eh.) 

50. K. to his 4th. 

And \Miite resigned. 



Game CXII. 
Between the same players. 
[The Pawn and Move.] 



BLACK. (Mr. T.) 

1. p. to K's 4th. 

2. P. to Q's 4th. 

3. P. to K's 5th. 

4. P. to Q. B's 3rd. 

5. K. B. to Q's 3rd. 

6. Q. B. to K. Kt.'s 5th. 

7. K. Kt. to K's 2nd. 

8. Q. B. to K's 3rd. 

9. B. takes B. 

10. Q. to her 3rd. 

11. K. Kt. to Kt.'s 3rd.t 

12. Q. Kt. to Q's 2nd. 

13. P. to Q. Kt.'s 4th. 

14. Kt. takes Kt. 

15. P. to K. Kt.'s 3rd. 

16. P. to K. B's 4th. 

17. P. to Q. B's 4th. 

18. B. to K. B's 2nd. 

19. P. to Q. B's 5th. 

20. P. takes B. 



WHITE. (Mr. S.) 

1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 

3. Q. B. to K. B's 4th. 

4. P. to K's 3rd. 

5. K. Kt. to K's 2nd. 

6. Q. to her 2nd. 

7. P. to K. B's 3rd. 

8. Q. B. to K. B's 2nd. 

9. B. takes B. 

10. P. to K. Kt.'s 3rd. 

11. K. B. to B's 2nd. 

12. Castles. 

13. K. Kt. to B's 4th. 

14. Kt. P. takes Kt. 

15. P. to K. B's 4th. 

16. B to K's 2nd. 

17. P. to K. B's 5th. 

18. B. to K. Kt.'s 2nd. 

19. B. takes Q. Kt. P. 

20. Kt. takes Q. Kt. P. 



* Black plays this game extremely well, 
t Intendmg to play him to K. R's 4th. 



160 



CHESS player's COXPANIOX. 



21. a to her Kt.'s 3rd. 

22. a. R. to his 3rd. 

23. Q. to her B's 3rd. 

24. K. to Q's sq. 

25. Q. takes Kt. 

26. P. takes K. R. P. 

27. B. to Kt.'s 3rd. 

28. R. to K's sq. 

29. R. to K's 3rd. 

30. K to Q. B's 2nd. 

31. Q. to B's 3rd. 

32. K. to Q's 3rd. 

And White gave 



21. Q. to her Kt.'s 4th. 

22. Q. to her B's 3rd.* 

23. Kt. to B's 7th (eh.) 

24. Kt. takes R. 

25. K. to Kt.'s sq. 

26. K. R. to K. Kt.'s 7th. 

27. Q. to Kt.'s 4th. 

28. P. to Q. R's 3rd. 

29. Q. R. to Q. B's sq.f 

30. Q. to B% 5th (ch.) 

31. a to R's 7th (ch.) 

mate in two moves. 



Game CXIII. 
Between the same players. 
[The Pawn and Move.] 



BLACK. (Mr. T.) 

1. P. t6K's 4th. 

2. P. to Q's 4th. 

3. Q. to K. R's 5th (eh.) 

4. Q. to K's 5th. 

5. Q. B. to K. Kt.'s 5th. 

6. P. to Q's 5th. 

7. K. B. checks. 

8. Q. to K. B's 4th. 

9. Q. to K's 3rd. 

10. Q. B. takes Kt. 

11. K. B. to K's 2nd. 

12. K. Kt. to B's 3rd. 

13. P. to K. R's 4th. 

14. K. Kt. to his 5th. § 

15. P. takes B. 



WHITE. (Mr. S.) 

1. P. to K's 3rd. 

2. P. to Q. B's 4th. 

3. P. to K. Kt.'s 3rd. 

4. K. Kt. to B's 3rd. 

5. B. to K's 2nd. 

6. P. to Q's 3rd. 

7. K. to his B's 2nd. 

8. P. to K's 4th. 

9. P. to Q. R's 3rd.+ 

10. B. takes B. 

11. K. R. to K. B's sq. 

12. K. to Kt.'s 2nd. 

13. Q. B. to K. Kt.'s 5th. 

14. B. takes Kt. 

15. B. takes B. 



* Promising, if the Kt. were taken, to check at her B's Sth, and win 
the K. R. in return. 

t This was an important preparative to the advance of his Q. B's 
Pawn. 

i He could have won the Q's P. now, but feared by taking it to give 
the Black K's Bishop a dangerous opening on the King. 
§ Black prosecutes this attack very spiritedly. 



ODDS OF PAWN AND MOVE. 



161 



16. K. takes B. 

17. Kt. to Q. 2nd.^ 

18. Kt. to K. B s 3rd. 

19. P. to K. Kt."s 3rd. 

20. R. to K. R*s 6tli. 

21. Q. R. to K. R s sq. 

22. K. R. to his 4tli. 

23. Q. to R's 6th (ch.) 

24. Kt. to K. Kt.'s oth. 

25. Q. takes Q. (ch.) 

26. R. takes R. 

27. Kt. to K's 6th (ch.) 

28. P. to K. B's 3rd. 

29. P. to K. Kt. s 4th. 

30. P. to K. Kt.'s 5th. 

31. R. to K. R's 4th. 

32. P. to K. B's 4th. 

33. Kt. takes K. B. P. 

34. Kt. to a*s 3rd. 

35. P. takes Kt. 

36. P. to Q. R's 3rd. 

37. P. to Q. Kt.'s 4th. 

38. P. takes P. 

39. P. to Q"s 4th. 

40. K. to his 3rd. 

41. R. to K. R*s 2nd. 

42. R. to K's 2iid. 

43. K. takes R. 

44. P. to K's 5th. 

45. K. to K. B s 2iid. 



16. R. to K. B's 5th. 

17. Q. takes P. 

18. Q. to K's 2iid. 

19. R. to K. Kt.'s 5th. 

20. Q. Kt. to Q's 2nd. 

21. Q. R. to K. R's sq.t 

22. Kt. to B's 3rd. 

23. K. to Kt.^s sq. 

24. Q. to K. Kt.'s 2nd.+ 

25. K. takes Q. 

26. Kt. takes R. 

27. K. to B s 2nd. 

28. Kt. to B's 3rd. 

29. P. to K. R's 4th. 

30. Kt. to Q's 2nd. 

31. K. to his 2nd. 

32. P. takes P. • 

33. Kt. to K's 4th. 

34. Kt. takes Kt. 

35. R. to K. B's sq.§ 

36. P. to a. Kt.'s 4th. 

37. P. takes P. 

38. K. to Q's 2nd. 

39. K. to a B's 2nd. 

40. R. to K. B's 8th. 

41. R. to K's 8th (ch.) 

42. R. takes R. (ch.)|| 

43. P. to K. R's 5th ^ 

44. P. to K. R's 6th. 

45. P. to K. R's 7th. 



* If P. to K. Kt.'s 3rd, White could have played tlie R. as he wished 
to K. Kt.'s 5th. 

f This is a somewhat ignoble mode of defence, but it is the best at 
^\Tiite's command, 

i Sy thus compelling an exchange of Queens, "Vvliite relieves himself 
from all his difficulties. 

§ An all-important file to get possession of at this point. 

II R. to Q. Kt.'s 8th wt3uld have been stiil stronger probably. 

^ This is a position of singular interest to the lovers of Pawn play. 
At the first view the advantage seems to be with White, but a carefui 
analysis of the many variations which arise will show, we believe,- that 
with the best play on both sides, the result must be a drawn game. 



.1 



162 



CHESS playee's co:mpanion. 



46. 


K. to Kt.*s 2nd. 


46. 


P. to R's 8th becoming 








a Queen (ch.)^ 


47. 


K. takes Q. 


47. 


P. to Q. R s 4th. 


48. 


Q. Kt. P. takes P. 


48. 


P. to Kt."s 5th. 


49. 


P. to E's 6th. 


49. 


P. to Kt's 6th. 


50. 


P. to Ks Tth.f 


50. 


K. to Q. Kt's 2nd. 


51. 


P. takes Q. P. 


51. 


P. to Kt.'s 7th. 



Black resigned. 

Subjoined is a diagram of the situation, which we commend to the 
attention of the studious. 



















































Ik 


li 




' ? i 
,j 

















* It was advisable to force the King down to the last line, that Wliite 
might gain a move by checking when he Queened " his Pawn. 

t If he had taken the Q's Pawn with Pawn, it is not easy to see how 
White could have won ; for suppose : — 

BLACK. "WHITE. 

50. p. takes P. (ch.) 50. K. takes P. or (A.) 

(If he go to Kt.'s sq., to Kt's 3rd, to Q's sq., or to Q. B's sq., Black 
could win the game.) 

51. P. to K. R's 7th. 51. P. to Q. Kt.'s 7th. 

52. P. Queens." 52. P. Queens," (ch.) 

Neither party can win. 
(A.) 

50. K. to Q's 2nd. 
51. P. to R's 7th. 51. P. to Kt.'s 7th. 

h2. P. Queens." 52. P. Queens" (ch.) 

And the game should be di-aw^i. 



ODDS OF TA.^yy and :move. 



163 



Game CXIV. 

Between tlie same players. 
[The Pawn and Move.] 



BLACK. ^^>JLr. X.J 


WHITE. (Mr. S.) 


1. IT . TO S '^:Lil. 


1. 


(4. lAt. to 1) s orcl. 




o 
2. 


X . to 14 s 4tn. 


O. X . LO Iv S Otil. 


Q 
O. 


±). to lA. ±) S 4tQ. 


^. Ja.. IVL. lO IJ b OIU. 


A 

4. 


X . to lA S orcl. 


U. V:<,« -L*. LU Xv b OiLL. 


0. 


14. lAt. to nis otli. 


U. JX.I. tO Xv b OIU. 


D. 


14. lAt. to X) s ord. 


1 . X). XO vii b oru. 


/. 


XV. X). t^Kes ivt. 


R P tnVps: P 

O. jL . Lclivco JL). 


Q 
O. 


lA. lAt. to lA s ^na. 




n 

y. 


,-,4-1 ^r~. 

Castles. 


1 P f oI'PC P 

LKJ. JD. XdKtib JD. 


iU. 


K. takes x5. 


li. V^dSXicS. 


11. 


14. to ner zna. 


LZi, x). XO IV s oru. 


1 O 
l2. 


14. xl. to Iv. X) s sq. 


1 *^ TTf +n "FT P'c 4fTi 

lO. XvX. XO XV. Xv S t:L11. 


lo. 


A. xl. to iv. D s zna. 


Irr. Vat. tU llcl ^LLU. 


1 A 

14. 


T) 4-r^ r\ IT 4- '0, o»,j 

r . to 14. Kt. s ord. 


lo. vx<« LO iicr oru. 


lo. 


v4- JAt. to xl s 4til. 


lO. vx«« Xv. LU Xv b bU. 


lb. 


14- ivt. to X) s otn. 


17 P fn P"<5 sin 
i / . Xj. XO Xj b bi|. 


17. 


Jr. to C4- x> s 4tn. 


Xo. X . XO v:^. Xj b OIU. 


1 o 

lo. 


14. to ner K s otn. 


1 Q P fn TT P*<: J-fVi 
X»7. Jl . XO Xv. JD b -±111. 


19. 


Q. Kt. takes Q. K. P^ 


20. P. to K. Kt.'s 4th. 


20. 


Q. B. P. takes P. 


21. P. takes P. 


21. 


Q. Kt. to Q. B s ith 


22. (4. K. to U s sq. 


22. 


K. Kt. to Q. B"s 3rd. 


23. Kt. to K. B*s 3rd. 


23. 


Q. Kt. to his 5th.^ 


24. Q. to Q. Kt. s 3rd. 


24. 


a. takes Q. R. P. 


25. Q. takes Q. 


25. 


Q. Kt. takes Q. 


26. B. to Q. R's 3rd. 


26. 


Q. Kt. to his 5th. 


27. P. to K. B*s 5th. 


27. 


P. takes P. 


28. Kt. to K. Kt.'s 5th. 


28. 


P. takes P.f 


* He might also have taken 


the K. B. 


P. with good effect, in which 



case the following moves would probably have occurred 

23. R. takes K. B. P. 

24. B. takes R. 24. R. takes B. 

25. Q. to her Kt.'s 3. 25. Q. Kt. takes Q. P. 

26. Q. takes Q. 26. Kt. takes Kt. (ch.) 

27. R. takes Kt. 27. R. takes Q. 

And as he must win another Pawn, having six Pawns to three, White has 
a decided advantage. 

t This looks bold, but is quite safe. 

M 2 



164 



CHESS PliAYEH's COMPANION. 



29. Kt. takes K 

30. R. takes R.^ 

31. K. to Kt.'s 2nd. 

32. K. to Kt.'s 3rd. 

33. R. to K. B's sq. (eh.) 

34. R. to K. B's 4th. 

35. R. to K. B's sq. 

36. K. to R's 4th. 

37. K. takes R. P. 

38. K. to R's 4th. 

39. K. to Kt.'s 5th. 

40. R. to K's sq. 

41. B. to Q. Kt.'s 2ud. 

42. R. to a. R's sq. 

43. R. to Q. Kt.s sq. 

44. B. to Q. R's 3rd. 

45. K. takes P. at his Kt.'s 

4th. 

46. B. takes P. 

47. K. to Kt.'s 5th. 

48. K. to B's 6th. 

49. K. to his 6th. 

50. R. to K. Kt.'s sq. 

51. P. to K. R's 4th. 

52. K. to his 5th. 

53. K. to his 4th. 

54. K. to his B's 3rd. 

Black r( 



29. R. takes Kt. 

30. K. takes R. 

31. P. to Q. R's 4th. 

32. P. to K. R's 4th. 

33. K. to his 3rd. 

34. Q. Kt. to Q's 6th. 

35. K. Kt. takes Q. P. 

36. Q. Kt. takes K. P. 

37. P. to Q. Kt.'s 4th. 

38. K. Kt. to K. B s 4th 

(ch.) 

39. P. to K. Kt.'s 3rd. 

40. P. to Q's 5th. 

41. K. to Q.'s 4th. 

42. P. to Q. R's 5th. 

43. Q. Kt. to Q's 6th. 

44. K. to Q. B's 5th. 

45. P. to Q. Kt.'s 5th. 

46. Kt. takes B. 

47. Kt. to K's 2nd. 

48. Kt. from Q. Kt.'s 5th to 

Q's 4th (ch.) 

49. P. to Q. R's 6th. 

50. P. to Q. R's 7th. 

51. P. to Q's 6th. 

52. P. to Q's 7th. 

53. K. to Q. B's 6th. 

54. K. to B's 7th. 
igned. 



Game CXV. 

WITH MR. MONGREDIEN. 

(In this and the next game remove Black's King's Bishop's Pawn from 

the board.) 

[The Pawn and Move.] 

WHITE. (Mr. M.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to B's 4th. 

2. P. to Q. B's 3rd. 2. Q. Kt. to B's 3rd. 

P. to K's ^th would perhaps have been more an^Tioying to White. 



ODDS OF PAWN AND MO YE. 



165 



3. P. to Q's 4tli. 

4. P. takes P. 

5. P. to K*s 5tli. 

6. B. to Q's 3rd. 

7. B. takes B. 

8. Q. Kt. to B's 3rd. 

9. K. Kt. to B's 3rd. 

10. P. to Q. R"s 3rd. 

11. P. takes B. 

12. Castles. 

13. Kt. to his 5th.^'' 

14. P. to K. B's 4th. 

15. Kt. takes K. P. 

16. P. to K. B*s 5th. 

1 7. P. takes Kt. 

18. Q. to her Kt.'s 3rd. 

19. B. to K's 3rd. 

20. P. to K. R's 3rd. 

21. P. to Q. B's 4th. 

22. a. to her Kt.'s 4th. 

23. P. to K"s 6th.+ 

24. R. to K. B"s 7th. 

25. Q. to Kt.'s 5th. 

26. a to B's 6th (ch.) 

27. Q. to Kt.'s 7th. 

And I 



3. P. takes P. 

4. P. to Q's 4th. 

5. B. to K. B s 4th. 

6. Q. to her 2nd. 

7. Q. takes B. 

8. P. to K's 3rd. 

9. B. to Q. Kt.'s 5th. 

10. B. takes Kt. (ch.) 

11. K. Kt. to K's 2nd. 

12. K. Kt. to his 3rd. 

13. P. to K. B's 4th. t 

14. Castles on Q's side. 

15. Q. takes Kt. 

16. Q. to K's sq. 

17. Q. takes P. 

18. Q. R. to Q's 2nd. 

19. P. to K. R's 5th. 

20. Q. to K. R s 4th. 

21. Kt. to Q. R's 4th. 

22. Kt. takes P. 

23. R. to Q's 3rd. 

24. P. to Q. Kt.'s 3rd. 

25. Kt. takes B.§ 

26. K. to Q's sq. 

resigned. 



Game CXYI. 
Between the same players. 
[The Pawn and Move.] 
"WHITE. (Mr. M.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. B. to K. B's 4th. 

4. P. to K. Kt.'s 4th. 4. B. to K. Kt's 3rd. 

* Finely conceived. Intending, if Black Castled, to play P. to K. Kt.'s 
4tli, and win the Queen. 

t The only way to avoid the loss of his King's Pawn. 

J White maintains his attack in admirable style throughout. 

§ This is mere desperation ; he has no resource to save the game. 



166 



CHESS PLATEE's COMPANION. 



5. P. to K. E"s 4tli. 5. P. to K. Ks 4tli. 

6. P. to K. Kt. Dth. 6. P. to K's 3rd. 

7. K. B. to R s 3rd. 7. Q. Kt. to Kt's oth.. 

8. Kt. to Q. Ks 3rd. 8. Q. to her 2nd. 

9. B. to Q's 2nd. 9. P. to Q. B s 4th. 

10. B. takes Kt. 10. P. takes B. 

11. Q. Kt. to his sq. 11. Kt. to K's 2nd. 

12. K. Kt. to K's 2nd. 12. Q. R. to Q. B s sq. 

13. P. to Q. B s 3rd. 13. B. to K s 5th. 

14. Castles. 14. B. to K. B s 4th. 

15. K. to R's 2nd.^ 15. B. to Kt.*s 5th. 

16. P. to K. B's 3rd. 16. B. to K. B's 4th. 

17. Kt. to K. B's 4th. 17. B. takes B. 

18. K. takes B. 18. Kt. to K. B's 4th. 

19. Q. to her 3rd. 19. Q. to K. B's 2nd.t 

20. Kt. to K's 2nd. 20. P. to Q. B's 3rd. 

21. Q. B. P. takes P. 21. K. B. takes P. 

22. Q. Kt. to B's 3rd. 22. Castles. 

23. Q. R. to B's sq. 23. Q. to K. Kt.'s 3rd.:^ 

24. Kt. to K. B's 4th. 24. Q. to K's sq. 

25. Q. Kt. to K's 2nd. 25. R. takes R. 

26. R. takes R. 26. Kt. to K's 2nd. 

27. Kt. takes K. P.§ 27. Q. to her 2nd. 

28. R. to Q. B's 7th. 28. Q. takes Kt. (ch.) 

29. K. to R's 2nd. 29. Kt. to K. Kt.'s 3rd. 

30. Kt. to K. Kt.'s 3rd. 30. Kt. takes K. R. P. 

31. R. takes K. Kt. P. fch.) 31. K. takes R. 

32. Kt. takes R. P. (ch.) 32. K. to R's sq. 

S3. Kt. to K. B's 6th. 33. Q. to K. B s 4th- 
AMiite resigned. 

* If lie had taken the adverse Bishop or withdrawn his own. he would 
have lost the K. R's Pawn. 

t Threatening to take the K. R. P. with his Kt. 

J Pui-posing again to take K. R. P. with the Kt., unless '^Tiite guarded 
or removed his Queen. 

§ Up to this point the game is played throughout on White's side with 

remarkable care and judgment; but the capture of this Pawn was e^n- 
dently made without due regard to consequences. 



ODDS OF PAWN AND MOYE. 



167 



Game CXVII. 

WITH MR. BUCKLE, ONE OF THE FINEST PLAYERS OF THE DAY. 

(In each of these ^games, the King's Bishop's Pawn of White must be 

removed.) 
[The Pawn and Move.] 



BLACK. (Mr. B.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. P. to K's 5th. 

4. K. Kt. to B*s 3rd. 

5. Q. B. to K's 3rd. 

6. K. B. to Q's 3rd. 

7. Q. Kt. to Q*s 2iid. 

8. P. to K. Ks 3rd. 

9. Kt. takes B. 

10. Q. to her 2nd. 

11. a takes B. 

12. P. to Q. B's 3rd. 

13. Castles. 

14. Kt. to K. Kt.*s 5th. 

15. B. to K's 2nd. 

16. Q. to her 2nd.^ 

17. Q. B. to Kt.'s sq. 

18. B. to Q. Kt.'s 5th. 

19. P. to Q. B's 4th. 

20. P. takes Q. P. 

21. P. takes Kt. 

22. Q. to K. B's 4th.+ 

23. K. R. to Q s sq. 

24. Kt. to K's 4th. 

25. Kt. to B's 6th. 



WHITE. (Mr. S.) 

1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 

3. Q. B. to K's 3rd. 

4. Q. B. to K Kt.'s 5th. 

5. P. to K's 3rd. 

6. Q. to K's 2nd. 

7. P. to K. Kt.'s 3rd. 

8. B. takes Kt. 

9. B. to B's 3rd. 

10. B. takes B. 

11. Q. checks. 

12. Q. takes Kt. P. 

13. Q. to her R's 6th. 

14. Q. to K's 2nd. 

15. K. Kt. to R s3rd. 

16. K. Kt. to B's 4th. 

17. P. to Q. Kt.'s 3rd. 

18. Q. to her 2nd. 

19. P. to Q. R's 3rd.t 

20. P. takes B. 

21. Q. takes Q. B. P. 

22. Q. R. to his 5th. §■ 

23. Castles. 

24. K. to Kt.'s 2nd.l! 

25. Q. R. to B's 5th.^ 



* If he had taken the K. P., mite, by playing Kt. to K. B's 4th, 
would have won a Piece. 

f White would have played ill in taking Pawn with Pawn, because, in 
reply, his adversary would have captured his K. P. with the Kt., and then 
have played P. to Q's 5th. He might, however, instead of playing P. to 
Q. R's 3rd, have taken the Q. P. with his K. Kt. safely we think. 

X Purposing to throw forward his K. Kt. P. , dislodge the Kt., and thus 
get the combined attack of his Q. and Kt. upon the King. 

§ This effectually prevented Black's meditated attack. 

II White would not have improved his game by taking the Q. P. at this 
point. 

^ He has a good game, but this is not making the most of the position. 



168 



CHESS PLAYEK's COMPANTOX. 



26. p. to K. R's 4tli. 26. Kt. to K's 2nd. 

27. Q. to Kt.'s 5th. 27. Kt. to Q's 4tli. 

28. Kt. to Kt.'s 4th. 28. Kt. to K. B*s 5th, 

29. P. to Q's 5th. 29. Kt. takes P.^^ 

30. Q. to Ks 6th (ch.) 30. K. to Kt."s sq. 

31. Kt. to B's 6th (ch.) 31. R. takes Kt. 

32. P. takes R. 32. Kt. takes P. 

33. R. checks. 33. Kt. to K's sq. 

34. Q. R. to Q's sq. 34. R. to K. Kt.'s 5th, 

35. P. to K. Kt.'s 3rd. 35. R. to Q. B s 5th, 

36. K. R. to Q's 7th. 

And wins. 



Game CXYIII. 

Between the same players. 
[The Pawn and Move.] 





BXACK. (Mr. B.) 




WHITE. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


Q. Kt. to B s 3rd. 


2. 


P. to Q's 4th. 


2. 


P. to Q"s 4th. 


3. 


P. to K's 5th. 


3. 


B. to K. B s 4th. 


4. 


P. to K. Kt.'s 4th. 


4. 


B. to K. Kt.'s 3rd. 


5. 


P. to K. R"s 4th. 


5. 


P. to K's 3rd. 


6. 


P. to K. R"s 5th. 


6. 


B. to K. B's 2nd. 


7. 


P. to K. B"s 4th. 


7. 


P. to K. Kt.'s 3rd. 


8. 


R. P. takes P. 


8. 


B. takes P. 


9. 


B. to Q's 3rd. 


9. 


B. takes B. 


10. 


Q, takes B. 


10. 


Kt. to K. R's 3rd. 


11. 


P. to K. B's 5th.t 


11. 


Kt. takes Kt. P. 


12. 


Q. to K. R's 3rd. 


12. 


P. to K. R's 4th. 



* By taking the P. with P., "IMiite would have had the better game 

29. P. takes Q. P. 

. 30. Q. to R's 6th (ch.) 30. K. to Kt.'s sq. 

31. Kt. to B's 6th (ch.) 31. R. takes Kt. 

32. P. takes R. ' 32. Q. takes P. 

And the number of his Pawns and advantage of position are more than an 
equivalent for the lost exchange." 
t Black advanced this Pawn under the misconception that if White 
took the Kt. P., he would gain a Piece or an irresistible attack, by playing 
his Q. to K. R's 3rd, overlooking the fact that White need not retreat his 
Kt. again^ but could support him with the K. R. P. 



ODDS OF PA^YX AND MOTE. 



16^ 



13. P. takes K. P. 

14. Kt. to K*s 2iid. 

15. Kt. to K. B's 4tli. 

16. Kt. takes K. P. P. 

17. P. to Q. B's 3rd. 

18. K. to Q's sq.f 

And Bla 



13. Q. to K's 2nd.^ 

14. Q. takes P. 

15. Q. to B"s 4th. 

16. Castles. 

17. Q. to K^s 5tli (ch.) 

18. Q. takes R, (ch.) 
k resimed. 



Game CXIX. 

WITH MR. COCHRANE. 



(In each of these games, Black's King's Bishop's Pawn must be taken 
from the board.) 
[The Pawn and ]Move.] 





WHITE. (Mr. C.) 




BLACK. (Ml\ S.) 


f. 


P. to K's 4th. 


1. 


P. to Q's 3rd. 


2. 


K. B. to Q. B's 4th. 


2. 


K. Kt. to B's 3rd. 


3. 


P. to Q's 4th. 


3. 


B. to K. Kt.'s 5th.+ 


4. 


Q. to her 3rd. 


4. 


Q. Kt. to B's 3rd. 


5. 


Q. Kt. to B's 3rd. 


5. 


P. to K's 4th. 


6. B. to Q. Kt.'s 5tli. 


6. 


P. takes P. 


7. 


Q. takes P. 


7. 


B. to K's 2nd. 


8. 


Q. B. to K"s 3rd. 


8. 


Castles. 


9. 


B. takes Kt. 


9. 


P. takes B. 


10. 


P. to K. R's 3rd. 


10. 


B. to K. B's 4th.§ 


11. 


Q. to Q. B's 4th (ch.) 


11. 


P. to Q's 4th. 


12. 


Q. takes Q. B. P. 


12. 


Q. B. to K's sq.p 


13. Q. to her Ws 6th. 


13. 


B. to Q. Kt.'s 5th. 


14. 


K. Kt. to K's 2rid. 


14. 


Kt. takes K. P. 


15. 


Castles on K's side. 


15. 


B. takes Kt. 


16. 


Kt. takes B. 


16. 


Kt. takes Kt. 


17. 


P. takes Kt. 


17. 


K. R. to B's 3rd. 


18. 


Q. to K's 2nd. 


18. 


K. P. to K. Kt.'s 3rd. 



* Taking the Q. P. would have been imprudent, on account of Black's 
replying with Q. to her 3rd, threatening to win by checking at K. Kt.'s 
6th." 

f K. to B's sq. might have prolonged the game a few moves, but it was 
past redemption. 

J He would have played imprudently in taking the K. P. with his Kt. 

§ Black purposely leaves the opportunity for his opponent to check 
with the Q. and win his doubled Pawn. 

II P. to Q's 5th would have been worse than useless, on account of 
"^'iiiLe's being enabled to check again with his Q. at her B's 4th. 



170 



CHESS PLAYEH'S COMPANION. 



19. P. to K. B's 4th. 

20. P. to K. B's 5th. 

21. a to K. B's 2iid. 

22. K. R. to K's sq. 

23. B. takes Q. R. P. 

24. B. to Q's 4th. 

25. Q. to K. Kt.'s 3rd. 

26. P. to Q. B's 4th. 

27. P. to K. B's 6th. 

28. P. to K. B's 7th (eh.) 

29. a to K's 5th. 

And Bla 



19. Q. B. to Q. Kt.'s sq. 

20. B. to Q. Kt.'s 4th. 

21. K. B. to Q. B's 3rd. 

22. B. takes P. 

23. Q. R. to his sq. 

24. K. B. to a. B's 3rd. 

25. Q. to K. B's sq. 

26. B. to Q. B's 5th.^ 

27. P. to K. Kt.'s 3rd. 

28. Q. takes P. 

resigned. 



Game 
Between the 
[The Pawn 
WHITE. (Mr. C.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. P. to K's 5th. 

4. P. to Q. B's 3rd. 

5. K. Kt. to B's 3rd. 

6. B. to Q's 3rd. 

7. Q. takes B. 

8. K. Kt. to his 5th. 

9. Q. to K. B's 3rd.t 

10. Castles. 

11. Kt. takes K. R. P. 

12. Q. to K. R's 5th. 

13. P. to K. Kt.'s 3rd. 

14. Q. to K. Kt.'s 4th. 

15. P. takes Kt. 

16. Q. takes K. Kt. P. 

17. P. toK. B's 4th. 



cxx. 

same players. 

AND MOS^E.] 

BLACK. (Mr. S.) 

1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 

3. Q. B. to K. B's 4th. 

4. P. to K's 3rd. 

5. K. Kt. to K's 2nd. 

6. B. takes B. 

7. K. Kt. to his 3rd. 

8. Q. to her 2nd. 

9. Q. Kt. to Q's sq. 

10. B. to K's 2nd. 

11. Q. Kt. to K. B's 2nd. 

12. K. Kt. to K 

13. P. to K. Kt.'s 3rd. 

14. R. takes Kt. 

15. B. takes P. 

16. K. R. to his sq. 

17. Castles on Q's side. 



R's 5th.+ 



* If he had taken this P. either with R. or B., he would have equally 
lost the game. 

t White hesitated to take the K. R. P. with his Kt. at this moment, 
although the opportunity was certainly more favourable than the one he 
afterwards chose. 

t Had he retreated the Kt. to K. B's sq.. White might have taken Kt. 
with Kt. 



ODDS OF PAWN AND MOYE. 



171 



18. K. to R's sq. 

19. Q. to her B's 2nd. 

20. Kt. to Q's 2iid. 

21. Kt. to K. B's 3rd. 

22. K. R. to K. Kt.'s sq. 

23. K. to Kt.'s 2iid. 

24. K. takes Kt. 

25. K. to B's sq.f 

26. Kt. to K. Kt.'s 5th. 

27. P. to Q. B's 4th. 

28. P. to Q. R's 4th. 

29. K. to Kt.'s 2nd. 

And W 



18. Q. R. to K. Kt.'s sq. 

19. Kt. to K. R's 3rd.^ 

20. Kt. to K. Kt.'s 5th. 

21. B. to K. Kt.'s 6th. 

22. Kt. to B's 7th (eh.) 

23. B. takes R. P. (dis. eh.) 

24. B. takes R. (eh.) 

25. K. R. to his 8th. 

26. Q. to Q. Kt.'s 4th (ch.) 

27. P. takes P. 

28. B. takes Q. P. (dis. ch.) 

29. Q. to Q's 4th (ch.) 
resigned. 



Game CXXL 



Between the 
[The Pawn 
WHITE. (Mr. C.) 

1. P. to K's 4th. 

2. P. to Q's 4th. . 

3. P. to d's 5th. 

4. P. to K. B's 4th. 

5. P. to K. B's 5th. 

6. K. B. to Q's 3rd. 

7. Q. Kt. to B's 3rd. 

8. K. Kt. to K's 2nd. 

9. K. B. P. takes P. 

10. K. P. takes P. 

11. Q. B. to K. B's 4th. 

12. Q. takes Kt. 

13. Q. to her 2nd. 

14. Castles on Q's side. 

15. P. to K. R's 3rd. 

16. B. takes Kt. 

17. P. to K. Kt.'s 4th. 



same players. 
AND Move.] 

BLACK. (Mr. S.) 

1. P. to Q's 3rd. 

2. Q. Kt. to B,s 3rd. 

3. Q. Kt. to K's 4th. 

4. Q. Kt. to K. B's 2nd. 

5. K. Kt. to B's 3rd. 

6. P. to K. Kt.'s 3rd. 

7. P. to Q. B's 3rd. 

8. Q. B. P. takes P. 

9. K. R. P. takes P. 

10. Q. Kt. to K's 4th. 

11. Kt. takes K. B. (ch.) 

12. B. to K. B's 4th. 

13. Q. to Q. Kt.'s 3rd. 

14. Kt. to K. Kt.'s 5th. 

15. Kt. to K's 4th.J 

16. P. takes B. 

17. Castles on Q's side. 



* He might also liave played the B. to K. Kt.'s 6th, but the move in 
the text was thought preferable. 

t Better than taking the B. with his Kt. it is clear. 

% By playing the Kt. to K. B's 7th, he would have lost a Piece, since 
White could immediately move his B. to K's 3rd. 



172 



CHESS player's COMPAKIOX. 



18. K. to Kt/s sq.^'' 

19. Q. to K, Kt/s 5th. 

20. Q, to K's 3rd. 

21. Q. Kt. to K*s 4tli. 

22. K. Kt. to Kt.^s 3rd. 

23. P. to K. Kt/s 5th. 

24. Q. to Q. B"s oth. 

25. P. to Q*s 6tli. 

26. Q. to her 5th. 

27. Q. to her 3rd.t 

28. K. E. to K's sq. 

29. Kt. takes P. 

30. Q. to her R's 3rd. 

And 



18. B. to Q*s 2nd. 

19. Q. to K. B"s 3rd. 

20. K. to Kt."s sq. 

21. a to K. E s 5th. 

22. B. to K. E*s 3rd. 

23. B. to K. Kt.'s 2nd. 

24. K. E. to K's sq. 

25. Q. E. to Q. B s sq. 

26. Q. B. to his 3rd. 

27. K. E. to Q's sq. 

28. P. takes P. 

29. B. to K. B*s sq. 

30. B. to Q. E's 5th. 
resigned. J 



Game CXXII. 

WITH AN EMINENT PLAYER OF THE ST. GEORGe's CHESS CLUB, 

(RemoYe WTiite's King's Bishop's Pawn from the Board.) 

[The Pawn and Move.] 
ELACK. (Mr. ) WHITE. (Mr. S.) 

1. P, to K's 4th, 1, Q. Kt. to B"s 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

3. P. to Q's 5th. 3. Q. Kt. to K's 2nd 

4. B. to K. Kt.'s 5th, 4. P. to Q's 3rd. 

5. B. to Q's 3rd. 5. P. to K. E's 3rd. 

6. B. takes Kt. 6. Kt, takes B. 

7. K. Kt. to K's 2nd. 7, Kt. to Hs 3rd, 

* Taking the Bishop would have involved the loss of his Queen, 
f He might have played his Q. to K. B's 7th, and, if Black then took 
the Knight with Bishop, have had the better game (e. ff.); — 

27. Q. to K. B's 7th, 27. B. takes Kt. 

28. P. to Q's 7th, 28, B. takes Q. B. P. (eh.) 

29. K. to R's sq. 

And "WTiite must win the exchange, 

J These are not the most favourable specimens of the games at odds 
with Mr. Cochrane, but they are the only ones preserved. They were 
played in the spring of 1843, and in reference to them the Chess Player's 
Chronicle of that date remarks, At the time of 'Mi Cochrane' s quitting 
England, Mr, Staunton had commenced the difficult task of giving him 
the Pawn and Move. With these odds they played only seven games, of 
which each party won three, and the remaining one was drawn." 



ODDS OF PAWN AND MOVE. 



173 



8. Castles. 8. B. to K's 2nd. 

9. P. to K. B"s 4th. 9. B. to K. Kt.'s oth. 

10. P. to K. B*s 5th. 10. Kt. to K. B"s 5th.^ 

11. Q. Kt. to B*s 3rd. 11. Castles. 

12. Q. to her 2nd. 12. B. to K. Kt.'s 4th. 

13. Kt. takes Kt. 13. B. takes Kt. 

14. Q. to K"s sq. 14. Q. to K. Kt.'s 4th. 

15. B. to K s 2nd. 15. B. to K"s 6th (ch.) 

16. K. to R's sq. 16. P. to K. B"s 4th. 

17. Q. R. to Q's sq. 17. P. to Q. R*s 3rd.t 

18. Q. R. to a's 3rd.+ 18. B. to Q. R's 2nd. 

19. Q. R. to K. Kt.'s 3rd. 19. K. R. to B"s 3rd. 

20. P. to K. R"s 3rd. 20. K. R. to his 3rd. 

21. Q. to her sq.§ 21. K. B. to K's 6th. 

22. B. takes Q. B. 22. B. to K. B's 5th. 1| 

23. P. to K. B"s 6th.^ 23. B. takes R. 

24. B. to K's 6th (ch.) 24. K. to R's 2nd. 

25. P. takes P. 25. K. takes P. 

26. R. to B"s 7th (ch.) 26. K. to R's sq. 

The game was protracted for some moves more, and after a 
gallant struggle Black surrendered. 



Game CXXIII. 

WITH MR. HARRWITZ. 

(In each of these games, the reader must remove White's King's Bishop's 
Pawn from the board.) 
[The Pawn and Move.] 
BLACK. (Mr. H.) WHITE. (Z^Ir. S.) 

1. P. to K's 4th. 1. K. Kt. to R"s 3rd.^'^' 

2. P. to Q"s 4th. 2. K. Kt. to K. B's 2nd. 

3. K. B. to Q. B's 4th. 3. P. to K's 3rd. 

* The opening of this game has many points of interest and novelty, 
and appears to have been played with great care by both parties. 

t This was indispensable, to prevent Black from exchanging his Kt. for 
the King's Bishop, on its retreating next move. 

X Threatening to win a Piece. 

§ It is quite clear that Black must have lost at least a Rook, by taking 
the Bishop with his K. R. Pawn. 

II The position is very curious and instructive at this juncture. 
^ An ingenious resource. 

** Players differ in opinion as to the merits of this move. In the time 
■of Philidor it was frequently adopted, but latterly it has fallen into disuse. 



174 



CHESS PLAYEK S COMPANION. 



4. Q. Kt. to Q. B's 3rd. 

5. a to K's 2ncl.^' 

6. K. B. to Q's 3rd. 

7. Q. Kt. to Q*s sq. 

8. P. to K. B*s 4th. 

9. Q. Kt. to K. B*s 2iid. 

10. Kt. takes B. 

11. K. Kt. to B's 3rd. 

12. Castles. 

13. Q. B. to K's 3rd. 

14. Q. B. to K. B*s 2nd. 

15. K. Kt. to K's 5th. 

16. P. to Q. B's 3rd. 

17. P. takes P. 

18. Q. B. to a B's sq.§ 

19. P. to Q. B's 4th. 

20. Q. R. to Q. Kt.'s sq. 

21. Kt. takes Kt. 

22. Q. R. to Q. Kt.'s 7th. 

23. K. R. to Q. Kt.'s sq. 

24. P. takes P. 

25. B. to K. Kt.'s 3rd. 

26. Q. to K. B's 3rd. 

27. Kt. to Q. B's 4th. 

28. P. takes B. 

29. Q. R. to Q. Kt.'s 8th.tt 

30. R. takes R. (ch.) 

31. R. takes Kt. 

32. K. to B's 2nd. 

33. Kt. to Q's 6th. 



4. P. to Q. B s 3rd. 

5. P. to Q. Kt.'s 4th. 

6. P. to Q. Kt.'s 5th. 

7. P. to Q. R's 4th. 

8. Q, B. to Q. R's Srd.f 

9. B. takes B. 

10. Q. Kt. to Q. R's 3rd. 

11. K. B. to K's 2nd. 

12. Castles. 

13. K. Kt. to Q's 3rd. 

14. Q. Kt. to B's 2nd. 

15. Q. to K's sq. 

16. P. takes P.J 

17. Q. Kt. to Q. Kt.'s 4th. 

18. K. Kt. to K. B's 2nd. 

19. Q. Kt. to Q. B's 2nd. 

20. Kt. takes Kt. 

21. K. R. takes P.|| 

22. Q. R. to Q. B's sq. 

23. P. to Q's 4th. 

24. Q. B. P. takes P.^ 

25. K. R. to K's 5th.^^ 

26. B. to Q's 3rd. 

27. B. takes B. 

28. Q. to her B's 3rd. 

29. Kt. to Q. Kt.'s 4th.H 

30. Q. takes R. 

31. R. to K's 8th (ch.) 

32. R. to Q. B's 8th. 

33. R. to B's 7th (ch.) 



* Anticipating the advance of the adverse Q. P. 
t Prudently endeavouring to rid himself of the opposing K. B. 
X This was hardly judicious, since it made an opening for Black's 
Rooks. 

§ He would obviously have lost the K. P. had he moved P. to Q. B's 
4th. 

II Black loses a Pawn here, but he obtains an equivalent in position 
and attack. 

^ It is not easy to decide whether this move or taking vrith the Kt. is 
the better course. 

** Tempting, but not so good as retreating the R. to K. B's sq. 
ft Black plays very well all through. 
Xi Mere desperation. 



ODDS OF PAWN AND MOTE. 



175 



34. K. to Kt/s sq. 

35. K. to R*s 2ud. 

36. R. to Q. B"s 5tli. 

37. P. takes Q. 

38. P. to K. Kt.'s 4th. 

39. Kt. to Q. Kt.'s 7th. 

40. Kt. takes P. 

41. P. to Q. B"s4th. 

42. K. to Kt/s 3rd. 

43. P. takes Q. P. 

44. P. takes P. 

45. R. to Q. B*s 6th (ch.) 

46. R. takes R. (ch.) 

47. K. to B's 2nd. 

48. K. to his 3rd. 

49. K. to his 4th. 

50. Kt. to Q. B*s 4th. 

51. P. takes P. (ch.) 

52. K. to his B's 5th. 

53. Kt. to K's 5th. 

54. Kt. to K. B*s 7th. 

55. Kt. takes P. 

And in a few more moy( 



34. R. to Q. B's 8th (ch.) 

35. Q. to K. B's sq.^ 

36. Q. takes Q. 

37. P. to K. Kt.'s 4th. 

38. K. to Kt.'s 2nd. 

39. K. to B's 3rd. 

40. R. to Q. R*s 8th. 

41. R. takes P. 

42. P. to K. R's 3rd. 

43. R. takes P. 

44. K. takes P. 

45. R. to Q's 3rd. 

46. K. takes R. 

47. K. to his 4th. • 

48. K. to K. B's 3rd. 

49. K. to Kt.'s 3rd. 

50. P. to K. R's 4th. 

51. K. takes P. 

52. K. to R's 5th. 

53. K. to R's 4th. 

54. K. to R's 5th. 

White struck his flag. 



Game CXXIV. 

Between the same players. 
[The Pawn and Move.] 



BLACK. (Mr. H.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. 

3. P. takes P. 3. 

4. Q. Kt. to B's 3rd. 4. 

5. K. B. to Q's 3rd. 5. 

6. K. Kt. to B's 3rd. 6. 

7. Castles. 7. 

8. K. to R's sq. 8. 

9. K. Kt. to Hs 5th. 9. 

10. P. to K. B's 4th. 10. 

11. K. Kt. to B's 3rd. 11. 



WHITE. (Mr. S.) 
P. to K's 3rd. 
P. to Q. B's 4th. 
Q. checks. 
K. B. takes P. 
Q. Kt. to B's 3rd. 
K. Kt. to K's 2nd. 
P. to Q. R's 3rd. 
Q. to her B's 2nd. 
P. to K. Kt.'s 3rd. 
P. to K. R's 3rd, 
P. to Q's 3rd, 



* He has no better move. 



176 



CHESS PLAYEK's COMPANION. 



12. Q. to Ivs sq. 

13. P. to a R's 3rd. 

14. P. to Q. Kt.'s 4th. 

15. Q. B. to Kt/s 2nd. 

16. Q. Kt. to K"s 2iid. 

17. Q,. to K. Kt."s 3rd. 

18. Q. Kt. takes P. 

19. Q. Kt. takes P.f 

20. Q. takes Kt. 

21. P to Q. B*s 4th. 

22. Q. to K. B s 6th. 

23. Q. B. P. takes P. 

24. K. R. to K's sq. 

25. K. B, takes P. 

26. K. B. to his sq. 

27. Q. to her B's 3rd. 

28. P. takes R.S 



12. Q. B. to Q*s 2nd. 

13. P. to Q. Kt."s 4th. 

14. K. B. to Q. B's 2nd. 

15. K. R. to B*s sq.* 

16. P. to K's 4th. 

17. K. P. takes P. 

18. Castles on Q's side. 

19. Kt. takes Kt. 

20. K. B. to K's 6th. 

21. K. E. to Kt.'s sq. 

22. K. R. to Kt.^s 5th. 

23. Q. R. P. takes P. 

24. Q. to her Kt.'s 3rd. 

25. Q. R. to K. Kt.'s sq. 

26. K. R. to K. B's 5th.J 

27. R. takes Kt. 

28. Q. R. to K. Kt.'s 8th (ch.) 



* Castling on the King's side would have been safer perhaps, 
f Q. B. to K. Kt.'s 7th, is apparently a better move. 
X This move wins a Piece at least. 

§ Overlooking the obvious mate! An error truly remarkable in so 
•finished a player. It was subsequently suggested that his proper move 
was 28. B. to Q. B's 4th^ but, as the following variation shows, even then 
his opponent would have had a winning advantage : — 

28. B. to Q. B's 4th. 28. Q. R. takes K. Kt. P. 

29. K. takes R. (A.) 29. R. to K. B's 7th (ch.) 
(If 29. R. takes B., T^liite plays 29. 

K. R. to K. B's 7th, and must vdn.) 

30. K. to R's sq. 30. B. to Q's 5th.. 

And must win. 
(A.) 

29. Q. to K. R's Sth (ch.) 29. K. to Q. B's 2nd. 

30. K. takes R. 30. R. to K. B's 7th (ch.) 

31. K. to R's sq. 31. B. to K. B's 5th. 

32. R. to K's 2nd. 32. R. takes R. 

33. B. takes R. 33. Q. to K. B's 7th. 

Black cannot save the game. 



ODDS OF PATVX AXD MOTE. 



111 



Game CXXV. 

Between the same players. 



[The Pat\'x and Move.] 





BLACK. (Mr. H.) 




WHITE. (Mr. S.) 


1. 


p. to K"s 4th. 


1. 


K. Kt. to R's 3rd. 


2. 


P. to Q's 4tli. 


2. 


K. Kt. to K. B s 2nd. 


3. 


P. to K. B"s 4th. 


3. 


P. to K's 3rd. 


4. 


P. to Q. B*s 4th. 


4. 


P. to Q. B s 3rd. 


5. 


K. Kt. to B s 3rd. 


5. 


K. B. to K's 2nd. 


6. 


Q. Kt. to B s 3rd. 


6. 


Q. Kt. to R's 3rd. 


7. 


Q. B. to K"s 3rd. 


7. 


Castles. 


8. 


P. to Q. R's 3rd. 


8. 


K. Kt. to R's 3rd. 


9. 


K. B. to Q's 3rd.''' 


9. 


Q. Kt. to B's 2nd. 


10. 


Castles. 


10. 


P. to Q's 3rd. 


11. 


P. to K. R's 3rd. 


11. 


K. Kt. to B s 2nd.t 


12. 


Q. to Q. B s 2nd. 


12. 


P. to K. R s 3rd. 


13. 


Q. R. to Q s sq. 


13. 


Q. B. to Q s 2nd. 


14. 


P. to K's 5th. 


14. 


P. to Q's 4th. 


15. 


K. to R*s 2nd. 


15. 


P. takes P. 


16. 


B. takes P. 


16. 


Q. Kt. to Q's 4th. 


17. 


Q. to K's 4th. 


17. 


K. Kt. to K. R's sq. 


18. 


K B. to Q's 3rd. 


18. 


P. to K. Kt.'s 3rd. 


19. 


Q. Kt. to K's 2nd. 


19. 


K. R. to K. B s 2nd. 


20. 


P. to K. Kt.'s 4th. 


20. 


Q. to Q. Kt.'s 3rd. 


21. 


Q. R. to Q's 2nd. 


21. 


Q. R. to K. B's sq. 


22. 


K. R to K. Kt.'s sq. 


22. 


Q. to Q's sq. 


23. 


P. to K. Kt's 5th. 


23. 


P. to K. R's 4th. 


24. 


K. Kt. to K. R's 4th. 


24. 


K. R. to K. Kt.'s 2nd.| 


25. 


Q. Kt. to K. Kt.'s 3rd. 


25. 


Kt. takes K. B. P.§ 


26. 


B. takes Kt. 


26. 


R. takes B. 


27. 


Q. takes R. 


27. 


B. takes K. Kt. P. 




Q. to K. B s 2nd. 


28. 


B. takes R. 



* Black's forces are magnificently developed, 
t White loses time by the vacillation of this Kt. 

X The bein^ compelled to withdi'aw this Rook from the Bishop's file is 
unfortunate, but he has no other way to defend the Pawn ; for if he play 
the King to Kt.'s 2nd, Black answers with Q. Kt. to K. Kt.'s 3rd, and 
nothing can withstand the attack then gained. 

§ This combination deseiwed to succeed, and but for the singularly 
circumscribed position of the White King, which enabled Black to escape 
so cleverly, would certainly have won the game. 



178 



CHESS plater's COMPANION. 



29. Q. Kt. to K's 4th.^ 29. K. R. to K. B*s 2nd.t 

30. Q.Kt.toK.B*s6tli.(ch.) 30. R. takes Kt. 

31. P. takes R. 31. Q. to Q. B. 2nd. (ch.) 

32. K. to R"s sq. 32. B. to K. B s oth. 

33. B. takes K. Kt. P. 33. K. to K. B s sq. 

34. B. takes K. R. P. 34. P. to K s 4tli. 

35. Q. to K. Kt. 2nd. 

And AMiite resio^is. 



Game CXXVI. 
Between the same players. 
[The Pawn and Move.] 





BLACK. (Mr. H.) 




WHITE. (Mr. S.) 


1. 


p. to K*s 4tli. 


1. 


P. to K's 3rd. 


2. 


P. to Q"s 4th. 


2. 


P. to Q s 4th. 


3. 


P. takes P. 


3. 


P. takes P. 


4. 


K. B. to Q-s 3rd. 


4. 


K. Kt. to B's 3rd. 


5. 


K. Kt. to B s 3rd. 


5. 


K. B. to Q s 3rd. 


6. 


Castles. 


6. 


Castles. 


7. 


P. to Q. B's 4tli. 


7. 


P. to Q. B's 3rd. 


8. 


P. to K. R's 3rd. 


8. 


P. to Q. Kt.'s 3rd. 


9. 


Q. Kt. to B"s 3rd. 


9. 


Q. Kt. to R's 3rd. 


10. 


P. to Q. R's 3rd. 


10. 


Q. Kt. to Q. B's 2nd. 


11. 


Q. B. to K's 3rd. 


11. 


P. takes Q. B. P. 


12. 


B. takes P. (ch.) 


12. 


Q. Kt. to Q's 4th.+ 


13. 


a. B. to K. Kt.'s oth. 


13. 


Q. B. to K's 3rd. 


14. 


K. Kt. to K"s oth. 


14. 


Q. R. to B's sq.§ 


15. 


Kt. takes Q. B. P. 


15. 


Q. to her B's 2nd.l| 


16. 


Q. B. takes K. Kt. 


16. 


Q. takes Kt. 


17. 


B. takes Kt. 


17. 


B. takes B. 


18. 


Q. to K. Kt.'s 4th.^ 


18. 


Q. R. to B's 2nd.^^ 



* The effect of this simple move is perfectly magical. It at once 
changes the whole aspect of the game. 

t He has no better move left. If he retreat the K. B. to K. R's 3rd, 
Black checks with his Kt., and then wins a Piece by the discovered check 
next move. 

X This was evidently made without due reflection. 
§ Here, likewise, Wliite plays inconsiderately. 

li Had he taken the Kt., it is clear Black would have won a Piece in 
return. 

^ Cleverly conceived. White cannot take the Bishop without losing 
a Piece for it. 

Taking the Bishop and afterwards moving K. R. to K. Kt.'s 3rd, 

would be more attacking. 



ODDS OF PAWN AXD MOTE. 



179 



19. B. to K's 5th. 

20. P. takes B. 

21. K. R. to Q's sq. 

22. K. R. to Q s 2nd. 

23. a. to K. Kt.'s 3rd. 

24. Q. R. to K*s sq. 

25. P. to Q. Kt.'s 4th. 

26. Kt. to K s 4th. 

27. Q. R. to Q s sq. 

28. K. R. to Q's 7th. 

29. K. R. takes Q. R. P.^ 

30. P. takes Q. 

31. K. to R's 2iid. 

32. Q. R. to Q's 4th. 

33. Kt. to Q. B's 3rd. 

34. Q. R. to Q's 7th. 

35. Q. R. takes K. Kt. P. 

36. P. to K. R's 4th. 

37. Q. R. to K's 7th. II 

38. K. to R's 3rd. 

39. R. takes B. (ch.) 

40. K. takes R. 

And 



19. B. takes B. 

20. B. to his 5th. 

21. Q. R. to K. B's 2nd. 

22. B. to K's 3rd. 

23. Q. R. to K. B's 4th. 

24. Q. to Q. B's 4th. 

25. Q. to K's 2nd. 

26. K. to R's sq. 

27. B. to K. Kt.'s sq. 

28. Q. takes K. P. 

29. Q. takes Q.f 

30. P. to K. R's 3rd. 

31. Q. R. to K's 4th. 

32. B. to Q's 4th. 

33. B. to Q. R's sq. 

34. Q. R. to K's sq.+ 

35. K. R. to K. B s 7th. 

36. Q. R. to K's 8th.§ 

37. K. R. takes Kt. P. (ch.) 

38. R. takes R. 

39. K. to Kt.'s 2nd. 



Game CXXVn. 

Between the same players. 
[The Pawn and Move.] 

BLACK. (Mr. H.) WHITE. (Mr. S.) 

1. P. to K's 4th. 1. Q. Kt. to B s 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. Q. B. to K. B's 4th. 

4. Q. B. to K's 3rd. 4. P. to K's 3rd. 

5. K. Kt. to B's 3rd. 5. K. Kt. to K's 2nd. 

6. K. B. to Q's 3rd. 6. B. takes B. 

* From this point the game is fuU of interesting vicissitudes, 
t Some remarkable variations spring from White's now playing B. to 
Q's 4th. 

X To enable him to play the other Rook to B*s 7th, and stiU preserve 
his Bishop from capture. 

§ B. takes K. Kt. P. would have been better still, 
II Well played. 

N 2 



180 



CHESS PLAYER S COMPANION. 



7. Q. takes B. 7. Q. Kt. to Q. Kf s 5th. 

8. Q. to K's 2nd. 8. K. Kt. to K. Kt.'s 3rd. 

9. P. to Q. E"s 3rd. 9. Q. Kt. to Q. B's 3rd. 

10. P. to Q. B's 4th. 10. K. B. to K's 2iid. 

11. P. takes P. 11. a takes P. 

12. Q. Kt. to B's 3rd. 12. Q. to Q. Kt.'s 6tli. 

13. Castles on K's side. 13. Castles on K's side. 

14. P. to K. Kt.'s 3rd. 14. Q. B. to Q's sq. 

15. Q. R. to a Kt.'s sq. 15. P. to Q. B"s 3rd.^ 

16. K. B. to Q's sq.f 16. P. to Q. Kt.'s 4th. 

17. K. Kt. to Q's 2nd. 17. Q. to Q. B"s 7th. 

18. K. B. to Q. B's sq. 18. Q. to K. B s 4th. 

19. Q. Kt. takes Q. Kt. P. 19. Q. Kt. takes K. P. 

20. P. takes Q. Kt. 20. Q. B. P. takes Kt. 

21. P. to K. B's 4th.+ 21. Q. to Q's 6th. 

22. Q. takes Q. 22. B. takes Q. 

23. Kt. to B's sq. 23. B. to Q. B's sq. 

24. K. B. to Q. B's 6th.§ 24. K. to B's 2nd. 

25. Q. B. to Q. B's sq. 25. B. to Q's sq. 

26. B. to Q. B's 5th. 26. B. to Q. B's sq. 

27. B. to Q. Kt.'s 4th. 27. Kt. to K's 2nd. 

28. B. takes Kt. 28. K. takes B. 

29. K. to B's 2nd. 29. B. to Q. B's 5th. 

30. K. to K's 2nd. 30. B. to Q. Kt.'s 6th. 

31. Q. B. to Q. B's 2nd. 31. K. B. to K's 5th (ch.) 

32. K. to B's 2nd. 32. K. B. to Q's 5th. 

33. Kt. to Q's 2nd. 33. Q. B. to Q's 6th. 

34. Kt. to K. B's 3rd. 34. K. B. to Q's 4th. 

35. P. to K. Kt.'s 4th. 35. P. to K. Kt.'s 3rd. 

36. K. to K's 2nd. 36. K. to Q's 2nd. 

37. B. to Q. B's 6th. 37. B. to Q. Kt.'s 6th. 

38. Kt to Q's 2nd. 38. B. to K. B's 6th. 

39. Kt. to K. B's 3rd. 39. P. to Q. B's 4th. 

40. B. to Q's 6Lh (ch.)ll 40. B. takes B. 

* K. B. takes Q. R. P. would not have been prudent play, on account 
of K. Kt. to Q's 2nd, on Black's part in reply. 

f Mr. Harrwitz would have obtained a fine attack by playing K. R. to 
Q. B's sq., threatening next move to play K. Kt. to Q's 2nd, and, upon 
the adverse Q. retiring to her Kt.'s 3rd, advancing the Q's P. on 
the Kt. 

+ He would evidently have lost a Piece by taking the Q. B. P. 

§ The best move. 

li This is finely played. 



ODDS OF PAWN AKD MOVE. 



isi 



41. P. takes R. 41. K. takes P. 

42. R. to a's 2nd (cli.) 42. K. to Q. B*s 2nd. 
43L K. to K. B"s 2nd. 43. R. to K. R s 3rd. 

44. K. to K. Kt.'s 3rd. 44. P. to K. Kt.'s 4th.^'^ 

45. P. takes P. 45. R. to K. Kt.'s 3rd. 

46. P. to K. R's 4tli. 46. K. to Q. B's sq.f 

47. R. to Q. B's 2nd. 47. B. to Q. B's 2nd (ch.) 

48. K. to K. R's 3rd. 48. B. to Q. Kt.'s 3rd.J 

49. Kt. to Q's 4th. 49. P. to K*s 4th. 

50. Kt. takes Q. Kt. P. 50. K. to Q. Kt."s 2nd. 

51. R. to K*s 2nd. 51. K. to Q. B's 3rd. 

52. Kt. to Q. B's 3rd. 52. B. to Q. B's 2nd. 

53. P. to Q. Kt.'s 3rd. 53. R. to Q's 3rd. 

54. R. to K's 3rd. 54. R. to Q's 5th. 

55. Kt. to K's 4th. 55. R. to Q's 2nd. 

56. Kt. to K. B's 6th. 56. R. to K. B's 2nd. 

57. P. to K. R's 5th. 57. B. to Q's sq. 

58. R. takes P. 58. B. takes Kt. 

59. R. to K. B's 5th. 59. R. to Q. Kt.'s 2nd. 

60. P. takes B. 60. R. takes Q. Kt. P. (eh.) 

61. K. to K. R's 4th. 61. R. to Q. Kt.'s sq. 

62. P. to B's 7th. 62. R. to K. B s sq. 

63. P. to K. Kt.'s 5th. 63. K. to Q's 3rd. 

64. P. to Kt.'s 6th. 

And Black wins. 



Game CXXVIII. 

Between the same pla^^ers. ^ 
[The Pawn and Move.] 
BLACK. (Mr. H.) YfHITE. (Mr. S.) 

1. p. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

3. Q. P. takes P. 3. Q. Kt. takes P. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd. 

5. K. B. to Q. B's 4th. 5. K. Kt. to R's 3rd. 

6. K. Kt. to B's 3rd. 6. K. B. to Q. B's 4th. 

7. Q. Kt. to B's 3rd. 7. P. to Q. B's 3rd. 

* Indispensable, to save the Rook. 
f Lost time. 

% P. to Q. Kt.'s 5th would, perhaps, have been better-, but the game 
was irreti'ievable. 



182 



CHESS PLATEK's COMPAXICX. 



8. p. to Q. R*s 4th. 

9. Q. to K's 2nd. 

10. P. to K. R"s 3rd. 

11. P. to K. Kt.'s 4th. 

12. K. B. to Q. Kt.'s 3rd. 

13. P. to K. Kt.'s 5th. 

14. Q. B. to Q's 2nd. 

15. Castles. 

16. P. to K's 5th. 

17. K. B. P. takes P. 

18. K. Kt. to K. Il*s 4th. 

19. K. Kt. takes Q. B. 

20. P. to K. R's 4th. 

21. P. to K. B's 5th. 

22. Q. B. to K. B's 4th. 

23. K. R. to K. R s 3rd. 

24. R. takes B. 

25. Q. takes R. 

26. R. to Q. B's 4th. 

27. R. to a's 4th. 

28. R. takes R. (eh.) 

29. K. to Q. Kt.'s sq. 

30. Q. to Q's 6th. 

And after a few n 



8. P. to Q. R's 4th. 

9. Q. to Q. Kt.'s 3rd. 

10. P. to Q's 3rd. 

11. K. R. to K. B ssq. 

12. Q. B. to Q's 2nd. 

13. K. Kt. to Kt.'s sq. 

14. Castles. 

15. P. to K. Kt.'s 3rd. 

16. Q. P. takes P. 

17. Q. B. to K. B's 4th, 

18. K. Kt. to K's 2nd. 

19. K. Kt. P. takes Kt.^ 

20. K. to Q. Kt.'s sq. 

21. B. to Q's 5th. 

22. K. to Q. R's sq. 

23. B. takes Kt. 

24. Q. R. takes Q. R. (ok) 

25. Q. to Q. Kt.'s 5th.t 

26. Q. to Q. Kt.'s 3rd. 

27. R. to Q's sq. 

28. Kt. takes R. 

29. P. to Q. B's 4th. 

s, White resigns. 



Game CXXIX. 

Between the same players. 
[The Pawn and Move.] 
BLACK. (Mr. H.) WHITS. (Mr. S.) 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to K^s 4th. 

3. Q. P. takes P. 3. Q. Kt. takes P. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2iid. 

5. K. B. to Q. B's 4th. 5. K. Kt. to R's 3rd. 

6. K. Kt. to K. B's 3rd. 6. K. B. to Q. B's 4th. 

7. Q. Kt. to B's 3rd. 7. P. to Q. B's 3rd. 

* If he had taken with the Kt., Black would have played B. to K's 6th, 
checking, and, after exchanging Pieces, have won the Pawn. 

t This, like many other moves on White's side in the present game, is 
weak and purposeless. 



ODDS OF FAWN AND ^iOTE. 



183 



8. P. to K. Ks 3rd. 8. P. to Q. Kt.'s 4th. 

9. K. B. to Q. Kt.'s 3rd. 9. P. to Q. R's 4tli. 

10. P. to Q. Ks 3rd. 10. Q. to Q. Kt.'s 3rd. 

11. K. R. to B's sq. 11. P. to Q. P's 5tli. 

12. K. B. to a R"s 2nd. 12. Q. B. to Q. R's3rd. 

13. Q. Kt. to K's 2iid. 13. Castles on Q's side.^ 

14. P. to Q. B"s 3rd. 14. Q. R. to K's sq.f 

15. Q. to Q. B's 2nd. 15. K. R. to B s sq. 

16. P. to K. Kt.'s 4tli. 16. P. to K. Kt.'s 3rd. 

17. K. B. takes Q. Kt. 17. Kt. takes B. 

18. Q. B. to Q's 2nd. 18. Kt. to Q's 3rd. 

19. P. to K's 5th. 19. Kt. to Q. B's 5th. 

20. K. Kt. to Q's 4th. 20. P. to K. Kt.'s 4th. 

21. Castles on Q's side. 21. K. Kt. P. takes P. 

22. B. takes P. 22. K. B. to K's 2nd.+ 

23. K. Kt. to K. B's 5th. 23. K. B. to Q. B's 4th. 

24. Q. to Q's 3rd. 24. Q. to Q. Kt.'s 2nd. 

25. Q. to K. Kt.'s 3rd. 25. Kt. takes Q. Kt, P. 

26. K. takes Kt. 26. P. to Q. Kt.'s 5th, 

27. Q. B. P. takes P. 27. Q. B. takes Q. Kt, 

28. K. to Q. R's sq.§ 28. K. B. to K's 2nd. 

29. B. to K. Kt.'s 5th. 29. R. takes Kt.|| 

30. P. takes R. 30. Q. to Q. Kt.'s 4th. 

31. B. takes B. 31. B. takes K. R. 

32. P. to K. B's 6th. 32. B. to Q. B's 5th. 

33. B. to Q's 6th. 33. B. to K's 3rd. 

34. Q. to Q's 3rd. 34. Q.^ takes Q. 

35. R. takes Q. 35. R. to K. Kt.'s sq.^ 

36. K. to Q. Kt.'s 2nd. 36. K. to Q's sq. 

37. K. to Q. B s 3rd. 37. R. to K. Kt.'s 7th. 

38. K. to Q's 4th. 38. K. to K's sq. 

39. K. to Q. B s 5th. 39. K. to K. B's 2nd. 

* It is veiy unusual, where the odds of Pawn and Move or Pawn and 
Two Moves are given, for the second player to get the attack so early as 
White has done in the present game. 

f K. R. to this sq. would have been rather better. 

X This is not so strong as taking the P. with the Kt., or even the B. 
with the K. Pv. 

§ An excellent and unexpected move. 

il Taking the Bishop would plainly have cost him his Queen. 

^ The care and exactitude of calculation shown in the remaining portion 

of this game can hardly be exceeded. Every move being the result of the 
most profound analysis. 



184 



CHESS PLAYEB's COMPANION. 



40. p. to Q. Kt.'s Dtli. 

41. K. takes P. 

42. B. to Q. Kt.'s 4tli. 

43. R. to Q. B"s 3rd. 

44. R. to Q. B's Ttli. 

45. K. to Q. B"s otii. 

46. E. to Q. B's Tth. 

47. P. to K. B's 4th. 

48. E. takes Q. B. P 

49. B. to Q. B's Stli. 

50. B. to K. B's 8tii. 

51. P. to Q. B's 4tli. 

52. B. to K. B's Tth (ch.) 

53. B. to K. B's 5th. 



40. Q. B. P. takes P.^ 

41. B. to Q. Kt.'s 6th. 

42. K. to K's sq.f 

43. B. to K. Kt.'s sq. 

44. P. to K. B's 4th. 

45. B. to K's 3rd. 

46. K. to K. B's 2nd. 

47. B. to K. Kt.'s 5th. 

48. R. takes K. B. P. 

49. B. to K. Kt.'s 5th. 

50. P. to K. B's 5th. 

51. B. to K's 5th. 

52. K, to K. Kt.'s sq. 

53. P. to K. B's 6th. 



* The position is curious, at tlie first \ievr it appears that White may 
now gain the Pawn immediately, by checking with his R. at Q. B's 7th, 
but the following variation shows that by doing so, he must lose the 
game : — 

BLACK. 































1 


































d 





































WHITE. 



Variation on bite's 40th move. 

40. R. to Q. B's rdi (ch.) 

41. K. to Kt.'s 6th. 41. P. takes P. 

(Black would not now take the P. with his King, on account of the check 
of the adverse Bishop^ but would play,) 

42. R. to K. Kt.'s 3rd. 

"Winning. 

t Had he moved the K. to K's 3rd, Black would have answered with 
B. to Q. B's 3rdj and afterv»-ards have won a Pawn. 



ODDS OF PAWN AXD IMOYE. 



185 



R. to K*s Ttli. 
R. to Q. Kt.'s Tth ^ch.) 
K. to Q. B's Tth (ch.) 
P. to K. R's Tth. 
B. to Q's 4tli. 
R. to Q. B"s 3rd (ch.) 
B. takes K. P.f 
K. to B"s 2nd. 
K. to Kt.'s 3rd. 
B. to Q. B's oth (ch.) 
B. to K"s 3rd. 
R. to Q. B s 5th (ch.) 
R. to Q. B's 4th. 
R. takes R. P. (ch.) 
R. to Q's 4th. 
R. to Q's 6th. 
B. to K. B s 2nd. 
P. to Q's 3rd. 
R. to K. B's 6th. 
R. to K. B s 5th (ch.) 
R. to Q. B s 5th. 
P. to Q's 4th. 
R. to K's 5th. 
R. to K's sq. 
R. to K's Tth (ch.) 
R. to K. R's Tth. 
R. to K's Tth. 
R. to K's 5th. 
R. to K's 6th. 
R. to K. R's 6th. 

And the game was abandoned as di^awn. 

* Here again the position is most singular. If ^'Miite makes a Queen, 
he is mated immediately. 

t If he had taken the Bishop, Black would have won easily, for 
example: — 

60. R. takes B. 

61. P. to K. B's 7th (ch.) 61. K. to Kt.'s 2nd. 

62. R. to K. R's 8th. 

And must win. 
t To check at K. Kt.'s 7th. 



54. 


K. to Q. Kt.'s 5th. 


54. 


55. 


B. to Q's 6th. 


55. 


56. 


K. to Q. B's 5th. 


56. 


5T. 


K. to Q. Kt.'s 6th. 


57. 


58. 


P. to Q. R's 5th. 


58. 


59. 


P. to K's 6th.''' 


59. 


60. 


K. to Q. Kt.'s 5th. 


60. 


61. 


B. takes R. P. 


61. 


62. 


B. to K's 5th. 


62. 


63. 


R. to K. R's 8th. 


63. 


64. 


K. to Q. Kt.'s 4th. 


64. 


65. 


R. to K's 8th. 


65. 


66. 


K. to Q. R's 3rd. 


66. 


67. 


B. to Q's 4th.- 


67. 


68. 


K. to Q. Kt.'s 4th. 


68. 


69. 


B. to B's 3rd. 


69. 


70. 


R. to K's 7th.t 


70. 


71. 


B. to K's 5th. 


71. 


72. 


B. to Q. B's 3rd. 


72. 


73. 


R. to Q's 7th. 


73. 


74. 


K. to Q. R's 3rd. 


74. 


75. 


B. to Q. Kt.'s 2nd. 


75. 


76. 


B. to K's 5th. 


76. 


77. 


B. to Q. B's 3rd. 


77. 


78. 


K. to Q. Kt.'s 2nd. 


78. 


79. 


K. to Q. R's 3rd. 


79. 


80. 


B. to K's 5th. 


80. 


81. 


B. to Q's 4th. 


81, 


82. 


B. to Q. B's 3rd. 


82. 


83. 


K. to Q. Kt.'s 2nd. 


83. 


84. 


B. to K's 5th. 





SYNOPSIS OF BOOK II. 
(games without odds.) 



THE KING'S KNIGHT'S OPENING, 

p. to K's 4th. K. Kt. to B's 3rd. 

P. to K's 4th. ^• 
INCLUDING 

The Giuppp Piano: — 
P. to K's 4th. K. Kt. to B's 3rd. K. B. to Q. B's 4th. 

^ • P. to K's 4th. a Kt. to B's 3rd. K. B. to Q. B's 4th. 

The Evans' Gambit: — 

P. to K's 4th. K. Kt. to B's 3rd. K. B, to Q. B's 4th. 

• P. to K's 4th, ^* a. Kt. to B's 3rd. K. B. to Q. B's 4tli. 

P. to a. Kt.'s 4th. 



4. 



The Scotch Gambit: — 
P. to K's 4th. K. Kt. to B's 3rd. P. to Q's 4th. 

P. to K's 4th. ^* a. Kt. to B's 3rd. 

THE KING'S BISHOP'S OPENING, 

P. to K's 4th. K, B. to Q. B's 4th. 

• P. to K's 4th. ^* 



1. 



INCLUDING 

The Two Kings' Bishops' Game: — 
P. to K's 4th. ^ K. B. to Q. B's 4th. 



P. to K's 4th. ^' K. B. to a B's 4th. 

The Lopez' Gambit: — 



P. to K's 4th. K. B. to Q. B's 4th. Q. to K's Snd. 

P. to K's 4th. ^* K. B. to Q. B's 4th. P. to Q's 3rd. 

, P. to K. B's 4th. 



The King's Knight's Defence to the Bishop's Opening: 
^ P. to K's 4th. K. B. to Q. B's 4th. 



• P. to K's 4th. ^' K. Kt. to B's 3rd. 

THE KING'S GAMBIT, 

P. to K's 4th. P. to K. B's 4th. 



' p. to K's 4th. ^' P. takes P. 

including 
The Muzio Gambit. 
The King's Bishop's Gambit. 
The King's Gambit Refused. 



THE QUEEN'S GAMBIT. 
The Queen's Gambit Refused. 



king's knight's opening. 



187 



BOOK II. 



GAMES WHEREIN NO ODDS ARE GIVEN, CLASSIFIED 
ACCORDING TO THEIR PARTICULAR OPENINGS. 



CHAPTER I. 



THE king's knight's OPENING. 



Game I. 



with mr. popert, of the london chess club.* 
[The Giuoco Piano.] 



WHITE. (Mr. S.) 

1. P. to K's 4th. 1. 

2. K. Kt. to B s 3rd. 2. 

3. K. B. to Q. B s 4th. 3. 

4. P. to Q. B's 3rd. 4. 

5. P. to Q"s 3rd. 5. 

6. Q. B. to K. Kt.'s 5tli. 6. 

7. Castles. 7. 



BLACK. (Mr. P.) 
P. to K's 4th. 
Q. Kt. to B's 3rd. 
K. B. to Q. B's 4th. 
K. Kt. to B's 3rd. 
Castles. 
P. to Q's 3rd. 
P. to K. R's 3rd. 



* The games with Mr. Popert are selected from those of a Match won 
by the Author, then a young player, in 1840. Greatly to the loss of the 
Chess community, Mr. Popert is since dead. At the time of this contest 
he was at the top of his strength, and ranked as one of the very finest 
players in England. His style of play, slow, cautious, and profound, had 
been modelled upon that of his chief competitor the celebrated Mc Don- 
nell, with whom he is supposed to have played more games than any other 
player of the period. From long practice with so attacking an opponent, 
Mr. Popert had acquired a partiality for defensive operations, and in these 
the ingenuity and tenacity of his manuoeverings were unrivalled. In 
addition to years of practice with Mc Donnell, he enjoyed the advantage 
of numbering La Bourdonnais, Lewes, Cochrane, Fraser, and a host of 
minor celebrities as his antagonists ; and many of his games with these 
distinguished players which have been preserved, attest the skill and vigour 
of his style. (See the early volumes of the Chess Player's Chronicle.") 



188 



CHESS player's COMPAiS"ION, 



8. a. B. to K. R's 4tli. 

9. Q. Kt. to Q's 2nd. 

10. B. to K. Kt.'s 3rd. 

11. P. takes P. 

12. Q. Kt. to K's 4tli. 

13. P. to Q. Kt.'s 4th. 

14. P. to Q. R's 4tli. 

15. Q. P. to his 2nd. 

16. B. takes K. Kt. 

17. P. to U's 4th. 

18. Q. Kt. to Q"s 2nd. 

19. K. B. to K's 2nd. 

20. K. Kt. P. takes B. 

21. K. to P*s sq. 

22. P. takes P. 

23. B. takes K. Kt. P.*^^ 

24. Q. takes P. (ch.) 

25. Q. to K. K's 5th (ch.) 

26. K. R. to K's sq. (ch.) 

27. Kt. to K. B's 3rd. 

28. Q. R. to K's 2nd. 

29. R. takes B. (ch.) 

30. R. takes Kt. (ch.) 

31. Q. takes R. (ch.) 

32. Kt. takes Q. 

And "White 



8. Q. B. to K. Kt.'s 5th. 

9. P. to K. Kt.'s 4th. 
10. P. to Q"s 4th. 
U.K. Kt. takes P. 

12. K. B. to K s 2nd. 

13. P. to a R s 3rd. 

14. K. Kt. to K. B s 5th. 

15. K. to his Kt.'s 2nd. 

16. K. P. takes B. 

17. P. to K. B s 4th. 

18. K. B. to Q s 3rd. 

19. B. takes Kt. 

20. P. to K. R's 4th. 

21. P. to K. Kt.'s 5th. 

22. K. B. P. takes P. 

23. P. takes B.f 

24. K. to his B's 2nd. 

25. K. to his 2nd. 

26. B. to K s 4th.|- 

27. Q. to her 4th. 

28. R. to K. B's 4th.§ 

29. Kt. takes R. 

30. R. takes R. 

31. Q. takes Q. 

a the game. 



Game II. 
Between the same players. 
[The Giuoco Piano.] 
BLACK. (Mr. P.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B s 4th. 

* The sacrifice of this Bishop wins White the game, as in a move or 
two Black's attack must otherwise have been irresistible. 

t Q. to K. R's 5th or to K. Kt.'s 4th would have been worse than 
useless. 

X If K. to Q's 2nd, mate would have followed in two moves. 
§ Very well played. If the R. were taken Black could mate in a ix w 
moves. 



king's kxight's opexixg. 



189 



4. P. to Q. B"s 3rd. 4. P. to Q*s 3rd. 

5. P. to Q's 4tli. o. P. takes P. 

6. P. takes P. 6. B. to -Q. Kt.'s 3rd. 

7. Q. Kt. to B*s 3rd. 7. Q. B. to K. Kt.'s 5th. 

8. Q. B. to K"s 3rd. 8. K. Kt. to B's 3rd. 

9. P. to Q. R"s 3rd. 9. Castles. 

10. Q. to her 3rd. 10. Q. B. to K. R*s 4th.^^ 

11. K. B. to Q. Kt.'s 3rd.t 11. Q. to her 2iid. 

12. K. B. to Q. B*s 2iid. 12. Q. R. to K"s sq. 

13. P. to Q*s 5th. 13. Q. Kt. to K's 2nd. 

14. Q. B. takes K. B. 14. Q. B. P. takes B. 

15. Castles an K"s side. 15. Q. Kt. to K. Kt's 3rd. 

16. K. Kt. to Q"s 4th. 16. Q. Kt. to K"s 4th. 

17. Q. to K. Kt.'s 3rd. 17. P. to Q. B's 3rd.+ 

18. P. to K. B's 4th. 18. Q. Kt. to Q. B's 5th.§ 

19. P. to Q. Kt.'s 4th. 19. P. to Q. Kt.'s 4th. 

20. P. to Q. R s 4th. 20. Q. B. P. takes Q. P. 

21. a Kt. takes Q. Kt. P. 21. K. Kt. takes K. P. 

22. Q. to K. R s 4th. 22. K. Kt. to B s 3rd.ii 

23. K. Kt. to K. B's 5th. 23. Q. B. to K. Kt.'s 3rd. 

24. Q. Kt. to Q"s 4th. 24. K. Kt. to K's 5th. 

25. K. Kt. takes K. Kt. P.^ 25. K. takes Kt. 

26. P. to K. B's 5th. 26. Q. Kt. to Q's 7th. 

27. P. takes B. 27. K. R. P. takes P.^'-^ 

* The opening on both sides is played with a degree of caution which 
amounts almost to timidity. 

t Purposing to take up a threatening position next move. 

X In anticipation of Black's driving away the Kt. from K's 4th, and 
then attacking the Queen with his Bishop at Q. R's 4th. 

§ This seems a perilous venture at first view, on account of Black's 
being enabled to dislodge the K. Kt. and then play his Q. to her 3rd^ 
threatening mate or to win the other Kt. ; on examination, however, it 
vdll be found to be quite sound, and that Black would lose by attempting 
to gain the Piece ; for suppose, 

19. P. to K's 5th. 19. K. Kt. takes Q. P. 

20. Q. to her 3rd. 20. B. to K. Kt.'s 3rd. 

21. Q. takes Q. Kt. 21. Kt. to K's 6th. 

22. Q. to K's 2nd. 22. P. takes K. P. 

23. B. takes B. 23. Q. takes Kt. 
And White must recover the Piece, and have the better game. 

II He might, perhaps, with more advantage, have plaved his Q. to 
K. Kt.'s 5th. 

^ Veiy well conceived. 

** An ill-considered move. By taking this P. with his K. B's Pawn, 



190 



CHESS PLAYEH's COMPAXIOX. 



28. B. takes Kt. 

29. Q. to K. B's 6th (cli.) 

30. Kt. to K. B"s oth. 

31. Kt. takes Q. P. 

32. Kt. takes R. 

33. R. takes Kt. 

34. Q. takes K. B. P. (ck.) 

35. Q. to K. B's 4tk. 

36. Q. to K. R's 4th (ch.) 

37. Q. to her 8th (eh.) 

38. R. to K. B*s 8th.t 

39. R. to K. R's 8th (ch.) 

40. Q. to K's 8th (ch.) 

41. R. takes Q. 

42. K. to K. B"s 2nd. 

43. K. to K's 3rd. 

44. K. to Q*s 4th. 

45. K. to Q. B"s 4th. 

46. R. to K. B's 8th (ch.) 

47. P. to K. Kt.'s 4th. 

48. K. to Q. Kt.'s 3rd. 

49. R. to K. B's 5th (ch.) 

50. R. takes K. Kt. P. 

51. R. to K. Kt.'s 7th. 

52. R. to K's 7th. 

53. K. to B's 2rLd. 

And Mr. Poi 



28. R. takes B. 

29. K. to R's 2nd. 

30. K. R. to K. Kt.'s sq.^.^ 

31. Kt. takes R. 

32. P. takes Kt. 

33. Q. to K. Kt.'s 5th. 

34. R. to K. Kt.'s 2nd. 

35. Q. to K's 3rd. 

36. K. to Kt.'s sq. 

37. K. to R's 2nd. 

38. P. to K. Kt.'s 4th. 

39. K. to Kt.'s 3rd. 

40. Q. takes Q. 

41. K. to K. B's 4th. 

42. R. to Q. B's 2nd. 

43. R. to Q. B's 6th ^ch.) 

44. R. to Q's 6th (ch.) 

45. R. to Q's 7th. 

46. K. to K's 4th. 

47. R. to Q. B's 7th 'ohA 

48. R. takes K. R. P.^ 

49. K. to Q's 5th. 

50. P. to K's 6th. 

51. P. to K's 7th. 

52. R. to K. R's 6th (ch.) 

53. R. to K's 6th. 
'Tt resigned. 



Game III. 
"with mr. cochrane. j 
[The Giuoco Ptano.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1 P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

WTiite would have regained the advantage of position, and have relieved 
himself from all attack. 

* Taking the Kt. with K. Kt.'s P. would have enabled Black to draw 
the game at least. 

t Threatening mate in two placeSc 

X The author's contests with this celebrated master, at once the most 
oi-iginal and brilliant player of the day, took place for the greater part. 



king's kxight's opening. 



191 



3. K. B. to Q. B's 4th. 

.4. P. to Q. B's 3rd. 

5. P. to Q. Kt.'s 4th.t 

6. P. to Q. Kt.'s 5th. 

7. B. to K's 2nd. 

8. Castles. 

9. P. to Q's 4th. 
10. K. Kt. to his 5th. 
U.K. takes B. 

12. K. B. to K. R^s 5th. 

13. Kt. takes K. B. P. 

14. Kt. takes R. 

15. B. takes P. (ch.) 

16. B. to his 5th. 

AndA\ 



3. K. B. to Q. B's 4th. 

4. Q. to K. B"s 3rd.* 

5. B. to Q. Kt.'s 3rd. 

6. Kt. to Q. B's 4th. 

7. Q. to K. Kt.'s 3rd. 

8. P. to Q's 3rd. 

9. Q. B. to K. B's 6th. 

10. B. takes K. Kt. P.J 

11. P. to K. B's 3rd. 

12. Q. to B's 3rd. 

13. P. to K. Kt.'s 3rd. 

14. Q. takes Kt. 

15. K. to his 2nd. 

resimed. 



Game IV. 
Betvveen the same players. 
[Giuoco Piano.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

during the year 1842. Of the immense number of games played between 
them at this period, it is to be regretted that scarcely a fifth have been 
preserved; those which have, however, form no inconsiderable collection, 
and will be found complete to the amount of nearly 130 games, in the 
first six volumes of the " Chess Player^s Chronicle^" published by Hastings, 
Carey Street, Lincoln's Inn. 

* This is an exceptionable move. The proper play is Kt. to K. B's 
3rd. 

t P. to Q's 4th is likewise a good move, and in that case the following 
variations are probable : — 

BLACK. WHITE. 

5. p. to Q's 4th. 5. P. takes P. 

6. P. to K's 5th. 6. Kt. takes P. or (A.) 

7. Q. to K's 2nd. 

Winning a Piece. 
(A.) 

6. Q. to K. Kt.'s 3rd. 

7. P. takes P. 

And the opening player has a fine game. 
t In making this sacrifice. White evidently overlooked the move of B. 
to K. It's 5th, which Black had in reserve. 



192 



CHESS PLAYEE- S COMPANION. 



3. B. to Q. B"s 4th. 

4. P. to Q. B"s 3rd. 

' 5. P. to Q. Ivt.'s 4th. 

6. P. to Q. Kt.'s oth. 

7. B. to K's 2iLd. 

8. P. to Q's 4th. 

9. P. takes P. 

10. Q. to her 3rd. 

11. a Kt. to B"s 3rd. 

12. Castles. 

13. B. takes B. 

14. Kt. to K's 2nd. 

15. B. to Q s 2nd. 

16. Kt. to K. B*s 4th. 

17. P. to K"s oth. 

18. Kt. takes Q. 

19. Q. B. takes Q. Kt. 

20. B. takes K. Kt. 

21. Kt. to Q. B"s oth. 

22. Q. B. to B s sq.'^ 

23. K. E. to Q's sq. 

24. Kt. takes K. P. 

25. Q. P. to Q. B"s 4th.§ 

26. Kt. to K. Kt.'s 3rd. 

27. K. to B's sq. 

28. Kt. to K's 2nd. 

29. P. to Q. R's 4th. 

30. R. to Q's 3rd. 

31. P. to K. Kt.'s 3rd. 

32. P. to K. B's 4th. 

33. P. to K. B's 3rd. 

34. K. to his B's 2nd. 

35. K. to B's 3rd. 

36. P. to K. Kt.'s 4th. 

37. P. takes Q. Kt. P. 

38. E. to Q. B's 2nd. 



3. K. B. to Q. B's 4th. 

4. Q. to K. B's 3rd. 

5. B. to Q. Kt.'s 3rd. 

6. Kt. Q. E s 4th. 

7. P. to Q's 3rd. 

8. P. takes P. 

9. Q. to K. Kt.'s 3rd. 

10. K. Kt. to B's 3rd. 

11. Q. B. to K. Kt.'s oth. 

12. B. takes Kt. 

13. Castles on K's side. 

14. P. to K. E's 3rd. 

15. P. to Q's 4th. 

16. Q. to K. E's 2nd. 

17. Q. takes Q. 

18. K. Kt. to K's 5th' 

19. B. takes B. 

20. P. takes B. 

21. B. to Q. Kfs 3rd. 

22. Q. E. to Q's sq. 

23. Q. E. to Q's 4th.t 

24. K. E. to Q's sq.+ 

25. Q. E. takes K. P. 

26. Q. E. takes Q. Kt. P. 

27. Q. E. to Q's 4th. 

28. P. to Q. B's 4th. 

29. P. takes Q. P. 

30. Q. E. to K's 4th. 

31. P. to K, Kt.'s 4th. 

32. Q. E. to Q's 4th. 

33. B. to Q. B^s 4th. 

34. P. to Q. Kt.'s 3rd. 

35. P. to Q. E's 3rd. 

36. P. to Q. Kt.'s 4th. 

37. Q. E. P. takes P. 

38. P. to Q. Kt.'s 5th. 



* K. R. to K's sq. would have been much better play. The move 
the text is merely lost time at a very critical point of the game. « 

t White plays all the remainder of the game with the greatest care a 
judgment. 

X Much better than taking the Q's Pawn at once. 
§ This was evidently played without consideration. 



king's knight's opening. 



193 



89. Kt. to Q. B's sq. 

40. K. takes P. 

41. Kt. to Q. Kt. 3rd. 

42. K. to his 4th. 

43. K. to B*s 3rd. 

44. R. to Q. B"s 4th. 

45. K. takes P. 

46. K. to R's 4th. 

And 



39. P. takes K. B*s P. 

40. B. to Q. R*s ind. 

41. B. to a Kt.'s sq. (ch.) 

42. R. to K's 4th (ch.) 

43. P. to K. B"s 4th. 

44. P. takes P. (eh.) 

45. Q.R.toK. Kt.'s 4th (ch.) 

46. B. to K's 4th. 
3 TS'ins. 



Game V. 
Between the same players. 
[The Giuoco Piano.] 

(Mr. S.) 



BLACK 

1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 

3. K. B. to Q. B's 4th. 

4. P. to Q. B s 3rd. 

5. P. to Q. Kt.'s 4th."^' 

6. P. to Q. Kt.'s 5th. 

7. P. to Q's 4th. 

8. P. takes P. 

9. Q. B. to Q. R's 3rd. 

10. B. takes K. B. P. (ch.) 

11. B. takes B. 

12. B. to Q. R's 3rd. 

13. Castles. 

14. Kt. to K. Kt.'s 5th. 

15. Q. to her Kt.'s 3rd. 

16. Kt. to K's 6th. 

17. Kt. takes Q. B. P. 

18. Kt. takes Q. R.§ 

19. Q. to her B*s 4th. 



WHITE. (Mr. C.) 

1. P. to K's 4th. 

2. Q. Kt. to B s 3rd. 

3. K. B. to Q. B*s 4th. 

4. Q. to K's 2nd. 

5. K. B. to Q. Kt.'s 3rd. 

6. Q,. Kt. to his sq. 

7. P. to Q's 3rd. 

8. P. takes P. 

9. K. B. to Q. B*s 4th.t 

10. Q. takes B.j: 

11. Q. Kt. to Q's 2nd. 

12. K. Kt. to K's 2nd. 

13. Castles. 

14. Q. to K. B's 3rd. 
(ch.) 15. K. to R's sq. 

16. R. to K. B's 2nd. 

17. K. Kt. to his 3rd. 

18. K. Kt. to B's 5th. 

19. Q. to K. Kt.'s 3rd. 



* P. to Q^s 4th, and, if the Pawn is taken, castling next move is a 
good and safe mode of carrying on the attack, 
t This move loses a Pawn. 

X If he had taken with the King, Black would equally have won a 
Pawn by checking with his Q. at her 5th, and then taking the Bishop. 

§ A great temptation, doubtless, that of winning a clear Rook; but 
playing the Kt. to K's 8th, though less promising, would have been a 
better move perhaps. 



194 



CHESS PLAYEH's COMPANION. 



20. P. to K. Kt.'s 3rd. 

21. a. takes B. (cli.) 

22. B. takes B. 

23. K. to Kt.'s 2nd. 

And di'aws the 



20. Q. to K. R-s 4tli.* 

21. R. to K. B*s sq. 

22. Kt. to K. B's etli 'ell.) 

23. Kt. to B's 5th (eh.) 
by perpetual check. 



Game VI. 
Between the same players. 
[The Giuoco Piaxo.] 





BLACK. (Mr. S.) 




TV'HTTE. (Mr. C.) 


1. 


r . to K s 4tn. 


1. 


p. to K's 4th. 


2. 


K. Kt. to 13 s 3rd. 




Q. Kt. to B s 3rd. 


3. 


K. B. to Q. B s 4th. 


3. 


K. B. to Q. B s 4th. 


4. 


P. to Q. B s 3ra. 


4. 


Q. to K's 2nd. 


5. 


P. to Q"s 4th. 


5. 


P. takes P. 


6. 


Castles, f 


6. 


P. to Q"s 6th. 


/ . 


v:^. xajkes Jr. 




JL . to lei s Old. 


8. 


P. to Q. Kt."s 4th. 


8. 


B. to Q. Kt.'s 3rd. 


9. 


P. to Q. R s 4th. 


9. 


P. to Q. R's 4th. 


10. 


P. to Q. Kt."s 5th. 


10. 


Kt. to K's 4th. 


11. 


Kt. takes Kt. 


11. 


Q. takes Kt. 


12. 


K. to R's sq. 


12. 


K. Kt. to B's 3rd. 


13. 


Q. R. to Q. R's 2nd.t 


13. 


Castles. 


14. 


Q. R. to K"s 2nd. 


14. 


Q. B. to K's 3rd. 


15. 


B. takes B. 


15. 


P. takes B. 


16. 


P. to K. B*s 4th. 


16. 


Q. to K. R's 4th. 


17. 


Kt. to Gl"s 2nd. 


17. 


Kt. to Kt.'s 5th. 


18. 


P. to K. R's 3rd. 


IS. 


Q. R. to Q's sq.§ 


19. 


Kt. to K. B's 3rd. 


19. 


P. to Q's 4th. 


20. 


P. to K"s oth. 


20. 


Kt. to K. R's 3rd. 


21. 


Kt. to Q"s 4th. 11 


21. 


B. takes Kt. 



* All this is very ingenious. 

t This is now considered the best mode of play for the opening player, 

X The opportunity of bringing this Rook into the held rhiis early, is 
of itself, no unimportant advantage on Black's side. 

§ He would have lost his Kt. by planting liim at K's 6th sq. 

II Kt. to K. Kt.'s 5th to win the K's Pawn looks very promising, but 
in reality would not be good. For suppose, 

21. Kt. to Kt.'s 5rh. 21. Q. takes Kt. 

22. P. takes Q. 22. R. takes R. (ch.) 

23. K. to R's 2nd. 23. B. to K. Kt.'s Sth (ch.^ 

And ca-n draw the game at least. 



king's knight's opening. 



195 



22. P. takes B. 

23. K. to R's 2nd. 

24. P. to K. Kt*s 3rd. 

25. Q. R. to Q. B s 2nd.^' 

26. P. to K. R s 4tli. 

27. B. to Q's 2nd. 

28. B. takes Q. R. P. 

29. B. to Q's 2nd. 

30. K. R. to Q. B's sq. 

31. R. takes Q. B. P. 

32. P. takes Kt. 

33. K. to Kt.'s 2nd, 

34. R. takes R. 

35. R. takes K. R. P. (eh.) 

36. Q. takes Q. (ch.) 

And Black \ 



22. P. to K. Kf s 4tli. 

23. Q. to R's 5th. 

24. Q. to R's 4th. 

25. P. to K. Kt.'« 5th. 

26. K. R. to B's 2nd. 

27. Kt. to K. B's 4th. 

28. P. to Q. Kt.'s 3rd. 

29. K. to R's sq. 

30. a R. to K. B's sq. 

31. Kt. takes K. R. P. 

32. Q. takes P. (ch.) 

33. R. takes R. 

34. P. to K. Kt.'s eth.f 

35. Q. takes R. 

1 the game. 



Game VII. 

WITH THE EMINENT GERMAN PLAYER, MR. HORWITZ.J 

[Giuoco Piano.] 





white. (Mr. S.) 




BLACK. (Mr. H!) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. Kt. to B's 3rd. 


2. 


Q. Kt. to B's 3rd. 


3. 


K. B. to Q. B's 4th. 


3. 


K. B. to Q. B's 4th. 


4. 


P. to Q. B's 3rd. 


4. 


K. Kt. to B's 3rd. 


5. 


P. to Q's 3rd. 


5. 


P. to Q's 3rd. 


6. 


Castles. 


6. 


Castles. 


7. 


Q. B. to K's 3rd. 


7. 


K. B. to Q. Kt.'s 3rd. 


8. 


P. to Q. R's 4th, 


8. 


P. to Q. R's 3rd. 


9. 


B. takes B. 


9. 


P. takes B. 


10. 


P. to K. R's 3rd. 


10. 


P. to Q's 4th.§ 


11. 


P. takes P. 


11. 


K. Kt. takes P. 


12. 


K. R. to K's sq. 


12. 


K. R. to K's sq. 


13. 


Q. Kt. to Q's 2nd. 


13. 


K. Kt. to K. B's 5th. 



* It is by this diversion that Black wins the game. 

t The attack is very cleverly contrived, but White in his combination, 
omitted to consider his opponent's next move with the Rook. 

% Selected from a match won of Mr. Horwitz by the Author in 1846. 

§ This move, at the proper moment, seems always to turn the tables 
on the opening player of the Giuoco Piano, and to give the attack u;e 
other side. 

O 2 



196 



CHESS playek's C03IPAXI0:N'. 



14. Q. Kt. to K. B"s sq. 

15. K. R. to K's Srd. 

16. Q. to K"s sq. 

17. P. to Q's 4th. 

18. Q. Kt. to K. Kt.'s 3rd.^ 

19. K. takes Kt. 

20. K. to R's 2nd. 

21. Q. takes R. 

22. Kt. to K"s 4tlL. 

23. Kt. to K. Kt.'s oth. 

24. Kt. takes P. at K. B"s 

etii.t 

25. K. to Kt.'s sq. 

26. K. to B*s sq. 

27. Kt. to Ks 2nd. 

28. Kt. takes Q. 

29. K. to Kt.'s 2nd. 

30. R. to K's sq. 

31. P. to Q's oth. 

32. P. to Q's 6th. 

33. R. to K's 4th. 

34. K. to Kt.'s sq. 

^Aliite : 



14. Q. B. to K. B's 4tb. 

15. Q. to K. B's 3rd. 

16. Q. R. to Q's sq. 

17. P. to K's 5th. 

18. Kt. takes K. Kt. P. 

19. P. takes Kt. (ch.) 

20. R. takes R. 

21. B. to Q's 2nd. 

22. Q. to K. B's 4th. 

23. P. to K. R's 3rd. 

24. Q. takes R. P. (eh.) 

25. Q. to Kt.*s 5th (ch.) 

26. R. to K's sq. 

27. R. takes Q. 

28. R. to K. R's 6th.+ 

29. B. takes Kt. 

30. K. to B's sq. 

31. Kt. to K's 2nd. 

32. Kt. to K. Kt.'s 3rd. 

33. Kt. to R's 5th (ch.) 

34. B. to K. B's 6th. 
signs. 



GA2,rE YIII. 
Between tlie same players. 
[The Giuoco Piaxo.] 

WHITE. (Mr. H.) BLACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. B's 3rd. 4. K. Kt. to B's 3rd. 

5. P. to Q's 3rd. 5. P. to Q's 3rd. 

6. K. Kt. to his 5th. 6. Castles. 

7. P. to K. B's 4th. 7. P. to Q's 4th. 

* Inconsiderately played. By moying the K. Kt. to K. R's 2nd or to 
Q's 2nd, White would have been relieved from the pressure of the attack, 
and have had, at least, an equal game. 

t Had he taken the K. B. P. with the B. check, and then played B. or 
Kt. to K's 6th, Black would have won a Piece. 

X The termination of this ^anie is admirably played b} Mr. Horwitz- 



king's knight's opening. 



197 



Q 
o. 


P fatps; O P 


8. 


K Kt takes P 


9. 


P fqVp«; TC TCt 

JL>. LdivCS JLV. JLVli. 


9. 


O takes B 


10. 


O to X P*«; 8rrl 


10. 


O to her 2nd 


11. 


O to K"'*; 4th 


11. 


to K B*s 4th + 


12. 


P f n X Xt 4t>i + 


12. 


O takps O 

Vat;* VclxvvJO Vat. 


13. 


J.\.L. LclA.t;& Vat,. 


13. 


B to Kt 's 3rd S 


14. 


P fn K P"«; /)tVi 


14. 


P to K B"s 3rd 


15. 


Xvu. LU XV o t>X\X. 


15. 


Kt to K's 2nd 


16. 


O Kt to P*«; 4th 

vat,. XV L. l/W XJ >3 TILi-l. 


16. 


O B to O's 2nd 

vati* X-». vvy Vat/ ^3 z«xnx. 


17. 


P to O P 4th 


17. 


O B to his 3rd 


18. 


P to O P*s nth 

X . Vw Vat" XV o c uii. 


18. 


B takes Kt 


19. 


O P takp<i P 


19. 


B to B's 4th 

XJ . \j\J Vat* X-' *3 xLJX. 


20. 


P to O Kt 's 4th 


20. 


B to Q"s 3rd 


21. 


B to K's 3rd 


21. 


P. to Q. R's 3rd. 


22. 


K to his 9nrl 


22. 


K R to O's so 


23. 


O P to O c; «;n 

Vat* XV. LU Vat "J BU. 


23. 


Kt to B s 3rd 

XV L. Vat' XJ o cx\x. 


24. 


TCt tilcp«; P 

XV L. LcllxCo XJ. 


24. 


P takps Kt 

X. . VClxVCo XXL. 


25. 


P to O TCt fith 

JJ. VU Vat* XV L. o \JU11. 


25. 


R to O's 2nd 

XV. \j\J Vat ^jLH-I.. 


26. 


R. to Q's Srd. 


26. 


Q. R. to a B s sq.|l 


27. 


K. R. to Q's sq. 


27. 


Kt. to K's 2nd. 


28. 


R. takes P. 


28. 


R. takes R. 


29. 


R. takes R. 


29. 


R. takes P. 


30. 


R. checks. 


30. 


K. to B s 2nd. 


31. 


B. to his 5th. 


31. 


Kt. to K. Kt.'s 3rd.^ 



* In a subsequent game at this opening between the same players (See 
the Chess Player's Handbook," page 122), Black now invented a counter 
move, which at once changed the aspect of the game, by giving him an 
attack and advantage of position almost iiTesistible. The move in ques- 
tion was : — 

10. K. R. to Q's sq. 

and the game proceeded as follows : — 

11. Q. takes Q. 11. R. takes Q. 

12. K. to his 2nd. 12. Q. B. to K. Kt.'s 5th (ch.) 

13. K. Kt. to B's 3rd. 13^ Q. R. to Q's sq. 

14. P. to Q's 4th. 14. P. takes Q. P. 

15. P. to Q. B's 4th. 15. Q. R. to K's sq. (ch.) 

And Black ultimately won the game, 
t P. to K. B's 4th would have lost Black his K's Bishop. 
X This is very ingeniously conceived. 
§ B. to K's 2nd would perhaps have been better. 

II Black could easily have saved the Q. P., by bringing his King ap 
to its support, and in that case, the game in all probability would have 
been drawn. 

^ There is no saving the game. If the Kt. is played anyvvhere else, 
mate follows instanter. 



198 



CHESS player's COMFANIOIT. 



32 p. takes Kt. (ch.) 32. K. takes P. 

33. R. to Q*s 7th. 33. R. to Q. B"s 7th (ch.) 

34. K. to B's 3rd. 34. R. takes K. R. P. 

35. B. to K. B^s 8th. 35. R. to R's 6th (ch.) 

36. K. to Kt's 2ncl. 36. R. anywhere. 

And White wins. 



Game IX. 
Between tlie same playervS. 
[The Giuoco Piano.] 
WHITE. (Mr. S.) BLACK. (Mr. H.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B s 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. B's 3rd. 4. P. to Q's 3rd. 

5. P. to Q's 4th. 5. P. takes P. 

6. P. takes P. 6. B. to Q. Kt's 3rd. 

7. P. to Q's 5th. 7. Kt. to K's 4th.^' 

8. Kt. takes Kt. 8. P. takes Kt. 

9. Q. Kt. to B's 3rd. 9. K, Kt. to B's 3rd. 

10. Castles. 10. P. to K. R's 3rd. 

11. Q. to her 3rd. 11. Castles. 

12. Q. to K. Kt.'s 3rd. 12. B. to Q's 5th.t 

13. Q. B. takes P. 13. Kt. to R's 4th. 

14. Q. to K. Kt.'s 5th. 14. Q. to K. B's 3rd. 

15. Q. takes Kt. 15. P. takes B. 

16. Q. R. to Q's sq. 16. K. to R's sq. 

17. R. to Q's 3rd. 17. R. to K. Kt.'s sq. 

18. R. to K. B s 3rd. 18. Q. to K. Kt.'s 3rd. 

19. Q. takes Q. 19. R. takes Q. 

20. K. to R's sq.J 20. P. to K. B's 3rd. 

21. Kt. to his 5th. 21. K. B. to Q. Kt.'s 3rd, 

22. P. to Q's 6th.§ 22. Q. B. to K. Kt.'s 5th, 

* It is still a moot point among Chess authorities, whether this or Kt. 
to K's 2nd is the better play, 

t Had he played Q. to her 3rd, as he appears to have intended when he 
Castled, White would not have dared to take the K. R. P. on account of 
Kt. to K. R's 4th, but he could have played his Kt. to Q. Kt.'s 5th, 
and then B. to Q's 3rd, having a very fine game. 

X Better than taking the P. because of Q. B. to K. R's 6th. 

§ Somewhat hazai'dous. 



king's knight's opening. 



199 



23. R. to K. Kt.'s 3rd. 

24. Kt. to Q. B's 3rd. 

25. P. to K. B's 3rd. 

26. R. to K. R*s 3rd. 

27. K. R. to Q*s sq. 

28. B. to K"s 6th. 

29. P. to Q's 7th. 

30. B. to K. B's 5th. 

31. P. to K. B's 4th. 

32. P. takes B.^' 

33. Kt. to K's 2iid. 

34. P. to K. Kt.'s 4th. 

35. Kt. takes R. 

36. Q. R. from K. R*s 3rd 
to Q's 3rd. 

37. K. to Kt.'s 2nd. 

38. K. to B's 3rd. 

39. P. to Q. Kt.'s 4th. 

40. P. to K. R's 4th. 

41. a Kt. P. takes B. P. 

42. K. takes Kt's P. 

43. K. takes P. 

44. K. to B's 3rd. 

45. R. to K. R's sq. 

46. R. to Q's 5th. 

47. R. takes R. (ch.) 

48. R. takes K. B. P. 

49. P. to Q. R's 4th. 

50. R. to K. B's 8th. 

51. R. to K. Kt.'s 8th. 



23. P. to Q. B's 3rd. 

24. Q. R. to Q's sq. 

25. Q. B. to K, R's 4th. 

26. K. R. to Kt.'s 4th. 

27. K. to Kt.'s 2nd. 

28. K. B. to Q s 5th. 

29. Q. B. to K. B's 2nd. 

30. B. to K. Kt.'s 3rd. 

31. B. takes B. 

32. K. R. takes P. 

33. Q. R. takes Q. P. 

34. K. R. takes B. P. 

35. P. takes Kt. 

36. P. to Q. B s 4th. 

37. K. to Kt.'s 3rd. 

38. R. to K's 2nd.t 

39. P. to Q. Kt.'s 3rd. 

40. P. to K. R s 4th. 

41. K. R. P. takes P. (ch.) 

42. P. to K. B s 4th (eh.) 

43. R. to K's 5th (ch.) 

44. B. takes P. 

45. K. to R's 4th. 

46. R. takes P. 

47. K. takes R. 

48. P. to Q. R's 4th. 

49. B. to Kt.'s 8th.+ 

50. B. to Q. B s 4th.§ 

51. K. to R's 4th. 



* Much better than taking the Rook. 

t If he had played K. to Kt.'s 4th, '^^Tiite's reply would have been P. 
to K. R's 4th (ch.), and then if the K. took the P., R. to K. R's sq. (ch.), 
R. to K. R's 5th (ch.), and finaUy R. takes Q. B. P. 

t This move enables White to effect his object, which is to confine the 
adverse King to the extreme line of the board, so that he may play his own 
to the other side, and at the proper moment exchange his Rook for the 
Bishop and a Pawn. Black's best move at this point was, perhaps, B. to 
Q. Kt.'s 5th, for if in that case. White played his R. to K. B's 6th, the 
King would escape, and although White might gain the Q. Kt. P., he 
could not win the game. 

§ He would evidently have lost his Bishop, if he had attempted to 
release the King. 



200 



CHESS PLAYEH'S COMPAIS'IOIN'. 



52. K. to his fourth. 52. K. to R's 3rd. 

53. K. to Q's 5th. 53. K. to E's 2nd. 

54. R. to K. Kt.'s 2nd. 54. B. to K's 6th. 

55. K. to Q. B"s 6th. 

And wins. 



Game X. 

Between the same players. 
[The Giuoco Piano.] 

BLACK. (Mr. H.) 
p. to K's 4th. 
a. Kt. to B s 3rd. 
K. B. to Q. B"s 4th. 
P. to Q"s 3rd. 
Q. to K's 2nd. 
K. B. to Q. Kt.'s 3rd. 
K. Kt. to B"s 3rd. 
Q. B. to K s 3rd. 
Castles on K's side. 
K. Kt. to his 5th.'- 
Q. R. P. takes B. 
P. takes B. 
P. to K. B's 4th.+ 
P. takes K. P. 
P. to Q"s 4th. 
P. to Q. Kt.'s 4th. 
Q. Kt. P. takes P. 
Kt. to K. B's 3rd. 
B. takes Q. P. 
Q. takes Q. 

* This move almost forces WHiite to exchange Bishops, and at the same 
time it gives Black an opportunity of throwing forward his K. B. P. 

t If instead of taking the Kt., P. to K. R's 3rd had been played, 
Black would probably have left his K's Kt., and moved the other to 
Q. R's 2nd. 

% He would have found it very difficult to get his Bishop back again, 
if he had ventured to take the Q. R. P. 

§ Had he taken with the Kt., Black would have attacked it with the 
Q. P., and have gained time to advance his Pawns still farther. 

II His best move. 

% if he had moved P. to Q. R's 5th, Black's reply would have been 
P. to Q's 5th. 





TYHTTE. (Mr. S.) 




1. 


p. to K's 4th. 


1. 


2. 


K. Kt. to B's 3rd. 


2. 


3. 


K. B. to Q. B's 4th. 


3. 


4. 


P. to Q. B's 3rd. 


4. 


5. 


P. to Q's 3rd. 


5. 


6. 


Q. B. to K's 3rd. 


6. 


7. 


Q. Kt. to Q's 2nd. 


7. 


8. 


P. to Q. Kt.'s 4th. 


8. 


9. 


K. B. to a. Kt.'s 5th. 


9. 


10. 


Q. Kt. to Q. B's 4th. 


10. 


11. 


B. takes B. 


11. 


12. 


K. B. takes Q. Kt.f 


12. 


13. 


Q. Kt. to Q's 2nd. 


13. 


14. 


P. to Q. R's 4th. 


14. 


15. 


P. takes P.§ 


15. 


16. 


Q. to K's 2nd. II 


16. 


17. 


Castles on K's side.^ 


17. 


18. 


P. to K. R's 3rd. 


18. 


19. 


K. P. takes P. 


19. 


20. 


Q. takes K. P. 


20. 



king's knight's opening. 



201 



21. K. Kt. takes Q. 21. Kt. to B's 2nd. 

22. K. Kt. to Q. B^s 4th.^ 22. K. K. to K's sq. 

23. K. Kt. to K's 3rd. 23. Kt. to Q*s 3rd. 

24. K. R. to Q. B's sq. 24. B. to K"s 3rd. 

25. Q. Kt. to K. B s 3rd. 25. Kt. to Q. B's 5th. 

26. Kt. takes Kt. 26. B. takes Kt. 

27. Kt. to Q's 4tli. 27. Q. E. to his 3rd. 

28. Q. R. to his 3rd. 28. K. to B"s 2nd. 

29. K. R. to Q. R's sq. 29. K. B. to Q. B's sq, 

30. P. to K. B s 4th. 30. P. to K. Kt.'s 3rd. 

31. K. to B's 2nd. 31. P. to K. B's 4th. 

32. P. to K. Kt.'s 4th. 32. P. takes P. 

33. P. takes P. 33. K. to B s 3rd. 

34. P. to K. Kt.'s 5th (ch.) 34. K. to his 2nd. 

35. K. B. to K's sq. (eh.) 35. K. to Q s 3rd. 

36. Kt. to K. B's 3rd. 36. R. to K. B's sq. 

37. K. to Kt.'s 3rd. 37. B. to Q. Kt.*s 6th. 

38. Kt. to Q's 2nd. 38. B. to Q. B's 7th. 

39. Kt. to Q. B's 4th (ch.) 39. K. to Q"s 2nd. 

40. R. to K's 2nd.t 40. B. to K. B's 4th. 

41. Q. R. to his sq. 41. K. to Q. B s sq. 

42. Kt. to Q. R's 5th. 42. K. R. to his sq.+ 

43. K. to Kt.'s 2nd. 43. K. R. to his 6th. 

44. Q. R. to Q's sq.§ 44. Q. R. takes Kt.|| 

45. P. takes R. 45. R. takes Q. B. P. 

46. P. to Q. R's 6th. 46. K. to Q. Kt.'s sq. 

47. R. to Q's 4th. 47. B. to Q. B"s 7th. 

48. P. to K. B's 5th. 48. P. takes 

49. P. to K. Kt.'s 6th. 49. K. to Q. R"s 2nd. 

50. P. to K. Kt.'s 7th. 50. B. to Q. Kt.'s 6th. 

51. R. takes Q. R. P. 51. B. to Q's 4th (ch. 

52. K. to R's 2nd. 52. R. to Q. B's 8th. 

* Better perhaps than Kt. to Q^s 7th, because Black might then have 
played K. R. to Q's sq., and upon the Kt. retreating, have taken K. Kt. 
P. with his Bishop. 

t All this part of the game, it will be observed, is played with remark • 
able care on both sides. 

i This counter attack compels White to look at home, and gives a 
peculiar interest to the position. 

§ Threatening mate next move. 

11 K. R. to his sq. would possibly have been better. 

% At the end of the game, it was suggested by White, that his adversary 
would have given him a good deal of trouble by playmg P. to Q. R's 6th 



202 



CHESS player's COMPANION. 



53. R. to K. Kt.'s 2nd. 53. B. to K. Kt.'s sq. 

54. E. to Q. Kt.'s 2nd. 54. B. to Q's 4th. 
55 > B. to Q. Kt.'s 7th (ch.) 55. K. to B's sq. 

at this point. The following variations will show the nicety of play wh 
in that case would have been required. 

Position of the Game at the 48th Move. 



BLACK. 













































































f 







WHITE. 



Black to play. 

WHITE. BLACK. 

48. p. to Q. R's 6th. 

49. P. to K. B's 6th. 

In the first place. 

49. B. to Q. Kt.'s 6th 

50. P. to Q. K's 7th (ch.) 50. K. to R's sq. (best) 
"WTiite's best move; for R. to K. Kt.'s 4th see variation A. 

51. R. to K's 8th (ch.) 51. K. takes P. 

52. R. to Q. R's 4th (ch.) 52. B. takes R. (or B.) 

53. P. to K. B's 7th, 53. P. to Q. R's 7th. 

54. R. to K's sq. 

And wins. 
(A.) 

50. R. to Q. Kt.'s 4th (ch.) 50. K. to R's 2nd. 

51. R. takes B. 51. R. takes R. 

52. P. to K. B's 7th. 52. R. to Q. Kt.'s sq. 

53. R. to K's 8th. 53. P. to Q. R's 7th. 

54. R. takes R. 54. P. to R's 8th, becoming a Q 

55. P. to B's 8th, becoming 55. Q. to R's 7th (ch.) 

a Q. 

And draws the game by perpetually checking. 



kiis-g's k^^ight's opening. 



203 



56. P. to Q. R's 7th. 56. to K. Ks Sth (ch.) 

57. K. to Kt.*s 3rd. 57. R. to K. Kt.'s 8th (ch.) 

58. K. to B's 2ncl. 

And Black resigns. 
(B.) 

52. K. to Kt.'s 2nd. 
5.3. R. to Kt.'s 4th (ch.) 53. K. to R's 2nd. 

54. R. takes B. 54. R. takes R. 

55. P. to K. B's ;th. 55. R. to Q. Kt.'s 7th (ch.) 

56. K. to Kt.'s 3rd. 56. P. to R's 7th. 

57. P.toB'sSth, "Queens." 

And wins. 

In the second place. 

49. P. to Q. R's 7th. 

50. R. to K's sq. 50. R. to Q. B's 4th. 

51. P. to K. B's 7th. 51. R. takes K. Kt. P. (ch.) 

52. K. to R's 2nd. 52. R. to K. B's 4th (best) 

53. R. to Q. R's sq. 

(The winning move.) 

53. B. to Q. Kt.'s 8th (or C.) 

54. R. to Q. Kt.'s 4th (ch.) 54. K. to R's sq. (or D.) 

55. P. to Q. R's 7th. 55. R. takes K. B. P. 

56. R. to Kt.'s 8th rch.) 56. K. takes P. 

57. R. from Kt.'s 8th 57. R. to K. B's 7th (ch.) 

takes B. 

58. K. to Kt.'s 3rd. 58. R. to Q. B's 7th. 

59. R. to Q. Kt.'s 3rd. 

And wins. 

(C.) 

53. R. takes K. B. P. 

54. R. takes Q. R. P. 

Winning easily. 

(D.) 

54. K. to R's 2nd. 

55. R. to kt.'s 7th (ch.) 55. K. to R's sq. 

56. R. takes Q. B. P. 

(If the King take the P. White takes the B. with the Rook from Kt's 7th, 
as in a previous variation.) 
And White must win. 
These variations are highly instructive, and will abundantly repay ex- 
amination. 



204 



CHESS plater's co:mpaxiox. 



Game XI. 

Between the same players. 
[The Giuoco Piano.] 
WHITE. (Mr. H.) BLACK. (Mr. S.) 

1. p. to K's 4tli. 1. P. to K's 4th. 

2. K. Kt. to B"s 3rd. 2. Q. Kt. to B s 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B s 4th. 

4. P. to Q. B"s 3rd. 4. K. Kt. to B's 3rd. 

5. P. to Q's 3rd. 5. P. to Q"s 3rd. 

6. P. to Q. Kt's 4th. 6. B. to Q. Kt.'s 3rd. 

7. P. to Q. R"s 4th. 7. P. to Q. B's 4th. 

8. P. to Q. Kf s 5th. 8. Q. Kt. to K's 2iid. 

9. Q. to her Kfs 3rd. 9. Castles. 

10. K. Kt. to his Dth. 10. Q. to K's sq. 

11. P. to K. B s 4th.^ 11. P. takes P. 

12. K. to Q"s sq.f 12. Q. Kt. to K. Kt.'s 3rd. 

13. K. R. to B"s sq. 13. Q. B. to Kt. s oth (ch.) 

14. K. to Q. B s 2iid. 14. P. to K. E"s 3rd. 

15. K. Kt. to B"s 3rd. 15. Q. R. to Q*s sq. 

16. Q. B. to R's 3rd. 16. K. B. to K"s 6th.+ 

17. Q. Kt. to Q's 2nd. 17. K. Kt. to Q"s 2nd. 

18. P. to Q*s 4th. 18. Q. B. to K"s 3rd.§ 

19. P. to K. R's 3rd. 19. Kt. to Q. Kt."s 3rd. 

20. P. to Q"s 5th. 20. Q. B. to his sq. 

21. K. B. to Q's 3rd. 21. P. to K. B's 4th. 

22. K. R. to K's sq. 22. Q. to K. B's 2nd. 

23. P. to Q. S s 4th. 23. P. takes K. P. 

24. Kt. takes P. 24. B. to K. B's 4th. 

25. Q. B. to Kt.'s 2nd. 25. B. takes Kt. 

* Tliese impetuous attacks are rarely successful against a cool and 
experienced practitioner, and generally end, as in the present instance, in 
the assailant overshooting his mark, and then becoming exposed to a more 
dangerous assault than the one he had threatened his opponent with. In 
his eagerness, White fails to perceive that advancing this valuable Pawn, 
at the moment is merely sacrificing it for nothing. 

t Too late, White discovers that, to retake would cost his Bishop ; for 
suppose, 

12. Q. B. takes P. 12. P. to Q's 4th. 

13. B. or P. takes Q. P. 13. Q. Kt. takes B. or P. 

And wins a Piece. 

X Taking off the Kt., and then giving up the exchange, by playing 
P. to Q'^ 4th, would have been much better play. 

§ To tempt the farther advance of White's Q's Pawn. 



king's kxight's opexixg. 



205 



26. 


B. takes B. 


26. 


Kt. to Q's 2iid. 


27. 


Q. to her 3rd.^ 


27. 


Kt. from K. Kt.'s 3rd to 








K's 4th. 


28. 


Kt. takes Kt. 


28. 


P. takes Kt. 


29. 


B. to Q. R's 3rd. 


29. Kt. to Q. B's 4th.t 


30. 


B. takes Kt. 


30. 


B. takes B. 


31. 


B. to K. R's 7tli (ch.) 


31. 


K. to R's sq. 


32. 


R. takes K. P. 


32. 


a. to K. B's 3rd. 


33. 


Q. R. to K's sq. 


33. 


B. to K's 6th. 


34. 


R. to K*s 6th. 


34. 


Q. to K. R's 5th. 


35. 


Q. R. to K"s 2nd. 


35. 


Q. R. to Q's 3rd. 


36. 


B. to K. B s 5th. 


36. 


R. takes R. 


37. 


B. takes R. 


37. 


P. to Q. Kfs 3rd. 


38. 


Q. to K. Kt.'s 6th.+ 


38. 


Q. to K. B's 3rd.§ 



* The opening player has contrived to creep out of his embarrassments, 
and bating his lost Pawn, has almost as good a game as his opponent. 

t This involves the loss of the centre Pawn. 

X By this move White ought to have lost the game. 

§ The game is highly interesting from its vicissitudes, but Black's play, 
in part, evinces unaccountable indifference. A little attention would have 
won it after the 16th or 17th move, and at this crisis, he again lets slip 
an opportunity of securing it; for if, instead of challenging an exchange 
of Queens, he had simply played P. to K. B's 6th, it is difficult to see 
how his adversary could have saved himself. 



The following is the situation : — 

BLACK. 











































■ 


fi i 














A. 









































WHITE. 

Let us suppose now : — 

WHITE. BLACK. 

38. p. to K. B's 6th. 
39. P. takes P. or (A.) 39. Q. takes Q. B. P. (ch,) 
(Winning the Rook and the game afterwards without much trouble.! 



206 



CHESS player's COMPANION. 





Q. takes Q. 


39. 


P. takes Q, 


40. 


K. to Q's 3rd. 


40. 


P. to K. Kt.'s 4th. 


41. 


B. to K. Kt.'s 4th. 


41. 


K. to Kt.'s 2nd. 


42. 


B. to R's 5tli. 


42. 


P. to B's sq. 


43. 


P. to K. Kt.'s 3rd. 


43. 


K. to B's 3rd. 


44. 


P. takes P. 


44. 


P. takes P. 


45. 


R. to K. Kt.'s 2nd. 


45. 


K. to his 4th. 


46. 


P. to K. Kt's 6th. 


46. 


P. to K. B's 3rd. 


47. 


P. to Kt.'s 7th. 


47. 


B. to Q. B's 4th. 


48. 


B. to K. B's 3rd.'^ 


48. B. to Q's 3rd. 



And, after many moves, the game was abandoned as drawTi. 



Game XII. 

WITH MR. HARRWITZ.f 

[The Giuoco Piano.] 
WHITE. (Mr. S.) PEACK. (Mr. H.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 3. K. B. to Q. B's 4th. 

4. Castles. 4. K. Kt. to B's 3rd. 

5. P. to Q's 3rd. 5. P. to Q's 3rd. 

6. P. to K. R's 3rd. 6. Castles. 

7. Q. B. to K. Kt's 5th. 7. P. to K. R's 3rd. 

(A.) 

38. P. to K. B's 6th. 

39. R. takes B. 39. Q. takes Q. B. P. (ch.) 
(He might also play Q. to K. B's 7th (ch.), then take P. with P., &c. 

40. K. to Q's 2nd. 40. P. takes K. Kt. P. 

(P. to K. B's 7th would also win). 

41. R. to K. Kt.'s 3rd. 41. R. to B's 7th (ch.) 

(If 41. B. to K. B's 4th, Black may take Q. P. (ch.), and then take the 
B. with his Queen). 

42. K. to his 3rd. 42. Q. to K. B's 5th (ch.) 

And mates in two moves. 

* Had he taken the Q. B. P., Black could have won stni. 

t The games with Mr. Harrwitz in the present chapters, together with 
those previously given at the odds of the Pawn and two moves and of the 
Pawn and move, were played in a match with the Author, in the autumn 
of 1846. 

The terms of this contest, which excited a good deal of interest and 
speculation at the time, were somewhat unusual. It was agreed that 
twenty-one games, exclusive of drawn ones, should be played. In seven 
of these the Author was to give the large odds of the Pawn and two 



king's knight's opening. 



207 



8. Q. B. to K. R's 4th. 8. Q. B. to K's 3rd. 

9. K. B. to Q. Kt.'s Srd. 9. K. to R's 2nd. 

10. Q. Kt. to B's 3rd. 10. Q. Kt. to K's 2nd. 

11. P. to a's 4th.^ 11. K. P. takes Q. P. 

12. K. Kt. takes P. 12. Q. B. takes K. B. 

13. Q. R. P. takes B. 13. P. to K. Kt.'s 4th. 

14. B. to K. Kt.'s 3rd. 14. B. takes Kt. 

15. Q. takes B. 15. Q. Kt. to K. Kt.'s 3rd. 

16. Q. R. takes Q. R. P. 16. R. takes R. 

17. Q. takes R. 17. K. Kt. to K. R's 4th. 

18. Q. takes Q. Kt. P.. 18. P. to K. B's 4th. 

19. K. P. takes K. B. P. 19. R. takes P. 

20. R. to Q's sq.f 20. K. Kt. takes B. 

21. K. B. P. takes Kt. 21. R. to K. B's 2nd. 

22. Kt. to Q's 5th. 22. Kt. to K's 4th.+ 

23. Q. to Q. Kt's 4th. 23. Q. to Q. R's sq. 

24. Q. to Q. R's 4th. 24. Q. to Q. Kt.'s 2nd. 

25. Q. to K's 4th (ch.) 25. K. to K. Kt.'s 2nd. 

26. Kt. to Q. B*s 3rd. 26. Q. to Q. Kt.'s 3rd (ch.) 

27. Q. to Q's 4th. 27. Q. to Q. B's 3rd. 

28. P. to Q. Kt.'s 4th. 28. R. to K. B's 4th. 

29. P. to Q. Kt.'s 5th. 29. Q. to Q. B's 5th. 

30. P. to Q. Kt.'s 6th. 30. R. to K. B's 8th (ch.) 

31. K. to R's 2nd. 31. R. takes R. 

32. Q. takes Q. 32. Kt. takes Q. 

33. P. takes Q. B. P. 33. R. to K's 8th. 

34. P. to Q. B's 8th (be- 34. Kt. to K's 6th. 

coming a Q.) 

35. Q. to Q's 7th (ch.) 35. K. to Kt.'s sq. 

36. Q. takes Q. P. 36. Kt. to K. B's 8th (ch.) 

moves, in seven more he was to give the Pawn and move, and the remain- 
ing seven were to be played without odds of any kind. 

In the Chess Player's Chronicle,'' for November, 1846, we find the 
result to have been as follows : — 

S. H. Drawn. 
Games in which Mr. S. gave the P. and two moves.. 4 3 

Games in which Mr. S. gave the P. and move 1 6 1 

Games in which no odds were given 7 

Total 12 9 1 

* This commences the disruption of Black's game. 
f Intending to take the Q's Pawn. 

{ Threatening to attack the Kt. by playing P. to Q. B's 3rd. 



208 



CHESS PLAYERS C0:MPANI0]S'. 



37. 
38. 



K. to Kt.'s sq. 
K. to B"s 2nd. 

And Black surrendered. 



37. Kt. takes P. (dis. ch.) 



Game XIII. 

Between the same players. 
[The Giuoco Piano.] 



BLACK. (Mr. H.) 

1. p. to K's 4tli. 

2. K. Kt. to B's 3rd. 

3. K. B. to Q. B"s 4th. 

4. P. to Q. B s 3rd. 

5. P. to Q. Kt.'s 4th. 

6. P. to Q. Kt.'s 5th. 

7. B. to Q"s 3rd.^ 

8. Q. to K's 2nd.t 

9. Castles. 

10. P. to K. R's 3rd. 

11. Q. to her sq. 

12. Q. to Q. B*s 2nd. 

13. K. Kt. takes K. P.y 

14. P. takes K. B. P. 

15. P. to K. Kt.'s 4th. 



12. 

II 13. 
14. 
15. 
And -^ins. 



WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. Q. Kt. to B*s 3rd. 

3. K. B. to Q. B s 4th. 

4. K. Kt. to B's 3rd. 

5. B. to Q. Kt.'s 3rd. 

6. Q. Kt. to Q. B's 4th. 

7. P. to Q's 4th. 

8. Castles. 

9. K. R. to K's sq.J 

10. K. Kt. to B's 4th.§ 

11. K. Kt. to K. B's 5th. 
P. to K. B's 4th. 
B. takes Kt. 
Q. to K. Kt.'s 4th. 
Q. to K. B's 5th.^ 



Game XIV. 

Between the same players. 
[The Giuoco Piano.] 
WHITE. (Mr. H.) BLACK. (Mr. S.) 

1; p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

* Taking tlie K's Pawn, the prize apparently which Black had in view 
when he dislodged the Q. Kt., would have been almost as bad as the play 
adopted. 

t No move can extricate him from the emban-assment of such a 
position 

J This gives additional strength to White's terrible attack. 
§ Threatening to win the K's Bishop. 

He appears to have nothing more promising, bad as this is. 



king's k??ight's opening. 



209 



K. B. to Q. B*s 4tli. 

4. P. to Q. B s 3rd. 

5. P. to Q's 4th. 

6. P. takes P. 

7. Q. Kt. to B*s 3rd. 

8. P. to K. B's 3rd. 

9. Castles. 

10. K. B. to Q. Kt.'s 3rd."^' 

11. K. Kt. to K. R s 4tli. 

12. K. to R*s 2nd. 

13. K. Kt. to K. B*s 3rd.t 

14. P. to Q's 5th. 

15. K. Kt. takes Kt. 

16. Q. to K"s 2nd. 

17. P. to K. B s 4th. 

18. K. to Kt.'s 3rd.|| 

19. Q. B. takes P. 

20. a. to K. R's 5th.^ 

21. P. to K's 5th.t 

22. P. to Q s 6th. 

23. Kt. to Q's 5th. 

24. P. takes Kt. 

25. Q. takes Q. 

26. R. takes K. B. P. 

27. Kt. to Q. B-s 7th, 

28. K. to B"s 2nd. x 

29. R. takes B. 

30. P. to K. Kt.'s 4th. 

31. K. to his 3rd. 

32. Q, R. to K. B's sq. 

33. P. takes B. 



3. K. B. to Q. B^s 4th. 

4. K. Kt. to B's 3rd. 

5. P. takes P. 

6. B. to Q. Kt.'s 3rd. 

7. P. to Q's 3rd. 

8. P. to K. R's 3rd. 

9. Castles. 

10. Q. Kt. to K's 2nd. 

11. K. to R's sq. 

12. Q. Kt. to Q. B's 3rd. 

13. Q. to K's 2nd.t 

14. Q. Kt. to K's 4th, 

15. P. takes Kt. 

16. K. B. to Q. B's 4th.^ 

17. K. Kt. to Kt.'s 5th (ch.) 

18. P. takes K. B. P. (ch.) 

19. Kt. to K's 4th. 

20. Kt. to K. Kt.'s 3rd.^ 

21. R. to K's sq. 

22. Q. B. P. takes P. 

23. Kt. takes B. 

24. Q. takes K. P. 

25. P. takes Q. 

26. P. to K's 5th. 

27. B. to Q's 3rd (ch.) 

28. B. takes Kt. 

29. Q. R. to Kt.'s sq. 

30. P. to Q. R's 4th. 

31. B. to K's 3rd. 

32. B. takes B. 

33. Q. R. to Q's sq. 



* Apprehending the advance of the Q. Pawn. 

t If he had protected the Q. P. in any other way, Black could have% 
taken the K. P. next more. 

X Threatening to take the Q. P. with the Q. Kt., and when Kt. 
took Kt., to check with the Q. at K's 4th, and win the Kt. in return. 

§ This is subsequently seen to be an important move. 

11 He would obviously have been mated next move had he taken the 
Kt.; and if he had retired the K. to R's sq., Black would have got a fiue 
attack. 

% This looks threatening, but is of littie avail. 

* Kt. to Q's 6th would have been still better perhaps, 
i The remainder of the game is verv instructive. 



210 



CHESS PliAYER S COMPANION. 



34. K. R. takes Q. Kt. P. 

35. K. to his 2nd. 

36. Q. E. to K. B's 7th. 

37. R. takes K. Kt. P. 

38. K. to Q's sq. 

And White cannot 



34. Q. R. to Q's 6th (ch.) 

35. Q. R. takes K. R. P. 

36. K. R. to Q. B's sq. 

37. K. R. toQ. B's 7th (ch.) 

38. K. R. to K. B's 7th. 
;ibly save the game. 



Game XV. 
with m. st. amant.* 
[The Giuoco Piano.] 



ELACK. (M. St. A.) 

1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 

3. K. B. to Q. B s 4th. 

4. P. to Q. B s 3rd. 

5. P. to Q. Kt.'s 4th. 

6. P. to Q's 3rd. 

7. Q. B. to K. Kt.'s 5th. 

8. P. to K. R^s 3rd. 

9. Q. Kt. to Q's 2nd. 

10. Castles. 

11. Q. to her Kt.'s 3rd. 

12. Q. Kt. takes B. 

13. Q. Kt. to K's 3rd. 

14. K. to R's 2nd. 

15. K. Kt. to R"s 4th. 

16. P. to K. Kt.'s 3rd. 

17. B. takes Kt. 

18. a. R. to K's sq. 

19. P. to K. B's 4th. 

20. P. takes P. 

21. Q. R. takes B. 

22. P. takes Kt. 



WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B s 4th. 

4. K. Kt. to B's 3rd. 

5. B. to Q. Kt.'s 3rd. 

6. P. to Q's 3rd. 

7. P. to Q. R's 3rd. 

8. Castles. 

9. Q. B. to K's 3rd. 

10. K. to R's sq. 

11. B. takes B.f 

12. B. to Q. R's 2nd. 

13. Q. Kt. to K's 2nd. 

14. P. to Q. B's 3rd. 

15. Q. Kt. to K. Kt.'s sq. 

16. P. to K. R's 3rd. 

17. Kt. takes B. 

18. Q. R. to Q. B's sq. 

19. P. takes P. 

20. B. takes Q. Kt. 

21. Kt. to Kt.'s 5th (ch.)+ 

22. Q. takes Kt. (ch.) 



* The games with this celebrated player in the present chapters were 
played at the St. George's Chess Club, in the summer of 1843. Those 
in the Grand Match which took place in Paris during the latter end of the 
same year will be found complete in Book III. 

f Q. to her 2nd would have been much better play. The move in the 
text affords Black time to bring his Q. Kt. into very offensive operation. 

X Taking the K's Pawn appears to be more advantageous. 



king's knight's opening. 



211 



23. K. to Kt.'s 2iid. 23. Q. takes P. fch.) 

24. Q. E. to K. Kt.'s 3rd. 24. Q. to K"s 7th (ct.)*^ 

25. K. R. to K. B s 2iid. 25. Q. to K. R's 4th. 

26. P. to K. B"s 5th. 26. P. to Q. Kt."s 4th. 

27. Q. to her Kt.'s 2nd.t 27. P. to Q. B*s 4th. 

28. K. R. to B"s sq. 28. Q. to K. R"s oth.J 

29. P. to K. R-s 6th. 29. P. to K. Kt.'s 3rd. 

30. Q. to her 2nd. 30. K. to Kt.'s sq. 

31. Q. to K. B*s 2nd.§ 31. Q. to K. R's 4th. 

32. K. R. to his sq. 32. Q. to K's 4th. 

33. R. takes K. R. P. 33. Q. B. P. takes P. 

34. Q. R. to K. R's 3rd. 34. Q. to K. Kt.'s 4th (ch.) 

35. K. to R's 2nd. 

White resimed. 



Game XVI. 
Between the same players. 
[The Giuoco Piano.] 
WHITE. (Mr. S.) BLACK. (M. St. A.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B s 4th. 2. K. B. to Q. B's 4th. 

3. K. Kt. to B s 3rd. 3. Q. Kt. to B's 3rd. 

4. P. to Q. B's 3rd. 4. Q. to K's 2nd. 

5. P. to Q's 4th. 5. P. takes P.jl 

6. Castles. 6. Q. Kt. to K's 4th. 

7. Kt. takes Kt. 7. Q. takes Kt. 

8. P. to K. B s 4th. 8. P. takes Q. B. P. (dis. 

ch.) 

* White plays but indifferently throughout. If at this point, with a 
Pawn superiority, he had simply retu'ed his Q. to K's 3rd, the game would 
have been rather in his favour. 

f Well played. Threatening, in the first place, to bring the King's 
Rook round to his own sq., and in the second, to open an attack upon the 
King by advancing his Q. B, P. 

X Indispensable, or his Queen is lost next move. 

§ This is the correct style of play. Black now not only protects his 
K. B. P., and is therefore enabled to attack the Q. with his K. R., but 
he also threatens to win the Q. at once, by taking the Kt. P. with R. 
checking. 

I'j It is not advisable to take the P. in this position. The chief autho- 
rities recommend the second player to retreat the Bishop to Q. Kt.'s 3rd 
instead. 

p 2 



212 



CHESS plater's COMPAKTOlSr. 



9. 


K. to R's sq. 


9. 


10. 


Q. to her Kt.'s 3rd. 


10. 


11. 


a. Kt. takes P. 


11. 


12. 


P. to K. R*s 3rd.t 


12. 


13. 


P. to K. B s 5th. 


13. 


14. 


P. to K's 5th.+ 


14. 


15. 


Q. B. takes Kt. 


15. 


16. 


Kt. to K's 4th. 


16. 


17. 


Kt. to Q's 6th. 


17. 


18. 


B. takes K. B. P. (ch.) 


18. 


19. 


P. to K. Kt."s 4th. 


19. 


20. 


Q. B. to K's sq. 


20. 


21. 


Q. takes Q. 


21. 


22. 


Q. R. to K's 8th (ch.) 


22. 


23. 


K. R. to K's sq. 


23. 


24. 


Q. R. to Q's 8th. 


24. 


25. 


K. R. to K's 8th. 


25. 


26. 


R. tal^es R. 


26. 


27. 


Q. to K"s 3rd. 


27. 


28. 


R. takes R. 


28. 


29. 


Q. to K's 6th (ch.) 


29. 


30. 


a. to K. B s 7th. 





Q. to her 5th.-* 
Kt. to K. R's 3rd. 

Castles. 

P. to Q. B*s 3rd. 

a. to K. B's 3rd. 

a. to K. R's 5th. 

Q. takes B. 

B. to Q's 5th. 

Q. to K. R's 4th. 

R. takes B. 

B. takes K. P.§ 

Q. takes K. R. P. (ch.) 

B. takes Kt. 

B. to his sq. 

P. to Q's 4th. 

R. to Q's 2iid. 

R. takes R. 

P. to Q. Kt.'s 3rd. 

Q. B. to Kt.'s 2iid. 

B. takes R. 

K. to R's sq. 



And Black resigned. 



Game XVII. 
with mr. cochrane. 
[Counter Gambit in the King's Knight's Opening.] 
white. (Mr. C.) ELACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. P. to Q's 4th. 

* The usual move is to take the Q. Kt. P. with P., but that leads to a 
disastrous game for Black {e.g.) : — 

9. P. takes Q. Kt. P. 

10. P. takes Q. 10. P. takes R. (becoming a Q.) 

11. Q. to her 5th. 

And Black cannot save the game, 
t This is necessary, for if: — 

12. P. to K. B's 5th. 12. Kt. to his 5th, 

Followed by Q. to K. Kt.'s 8th (ch.), and Kt. to K. B's 7th mate, 
t From this point the attack is not to be resisted. 
§ He has no better move. 



king's knight's opening. 



213 



3. Kt. takes P.^ 3 Q. to Ivs 2na. 

4. P. to Q's 4th. 4. P. to K. B"s 3rd. 

5. Q. Kt. to B's 3rd.| 5. P. takes Kt. 

6. Kt. takes Q. P. 6. Q. to her 3rd. 

7. P. takes P. 7, Q. takes P. 

8. K. B. to Q*s 3rd. 8. K. B. to Q"s 3rd.+ 

9. P. to K. B's 4th. 9. Q. to K"s 3rd. 

10. P. to K. B's 5th. 10. Q. to K's 4th. 

11. Q. B. to K. B's 4th. 11. Q. takes Q. Kt. P. 

12. B. takes B. 12. P. takes B. 

13. Kt. to Q. B's 7th (eh.) 13. K. to Q's sq. 

14. Kt. takes Q. R. 14. P. to Q. Kt.'s 3rd. 

15. Castles. 15. B. to Q. Kt.'s 2iid. 

16. B. to Q. B's 4th. 16. Q. to K's 4th. 

17. B. to Q's 5th. 17. K. to Q. B s sq. 

18. P. to Q. Ks 4th. 18. Q. Kt. to B s 3rd. 

19. Q. R. to Kt.'s sq. 19. B. takes Kt. 

20. P. to Q. B's 5th. 20. K. to B's 2iid. 

21. Q. R. to Kt.'s 5th. 21. Q. Kt. to Q's 5th.§ 

22. P. takes P. (ch.) 22. P. takes P. 

23. Q. to her 3rd. 23. Kt. takes R. 

24. Q. to B's 4th (ch.) 24. K. to Kt.'s sq. 

25. Q. takes Kt. 25. Q. to her 5th (ch.) 

26. K. to R's sq. 26. B. takes B. 

27. Q. to K's 8th (ch.) 27. K. to B's 2nd. 

28. P. takes B. 28. Kt. to K. B s 3rd. 

29. Q. takes R. 29. Kt. to K. Kt.'s 5th. 

30. P. to K. R's 3rd. 80. Kt. to K. B's 7th (ch.) 

31. R. takes Kt. 31. Q. takes R. 

32. Q. takes K. Kt. P.(ch.) 

And Black resigned. 

* It is considered slightly better to take the Q. P. with P. instead of 
the K. P. with Kt. 

t The idea of sacrificing the K. Kt. at this point, for the purpose of 
obtaining a -sdgorous attack, is quite charact&ristic of this brilliant player. 
Another fine game at the same opening will be found in the Chess 
Player's Handbook," p. 101. 

X This appears to be an indispensable preparation for the threatened 
attack of White's Q. B. or K. B. P., next move. 

§ Black might now have extricated himself in a great measure, by 
checking at Q's 5th, and thus compelling an exchange of Queens, 



214 



CHESS plater's COMPANION". 



Game XVIII. 

Between the same players, 
[Evans' Gambit.] 

(Mr. S.) 



BLACK, 

1. P. to K's 4tli. 1 

2. K. Kt. to B's 3rd. 2. 

3. K. B. to Q. B s 4th. 3. 

4. P. to Q. Kt.'s 4th. 4. 

5. P. to Q. B's 3rd. 5. 

6. Castles. 6. 

7. P. to Q's 4th. 7. 

8. P. takes P. 8. 

9. Q. B. to Kt.'s 2nd. 9. 

10. P. to K's 5th. 10. 

11. Q. B. to a B's 3rd. 11. 

12. a to her Kt.'s 3rd. 12. 

13. K- Kt. to his 5th. 13. 

14. Q. Kt. to B's 3rd. 14. 

15. K. Kt. to K's 4th. 15. 

16. Kt. takes Kt. 16. 

17. K. B. to Q's 5th. 17. 

18. B. takes B. 18. 

19. Q. R. to Q's sq. 19. 

20. K. R. to K's sq. 20. 

21. Kt. to Q. B's 3rd. 21. 

22. Kt. to Q. Kt.'s 5th. 22. 

23. Q. R. to Q. B's sq. 23. 

24. Kt. takes B. 24. 

25. B. takes Kt. 

And wins. 



WHITE. (Mr. C.) 
P. to K's 4th. 
Q. Kt. to B's 3rd. 
K. B. to Q. B's 4tb 
B. takes Kt. P. 
B. to Q. R's 4th. 
B. to Q. Kt.'s 3rd.^ 
P. takes P. 
P. to Q's 3rd. 
K. Kt. to B's 3rd. 
P. takes P. 
B. takes Q. P.f 
Q. to her 2nd. 
Q. Kt. to Q's sq. 
P. to K. R's 3rd. 
Kt. takes Kt. 
P. to Q. Kt.'s 3rd. 
Q. B. to Kt.'s 2nd.+ 
Kt. takes B. 
Castles on Q's side. 
P. to K. B s 4th. 
Q. to her B"s 3rd. 
K. to Kt.'s sq. 
Kt. to Q. B's 4th. 
P. takes Kt. 



Game XTX. 
Between the same players. 
[Evans* Gambit.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

* It is better to play 6. P. to Q's 3rd before retiring the B., because 
the second player then evades an attack suggested by the author beginning 
with 6. P. to K's 5th. See p. 2 of this volume, and p. 136 of the Chess 
Player's Handbook.'' 

t The proper mode of replying to Black's move, is to play Q. B. to 
K's 3rd. 

t If P. to Q. B's 3rd, Black can check with his Kt. at Q's 6th. 



king's knight's opening. 



215 



3. K. B. to Q. B's 4tli. 

4. P. to a. Kt.'s 4th. 

5. P. to Q. B*s 3rd. 

6. Castles. 

7. P. to Q's 4th. 

8. Kt. takes P. 

9. P. takes B. 

10. P. to K. B s 4th. 

11. P. to K's 5th. 

12. K. B. P. takes P. 

13. Q. B. to Q. B's 3rd. 

14. Q. to her 3rd. 

15. Q. B. to his sq. 

16. K. B. to Q. Kt.'s 5th. 

17. B. takes Q. Kt. 

18. P. to Q. R's 4th.^ 

19. Q. to her 2nd. 

20. Q. B. to his 3rd. 

21. K. R. to B s4th. 

22. Q. R. to K. Kt.'s 3rd. 

23. Q. Kt. to B's 3rd. 

24. Kt. to K's 4th.t 

25. Kt. to K. Kt.'s 5th.+ 

26. Kt. to K B's 3rd. 

27. R. takes Q. P. 

28. Q. takes R. 

29. P. to K R*s 4th. 

30. Kt. to Q's 2nd. 

31. Q. to K's 4th. 

32. Kt. to K. B's sq. 

33. P. takes P. in passing. 

34. Q. to K's 2nd. 

35. Kt. to K's 3rd. 

36. Q. to Q. B's 2nd. 



3. K. B. to Q. B's 4th. 

4. B. takes Kt. P. 

5. B. to Q. R's 4th. 

6. B. to Kt.'s 3rd. 

7. P. takes P. 

8. B. takes Kt. 

9. P. to Q's 3rd. 

10. K. Kt. to B's 3rd. 

11. P. takes P. 

12. Kt. to Q's 4th. 

13. B. to K's 3rd. 

14. Q. to K. Kt.'s 4th. 

15. Q. to K. Kt.'s 5th. 

16. Castles on K's side. 

17. P. takes B. 

18. Kt. to Q. Kt.'s 5th. 

19. P. to Q. R's 4th. 

20. Q. R. to Q's sq. 

21. Q. to K. R's 4th. 

22. P. to Q. B's 4th. 

23. P. takes Q. P. 

24. K. to R's sq. 

25. P. to K. R's 3rd. 

26. P. to K. Kt.'s 4th. 

27. R. takes R. 

28. Kt. to Q's 4th. 

29. P. to K. Kt.'s 5th. 

30. P. to Q. B's 4th. 

31. Q. takes K. R. P. 

32. P. to K. B's 4th. 

33. Q. takes P. 

34. P. to Q. B's 5th.§ 

35. Kt. to Q. B's 6th. 

36. Q. to B's 7th (ch.)li 



* To enable liim to bring the Q. R into the field, 
t Threatening to win the Q. next move. 

t Q. R. tu K. Kt.'s 5th, foUowed by Q. to K. B's 2nd, would be of 
BO avail, on account of White's playiog his Kt. to Q's 6th, at the proper 
moment. 

§ An unpresuming but a very important move, because it provides for 
Black's threatened attack with his Bishop on the Queen. 
{I Cleverly played. 



216 



CHESS l^nAYEH's COXPAXION. 



37. Q. takes Q. 37. R. takes Q. 

38. lit. takes K. Kt. P.'- 38. R. to Q. B*s 7tli. 

39. R. takes Kt. 39. R. takes R. 

40. B. to a. Kt.'s 2iid. 40. B. takes Kt. 

41. B. takes R. (cli.) 

And the orame was dra^yn. 



Game XX. 
Between the same players. 
[Evans' Gambit.] 





BLACK. (^31r. o.) 


WHITE. (Mr. C.) 


1. 


1:^. to K s 4tn. 


1. 


P. to K's 4th. 


o 
Z. 


K. Ht. to ±> s ord. • 


2. 


Q. Kt. to B s 3rd. 


o 
o. 


K. ±J. to (4. 1) s 4tn. 


3. 


K. B. to Q. B s 4th, 


A 

4. 


X. to -t^t. s 4:tn. 


4. 


B. takes Kt. P. 


5. 


r. to U. B s ord. 


5. 


K. B. to R's 4th. 


r» 
O. 


Castles. 


6. 


B. to Q. Kt. s 3rd. 


7 
/ . 


r . to Vat S "Itil. 


7. 


P. takes P. 


8. 


p. takes P. 


8. 


P. to Q's 3rd. 


9. 


Q. B. to Kt.'s 2nd. 


9. 


K. Kt. to B's 3rd. 


10. 


P. to Q's 5th. 


10. 


Q. Kt. to K's 2nd. 


11. 


P. to K*s 5th. 


11. 


P. takes P. 


12. 


Q. B. takes P. 


12. 


Castles. 


13. 


B. takes Kt. 


13. 


P. takes B. 


14. 


Q. Kt. to B's 3rd. 


14. 


Kt. to K. Kt.'s 3rd. 


15. 


Q. Kt. to K's 4th. 


15. 


Q. B. to K. Kt.'s 5th. 


16. 


Q. to her Kt/s Srd.f 


16. 


Q. B. takes Kt. 


17. 


Q. takes Q. B. 


17. 


K. to Kt.'s 2nd. 


18. 


Kt. to K. Kt.'s 3rd. 


18. 


K. to R's sq. 


19. 


Q. R. to Q's sq.+ 


19. 


Kt. to K's 4th. 


20. 


Q. to K's 4th. 


20. 


Kt. takes B. 


21. 


Q. takes Kt 


21. 


K. R. to Kt.'s sq. 


22. 


Q. to K. R's 4th. 


22. 


R. to K. Kt.'s 3rd. 



* It is quite clear that Black would have gained nothing by taking 
the R., on account of his opponent's replying with Kt. to K's 5th (ch.) 
&c. 

t To release his Q., and also with the intention of playing her to 
Q. B's 3rd. 

t Kt. to K. R's 5th, and, if White then played Kt. to K's 4th, Q. to 

K. B's 5th, seems stronger; but White instead of moving his Kt., would 
probably have played B. to Q's 5th, and it was to guard against this move, 
the Rook was moved to Q's sq. 



ki]s-g's knight's opening. 



217 



23. Q. R. to Q's 3rd. 23. 

24. K. to R's sq.^ 24. 

25. Kt. to K. R's 5th. 25. 

26. Q. R. to K. R's Srd.f 26. 

27. Q. takes B.§ 27. 

28. R. takes R. 28. 

29. Q. takes P. (eh.) 

30. R. to K. B"s 3rd.l| 



Q. to K. Kt.'s sq. 
R. to K. Kt.'s 4th. 
Q. to K. Kt.'s 3rd. 
B. takes K. B. 
R. takes Kt. 
Q. takes R. 
29. K. to Kt.'s sq. 



And wins. 



Game XXI. 
Between the same players. 
[Evans* Gambit.] 



BLACK. (Mr. S.) 

1. p. to K's 4th. 1. 

2. K. Kt. to B s 3rd. 2. 

3. K. B. to Q. B s 4th. 3. 

4. P. to Q. Kt.'s 4th. 4. 

5. P. to Q. B s 3rd. 5. 

6. Castles. 6. 

7. P. to Q's 4th. 7. 

8. Kt. takes P. 8. 

9. P. takes B. 9. 

10. P. to K. B's 4th. 10. 

11. P. to K's 5th. 11. 

12. K. B. P. takes P. 12. 

13. a B. to Q. R's 3rd. 13. 

14. Q. to Q's 3rd. 14. 

15. Q. Kt. to Q's 2nd. 15. 

16. Q. Kt. to K's 4th. 16. 

17. K. B. takes Kt. 17. 

18. Kt. to K. B's 6th (ch.)^ 18. 



WHITE. (Mr. C.) 
P. to K's 4th. 
Q. Kt. to B's 3rd. 
K. B. to Q. B's 4th. 
B. takes Q. Kt. P. 
B. to Q. R's 4th. 
B. to Q. Kt.'s 3rd. 
P. takes P. 
B. takes Kt. 
P. to Q's 3rd. 
K. Kt. to B's 3rd. 
Q. P. takes P. 
K. Kt. to Q s 4th. 
Q. B. to K's 3rd. 
Q. Kt. to K's 2nd. 
Castles. 

P. to K. R's 3rd. 
B. takes B. 
P. takes Kt. 



* A necessary precaution before pursuing the attack any farther, 
t Threatening to take the doubled P. for nothing. 
X This looks clever at first sights but it was an ill-considered move, 
nevertheless. 

§ Taking with the R. was of course out of the question, because of the 
threatened mate at Q. Kt.'s 8th. 

II We have here an instance showing the importance of rapidly bring- 
ing all the Pieces into play. White's Rook has never been moved 
throughout the game, and for any use it is, might as well be off the board. 

^ Some nicety was demanded here in the order of the moves. If 



218 



CHESS player's COMPAXIOX. 



19. Q. B. takes Kt. 

20. a to K. Kt.'s 3r( 

21. P. takes P. 

22. P. takes Q. 

23. P. takes R. 

24. Q. R. to K's sq. 

25. R. to K's 5th. 



19. Q. takes B. 

(ch.y^ 20. K. to R*s 2nd.t 

21. K. R. to K. Kt.'s sq. 

22. R. takes Q. 

23. Q. R. to K's sq. 

24. B. to K's 3rd. 

And wins. 



Game XXII. 
Between the same players. 

[Evans' Gambit.] 

BLACK. (Mr. S.) WHITE. (Mx. C.) 

1. p. to K^s 4tli. 1. p. to K's 4tli. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B s 4tli. 3. K. B. to Q. B's 4tli. 

4. P. to Q. Kt.'s 4th. 4. B. takes Kt, P. 

5. P. to Q. B's 3rd. 5. B. to Q. R's 4th. 

6. Castles. 6. B. to Q. Kt.'s 3rd. 

7. a. B. to Q. R's 3rd. 7. P. to Q s 3rd. 

8. P. to Q's 4th. 8. P. takes P. 

9. P. takes P. 9. K. Kt. to B's 3rd. 

10. P. to K's 5th. 10. P. takes P. 

11. a. to her Kt.'s 3rd. 11. Q. to Q's 2nd. 

12. P. takes P. 12. Q. Kt. to R s 4th.+ 

13. P. takes K. Kt.§ 13. Q. Kt. takes Q. 

14. K. R. to K's sq. (ch.) 14. K. to Q's sq. 

15. B. to K's 7th (ch.) 15. K. to his sq. 

16. P. takes K. Kt. P. 16. K. R. to Kt.'s sq. 

17. B.toK.B's6th.(dis.ch.) 17. Q. to K's 3rd, 



Black had taken the Kt. before giving this check, his adversary might have 
retorted by taking his Kt., and then have managed to escape. 

* At this moment, again, it was indispensably necessary to check before 
takmg the Pawn, or ^^^lite could have frustrated the attack by playing his 
Q. to K's 5th. 

t If to R's sq.. Black would have taken the doubled P. with his R. 

X This we take to be his best resource. If^ instead of attacking the 
Queen, he had played away his K. Kt., the attack would have been over- 
powering. 

§ From this somewhat unexpected move to the end the game is very 
lively and amusing. 



ki^^g's kxight's opening. 



219 



18. 
19. 



B. takes Q. • 18. B. takes B. 

Q. R. P. takes Kt. 

Winning easily. 



Game XXIII. 
one of our first-rate players. 
[Evans' GambiT.] 



WHITE. (Mr. S.) 
P. to K's 4th. 
K. Kt. to B*s 3rd. 
K. B. to Q. B's 4th. 
P. to Q. Kt.'s 4th. 
P. to Q. B's 3rd. 
Castles. 

Q. to her Kt.'s 3rd. 
P. to Q's 4th. 



BLACK. (Mr. .) 

1. p. to K's 4th. 

2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 

4. B. takes Kt. P. 

5. B. to Q. R's 4th. 

6. P. to Q's 3rd. 

7. Q. to K's 2nd. 

8. P. takes P.^ 



* In a recent number of the Chess Player's Chronicle," published at 
the time the present volume was at press, will be found a series of inge- 
nious variations on the Evans' Gambit, by Mr. G. Waller of Dublin, and 
among them, an examination of the probable defences to a similar attack. 
In Mr. Waller's valuable analysis this position, 

BLACK. 



1 












4 




ii 


1 


ij 














y 




m 














'J 
































t 












i 






; 




m 








In 















WHITE. 



is brought about, as follows : — 
1 P. to K's 4th. 
K. Kt. to B's 3rd. 
K. B. to Q. B's 4th. 
P. to Q. Kt.'s 4th. 
P. to Q. B's 3rd. 



2 
3. 
4 
5. 



1. P. to K's 4th. 

2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B's 4th. 

4. B. takes Kt. P. 

5. B. to Q. R's 4th. 



220 



CHESS PXAYEK'S COMPA^flON. 



9. P. to K's 5th. 9. Q. P. takes K. P. 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

8. Q. to her Kt.'s 3rd. 8. Q. to K's 2nd. 

My, Waller examines the most likely moves of defence for the second 
player to adopt at this point, viz. : — 

8. Q. to K's 2nd 8. Q. to K. B's 3rd. 

8. Q. to Q's 2nd. 8. Q. B. to K's 2nd. 
under the different heads (A.), (B.), (C), and (D.);, as follows; — 

(A.) 

8. Q. to K's 2nd. 

9. P. to K's 5th. 9. P. takes P. 

It seems necessary to take the Pawn, if 

9. Kt. takes P. 

10. Kt. takes Kt. 10. Q. takes Kt. 

Taking with the Pawn would cost a Piece. 

11. B. takes P. (ch.) 11. K. to B's sq. 

12. P. takes P. 12. Q. takes P. 

13. B. to K. R's 5th. 13. Q. to K. B's 3rd. 

14. Q. to Q. Kt.'s 5th. 

And will win a Piece ; but if, 

12. Q. to K. B's 3rd. 

13. B. takes Kt. 13. R. takes B. 

14. Q. B. to Q. Kt.'s 2nd. 

Tliough minus a Pawn, has a fine game. 

10. R. to K's sq. 

Bi tJie First place: — 

10. B. to Q. Kt.'s 3rd 

11. B. to Q. Rs 3rd. 11. Q. to K. B's 3rd. 

12. Kt. takes K. P. 12. Kt. takes Kt. 

13. B. takes K. B. P. (ch.) 13. K. to Q's sq. 

14. Q. to Q's 5th (ch.) 

Were Kt. to interpose, R. would mate; therefore, — 
14. Q. B. to Q's 2nd. 

15. R. takes Kt. 15. P. to Q. B's 3rd. 

16. R. to K's 8th (ch.) 16. K. to Q. B's 2nd. 

17. B. to Q's 6th (ch.) 17. Q. takes B. 

18. Q. takes Q. (ch.) 18. K. takes Q. 

19. R. takes R. 

And wins. 
In the Second place : — 

10. B. to Q. Kt.'s 3rd. 

11. B. to Q. R's 3rd. 11. Kt. to Q. R's 4th. 

12. Q. to Q. B's 2nd. 12. Q. to K. B's 3rd. 

13. R. takes P. (ch.) 13. K. to Q's sq. 

14. R. to Q's 5th (ch.) 14, B. to Q's 2nd. 

15. Kt. to K's 5th. 

And wins. 



king's KXIGHT's OPEXIXG. 



221 



10. B. to Q. R's 3rd. 10. Q. to K. B's 3rd. 

In the Third place : — 

10. P. takes P. 

(If ^Miite were now to attack the Queen, by playing Q. B. to R's 3rd, 
Black would reply by interposing K's Bishop, and after the exchanges 
consequent upon this move, would retain the Pawn.) Therefore, — 

11. Q. Kt. takes P. 11. B. takes Kt. 

Though minus three Pawns, the position of White is so very strong, 
that no defence Black can adopt will save the 2:ame. If he play " 

11. K B. to Q. Kt/s 3rd. 

12. Q. B. to R's 3rd. 12. Q. Kt. to R's 4th. 

13. Q. to Q. Kt.'s 5th (ch.) 13. P. to Q. B's 3rd. 

14. Q. takes K. P. 14. Q. takes Q. 

15. R. takes Q.(ch.) 

And wins. 
Or, if he plav — 

11. "q. B. to K's 3rd. 

12. Q. takes Q. Kt. P. 12. B. takes Kt. 

13. Q. takes Kt. (ch.) 13. K. to B's sq. 

14. Q. takes R. (ch.> 14. Q. to K's sq. 

15. Q. takes Q. (ch.) 15. K. takes Q. 

16. K. B. checks. 16. K. to B's sq. 

17. Q. B. checks. 17. Kt. to K's 2nd. 

18. Q. R. to Q's sq. 

And wins. 

12. Q. takes B. 12. Q. B. to K's 3rd. 

1 see no better move. If — 

12. P. to K. B's 3rd. 

13. Q. B. to R's 3rd. 13. Q. to Q's sq. 

14. Q. R. to Q's sq. 14. Q. B. to Q's 2nd. 

15. K. B. to K's 6th. 

And wins. 

13. Kt. takes K. P. 13. Q. to K. B's 3rd. 

If- 

13. Castles. 

14. Kt. takes Kt. 14. P. takes Kt. 

15. Q. takes K. Kt. P. 15. K. Kt. to B's 3rd. 

16. B. takes B. (ch.)* 

And wins. 

14. B. to K. Kt's 5th. 14. Q. takes B. 

15. Kt. takes Kt. 15. P. takes Kt, 

16. B. takes B. 16. P. takes B. 

17. Q. takes P. (ch.) 

And wins. 



* Vy^e presume Mr. Waller saw that Black, for his 16th move, could 
take the Bishop. In that case, White apparently would win by playing 
17. Q. B. to.K. Kt.'s 5th. 



222 



CHESS PLAYEPJs COMPANION. 



11. P. takes p. 11. p. to K's 5th. 

(B.) 

8. Q. to K. B's 3rd. 
9. P. takes P. 9. B. to Q. Kt.'s 3rd. 

(If this move were not made, the Bishop might be lost by White's 
playing, first, P. to Q's 5th, and on Knight's retiring, Q. to Q. Kt's 5th, 
checking • ) 

10. P. to K's 5th. 10. P. takes P. 

If- 

10. Q. to K. Kt.'s 3rd. 

11. P. takes P. 11. P. takes P. (best). 

12. Kt. to K. Kt.'s 5th. 12. K. Kt. to R's 3rd. 

13. R. to K's sq. (ch.) 13. Q. Kt. to K's 2nd. 

14. Q. Kt. to B's 3rd. 14. K. B. takes P. 

15. Q. Kt. to Q's 5th. 

If,- 

15. B. takes R. 

16. Kt. takes Kt. 16. Q. to K.R's 4th. 

17. Kt. takes Q. B. (dis. ch.) 17. K. moves. 

18. Q. takes Q. Kt. P. 

And wins. 
If,- 

15. B. to K. B's 3rd. 

16. Q. B. to K. B's 4th. 

In this position White must win, suppose Black to play— 

16. K. to B's sq. 

17. B. takes Q. P. 

Or,~ 

16. K. to Q's sq. 

17. Q. to Q. Kt.'s 4th. 

If he play — 

16. Q. B. to K's 3rd. 

17. K. Kt. takes B. 17. P. takes Kt. 

18. Kt. to Q. B's 7th (ch.) 18. K. to Q's sq. 

19. Q. takes Q. Kt. P. 

And wins. 
Or, if he play — 

16. B. takes Kt. 

17. B. takes B. 17. Q. takes B. 

18. R. takes Kt. (ch.) 18. K. to Q's sq. 

19. Q. R. to K's sq. 

And ought to win. 

11. P. takes P. 11. Q. to K. Kt.'s 3rd. 

12. Kt. to K. Kt.'s 5th. 12. Kt. to K. R's 3rd. 

13. P. to K's 6th. 13. B. takes P. 

14. B. takes B. 14. P. takes B. 

15. Kt. takes P. 

And has tho best of the game. 
(C.) 

8. Q. to Q's 2nd. 
9. P. to K's 5th. 9. P. takes P, 



ki^^g's knight's open^g. 



223 



12. K. Kt. to his 5tli. 12. K. Kt. to R's 3rd.^ 

13. K. Kt. takes K. P. 13. Q. takes Q. P. 

14. Q. Kt, to B"s 3rd. 14. B. takes Q. Kt. 

15. K. Kt. to his 5th. 15. Q. Kt. to Q. Pt's 4th. 

16. B. takes K. B. P. (ch.) 16. K. to Q's sq.f 

17. Kt. to K's 6th (eh.) 17. Q. B. takes Kt.+ 

18. Q. takes Q. B. 18. Q. Kt. to B's 3rd.§. 

10. Kt. takes P. 10. Kt. takes Kt. 

11. R. to K's sq. 11. P. to K. B's 3rd. 

(This appears to be his only move ; the Queen cannot go to the support 
of the Knight, without incurring loss by the check of White Queen at 
Q. Kt.'s 5th.) 

12. B. takes K. Kt. 12. P. takes P. 

13. B. takes R. P. 13. P. to Q. B's 6th. 

(He dare not take the Bishop with Rook; the check of Queen at 
K. Kt.'s 8th would force the game in a few moves, nor is his counter 
attack of any avail.) 

14. R. takes Kt. (ch.) 14. P. takes R. 

15. B. to K. Kt.'s 6th (ch.) 15. K. moves. 

16. Q. B. checks. 

And wins. 
(D.) 

8. Q. B. to K's 3rd. 
9. B. takes B. 9. P. takes B. 

10. P. takes P. 10. Q. to Q's 2nd. 

11. P. to Q's 5th. 11. Kt. to Q's sq. 

12. P. takes P. 12. Kt. takes P. 
Were Queen to take Pawn, it would cost a Piece. 

13. Q. takes Q. Kt. P., and ought to win. 

* He would have lost a Piece in return, and have got a broken, bad 
position by taking the Kt. 

t If Kt. takes B. mate evidently ensues in two moves. 

+ Had he played up his King^ the following moves show the game 
must have been equally lost. 

17. K. to Q's 2nd. 

18. Q. to her Kt.'s 5th (ch.) 18. P. to Q. B's 3rd (best) 

19. Q. to K. Kt.'s 5th. 19. Q. to K. B's 3rd. 

20. R. to Q's sq. (ch.) 

And wins. 

§ This appears to be his best move. If Q. to her 2nd, White plays 
R. to Q's sq., and wins ; and if, instead, K. Kt. takes B., mate follows 
immediately. 

18. Kt. takes B. 

19. B. to K. 7th (ch.) 19. K. to his sq. 

20. B. to Q's 6th. 

Dis. ch., and mating in two moves. 



224 



CHESS player's COMPANION. 



19. Q. R. to Q's sq. 

20. K. E. to K's sq. ' 

21. Q. takes K. Kt. 

And Blacl^ resims. 



19. B. to Q's 7th. 

20. K. Kt. takes B. 



Game XXIV. 



10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 



[Evans* 
BLACK. (Mr. S.) 

p. to K's 4th. 
K. Kt. to B's 3rd. 
K. B. to Q. B s 4th. 
P. to Q. Kt.'s 4th. 
P. to Q. B's 3rd. 
Castles. 
P. to Q's 4th. 
P. to K's 5th.^ 
P. takes P. (in passing 
K. Kt. to Kt.'s 5th. 
B. to K's sq. (eh.) 
B. to Q. B s 3rd. 
P. takes Q. P. 
Q. to Q. B s 2nd.§ 
P. takes P. 
P. takes Q. 
Q. Kt. to Q's 2nd. II 
Q. B. to Q. B s sq. 
Q. Kt. to K's 4th. 
K. Kt. takes K. B. P. 
Kt. to K. Kt.'s 5th. 



Between the same players. 
Gambit.] 

WHITE. (Mr. 



1. P. to K's 4th. 

2. Q. Kt. to B s 3rd. 

3. K. B. to Q. B s 4th. 

4. B. takes Kt. P. 

5. B. to Q. B's 4th. 

6. B. to Kt.'s 3rd. 

7. K. P. takes P. 

8. P. to Q's 4th. 
) 9. Q. takes P. 

K. Kt. to B's 3rd.t 
Q. Kt. to K's 2nd. 
P. to Q. B's 4th. 

13. Castles.J 

14. Q. B. to K. B s 4th. 
B. takes Q. 
Q. Kt. to K. B's 4th. 
K. B. to Q's sq. 
Q. B. to Q. B s 5th. 
Q. B. to his 3rd. 
Kt. takes Kt. 
K. B. to K. B's sq: 



9. 
10. 
11. 
12. 



15. 
16. 
17. 
18. 
19. 
20. 
21. 



* An analysis of this variation by the celebrated Indian player, Ghulam 
Kassim, mil be found in Vol. VI., page 47, of the Chess Player's 
Chronici'.'. ' ' 

t If Q. B. to K's 3rd, BlacK couia nave replied with B. to Q. R's 3rd, 
and then K. R. to K's sq. Q. Kt. to K's 4th would also have been dan- 
gerous, on account of Black's playing Q. B. to K. B's 4th. 

X Had he ventured to take the Q. P., Black would have won a Piece 
by taking the Kt. with his R. checking. 

§ Threatening mate and also to win a Piece. 

II Not to B's 3rd, though a tempting move, because of White's pla^dng 
K. B. to Q's 5th. 



kixg's knight's OPEXIXG- 



225 



22. K. R. to K"s 7th. 22. Kt. to K. E's 3rd.* 

23. P. to a"s 7th. 23. Q. R. to Q*s sq. 

24. Q. R. to Q's sq. 

Winning easily. 



Game XXY. 



with mr. popert. 
[Scotch Gambit.] 





BLACK. (Mr. r.) 




WHITE. (Mr. b.) 


1. 


P. to K's 4th. 


1. 


P. to K's 4th, 


2. 


K. Kt. to B*s 3rd. 


2. 


Q. Kt. to B s 3rd. 


3. 


P. to Q's 4th. 


3. 


P. takes P. 


4. 


Kt. takes P. 


4. 


Q. to K. R's oth.f 


5. 


Q. to her 3rd.+ 


5. 


K. Kt. to B"s 3rd. 


6. 


Q. Kt. to B's 3rd. 


6. 


K. B. to Q. Kt.'s 5th. 


7. 


Q. B. to Q's 2nd. 


7. 


Q. Kt. to K's 4th. § 


8. 


Q. to K's 3rd. 


8. 


P. to Q's 3rd.il 


9. 


K. B. to Q's 3rd, 


9. 


Castles. 


10. 


K. Kt. to B's 3rd. 


10. 


Q. to K. R's 4th. 


11. 


Kt. takes Kt. 


11. 


P. takes Kt. 


12. 


Castles on K's side. 


12. 


B. takes Kt. 


13. 


B. takes B. 


13. 


K. R. to K's sq. 



* It is quite evident that taking the R. would have been ruinous to him. 

f At the period when the present games were played with Mr. Popert, 
this move, then lately introduced, was much in vogue, and almost up to 
the present day it has been thought to prove that the first player in the 
Scotch Gambit could not safely take the Pawn at his 4th move with the 
Knight. 

Since the publication of the " Chess Player^s Handbook,'' however, where 
this move is examined at some length, a different opinion is beginning to 
prevail, and few players acquainted with the variation would now be de- 
terred from taking the Pawn with the Knight on account of Q. to K. R's 
5th. 

X The counter-move, suggested in the Handbook," and which first 
occurred in a game between Mr. Horwitz and the author, is 5. K. Kt. to 
Q. Kt.'s 5th. (See the work mentioned, p. 170.) 

§ There appears to be no valid objection to WTiite's winning the K. P., 
by taking off the Q. Kt. at this moment. 

II It is very questionable whether now the K. P. could be taken advan- 
ta^eouslv, for suppose — 

B. takes Q. Kt. 
Q. B. takes B. Q. or Kt. takes K. P. 

Kt. to Q. Kt.'s 5th. 

And Black has certainly as good a game as White. 
Q 



226 



CHESS PLAYEH'S COMPANION. 



Q. to K. Ks 3rd. 
Kt. to K. R's 4th. 
Kt. to K. B"s 3rd. 
Q. B. to Q's 2nd. 
Kt. to K. Ks 4tli. 
Q. to K. Kt.'s 3rd. 
P. to K. R's 3rd. 
Kt. to K. B*s 3rd. 
Q. B. to his 3rd. 
Kt. takes K. P. 
Q. Pt. to Q. B s sq. 
P. to K. B's 3rd. 
B. takes B. 
B. takes K. B. P. 
P. takes B. 
P. to K*s oth. 
Q. to her 3rd. 
R. to K's 3rd. 
P. to Q. Kt.'s 3rd. 
Q. R. to K's sq. 
Q. to her B's 3rd. 
Q. R. to Q's sq. 
P. to K's 6th (dis. ch.) 
Q. to K's sq. 
R. takes R. 
K. to R's sq. 

Q. to K's 2D:d. 

' * Taking the K. P. must have cost a Piece^ as White's reply would 
have been Kt. to K. R's 4th. 

t Q. to K. R's 4th, although an odd looking move, strikes us as better 
than the one made ; it threatens at once the winning of the K. P., and if 
White attempt to dislodge the Queen, by throwing forward his K. Kt. P., 
he weakens his position and may lose a Piece, for suppose — 

BLACK. WHITE. 

16. Q. to K. R's 4th. 16. P. to K. Kt.'s 4th. 

17. B. to Q's 2nd. 17. P. to K. B's 3rd. 

18. P. to K. Kt.'s 4th, &c. 

X p. to Kt.'s 5th would have been too hazardous. 

§ No advantage could have accrued from attacking the Q. with the K. 
B. P., either now or on the following move, as White might immediately 
have challenged an exchange of Queens at his K. Kt.'s 4th. 

j| To enable iiim to take the K. P. without losing a Pawn in return. 

^ The admirable use he made of his King was a striking feature in the 
giime of this profound and thoughtful player. 



14. 


Q. to K. Kt.'s 3rd. 


14. 


15. 


Q. R. to Q's sq.^ 


15. 


16. 


Q. to K. B's 3rd.t 


16. 


17. 


P. to K. R's 3rd. 


17. 


18. 


Q. to K. Kt.'s 3rd. 


18. 


19. 


Q. to K. R's 4th. 


19. 


20. 


Q. B. to Q's 2nd. 


20. 


21. 


P. to K. Kfs 4th. 


21. 


22. 


Q. B. to his Srd.X 


22. 


23. 


P. to K. B's 4th. 


23. 


24. 


Q. R. to K'ssq.§ 


24. 


25. 


B. takes K. P. 


25. 


26. 


K. B. takes Kt. 


26. 


27. 


P. to K. B's 5th. 


27. 


28. 


R. takes B. 


28. 


29. 


Q. to K. B's 2nd.ll 


29. 


30. 


Q. takes Q. R. P. 


30. 


31. 


Q. to K's 3rd. 


31. 


32. 


K. to Kt.'s 2iid. 


32. 


33. 


Q. R. to K's 2nd. 


33. 


34. 


P. to Q. B's 4th. 


34. 


35. 


P. to Q. Kt.'s 3rd. 


35. 


36. 


Q. to K. B's 2nd. 


36. 


37. 


Q. to K. B's 3rd. 


37. 


38. 


K. R. to Q's 5th. 


38. 


39. 


Q. takes R. 


39. 


40. 


K. to K. Kt.'s 3rd.^ 


40. 



Kixa's kxight's opexixg. 



227 



P. to Q. B's 3rd. 
P. to Q. B's 4th. 
P. to K's 5th. 
Q. to her 3rd (ch.) 
R. to K's sq.^^ 
R. to K. B's sq. 
R. to K. B's 5th. 
K. to R*s 2nd. 
R. takes P. (ch.) 
R. to Q"s 5th. 
R. to Q s 6th (ch.) 
Q. to Q. B's 3rd (ch.) 
Q. takes Q. 
R. to Q's 7th (ch.) 
R. takes Q. R. P. 
R. to Q. R's 6th. 
The game was prolonged to nearly 100 moves, and was finally 
given up as a dra^vn battle. 



41. 


Q. to K. B's 5th. 


41. 


42. 


Q. to K. B's 4th. 


42. 


43. 


P. to K. U s 4th. 


43. 


44. 


Q. to K. B's 5th. 


44. 


45. 


K. to K. B's 3rd. 


45. 


46. 


K. to Kt.'s 2nd. 


46. 


47. 


Q. to K's 4th. 


47. 


48. 


Q. to K's 8th (ch.) 


48. 


49. 


Q. takes K. P. 


49. 


50. 


K. to R's 3rd. 


50. 


51. 


Q. to K's 5th. 


51. 


52. 


K. to Kt.'s 2nd. 


52. 


53. 


Q. to K's 4th (ch.) 


53. 


54. 


R. takes Q. 


54. 


55. 


K. to B's 3rd. 


55. 


56. 


R. to K's 6th. 


56. 



Gaxe XXVI. 

Between the same players. 
[Scotch Gambit.] 





WHITE. (Mr. S.) 




BLACK. (Mr. p.) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. Kt. to B's 3rd. 


2. 


Q. Kt. to B's 3rd. 


3. 


P. to Q's 4th. 


3. 


P. takes P. 


4. 


K. B. to Q. B's 4th. 


4. 


K. B. checks. 


5. 


P. to a. B's 3rd. 


5. 


P. takes P. 


6. 


Castles. 


6. 


P. to Q. B's 7th. 


7. 


Q. takes P. 


7. 


P. to Q*s 3rd. 


8. 


P. to Q. R's 3rd. 


8. 


B. to a R"s 4th. 


9. 


P. to Q. Kt.'s 4th. 


9. 


B. to a. Kt.'s 3rd. 


10. 


Q. B. to Q. Kt.'s 2nd.t 


10. 


K. Kt. to B's 3rd. 


11. 


P. to K's 5th. 


11. 


P. takes P. 


12. 


Kt. takes P. 


12. 


Kt. takes Kt. 


13. 


B. takes Kt. 


13. 


Castles. 


14. 


Q. Kt. to B's 3rd. 


14. 


Kt. to K. Kt.'s 5th. 



* Threatening to win the Queen. 

t Q. to Q. Kt.'s 3rd is now considered rather stronger, but the game 
is opened in strict accordance with the most approved authorities of the 
time. 

<i2 



228 



CHESS player's COMPANIOI^r. 



15. Q. B. to K. Kt.'s 3rd. 15. Q. to K. Kt.'s 4tli.* 

16. Q. R. to K's sq. 16. Q. B. to K. B's 4th. 

17. Q. to Q. Kt.'s 3rd. 17. Kt. to B's 3rd. 

18. R. to K's 7th.t 18. Q. B. to K. Kt.'s 3rd. 

19. Q B. takes Q. B. P. 19. Kt. to K. Kt.'s 5tli.+ 

20. Kt. to Q's 5th. 20. B. takes B. 

21. R. takes B, 21. Q. R. to K's sq. 

22. Q. to K. Kt.'s 3rd.§ 22. P. to K. R's 3rd. 

23. P. to K. B*s 4th. 23. Q. to K. B's 4th.|| 

24. Kt. to K's 7th (ch.) 24. R. takes Kt. 

25. R. takes R. 25. Q. to K. B's 3rd. 

26. Q. takes Kt. 26. Q. takes R. 

27. Q. takes B. 27. Q. to K's 6th (ch.) 

28. K. to R's sq. 28. Q. takes Q. R. P. 

29. Q. to K's 4th. 29. Q. to Q. B's 6th.^ 

30. P. to K. R's 3rd. 30. R. to Q. B's sq. 

31. B. to Q's 3rd. 31. R. to Q's sq. 

32. R. to K. B*s 3rd. 32. P. to K. Kt.'s 3rd. 

33. B. to Q. B's 4th. 33. R. checks. 

34. K. to R's 2nd. 34. Q. to K's 8th. 

35. Q. takes K. Kt. P. (ch.) 

And wms. 

* Intending, if White were tempted to play P. to K. R's 3rd, to move 
the Kt. to K's 6th. 

f This secures the winning a Pawn in return for that sacrificed in the 
opening, and at the same time keeps the attack in White's hands. 

t Opening his Queen on the adverse Rook. 

§ An important move, preventing the threatened danger on the King's 
side, and threatening to win a Piece. 

. 11 If to K. R's 4th, he would have lost a Piece (e. g.) : — 

23. Q. to K. R's 4th. 

24. P. to K. R's 3rd. 24. Kt. to K. B's 3rd. 

25. Kt. takes Kt. (ch.) 25. P. takes Kt. 

26. P. to K. B's 5th, &c. 

\ He would evidently have lost his Queen by taking the Pawn, 



king's knight's opening. 



229 



Game XXVII. 

Between the same players. 
{In tliis game the first sixteen moves on each side were the same as those 
in the preceding game.) 
[Scotch Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. P.) 

17. Q. to her Kt.'s 3rd. 17. P. to Q. B's 3rd.^ 

18. P. to Q. R's 4th,t 18. 

19. Kt. to K's 2nd. 19. 

20. P. to Q. Kt.'s 5tli. 20. 

21. a. R. P. takes P. 21. 



Q. R. to Q's sq. 
P. to Q. R's 3rd. 
Q. R. P. takes P. 
K. B. to Q. R's 4tli. 



* The object of this move is to induce White to play his Q. B. to Q'g 
5th, Black then intending to take the K. B's Pawn with the Kt. 

f In a subsequent game White ventured the dangerous move of B. to 
■Q's 6th, and the following beautiful variation was the result : — 

BLACK. 













11 
P 








m 
































i 








k 






























1 

















WHITE. 

18. B. to Q's 6th. 

19. B. takes K. R. 

20. K. B. takes K. B. P. 

(ch.) 

21. B. to Q's 5th. 

22. Q. takes P. 

23. P. takes B. 

24. K. to Kt's 2nd. 

25. Kt. to K's 4th. 

26. Q. to K. Kt.'s 5th. 

27. R. takes Kt. (ch.) 

28. K. takes B. 



\nd White wins. 



BLACK. 

18. Kt. takes K. B. P. 

19. Q. B. to K. R's 6th. 

20. K. takes Q. B. 

21. Q. B. P. takes B 

22. Q. to K. B's 3rd. 

23. Kt. takes P. (double ch.) 

24. Kt. to K. B's 7th. 

25. Q. to K. Kt's 3rd (ch. 

26. Q. to her B's 3rd 

27. B. takes R. 

28. K. to Xt/s sq. 



230 



CHESS player's COMPANION. 



22. 


Q. R. to liis sq. 


22. 


Q. B. P. takes P. 


23. 


Q. takes P. 


23. 


P. to Q. Kt.'s ord. 


24. 


Q. E. to Q"s sq. 


24. 


P. to K. E's 3rd. 


25. 


E. takes E. 


25. 


E. takes E. 


26. 


Q. B. to K. B"s 41h. 


26. 


Q. to K. Kt.'s 3rd. 


27. 


Kt. to Q's 4tli. 


27. 


Q. B. to Q's 2nd.^ 


28. 


Q. to her Kt.'s 3rd. 


28. 


Q. to K. B's 3rd. 


29. 


Kt. to K's 2nd. 


29. 


Q. B. to K's 3rd. 


30. 


B. takes B. 


30. 


Q. takes B. 


31. 


Q. takes Q. 


31. 


P. takes Q. 


32. 


P. to K. E s 3rd. 


32. 


Kt. to K. B's 3rd. 


33. 


B. to K"s 5th. 


33. 


K. to B's 2nd. 


34. 


E. to Q. B's sq. 


34. 


E. to Q's 2nd. 


35. 


E. to Q. B's 6th. 


35. 


Kt. to K's 5th. 


36. 


B. to Q"s 4th. 


36. 


P. to Q. Kt.'s 4th. 


37. 


P. to K. B's 3rd. 


37. 


Kt. to Q's 7th. 


38. 


B. to K's 3rd. 


38. 


Kt. to Q. B's 5th. 


39. 


B. to Q. B's 5th. 


39. 


E. to Q's 8th (eh.) 


40. 


K. to E's 2nd. 


40. 


P. to K's 4th. 


41. 


P. to K. E s 4th. 


41. 


B. to Q's sq. 


42. 


Kt. to Q. B's 3rd. 


42. 


E. to Q's 2nd. 


43. 


Kt. takes Q. Kt. P. 


43. 


B. takes K. E. P. 


44. 


B. to Q's 6th. 


44. 


Kt. takes B. 


45. 


Kt. takes Kt. (eh.) 


45. 


K. to his Kt.'s sq. 


46. 


Kt. to K's 4th.' 


46. 


B. to K's 2nd. 


47. 


E. to K's 6th. 


47. 


B. to Q's sq. 


48. 


K. to E's Srd.f 


48. 


E. to K's 2nd. 


49. 


E. to Q. E's 6th. 


49. 


B. to Q. B's 2nd. 


50. 


K. to his Kt.^s 4th. 


50. 


E. to K. B's 2nd. 


51. 


Kt. to K. Kt.'s 3rd. 







The game was protracted for some time, but was ultimately 
declared drawn. 

* If he had taken the Bishop, Vvliite. by checking with his Q. at K's 
8th, and then taking the K. B. P. with the Bishop, would hare had a 
winning game. 

t He would evidently have lost his Rook had he taken the K's Pawn. 



KIXG's knight's OPEXIN'G. 



231 



Game XXVIII. 
with mr. cochrane. 
[Scotch Gambit.] 
BLA.CK. (Mr. S.) WHITE. (Mr. C.) 



1. 


P. to K"s 4th. 


1. 


P. to K*s 4th. 


2. 


K. Kt. to B's 3rd. 


2. 


Q. Kt. to B"s 3rd. 


3. 


P. to Q"s 4th. 


3. 


Kt. takes P. 


4. 


Kt. takes P. 


4. 


Kt. to K"s 3rd. 


5. 


K. B. to Q. B's 4th 


5. 


Q. to K. B s 3rd. 


6. 


Kt. to Kt.'s 4th. 


6. 


Q. to Q's 5th. 


7. 


Q. to K"s 2nd. 


7. 


P. to K. R"s 4th. 


8. 


P. to Q. B s 3rd. 


8. 


Q. to a. Kt.'s 3rd. 


9. 


Kt. to K"s 5th.^ 


9. 


P. to K. Pv"s 5l:h. 


10. 


P. to K. Ks 3rd. 


10. 


P. to K. Kt.'s 3rd. 


11. 


Castles. 


11. 


K. Kt. to B's 3rd. 


12. 


P. to Q. Kt.'s 4th. 


12. 


P. to Q. B's 4th. 


13. 


P. to Q. Kt.'s 5th. 


13. 


P. to Q's 3rd. 


14. 


Kt. to K. B's 3rd. 


14. 


Q. B. to Q's 2nd. 


15. 


P. to Q. R"s 4th. 


15. 


K. B. to B's 3rd. 


16. 


B. takes B. 


16. 


B. takes B. 


17. 


P. to Q. Ks 5th. 


17. 


Q. to Q. B's 2nd. 


18. 


Q,. Kt. to B's 3rd. 


18. 


Castles. 


19. 


Q. B. to Q s sq. 


19. 


Q. R. to K's sq.f 


20. 


Q. to Q"s 3rd. 


20. 


Q. Kt. to K. B's 5th. 


21. 


Q. to Q s 2nd. 


21. 


R. takes K. P.J 


22. 


Kt. to K. Kt.'s 5th. 


22. 


P. to Q's 4th. 


23. 


Kt. takes R. 


23. 


Kt. takes Kt. 


24. 


a. to K's 3rd. 


24. 


R. to R's 4th. 


25. 


B. to Q*s 3rd.§ 


25. 


R. to Kt.'s 4th. 



* Attacking the Q. with the B., would have been of no avail, and might 
have jeoparded the safety of the Kt. 

f Taking the Q. R. P. would have been imprudent. 

{ White sacrifices the exchange, but obtains a good attack by this 
play. 

§ If he had ventured to take the Q,. P. with his B., White would have 
had the better game (^. g.) : — 

25. B. takes P. 25. Kt. takes B. 

26. Q. takes Kt. 26. Kt. takes Q. B. P. 
Regaining the exchange, with a better position. 

If 

26. R. takes Kt. 26. R. takes R. 

27, Q. takes Kt. 27. Q. to K's 4th. 

With a good game. 



232 



CHESS plater's CO:vrPANION. 



26. B. takes Kt. 26. 

27. H. takes B.^ 27. 

28. R. to Q's sq. (ch.) 28. 

29. Kt. to Q. B^s 4th.+ 29. 

30. K. to B's sq. 30. 

31. Kt. to Q's eth (ch.) 

And wins. 



P. takes B. 
K. takes R.f 
K. to B's sq. 
B. takes P. (ch.) 
P. to K. B s 4th.§ 



* The only move to give a hope of extrication. 

t A difficult situation for both parties, and one full of interest for the 
lovers of ingenious end games. 

BLACK. 



















ili 


f 






■ 



























WHITE. 

If now, instead of taking the Kook with the King, White had taken the 
K. Kt. P. with his Rook, the following moves are probable. 

27. R. takes P. (ch.) 

28. K. to R's sq. 28. Q. takes R. 

29. Kt. to Q. B's 4th. 29. R. to K. Kt.'s 6th. 
(Black could draw the game by taking the Q. B. P. at once.) 

30. Q. takes Q. B. P. (ch.) 

And wins. 

X This move was evidently made without consideration, and ought to 
have lost the game. The prc^per play, we believe, was P. to Q. Kt.'s 
6th, forcing the Queen away from the diagonal line she now occupies, and 
then the Knight might have been placed effectively either at B's 4th or 
Kt.'s 5th, according to circumstances. 

§ Here Mr. Cochrane omitted unaccountably to take advantage of 
Black's error at the 29th move. If he had now played the Kt. to Gl*s 
4th, the game was his. 



king's knight's opening. 



233 



Game XXIX. 

Betv\'een the same players. 
[The Scotch Gambit.] 

WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. p. to ICs 4tli. 1. P. to K's 4tli. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B*s 3rd. 

3. P. to Q's 4th. 3. Q. Kt takes P. 

4. K. Kt. takes P. 4. Q. Kt. to K's 3rd. 

5. K. B. to Q. B's 4th. 5. P. to Q. B's 3rd. 

6. K. Kt. takes K. B. P.^' 6. K. takes Kt. 

7. B. takes Kt. (ch.) 7. K. takes B. 

8. Castles. 8. K. to his B's 2nd. 

9. Q. B. to K's 3rd. 9. K. Kt. to K's 2nd. 

10. P. to K. B's 4th. 10. P. to Q's 4th. 

11. P. to K. B's 5th. 11. K. to his Kt.'s sq.f 

12. P. to a B's 4th. 12. P. to Q's Kt.'s 4th. 

13. a. B. P. takes Q. P. 13. P. takes P. 

14. Q. Kt. to B"s 3rd. 14. Q. B. to Q. Kt.'s 2nd. 

15. P. to K's 5th. 15. P. to Q. Kt.'s 5th.+ 

16. P. to K. B's 6th. 16. P. takes P. 

17. K. P. takes P. 17. Kt. to K. Kt.'s 3rd. 

18. P. to K. B's 7th (ch.) 18. K. to Kt.'s 2nd. 

19. Q. to her 4th (ch.) 

And Black surrendered. 



Game XXX. 

Between the same players. 
[Scotch Gambit.] 
WHITE. (Mr. C.) BEACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 
*3. P. to Q's 4th. 3. Kt. takes P. 

4. Kt. takes P. 4. Kt. to K's 3rd. 

5. K. B. to Q. B's 4th. 5. Q. to K. B's 3rd. 

* This sacrifice is one of Mr. Cochrane's many brilliant conceptions. 
It certainly merits consideration, since the first player obtains a fine 
attack^ and forces the adverse King into a very exposed and dangerous 
situation. 

t He should have retreated the King to his own sq. again. By playing 
him to the Kt.'s he loses the game. 

X P. to K. R's 3rd would, at any rate, have prolonged the game. 



234 



CHESS player's COMPAXIOIS-. 



6 K. Kt. to B*s 3rd. 

7. Castles. 

8. Q. Kt. to B's 3rd. 

9. P. to K's otli.'^ 

10. P. takes P. 

11. K.B.toQ.Kt/s5th(cli.) 

12. Q. to K's 2iid. 

13. Q. Kt. to K's 4th. 

14. K. Kt. to R*s 4tli. 

15. Kt. takes Q. 

16. B. takes Kt. 

17. Kt. takes B. 

18. K. R. to Q s sq. 

19. Q. B. to K s 3rd. 

20. R. takes P. 

21. Q. R. to Q. B's sq. 

22. P. takes Kt. 

23. B. to K. B s 3rd. 

24. P. to Q. Kt.'s 3rd,+ 

25. K. to B s 2i]d. 

26. Q. R. to B s 7tli. 

27. K. R. to Q s 2iid. 

28. P. to K. Kt.'s 4tli. 

29. P. to K. R"s 4th. 

30. Q. R. to K"s 7th. 

31. Q. R. to K"s 8th.§ 

32. Q. R. to K"s 7th. 

33. B. to K"s 4th (ch.) 

34. K. to Kt."s 3rd. 

35. K. R. to Q. B's 2nd. 



6. K. B. to Q. B's 4th. 

7. P. to Q's 3rd. 

8. K. Kt. to K's 2nd. 

9. Q. to K. Kt.'s 3rd.i 

10. K. B. tiikesP. 

11. K. Kt. to Q. B's 3rd. 

12. Castles. 

13. Q. B. to Q"s 2nd. 

14. Kt. from K's 3rd to 
Q's 5th. 

lo. Kt. takes Q. (eh.) 
16 R. P. takes Kt. 

17. P. takes Kt. 

18. K. R. to K's sq. 

19. Kt. to Q. Kt.*s 5th. 

20. Kt. takes Q. B. P. 

21. Kt. takes B. 

22. R. takes P. 

23. B. to K's 3rd. 

24. Q. R. to Q. Kt.'s sq. 

25. K. R. to K's 4th. 

26. K. R. to Q. R s 4th. 

27. P. to a Kt.'s 3rd. 

28. K. to R's 2nd. 

29. Q. R. to Q. B's sq. 

30. Q. R. to Q. B's 8th. 

31. Q. R. to Q. B's sq. 

32. P. to K. Kt.'s 4th. 

33. K. to Kt.'s sq. 

34. K. R. to K's 4th. 

35. P. takes P. (ch.) 



* An exceUent move, euabling liim to bring his Q. Kt. into effective 
play immediately. 

t Takins: the Pawn would be fatal, for example: — 

9. P. takes P. 

10. Q. Kt. to K's 4tb. 10. Q. to K. B's 4tli or K. Kt.'s 

3rd. 

11 B. takes Kt. 11. Q. takes Q. Kt. 

12. B. takes K. B. P. (cb.) 

Aud must win. 

i ]f he had taken the Q. Kt. P., he must have lost his own in return, 
by Q. R. to Q. Kt.'s sq. 

§ Well played, as Black dare not permit the other Rook to come down. 



king's knight's opening. 



235 



36. K. takes P. 36. P. to K. Kt.'s 4tli (ch.) 

37. K. to Kt/s 3rd.^ 37. Q. R. takes Pt. 

38. B. takes R. 38 P. to K's 7tli. 

39. B. to K. B's oth. 39. P. to Q. P's 4th. 

40. K. to B's 3rd. 40. R. to K's 4tli. 

41. K. to B's 2nd. 41. K. to K. B's sq. 

42. R. to Q. Kt.'s 7t]i. 42. B. takes B. 

43. P. takes B. 43. R. takes P. (eh.) 

And wins. 



Game XXXI. 



Between the 
[Scotch 
BLACK. (Mr. S.) 

1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 

3. P. to Q s 4th. 

4. K. B. to Q. B s 4th. 
^5. Castles. 

6. P. to Q. B's 3rd. 

7. K. B. to K's 2nd. 

8. B. takes B. 

9. Q. Kt. takes P. 

10. K. B. to K's 2nd. 

11. P. to K. B s 4th.t 

12. K. R. to K's B s 3rd. 

13. R. to K. Kt.'s 3rd. 

14. K. B. to K. B s 3rd. 

15. Q. B. to K's 3rd.+ 

16. P. to K. B's 5th. 

17. Q. R. to Q. Kt.'s sq. 

18. P. takes B. 

19. Q. B. to Q's 4th.§ 



same players. 
Gambit.] 

WHITE. (Mr. C.) 

1. P. to K's 4th. 

2. Q. Kt. to B s 3rd. 

3. P. takes P. 

4. P. to Q's 3rd. 

5. Q. B. to K. Kt.'s 5th. 

6. Q. Kt. to K's 4th. 

7. B. takes Kt. 

8. P. takes Q. B. P. 

9. K. Kt. to K. B's 3rd. 

10. K. B. to K's 2nd. 

11. Q. Kt. to Q's 2nd. 
. 12. Castles. 

13. Q. Kt. to Q. B's 4th. 

14. K. to PJs sq. 

15. K. Kt. to Q's 2nd. 

16. K. B. to B s 3rd. 

17. B. takes Q. Kt. 

18. P. to Q. Kt.'s 3rd. 

19. K. Kt. to K's 4th. 



* K. to R's 5th would have cost him the exchange, the young player 
will perceive. 

t Black's game at this point looks better than his antagonist's, but for 
this advantage he has given up a Pawn. 

X p. to Q. Kt.'s 4th would have driven back the Q. Kt., and seriously 
restrained his after movements. 

§ P. to K's 5th looks a much stronger move, for suppose: — 

19. P. to K's 5th. 19. K. Kt. takes P. 

20. B. takes R. 20. Q. takes B. 



236 



CHESS PliAYEH's COMPANIOIS". 



29. a to K's 2nd. 20. K. R. to K"s sq. 

21. a E. to Q's sq. 21. Q. to K. B"s 3rd. 

22. K. to R's sq. 22. Q. R. to Q"s sq. 

23. K. R. to R's 3rd. 23. Q. Kt. to Q's 2nd. 

24. P. to K. Kt.'s 4t]i.^ 24. P. to Q. B s 4tli. 

25. Q. B. to K's 3rd. 25. Kt: takes K. B. 

26. Q. takes Kt. 26. Q. to K's 4tli.t 

27. P. to K. Kt.'s 5tli. 27. Kt. to K. B s sq.+ 

28. Q. to K. E's 5th. 28. P. to K. Kt.'s 3rd. 

29. Q. to K. R's 6th. 29. Q. to K. Kt.'s 2nd. 

30. Q. takes Q. (ch.) 30. K. takes Q. 

31. P. to K. B's 6th (ch.) 31. K. to Kt.'s sq. 

And wins. 



Game XXXII. 
Between the same players. 
[The Scotch Gambit.] 
WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. Kt. takes P. 

4. Kt. takes Kt. 4. P. takes Kt. 

5. B. to Q. B's 4th. 5. K. Kt. to B's 3rd. 

6. Castles. 6. P. to Q's 3rd. 

7. Q. takes P. 7. Q. B. to K's 3rd. 

8. B. takes B. 8. P. takes B. 

9. P. to K's 5th. 9. P. takes P. 

10. Q. takes P. 10. Q. to her 3rd.§ 

11. Q. to her Kt.'s 5th (ch.) 11. Q. to B's 3rd. 

12. Q. takes Q. (ch.) 12. P. takes Q. 

13. Q. Kt. to B's 3rd. 13. K. B. to Q's 3rd. 

21. B. takes Kt. 21. P. takes B. 

22. Q. to K. R's 5th. 

With the " exchange and a strong position. 

* This seems premature. By advancing the Q. B. P. first, and thus 
enabling the B. to retire when attacked, to Q. R's sq.^, the game would 
have been all in Black's favour. 

f Better play than moving the Kt. to K's 4th. 

X No advantage would have accrued from capturing the K's Pawn. 

§ When subjected to an annoying attack of this kind, which, without 
being dangerous, may become so if not met at once ; it is frequently well 
for the defending^ player to get an exchange of Queens. 



king's knight's opening. 



237 



14. R. to K. sq. 

15. Kt. to Ivs 4tli. 

16. B. to Q*s 2iid. 

17. B. to his 3rd. 

18. P. to Q. E's 3rd. 

19. P. to Q. Kt.'s 4tli. 

20. B. to Kt.'s 2nd. 

21. Kt. takes B. (ch.) 

22. B. to his 3rd. 

23. K. R. to K's 4th. 

24. P. to K. Kt.'s 3rd. 

25. B. takes R. 

26. K. to Kt.'s 2nd. 

27. R. to K. Kt.'s 4th. 

28. P. to K. R's 4th. 
.29. B. to a Kt.*s 2nd. 

30. R. to Q. B"s 4th. 

31. K. to B's sq. 

32. B. to his 3rd. 

33. P. to Q. Kt.'s 5th. 

34. K. to his 2nd. 

35. P. to K. Kt.'s 4th. 

36. R. takes Kt. 

And Black ultimately won 



14. K. to his B's 2nd. 

15. P. to K. R's 3rd. 

16. K. R. to Q's sq.^ 

17. Kt. to Q's 4th. 

18. Q. R. to Q. Kt.^s sq. 

19. Kt. to Q. Kt.'s 3rd. 

20. Kt. to B's 5th. 

21. R. takes Kt. 

22. Q. R. to Q. Kt.'s 4th. 

23. Q. R. to Q's 4th.t 

24. Q. R. to Q's 8th (ch.) 

25. R. takes R. (ch.) 

26. Kt. takes Q. R. P. 

27. P. to K. Kt.'s 4th. 

28. R. to Q's 4th. 

29. Kt. takes Q. B. P. 

30. Kt. to K's 8th rch.)t 

31. Kt. to Q's 6th. 

32. P. to Q. B's 4th. 

33. R. to K. B's 4th. 

34. Kt. takes K. B. P.§ 

35. Kt. takes K. Kt. P. 

36. K. to his 2nd. 

by the strength of his PawTis. 



Game XXXIII. 

Between the same players. 
[The Scotch Gambit.] 
ELACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. P. takes P. 

4. K. B. to Q. B's 4th. 4. K. B. to Q. B's 4th. 

* Threatening to take the Q. R. P. (ch.), then take the Kt., and after- 
wards the Bishop, winning a Pawn. 

t The beino; enabled to double the Rooks before retiring the Kt., 
may be said to win the game for Black. 

X This is better than playing the Kt. to K's 6th (ch.), followed by R. 
to Q's 7th (ch.), when the Kt. was taken. 

§ Black takes this Pawn, foreseeing that it involves the loss of his Kt., 
but relying upon his force in Pawns. 



238 



CHESS PLAYEK's COMPANION. 



5. Castles. 5. Q. to K. B's 3rd. 

6. P. to a B's 3rcl. 6. P. to Q's 3rd. 

7. P. to Q. Kt.^s 4tli. 7. K. B. to Q. Kt.'s 3rd. 

8. Q. B. to K. Kt.'s 5tli. 8. Q. to K. Kt.'s 3rd. 

9. Q. B. P. takes P. 9. Kt. takes Q. P.^^ 

10. Kt. takes Kt. 10. B. takes Kt. 

11. a takes B. 11. Q. takes B. 

12. P. to K. B*s 4th. 12. Q. to K. Kt.'s 3rd. 

13. Q. Kt. to B's 3rd.t 13. P. to Q. B's 3rd. 

14. P. to K's 5tli. 14. P. to a*s 4th. 

15. Q. R. to Q's sq, 15. K. Kt. to K's 2iid. 

16. B. to Q's 3rd. 16. B. to K. B's 4th. 

17. B. takes B. 17. Kt. takes B. 

18. Q. to a B's 5th. 18. P. to Q. Kt.'s 3rd. 

19. a. to K. B's 2nd. 19. Castles on K's side. 

20. Kt. to K's 2nd. 20. Q. to K's 3rd. 

21. P. to K. Kt.'s 4th. 21. Kt. to K. B's 3rd. 

22. P. to K. B's 3rd. 22. P. to Q. B's 4th.+ 

23. P. takes P. 23. P. takes P. 

24. Q. takes P. 24. Kt. takes K. Kt. P. 

25. P. takes Kt. 25. Q. takes P. (ch.) 

26. K. to B's 2nd. 26. Q. to K. B's 5th (eh.) 

27. K. to K's 3rd. 27. Q. R. to Q. B s sq. 

28. Q. takes Q. P. 28. K. R. to Q's sq. 

29. Q. to Q. Kt.'s 7th. 29. Q. to B's 6th (ch.) 

30. B. to K. B's 3rd. 30. Q. to K. B s 4th. 

31. B. takes B. (ch.) 31. B. takes R. 

32. Kt. to Q's 4th. 32. Q. to K. B's 4th. 

33. Q. takes Q. B. P. 33. Q. to K. B's 8th. 

34. Kt. to K's 2nd. 



* He gains another Pawn, but affords his opponent an opportunity of 
rapidly occupying the field. 

t Black's game is now capitally developed, while the forces of White 
are all at home. 

X A needful precaution to prevent the adverse Kt. from marching to 
Q's 4th, 



king's knight's opening. 



239 



Ga^ie XXXIV. 
Between the same players. 
[Scotch Gambit ] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. P. to K's 4tli. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B*s 3rd. 

3. P. to Q"s 4th. 3. P. takes P. 

4. K. B. to a. B s 4th. 4. P. to Q*s 3rd. 

5. Kt. takes P. 5 Kt. takes Kt. 

6. Q. takes Kt. 6. Q. B. to K s 3rd. 

7. K. B. to Q's 3rd. 7. P. to Q. B s 4th. 

8. B. to Q. Kt.'s 5th (eh.) 8. B. to Q"s 2iid. 

9. Q. to Q. R's 4th. 9. K. Kt. to B s 3rd. 

10. Q. B. to K. Kt. s oth. 10. K. B. to K's 2iid. 

11. B. takes Kt. 11. K. B. takes B. 

12. P. to Q. B s 3rd. 12. P. to Q. R's 3rd. 

13. B. takes B. (ch.) 13. Q. takes B. 

14. Q. takes Q. (ch.) 14. K. takes Q.^ 

15. Q. Kt. to Q s 2nd. 15. K. R. to K's sq. 

16. Castles on K's side. 16. K. to B's 3rd. 

17. P. to K. Kt.'s 3rd. 17. P. to K. R's 4th. 

18. P. to K. R's 4th. 18. P. to K. Kt.'s 4th. 

19. P. takes P. 19. B. takes P. 

20. P. to K. B's 4th. 20. B. to B s 3rd. 

21. Q. R. to Q s sq. 21. P. to Q. Kt.'s 4th. 

22. K. to B s 2nd.t 22. K. R. to K. Kt.'s sq. 

23. K. R. to R. sq. 23. P. to K. R's 5th. 

24. P. takes P. 24. R. to K. Kt.'s 5th.J 

25. K. to B's 3rd. 25. Q. R. to K. Kt.'s sq. 

26. Kt. to K. B s sq. 26. B. takes K. R. P. 

27. Q. R. to Q s 5th. 27. K. R. to Kt.'s 8th. 

28. R. takes R. 28. R. take« R. 

29. Kt. to K's 3rd.§ 29. B. to K's 2nd. 

* The forces are now quite equal both in numbers and position, with 
the exception of what we think a slight advantage on Black's side, from 
his having a Knight opposed to his adversary's Bishop. 

f When the Queens are gone, it is mostly of great importance to bring 
the King into action speedily. 

X All this part of the game, from the moment when the Queens wer^ 
changed, is played on both sides with great care and decision. 

§ Threatening the dangerous move of Kt. to K. B's 5th. 



240 



CHESS player's COMPANION. 



E. to K. Kt.'s 2nd. 
K. to Q's 2nd. 
B. to Q's sq.J 
P. takes P. 
P. to K. B*s 3rd. 
B. to K's 2nd. 
R. to Kt.'s 8th. 
R. to Q. Kt.*s 8th. 
K. to his 3rd. 
K. to Q's 2nd. 
B. to his sq.^ 
B. to K. R"s 3rd. 
B. to K. Kt.'s 4th. 
K. to Q. B s 3rd. 
R. to Q. B s 8th. 
R. to Q. Kt.'s 8th. 
R. takes P. (ch.) 
P. to Q. Kt.'s oth. 

And White cannot possibly avoid the impending mate at his 
Q. B's 2nd. 



30. 


R. to K. B's 5th.^' 


30. 


31. 


Kt. to Q's 5th. 


31. 


32. 


P. to Q. R's 4th.t 


32. 


33. 


P. takes P. 


33. 


34. 


Kt. to K's 3rd. 


34. 


35. 


R. to Q's 5th. § 


35. 


36. 


Kt. to B's 5th. 


36. 


37. 


Kt. to K's 3rd. 


37. 


38. 


Kt. to Q's sq.|| 


38. 


39. 


P. to K. B's 5th (ch.) 


39. 


40. 


K. to K's 2nd. 


40. 


41. 


R. to Q's 3rd. 


41. 


42. 


R. to K. R's 3rd. 


42. 


43. 


R. to R's 7th (ch.) 
R. to K. Kt.'s 7th.^^ 


43. 


44. 


44. 


45. 


Kt. to K's 3rd. 


45. 


46. 


Kt. to Q's 5th.+t 


46. 


47. 


K. to B's 3rd. 


47. 


48. 


P. to Q. B's 4th. 





Game XXXV. 
with oxe of the finest players of the day. 
[Scotch Gambit.] 
BLACK. (Mr. S.) WHITE. (Mr. — ) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. P. takes P. 

4. K. B. to Q. B's 4th. 4. K. Kt. to B's 3rd. 

5. Q. B. to K. Kt.'s 5th. 5. P. to.K. R's 3rd. 



* IMuch better now than the meditated move before spoken of. 

f Hoping to break up White's Pawns on the Q*s side, an important 
consideration at this crisis. 

X He would obWousiy have lost a Pawn in return by the check of the 
Kt. at Q. Kt.'s 6th, had he taken the one proffered. 

§ Again threatening to play with effect the Kt. to B's 5th. 

jl For some time at least this renders White's chief Piece hors de cojnlat. 

^ Well played. Black dai'e not now move the King as he wished to 
Q's 2nd. 

Intending at the fitting moment to take the Bishop, 
ft White is noy\' completely in the toils without a chance of extrication. 



kixg"s knights orENixa 



241 



6. Q. B. takes Kt. 


6. 


Q. takes B. 


7. Castles. 


7. 


K. B. to Q. B s 4th. 


8. P. to Q. B s 3rcl. 


8. 


P. to Q"s 6th. 


9. P. to K*s 5th. 


9. 


Q. to K. B s 5th. 


10. Q. takes P. 


10. 


Castles. 


11. P. to Q. Kt.:s 4th. 


11. 


B. to Q. Kt. 3rd. 


12. P. to Q. R's 4th. 


12. 


P. to Q R. 4th. 


13. P. to K. Kt.'s 3rd. 


13. 


Q. to K. Kt. 5th.^ 


14. P. to Q. Kt.'s 5th. 


14. 


Kt. to K"s 2nd. 


15. Q. Kt. to Q's 2nd. 


15. 


Kt. to K. Kt. s 3rd, 


16. K. to R's sq. 


16. 


P. to Q. 4th. 


17. B. takes Q. P, 


17. 


Q. B. to K's 3rd. 


18. B. takes Q. Kt. P. 


18. 


Q. R. to Q's sq. 


19. Q. to K's 4th. 


19. 


Q. to K. R's 4th. 


20. Q. to K's 2nd. 


20. 


Q. B. to K. Kt's 5th. 


21. Q. R. to Q's sq. 


21. 


K. R. to K's sq. 


22. Q. Kt. to Q. B s 4th.| 


22. 


Q. R. takes R. 


23. R. takes R. 


23. 


Kt. takes K. P, 


24. Q. Kt. takes Kt. 


24. 


R. takes Kt, 


25. Q. to Q's 3rd. 


25. 


R. to K. B s 4th. 


26. Kt. to K. R*s 4th.+ 

27. Q. to Q's 8th (ch.) 


26. 


R. takes K. B. P. 


27. 


K. to R's 2nd. 


28. B. to K's 4th (ch.) 


28. 


P. to K. B s 4th. 


29. B. to Q's 5th. 


29. 


Q. B. to K. B's 6th. (ch,) 


80 l\t takes R 


30. 


R. takes R. P. (ch.) 


31. Kt. takes R. 


31. 


Q. takes R. (ch.) 


32. K. to Kt's 2nd. 


32. 


Q. to K's 7th. (ch.) 


33. K. to R's 3rd. 


33. Q. to K. R's 4th. (ch.) 


34. Q. to K. R's 4th, and 


^vins. 





Game XXXVI. 
Between the same players. 
[Scotch Gambit.] 

WHITE. (Mr. S.) BLACK, (Mr. — ) 

1 . p. to K's 4th. 1. P. to K's 4{h. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

* The Queen is somewhat beset by her enemies at this point, and has 
no ready harbour of refuge. This is the almost invariable consequence 
of her being brought out too early in the fight. 

f AU this portion of the game is extremely difficult and complicated 
for both parties. 

t The position here will be found to repay examination, and this more, 
we believe, to be the only possible resource to save the game. 



242 



CHESS I'LAYHR'S COMPANION. 



3. P. to Q's 4th. 

4. K. B. to Q. B's 4tli. 

5. Q. B. to K. Kt/s 5tli. 

6. B. takes Kt. 

7. Castles. 

8. P. to K's 5th. 

9. P. to Q. B s 3rd. 

10. Q. Kt. takes P. 

11. Q. Kt. to Q"s 5th. 

12. P. to Q. Kt.*s 4th.* 

13. P. to Q. Kt.'s 5th. 

14. B. to Q's 3rd. 

15. B. to Q. B s 2nd.t 

16. Q. Kt. to K. B s 4th. 

17. P. to K. Kt.'s 3rd. 

18. Q.Kt.toK.Kt."s6th(ch.) 



3. P. takes P. 

4. K. Kt. to B's 3rd. 

5. P. to K. B's 3rd. 

6. Q. takes B. 

7. K. B. to Q. B's 4th. 

8. Q. to K. Kt.'s 3rd. 

9. P. takes P. 

10. Castles. 

11. K. B. to Q. Kt.'s 3rd. 

12. K. to R"s sq. 

13. Kt. to Q. R"s 4th. 

14. Q. to K s 3rd. 

15. P. to a B's 3rd. 

16. a to Q. B s 5th. 

17. Q. takes Q. Kt. P. 

18. K. to Kt.'s sq.J 



* Threatening to win the Knight, which, in the present position of the 
King and Queen, could not be moved without losing the latter. 

f Preparatory to a vigorous and complicated attack upon the Black 
King. 

:^ The position is curious, and admits of some extremely interesting 
play on both sides ; with the best defence we believe Black could escape 
from the attack, but in actual play this is not easy to discover, and the 
least error, as the following variations show, would cost him the game. 



BLACK. 



















1 




i 




i 


% - 






i 

mm 






B 
































% 















WHITE. 



liCt US imagine, instead of moving the King, he had taken the Knight 
at once. 



king's knight's opening. 



243 



19. Q. to Q's 6th. 

20. Kt. to K's 7th (ch.) 

21. Q. to Q's 3rd. 

22. Kt. takes P. (ch.) 



19. Q. to Q. B's 4th. 

20. K. to R's sq. 

21. P. to K. Kt.'s 3rd. 

22. P. takes Kt. 



18. P. takes Kt. 

19. R. takes Kt. 

(This would appear to be his best 
move.) 

20. K. to Kt.'s sq. 

21. K. to B's sq. (best) 



This, Black has several ways of par- 
" ^" But suppose, 



19. Q. to Q's 6th. 
(WTiite might also play 19. Kt. to 

K. R's 4th.) 

20. Q. takes K. Kt. P. 

21. Q. to K. R's 7th (ch.) 
(White might also play 21. K. to 

Kt.'s 2nd, first.) 

22. B. to K. Kt.'s 6th. 
Threatening mate in two moves. 

rying : the most feasible perhaps is 11. to K. B's 2nd. 
Q. to her 4th, or K. to his 2nd, — 

In the first place: — 

22. Q. to her 4th. 

23. P. to K's 6th. If 23. Q. takes P. 

24. Q. to K. R's 8th (ch.) 24. Q. to K. Kt.'s sq. 

25. Q. R. to K's sq. 25. B. to K's 6th. 

26. Q. R. takes B. 26. R. takes R. 

27. P. takes R. (dis. ch.) 

And winning at once. 
In the second place: — 

22. K. to his 2nd. 

23. Q. takes P. (ch.) 
Bliick's best move we consider to be 23. K. to Q's sq. ; but if he play, — 

23. K. to his 3rd. 



Then 24. Q. R. to Q's sq. 

25. K. R. to K's sq. 

26. K. to Kt.'s 2nd. 

27. Q. to Kt.'s 8th (ch.) 

28. Q. to K's 8th (ch.) 



24. Q. takes K. P. (A.) 

25. B. takes B. P. (ch. best) 

26. B. to K's 6th, or B. takes R. 

27. K. to his 2nd (best) 

28. K. to B's 3rd. 



25. 
26. 
27. 
28. 



And White mates in three moves. 
(A.) 

24. Kt. to Q. B's 5th. 
Q. to K. Kt.'s 8th (ch.) 25. K. takes P. 
K. R. to K's sq. (ch.) 26. Kt. to K's 6th. 



Q. to K^s 8th (ch.) 27. K. to B's 3rd. 
R. to Q's 6th (ch.) 28. K. to Kt.'s 4th. 

29. P. to K. R's 4th (ch.) 29. K. to Kt.'s 5th. 

30. Q. to K's 4th (ch!) 30. K. to R's 6th, 

31. Q. takes R. 

And must win. 
R 2 



244 



CHESS player's COMPANIOJiT. 



23. a takes P. 23. Q. to K*s 2nd. 

24. Q. takes R. P. (eh.) 24. K. to Kf s sq. 

25. Kt. to Kt.'s 5th. 25. Q. to K. Kt.'s 2nd. 

26. B. to Ks 7th (ch.) 26. K. to R's sq. 

27. Q. to R's 5th. 27. B. to Q"s sq. 

28. B. to K. Kt.'s 6th (dis.ch.) 28. K. to Kt's sq. 

29. Kt. to R's 7th. 29. B. to K's 2nd. 

30. Kt. takes B. 30. B. takes Kt. 

31. Q. R. to Q*s sq. 31. Kt. to Q. B's 5th. 

32. K. R. to K's sq. 32. P. to Q s 4th. 

33. P. to K's 6th. 33. K. B. to Q*s 3rd. 

34. Q. R. to Q's 4th. 34. Kt. to K's 4th. 

35. K. R. takes Kt. 35. B. takes R. 

36. B. to K. B's 7th (ch.) 36. K. to B's sq. 

37. R. to K. Kt.'s 4th. 37. Q. to B's 3rd. 

38. R. to K. Kt.'s 6th. 

And wins. 



Game XXXVII. 
with an eminent player of the old westminster chess club. 
[Scotch Gambit.] 





white. (Mr. S.) 




BLACK. (Mr. ) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K Kt. to B's 3rd. 


2. 


Q, Kt. to B s 3rd. 


3. 


P. to Q's 4th. 


3. 


P. takes P, 


4. 


P. to Q. B's 3rd. 


4. 


P. to Q's 6th. 


5. 


K. Kt. to Q's 4th.'^ 


5. 


K. B. to Q. B's 4th. 


6. 


Q. B. to K's 3rd.t 


6. 


K. B. to Q. Kt.'s 3rd. 


7. 


K. B. takes P. 


7. 


K. Kt. to B s 3rd. 


8. 


P. to K. B's 4th. 


8. 


P. to Q's 3rd. 


9. 


P. to K. R's 3rd. 


•9. 


Castles. 


10. 


Castles. 


10. 


Q. to K's 2nd. 


11. 


Q. to K. B's 3rd. 


11. 


K. R. to K's sq. 


12. Q. Kt. to Q. 2nd.+ 


12. 


K. Kt. to Q's 4th. § 



* Tliis is a novel way of playing the Scotch Gambit, but one, ap- 
parently, that may be adopted without disadvantage. 

t Threatening to take the Kt., and thus win a Piece. 

X White's Pieces now make a central cluster formidable alike both for 
attack and defence. 

§ An ingenious bait, but too palpable for an experienced player to 
snatch at. 



kiis^g's knight's opening. 



245 



13. Q. B. to K. B's 2iid.^^ 13. K. Kt. to B's 3rd. 

14. Q. R. to K"s sq, 14. Q. Kt. takes Kt. 

15. B. takes Q. Kt. 15. B. takes B. (ch.) 

16. P. takes B. 16. P. to Q. B^s 4th. 

17. P. to K's 5th. 17. P. takes P. 

18. K. B. P. takes P. 18. Kt. to Q's 2nd. 

19. P. to K's 6th. 19. P. to K. B*s 3rd.t 

20. P. to Q s 5th. 20. Kt. to K's 4th. 

21. R. takes Kt. 

And Black surrenders. J 



Game XXXYIII. 



WITH MR. 

[Scotch 
WHITE. (Mr. S.) 

1. P. to K's 4th. 

2. K. Kt. to B"s 3rd. 

3. P. to Q's 4th. 

4. K. B. to Q. B's 4th. 

5. P. to Q. B s 3rd. 

6. P. takes P. 

7. Castles.§ 

8. P. to K's 5th. 

9. B. takes B. 

10. P. takes P. 

11. Q. to her Kt.'s 3rd. 

12. K. Kt. to his 5th. 

13. Kt. takes K. P. 

14. K. Kt. to his 5th. 

15. Q. Kt. to Q's 2nd. 



HORWITZ- 

Gambit.] 

BLACK. (Mr. H.) 

1. P. to K's 4th. 

2. Q. Kt. to B s 3rd. 

3. P. takes P. 

4. B. to Q. Kt.'s 5th (ch.) 

5. P. takes P. 

6. B. to Q. B's 4th. 

7. P. to Q's 3rd. 

8. Q. B. to K's 3rd. 

9. P. takes B. 

10. Q. takes P. 

11. Castles. 

12. Q. B. to Q's 2nd. 

13. K. B. to Q. Kt. s 3rd.|| 

14. K. Kt. to Pt's 3rd. 

15. K. Kt. to his 5th. 



* The young player need hardly be told that White would have lost a 
Piece in return if he had taken the Kt., and have broken up his centre 
also. 

f If he had taken the P. with P., White would have retaken with his 
Rook, and then have played B. to Q. B's 4th, &c. 

X Because, if the Kt. were taken. White plays Q. to K. B's 7th (ch.), 
whining both Queen and Rook. 

§ Mr. Cochrane, to whom we are chiefly indebted for this variation of the 

Scotch game," now played 7. P. to Ks 5th ; it has been subsequently 
found, however, that when that is done, Black can successfully defend 
himself by advancing his P. to Q's 4th. 

11 Threatening to win the Kt. by playing Kt. to Q. R's 4th next move. 



246 



CHESS PLAYER S COMPAI^J-IOIS'. 



16. 
17. 



Q. Kt. to K. B's 3rd.^^ 16. 
R. takes Kt. 17. 

And wins. 



Kt. takes K. B. P. 
Q. to her 8th (ch.) 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 



Game XXXIX. 



K. 
P. 
B. 
P. 
P. 



WITH 

[Scotch 
WHITE. (Mr. S.) 
P. to K's 4th. 
Kt. to B s 3rd. 
to Q"s 4th. 
to Q. B s 4th. 
to Q. B's 3rd. 
takes P.f 
B. to Q's 2nd. 
Q. Kt. takes B. 
P. takes P. 
Castles. 

P. to K. B's 3rd. 
Q. R. to B's sq. 
Q. Kt. to his 3rd. 
K. to B's 2nd. 
K. to B's sq. 
K. Kt. to B's 2nd. 
K. B. to Kt.'s sq. 
Q. to K. B's 3rd. 
B. takes Kt. 
Q. to K's 3rd. 
K. Kt. to B's 3rd. 
Q. to K's 5th. 
Q. to K. Kt.'s 3rd. 
Q. B. to K's sq.§ 
Kt. to K's 5th. 



harrwitz. 
Game.] 

BLACK 



(Mr. H.) 
P. to K's 4th. 
Q. Kt. to B's 3rd. 
P. takes P. 
B. to Q. B's 4th. 
K. Kt. to B's 3rd. 
B. checks. 
B. takes B. (ch.) 
P. to Q's 4th. 
K. Kt. takes P. 
Castles. 

B. to K. B's 4th. 
K. Kt. to K. B's 5th. 
Q. to K. B's 3rd.J 

14. Q. to Q's 3rd. 

15. Q. to K. B's 3rd. 
Q. to K. Kt.'s 3rd. 
Q. B. to Q's sq. 
K. Kt. to K's 3rd. 
P. takes B. 
Q. Kt. to Kt.'s 5th. 
Q. Kt. to Q's 4th. 
Q. to K. B's 3rd. 
Kt. to K. B's 5th. 
K. B. to K. B's 3rd. 
Q. B. to K. B's sq.li 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
lu. 
11. 
12. 
13. 



16. 
17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 



* This, like the rest of the game, is played by "^Tiite without any con- 
sideration. 

t P. to K's 5th is a better move. 

|, Black has unquestionably the best of the opening, owing partly to the 
fault of his opponent at the 6th move. 

§ His only way to avoid the loss of the exchange. 

II The temptation to take the K. R. P. with the Bishop, few could 
resist. The taking it would certainly have given Black a good attack, but 
the result, with the best play on both sides, would have been in favour of 
White. 



king's kxight's opening. 



24 



26. P. to K. B\s 3rd. 26. Kt. to Q's 6th. 

27. Kt. takes Kt. ' 27. B. takes Kt. 

28. Q. takes Q. B. P.^ 28. R. takes K. B. P.f 

29. Kt. P. takes R. 29. Q. takes R. P. (ch.) 

30. Q. to K. R's 2iicl. 30. Q. takes B. P. (ch.) 

31. R. intei-poses. 31. B. to K's 5th. 

32. Kt. to Q. B"s 5th. 32. B. to Q's 4th. 

33. K. to Kt.'s sq. 33. Q, takes R. (eh.) 

34. Q. takes Q. 34. B. takes Q. 

35. K. takes B. 35. P. to Q. Kt.'s 3rd. 

36. Kt. takes K. P. 36. R. to Q. B's sq. 

37. R. to K. B's sq. 37. P. to K. R*s 4th. 

38. R. to K. B's 2nd. 38. K. to R"s 2ud. 

39. R. to B's 7th. 39. K. to Kt.'s 3rd. 

40. R. takes P. (eh.) 40. K. to B's 3rd. 

41. P. to Q's 5th. 41. R. to Q. B's 7th (ch.) 

42. K. to Kt.'s 3rd. 42. P. to Q. R's 4th. 

43. R. to K. R's 7th. 43. R. takes P. 

44. R. takes P. 44. R. takes P. 

45. Kt. to Q. B's 7th. 45. K. to K's 2nd. 

46. Kt. to Q. Kt.'s 5th. 46. R. to Q. Kt.'s 7th. 

47. R. to R's 7th (ch.) 47. K. to Q's sq. 

48. Kt. to Q's 4th. 48. P. to Q. R's 5th. 

49. P. to Q's 6th. 49. R. to Q's 7th. 

50. Kt. to Q. B's 6th (ch.) 50. K. to K's sq. 

51. R. to K's 7th (ch.) 51. K. to B s sq. 

52. P. to Q's 7th. 52. R. to Q's 6th fch.) 

53. K. to B's 4th. 53. R. to Q's 5th (ch.) 

54. K. to his 3rd. 54. R. to Q s 3rd. 

55. R. to K's 8th (ch.) 

And wins. 

* Very hazardous. 

t Black omitted to geize the advantage afforded by his adversary's last 

move. He should now have played K. R. to K. B's 5th, shutting out 
the Q,, and then as soon as possible, have brought his B. to K. B's 4th 
again. 



248 



CHESS player's COMPANIOIS'. 



Game XL. 
Between the same players. 
[Scotch Game.] 



WHITE. (Mr. S.) 

1. P. to Ivs 4tli. 

2. K. Kt. to B"s 3rd. 

3. P. to Q's 4th. 

4. K. B. to Q. B's 4th. 

5. P. to Q. B"s 3rcl. 

6. P. to Q. Kt.'s 4th. 

7. P. to Q. Kt.'s 5th.t 

8. Castles. 

9. P. to K's 5th.§ 

10. P. to Q, R's 4th. 

11. Q. Kt. to Q's 2iid. 

12. Q. Kt. to K's 4th. 

13. Q. takes P. 

14. K. R. to K's sq.il 

15. P. takes P.^ 

16. Q. Kt takes B. 

17. Kt. to K. Kt."s 5th. 

18. K. B. takes Kt. 

19. a to K s 3rd. 

20. Q. B. to Q. R's 3id. 

21. B. takes Kt. 

22. Kt. to K*s 4th. 



BLACK. (Mr. H.) 
P. to K's 4th. 
Q. Kt. to B s 3rd. 
P. takes P. 
K. B. to Q. B's 4th. 
P. to Q's 6th.^^ 
B. to Q. Kt.'s 3rd. 

7. Q. to K's 2iid.+ 

8. Q. Kt. to Q's sq. 
Q. Kt. to K's 3rd. 
K. B. to Q. B's 4th. 
K. Kt. to K. R's 3rd. 
K. Kt. to K. B's 4th. 
P. to Q's 3rd. 
Castles. 
B. takes P. 
Kt. takes Kt. 
P. to K. Kt.'s 3rd. 
B. takes B. 

19. K. R. to K's sq. 

20. Q. to K. B's 3rd.^^^ 

21. P. takes B. 

22. Q. to K's 2iid. 



1. 
2. 
3. 
4. 
5. 
6. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 



* The more prudent course for the second player is to bring out 
his K. Kt. to B's 3rd, and thu-s resolve the game into a Giuoco Piano 
Opening. 

t This move^ I believe, vras first made in the present game. It appears 
to be a more effective way of carrying on the attack, than the one which 
has been usually recommended at this juncture. 

X Very ingenious. But for this move Black's Kt. was compelled to 
make a disadvantageous retreat^, for if he had gone to his own sq., or to 
Q. R's 4th, he would have been locked up for some time, and if to K's 
2nd, White, by playing Q. to her Kt.'s 3rd, must have got a winning 
attack. 

§ A terrible obstacle to the release of Black's Pieces. 
II The importance of this move is seen in the subsequent stages of the 
game. 

^ He might also have checked with his Kt., and then have captured 
the adverse Kt. 

** Kt. to Q. B's 5th, although involving the loss of a Pavm, would 
have been better than this move. 



king's bishop's opening. 



249 



23. Q. to Q's 4th. 23. K. R. to Q's sq. 

24. Kt. to K. B"s 6tli (ch.) 24. K. to B.s sq. 

25. Kt. to Q's 5th. 

And Black surrenders. 



CHAPTER II. 



THE KING S BISHOP S OPENING. 



Ga:me XLI. 



with mr. cochrane. 
[The Two King's Bishop's Game.] 

BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to K's 4th. ' 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. K. Kt. to B"s 3rd. 3. P. to Q's 3rd. 

4. P. to Q's 4th. 4. B. takes P. 

5. Kt. takes B. 5. P. takes Kt. 

6. Q. takes P. 6. Q. to K. B's 3rd. 

7. Q. to K's 3rd. 7. K. Kt. to K's 2nd. 

8. Q. Kt. to B's 3rd. 8. Q. B. to K's 3rd. 

9. K. B. to Q's 3rd. 9. Castles. 

10. P. to K. B"s 4th. 10. Q. Kt. to B's 3rd. 

11. P. to K. B's 5th. 11. B. to Q's 2nd. 

12. Castles. 12. Kt. to K's 4th. 

13. Q. to K. Kt.'s 3rd.^ 13. P. to K. R's 3rd. 

14. Q. B. to K's 3rd. 14. Kt. takes K. B. 

15. P. takes Kt. 15. K. to R s sq. 

16. Q. Kt. to K's 2nd.t 16. P. to Q. B's 4tk 

17. Kt. to K. B's 4th. 17. Q. to K's 4th. 

18. Q. R. to Q's sq. 18. B. takes P.+ 

* Threatening to win the Q, Kt. by playing B. to K. Kt.'s 5th. 

+ Intending to play the B. to Q's 4th and gain a Piece, by forcing the 

Q. to K. Kt.'s 4th, taking her, and then advancing the Pawn to K. B's 
6th. 

X Very well played. 



250 



CHESS PLAYEK's COMPANION. 



19. B. to K. R's 2nd. 

20. Q. takes Q. Kt. P.j 

21. Q. to K's 4tli. 

22. Kt. to Q. B*s 3rd. 

23. P. to K. B s 4th. 

24. Q. takes P. 
2o. Kt. to Q's 5th. 

26. K. R. to B s 3rd. 

27. K. to K. Kt.*s sq. 

28. Q. to K's 4th. 

29. a. takes B. 

30. Q. R. to K. B*s sq. 

31. R. takes R. 

32. Q. to a R's 8th (ch.) 

33. R. takes R. 

34. Q. to K"s 4th (ch.) 

35. B. takes P. 
And wins. 



Ga:^e XLIT. 



Between the same players. 
[The Two King's Bishop's Game.] 





WHITE. (Air. C.) 




PLACK. (Mr 


S.) 


1. 


P. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. B. to Q. B's 4th. 


2. 


K. B. to Q. B 


s 4th. 


3. 


P. to Q. B"s 3rd. 


3. 


Q. Kt. to B s 


3rd. 


4. 


K. Kt. to B*s 3rd. 11 


4. 


K. Kt. to B s 


3rd. 


5. 


P. to Q's 4th. 


5. 


P. takes P. 




6. 


P. to K's 5th. 


6. 


P. to Q"s 4th. 





* Black lias suffered his opportunity to slip away^ and his adversary will 
not now afford him time to mature his projects. 

t He was obliged to guard against Black's terrible move of B. to Q. 
B's 3rd, at all hazards. 

X If Kt. to Kt.'s 6thj White replies with Kt. to K's 7th (ch.), and wins 
at least, a Piece. 

§ This combination is unsound, as the sequel proves, for White's sub- 
sequent move, 34. Q. to K's 4th, checking, renders the attack completely 
abortive. 

11 P. to Q's 4th is a better move; if, then, the second player take Pawn 
with Pawn, ^^^lite can take the K. B. P. with his Bishop, checking, and 
gain a Bishop in return, by playing Q. to K. R's 5th (ch.), &c. 



19. Q. B. to Q's 2nd. 

20. P. to K. R's 4th.^- 

21. K. R. to B's 2nd. 

22. Q. R. to Q. B s sq. 

23. Q. to K. Kt.'s 4th. 

24. P. takes P. 

25. a to K. Kt.'s ^d. 

26. Q. R. to K. B's sq. 

27. P. to K. R's 5th. 

28. B. to K's 3rd.+ 

29. B. takes Kt. 

30. K. to R's sq. 

31. Kt. to K's 6th. § 

32. R. takes R. 

33. K. to R's 2nd. 

34. Q. takes R. 

35. Kt. to B's 4th. 



king's bishop's opexixg. 



251 



7. K. B. to Q. Kt.'s 5th. 

8. Q. B. P. takes P. 

9. Q. B. to Q's 2nd. 

10. Q. Kt. takes B. 

11. Castles. 

12. B. takes Q. Kt. 

13. Q. to Q. B s 2nd. 

14. Q. takes P>^ 

15. P. to Q. Kt. s 3rd. 

16. Q. to Q. B s 2nd. 

17. Q. R. to Q. B s sq. 

18. Q. to Q's 3rd. 

19. P. to Q. Kt.'s 4th. 

20. K. to K. R*s sq. 

21. Q. to Q. B s 2nd. 

22. Q. to Q. Kt.'s 3rd. 

23. Kt. takes Kt. 

24. P. to K. R's 3rd. 

25. K. to Ks 2nd. 

26. Q. R. to Q. B's 3rd. 

27. P. to Q. Kt.'s 5th. 

28. R. takes Q. B. P. 

29. P. takes R. 

30. K. takes R. 

31. Kt. to R s 4th. ^ 

32. K. to Kt.'s 2nd. 

33. K. to R s 2nd. 



7. K. Kt. to K's 5th. 

8. K. B. checks. 

9. B. takes B. (ch.) 

10. Q. B. to Kt. s 5th. 

11. Castles. 

12. P. takes B. 

13. P. to K. B s 4th. 

14. Q. R. to Kt.'s sq. 

15. Q. R. to Kt. s 3rd. 

16. Q. R. to K. R s 3rd. 

17. P. to Q. B's 3rd. 

18. Q. to K's sq. 

19. Q. to K. Kt.'s 3rd. 

20. P. to K. B s 5th.t 

21. B. to K. B's 4th. 

22. Q. to K. R's 4th. 

23. B. takes Kt. 

24. Q. to K. Kt.'s 5th.+ 

25. Q. to K. Kt.'s 3rd.§ 

26. K. R. to K. B's 4th. 

27. K. R. to R's 4th. 

28. R. takes P. (ch.)|| 

29. R. takes P. (ch.f 

30. Q. to R's 4th (ch.) 

31. B. to K. B's 4th (ch.) 

32. Q. to Kt.'s 5th (ch.) 

33. Q. takes Kt. (ch.) 



* If P. takes P. in passing, then — 

14. Kt. takes Q. Kt. 
15. Kt. takes Kt. 15. R. takes P. 

And Black has a free and open game, 
t Threatening to win the Q. by checking with his Kt. 
X In this position Black should have advanced his K. Kt. P. to Kt 
4th, and nothing could have withstood the attack. 

§ Again^ by playing hastily, Black overlooks an easy road to victory; 
let us suppose, instead of retiring the Q., he had moved 

25. K. R. to K. B's 4th. 

26. Q. R. takes Q. B. P. 26. Q. R. takes P. (ch.) 

27. P. takes R. 27. R. to K. R's 4th. 

And wins. 

11 At this stage Black appears to have nothing better to do than dra-w^ 
the game. 

% His best move. 



252 



CHESS player's COMPAXION. 



34, K. to K. Kt.'s sq. 34. B. to K's 5tli. 

35. P. to K. B's 3rd. 35. Q. to Kt.'s 6th (ch.) 

And draws by perpetual check. 



Game XLIII. 
Between the same players. 
[The Two King's Bishop's Game.] 





WHITE. (Mr. C.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. B. to Q. B's 4th. 


2. 


K. B. to Q. B's 4th. 


3. 


P. to Q. B*s 3rd. 


3. 


Q. to K's 2nd. 


4. 


Q. to K's 2nd. 


4. 


K. Kt. to B's 3rd. 


5. 


K. Kt. to B s 3rd. 


5. 


Q. Kt. to B's 3rd. 


6. 


P. to Q"s 4th. 


6. 


P. takes P. 


7. 


P. to K's 5th. 


7. 


Kt. to K. Kt.'s 5th. 


8. 


P. takes P. 


8. 


B. takes P. 


9. 


Castles. 


9. 


B. takes K. P. 


10. 


P. to K. R's 3rd. 


10. 


P. to Q's 4th. 


11. 


B. to Q. Kt.s 5th.t 


11. 


Castles. 


12. 


P. takes Kt. 


12. 


Q. B. takes P. 


13. 


Q. Kt. to B's 3rd. 


13. 


Kt. to Q's 5th. 


14. 


Q. to K"s 3rd. 


14. 


B. takes K. Kt. 


15. 


P. takes B. 


15. 


P. to Q. B's 3rd. 


16. 


B. to K's 2nd. 


16. 


Kt. to Q. B's 7th. 


17. 


Q. to K. Kt.'s 5th. 


17. 


B. to K. B's 3rd. 


18. 


a. to K. B s 5th. 


18. 


Kt. takes H. 


19. 


a. B. to K. B s 4th. 


19. 


B. takes Kt. 




And 


wins. 





* If he had taken the Bishop the following moves are probable. 
9. Kt. takes B. 9. Kt. takes Kt. 

10. Q. takes K. Kt. 10. Q. takes K. P. (ch.) 

11. B. to K's 2nd. 

(From fear of P. to Q's 4th.) 

11. P. to Q's 3rd. 

12. Q. to K. R's 5th. 12. Q. B. to K. B's 4th, &c. 
Black may also exchange Queens^ and then win the Q. R. by Kt. to Q. 

B's 7th, (ch.) 

t Taking the Pawn would have been imprudent, on account of Black's 
answering with B. to K. R's 7th, (ch.), and then taking the Queen. 



king's bishop's opening. 



253 



Game XLIY. 

Between the same players. 
[The Two King's Bishop's Opening.] 



white. (Mr. C.) 

1. P. to K's 4th. 

2. K. B. to Q. B's 4tli. 

3. P. to Q. B*s 3id. 

4. K. Kt. to B's 3rd. 

5. Castles. 

6. P. to K. E*s 3rd. 

7. P. to Q's 4th. 

8. P. to Q. R's 4th. 

9. P. to Q's 5th. 

10. Q. B. to K's 3rd. 

11. P. takes B. 

12. Q. Kt. to Q's 2iid. 

13. Q. to K's sq. 

14. Q. to K. R's 4th. 

15. P. to K. Kt.'s 4th. 

16. P. takes P. 

17. K. Kt. to Q's 4th. 

18. Q. takes Q. 

19. Q. Kt. takes K. P. 

20. Q. Kt. to Q. B's 5th. 

21. R. P. takes B. 

22. Q. Kt. to Q's 7th. 

23. K. Kt. to Q. Kt.'s 5th.+ 



BLACK. (Mr. S.) 

1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 

3. Q. to K's 2iid. 

4. Q. Kt. to B's 3rd. 

5. P. to Q's 3rd. 

6. P. to K. R's 3rd.^ 

7. B. to Q. Kt.'s 3rd. 

8. P. to Q. R's 4th. 

9. Kt. to >1 s sq. 

10. B. takes B. 

11. K. Kt to B's 3rd. 

12. Castles. 

13. B. to Q's 2nd. 

14. P. to Q. B's 3rd. 

15. P. takes Q. P. 

16. P. to K's 5th.t 

17. Kt. takes Q. P. 

18. Kt. takes Q. 

19. P. to Q's 4th. 

20. B. takes K. Kt. P. 

21. Q. P. takes B. 

22. K. R. to K's sq. 

23. Kt. to Q's 4th. 



And wins. 



Game XLV. 
Between the same players. 
[The Two King's Bishop's Game.] 
WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. P. to Q's 4th. 3. B. takes P. 

* This game is opened with unusual care by both parties. 

t The timely advance of this Pawn enables Black to free himself from 
all the restraint of the previous attack. 

i Q. Kt. to K's 6th, although it wins a Pawn, would, at the same time, 
enable Black to bring his Q. R. into immediate play. 



254 



CHESS PLATEH'S COMPAXIOX, 



4. 


K. Kt. to B"s Old. 


4. 


5. 


Castles. 


5. 


6. 


Kt. takes B. 


6. 


t . 


P. to K. B"s 4t]i. 


7. 


8. 


P. takes P. 


8. 


9. 


B. to K. Kt.'s otli. 


9. 


10. 


B. takes B. 


10. 


11. 


Q. takes Q. ^cli.) 


11. 


12. 


B. takes Kt. 


12. 


13. 


R. takts P.^ 


13. 


14. 


Kt. to Q. B's 3rd. 


14. 


15. 


Q. R. to Q"s sq. 


15. 


16. 


K. to R"s sq. 


16. 


17. 


K. R. to K. B's oth. 


17. 


IS. 


R. takes K. B. P. 


IS. 


19. 


K. R. to K. B's sq. 


19. 


20. 


R. takes R. 


20. 



Checkmate. 



Ga:me XL"\^. 
Eetween the same players. 
The Two King's Bishop's Ga^iIE.] 





ELACIv. Air. S." 




TTHITE. (Mr. C.) 

p. to K's 4th. 


1. 


p. to K's 4th. 


1. 


9. 


K. B. to Q. B's 4th. 


2. 


K. B. to Q. B's 4th. 


3. 


K. Kt. to B's 3rd. 


3. 


p. to Q's 3rd. 


4. 


P. to Q's 4th. 


4. 


P. takes P. 


5. 


Kt. takes P. 


5. 


B. takes Kt. 


6. 


Q. takes B. 


6. 


Q. to K. B's 3rd. 


7. 


Q. to K's 3rd. 


7. 


Q. Kt. to B's 3rd. 


8. 


Q. Kt. to B's 3rd. 


8. 


K. Kt. to K's 2nd. 


9. 


Kt. to his 5th. 


9. 


K. to Q's sq.§ 


10. 


Castles. 


10. 


P. to Q. R's 3rd. 


11. 


Kt. to Q. B's 3rd. 


11. 


Q. Kt. to K's 4th. 



* By taking this Pawn A^liite £:ains a loss, as is too evidently apparent 
in a move or two. 

t "^liite can never recover the effects of tliis play wMch forces Kim to 
adopt a series of defensive moves, and, in a majiner, paralyses the action 
of his chief Rook. 

X Any other move would have given "^liite an opportunity of extricat- 
ing himself, but this serves to rivet his chains still closer. 
§ His only way to save the Pawn. 



king's bishop's opening. 



255 



12. B. to Q. Kt.'s 3rd. 

13. P. to K. B s 4th. 

14. Q. to K. Kt."s 3rd. 

15. .p. to K s 5th. 

16. P. takes P. 

17. K. to R s sq. 

18. Q. B. to K. Kt.'s 5th. 

19. Q. B. takes Kt. (ch.) f 

20. Q. takes Kt. 

21. Kt. to Q's oth (ch.) 

22. Kt. takes Q. 

23. R. takes K. B. P. 

And Yvliite aba 



12. P. to K. R-s 3rd. 

13. Q. Kt. to K. Kt.'s 5th. 

14. P. to K. R's4th. 

15. P. takes P. 

16. Q. to her Kt.'s 3rd (ch.) 

17. Q. B. to K's 3rd. 

18. P. to K. R-s 5th.^ 

19. K. takes B. 

20. B. takes Q. 

21. K. to Q's sq.. 

22. P. takes Kt. 

med the game. 



Game XLVII. 
Between the same players. 



[The Two King's Bishop's Game.] 





BLACK. (Mr. S.) 




WHITE. (Mr. C.) 


1. 


p. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. B. to Q. B"s 4th. 


2. 


K. B. to Q. B's 4th. 


3. 


K. Kt. to B"s 3rd. 


3. 


P. to Q's 3rd. 


4. 


p. to Q's 4th. 


4. 


B. takes P. 


5. 


Kt. takes B. 


5. 


P. takes Kt. 


6. 


Q. takes P. 


6. 


Q. to K. B's 3rd. 


7. 


Q. to K's 3rd. 


7. 


K. Kt. to K's 2iid. 


8. 


Q. Kt. to B's 3rd. 


8. 


Castles. 


9. 


Castles. 


9. 


Q. Kt. to B's 3rd. 


10. 


P. to K. B's 4th. 


10. 


Q. to her 5th. 


11. 


B. to Q. Kt.'s 3rd. 


11. 


Q. B. to K's 3rd. 


12. Kt. to Q. Kt.'s 5th. 


12. 


Q. takes Q. (ch.) 


13. 


B. takes Q. 


13. 


K. R. to Q. B's sq. 


14. 


P. to K. B's 5th. 


14. 


B. takes B. 


15. 


Q. R. P. takes B. 


15. 


P. to Q. R's 3rd. 


16. 


Q. Kt. to B's 3rd. 


16. 


P. to K. B's 3rd.4: 



* An ingenious trap. 

t If he had accepted the tempting Pawn White placed at his command, 
he would have lost a Piece (e. g.) : — 

19. B. takes K. R. P. 19. P. to K. Kt.'s 4th. 

Winning the Queen if he take the Pawn, and the Bishop if he do not. 

X This was highly necessary, as Black would gladly have advanced hia 
K. B. P. another square. 



256 



CHESS TLAYER's COMPANIO]!^. 



17. p. to K. Kt.'s 4th. 

18. P. to K. R's 4tli. 

19. P. to K. Kt.'s 5th. 

20. P. takes P. 

21. B. takes P. 

22. Kt. to Q"s oth. 

23. B. takes Kt. 

24. K. to B's 2nd. 

25. B. to K. B s sq. 

26. Kt. takes Q. B. P. 

27. B. takes K. B. 

28. B. to Q. B s sq. 

29. Kt. to K's 6th. 

30. K. to K's 3rd. 

31. K. takes P. 

32. Kt. to K. B"s 4th.+ 

33. B. to Q's sq. 

34. P. to Q. B s 3rd. 

35. B. to Q's 7th. 

36. Kt. to Q's 5th. 

37. K. to Q's 3rd. 

38. Kt. takes Kt.§ 

39. B. to Q"s 6th. 

40. B. takes Q. Kt. P. 

41. P. to Q. B's 4th. 

42. K. to Q's 4th. 

43. P. to Q. B's 5th. 

44. B. to Q. B's 6th. 

45. K. to Q's 5th. 

46. K. to B's 4th. 



17. P. to K. B's 3rd. 

18. K. to B's 2nd. 

19. K, B. P. takes P. 

20. P. takes P. 

21. K. Kt. to his sq. 

22. K. Kt. to B's 3rd. 

23. P. takes B. 

24. R. to K. B's sq. 

25. Kt. to K's 2nd. 

26. Q. B. to Q. B s sq.*^ 

27. B. takes B. 

28. B. to Q. B's sq. 

29. P. to Q's 4th.t 

30. P. takes P. 

31. B. to K. B's sq. 

32. B. to K. B's 5th. 

33. B. to K. B s 7th. 

34. B. takes Q. Kt. P. 

35. P. to Q. Kt.'s 3rd. 

36. B. to K's 7th (eh.) 

37. B. to K's 4th. 

38. B. takes Kt. 

39. B. to K's 4th. 

40. P. to Q. B's 4th. 

41. B. takes K. B. P. 

42. K. to his 2nd. 

43. K. to Q's 2nd. 

44. B. to K. B's 5th (ch.) 

45. B. to B's 4th (ch.) 

46. B. to B's 5th (ch.) 



* The Pawn was lost irretrievably, for if White had first taken off the 
Rook, and then played his Q. R. to Q. B's sq., Black could have escaped 
without losing his Q. B. P. (e. g.) : — 

26. K. R. takes R. 

27. R. takes R. 27. Q. R. to Q. B's sq. 

28. R. to K. R's 7th (ch.) 28. K. to B's sq. 

29. Kt. to K's 6th (ch.) 

Followed by P. to Q. B's 3rd, &c. 

t Well played. Black dare not take i^, because he would directly lose 
his K. B. P., and reheve the adverse King from his present confinement. 

% To guard his K. B. P. from the menaced attack of Black's Rook. 

§ P. to Q. B's 4th would, probably, have been better play, since, in 
that case, White could not safely take the K. B. P. 



king's bishop's opening. 



257 



47. K. to Kt.'s 5tli. 47. R. to Q. Kt.'s 5th (ch.)^ 

48. K. takes P. 

And the game was declared dra%^Ti. 



Game XLYIII. 

Betrveen the same players. 
[The Two Kings' Bishops' Game.] 





BLACK. (Mr. S.) 




>> IIITE. (^311. Ly.j 


i. 


X . to IV S "itil. 


1 

1 . 


X . to IV s ^tn. 


1. 


xSl. 15. to -t) S 4:til. 


9 


TT P frk n P*o zlfVi 
IV. X). to Vci. 13 S '4:tn. 


Q 

o. 


Jv. ivt. to ±) s oia. 


Q 
O. 


X . to W, S OlQ. 


A 

4. 


r . to lei. Jj S olu. 




to IV s zno. 


r 

O. 


X . to Voi S 4til. 


O. 


x>. to lei. ivt. s orci. 


D. 


P fn O T?"<i 4fVi 

JT . LU V^. Xt T:Lil. 


6. 


P fn O P"«; .'^rrl 

X . LU Vat- U O OlLl. 


'J ^ 




7. 


Q B to K Kt \s 5th 


8. 


P. to Q. Kt.'s 3rd.* 


8. 


P. takes Q. P. 


9. 


P. to Q. R s oth.f 


9. 


K. B. to Q. B's 2nd. 


10. 


P. takes P. 


10. 


Q. Kt. to Q's 2nd. 


11. 


Q. B. to Q. R s 3rd. 


11. 


Q. to K. B s 3rd. 


12. 


Q. Kt. to Q's 2iid. 


12. 


K. Kt. to K's 2nd. 


13. 


Q. to her B's 2iid. 


13. 


Castles on K's side. 


14. 


P. to K"s 5th.+ 


14. 


Q. to K. R's 3rd.§ 


15. 


Q. R. to K"s sq. 


15. 


K. Kt. to B"s 4th. 


16. 


K. B. to Q-s 3rd. 


16. 


B. takes Kt.ll 


17. 


B. takes Kt. 


17. 


Q. P. takes P. 


18. 


Kt. takes B. 


13. 


P. to K's 5th. 


19. 


R. takes P. 








And 


wins. 





* Having now no opportunity of playing his Q. B. advantageously on 
the King's side, he prepares for planting him at the Q. R's 3rd. 
+ This was obviously necessaiy before taking the Pawn. 
X The winning move as the sequel shows. 

§ If he had taken Pawn with Pawn, Black would have won a Pic*< e, 
for example : — 

14. P. takes P. 

15. Q. Kt. to K's 4th. 15. Q. to K. Kt.'s 3rd. 

16. K. Kt. to R's 4th. 16. Q. moves. 

17. B. takes K. Kt., &c. 

Ij By this move White hastens his defeat. 



258 



CHESS player's COMPANION. 



Game XLIX. 

Between the same players. 
[The Two Kings' Bishops' Game.] 





BLACK. (Mr. S.) 




white. (Mr. C.) 


1. 


p. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. B. to Q. B\s 4tli. 


2. 


K. B. to a. B's 4th. 


3. 


K. Kt. to B s 3rd. 


3. 


P. to Q's 3rd. 


4. 


P. to Q"s 4th. 


4. 


B. takes P. 


5. 


Kt. takes B. 


5. 


P. takes Kt. 


6. 


Q. takes P. 


6. 


Q. to K. B's 3rd. 


7. 


Q. to K's 3rd. 


7. 


K. Kt. to K's 2nd. 


8. 


Castles. 


8. 


Q. Kt. to B's 3rd. 


9. 


P. to K. B's 4th. 


9. 


Castles. 


10. 


Q. Kt. to B's 3rd. 


10. 


P. to Q. R's 3rd. 


11. 


K. to B s sq. 


11. 


K. to R's sq. 


12. 


B. to Q's 3rd. 


12. 


Q. to K. R's 5th. 


13. 


Q. B. to Q's 2nd. 


13. 


P. to K. B's 4th. 


14. 


K. R. to K. B s 3rd. 


14. 


P. takes P. 


15. 


B. takes P. 


15. 


Q. B. to Q's 2nd. 


16. 


Kt. to K's 2nd. 


16. 


B. to K. Kt.'s 5th. 


17. 


R. to K. Kt.*s 3rd. 


17. 


P. to Q's 4th. 


18. 


K. B. to his 3rd.^ 


18. 


B. to Q's 2nd. 


19. 


Q. to her Kt.'s 3rd. 


19. 


Q. to K. B's 3rd. 


20. B. takes Q. P. 


20. 


Kt. takes B. 


21. 


Q. takes Kt. 


21. 


B. to K's 3rd. 


22. 


Q. to her B's 5th. 


22. 


K. R. to K. B's 2nd.i 


23. 


B. to Q. B s 3rd. 


23. 


Q. to K. B's 4th. 


24. 


Q. to K's 3rd. 


24. 


Q. to Q's 4th. 


25. 


B. to K. Kt.'s 5th. 


25. 


Q. to her 2nd. 


26. 


Kt. to K. Kt.'s 3rd.+ 


26. 


K. to Kt.'s sq. 


27. 


R. to K's sq. 





And A^Tiite resigned. 



* The present game, without exhibiting any remarkahle features of bril- 
liancy or novelty, is an instructive example of a steady, well sustained 
atlack, commenced with the advantage of the first move, and carried on 
quietly but firmly to the point where ^Miite thinks resistance any longer 
hopeless. 

t This was imperatively called for by Black's threatened attack with 
his Q. B. 

Threatening presently to take the K. Kt. P. with his R., and to dis- 
lodge the Bishop by advancing the P. to K. B's 5th. 



king's bishop's opexixg. 



259 



Game L. 



Between the same players. 
[The Two Kings' Bishops' Game.] 





WHITE. (Mr. C.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. B. to Q. B s 4tli. 


2, 


K. B. to Q. B's 4th. 


3. 


K. Kt. to B s 3rd. 


3. 


P. to Q's 3rd. 


4. 


P. to Q. B s 3rd. 


4. 


K. Kt. to B s 3rd. 


5. 


P. to Q's 3rd. 


5. 


P. to K. R's 3rd. 


6. 


Castles. 


6. 


Castles. 


7. 


P. to Q's 4th. 


7. 


P. takes P. 


8. 


P. takes P. 


8. 


K. B. to Kt.'s 3rd. 


9. 


Q. Kt. to B's 3rd. 


9. 


Q. B. to Kt.'s 5th. 


10. 


Q. B. to K s 3rd. 


10. 


P. to Q. B's 3rd. 


11. 


K. B. to Q"s 3rd.^ 


11. 


Q. Kt. to Q's 2nd. 


12. 


K. B. to K's 2nd. 


12. 


Q. to K's 2nd. 


13. 


K. Kt. to Q*s 2nd. 


13. 


B. takes B. 


14. 


Q. takes B. 


14. 


Q. R. to K's sq. 


15. 


K. to B s sq. 


15. 


K. Kt. to R's 2nd. 


16. 


P. to K. Kt.'s4th.t 


16. 


Q. to K. B's 3rd. 


17. 


K. Kt. to B's 3rd. 


17. 


K. Kt. to Kt.'s 4th. 


18. 


Kt. takes Kt. 


18. 


P. takes Kt. 


19. 


P. to K. B's 4th.J 


19. 


P. takes P. 


20. 


P. takes P. 


20. 


Q. to K. Kt.'s 3rd. 


21. 


K. P. to K. B s 5th. 


21. 


Kt. to K. B s 3rd. 


22. 


K. R. to K. Kt.'s 5th. 


22, 


Q. to R's 2nd. 


23. 


Q. to K. Kt.'s 2nd. 


23. 


Kt. to Q's 4th. § 


24. 


K. P. to K. B s 5th. 


24. 


Kt. takes B. 


25. 


a to K. P's 3rd. 


25. 


Kt. takes K. Kt. P. 


26. 


Q. takes Kt. 


26. 


Q. to K. Kt.'s 3rd. 


27. 


K. R. to K. Kt. s 5th. 


27. 


Q. to K. B's 3rd. 



* Lost time, as he might hare played it at once to K's 2nd. 
t Determined, at all risks, to prevent the oncoming of the Black K. 
B. P. 

X The game becomes highly interesting from this stage. 

§ It would have been a stiU better move, perhaps, to have taken the 
K. P. with the Kt., when the following moves are likely to have 
occurred : — 

23. Kt. takes K. P. 

24. R. to K. R's 5th. 24. Q. to K. Kt.'s 3rd. 

25. Q. to K. R's 3rd. 25. P. to K. B's 3rd. 
And Black has a Pawn superiority,, and a secure game. 

s 2 



260 



CHESS PLAYEK's COMPANION. 



28. p. to K^s Dth/- 28. P. takes P. 

29. Kt. to K's 4th. 29. Q. to K. Ks 3rcL 

30. P. takes P.f 30. B. to Q's sq. 

31. Kt. checks. 31. B. takes Kt. 

32. P. takes B. 32. Q. takes P. 

33. Q. E. to K. Kt.'s sq. 33. P. to K. Kt.^s 3rd. 

34. P. to K. Ks 4th. 34. Q. R. to K's 4th. 

And wins. 



Game LI. 

Between the same players. 



[The Two Kings' Bishop's Game.] 





BLACK. (Mr. S.) 


WHITE. (Mr. C.) 


1. 


p. to K's 4th. 


1. 


P. to K's 4th. 


2. 


K. B. to Q. B*s 4th. 


2. 


K. B. to Q. B's 4th. 


3. 


Q. to K. R's 5th.+ 


3. 


Q. to K's 2nd. 


4. 


K. Kt. to B's 3rd. 


4. 


Q. Kt. to B's 3rd. 


5. 


P. to Q's 3rd. 


5. 


P. to Q's 3rd. 


6. 


Q. Kt. to B s 3rd. 


6. 


K. B. to Q. Kt.'s 5th. 


7. 


Castles. 


7. 


B. takes Kt. 


8. 


P. takes B. 


8. 


K. Kt. to B's 3rd. 


9. 


Q. to K. Ks 4th. 


9. 


Q. B. to K. Kt.'s 5th. 


10. 


K. Kt. to his 5th. 


10. 


B. to K. B's 4th. 


11. 


P. to K. B's 4th. 


11. 


P. to K. R's 3rd. 


12. 


Kt. to K. B's 3rd. 


12. 


Castles on Q's side. 


13. 


Q. R. to Q. Kt.'s sq. 


13. 


P. takes K. B. P. 


14. 


Q. takes P. 


14. 


Q. to K's 4th. 


15. 


Q. B. to K's 3rd. 


15. 


Q. takes Q. 


16. 


Kt. takes Q. 


16. 


B. to K. Kt.'s 3rd. 


17. 


Kt. to Q's 5th. 


17. 


Kt. takes Kt. 



* White has now a decided advantage in position, 
f Mr. Cochrane now overlooked the road to victory. Let us suppose, 
instead of this feeble move, he had played, 

30. R. takes P. (ch.) 30. K. to R's sq. 

(If Q. takes R. White mates in three moves.) 

31. Kt. to B's 6th. 31. Q. takes Kt. 

32. R. to K. Kt.'s 5th. 

And wins. 

J This mode of attack may be adopted without danger, but it is not 
considered so good a move as 3. Q. Kt. to B's 3rd. 



king's bishop's opening. 



261 



18. B. takes Kt."^ 18. K. R. to K. B's sq. 

19. B. takes Kt. 19. P. takes B. 

20. B. takes Q. R. P. 20. K. to Q's 2nd. 

21. Q. R. to a Kt.'s 7th. 21. Q. R. to his sq. 

22. P. to Q. R's 4th. 22. P. to Q. B's 4th. 

23. P. to Q. R's 5th. 23. K. to Q. B's 3rd. 

24. K. R. to Q. Kt.'s sq. 24. P. to Q. B's 5th. 

25. P. to Q. R"s 6th. 25. P. takes Q. P. 

26. P. takes P. 26. P. to K. B's 4th. 

27. B. to Q. Kt.'s 8th. 27. K. R. to Q. B's sq. 
The game was prolonged for many more moves, and was finally 

won by Black. 



Game LIT. 

Between the same players. 
[Lopez Gambit.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. Q. to K's 2nd. 3. Q. to K's 2nd. 

4. P. to K. B's 4th. 4. K. Kt. to B's 3rd. 

5. P. takes P. 5. Q, takes P. 

6. K. Kt. to B's 3rd.t 6. Q. takes K. P. 

7. B. takes P. (ch.) 7. K. to Q's sq.+ 

8. Q. takes Q. 8. Kt. takes Q. 

9. P. to Q's 4th. 9. K. B. to K's 2nd. 

10. Castles. 10. R. to K. B's sq. 

11. K. B. to Q. Kt.'s 3rd. 11. P. to Q's 3rd. 

12. Q. Kt. to Q's 2nd. 12. Kt. takes Kt. 

13. B. takes Kt. 13. Q. B. to K. Kt.'s 5tk 

14. Kt. to K. Kt.'s 5th. 14. P. to K. R's 3rd. 

15. R. takes R. (ch.) 15. B. takes R. 

16. R. to K. B's sq. 16. K. B. to K's 2nd. 

17. B. to K's 6th.§ 17. P. takes Kt. 

* Better than taking with the Pawn, as it ensures not only the gain of 
a Pawn, but the break up of the Pawns which protect the adverse King. 

t The opening of this game is novel and merits attention. 

X It can hardly be necessaiy to explain even to the youngest player 
that White would have lost his Queen by taking the Bishop. 

§ The manoeuvres to maintain the command of the Board are full of 
interest 



262 



CHESS pliyee's CO:vrPA^"ION. 



18. B. takes Q. B. 

19. P. to Q. B's 3rd. 

20. B. to Q. B s 8th. 

21. R. to Ivs sq. (ch.) 

22. B. takes Q. Kt. P. 

23. B. to Q. B s 8th. 

24. B. to K. Kt.'s 4th.^ 

25. R. to K. B s sq. 

26. P. to K. B's 5th. 

27. B. takes P. 

28. P. to Q. Kt.\s 3rd. 

29. P. to Q. Kt.*s 4th. 

30. P. takes B. 

31. K. to B's 2nd. 

32. R. to K's 5th. 

33. P, takes R. 

34. K. to K's 3rd. 

35. K. to Q's 4th. 

36. P. to K. R's 4th. 

37. P. to a B's 4th. I" 

38. P. takes Q. P. 

39. P. to Q's 6th (ch.) 



18. B. to B's 3rd. 

19. K. to K^s 2nd. 

20. P. to Q. R's 4tb. 

21. K. to B's sq. 

22. R. to R's 2nd. 

23. P. to a B's 3rd. 

24. R. to K's 2nd. 

25. K. to Kt.'s sq. 

26. R. to Q. Kt.'s 2nd. 

27. P. to Q's 4th. 

28. P. to Q. R's 5th. 

29. B. takes B, 

30. P. to Q. R's 6th. 

31. R. to K s 2nd. 

32. R. takes R. 

33. K. to B s 2nd. 

34. Kt. to Q. R's 3rd. 

35. K. to K's 2nd. 

36. Kt. to Q. B^s 2nd. 

37. Kt. to Q. R's 3rd. 

38. Kt. takes P. 

wins. 



Game LIU. 

Between tlie same players. 
[KiNG^s Knight's Defence to the Bishop^s Opening.] 
WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. P. to Q. B's 3rd. 

4. Q. P. takes K. P. 4. Q. to her R's 4th (ch.) 

5. P. to Q. B's 3rd. 5. Q. takes K. P. 

6. K. B. to Q's 3rd. 6. B. to Q. B's 4th. 

7. K. Kt. to B's 3rd. 7. Q. to K's 2nd.+ 

8. Castles. 8. Castles. 

9. P. to K's 5th. 9. K. Kt. to his 5th. 

* To play him to K. R's 5th, if needful. 

t Far better than K. to B's 5th^ which would have permitted Wliite to 
play his Kt. to Q Kt.'s 4th. 

X Q. to K. R's 4th, we believe, would have been better play. 



king's bishop's opexixg. 



25P 



10. B. takes K. R. P (ch.)^ 10. K. takes B. 

11. K. Kt. to liis 5tli (cli.) 11. K. to Kt."s sq. 

12. Q. takes Kt. 12. Q. takes K. P. 

13. Q. to K. Pt's 5th. 13. Q. to K. B*s 4th. 

14. P. to K. Kt."s 4th. 14. Q. to K. Kt.'s 3i'd.t 

15. Q. takes Q. 15. P. takes Q. 

16. B. to K s 3rd. 16. B. takes B. 

17. P. takes B. 17. B. takes B. (ch.) 

18. K. takes R. 18. P. to Q's 4th. 

19. P. to K. R s 3rd. 19. Kt. to Q's 2nd. 

20. Kt. to Q's 2nd. 20. Kt. to K s 4th. 

21. K. to Kt.'s 2nd. 21. B. to Q"s 2nd. 

22. Q. Kt. to K. B's 3rd. 22. Kt. to Q's 6th. 

23. R. to Q s sq.+ 23. Kt. takes Q. Kt. P. 

24. R. to Q. Kt.'s sq. 24. Kt. to Q. B s 5th. 

25. R. takes Q. Kt. P. 25. R. to Q s sq.§ 

26. K. to his B's 2nd. 26. P. to Q. R s 4th. 

27. P. to K's 4th. 27. Kt. to Q's 3rd. 

28. R. to Q. B's 7th. 28. Kt. to Q. Kt.'s 4th. 

29. R. to Kt.'s 7th. 29. Kt. takes B. P.ll 

30. P. to K's 5th.^ 30. B. to his sq. 

31. R. to Q. B's 7th. 31. Kt. to K s 5th (ch.) 

32. K. to his 3rd. 32. Kt. tal^es Kt. 

33. Kt. takes Kt. 33. P. to Q's 5th (ch.) 

34. K. to Q's 2nd. 34. B. to Q s 2nd. 

35. K. to Q's 3rd. 35. B. to K s sq. 

36. Kt. to K's 6th.^^' 36. R. to Q s 2nd. 

* White loses his centre Pawn in return for this one, so that the pro 
priety of taking it is questionable. 

t The best move. If he had played the Q, to her 6th, White might 
have taken the K. B. P. with his Kt., threatening to take the K. B. next 
move. 

X He purposely left the Kt.'s P. to be taken. 
§ Taking the K. P. would have cost him a Piece, for suppose, — 

25. Kt. takes K. P. (ch.) 

26. K. to B's 2nd. 26. Kt. to Q's 8th (ch.) 

27. K. to his sq. 27. B. to Q. B's sq. 

28. R. to K's 7th. 

And he must win the Kt. 
II It would have been more prudent to draw the game, by persisting in 
moving the Kt. to Q's 3rd, and Q. Kt.'s 4th. 

% Much better than taking the P. From this point it is doubtful whe- 
ther any skill could save Black's game. 

He might also have taken the K. Kt. P. with his Rook, and then 
played Kt. to K's 6th. 



264 



CHESS player's COMPANION. 



37. R. takes R. 37. B. takes R. 

38. Kt. to Q. B's 5tli.^ 38. B. to his sq. 

39. K. takes P. 39. K. to B"s 2nd. 

40. Kt. to K's 4th. 40. B. to Q. R*s 3rd. 

41. Kt. to K. Kt.'s 5th (ch.) 41. K. to his 2nd. 

42. K. to B's 5th. 42. B. to Kt.'s 4th. 

43. K. to Q's 4th. 43. P. to Q. R's 5th. 

44. P. to Q. R s 3rd. 44. B. to K. B"s 8th. 

45. K. to B's 5th. 45. B. to Q. Kt.'s 4th. 

46. Kt. to K. B's 3rd. 46. K. to his 3rd. 

47. Kt. to Q's 4th (ch.) 47. K. takes P. 

48. Kt. takes B. 48. P. takes Kt. 

49. K. takes P. 

And Black resimed. 



Game LIV. 

Between the same players. 
[King's Knight's Defence to the Bishop's Opening.] 
WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to K^s 4th. 

2. K. B. to a. B's 4th. 2. K. Kt. to B's 3rd.t 

3. P. to Q^s 4th. 3. P. to a. B s 3rd. 

4. K. Kt. to B"s 3rd. 4. Kt. takes K. P. 

5. Q. P. takes P. 5. P. to Q"s 4th. 

6. P. takes P. in passing. 6. K. Kt. takes Q. P. 

7. K. B. to K's 2nd. 7. K. B. to K*s 2nd. 

8. Castles. 8. Castles. 

9. Q. B. to K. B's 4th. 9. Q. B. to K. Kt.'s 5th. 

10. K. R. to K's sq. 10. Q. B. to K's 3rd. 

11. K. B. to Q's 3rd. 11. P. to K. R s 3rd. 

12. K. Kt. to K's 5th. 12. Q. Kt. to Q's 2nd.- 

13. K. Kt. to Kt.'s 6th4 13. P. takes Kt. 

14. Q. B. takes Kt. 14. K. B. takes B. 

15. R. takes Q. B. 15. B. takes K. R. P. (ch.) 

* A better move than taking the Pawn, which could always be captured 
by the King. 

f Both Jaenisch and the chief authors of Germany of the present day 
consider this superior to the old move of 2. K. B. to Q. B's 4th. 

X This appears to subject Black to some trifling disadvantage by 
doubling his PawnS;, but, in fact, it enables him to gain an attack so 
powerful that it is not to be withstood. 



king's bishop's openixg. 



265 



16. K. takes B.^ 16. Q. to K. Ks 5tli (ch.) 

17. K. to Kt.'s sq. 17. Q. takes K. B. P. (ch.) 

18. K. to R's sq. 18. K. B. to B's 5th. 

19. R. to K's 4th. 19. Q. to K. B's 5th (eh.) 

20. K. to Kt.'s sq. 20. B. takes B. 

21. B. takes B. 21. Q. takes B. 

22. Q. takes Kt. 22. Q. to K's 8th (ch.) 

23. K. to B's 2nd. 23. Q. to K's 4th (ch.) 

24. K. to B's sq. 24. Q. takes Q. Kt. P. 

White surrendered. 



Game LV. 

Between the same players. 
[King's Knight's Defence to the Bishop's Opi: 



WHITE. (Mr. C.) 

1. P. to K's 4th. 

2. K. B. to Q. B's 4th. 

3. P. to Q's 4th. 

4. K. Kt. to B s 3rd. 

5. P. takes P. 

6. P. takes P. e7i passant. 

7. K. B. to Q's 3rd. 

8. Castles. 

9. Q. B. to K. B's 4th. 

10. Q. Kt. to B's 3rd. 

11. K. B. to K's sq.f 

12. Q. to K's 2nd. 

13. B. takes Kt. 

14. Q. B. to Q's sq.+ 



TNG.] 



BLACK. (Mr. S ) 

1. p. to K's 4th. 

2. K. Kt. to B s 3] d. 

3. P. to Q. B's 3rd. 

4. Kt. takes P. 

5. P. to Q"s 4th. 

6. Kt. takes Q. P. 

7. K. B. to K's 2nd. 

8. Castles. 

9. Q. B. to Kt.'s 5th. 

10. P. to Q. Kt.'s 4th. 

11. K. to B's sq. 

12. Q. B. to K's 3rd. 

13. B. takes B. 

14. Q. to Q. B's 2nd. 



* If he had moved his K. to B's sq. Black might have played as 
follows : — 



16. K. to B's sq. 

17. K. takes R. 

18. K. to his 2nd (best) 

19. K. to Q's 2nd (best.) 



16. B. takes P. (ch.) 

17. Q. to K. R's 5th (ch.) 

18. Q, to Kt.'s 5th (ch.) 

19. B. to B's 4th (ch.) 



And wins the Queen. 

t Threatening to win a Piece by first taking the Bishop with his Rook, 
and then the Knight with his Bishop, which White could not recapture 
without losing his Queen. 

X White might have taken the Q. Kt. P. with his Kt., and, if the Kt, 
were taken, followed that by moving his Q. to K's 4th. The move of 
R. to Q's sq., however, is sounder play. 



266 



CHESS PLAYEE's COMPA^^IOX. 



15. K. B. takes K. R. P. 15. K. takes B. 

16. Kt. to Kt.'s 5th (ch.)^ 16. K. to Kt.'s sq. 

17. Kt. takes Q. B. 17. K. B. takes P. (cli.) 

18. K. to B's sq. 18. P. takes Kt. 

19. a. takes P. (ch.l 19. R. to B's 2nd. 

20. Kt. to K's 4th. ' 20. B. to K. B's 5th. 

21. P. to K. Kt.'s 3rd. 21. B. to K. R's 3rd. 

22. Kt. to Q. B s 5th. 22. P. to Q. B's 4th. 

23. a to K's 8th (ch.) 23. K. to B's 2iid. 

24. Q. R. to Q's 8th. 24. Q. Kt. to R's 3rd. 

25. Q. to K's 4th (ch.) 25. P. to K. Kt.'s 3rd. 

26. R. takes R. 26. Kt. takes Kt.f 

He might have gained a Piece in return for the one sacrificed, and 
have had a very fine game, by simply checking with his Q. at her 3rd, and 
then taking the K. B. 

t Mr. Cochrane' s brilliant and vigorous style of attack is exhibited to 
great advantage throughout the game. In the present position, — 

BLACK. 





























% 










i 








i 





















































































^VHITE. 

It appears, at first sight, as if Black might still have retrieved his game, 
if, instead of taking the Kt., he had boldly captured the K. Kt. P. with 
his Queen; but attentive examination will show this is an error, for sup- 
pose, — 

26. Q. takes K. Kt. P. 
If ^Miite now take the obvious course of checking with his Q. R., he 
will lose (e.g.) : — 

27. R. to K. R's Sth (ch.) 27. K. takes R. 

28. Q. to K's Sth (ch.) 28. R. to K. B's sq. 

29. Q. takes R. (ch.) 29. B. takes Q. 

30. P. takes Q. 30. Kt. takes Kt. 

And must win. 



-KISG's BISHOP'S ope:n'ing. 



267 



27. Q. to Q's 4th. 27. B. to K. Kt.'s 2nd. 

28. Q. to K. R's 4tli (ch.) 28. B. to B's 3rd. 

29. R. to K. R"s 8th (ch.) 29. K. takes R. 

30. Q. takes B. (ch.) 

And wins. 



Game LYI. 



Between the same players. 
[King's Knight's Defence to the Bishop's Opening.] 





WHITE. (Mr. C.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. B. to Q. B"s 4th. 


2. 


K. Kt. to B's 3rd. 


3. 


P. to Q's 4th. 


3. 


P. to Q. B's 3rd. 


4. 


K. Kt. to B s 3rd. 


4. 


Kt. takes P. 


5. 


P. takes P. 


5. 


P. to Q's 4th. 


6. 


P. takes P. en passant. 


6. 


K. B. takes P. 


7. 


Castles. 


7. 


Castles. 


8. 


Q. to Q's 4th. 


8. 


Q. B. to K. B's 4th. 


9. 


K. B. to Q's 3rd. 


9. 


K. B. to Q. B's 4th. 


10. 


Q. to K's 5th. 


10. 


Q. to Q's 4th. 


11. 


Q. takes Q. 


11. 


P. takes Q. 


12. 


Q. B. to K's 3rd. 


12. 


Q. Kt. to Q's 2nd.'^^ 


13. 


K. Kt. to Q's 4th. 


13. 


B. to K. Kt.'s 3rd. 


14. 


K. B. takes Kt. 


14. 


P. takes B. 


15. 


Q. Kt. to B's 3rd. 


15. 


Q. R. to K's sq. 


16. 


Q. R. to Q's sq. 


16. 


Kt. to K's 4th. 


17. 


Q. Kt. to Q. R's 4th. 


17. 


B. takes K. Kt. 


18. 


B. takes B. 


18. 


P. to K. B's 4th. 


19. 


B. takes Q. R. P. 


19. 


Q. R. to Q. R s sq. 


20. 


B. to Q's 4th. 


20. 


Q. R. takes Kt. 


21. 


B. takes Kt. 


21. 


Q. R. takes Q. R. P. 


22. 


B. to Q's eth.f 


22. 


K. R. to Q. B's sq. 


23. 


B. to Q. R's 3rd. 


23. 


P. to K. R's 4th. 


24. 


P. to Q. B's 3rd. 


24. 


B. to K. B's 2nd.+ 



His proper play is, — 

27. Kt. to Q's 3rd. 

And then let Black do what he may the game is not to be redeemed. 

* The opening is very intricate and difficult on both sides. 

t Mr. Cochrane now cleverly manages to imprison one of the Rooks 
completely. 

J The importance of this move is abundantly proved anon. 



268 



CHESS player's COMPANION. 



25. a H. to Q's 7th. 25. B. to Q. B's 5th. 

26. K. R. to Q's sq. 26. P. to Q. Kt.'s 4th. 

27. Q. R. to K's 7th.-r 27. B. to Q's 6th. 

28. P. to K. B's 3rd. 28. R. to Q. B"s 5th. 

29. P. takes P. 29. P. takes P. 

30. P. to K. R's 3rd. 30. K. to R*s 2nd. 

31. K. to R's 2nd. 31. R. to Q. B's 3rd. 

32. R. to K. B's 7th. 32. K. to R's 3rd. 

33. R. to K. B's 8th. 33. K. to R s 2nd. 

34. K. R. to K's sq. 34. P. to K. R's 5th. 

35. P. to K. Kt.'s 4th. 35. R. takes Q. B. P. 

And wins. 



Game LVII. 
"with an eminent london player. 
[The Lopez Gambit.] 





WHITE. (Mr. S.) 




BLACK. (Mr. ) 


1. 


P. to K's 4th. 


1. 


p. to K's 4th. 


2. 


K. B. to Q. B's 4th. 


2. 


K. B. to Q. B's 4th. 


3. 


Q. to K's 2nd. 


3. 


K. Kt. to B's 3rd. 


4. 


P. to K. B's 4th. 


4. 


Q. to K's 2nd. 


5. 


K. Kt. to B's 3rd. 


5. 


P. takes P.'^ 


6. 


P. to Q's 4th. 


6. B. to Q. Kt.'s 3rd. 


7. 


P. to K's 5th. 


7. 


K. Kt. to R's 4th. 


8. 


Q. Kt. to B's 3rd. 


8. 


P. to Q. B's 3rd. 


9. 


Q. Kt. to K's 4th. 


9. 


Castles. 


10. 


Q. Kt. to Q's 6th.t 


10. K. B. toQ. R's 4th (ch.) 


11. 


P. to Q. B's 3rd. 


11. 


P. to Q. Kt.'s 4th. 


12. 


B. to Q. Kt.'s 3rd. 


12. 


Q. B. to R's 3rd. 


13. 


Q. to K's 4th. 


13. 


P. to Q. Kt.'s 5th. 


14. 


Q. Kt. to K. B's 5th. 


14. 


Q. to Q"s sq. 


15. 


P. to Q. B's 4th. 


15. 


P. to Q's 4th.+ 


16. 


Q. B. P. takes P. 


16. 


K. R. to K's sq. 



* The taking this Pawn too early in the Lopez Gambit, subjects the 
second player to a troublesome attack. 

t Black's Pieces on the Queen's side are now inextricably locked up 
for some time ; and this is mainly attributable to his precipitate capture of 
the Gambit Pawn. 

J Black struggles desperately to free himself from the restraint of his 
position, but the hold White has of him is too secure to be shaken off now 
by any efforts. 



ring's bishop's opening. 



269 



17. P. to Q's eth. 17. P. to K. Kt.'s 3rd. 

18. Kt. to Ks eth (ch.) 18. K. to Kt.'s 2nd. 

19. Kt. takes K. B. P. 19. Q. to Q. Kt.'s 3rd. 

20. Q. B. takes P. 20. Kt. takes B. 

21. Q. takes Kt. ^ 21. Q. Kt. to Q's 2nd. 

22. Q. to K. R's 6th (ch.) 

And wins. 



CHAPTER III. 



THE king's GAMEIT. 



Ga:me 

WITH MR. 

[Muzio 

WHITE. (Mr. C.) 

1. p. to K's 4th. 

2. P. to K. B's 4th. 

3. K. Kt. to B*s 3rd. 

4. B. to Q. B's 4th. 

5. P. to Q's 4th. 

6. Q. takes P. 

7. B. takes P. 

8. B. takes K. B. P. (ch.) 

9. Castles. 

10. Q. B. takes P. 

n. Q. takes B. (ch.) 

12. P. to K's oth. 

13. Q. to K. B's 4th. 

14. R. takes Kt. 

15. Q. to K. B*s 2nd. 

16. R. to K. B"s 4th. 

17. Q. Pit. to B's 3rd. 



LVIII. 

COCHRANE. 

Gambit.] 

BLACK. (Mr. S.) 

1. P. to K's 4th. 

2. P. takes P. 

3. P. to K. Kt.'s 4th. 

4. P. to K. Kt.'s 5th. 

5. P. takes Kt. 

6. P. to Q's 4th. 

7. P. to Q. B*s 3rd. 

8. K. takes B. 

9. K. B. to R's 3rd,^ 

10. B. takes B. 

11. K. Kt. to B's 3rd. 

12. K. R. to K. Kt's sq. 

13. K. to K's sq. 

14. Q. B. to Kt.'s 5th. 

15. Q. Kt. to Q's 2nd. 

16. P. to Q. B's 4th.t 

17. Q. Kt. to Kt.'s 3rd. 



* If Black at this point takes P. with Q. (ch.), ^Tiite can interpose 
his Q. B., and obtain a fine attacking position immediately. 

t This seems weak^ but Black has reaUy no good move on the Board. 



270 CHESS playek's companion. 

18. Q. Kt. to K's 4th. 18. Q. B. to K*s 3rd. 

19. Q. Kt. to B's 6th (eh.) 19. K. to K's 2nd. 

20. Q. to K. R's 4th. 20. K. R. to Kt.'s 3rd. 

21. P. to Q's 5th.^ 21. Kt. takes Q. P. 

22. Kt.takesKt. (double eh.) 22. K. to Q"s 2nd. 

23. Q. takes R. P. (ch.) 23. K. to B*s 3rd. 

24. Kt. to K's 7th (ch.) 24. Q. takes Kt. 

25. Q. takes Q. 

And wins. 



Game LXIX. 

WITH AN AMATEUR. 

[MuzTo Gambit.] 
WHITE. (Mr. S.) BLACK. (Mr. — ) 

1. p. to K's 4th. 1. P. to K's 4th. 

2. P. to K. B's 4th. 2. P. takes P. 

3. K. Kt. to B's 3rd. 3. P. to K. Kt.'s 4th 

4. B. to Q. B's 4th. 4. P. to K. Kt.'s 5th. 

5. Castles 5. P. takes Kt. 

6. Q. takes P. 6. Q. to K. B's 3rd. 

7. P. to K's 5th. 7. Q. takes P. 

8. P. to Q's 3rd. 8. K. B. to R's 3rd. 

9. Q. Kt. to B's 3rd. 9. P. to Q. B"s 3rd. 

10. Q. B. takes P. 10. Q. takes B. 

11. Q. to K. R's 5th. 11. a to Q's 5th (ch.) 

12. K. to R's sq. 12. P. to Q's 4th. 

13. Q. takes K. B. P. (ch.) 13. K. to Q's sq. 

14. Q. R. to K's sq. 14. Q. B. to Q's 2nd. 

15. B. takes Q. P. 15. P. takes B. 

16. Kt. takes P.f 16. Q. to K. Kt.'s 2nd. 

17. Q. to K. R's 5th. 17. Q. to K. Kt.'s 3rd. 

18. Q. to K. R's 4th (ch.) 18. K. to B"s sq.J 

19. K. R. to B's 6th. 19. Q. to K. Kt.'s 2nd.§ 

* The tenacity with which Mr. Cochrane would hold his opponent if 
he once got him in a grip like this was remarkable. You might as easily 
burst iron bonds as escape from him in these positions. 

t Threatening mate in two moves by R. to K's 8th^ and Q. to Q. B's 
7th. 

J If he had interposed his Q. or B. White would have won by playing 
R. to B's 8th, (ch., &c.) 

§ He would evidently have lost his Q. had he taken the R. with 
K. Kt. 



THE KIIS^G S GAMBIT. 



271 



20. Q. to Q. B's 4th (ch.) 20. Q. Kt. to B's 3rd. 

21. R. takes Kt. (ch.)^ 21. B. takes R.f 

22. Q- R. to K's 8th (ch.) 22. K. to Q's 2nd. 

23. R. takes Q. R. 23. Q. to K's 4th. 

24. Q. to K. Kt.'s 4th (ch.) 24. K. to Q's 3rd. 

25. R. to Q's 8th (ch.) 25. K. to B"s 4th. 
26 Q. to Q. Kt.'s 4th. 

Checkmate. 



Game LX. 
Between the same players. 
[Muzio Gambit.] 
(Mr. S.) 



WHITE 

1. P. to K's 4th. 

2. P. to K. B's 4th. 

3. K. Kt. to B's 3rd. 

4. K. B. to Q. B's 4th. 

5. Castles. 

6. Q. takes P. 

7. P. to Q. Kt.'s 3rd.| 

8. Q. B. to Kt.'s 2iid. 

9. K. to R's sq. 

10. Q. Kt. to B's 3rd. 

11. B. takes P. (ch.) 

12. Q. takes P. 

13. Q. R. to Q. Kt.'s sq.§ 

14. Q. m, to Q's 5th. 

15. P. to K's 5th. 

16. Q. R. to K's sq. 

17. Q. to K. iB's 6th. 

18. Q. to K's 7th (ch.) 

19. Q. takes Q. B. P. (ch.) 

And wins. 



BLACK. (Mr. — .) 
1. P. to K's 4th. 
P. takes P. 
P. to K. Kt.'s 4th. 
P. to Kt.'s 5th. 
P. takes Kt. 
Q. to K. B's 3rd. 
Q. Kt. to B's 3rd. 
B. to Q. B's 4th (ch.) 
Q. takes B. 
Q. Kt. to K's 4th. 
Kt. takes B. 
K. Kt. to R's 3rd. 
Q. takes Q. B. P. 
K. B. to Q's 3rd. 
B. takes P. 
P. to Q's 3rd. 
K. to Q's 2nd. 
K. to B's 3rd. 



9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 



* White dare not pause in the attack ; he has sacrificed too much to 
recede, but he has hardly force enough to win against the best defence, 
t Much better to have taken with the Pawn. 

t An ingenious suggestion of Mr. Mc Donnell's. It is not, however, 
so good a move as the ordinary one of P. to K's 5th. 

§ To dispossess her of the command of the Black diagonal, before White 
plays away his Kt. 



72 



CHESS PLAYERS COMPANION. 



Game LXI. 

WITH MR. DANIELS, A METROPOLITAN PLAYER OF HIGH EXCELLENCE 
AND STILL HIGHER PROMISE, BUT WHO, UNFORTUNATELY, WAS LOST 
TO US SOME YEARS SINCE BY DEATH^ AT THE EARLY AGE OF THIRTY- 
TWO. 

[King's Bishop's Gambit.] 

BLACK. (Mr. D.) WHITE. (Mr. S.) 

1. P. to K"s 4th. 1. P. to K's 4th. 

2. P. to K. B*s 4th. 2. P. takes P. 

3. B. to a. B s 4th. 3. P. to Q. Kt.'s 4th. 

4. B. to Q. Kt.'s 3rd. 4. Q. to K. R"s 5th (ch.) 

5. K. to B*s sq. 5. P. to K. Kt.'s 4th. 

6. Q. Kt. to B s 3rd. 6. P. to Q. B's 3rd. 

7. K. Kt. to B"s 3rd. 7. Q. to K. R's 4th. 

8. P. to K. B's 4th. 8. P. to K. B's 3rd. 

9. K. to K. Kt.'s sq. 9. P. to K. Kt.'s 5th. 

10. K. Kt. to R s 2iid 10. P. to Q's 3rd. 

11. P. to Q's 4th. 11. P. to Q. B's 4th. 

12. P. to Q. B's 3rd. 12. P. to K. B's 6th. 

13. P. takes P. 13. P. takes P. 

14. Q. takes P. 14. Q. takes Q. 

1^. Kt. takes Q. 15. K. Kt. to B's 3rd. 

16. P. to K's 5th. 16. Kt. to K. B's 4th. 

17. P. takes P. 17. B. takes P. 

18. Q. Kt. to K's 4th. 18. K. B. to Q. B's 2Tid. 

19. K. to B s 2nd. 19. P. to K. B s 4th. 

20. Q. Kt. to B's 5th. 20. K. B. to Kt.'s 6th (ch.) 

21. K. to Kt.'s 2nd. 21. Q. B. to B s 2nd. 

22. K. Kt. to K's 5th. 22. Q. B. to K's 2nd. 

23. a Kt. to Q's 3rd.^ 23. P. to K. B's oth. 

24. K. to K. B's 3rd. 24. Q. B. to K. B s 4th.t 

25. Q. Kt. takes K. B. P.+ 25. B. takes Kt. 



* Kt. to K. Kt.'s 6th, tliougli it looks promising, would have been cf 
no avail. 

f This move will be found to exercise an important influence upon the 
subsequent play. 

X Suppose, instead of this, he had played, — 

25. Q. B. takes P. 25. B. takes Q. Kt. 

26. B. takes B. or (A.) 26. B. to K's 5th (ch.) 

And wins the '^exchange.*' 



THE king's gambit. 



273 



26. Q. B. takes B. 

27. K. B. to Q. R's 2nd. 

28. K. R. to K's sq. 

29. B. to K. B's 7th (cli.)^' 

30. Kt. takes B. (dis. ch.) 

31. B. takes Q. Kt. 

32. K. R. to K s 5th. 

33. Q. B. to Q. B's sq. 

34. Q. B. takes P.f 

35. K. B. takes B. 

36. B. takes K. B. P. 

37. P. to K. B's 5th. 

38. K. to K's 2nd. 

39. B. to K. B's 8th. 

40. B. to Q. Kt.'s 8th. 

41. B. to Q. Kt.'s 7th (ch. 

42. B. to Q. Kt.'s 6th. 

43. K. to Q's 3rd. 

And W 



26. P. 

27. B. 

28. K. 

29. Q. 

30. K. 

31. B. 

32. Kt 

33. B. 

34. B. 

35. Kt 

36. Kt 

37. B. 

38. B. 

39. K. 

40. B. 

41. K. 

42. B. 

43. K. 
hite wins. 



to Q. B's 5th. 
takes Q. B. P. 
B. to K. B's sq. 
B. takes B. 
takes Kt. 
takes B. 
. to K. B's 3rd. 
to Q. Kt.'s 6th. 
to Q's 4th (eh.) 
. takes B. 
;. to K. B*s 3rd. 
to Q s sq. 
takes Q. P. 
to Kt.'s 2nd. 
to Q's 4th. 
to B's 3rd. 
to K. B"s 4th. 
takes P. 



Game LXII. 



BLACK. (Mr. ) 

1. p. to K's 4th. 

2. P. to K. B's 4th. 

3. K. B. to Q. B's 4th. 

4. P. takes P. 

5. Q. Kt. to B's 3rd. 

6. P. to Q's 3rd. 

7. P. takes Q. B. P. 

8. K. Kt. to B's 3rd. 

9. Castles. 

10. Q. Kt. to K's 2nd. 

11. K. Kt. P. takes B.J 



a strong metropolitan player. 
[King's Bishop's Gambit.] 

WHITE. (Mr. 



1. 

2. 
3. 
4. 
5. 
6. 
7. 



10. 
11. 



SO 



p. to K's 4th. 
P. takes P. 
P. to Q's 4th. 
K. Kt. to B's 3rd. 
P. to Q. B's 3rd. 
K. B. to Q's 3rd. 
Q. Kt. takes P. 
Castles. 

Q. B. to K. Kt.'s 5th. 
B. takes K. Kt. 
Kt. to K. B's 4th. 



(A.) 

26. Kt. takes B. 26. B. takes B. 

27. Kt. takes B. 27. R. to K. B's sq., winning the 

Kt. 

* He has no better move. 

t The game is lost, so it is almost indifferent what he plays. 
X Taking with the Rook would have exposed him to a still fiercer 
attack. 



274 



CHESS TLAYEK's COMPANION. 



12. P. to Q's 4th.-^' 

13. P. to Q. B s 3rd. 

14. R. to B*s 2ud. 

15. Q. to her 3rd. 

16. R. to K. Kt.'s 2nd. 

17. K. to R's sq. 

And: 



12. Q. to K. R's 5th. 

13. a R. to K"s sq. 

14. Kt. to K"s 2nd. 

15. Q. to R's 6th. 

16. Kt. to K. B's 4th, 

17. R. takes Kt. 
resigned. 



Game LXIII. 

Between the same players. 
[King's Gambit Refused.] 



"WHITE. (Mr. — .) 

1. P. to K's 4th. 

2. P. to K. B s 4th. 

3. P. to Q. B's 3rd. 

4. K. B. to Q. B's 4th. 

5. Q;to K. B s 3rd. 

6. P. to Q's 3rd. 

7. P. to K. B s 5th. 

8. P. to Q. Kt.'s 4th. 

9. P. takes Kt. 

10. Q. Kt. to Q"s 2nd. 

11. Kt. to Q. Kt.'s 3rd. 

12 V . takes ^ . [en passant ,) 

13. Q. Kt. to Q's 2nd.t 

14. B. to Q. Kt.'s 3rd. 

15. a B. to R's 3rd. 

16. Castles on Q's side. 

17. P. to K. Kt.'s 4th. 

18. P. to K. R's 4th.J 

19. Kt. to Q. Kt.'s sq. 

20. P. to Q. B's 4th. 

21. K. to B's 2nd. 

22. P. to Q. B's 5th (dis. eh.) 



BLACK. (Mr. S.) 

1. p. to K's 4th. 

2. K. B. to B's 4th. 

3. Q. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 

5. Castles. 

6. P. to Q's 3rd. 

7. Q. Kt. to R's 4th. 

8. B. takes K. Kt. 

9. B. to Q. B s 4th. 

10. P. to Q. B's 3rd. 

11. P. to Q. Kt.'s 4th. 

12. K. B. takes P. 

13. P. to Q s 4th. 

14. Q. B. to R's 3rd. 

15. R. to K's sq. 

16. P. to K. R's 3rd. 

17. Kt. to K. R's 2nd. 

18. K. B. to Q. R's 4th. 

19. P. to Q's 5th. 

20. Q. R. to Kt.'s sq. 

21. P. toK. B s 3rd. 

22. K. to R's sq. 



* His best move to avert the dangerous consequences of White's 
impending check. 

f He was compelled to retreat this Kt., to avoid the danger from 
Black's threatened advance of the Q's Pawn. 

X This is the right style when your own King is safely housed on the 
other side. 



THE QL^EEX'S GAMBIT. 



275 



23. P. to K. Kt.'s 5tli. 

24. P. takes P. 

25. Q. to K. E*s 5th. 

26. Q. R. to K. Kt."s sq.^^ 

27. K. R. to R's 2nd. 

28. K. R. to K. Kt.'s 2nd. 

29. K. to Q"s sq. 

30. Kt. takes B. 

31. B. to Q. B's 2nd. 

32. Q. to Kt.'s 4th. 

33. Q. to Kt.'s 3rd. 

And 



23. K. B. P. takes P. 

24. Kt. takes P. 

25. Q. to K's 2nd. 

26. Kt. to K. R's 2nd. 

27. K. B. to Kt*s 5th. 

28. Q. takes P. (ch.) 

29. B. takes B. 

30. Q. to Q. B's 6th. 

31. B. takes Q. P. 

32. Kt. to Kt.'s 4th. 

33. B. takes B. (ch.) 



CHAPTER IV. 



THE queen's gambit, ACCEPTED AND KEFTJSED. 



Game LXIY. 

PLAYED SOME YEARS SINCE WITH A HIGHLY DJSTINGUISHEr 
AMATEUR. 

[Queen's Gambit accepted.] 
WHITE. (Mr. .) BLACK. (Mr. S.) 

1. p. to Q's 4th. 1. P. to Q's 4th. 

2. P. to Q. B"s 4th. 2. P. takes P. 

3. Q. Kt. to B*s 3rd. 3. P. to K's 4th. 

4. P. to Q's 5th. 4. K. Kt. to B's 3rd. 

5. P. to K's 4th. 5. K. B. to Q's 3rd. 

6. K. B. takes P. 6. Castles. . 

7. P. to K. R's 3rd. 7. P. to Q. B's 3rd. 

8. Q. B. to K. Kt.'s 5th, 8. P. to Q. Kt's 4th. 

9. K. B. to Q. Kt.'s 3rd. 9. P. to Q. Kt.'s 5th. 

10. Q. Kt. to K's 2nd. 10. K. B. to K's 2nd. 

11. Q. to Q. B*s 2nd. 11. K. Kt. takes Q. P.f 

* White has certainly a most imposing looking attack, but he hardly 
rosecutes it with vigour enough, 
t The game is extremely animated and interesting from this point. 

T 2 



276 



CHESS FLAYEK's COMPANION. 



12. Q. R. to Q's sq. 12. B. takes B. 

13. K. Kt. to B's 3rd.^ 13. K. Kt. to K's 6th. 

14. P. takes Kt. 14. Q. to K's 2ad. 

15. K. Kt. takes B. 15. Q. takes Kt. 

16. Castles. 16. Q. B. takes K. B, P. 

17. Kt. to K. Kt.'s 3rd. 17. Q. Kt. to Q's 2iid.t 

18. K. B. takes K. B. P.J 18. K. to B's sq. 

19. Kt. to K. B s 5th. 19. K. B. takes B. 

20. B. takes B. 20. B. takes Kt. 

21. P. takes B. 21. Q. takes K. P. (ch.) 

22. Q. to K. B's 2iid. 22. Q. takes Q. (ch.) 

23. K. takes Q. 23. Q. Kt. to K. B s 3rd. 

24. K. to B's 3rd. 24. Q. B. to K. B s sq. 

25. B. to K's 6th. 25. P. to Q. B's 4th. 

26. B. to Q. B's sq. 26. P. to K. Kt.'s 3rd. 

27. B. takes Q. B. P. 27. P. takes P. 

28. B. to Q. B's 6th. 28. P. to K's 5th (ch.) 

29. K. to his 3rd. 

The ffame was never finished. 



Game LXV. 
with mr. cochrane. 
[Queen's Gambit accepted.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. P. to Q's 4th. 1. P. to Q's 4th. 

2. P. to Q. B's 4th. 2. P. takes P. 

3. P. to K's 4th. 3. P. to K's 4th. 

4. P. to Q's 5th. 4. K. Kt. to B"s 3rd. 

5. Q. B. to K. Kt.'s 5th. 5. K. B. to Q. B's 4th. 

6. Q. Kt. to B s 3rd. 6. Castles. 

7. K. B. takes P. 7. P. to Q. B's 3rd. 

8. P. to K. B s 3rd. 8. P. to Q. Kt.'s 4th. 

9. B. to Q's 3rd. 9. P. to Q. Kt.'s 5th.§ 
10. Q. Kt. to K's 2iid. 10. K. B. to K's 2iid. 

* This is refining overmuch; he should have captured the Kt. while 
it was in his power. 

f Taking the Kt. would nave afforded White an almost overpowering 
attack. 

X Very ingenious. 

§ This is lost time, because it merely forces Black the way that he 
would go. 



THE queen's gambit. 



277 



11. B. takes Kt. 

12. K. Kt. to B s 3rd. 

13. Q. R. to Q. B s sq.^ 

14. Q. Kt. to K. Kt.'s 3rd. 

15. Castles. 

16. K. Kt. to Q's 2nd.t 

17. Q. R. to B s 2iid. 

18. Q. takes B. 

19. P. to K. B"s 4th. 

20. K. R. takes P. 

21. K. R. to K. B s 3rd. 

22. Kt. to K's 2nd. 

23. P. to Q. R's 3rd. 

24. P. takes P. 

25. B. takes B. 

26. Q. to her 4th.J 

27. a. R. takes P. 

28. Kt. takes Q. 

29. Kt. to K's 6th. 

30. K. R. to Q. Kt.'s 3rd. 

31. K. R. to Q. Kt's 7th. 

32. Q. R. to K. B s 7th. 

And White 



11. B. takes B. 

12. P. to Q. R's 4th. 

13. Q. to her 3rd. 

14. P. to K. Kt. s 3rd. 

15. K. to R's sq. 

16. K. B. to K. Kt.'s 4th. 

17. K. B. takes Kt. 

18. P. to K. B's 4th. 

19. K. P. takes P. 

20. P. to K. Kt.'s 4th. 

21. P. to K. B s 5th. 

22. Q. to K*s 4th. 

23. P. takes P. 

24. Q. B. to R's 3rd. 

25. R. takes B. 

26. Kt. to Q"s 2nd. 

27. Q. takes Q. 

28. Kt. to K. B"s 3rd. 

29. K. R. to K. Kt.'s sq. 

30. Kt. takes K. P. 

31. Kt. to K. B's 3rd. 

Lrrendered. 



Game LXYI. 
Between the same players. 
[Queen's Gambit refused.] 
BLACK. (Mr. S.) WHITE. (Mr. C.) 

1. p. to Q's 4th. 1. P. to Q's 4th. 

2. P. to a B s4th. 2. P. to Q. B's 3rd.§ 

3. Q. Kt. to B s 3rd. 3. K. Kt. to B's 3rd. 

4. K. Kt. to B s 3rd. 4. P. takes P. 

5. P. to K's 4th. 5. P. to Q. Kt.'s 4th. 

6. Q. B. to K. Kt.'s 5tk 6. P. to Q. Kt.'s 5th. 

7. B. takes Kt.|| 7. P. takes Kt. 

8. B. to K's 5th. 8. P. to K. B's 3rd. 

* Generally a commanding spot to plant the Q's Rook on. 

f With the object of advancing his K.B.P. 

X After this move White's game is irretrievable. 

§ Not so good a move as P. to K's 3rd, since it retards the activity of 
the Q. Kt. 

jj Hastily played. 



2/8 



CHESS PiAYERS COMPANIOJf. 



9. B. takes Q. Kt. 9. P. takes Q. Kt. P. 

10. Q. R. to Kt.'s sq. 10. Q. to Ks 4th (ch.) 

11. Kt. to Q's 2nd. 11. K takes B. 

12. B. takes P. 12. Q. to her B*s 6tli. 

13. Q. to K. R's 5tli (ch.)-- 13. K. to Q"s sq. 

14. Q. to K. B^s 3rd. 14. Q. takes Q. 

15. P. takes Q. 15. P. to K's 3rd. 

16. B. to Q. Kt.'s 3rd, 16. P. to Q. R's 4th. 

17. K. to his 2nd. 17. P. to K. Kt.'s 3rd. 

18. K. to Q's 3rd. 18. K. B. to K. R's 3rd. 

19. K. to Q. B's 2nd. 19. Q. R. to Q. Kt.'s 5th. 

20. Kt. to Q. B"s 4th. 20. P. to Q. R"s 5th. 

21. K. to Q. B s 3rd. 21. K. B. to his sq.f 

22. B. to Q. B s 2nd. 22. R. takes Kt. (ch.)t 

23. K. takes R. 23. P. to Q. R"s 6th. 

24. P. to K. B s 4th. 24. K. to Q's 2nd. 

25. P. to K. R s 4th. 25. Q. B. to R's 3rd (ch.) 

26. K. to Q. B s 3rd. 26. K. B. to K's 2nd. 

27. B. to Q. Kt.'s 3rd. 27. R. to Q. Kt.'s sq. 

28. K. to B*s 2nd. 28. K. B. to Q. Kt's 5th. 

29. P. to K. R's 5th. 29. P. to K. Kt.'s 4ith. 

30. P. to K. B's 5th. 30. P. takes P. 

31. P. takes P. 31. Q. B. to K's 7th. 

32. K. R. to his 3rd. 32. Q. B. to K. Kt.'s 5th. 

33. B. to K"s 6th (ch.) 33, K. to Q's 3rd. 

34. K. R. to Q. Kt's 3rd, 34. R. to Q. Kt.'s 4th. 

35. P. to K. B's 3rd. 35. B. to K. R's 6th.§ 

36. Q. R. to K. R's sq. 36. P. to K. Kt.'s 5th. 

37. P. takes P.H 37. Q. B. to K. Kt's 7th. 

38. Q. R. to Q's sq. 38. B. to K's 5th (ch,) 

39. Q. R. to Q's 3rd. 39. K. B. to Q. B's 6th.^ 

And Black cannot possibly save the game. 

* Having in view the occupation of the Q. B's 5th by the Q., if White 
does not move his King. 

f The attack and counter-attack render this point of the game amusing 
enough. 

X This enables White to sustain his formidable Pawn at the Queen's 
Knight's 7th. 

§ He would have played ill in taking the K. R. P. 

II By this thoughtless venture Black loses the game. He had only to 
play the R. to K. Kt.'s sq., and the day was his own. 

^ A remarkable and masterly stroke of play, which we commend to 
the reader's studious consideration. 



THE queen's gambit. 



273 



Game LXYII. 



Between the same players. 
[Queen's Gambit refused.] 



WHITE. (Mr. C.) 




BLACK. (Mr. S.) 




JL . tU Vat o Till. 


1. 


p. to Q*s 4th. 


9 


X . LU Vat. JJ O T:tJU. 


2. 


P. to K's 3rd. 


3 


X . LU JLV O OlLl. 


3. 


P. to Q. B's 4th. 


4^ 


O P P 


4. 


B. takes P. 


5. 


P fpVp<5 P 


5. 


P. takes P. 


\}% 


TT T\f fn P*<a '^rrl 

JA.. Xvt. lU X) b OlU.. 


6. 


K. Kt. to B's 3rd. 


7 
f . 


K P fn T\ '<j 9nfl 

JLV. X). tU IV 55 ZiLLLL. 


7. 


Q. Kt. to B's 3rd. 


8. 


O Kf fn P'«5 .Srd 

Vat,' J-VL. LU X> o OILI. 


8. 


Q. B. to K's 3rd. 


Q 


I^Q cf 1 OC 


9. 


Castles. 


10. 


P f n TC P'ci 9^r(\ 


10. 


Q. to K s 2nd. 


11. 


P fn O P"«i ?irA 


11. 


P. to Q. B s ord. 


12. 


P f n O Tvf 4fli 

JL . LU V:*,. JLVL. O TiLLL. 


12. 


K. B. to Q's 3rd. 


13. 


X . LU VX*. J-vL o O Lll. 


13. 


Q. Kt. to K's 4th. 




K" T<'f fn n'<5 4fVi 

Iv. J V L. LU Vat O TtLll. 


14. 


K. B. to Q. B's sq. 


15. 


O P fn Kf 9nfl 

V3t. XI. LU J.\.L. o ZilU.. 


15. 


Q. Kt. to Q. B's 5th. 


1 U. 


XV. JD. LclKto J.VL. 


16. 


K R. takes B. 


1 7 


P fpVps: O P P 


17. 


P. takes P. 


JL O . 


O TCf fn TC'<s 9nrl 

v^. XV L. LU XV o ^JLLU.. 


18. 


Q. R. to Q. B's sq. 


1 Q 


Vaf,. LU JLIUI OLU.. 


19. 


Kt. to K's 5th. 


90 


T\f fnVpG CS P 
XVL. LclKtrb Vdi,. Jj. 


20. 


P. takes Kt. 


21. 


P to R"S SO 

V3t" XV. \j\J XJ O OVJ. 


21. 


Q. to K. R's 5th.^' 


22. 


R. takes 


22. 


R. takes R. 


23. 


Kt. to Q's 4th. 


23. 


Kt. to K. Kt.'s 4th. 


24. 


P. to K's 4th.t 


24. 


Q. to K. B's 5th. 


25. 


P. to K. Kt.'s 3rd. 


25. 


Kt. takes K. R. P. (ch.) 


26. 


K. to Kt.'s 2iid. 


26. 


Q. to K. Kt.'s 5th. 


27. 


Kt. takes K. P. 


27. 


Q. takes Kt. 


28. 


P. to K's 5tli.+ 


28. 


B. to Q. B s 4th. 


29. 


R. to K. R's sq. 


29. 


Kt. to K. Kt.'s 4th. 


30. 


P. to K. B s 4th. 


30. 


Kt. to K's 5th. 


31. 


P. to K. B's 5th. 


31. 


Q. takes K. B. P. 



* The commencement of an attack, which it is difficult, if not impos- 
sible, for White to parry. 

t If, instead of this move, he had ventured to take the K. P. (a mode 
of play which would have given him an advantage if Black, then took 
the Kt.), he would have been mated in three moves. 

X This and the next three or four moves are ingeniously played to 
regain the Piece. 



280 



CHESS PLAYEE's COMPANION. 



32. Q. takes P. (ch.) 32. Q. to K. B*s 2nd. 

33. Q. to her 8th (ch.) 33. Q. to B"s sq. 

34. Q. to her 5th (ch.) 34. K. to R's sq. 

Aiid White resigned. 



Game LXVIII. 
Between the same players, 
[Queen's Gambit refused.] 



WHITE. (Mr. C.) 
1. P. to Q's 4th. 
2 P. to Q. B's 4th. 

3. P. to K's 3rd. 

4. Q. B. P. takes P. 

5. Q. Kt. to B's 3rd. 

6. K. Kt. to B s 3rd. 

7. P. takes P. 

8. K. B. to K's 2nd. 

9. Castles. 

10. P. to Q. B's 3rd. 

11. P. to Q. Kfs 4th. 

12. Q. Kt. to his 5th. 

13. B. takes Kt. 

14. Kt. to Q*s 4th. 

15. P. to K. B's 3rd. 

16. Kt. takes B. 

17. a. B. to Kt.'s sq. 

18. Q. B. to Kt.'s 2nd. 

19. P. to K's 4th.t 

20. P. to K's 5th. 

21. Q. E. to Q. B s sq. 

22. B. takes B. 

23. Q. to K's 2nd. 

24. K. B. to K. Kt's 4th. 

25. a. to her 2nd. 

26. B. to Q. B's sq. 

27. Q. takes B. 

28. B. takes Q. 



BLACK. (Mr. S.) 
P. to Q's 4th. 
P. to K's 3rd. 
P. to Q. B s 4th. 
K. P. takes P. 
K. Kt. to B s 3rd. 
Q. Kt. to B's 3rd. 
B. takes P. 
Castles. 
B. to K's 3rd. 
K. B. to Q's 3rd. 
Q. Kt. to K's 4th. 
Kt. takes K. Kt. (ch.) 
B. to K's 4th. 
Q. to her 3rd. 
Q. to her 2nd. 
P. takes Kt.^ 

17. Q. B. to Q. B's sq. 

18. K. B. to Q. Kt.'s sq, 

19. Q. to Q. B"s 2nd. 

20. Kt. to Q's 2nd. 

21. Q. to her sq. 

22. Q. takes B. 

23. Kt. to Q. Kt.'s 3rd, 

24. B. to K. B's 5th.+ 

25. B. to Q. B's 5th. 

26. B. takes B. (ch.) 

27. Q. takes Q. (ch.) ' 

28. K. to B's 2nd. 



1. 

2. 

3. 

4. 

5. 

6. 

7. 

8. 

9. 
10. 
11. 
12. 
13. 
14. 
15. 
16. 



* No advantage would have accrued to Black from his taking the 
Q's R. instead of the Kt. 
t The proper play. 

X Threatening to gain a Pawn by playing the R. to K^s 5th next movCo 



THE queen's ga:m:eit. 



281 



29. P. to K. B's 4th. 

30. K. to B's 2nd. 

31. K. B. to K s 2nd. 

32. B. takes Kt.^' 
And Black ultimately 



29. P. to K. Kt.'s 3rd. 

30. Kt. to Q. B*s otii. 

31. P. to Q. Kt.'s 4th. 

32. Q. P. takes B. 
through his passed Pawn, 



Gaxe LXIX. 



Between the same players. 
[Queen's Gambit Refused.] 





WHITE. (Mr. C.) 




BLACK. (Mr. S.) 


1. 


P. to Q*s 4th. 


1. 


P. to Q's 4th. 


2. 


P. to Q. B s 4th. 


2. 


P. to K*s 3rd. 


o 
O. 


P. to K s 3rd. 


3. 


K. Kt. to B s 3rd. 


4. 


K. Kt. to B's 3rd. 


4. 


B. checks. 


5. 


Q. Kt. to B*s 3rd. 


5. 


Castles. 


6. 


Q. B. to Q s 2nd. 


6. 


P. to Q. Kt.'s 3rd. 


7. 


B. to K s 2nd. 


7. 


B. takes Q. Kt. 


8. 


P. takes B. 


8. 


Q. B. to Kt.'s 2nd. 


9. 


P. takes P. 


9. 


B. takes P. 


10. 


Castles. 


10. 


P. to Q. B's 4th. 


11. 


P. to K. B's 3rd. 


11. 


Q. Kt. to B s 3rd. 


12. 


K. Kt. to R s 2nd. 


12. 


Q. Kt. to K's 2nd. 


13. 


P. to K. B s 3rd. 


13. 


B. to Q. Kt.'s 2nd. 


14. 


P. to K's 4th. 


14. 


Q. Kt. to K. Kt.'s 3rd. 


15. 


Q. to K s sq. 


15. 


Q. to K's 2nd. 


16. 


B. to K. Kt."s 5th. 


16. 


P. to K. B s 3rd. 


17. 


B. takes Kt. 


17. 


Q. takes B. 


18. 


Q. to her 2nd. 


18. 


Kt. to K. B's 5th. 


19. 


K. to Ks sq. 


19. 


Kt. takes B. 


20. 


Q. takes Kt. 


20. 


B. to Q. R's 3rd. 


21. 


Q. to K's 3rd. 


21. 


B. takes R. 


22. 


R. takes B. 


22. 


Q. to K's 2nd. 


23. 


P. to K. Kt "s 4th.t 


23. 


P. to Q. B's 4th. 


24. 


P. to K. B s 4th. 


24. 


P. takes Q. P. 


25. 


P. takes P. 


25. 


Q. R. to Q's sq. 


26. 


Kt. to B s 3rd. 


26. 


Q. R. to Q. B s sq. 



* This was certainly unad^isable. 

t The present, like the generality of openings on the Q's side, is some- 
what monotonous, but the subsequent portion of the game is full of 
striking and critical positions. 



282 



CHESS player's COMPANION. 



27. P. to K. B's 5tli. 

28. Kt. P. takes P. 

29. Kt. to K's sq.'^ 

30. P. to K. B s 6th. 

31. P. to K's 5tli. 

32. Kt. to B's 3id. 

33. Kt. to K. E's 4tli. 

34. Kt. to K. E"s 3rd. 

35. K. R. to K. Kt.'s sq. 

36. P. to K's eth.f 

37. P. takes K. B. P. 

38. Q. to K's 4th. 

39. Q. to K. B's 4th. 

40. Q. to K. B's 4th.+ 

41. B. to K. Kt/s 4th.§ 

42. a to B's 5th (ch.) 

43. P. to Q's 5th. 



27. P. takes P. 

28. R. to Q. B's 7th. 

29. B. takes Q. R. P. 

30. Q. to her B's 2nd. 

31. Q. to her B's 3rd (ch.) 

32. Q. to K s 3rd. 

33. Q. to her 4th (ch.) 

34. K. R. to Q. B's sq. 

35. P. to K. Kt.'s 3rd. 

36. K. to R's 2iid. 

37. Q. takes K. B. P. 

38. R. to K's sq. 

39. K. R. to K's 7th. 

40. Q. R. to Q. B's 7th. 

41. P. to K. Kt.'s 4th. 

42. K. to R's sq. 

43. Q. to her B's 2nd. 
wins. 



Game LXX. 
Between the same players. 
[Queen's Gambit Refused.] 
white. (Mr. C.) BLACK. (Mr. S.) 

1. P. to Q's 4th. 1. P. to Q's 4th. 

2. P. to Q. B's 4th. 2. P. to K s 3rd. 

3. P. to K's 3rd. 3. P. to Q. B s 4th. 

4. P. takes Q. B. P. 4. K. B. takes P. 

5. Q. B. P. takes P . 5. K. P. takes P. 

6. K. Kt. to B's 3rd. 6. K. Kt. to B's 3rd. 

7. Q. B. to Q's 2nd. 7. Castles. 

8. Q. B. to his 3rd. 8. Q. Kt. to B's 3rd. 



* Purposely surrendering his Q. R. P. that he may advance the 
K. B. P. 

t Cleverly conceived, as Black dare not take it either with Q. or P. 
% It is clear, from the following moves, that White would have gained 
nothing by checking with his Kt. (e. g.) : — 

40. Kt. checks. 40. K. to Kt.'s sq. 

41. Kt. to B's 3rd (best) 41. R. to K. R's 7th (ch.) 

42. Kt. takes R. 42. Q. to her 4th (ch.), &c. 

§ An insidious manoeuvre. Intending to take the K. R. P. with the 
Q., and mate next move. 



THE QIJEEn's gambit. 



283 



9. K. B. to K's 2nd.^' 

10. Castles. 

11. Kt. to Q*s 4th. 

12. B. takes Kt. 

13. Q. takes B. 

14. Q. to K. B s 4th. 

15. B. to Q's 3rd. 

16. Q. Kt. to B s 3rd. 

17. Kt. to K^s 2nd. 

18. Q. to K. Kt.*s 3rd. 

19. K. R. P. takes Q. 

20. Q. R. to Q*s sq. 

21. Kt. to Q's 4th. 

22. B. to K. B s 5th.+ 

23. Q. R to Q. B s sq. 

24. R. takes R. 

25. Kt. takes B. 

26. R. to Q. Kt.'s sq.§ 

27. Kt. to Q's 4th. 

28. P. to Q. R"s 3rd. 

29. K. to B's sq. 

30. K. to his 2nd. 

31. R. to Q's sq. 

32. R. to Q's 2nd. 

33. Kt. to K. B s 3rd. 

34. K. takes Kt. 

35. K. to his 2nd 

36. P. to K. B s 3rd. 

37. K. to Q's 3rd. 

38. P. to K. B's 4th (ch.) 

39. R. to Q. B's 2nd. 

40. K. takes R. 



9. Q. B. to K's 3rd. 

10. Q. to K's 2nd. 

11. Q. Kt. takes Kt. 

12. B. takes B. 

13. P. to Q. R's 3rd. 

14. P. to Q. Kt.'s 4th. 

15. P. to K. R's 3rd. 

16. Q. to her 3rd. 

17. Kt. to K. Kt.'s 5th.t 

18. Q. takes Q. 

19. Kt. to K"s 4th. 

20. Q. R. to Q. B's sq. 

21. Q. R. to Q. B s 4tli 

22. K. R. to K's sq. 

23. R. takes R. 

24. B. takes B. 

25. Kt. to Q's 6th. 

26. R. to K's 4th. 

27. R. to K's 2nd. 

28. R. to Q. B s 2nd. 

29. P. to K. Kt.'s 3rd. 

30. Kt. to K's 4th. 

31. K. to Kt.'s 2nd. 

32. K. to B s 3rd. 

33. Kt. takes Kt. 

34. K. to his 4th. II 

35. R. to Q. B s 5th.^ 

36. P. to K. B's 4th. 

37. P. to K. Kt.'s 4th. 

38. K. to Q's 3rd. 

39. R. takes R. 

40. K. to Q. B's 4th. 



* If White had taken the Kt. Black could have re-captured with his 
Queen safely, for White dared not take the Q. P. on account of the im- 
pending danger to his Q. Kt. P. and Q. R. 

t For the purpose of placing him at K's 4th. 

J Very well conceived. 

§ The giving up command of the open file is a disadvantage, but, if he 
had played R. to Q. B's 2nd, Black would have answered with Kt. to 
Q. Kt.'s 5th, &c. 

11 The game now becomes instructive as a trial of skill in Pawn play. 

^ To enable him to move his K. to K's 5th, in the event of White's 
playing P. to K. B's 4th 



284 



CHESS PLATEK's COXPAXION. 



41 


jr in n Ti"«: ^rrl 
IV. LU v^. -D o OiLL, 


41 


P 

X . 


T/O \:C o OLD. ( Cll. ) 




X . LclKt:S ± . \Lll, J 


49 


IT 

Xv. 


LU \=i, is -±111. 


. 


Jlv. XO vcc » Ol U.. 


t:0 . 


P 
X . 


tn O P"c 4fl-» 

lU V::^. XV b ^111. 


rtjb. 


Jr. XdKtrS JV. IvL. X . 


44 


TT 
Xv. 


P P ttlL-AC P 

Xv. X . LdKeb X. 


t:0. 


X . LO w,. jvl. b orti. 


4t 


P 
X . 


LU Xv. XvL. S OljI.T 




aV. LU iiio OlLl. 


46. 


J.V. 


LU Vat b Ol U.. 


47 


XT fn P c 4fVi 
Xv. LU X) b TiLil. 


47 


Xv. 


LU Vat b ttLLL. 


4Sn 


T\ tnVp^ P 

iX. LdrvCb X . 


4S 


Xv. 


Ldlvcb X . 


4Q 


Xv, LaJvcb X . 


4Q 


Xv. 


LU Vat. XJ b ULU. 


. 


xv. LU Xv. X) S TiLii. 


50. 


K. 


UiJvtro X . 


51. 


P to K Kt "s 4th 


51. 


K. 


takes Q R P 


52. 


P. to Kt.'s 5tli. 


52. 


P.* 


to Q. Kt.'s 5th. 


53. 


P. to Kt.'s 6th. 


53. 


P. 


to Kt.'s 6th. 


54. 


P. to Kt.'s 7th. 


54. 


P. 


to Kt.'s 7th. 


55. 


P. to Kt.'s 


8th 55. 


P. 


to Kt.'s 




" Queens." 






" Queens." 



The game was prolonged for above 100 moves, and &ially 
given Vi-p as drawn. 

* This Pawn is sacrificed to prevent the White King from gaining 
possession of the Q's 4th sq., which otherwise it would have been 
extremely difficult to do. 

t On closely considering the position, the student will discover its dif- 
ficulties, and how extremely nice is the play required on either side. 



SYNOPSIS OF BOOK III. 



IRREGULAR OPENINGS, 

including 
The French Game: — 
P. to K's 4ih. 

• P. to K's ord. 

The Sicilian Game : — 

P. to K's 4tli. 
^' P. to Q. E's 

jNIlSCELLANEOrS : 

P. to Q^^ 4Th. 

• P. to K s bid 
p. to Q's 4th. 

^ • P. to K. B's 4tL, 



BOOK III. 



IRPcEGULAR OPENINGS. 



CHAPTER I. 
Game I. 

WITH MR. COCHRANE. 



[French Game.] 





WHITE. (Mr. C.) 




BEACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


p. to K's 3rd. 


2. 


P. to Q's 4th. 


2. 


P. to Q's 4th. 


3. 


P. to K's 5th. 


3. 


P. to Q. B's 4th. 


4. 


P. to Q. B's 3rd. 


4. 


Q. Kt. to B's 3rd. 


0. 


P. to K. B's 4th. 


5. 


Q. to Q. Kt.'s 3rd. 


6. 


K. Kt. to B's 3rd. 


6. 


K. Kt. to R's 3rd. 


7. 


K. B. to Q's 3rd. 


7. 


K. B. to K s 2nd. 


8. 


K. B. to Q. B's 2nd. 


8. 


Castles. 


9. 


Castles. 


9. 


P. to K. B's 4th. 


10. 


K. to B's sq. 


10. 


Q. B. to Q's 2nd. 


11. 


P. to K. R's 3rd. 


11. 


Q. R. to Q. B's sq.^^ 


12. 


P. to Q. B's 3rd. 


12. 


P. to Q. R's 4th. 


13. 


K. R. to K. Kt.'s sq. 


13. 


P. takes P. 


14. 


P. takes P. 


14. Q. to Q. B's 2nd.t 


15. 


a. Kt. to B's 3rd. 


15. Q. Kt. to R's 2iid. 


16. 


P. to K. Kt.'s 4th. 


16. 


P. to Q. Kt.'s 4th. 


17. 


K. Kt. P. takes P. 


17. 


P. to Q. Kt.'s 5th.+ 



* The freedom of Black's men contrasts strongly with the cramped 
position of the adversary's, and shows the evil effects of White's advance 
of his Kling's Pawn at the third move. 

t The train of play consequent on this move is apparent presently. 

X This move gives rise to many strikingly interesting variations. 



286 



CHESS player's COMPANION. 



18. P. takes K. P. 18. Q. B. takes P. 

19. K. Kt. to Kt.'s oth.'^ 19. K. B. takes Kt. 

20. P. takes B. 20. K. Kt. to B*s 4th. 

21. B. takes Kt. 21. B. takes B. 

22. Q. Kt. to K's 2nd. 22. B. to K's 5th (eh.) 

23. K. to R's 2nd. 23. Q. to Q. B*s 7th. 

24. Q. to K s sq. 24. Q. Kt. to Kt.'s 4th. 

25. Q. B. to K's 3rd. 25. Q. to Q's 6th. 

26. R. to K. Kt.'s 3rd. 26. R. to Q. B*s 7th. 

And Tvins. 



Game II. 

PLAYED SOME YEARS AGO WITH MR. POPEK.T. 



[Sicilian Game.] 





BLACK. (Mr. p.) 




T\^HiTE. (Mr. S.) 


1. 


p. to K's 4th. 


1. 


P. to Q. B's 4th. 


2. 


K. Kt. to B"s 3rd. 


2. 


Q. Kt. to B's 3rd. 


3. 


P. to Q"s 4th. 


3. 


P. takes P. 


4. 


Kt. takes P. 


4. 


P. to K's 4th. 


5. 


K. Kt. to B's 3rd. 


5. 


K. Kt. to B's 3rd. 


6. 


Q. Kt. to B"s 3rd. 


6. 


K. B. to Q. Kt.'s 5th. 


7. 


Q. B. to K. Kt.'s 5th. 


7. 


Castles. 


8. 


K. B. to Q. B^s 4th. 


8. 


B. takes Kt. (ch.) 


9. 


P. takes B. 


9. 


Q. to Q. R's 4th. 


10. 


Q. to her 3rd. 


10. 


P. to Q's 4th.t 


11. 


P. takes P. 


11. 


P. to K's 5th. 


12. 


Q. to her 2nd. 


12. 


P. takes Kt. 


13. 


B. takes Kt. 


13. 


R. to K's sq. (ch.)+ 


* It 


is extremely difficult to decide upon the best play for White at 



this point. We have tried many moves, and all terminate to Black's 
advantage. 

t The opening of this game is full of interest and deserves attention. 

X At first sight it appears to be better play to take the K, Kt. P. with 
Pawn, for the purpose of driving the King, when he is checked, to seek 
refuge on the Queen's side, but a careful examination of the position 
renders it very doubtful whether White could safely take the Pawn, for 
suppose, — 

13. P. takes Kt. P. 

14. Q. to K. Kt.'s 5th. 14. P. takes R. '^Queens," and 

gives check. 

15. K. to Q's 2nd. 15. 2nd Q. to K. Kt.'s 7th. 

(His only play apparently to save the game.) 



IRREGULAR OPEXIXGS. 



287 



14. K. to B's sq. 14. P. takes B. 

15. P. takes Kt. 15. Q. to K. R's 4th. 

16. P. to K. R"s 3rd. 16. P. takes P. (ch.) 

17. K. takes P. 17. K. to R"s sq. 

18. Q. to K. B"s 4th, 18. B. to K. Kt.'s sq. (ch.)^ 

19. K. to B's sq. 19. Q. to K. Kt.'s 3rd. 

20. B. to Q's 3rd. 20. Q. to K. Kt.^s 7th (ch.) 

21. K. to K*s 2nd. 21. Q. takes P. at her B's 

3rd. 

22. B. takes K. R. P.f 22. Q. to her Kt.'s 4th (ch.) 

23. B. to Q*s 3rd. 23. Q. to K's 4th (ch.) 

24. Q. takes Q. 24. P. takes Q. 

25. Q. R. to Q. Kt.'s sq. 25. P. to K. B's 4th. 

26. R. to Q. Kt.'s 5th. 26. K. R. to K's sq. 

27. B. to Q. B's 4th. 27. P. to Q. R's 3rd.+ 

28. R. to Q. Kt's 6th. 28. B. to Q's 2iid. 

29. R. to K. R's 6th (ch.) 29. K. to Kt.'s 2nd. 

30. R. to Q's 6th. 30. B. to Q. Kt.'s 4th. 

31. K. R. to Kt.'s sq. (ch.) 31. K. to R's 2nd. 

32. B. takes B. 32. P. takes B. 

33. Q. R. to K. Kt.'s 6th. 33. Q. R. takes P. 

34. Q. R. to Kt.'s 7th. (ch.) 34. K. to R's 3rd. 

35. K. R. to Kt.'s 6th (ch.) 35. K. to R's 4th. 

36. P. to K. R's 4th. 36. R. takes Q. B. P. (ch.) 

37. K. to B's sq. 37. R. to Q. B's 8th (ch.) 

38. K. to Kt.'s 2nd. 

Black now offered to draw the game but his opponent 
declined, and subsequently lost it. 

16. Q. takes Q. 16. P. to K. Kt's 3rd. 

17. P. takes Kt., or Q. to 

K. Kt.'s 5th. 

With a strong attack. 
* The attack from this point seems hardly to be resisted, but WTiite 
failed to make the most of it, while his opponent played this portion of 
the game extremely well. 

t Well conceived. White evidently dare not take it on account of 
23. Q. to K. R's 4th (ch.), and 24. R. to K. Kt.'s sq. (ch.) 
% Anything but well played. 



288 



CHESS player's COMPANION. 



Game III. 
Between the same players. 
[Sicilian Game.] 



BLACK. (Mr. P.) 

1. P. to K's 4th. 

2. K. Kt. to B"s 3rd.^^ 

3. P. to Q. B"s 3rd. 

4. P. to Q's 4th. 

5. P. to K's 5th. 

6. K. B. to Q's 3rd. 

7. K. B. to Q. B's 2iid. 

8. Castles. 

9. P. to Q. B*s 4th. 

10. a. Kt. to R's 3rd. 

11. P. takes P. 

12. Q. to K's 2nd.J 

13. Kt. takes Kt. 

14. Kt. to K's 3rd. 

15. K. Kt. to Q's 2nd. 

16. Q. to K. Kt.'s 4th.§ 

17. Kt. to K. B s 3rd. 

18. Q. to K. Kt.'s 3rd. 

19. B. to Q's 2iid. 

20. Q. R. to Q. B's sq. 

21. a R. to Q. B's 2nd. 

22. K. R. to a. B's sq. 

23. K. Kt. to Kt.'s 5th. 

24. P. to K. R*s 4th. 

25. Q. to K. B's 4th.'^-^ 



WHITE. (Mr. S.) 

1. P. to a B s 4th. 

2. Q. Kt. to B s 3rd. 

3. P. to K-s 3rd. 

4. P. to Q's 4th. 

5. Q. B. to Q s 2nd. 

6. Q. to Q. Kt.'s 3rd.t 

7. P. to K. Kt.'s 3rd. 

8. Q. R. to Q. B's sq. 

9. P. to Q. R s 4th. 

10. P. takes P. 

11. Kt. to Q. Kt.'s 5th. 

12. Kt. takes B. 

13. Q. to Kt.'s 6th. 

14. Q. B. takes P. 

15. Q. to Kt.'s 5th. 

16. Q. B. to Q's 2nd.l| 

17. P. to K. R s 4th. 

18. P. to Q. Kt.'s 3rd. 

19. Q. to K's 2nd.«| 

20. B. to Q. B's 3rd. 

21. Q. to Q's 2nd. 

22. Kt. to K's 2nd. 

23. K. B. to R's 3rd. 

24. Castles. 

25. B. to K. Kt.'s 2nd. 



* This or P. to Q's 4th is preferable, we think, to P. to K. B's 4th. 
f The move recommended by all the best authorities, at this point, 
"j: This involves the loss of a Pawn to Black. He had better have 
retired the Bishop to Q. Kt.'s sq. 

§ Threatening to take the Q. P. with his Kt, 

11 P. to K. R's 4th would, perhaps, have been a stronger move, although 
this has the advantage of saving the Q. P., and of threatening to gain a 
Piece, by R. taking Q. B. next move. 

^ It would have been very imprudent to take the Q. Kt. P. 

** To enable him to advance the K. Kt. P. 



IRREGULAR OPENINGS. 



289 



26. Kt. to K. B's 3rd.^' 

27. a. to Kt.'s 3rd. 

28. P. takes P. 

29. Kt. to Q's 4th. 

30. P. takes P. 

31. P. takes P. (eh.) 

32. Q. to K. Kt s 5th. 

33. P. to K. Kt.'s 4th. 

34. a. to K. B s 6th. 

35. Q. to B's 3rd. 

36. Q. takes P. 

37. K. to Kt.'s 2iid.§ 

38. K. to Kt.'s 3rd. 

39. Kt. takes Kt. 

40. P. to K. P's 5th. 

41. P. takes P. (eh.) 

42. Q. takes Q. (ch.) 

43. P. to K. B's 4th. 

44. P. to B s 5th (ch.)il 

45. Kt. takes Q. P. 

46. P. to Q. Kt.'s 4th. 

47. B. takes P. 

48. Kt. takes B. 

49. Kt. to Q's oth. 

50. K. to B's 2nd. 

51. Kt. to Q. Kt.'s 4th. 

52. Kt. to Q. B's 2nd. 

53. K. to K's 2nd. 

54. P. to K's 6th.^ 

55. K. to B's 2nd. 



26. P. to K. B's 3rd. 

27. P. takes P. 

28. B. to Q. Kt.'s 2nd.t 

29. E. takes R. 

30. P. to Q. B's sq. 

31. B. takes R. 

32. K. to R's 2nd. 

33. B. to K. R's 3rd. 

34. Kt. to K. Kt.'s sq 

35. P. takes P. 

36. Q. to Q. R's 5th.+ 

37. Kt. to K's 2nd. 

38. Kt. to Q. B's 3rd. 

39. Q. takes Kt. 

40. Q. to K's sq, 

41. a takes P. 

42. K. takes Q. 

43. K. B. to B's sq. 

44. P. takes P. 

45. K. B. to Q. B's 4th. 

46. P. takes P. 

47. B. takes B. 

48. K. to Kt.'s 4th. 

49. P. to a Kt.'s 4th. 

50. P. to K. B's 5th. 

51. B. to Q. Kt s 2nd. 

52. B. to»Q's 4th. 

53. K. to B's 4th. 

54. K. takes P. 

55. K. to K's 4th. 



* In anticipation of Whitens playing P. to K. B's 3rd next move. 

t If White had now advanced the P. to Q's 5th, his opponent, by 
playing Kt. to Q. B's 4th, would have occasioned him a great deal of 
embarrassment. 

X White leaves his K. P. with impunity, foreseeing that, to take it, 
would cost his opponent a Piece. 

§ The best move. White dare not now attempt to win the Q. Kt. P. 

II Very well played. By disuniting the centre Pawns he diminishes 
considerably White's chance of winning. 

^ Checking with the Kt. at Q*s 4th would have been unavailing, since 
he dared not afterwards take the P. on account of B. to Q. B's 5th (ch.) 

V 



290 



CHESS player's COMPANION. 



56. Kt. to K's sq. 56. B. to K's 5th.* 

57. K. to K s 2iid. 57. K. to Q"s 5th. 

And wins. 



Game IV. 

with mr. cochraxe. 

[Sicilian Gambit.] 

WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. p. to K s 4th. 1. P. to Q. B"s 4th. 

2. K. Kt. to B s 3rd. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 4th. 3. P. takes P. 

4. Kt. takes P. 4. P. to K's 4th. 

5. Kt. takes Kt. 5. Q. Kt. P. takes Kt. 

6. K. B. to Q. B's 4th. 6. K. Kt. to B s 3rd. 

7. a. to her 3rd. 7. P. to Q's 4th. 

8. P. takes P. 8. P. takes P. 

9. B. checks. 9. Q. B. to Q's 2nd. 

10. Castles. 10. K. B. to Q. B's 4th. 

11. Q. B. to K. Kt.'s 5th. 11. P. to K s 5th. 

12. B. takes B. (ch.) 12. Q. takes B. 

13. Q. to K's 2nd. 13. Kt. to his 5th. 

14. P. to K. B's 3rd. 14. Kt. to K's 4th. 

15. Kt. to Q. B's 3rd. 15. P. to K. B's 3rd. 

16. Q. R. to Q's sq.f 16. P. takes B. 

17. R. takes Q. P. 17. Q. to K's 2nd. 

18. Q. takes K. P. 18. Kt. to Q's 2nd. 

19. K. B. to Q's sq. 19. Q. B. to Q's sq. 

20. Q. B. takes K. Kt. P.+ 20. B. takes K. B. P. (ch.) 

21. K. to B's sq.§ 21. Q. takes Q. 

* This is decisive. The Kt. can no longer move without being cap- 
tured, and then, of course, one or other of the Pawns must Queen." 

f Finely played. This move skilfully followed up would have won the 
game, if we mistake not. 

X The position is now one of extreme difficulty for both parties, and, 
although this appears but weak play, it is not easy to tell what ^Miite 
could have done that is better. 

§ If he had taken the Bishop, Black would have won a Rook in return, 
thus — 

21. K. takes B. 21. Castles (ch.) 

22. R. to K. B's 5th. 22. Q. to her B's 4th (ch.), and 

gains the Rook. 



IRREGIILAE OPENINGS. 



291 



22. Kt. takes Q. 

23. R. takes K. Kt. P. 

24. R. takes R. (eh.) 

25. Kt. takes Kt. 

26. P. to Q. Kt.'s 4tli. 

27. P. to Q. B s 4tli. 

28. P. to Q. B s 5th. 

29. K. to Kt.'s sq. 

30. K. to B s 2nd. 

31. P. to Q. Kt.'s 5th. 

32. R. to Kt.'s 8th (ch.) 

33. R. to Kt.'s 7th (ch.) 

34. R. to Kt.'s 8th (ch.) 

35. P. to Q. B's 6th (ch.) 

36. P. to Q. R's 4th. 

37. R to K. Kt.'s 4th. 

38. K. to his 3rd. 

39. K. to a*s 4th. 

40. R. to K. Kt.'s 7th.§ 

41. R. to K. Kt.'s 4th. 

42. R. to Kt.'s 8th. 

43. R. to Kt.'s 4th. 

44. R. to Kt.'s 8th. 

45. K. to Q. B s 4th. 

46. K. to Q's 5th. 

47. R. takes R. 

48. K. to Q. B*s 5th. 

49. P. to Q. Kt.'s 6th (ch.) 

50. K. to Q. Kt.'s 5th. 

51. K. to R's 6th. 

52. K. to Kt.'s 5th.^ 

53. K. to B's 4th. 

54. P. to Kt.'s 7th (ch.) 



22. B. to Q. Kt.'s 3rd.^ 

23. Kt. to Q. B s 4th.t 

24. K. takes R. 

25. B. takes Kt. 

26. B. to Q. Kt.'s 3rd. 

27. P. to K. R s 4th. 

28. K. B. to Q. B s 2iid. 

29. P. to K. R s 5th. 

30. R. to K's sq. 

31. R. to K's 4th.+ 

32. K. to Q"s 2iid. 

33. K. to B s sq. 

34. K. to Q. Kt.'s 2nd. 

35. K. to Kt.'s 3rd. 

36. P. to Q. R s 4th. 

37. R. to K. R s 4th. 

38. B. to K. Kt.'s 6th. 

39. R. to K. B"s 4th. 

40. B. to Q. B s 2nd. 

41. R. to K. R s 4th. 

42. R. to K. B's 4th. 11 

43. R. to K. R s 4th. 

44. B. to K's 4th (ch.) 

45. K. to B s 2nd. 

46. R. to K. R s sq. 

47. B. takes R. 

48. B. to a B's 6th. 

49. K. to B's sq. 

50. B. to K's 8th. 

51. B. to Q's 7th. 

52. B. to K's 8th. 

53. B. to K. B's 7th. 

54. K. to B's 2nd. 



* Castling must have involved some loss by '\;\Tiite's answering with 
23. Q. R. to Q's 5th. 

f Any other mode of play, we believe, would have cost the game. 

X The termination of this fine game presents many situations of 
striking interest, and deserves to be intently studied. 

§ Threatening mate next move. 

j| Intending, if White played his R. to Q. R's 8th, to have checked, 
and taken off the Q. R. P. 

^ The position is so instructive that we subjoin a diagram. 

V 2 



292 



CHESS player's COMPANION. 



55. K. to Kt.'s 5th. 

56. K. to R's 6th. 

57. K. to Kt.'s 5th. 

58. K. takes R. P. 

59. K. to Kt.'s 4th. 

60. K. to B's 4th. 

61. K. to Q's 3rd. 

62. P. to K. Kt.'s 4th. 

And 



55. B. to Q. R's 2nd. 

56. B. to Q. Kt.'s sq. 

57. K. to Q s 3rd. 

58. K. takes P. 

59. K. takes P. 

60. K. to Kt.'s 3rd. 

61. K. to R's 4th. 

62. B. to K. B s 5th. 
I wins. 



Game V. 
Between the same players. 
[ Sicilian Game.] 

white. (Mr. C.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to a. B s 4th. 

2. P. to Q's 4th. 2. P. takes P. 

3. K. B. to Q. B*s 4th. 3. P. to K*s 4th. 



BLACK, 



























■ 








f 


■ 


f 

H 
















H 










f 



















WHITE. 

At this juncture Mr. Cochrane retreated his K. to Kt.'s 5th, he should 
rather have advanced the Q. Kt. P., in which case it is apparently impos- 
sible for Black to save the game (e. y.) : — 

50. P. toQ. Kt.'s 7th (ch.) 50. K. to Kt.'s sq. 

51. P. to Q. B's 7th (ch.) 51. K. takes P. 

52. K. to R's 7th. 52. B. to K's 6th (ch.) 

53. K. to R's 8th. 

And wins. 



IRREGULAE OPENINGS. 



293 



4. P. to K. B's 4th. 4. Q. Kt. to B's 3rd. 

5. K. Kt. to B's 3rd. 5. K. Kt. to B s 3rd. 

6. Q. to K's 2nd.^ 6. K. B. to K's 2nd. 

7. Castles. 7. P. to Q's 3rd. 

8. Kt. to Kt.'s 5th. 8. Castles. 

9. P. takes P. 9. P. takes P. 

10. Q. to K. B s 3rd. 10. P. to K. R's 3rd. 

11. Kt. takes K. B. P.f 11. R. takes Kt. 

12. a to K. Kt.'s 3rd. 12. Kt. to Q. R's 4th. 

13. B. takes R. (ch.) 13. K. takes B. 

14. Q. takes K. P. 14. Kt. to Q. B's 5th. 

15. Q. to K. R's 5th (ch.) 15. K. to Kt.'s sq. 

16. a. to K"s 2nd. 16. Kt. to K's 4th. 

17. B. to K. B s 4th. 17. P. to Q s 6th. 

18. Q. to her 2nd. 18. K. Kt. takes P. 

19. Q. to Ks sq. 19. B. to Q. B s 4th (ch.) 

20. K. to R's sq. 20. Q. to her 5th. 

21. Q. Kt. to B s 3rd.J 21. Q. B. to K. B's 4th.§ 

22. B. takes Kt. 22. Kt. to B's 7th (ch.)ll 

23. R. takes Kt. 23. Q. takes R. 

24. Q. takes Q. 24. B. takes Q. 

25. P. takes P. 25. B. takes P. 

26. R. to Q's sq. 26. R. to K's sq. 

27. R. takes B. 27. R. takes B. 

Drawn game. 



Game VI. 
Between the same players. 
[Sicilian Game.] 
WHITE. (Mr. C.) BLACK. (M. S.) 

1. P, to K's 4th. 1. P. to Q. B's 4th. 

2. P. to Q's 4th. 2. P. takes P. 

* It would not have been good play to take the Pawn (e. g.) : — 

6. P. takes P. 6. Kt. takes P. 

7. Kt. takes Kt. 7. Q. to Q. R's 5th (ch.), &c. 
t The height of daring. 

X An admirable move; the only possible resource, if we mistake not, 
to save the game. 

§ Had he taken the Kt. with Kt,, White would have captured the other 
Kt. with his B., and have had the better game. 

11 If he had taken the Bishop, White could have gained a Piece in 
Return immediately. 



294 



CHESS player's COMPANION. 



3. Q. takes P. 3. Q. Kt. to B's Srd. 

4. Q. to her sq. 4. K. Kt. to B s 3rd.^ 

5. K. B. to Q s 3rd. 5. P. to K s 4th. 

6. K. Kt. to B s 3rd. 6. K. B. to Q. B's 4th. 

7. Castles. 7. P. to Q s 3rd. 

8. P. to K. R's 3rd. 8. P. to K. R's 3rd. 

9. Q. Kt. to B s 3rd. 9. Castles. 

10. K. Kt. to K. R s 2nd. 10. Q. Kt. to Q's 5th. 

11. K. to R's sq. 11. a Kt. to K's 3rd. 

12. P. to K. B s 4th. 12. P. takes P. 

13. Q. B. takes P. 13. Kt. takes B. 

14. R. takes Kt. 14. Q. B. to K's 3rd. 

15. a to K s 2nd. 15. K. B. to Q s 5th. 

16. Q. R. to K. B's sq. 16. K. B. to K s 4th. 

17. K. R. to K. B's 2nd. 17. Q. R. to Q. B s sq. 

18. P. to Q. R s 3rd. 18. Q. R. to Q. B s 4th.t 

19. Q. Kt. to Q's sq. 19. K. B. to Q*s 5th. 

20. R. to K. B s 3rd. 20. R. to K. Kt."s 4th.J 

21. P. to Q. B s 3rd. 21. K. B. to K's 4th. 

22. P. to K. Kt.'s 4th. 22. P. to K. R's 4th. 

23. Q. to K's 3rd. 23. P. takes P. 

24. Q. takes R. 24. P. takes R. 

25. R. takes P. 25. B. takes Kt. 

26. R. takes Kt.§ 26. K. B. to K's 4th. 

27. R. to K. B's 5th. 27. Q. B. takes R. 

28. Q. takes B. 28. Q. to K. R's 5th. 

And Black wins speedily. 



Game VII. 

Between the same players. 
[Sicilian Game.] 
WHITE. (Mr. C.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to Q. B"s 4th. 

2. P. to Q. B's 4th. 2. P. to K s 3rd. 

* Black may also play, 4. P. to K. B'^s 4th. See the " Handbook/' 
p. 373. 

t Takmg the Kt. with B. and then the P. with Q. R. would have been 
hazardous, on account of White's capturing the Kt. with R., and then 
playing Kt, to Kt.'s 4th and Q. to her 2nd. 

X Having Kt. to K. R's 4th in view. 

§ White would obviously have lost his Q. if he had taken the Bishop 
with his King. , 



IKREGL^LAK OPENINGS. 



3. Q. Kt. to B's 3rd. 3. K. Kt. to K's 2ii(i. 

4. P. to K. B s 4tli. 4. K. Kt. to his 3id. 

5. P. to Q's 3rd. 5. K. B. to K's 2iid. 

6. K. Kt. to B s 3rd. 6. P. to Q's 3rd. 

7. K. B. to K"s 2iid. 7. Q. Kt. to B s 3rd. 

8. Castles. 8. K. B. to B"s 3rd.^ 

9. Q. B. to K's 3rd. 9. B. to Q's 5tli. 

10. B. takes B. 10. P. takes B. 

11. Q. Kt. to his sq. U.K. Kt. takes P. 

12. Q. to her 2nd.t 12. P. to K's 4th. 

13. P. to Q. Kt. s 4th. 13. Q. Kt. takes P.J 

14. Q. takes Q. Kt. 14. Kt. takes B. (ch.) 

15. K. to K's sq. 15. Castles. 

16. Q.. to her 2nd. 16. Kt. to K. B's 5th. 

17. Kt. takes Q. P. 17. Kt. takes Q. P.§ 

18. Q. takes Kt. 18. P. takes Kt. 

19. Q. takes P. 19. B. to K's 3rd. 

20. Kt. to Q. B s 3rd. 20. Q. R. to Q. B's sq. 

21. Kt. to Q's 5th. 21. P. to Q. Kt's 3rd. 

22. K. R. to B s 3rd. 22. Q. R. to B s 4th. 

23. Q. R. to K. B s sq. 23. B. takes Kt.|| 

24. Q. B. P. takes B. 24. Q. to K. Kt.'s 4th. 

25. Q. to Q. R's 4th.^ 25. Q. R. to B's 2iid. 

26. Q. to her R's 3rd. 26. Q. to K's 4th. 

27. Q. to her 3rd. 27. K. R. to K's sq. 

28. K. R. to K's 3rd. 28. P. to K. B's 4th.^* 

29. P. to K. Kt.'s 3rd. 29. P. takes P. 

30. Q. to her Kt's 5th. 30. P. to K. R's 3rd. 

31. Q. R. to K's sq. 31. Q. R. to B s 4th. 

* The opening on both sides is very carefully played, and is a good 
example of the kind. 

t Taking the Q. P. would have been unwise^ as Black might have 
replied with Q. to K. Kt.'s 4th, &c. 

X The obvious course of taking the B. first would surely have been 
better. 

§ This portion of the game is carelessly played by Black, who might 
have made much more of his advantage. 

II Imperative, since WTiite purposed next move to play R. to K. Kt.'s 
3rd, when the Kt. would have done him yeoman's aei-vice. 

^ "Well played. Threatening to take the K. B. P. with the Rook^ and 
then mate in a few moves. 

** The decisive cottp. After this, AYhite has no chance of redeeming the 
game. If he take the Pawn witli liis Rook, Black gains the Rook for 
nothing. 



296 



CHESS FLAYEB's COMPANIOX. 



32. Q. to her 7th. 32. Q. to K's 2nd. 

33. Q. to K. B s 5th. 33. Q. to K. B s 2nd. 

34. Q. takes Q. (ch.) 34. K. takes Q. 

35. K. R. to Q. R s 3rd. 35. K. R. to K s 2nd. 

36. a. R. to K. B's sq. (ch.) 36. K. to Kt*s 3rd. 

And White abandoned the game. 



Game VIII. 



BLACK. 

1. P. to K's 4th. 

2. p. to Q. B s 4th. 

3. Q. Kt. to B's 3rd. 

4. K. Kt. to K"s 2nd.i 

5. K. Kt. to his 3rd. 

6. B. to K's 2nd. 

7. Q. Kt. to Q's 5th. 

8. Q. B. P. takes Kt. 

9. P. to Q's 3rd. 

10. Q. B. to K's 3rd. 

11. Q. takes Kt. 

12. Castles on K's side. 

13. P. to K. B s 4th. 

14. P. to K. B s 5th. 

15. Q. to K. Kt.'s 4th. 

16. R. to K. B's 3rd. 

17. Q. to K. R's 4th. 

18. Kt. takes P. 

19. R. takes B. 

20. Q. R. to K. B's sq. 

21. Q. R. to K. B s 3rd. 

22. Q. R. to Kt.'s 3rd. 

23. Q. R. to R's 3rd. 

24. B. to K. R's 6th. 



Between the same players, 
[Sicilian Game.] 
(Mr. S.) 



WHITE. (Mr. C.) 

1. P. to Q. B's 4th. 

2. P. to K's 4th. 

3. K. B. to Q's 3rd.^ 

4. K. Kt. to K's 2nd. 

5. Q. Kt. to B's 3rd. 

6. Q. Kt. to Q's 5th. 

7. Kt. takes Kt. 

8. Castles. 

9. B. to K's 2nd. 

10. Kt. takes K. B. 

11. P. to Q's 3rd. 

12. B. to Q's 2nd. 

13. P. to K. B s 3rd. 

14. P. to Q. Kt.'s 4th 

15. K. to R's sq. 

16. P. to K. Kt.'s 3rd. 

17. P. takes P. 

18. B. takes Kt. 

19. Q. to K's sq. 

20. Q. to K. Kt.'s 3rd. 

21. K. R. to K. Kt.'s sq. 

22. Q. to K. B's 2nd. 

23. R. to K. Kt.'s 2nd. 

24. K. R. to Kt.'s 3rd. 



* This move, although frequently -adopted by the defending player in 
the present opening, is not to be commended, as it confines the Q's P., 
and leaves the Bishop a ready mark for the adverse Kt. 

t A good answer to White's faulty play last move. 



IRREGUIiAIl OPENINGS. 



297 



25. 
26. 



K. 
B. 



R. to his 5tli. 25. K. to Kt. 

to K. B*s Sth.f 

And AVhite surrenders. 



s sq.* 



Game IX. 



BLACK. 

1. P. to K's 4th. 

2. P. to a. B s 4th. 

3. Q. Kt. to B s 3rd. 

4. P. to Q s 3rd. 

5. K. B. to K. s 2nd. 

6. K. Kt. to B*s 3rd. 

7. Q. Kt. to Q"s 5th. 

8. K. Kt. takes Q. Kt. 

9. Castles. 

10. Q. B. P. takes Kt. 

11. P. takes P. 

12. B. to K. B s 3rd. 

13. B. to K s 4th. 

14. Q. to K. Kt."s 4th.+ 

15. Q. B. to K. Kt.'s 5th 

16. Q. R. to Q. B s sq. 

17. P. to K. B s 4th.§ 

18. P. takes K. P. 

19. R. takes R. 



Between the same players, 
[Sicilian Game.] 
(Mr. S.) 



WHITE. (Mr. C.) 
1. P. to Q. B"s 4th. 
P. to K's 4th. 
K. B. to Q*s 3rd. 
K. Kt. to K's 2nd. 
Q. Kt. to B s 3rd. 
Castles. 

Q. Kt. to Q's 5th. 
Q. B. P. takes Kt. 
Kt. takes Kt. 
P. to K. B s 4th. 
R. takes P. 
R. to K. B's sq. 
P. to K. Kt. s 3rd. 
Q. to K. B s 3rd. 
Q. to K. Kt. s 2nd. 
P. to a Kt.'s 3rd. 
P. to K. R's 3rd. 
R. takes R. (ch.)ii 



9. 

10. 
11. 
12. 
13. 
14. 
15. 
16. 
17. 
18. 
19. 



B. takes P.^ 



* If, instead of so playing he had moved P. to K. B's 4th, Black could 
have replied with B. to K. Kt.'s 5th, winning easily. 

t This is decisive ; for play as White may, he cannot escape the dire 
effects of this move. Let us suppose^ — 

26. K. takes B. 
(Any other mode is quite as fatal.) 

27. Tl. takes K.'R. P. 27. K. R. to Kt.'s 2nd (best.) 

28. Q. to K. R's 6th, &c. 

J Threatening to take the K. Kt. P. with his B. next mxOve, and, if 
the Piece be taken, to win the adverse Bishop in return. 

§ A great point for Black as it opens his game, and allows every Piece 
to have a share in the contest. 

li If White had taken the K. P. with his Q., he would have lost the 
game in a very few moves. 

% He has no better move apparently. 



298 



CHESS player's COMPANIOiq-. 



20. p. to Q's 6th. 20. R. to Q. Kt.'s sq.^' 

21. K. B. to Q's 5tli (ch.) 21. K. to R*s sq. 

22. a. B. to K's 7th. 22. B. takes K. R. P. (ch.) 

23. K. to R's sq. 

And White surrenders. 



Game X. 



Between the same players. 
[Sicilian Game.] 





BLACK. (Mr. S.) 


WHITE. (Mr. C.) 


1. 


P. to K's 4th. 


1. 


P. to Q. B s 4th. 


2. 


P. to Q. B s 4th. 


2. 


P. to K's 3rd. 


3. 


P. to K. B s 4th. 


3. 


Q. Kt. to B s 3rd. 


4. 


K. Kt. to B s 3rd. 


4. 


P. to Q s 3rd. 


5. 


K. B. to K's 2nd. 


5. 


K. B. to K s 2nd. 


6. 


Castles. 


6. 


K. B. to his 3rd. 


7. 


Q. Kt. to B's 3rd. 


7. 


P. to Q. Kt.'s 3rd. 


8. 


P. to a"s 3rd. 


8. 


B. to Q. Kt.'s 2nd. 


9. 


B. to K's 3rd. 


9. 


K. B. takes Q. Kt. 


10. 


P. takes B. 


10. 


K. Kt. to K's 2nd. 


11. 


P. to K. R's 3rd. 


11. 


P. to K. R s 3rd. 


12. Q. R. to Q. Kt.'s sq.t 


12. 


Q. to her 2nd. 


13. 


K. to R's 2nd. 


13. 


Castles on Q's side. 


14. 


P. to Q's 4th. 


14. 


Q. Kt. to Q. R s 4th. 


15. Q. to her B s 2nd. 


15. 


P. to K. B's 4th. 


16. 


P. to K's 5th. 


16. 


P. to K. Kt.'s 4th. 


17. 


P. takes Q. P. 


17. 


Q. takes P. 


18. 


Q. P. takes Q. B. P. 


18. 


Q. Kt. P. takes P. 


19. 


Kt. to K's 5th. 


19. 


K. R. to his 2nd. 


20. 


Q: R. to Kt.'s 5th. 


20. 


B. to K's 5th. 


21. 


Q. to her Kt.'s 2nd. 


21. 


P. to K. Kt.'s 5th.+ 


* If he had taken the Bishop, then- 







21. B. to Q's 5th (ch.) . 21. K. to R's sq. 

22. Q. to R's 3rd (ch.) 22. Q. to R's 2nd. 

23. R. to B's 8th (ch.) 23. K. to Kt,'s 2nd. 

24. R. to B's 7th. 

And wins. 

t An insidious move. Intending to advance the Q. P. and attack the 
Q. B. P. doubly. 

X The attempt to get up a counter-attack on this side is quite 
unavailing. 



mBEGUIiAH OPENINGS. 



299 



22. B. takes Q. B. P. 

23. K. to his Kt.'s sq. 

24. Q. to her R's 3rd. 

25. Kt. takes Kt. 

26. Q. to Q. R's 6tli (ch.) 

27. R. to Q. Kt.'s Tth. 

And • 



22. P. to K. Kt.'s 6th (ch.) 

23. Q. to her B's 2nd. 

24. K. Kt. to Q. B's 3rd. 

25. Kt. takes Kt. 

26. K. to Q's 2nd. 



Game XI. 



with m. st. amant. 
[Sicilian Game.] 



BLACK. (M. St. A.) 




WHITE. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


P. to Q. B's 4th. 


2. 


P. to Q. B's 4th. 


2. 


P. to K's 3rd. 


3. 


Q. Kt. to B's 3rd. 


3. 


K. Kt. to K's 2nd. 


4. 


P. to Q s 3rd. 


4. 


Q. Kt. to B's 3rd. 


5. 


Q. B. to K's 3rd. 


5. 


K. Kt. to his 3rd. 


6. 


P. to K. B's 4th. 


6. 


P. to Q's 3rd. 


7. 


K. Kt. to B's 3rd. 


7. 


K. B. to K's 2nd. 


8. 


P. to Q. R's 3rd. 


8. 


K. B. to his 3rd. 


9. 


K. B. to K's 2nd. 


9. 


Castles. 


10. 


Castles. 


10. 


K. B. to Q's 5th. 


11. 


Q. to her 2nd. 


11. 


K. Kt. takes K. B. P. 


12. 


K. Kt. takes B. 


12. 


Q. B. P. takes Kt.^ 


13. 


B. takes Kt. 


13. 


P. to K's 4th. 


14. Kt. to Q's 5th. 


14. 


P. takes B. 


15. 


Q. takes P. 


15. 


Q. B. to K's 3rd. 


16. 


Q. to K. Kt.'s 3rd. 


16. 


B. takes Kt. 


17. 


Q. B. P. takes B. 


17. 


Kt. to K's 4th. 


18. 


R. to K. B's 2nd. 


18. 


Q. R. to Q. B's sq. 


19. 


B. to K. Kt.'s 4th. 


19. 


R. to Q. B's 4th.t 


20. 


Q. R. to K. B's sq. 


20. 


Q. to K. Kt.'s 4th. 


21. 


P. to K. R's 3rd. 


21. 


R. to Q. B's Sth.J 


22. 


K. to R's 2nd. 


22. 


R. takes R. 



* It would, perhaps, have been better to double the adverse K. R. 
awns, by checking at K. R's 6th, before taking the Kt. 

t To induce Black to advance his Q. Kt. P., in which case. White, by 
playing the R. to B's 6th, would have strengthened his position con- 
siderably. 

t If he had now played P. to K. R's 4th, Black might have replied 
advantageously with K. R. to B's 5th. 



300 



CHESS player's COMPANION. 



23. 


R. takes R. 


23. 


Q. to her 7th. 


24. 


E. to K. B*s 2nd. 


24. 


Q. to K's 8th.* 


25. 


R to a B's 2nd. 


25. 


Q. to her Kt.'s 8th. 


26. 


R. to Q s 2nd. 


26. 


P. to K. Kt.'s 3rd. 


27. 


Q. to K. B s 2nd. 


27. 


P. to K. R's 4th. 


28. 


B. to Q's sq. 


28. 


Q. to her B's 8th. 


29. 


P. to K. Kt.'s 4tli. 


29. 


P. takes P. 


30. 


P. takes P. 


30. 


Q. takes B. 


31. 


R. takes Q. 


31. 


Kt. takes P. (eh.) 


32. 


X. to Kt."s 3rd. 


32. 


Kt. takes Q. 


33. 


K. takes Kt. 


33. 


R. to Q. B s sq. 


34. 


R. to Q's 2nd. 


34. 


K. to Kt.'s 2nd. 


35. 


K. to B s 3rd. 


35. 


R. to Q. B's 8th. 


36. 


R. to K. R's 2nd. 


36. 


K. to K. B s 3rd. 


37. 


R. to K. R's 8th. 


37. 


R. to Q's 8th. 


38. 


K. to his 2nd. 


38. R. to Q. Kt.'s 8th. 


39. 


K. to B's 3rd. 


39. 


R. takes Q. Kt. P. 


40. 


R. to K's 8th. 


40. 


R. to Q. Kt.'s 3rd. 


41. 


P. to K's oth (ch.)t 


41. 


P. takes P. 


42. 


K. to his 4th. 


42. 


R. to Q's 3rd.t 


43. 


R. takes K. P. 


43. R. to Q's 2nd. 


44. K. takes Q. P. 


44. 


P. to K. Kt.'s 4th. § 


45. 


R. to K's sq. 


45. 


P. to K. Kt.'s 5th. 


46. K. to Q. B s 5th. 


46. 


K. to his Kt.'s 4th. 


47. 


P. to Q's 6th. 


47. 


P. to K. B's 4th. 


48. 


R. to K's 7th. 


48. 


R. to Q's sq. 


49. 


K. to Q's 5th. 


49. 


K. to his B's 5th. 


50. 


P. to Q's 7th. 


50. 


P. to K. Kt.'s 6th. 


51. 


R. to K. Kt.'s 7th. 


51. 


K. to his B's 6th. 


52. 


K. to his 5th. 


52. 


P. to K. Kt.'s 7th. 


53. 


K. to his 6th. II 


53. 


P. to K. B's 5th. 


54. 


P. to Q's 4th. 


54. 


K. to his B's 7th. 


55. 


P. to Q's 5th. 


55. 


P. to K. Kt.'s 8th 



" Queens.'' 



* Taking the Q. P. would have beer of no service, because, after 
exchanging Queens, Black could have moved his R. to Q's 2nd, and thus 
have won a Pawn in return. 

t This portion of the game is very ingeniously played by Black. 

$ Had White ventured to move his R. to Q. Kt.'s 6th, he must have 
lost the game. 

§ R. to K's 2nd looks stronger play. 

II If he had taken the Pawn with his King, White would have won by 
taking the Q. P. with his Rook. 



IRREGULAR OPENINGS, 



301 



56. R. takes Q. 

57. K. to his 7th. 

58. K. takes R. 

59. K. to Q. B's 7th. 

60. P. to Q's 6th. 

61. P. to Q's 7th. 

62. P. to Q's 8th "Queens." 

63. K. takes Q. 

64. K. to Q. B s 7th. 

65. K. to Kt.'s 6th. 

66. P. to R s 4th. 

67. K. takes K. R. P. 

68. K. to R's 6th. 

69. P. to R's 5th. 

And Black s 



56. K. takes R. 

57. R. takes P. (ch.) 

58. P. to K. B's 6th. 

59. P. to K. B s 7th. 

60. P. to K. B's 8th 

" Queens." 

61. Q. to Q"s 6th. 

62. Q. takes Q. (ch.) 

63. P. to Q. Kt.'s 4th. 

64. P. to Q. R's 4th. 

65. P. to Kt.'s 5th. 

66. P. to Kt.'s 6th. 

67. P. to Kt.'s 7th. 

68. P. " Queens." 

69. Q. to Q. Kt.'s 5th. 
rrendered. 



Game XIT. 



with mr. horwitz. 
[Sicilian Game.] 





WHITE. (Mr. H.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


p. to Q. B s 4th. 


2. 


P. to K. B s 4th. 


2. 


P to K s 3rd. 


3. 


K. Kt. to B s 3rd. 


3. 


Q. Kt. to B's 3rd. 


4. 


B. to K's 2nd. 


4. 


P. to Q's 3rd. 


5. 


Castles. 


5. 


K. Kt. to K's 2nd. 


6. 


P. to Q. B's 4th. 


6. 


Kt. to K. Kt.'s 3rd. 


7. 


P. to Q's 3rd. 


7. 


B. to K s 2nd. 


8. 


Q. Kt. to B s 3rd. 


8. 


B. to K. B's 3rd. 


9. 


Q. to K's sq,"^' 


9. 


Castles. 


10. 


Q. B. to K s 3rd. 


10. 


B. to Q's 5th. 


11. 


Q. to her 2nd. 


11. 


Kt. takes K. B. P.f 


12. 


Q. B. takes B. 


12. 


K. Kt. takes K. B. (ch.) 


13. 


Q. Kt. takes Kt. 


13. 


P. takes B. 


14. 


Q. Kt. takes P. 


14. 


Q. to her Kt.'s 3rd. 


15. 


Q. to K. B s 2nd. 


15. 


Kt. to Q. Kt.'s 5th.+ 



* This turns out to have been a lost move. 

t At this stage it must be admitted that Black has the best of the 
game. His present move, however, is not calculated to maintain the 
advantage. Q. to K. B's 3rd. appears to be much better play. 

J He should have taken the Kt. with Kt. at once; the game would 
then have been quite even. 



302 



CHESS PLAYEE's COMPANION. 



16. Kt. to K's sq. 16. Q. B. to Q's 2iid. 

17. P. to Q. R s 3rd. 17. Kt. to Q. B's 3rd. 

18. Kt. to Q. Kt.'s oth.^ 18. Q. to her B's 4th.t 

19. P. to Q. Kt.'s 4tli. 19. Q. to K's 4th. 

20. Kt. to K. B s 3rd. 20. Q. to K. B s 5th. 

21. P. to K. Kt s 3rd. 21. Q. to K. B's 3rd. 

22. Kt. takes Q. P. 22. P. to Q. Kt.'s 3rd. 

23. P. to Q. Kt."s 5th. 23. Kt. to Q's sq. 

24. Kt. to K's 5th.+ 24. B. to Q. B's sq. 

25. Kt. at K^s 5th takes 25. Kt. takes Kt. 

K. B. P. 

26. Kt takes Kt. 26. Q. to K. B's 3rd. 

27. Kt. to K. B's 6th (eh.) 27. P. takes Kt.§ 

28. Q. takes Q. . 28. B. takes Q. 

29. R. takes R. 29. K. to Kt.'s 2iid. 

30. a R. to K. B's sq. 

And ^Miite Trins. 



Game XIII. 
Between the same players. 
[Sicilian Game.] 
TV^HITE. (Mr. H.) BLACK. (Mr. S.) 

1. P. to K's 4th. 1. P. to Q. B's 4th. 

2. P. to K. B s 4th. 2. P. to K's 3rd. 

3. K. Kt. to B's 3rd. 3. Q. Kt. to B's 3rd. 

4. P. to Q. B's 4th. 4. P. to Q's 3rd. 

5. Q. Kt. to B's 3rd. 5. K. Kt. to R's 3rd. 

6. K. B. to K's 2iid. 6. P. to K. Kt.'s 3rd.| 



* Yery cleverly played, as it wins a Pawn at the least. 

f This attempt to save the Pawn costs Black the game. 

X Black is now without resource. If he play the B. to K's sq., the 
Kt. takes the Bishop, and then the other Kt. taking the K. B. P. and 
afterwards moving to Q's 6th, achieves an easy victory. 

§ K. to R'*s sq. would have delayed defeat, hut the game was irre- 
trievable. 

[[ This is an important de^aation from the usual mode of defence in the 
present opening, and is Hkely to be found a great improvement on the old 
method^ since it effectually prevents the formidable attack which the first 
player could obtain by advancing the Pawns on this side. It has also 



lEEEGTJIiAR OPENINGS. 



303 



7. P. to Q*s 3rd. 

8. Castles. 

9. P. to K. R"s 3rd. 

10. a B. to K s 3rd.* 

11. a. to her 2nd. 

12. R. to K. B's 2nd. 

13. P. to Q. R s 4tli. 

14. Kt. to K. Kt.'s 5th. 

15. Q. R. to K. B*s sq. 

16. B. to Q's sq. 

17. P. to Q. Kt/s 3rd. 

18. Q. R. P. takes P. 

19. Q. Kt. to K s 2nd. 

20. B. takes Kt. 

21. Q. Kt. P. takes P. 

22. Kt. takes Kt. 

23. K. P. takes P. 

24. K. to R"s 2nd. 

25. R. to K s sq. 

26. B. to B's 2nd. 

27. Kt. to K. Kt.'s sq. 

28. K. R. takes Q. 

29. K. R. to K's 2nd. 

30. B. to Q. Kt."s sq. 

31. R. takes R.§ 

32. Kt. to K*s 2nd. 

33. P. to K. R"s 4th. 

34. K. to R s 3rd. 

35. K. to Kt. s 3rd. 

36. K. to R s 3rd. 



7. K. B. to K. Kt.'s 2nd. 

8. P. to Q. R"s 3rd. 

9. P. to K. B s 4th. 

10. P. to Q. Kt.^s 3rd. 

11. Castles. 

12. Q. R. to Kt.'s sq. 

13. a B. to Q"s 2nd. 

14. Q. to K s sq. 

15. Q. Kt. to Q's 5th. 

16. B. to Q. B s 3rd. 

17. P. to Q. Kt.'s 4th. 

18. R. P. takes P. 

19. Q. Kt P. takes P.f 

20. P. takes B. 

21. K. Kt. to B's 2nd. 

22. R. takes Kt. 

23. K. P. takes P. 

24. K. R. to Q. Kt.'s 2nd. 

25. R. to Q. Kt.'s 7th. 

26. Q. to K's 6th. 

27. Q. takes Q.+ 

28. Q. R. to Q. R's sq. 

29. K. to B s sq. 

30. Q. R. to Q. Kt.'s sq. 

31. R. takes R. 

32. P. to K. R's 3rd. 

33. K. B. to his 3rd. 

34. K. to B's 2nd. II 

35. Q. B. to Q. R s sq. 

36. Q. B. to Q. Kt.'s 2nd. 



the merit of enabling Black to bring his K's Bishop immediately into 
action. 

* For the purpose of playing P. to K*s 5th when Black Castles, and 
at the proper moment, if Q. P. takes P., of taking the Q. B. P. with the 
Bishop. 

t Not so good perhaps as Kt. takes Kt. (ch.) 

X Had he taken the B. with R., "White would have taken Q. with Q., 
and then R. with R., winning ^' the Exchange." 

§ A very difficult situation for White. His best move appears to be 
B. to Q. R's 2nd. 

!I Q. B. takes K. Kt. P. (ch.), foUowed by K. B. taking K. R. P., 
would have been more scientific. 



S04 



CHESS player's COMPANION. 



37. K. to Kt.'s 3rd. 37. K. B. to Q's sq. 

38. K. to R's 3rd. 38. B. to Q. R's 4th.* 

And White resigns. 



Game XIY. 



Between the same players. 
[Sicilian Game.] 





WHITE. (Mr. H.) 




BLACK. (Mr. S.) 


1. 


P. to K's 4th. 


1. 


p. to Q. B"s 4th. 


2. 


P. to K. B s 4th. 


2. 


P. to K's 3rd. 


3. 


K. Kt. to B s 3rd. 


3. 


P. to Q s 4th. 


4. 


P. takes P. 


4. 


P. takes P. 


5. 


K. B. to K's 2nd. 


5. 


K. B. to Q s 3rd. 


6. 


P. to Q. B s 3rd. 


6. 


Q. Kt. to B s 3rd. 


7. 


P. to Q"s 3rd. 


7. 


Q. to B's 2nd. 


8. 


P. to K. Kt.-s 3rd. 


8. 


K. Kt. to B s 3rd. 


9. 


Q. Kt. to R s 3rd. 


9. 


P. to Q. B s 3rd. 


10. 


Q. Kt. to B"s 2nd. 


10. 


Castles. 


11. 


P. to Q's 4th. 


11. 


K. P. to K's sq. 


12. 


Castles. 


12. Q. B. to Q s 2nd, 


13. 


K. to Kt.'s 2nd. 


13. 


K. P. to K's 2nd. 


14. 


K. E. to K's sq. 


14. 


Q. P. to K's sq. 


15. 


K. B. to his sq. 


15. 


Q. to her Kt.'s 3rd. 


16. 


P. takes P. 


16. 


P. takes P. 


17. 


P. to a Kt.'s 3rd. 


17. 


P. takes Q. P. 


18. 


Q. Kt. takes P. 


18. 


Q. B. to K. Kt.'s 5th. 


19. 


K. B. to Q s 3rd. 


19. 


K. Kt. to K's 5th. 


20. 


Q. B. to Kt. s 2nd. 


20. K. B. to Q. B s 4th. 


21. 


Q. to B"s 2nd.t 


21. 


K. B. takes Q. Kt. 


22. 


Kt. takes B. 


22. 


Kt. takes Kt. 


23. 


P. takes Kt. 


23. 


P. to Q. B's 2nd.J 


24. 


Q. to Q. Kt.'s sq. 


24. Q. B. toK. B's6th(ch.) 



* Black evidently overlooked the more decisive way of winning by 
taking the K. Kt. P., which would have superseded the necessity of his 
last three or four moves. 

t It may be worth remarking, that TMiite dared not attempt to dislodge 
the adverse Bishop by playing P. to K. R's 3rd, because his opponent 
would have taken the P. checking, and, (if T^Tiite took the Bishop) would 
have won the Queen by playing Kt. to K. B's 7th (ch.) 

X A very embarr^issing move for White's Queen, but promises more 
advantage than it yields. 



IRREGULAR OPEXIXGS. 



305 



25 K. to Kt/s sq.'^ 25. P. to K. B"s 4tli.t 

2G. ol. to K s sq 26. R. to K s 2nd. 

27. R. to Q. B s sq. 27. K. to B s 2nd.+ 

28. K. B. to B s sq. 28. P. to K. Kt. s 4th. 

29. P. takes P. 29. K. Kt. takes P.athis4tla. 

30. Q. to her 2nd. 30. K. to Kt. s 3rd. 

31. R. to B s 8th.§ 31. Q. to K*s 3rd. 

32. R. to Q s 8th. 32. B. to K. Kt."s 5th. 

33. a to K. B s 4th.|| 23. Kt. to K. B s 6th (ch.)^ 

34. K. to Kt. s 2nd. 34. Q. to K s 8th. 

35. R. to K. Kt.'s 8th (ch.) 35. K. to R"s 4th. 

White surrenders. 



Game XV. 
with mr. harrwitz. 
[Irregular Opening.] 



BLACK. (Mr. H.) 

1. P. to Q's 4th. 1. 

2. P. to Q. B s 4th. 2. 

3. P. to K s 3rd. 3. 

4. K. Kt. to B s 3rd. 4. 

5. Q. Kt. to B s 3rd. 5. 

6. Q. B. P. takes P. 6. 

7. Q. P. takes P. 7. 

8. K. B. to Q s 3rd. 8. 

9. P. to K. R s 3rd. 9. 

10. Castles. 10. 

11. P. to Q. Kt.'s 3rd. 11. 

12. Q. Kt. to K s 2nd. 12. 

13. Q. B. to Kt.'s 2nd. 13. 



WHITE. (Mr. S.) 
P. to K's 3rd. 
P. to Q s 4th. 
P. to Q. B s 4th. 
Q. Kt. to B s 3rd. 
K. Kt. to B s 3rd. 
K. P. takes P. 
B. takes P. 
Castles. 

P. to Q. R's 3rd. 
Q. to her 3rd. 
K. B. to Q. R's 2nd. 
Q. B. to Q s 2nd. 
Q. R. to Q. B s sq. 



* His only move to escape mate or the loss of his Queen. 

t Kt. to Q. B's 6th is a very tempting move, but White would have 
escaped in that case by first taking the K. R. P. (ch.), and then playing 
Q. to her 3rd. 

X Preparatory to the advance of the K. Kt. P., and the playing K. to 
Kt.'s 3rd. 

§ Threatening a dangerous check at K. Kt.'s 8th. 

11 This looks menacing, as there are both the R. to Q's 6th, and the B. 
to Q. B's sq. for Black to guard against. 

% If he had played the Kt. to K. B's 2nd, he V70uld have lost the game, 
by R. to K's 8th (ch.) and then B. to Q.B's sq. 

** His sole move to delay the mate being R. to K .Kt.'s 4th, as taking 
the Bishop vrould be useless. 



306 



CHESS player's COMPAI^ION. 



14. Q. R. to a B s sq. 14. K. R. to K's sq.* 

15. Q. Kt. to K. Kt.'s Srd.f 15. K. B. takes K. P. 

16. Q. Kt. to K. B's 5th. 16. B. takes Kt. 

17. P. takes K. B.J 17. B. takes B. 

18. Q. takes B. 18. K. Kt. to K's 5tli. 

19. Kt. to K. R's 4tli. 19. P. to K. Kt/s 3rd.§ 

20. Q. P. to Q"s sq. 20. Q. R. to Q s sq. 

21. Kt. to K. B"s 3rd. 21. K. Kt. to his 6th. 

22. K. R. to K. B s 2nd. 22. P. to K. B's 3rd. 

23. P. to Q. R s 3rd. 23. K. Kt. to K. B s 4th. 

24. Q. R. to K s sq. 24. K. R. to K's 3rd. 

25. Kt. to K. R's 2nd. 25. Q. to K. Kt.'s 6th. 

26. Kt. to K. Kt.'s 4th. 26. Q. Kt. to K's 4th. 

27. B. takes Kt. 27. P. takes B. 

28. Q. R. to K. B's sq. 28. P. to K s 5th. 

29. Q. to her B s 3rd. 29. Q. to her 3rd. 

30. R. takes Kt. 30. P. takes R. 

31. R. takes P. 31. P. to Q s 5th. 

32. R. to K. Kt.'s 5th (eh.) 32. K. to R's sq. 

33. Q. to a R's 5th. 33. P. to Q. Kt.'s 4th. 

34. Kt. to K's 5th.|| 34. Q. R. to K. B's sq. 

35. Kt. to Kt.'s 4th. 35. K. R. to Kt.'s 3rd. 

36. R. takes R. 36. P. takes R. 

37. P. takes Q. P. 37. Q. takes P. (eh). 

38. K, to R's 2nd. 38. Q. to her 3rd (eh.) 

39. K. to Kt.'s sq. 39. R. to Q. B's sq. 

40. Q. to K's sq. 40. Q. to Q. B's 4th (eh.) 

41. K. to R's 2nd. 41. Q. to Q. B's 2nd (ch.)^ 

42. P. to K. Kt.'s 3rd. 42. Q. to Q. B's 7th (ch.) 

43. Kt. to K. B's 2nd. 43. R. to Q. B's 6th. 

44. K. to R's sq. 44. R. takes K. Kt. P. 

45. Q. to Q. R's sq. (ch.) 45. K. to R's 2nd. 

And Black surrendered. 

* In a well opened game every Piece is brought into requisition before 
the attack begins. 

t This was an unaccountable slip in so fine a player as Mr. Harrwitz. 
He would have gained no advantage whatever by taking the Q's 
Bishop. 

§ The advance of this Pawn is not usually commendable ; but in the 
present case the threatened conjunction of Black's Rook, Bishop and Kt. 
renders it necessary. 

ji Prettily played. 

^ To force the exchange of Queens next move if the King retreated. 



IKKEGULAR OPENINGS. 



807 



Game XVI. 
with mr. horwitz. 
[Irregular Opening.] 

WHITE. (Mr. S.) BLACK. (^Ir. H.) 

1. P. to Q's 4th. 1. P. to K. B s 4th. 

2. P. to Q. B s 4th. 2. K. Kt. to B s 3rd. 

3. Q. Kt. to B s 3rd. 3. P. to K's 3rd. 

4. P. to K"s 3rd. 4. K. B. to Q. Kt.'s 5th. 

5. K. B. to Q's 3rd. 5. P. to Q. B"s 4th. 

6. K. Kt. to K's 2nd. 6. Castles. 

7. Castles. 7. P. takes P. 

8. P. takes P. 8. Q. Kt. to B's 3rd. 

9. a B. to K. B's 4th. 9. K. Kt. to R's 4th. 

10. Q. to her 2iid. 10. Kt. takes Q. B. 

11. Q. takes Kt. 11. B. to Q. R"s 4th. 

12. Q. Kt. to his 5th. 12. P. to Q. R's 3rd. 

13. Kt. to Q's 6th. 13. B. to Q. B s 2nd. 

14. P. to Q. B's 5th. 14. Q. to K's 2nd.^ 

15. Q. to K. Kt.'s 3rd.t 15. B. takes Kt. 

16. P. takes B. 16. Q. to K. B's 3rd. 

17. Q. to K's 3rd. 17. P. to K. B's 5th. 

18. Q. to K's 4th. 18. P. to K, Kt.'s 3rd. 

19. P. to K. B's 3rd. 19. P. to Q. Kt.'s 4th. 

20. P. to Q. R's 4th. 20. Q. B. to Kt.'s 2nd.+ 

21. P. takes P. 21. P. takes P. 

22. B. takes P. 22. Q. to K. Kt.'s 4th.§ 

23. B. to Q. B's 4th. 23. Kt. to Q. R's 4th. |i 



* Attacking the adverse Q. at this point by advancing P. to K. Kt.'s 
4th, and then P. to K. B's 5th, would have been of little service, as she 
could ultimately post herself at K. R's 3rd, and threaten mate. 

f If White had ventured the obvious move of taking the K. B. P., with 
his Kt.^ Black would have retired his Q. to her sq., and have compelled 
his adversary to sacrifice the Kt. 

X The game now becomes interesting from the critical position of both 
parties. 

§ Well played, because it prevents the Queen going to King's 5th, 
when she is attacked by the Bishop presently. 

\\ At the termination of the game, Mr. Horwitz, expressed his belief 
that if he had only exchanged Rooks before playing the Kt. to R's 4th. 
he should have won the game ; because in that case White could not take 
the Kt., and as his best play must have sacrificed his Bishop for the 
King's and Queen's Pawns." In an aftergame his opponent pointed out 

X 2 



308 



CHESS PLATEK's COMPAXIOX. 



24. R. takes Kt. 24. Q. takes R. 

25. Q. takes B. 25. Q. R. to his 2nd. 

26. Q. to her Kt.'s 3rd. 26. Q. R. to his sq. 

27. Kt. to Q. B s 3rd. 27. Q. R. to Kt."s sq. 

his error, and demonstrated that play as Black could, White would still 
retain the advantage. 

The following diagram exhibits the position prior to Black's 23rd 
move : — 



BLACK. 



1 






i 




1. 


# 


i 








i' 


1 




i 










1 




» 

i. 
































I 




X 



WHITE. 



Let us suppose Mr. Horwitz to have played as he afterwards thought 
he should. 

WHITE. BLACK. 

23. R. takes R. 

24. R. takes R. 24. Kt. to Q. R's 4th. 

By taking the Kt. at his next move, TMiite would now lose ''the ei- 
chanse," because on retaking,, his opponent threatens mate and thus 
prese^iwes his Bishop ; if instead of taking the Kt. he play the Q. to her 
3rd, Black takes the Bishop with Kt., and then K. B. P. with his B., 
having a winning game. The only mode of escape apparently is ''^B. 
takes P. (checking) &c./' and in this variation also the result is advan- 
tageous to Black. There is yet however another defence that i\Ir. 
Horwitz had omitted to consider, which seems to neutralise the fancied 
advantages of his variation — this is, — 

25. P. to Q's 5th. ' 25. P. takes P. ; or (A.) 

26. R. takes Kt. 26. P. takes B. 

fHe would leave his King in check, were he to take the Queen.) 

27. R. takes Q. 21. B. takes Q. 

28. P. takes B. 

And White should win. 



IBREGUIiAK OPE^^IKGS. 



309 



28. Q. to her R's 4th. 28. Q. to her Kt.'s 3rd. 

29. R. to Q's sq. 29. Q. takes Q. Kt. P. 

30. Kt. to K's 4th. 30. Q. to her Kt.'s 5th. 

31. Q. to her R*s 2nd. 31. Q. R. to his sq. 

32. Q. to her Kt.'s 3rd. 32. Q. takes Q. 

33. B. takes Q. 33. K. R. to Q. Kt.'s sq. 

34. R. to Q s 3rd. 34. Q. R. checks. 

35. K. to B"s 2nd. 35. Q. R. to Q. Kt.'s 8th. 

36. B. to Q. R s 4th. 36. Q. R. to Kt."s 7th (ch.) 

37. R. to Q*s 2nd. 37. R. takes R. (ch.) 

38. Kt, takes R. 38. R. to Q. Kt.'s 3rd. 

39. Kt. to Q. B s 4th.* 39. R. to Q. Kt.'s 2nd. 

40. K. to his 2nd. 40. K. to B's sq. 

41. K. to Q's 3rd. 41. K. to his sq. 

42. Kt. to K's 5th. • 42. R. to Q. R s 2nd. 

43. B. to Q. Kt.'s 5th. 43. P. to K. Kt.'s 4th. 

44. K. to Q. B's 4th. 44. P. to K. R s 3rd. 

45. P. to Q"s 5th. 45. P. takes P. (ch.) 

46. K. takes P. 46. R. to R's 7th. 

47. B. takes P. (ch.) 47. K to Q's sq. 

48. B. to K. R's 3rd. 48. R to Q's 7th (ch.) 

49. K. to his 6th. 49. R to K"s 7th. 

50. K. to B's 6th, 50. P. to K. Kt.'s 5th. 

51. B. takes P. 51. R. takes P. 

And White mates in three moves. 
(A.) 

25. B. takes P. ; or (B.) 

26. R. takes Kt. 26. B. takes Q. 

27. R. takes Q. 

And White has a Piece more than his adversary, and no inferiority of 
position. 
(B.) 

25. Kt. takes B. (his best move) 

26. Q. takes Kt. 26. B. takes P. (his best) 

27. Q. to her B's 5th. 27. Q. to K's 4th. 

28. Kt. to Q. B's 3rd. 28. R. to Q. Kt.'s sq. 

29. P. to Q. Kt.'s 4th. 

And with his passed Pawn, and a Kt. for a Bishop, Wliite's game is 
preferable. 

* Effectually preserving the Pawn, for if the Rook were now played to 
Kt.'s 5th, White would take the Q. P. with B., threatening to win the 
R, if the Kt. were captured. 



310 



CHESS PLAYEH'S COMPANION". 



Game XVII. 

Between the same players. 
[RuY Lopez' Knight's Game.]* 
WHITE. (Mr. S.) BLACK. (Mr. H.) 

1. p. to K's 4tli. 1. P. to K's 4th. 

2. K. Ivt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K.B. toaKt.*s5tli.t 3. Q. to K. B's 3rd. 

4. Q. Kt. to B s 3rd. 4. K. B. to Q's 3rd.t 

5. Q. Kt. to Q's 5th. 5. Q. to K. Kt.'s 3rd. 

6. P. to Q's 3rd. 6. Q. Kt. to K's 2iid.§ 

7. Kt. to K. Ks 4th. 7. Q. to K's 3rd. 

8. Q. Kt. to K's 3rd. 8. K. B. to Q. B's 4th. 

9. K. B. to Q. B's 4th. 9. Q. to K. B's 3rd. 

10. K. Kt. to B"s 3rd. 10. P. to Q's 3rd. 

11. P to a. B's 3rd. 11. K. Kt. to R's 3rd. 

12. Castles. 12. Q. B. to K. Kt.'s 5th. 

13. Kt. takes B. 13. Kt. takes Kt. 

14. P. to Q. R's 4th. 14. P. to Q. B's 4th. 

15. Q. B. to Q's 2nd. II 15. Q. to K. Kt.'s 3rd. 

16. P. to K. R's 3rd. 16. K. Kt. to K. B's 3rd. 

17. P. to Q's 4th. 17. P. takes P. 

18. P. takes P. 18. B. to Q. Kt.'s 3rd. 

* This game is an example of Ruy Lopez' Knight's Game/' and 
ought to have been given among the games at the King's Knight's Open- 
ing, but was inadvertently classed among the Irregular Openings. 

f It was from apprehension of this move that Ruy Lopez, nearly three 
hundred years ago, declared himself in favour of 2. P. to Q's 3rd, instead 
of 2. Q. Kt. to B's 3rd, for the defence of the K's Pawn; and there is an 
impression prevalent among some of our best players at this time that the 
Spaniard was right, and that the defending player cannot surely trust to 
2. Q. Kt. to B's 3rd for the second move. The question then arises, 

Can it be safely defended at all?" and to this there is no satisfactory 
answer. We believe it cannot, and that, by playing P. to K's 4th on his 
first move, the second player subjects himself to embarrassment from the 
very outset of the game. 

X This is, generally speaking, a very bad move, and the present instance 
is no exception to the rule. 

§ Taking the K. Kt. P. would have been bad play, and if he had moved 
the Q. Kt. to Q's 5th, "White would have first attacked the Q. with his 
K. Kt. and upon her going to K's 3rd, would have played K. B. to Q. B's 
4th; threatening to win her in two moves. 

II As Black cannot Castle on either side advantageously, "WTiitehas time 
to get his men well into the field before beginning the assault. 



IKREGULAIl OPENINGS. 



311 



19. P. to K's 5tli.^ 

20. Q. to K's 2nd.t 

21. B. to Q's 3rd. 

22. K. to R's 2nd.+ 

23. P. takes P. in passing. 

24. Q. R. to K's sq. 

25. Q. B. to K. Kt.'s 5th. 

26. Kt. to K's 5th. 

27. Q. to K. R's 5th (ch.) 

28. Kt. to K. Kt.'s 6th (ch.) 

29. Q, takes R. 

30. P. to K. B*s 4th. 

31. Q. B. to K's 2nd. 

32. K. R. to K*s sq. 

33. Q. to R's 7th.|| 

34. R. takes Kt. (ch.) 

35. B. takes P. (ch.) 

36. Q. to R's 8th > ch.) 

37. B. takes R. (ch.) 

And 



19. K. Kt. to Q's 2nd. 

20. P. to Q's 4th. 

21. a to K. R's 4th. 

22. P. to K. B s 4th.§ 

23. K. Kt. takes P. 

24. K. Kt. to K. Kt.'s sq. 

25. Q. to K. B s 2nd. 

26. Q. to K's 3rd. 

27. K. to B's sq. 

28. P. takes Kt. 

29. Q. to her 3rd (ch.) 

30. Q. R. to K's sq. 

31. B. takes Q. P. 

32. K. to B's 2nd. 

33. Kt. to K. B's 3rd. 

34. R. takes R. 

35. K. to B's sq. 

36. Kt. to Kt.'s sq. 



Game XYIII. 
with m. st. amant. 
[Irregular Opexixg.] 



BLACK. (Mr. S.) 

1. P. to Q's 4th. 

2. P. to Q. B's 4th. 

3. Q. Kt. to B's 3rd. 

4. Q. B. to K. B's 4th. 

5. P. to K's 3rd. 

6. K. Kt. to B s 3rd. 

7. K. B. to K's 2nd. 

8. Castles. 

9. K. Kt. to K's 5th. 

10. K. B. takes P. 

11. B. to K. Kt.'s 3rd. 

12. B. takes B. 



WHITE. (Mr. St. A.) 

1. P. to K. B's 4th. 

2. P. to Q. B's 3rd. 

3. P. to K's 3rd. 

4. P. to Q's 4th. 

5. K. Kt. to B's 3rd. 

6. K. B. to K's 2nd. 

7. Castles. 

8. K. B. to Q's Srd. 

9. Q. P. takes P. 

10. K. Kt. to Q's 4th. 

11. B. takes Kt. 

12. Q. Kt. to Q's 2nd. 



* From this point the attack is kept up unflinchingly to the end. 
t Kt. to K. R's 4th would have been unwise on account of Q. to 
K's 5th. 

:|: Threatening to play the P. to K. Kt.'s 4th and win the Queen. 

§ The best defence he has left. 

11 An important move, as is presently seen. 



312 



CHESS player's COMPANION. 



13. a B. to K. Kt.'s 3rd. 

14. K. B. to a Kt. s 3rd. 

15. P. to Q. Ks 3rd. 

16. Q. R. to a B*s sq. 

17. Kt. takes Kt. 

18. B. takes Kt. 

19. B. to K"s 5th.t 

20. P. to K. B s 4th. 

21. R. to K. B s 3rd. 

22. K. R. to Kt.'s 3rd. 

23. Q. to K. R*s 5th. 

24. Q. R. to K. B s sq. 

25. Q. to K. R s 4th. 

26. K. R. to Kt.'s 5th. 

27. a R. to K. B s 3rd. 

28. Q. to K. R s 3rd.§ 

29. Q. R. to Kt.'s 3rd. 

30. Q. to R's 5th. 

31. Q. to R"? 4th. 

32. Q. to R's 3rd.^ 

33. P. takes P. 

34. K. R. to his 5th. 

35. P. takes P. 

36. K. R. to Kt.'s 5th. 

37. Q. R. to K. B s 3rd. 

38. K. to B's 2nd. 

39. K. to Kt.'s 3rd. 

40. B. takes Q. P. 

41. P. takes B. 



13. Q. Kt. to his 3rd. 

14. P. to K. R's 3rd. 

15. Q. to K's 2nd. 

16. Q. B. to Q s 2nd. 

17. Kt. takes Kt. 

18. K. P. takes B.^^ 

19. K. to R's 2nd. 

20. P. to Q. R's 3rd. 

21. K. R. to B's 2nd. 

22. Q. R. to K. Kt.'s sq. 

23. Q. to K's 3rd. 

24. B. to K's sq.+ 

25. Q. to K's 2nd. 

26. Q. to K's 3rd. 

27. K. R. to Q s 2nd. 

28. K. R. to K. B's 2nd. 

29. P. to Q Kt.'s 3rd.|l 

30. K. R. to a. Kt.'s 2nd. 

31. R. to K. B's 2nd. 

32. P. to Q. B's 4th. 

33. P. takes P. 

34. P. to Q s 5th. 

35. P. takes P. 

36. Q. to her B's sq. 

37. B. to Q. Kt.'s 4th. 

38. Q. to B's 7th (ch.) 

39. B. to K's 7th. 

40. B. takes R. 

41. P. to K. Kt.'s 3rd. 



* Taking with the other Pawn would have opened the file to the 
adverse Rook. 

f This Bishop is now most advantageously posted. 

X White obviously dare not attempt to dislodge his enemy's Q. by 
playing P. to K. Kt.'s 3rd, because of the Q. taking the K. R, P., and 
then the R. giving checkmate. 

§ In this position Black's attack looks irresistible. Instead, however, 
of retreating the Q. thus^ he might, with better effect, have moved the 
Q. R. to K. Kt.'s 3rd. 

II This looks tame and inefficient, but his game is so dead locked that 
it affords no opportunity for decisive movements. 

^ The Chess Player's Chronicle," from whence we take the game, 
after commenting on the unusual timidity manifested by Black, in many 
parts of this contest, suggests that he might have won by now moving his 
R. to K. Kt.'s 6th. The foUjwing diagram will assist the reader to study 
the position. 



lEEEGULAR OPENINGS. 



313 



42. K. 

43. B. 

44. K. 

45. K. 

46. R. 

47. Q. 

48. K. 

49. a 

50. P. 

51. R. 

52. R. 

53. K. 

54. K. 

55. K. 

56. R. 



to R's 4tli. 
to K's 5tli. 
to Kt.'s 3rd. 
to R's 4th. 
to K. Kt. s 3rd. 
to Kt.'s 2nd. 
to R's 3rd. 
to her B*s 2nd. 
to Q. R s 4th. 
to K. Kt.'s sq. 
to Q. B's sq. 
to Kt.'s 3rd. 
takes P. 
to his 3rd. 
to K. B's sq. 
And in a few 



42. Q. 

43. Q. 

44. Q. 

45. Q. 

46. Q. 

47. a 

48 K. 
1 49. Q. 

50. Q. 

51. P. 

52. P. 

53. P. 

54. Q. 

55. Q. 

56. Q. 
moves Black 



to her 7th. 
to her sq. 
to her 8th. 
to K"s 8th (ch.) 
to her 7th. 
to her sq. (ch.) 
R. to Q's 2nd. 
to her Kt.'s 3rd. 
to K"s 3rd. 
to K. Kt.'s 4th. 
to Kt.'s 5th (ch.) 
takes P. (dis. ch."^ 
to K. Kt.'s 3rd. 
to K. Kt.'s 5th. 
R. to Q.s sq. 
resigned. 





^ 4 








I 


L 


A 






1 








i 
















m 











WHITE. 

Let us then suppose him to play as recommended, namely, — 
32. R. to K. Kt.'s 6th. 32. Q. takes R., or (A.) 



33. R. takes Q. 

34. Q. to her 8th, &c. 



32. K. takes R. 



(A.) 

32. R. to K. B's 3rd. 

33. P. takes R. 

34. K. takes R., or (B ) 



33. R. takes R. 

34. R. takes R. 

35. Q. takes K. B. P., &c. 

(B.) 

34. Q. takes R. 

35. Q. takes P. at K. B's 
6th, &c. 



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BOOK IV. 



THE GREAT CHESS-MATCH BETWEEN ENGLAND 
AND FRANCE. 

1 HIS memorable encounter, which from the high and well- 
sustained repute of the French players for the last half 
century, and the increasing taste for the game all over Europe, 
excited a degree of interest perhaps unparalleled in the history 
of any similar contest, took place in Paris at the latter end of 
the year 1843. The arena appointed by the French champion 
was the chief room of the Cercle des Echecs, in the Place du 
Palais Royal, and the following were the conditions stipu- 
lated for the regulation of the match'^^' : — 

TERMS OF THE MATCH. 
1st. The amount of stake on each side to be ^"100 sterling — and the 
winner of the first eleven games to be declared the victor^ and entitled to 
the stakes. 

2nd. The match to be played in the rooms of the Cercle des Echecs, 
in Paris. 

3rd. The games to be conducted in accordance with the rules adopted 
by the Paris Cercle des Echecs. 

4th. The parties to play on a Chess-board and with Chess-men similar 
to those used by them on the previous occasion of their playing together. 

5th. The match to commence in the month of November, 1843, and to 
be continued at not less than four sittings each week. Either player 
failing to attend at the hour fixed for play, to forfeit one guinea for each 
omission. 

6th. In the event of the English player failing to present himself within 
the course of four days from the time appointed for the commencement of 
the contest, he shall be considered to have lost, and the stakes be for- 
feited to his opponent. On the other hand, if his adversary be unpre- 
pared to play at the expiration of the same period after the time fixed, he 
shall be adjudged to have forfeited the stakes, &c. 

7th. The stakes on the part of Mr. Staunton to be deposited prior to 
the commencement of the match in the hands of Mr. Lewis, of the 
London Chess Club; and those on the side of M. St. Amant in the hands 
of M. Chamouillet, of the Paris Chess Club. 

* For a detailed history of the difficulties attending the settlement of 
preliminaries we must refer the reader to the fifth volume of the Chess 
Player's Chronicle/' and Mr. Bryan's ''Historique de la Lutte, &c." 
Paris, 1845. 



316 



CHESS PLATER S COMPAXIOX. 



GA]\IE THE FIRST. 

PLAYED NOVEMBER THE 14tH, 1843. 

[Sicilian Opening.] 
WHITE. (M. St. A.) BLACK. (Mr. S.) 

1. p. to K's 4th. 1. P. to Q. B s 4th. 

2. P. to K. B s 4th. 2. P. to K"s 3rd. 

3. K. Kt. to B s 3rd. 3. Q. Kt. to B s 3rd. 

4. P. to Q. B"s 3rd. 4. P. to Q s 4th. 

5. P. to K*s 5th. 5. K. Kt. to R s 3rd. 

6. Q. Kt to R s 3rd. 6. B. to K s 2nd. 

7. Kt. to Q. B s 2iid. 7. P. to K. B s 4th. 

8. P. to Q's 4th. 8. Castles. 

9. B. to K's 2nd. 9. B. to Q's 2nd. 

10. Castles. 10. Q. R. to B s sq.* 

11. K. to R's sq. 11. P. takes P. 

12. P. takes P. 12. Kt. to K. B*s 2nd.t 

13. R. to K. Kt.'s sq.+ 13. K. to R s sq. 

14. P. to K. Kt."s 4th. 14. P. takeb P. 

15. R. takes P. 15. Kt. to K. R's 3rd. 

16. R. to K. Kt.'s 3rd. 16. Q. B. to K's sq. 

17. B. to Q's 3rd. 17. Q. B. to K. R s 4th. 

18. Q. to K. Kt.'s sq. 18. K. B. to K. R s 5th. 

19. Kt. takes B.§ ' 19. Q. takes Kt. 

20. Kt. to K"s sq.jl 20. Kt. to Q. Kt.'s 5th.^ 

* The fault of White's bth move is apparent in the rapidity witli 
which his opponent was enabled to develope his game and obtain an advan- 
tage in position so early in the contest. 

f Intending to throw forward his K. Kt. P. next move. 

X To prevent the advance of Black's K. Kt. P., and at the same time 
to admit of White's playing his own. 

§ If White had played his R. to K. R's 3rd instead of this move, he 
would have lost the exchange, at least; for example: — 

19. R. to K. R's 3rd. 19. Q. B. to K. Kt.'s 5th. 

20. Kt. takes K. B. (best.) 20. B. takes R., Sec. 

II This is not a good move. Perhaps his best play was Q. to K. 
Kt.'s 2nd. 

% The winning move. 



01 
Zi. 


V^. D. to Vci S ZllCl. 


91 








66, 


\ci. to iv. ivt. s ora. 


OQ 


24. 


K. to 14. JVt. s ora. 


24. 


2d. 


14. to iv s orci.j 


20. 




Q,. to Kt. s S(][. 




27. 


R. inter])oses. 


7 

2 / . 


2o. 


Kt. takes 0. 


OQ 

2o. 


29. 


Q. to Kt.'s 2nd. 


29. 


30. 


K. takes Q. 


30. 


31. 


R. to Q s sq. 


31. 


32. 


K. to Kt/s 3rd. 


32. 


33. 


B. takes Kt. 


33. 



MATCH BETWEEN ENGLAND AND EKANCE. 317 

21. Kt. takes B. 

B. to K. Kt.'s 3rd.t 
Q. to K. B s 4th. 
Q. to K's 7th. 
Q. to K. B's 8th. (ch.) 
B. checks. 
B. takes R. (ch.) 
a. takes Kt. (ch.) 
Q. takes Q. (ch.) 
Q. R. to Q. B s 7th. 
K. R. takes B. P. 
K. R. takes Q. P. 
R. takes R. 
Black wins, (a) 

* At the conclusion of the sitting some of the leading Parisian ama- 
teurs expressed surprise tnat M. St. Amant did not at this point retreat 
the K. B. to his own sq. The following variations clearly show that the 
move suggested would have cost White a Piece : — 

21. B. to K. B's sq. 21. R. takes Q. B. 

22. R. takes R. 22. Q. takes K. B. P. 

(If Kt. to K's 2nd, Black takes B. with R., &c.) 

23. Kt. to Q's 3rd (best.) 23. Kt. takes Kt. 

24. B. takes Kt. 24. B. to K. B's 6th (ch.) 

25. R. to K. Kt.'s 2nd. 25. B. takes R. (ch.) 

(If R. takes B. then Q. takes R. (ch.) and then captures the B.) 

26. Q. takes B. (best.) 26 Q. takes R. (ch.) 

We believe M. St. Amant's best play was : — 
21. Kt. to K. Kt.'s 2nd sq. 

+ Having the range of this diagonal comparatively free, this Bishop 
now becomes most formidable. 

X Evidently played under the misconception, that after interposing his 
Q. in answer to the adversary's check with the Q., he could safely play 
the Kt. to K. Kt.'s 2nd, when the B. checked. 



(a) The time occupied in playing this game was exactly six hours. 



318 



CHESS player's COMPANION" 



GAME THE SECOND. 

PLAYED NOVEMBER THE 16tH, 1843. 



[Irregular Opening.] 





WHITE. (Mr. S.) 


BLACK. (M. St. A.) 


1. 


P to Q's 4th 


1 

i . 


i . to loi. ±) S 4lI1. 


2. 


P to O's oth ^ 


9 


r . to iv. x> s 4tn.y 


3. 


T\ Kt to E s 3rd 


3. 


P to Q's 3rd 


4. 


Q. Kt. to B s 3rd. 


4. 


K. Kt. to B s 3rd. 


5. 


Q. B. to K. Kt."s oth. 


0. 


P. to K s 4th. 


6. 


P. to K*s 4th. 


6. 


P. to Q. Rs 3rd.J 


7. 


P. takes P. 


7. 


B. takes P. 


8. 


Kt. to K. R*s 4th. 


8. 


B. to his sq. 


9. 


B. to Q's 3rd. 


9. 


P. to K. Kt.'s 3rd. 


10. 


Castles. 


10. 


B. to K s 2nd. 


11. 


P. to K. B"s 4th.§ 


11. 


P. to Q. B s 5th. II 


12. 


B. takes Q. B. P. 


12. 


P. takes P.^ 


13. 


R. takes P. 


13. 


Q. Kt. to q's 2ud. 


14. 


Q. to her 4th. 


14. 


Kt. to K"s 4th. 


15. 


Q. R. to K s sq.^^ 


15. 


Kt. from K. B"s 3rd to 



Q"s 2nd.tt 



* Tliis is mucK better than taking the Pa\m. 

t !M. St. Amant derived this somewhat bizarre defence from Benoni. 
(Benoni, oder Vertheidigungen die Gambitztige im Schache, &c. Ton 
Aaron Reinganum, Frankfort, 1825. 

X On referring to the "Time Table." we obseiTe that Black devoted 
seventeen minutes to the consideration of the present move, and no less 
than nineteen before he felt justified in retreating his Q's Bishop to his 
sq. again at the 8th move. 

§ This was certainly not made without reflection, since we find that 
sixteen minutes were expended in deliberation on it; but in spite of this, 
it is very questionable whether the advance of his B's P. at this point was 
not somewhat premature. 

iS An excellent move, if properly followed up, but the importance of 
which M. St. Amant appears to have overlooked. 

*~ He ought now to have checked with his Q. at her 'Kt.'s 3rd, and 
although White would still have had an advantage in position, the game 
of Black would have been much relieved. 

** The object of this move, a far better one, be it it observed, than 
doubling the Rooks, was to prevent the Black from Castling. 

ft Here the position is interesting and instructive. 



MATCH BETWEEN ENGLAND AND FRANCE. 



319 



16. B. takes B. 16. Q. takes B. 

17. Kt. to K's 4th. 17. R. to B"s sq. 

18. R. takes R. (ch.) 18. Q. takes R. 

19. Kt. takes P. (ch.) 19. K. to Q"s sq.^ 

20. R. Jakes Kt. 20. Q. takes Kt. 

21. R. to K's Srd.f 21. K. to Q. B"s 2nd. 

22. B. to Q. Kt.'s 3rd+. 22. P. to Q. R s 4th. 

23. Kt. to K. B*s 3rd. 23. Kt. to K. B's 3rd. 

24. P. to Q. B"s 4th. 24. P. to Q. Kt.'s 3rd. 

25. Kt. to K's 5th, 25. P. to Q. R's 5th. 

26. B. to Q. B's 2nd. 26. P. to Q. R s 6th. 

27. Kt. to K. B's 7th. 27. Q. to B's 4th. 

28. Q. to K. B's 4th (ch.) 28. K. to Kt.'s 2nd. 



1 




A 




















r 




i 


h 


r 




f 






B 




f 

















































If now Black, instead of plapn^ as in the text, had Castled, the fol- 
kwing moves would probably have occurred : — 

15. Castles. 

16. Q. R. takes Kt. 16. P. takes R. 

17. P. to Q's 6th (dis. ch.) 17. K. to Kt.'s 2nd. 

18. P. takes B. 18. Q. takes Q.. Cch.) 

19. R. takes Q. 19. P. takes R. 

20. B. to K. R's 6th. 

Winning easily. 

* White would obviously have regained a Piece instantly by playing 
Kt. to K. B's 3rd, if his adversary had taken the Kt. 

t The proper move, since it prevents Black, at an ulterior period, from 
gaining time by checking with his Queen. 

X To enable him to advance the Q. B. P. when necessarv. 



320 



CHESS PLAYEli's COMPANION. 



29. P. to Q. Kt.'s 4th.^ 29. Kt. to K. R's 4th. 

30. Kt. to Q's 8tli (ch.) 30. K. to R's 3rd. 

31. P. takes Q. 31. Kt. takes Q. 

32. R. takes P. 

Mates, (a) 

[In this and the fourteen next games we are enabled, through the 
courtesy of Captain Wilson (who at this point commenced timing every 
move accurately with a stop-w^tch), to present a table, showing the exact 
time occupied by each player in the most important moves of the game. 
It is obviously unnecessary and inconvenient to mark the time of every 
move J Captain Wilson has kindly, therefore, selected for us all those 
moves which occupied five minutes and above in consideration, and we 
shall pass over those which took less, without comment.] 

* This move gains W^hite at least a Piece. 



{a) Duration of the Second Game Seven Hours. 
Longest Time of the Players in deliberation. 



WHITE. (Mr. S.) 




BLACK. 


(M. St. A.) 


On Move 


Minutes. 


On Move 


Minutes. 


5 


... 5 


5 


10 


6 


... 5 


6 


17 


8 


6 


7 


8 


10 


... 7 


8 


18 


11 


... 16 


9 


11 


12 


... 10 


10 


8 


13 


... 5 


11 


19 


14 


... 12 


13 


8 


15 


... 5 


14 


5 


16 


5 


15 


5 


23 


... 5 


17 


6 


25 


... 6 


19 


5 






21 


5 






22 


5 






23 


5 






25 


5 


12 


87 


16 


140 



Ey this we we find that, in the present game, W^hite, out of his thirty- 
two moves, in twelve instances took a period of five minutes or more for 
deliberation ; and Black, out of thirty-one moves, required five minutes 
or upwards, in sixteen cases; and that the highest time occupied in coii- 
tideration on a single move by each was : — White, sixteen minutes, aiid 
Black nineteen. 



HATCH BETWEEN ENGrAND AND FEAKCE. 321 



GAME THE THIRD. 



PLAYED NOVEMBER THE 18th, 1843. 



[Sicilian Game.] 



WHITE. (M. St. A.) 

1. P. to K*s 4th. 

2. P. to K. B*s 4tli. 

3. K. Kt. to B s 3rd. 

4. P. to Q. B s 3rd. 

5. P. to K*s 5th. 

6. Q. Kt. to R's 3rd. 

7. Kt. to Q. B s 2nd. 

8. P. to Q*s 4th. 

9. P. to Q. B s 3rd. 

10. B. to Q*s 3rd. 

11. Castles. 

12. P. to K. Il*s 3rd. 

13. Q. Kt. takes P. 

14. P. takes Kt. 

15. P. to K. Kt.'s 3rd. 

16. Q. to K's 2nd. 

17. B. to K"s 3rd. 

18. P. to K. Kt.'s 4th. 

19. P. takes P. 

20. K. to Kt.'s 2nd. 

21. Q. R. to B*s sq.^ 

22. R. takes R. 

23. B. takes R. 

24. K. to R's 3rd.t 

25. Q. to K. Kt.'s 2nd. 



BLACK. (Mr. S.) 

1. p. to Q. B s 4th. 

2. P. to K*s 3rd. 

3. Q. Kt. to B s 3rd. 

4. P. to Q's 4th. 

5. B. to Q*s 2nd. 

6. Kt. to K's 2nd. 

7. Kt. to K. Kt."s 3rd. 

8. R. to Q. B s sq. 

9. B. to K"s 2nd. 

10. Castles. 

11. P. to K. B's 4th. 

12. P. takes Q. P. 

13. Kt. takes Kt. 

14. Q. to Kt.'s 3rd. 

15. R. to Q. B s 2iid. 

16. K. R. to Q. B's sq, 

17. B. to K's sq. 

18. P. takes P. 

19. Kt. to B's sq. 

20. P. to K. Kt.'s 3rd. 

21. R. takes R. 

22. R. takes R. 

23. Q. to her sq. 

24. P. to Q. R's 3rd.:;: 

25. B. to Q's 2nd. 



* K. R. to his own square, the move intended^ one would suppose, 
when Black played his K. to Kt.'s 2nd, seems more effective than this, 
although the present move was not made without much reflection. 

t This is better than advancing the K. B. P., because, in that case. 
White, after taking the P. with P., could have played his Q. to her 
B's sq., attacking the adversary's Bishop and Pawn also. 

t A veiT necessary precaution. 



CHESS plater's COMPANIOIS'', 



26. B. to K's 3rd.^ 26. K. to R"s sq. 

27. Kt. to E"s 2nd.t 27. Q. to her Kt.'s 3rd. 

28. Q. to her B's 2nd. 28. K. to Kt.'s 2nd. 

29. P. to Q. Kt.^s 4th. 29. P. to Q. R's 4th.+ 

30. P. takes P. 30. Q. takes Q. E. P. 

31. P. to K. B's 5th. 31. K. P. takes P. 

32. P. takes P. 32. P. takes P. 

33. Q. B. to his sq.§ 33. Q. to K's 8th.|| 

34. K. to Kt.'s 2nd.1[ 34. Kt. to his 3rd. 

35. Kt. to B"s 3rd. ' 35. Kt. to K. B's 5th (eh.) 

36. Kt. takes Kt. 36. Q. takes Kt. 

37. B. takes P. 37. B. takes B. 

38. Q. takes B. 38. Q. takes Q. P. 

39. B. to K. Kt.'s 5th. 39. Q. to Kt.'s 7th (ch.) 

40. K. to B's sq. 40. Q. to Pt"s 8th (ch.) 

41. K. to Kt.'s 2nd. 41. Q. to B's 7th (ch.) 

42. K. to B's sq. 42. Q. takes P. 

43. B. to K. B's 6th (ch.) 43. B. takes B. 

44. Q. takes B. (ch.) 44. K. to Kt.'s sq. 

45. a to K. Kt.'s 5th (ch.) 45. K. to B's 2nd. 

46. Q. to K. B's 6th (ch.) 46. K. to his sq. 

47. Q. to K.'s 6th (ch.) 47. Q. to K's 2nd. 

48. Q. to K. Kt.'s 8th (ch.) 48. K. to Q's 2nd. 

49. Q. takes P. (ch.) 49. K. to Q. B"s 2nd. 

50. Q. to her B's 4th (ch.) 50. K. to Q's sq. 

51. Q. to K. Kt.'s 8th (ch.) 51. K. to Q. B"s 2nd. 

52. Q. to her B's 4th (ch.) 52. K. to Q. Kt.'s 3rd. 

53. Q. to her Kt.'s 3rd (ch.) 53. K. to Q. B's 3rd. 

54. a to her B's 4th (ch.) 54. Q. to her B's 4th. 

55. Q. to K's 6th (ch.) 55. K. to Q. B s 2nd. 

56. Q. to K. B's 7th (ch.) 56. K. to B's 3rd. 

* Again, Black dared not advance his K. B. P., from apprehension of 
the adverse Q. being played to her B's sq. 

t For the purpose of plajdng foi-ward the K. B. P., and subsequently 
of planting this Kt. on K. B's 6th sq. 

X The proper move, we believe. 

§ If, instead of this move, he had taken the K. B. P. with his K. B.^ 

White would have taken the Q. R. P. with his Q., and have greatly 
improved his game. 

il A tempting move, but not nearly so good as taking the Q, R. P. 
with the B., which would have given "SATiite a superiority sufficient to 
decide the game. 

^ Finely, played. 



MATCH BETWEEN ENGLAND AND FRANCE. 323 



57. Q. to K^s 6th (ch.) 57. K. to Q. B's 2iid. 

58. Q. to K. B"s 7th (ch.) 





And the game was drawn, (a) 




GAME THE FOURTH. 




PLAYED NOVEMBER 


THE 19th, 1843. 




[Irregular 


Opening.] 




WHITE. (Mr. S.) 


BLACK. (M. St. A.) 


1. 


P. to Q's 4th. 


1. P. to Q. B's 4th. 


2. 


P. to Q's 5th. 


2. P. to K. B's 4th. 


3. 


Q. Kt. to B's 3rd. 


3. P. to Q's 3rd. 


4. 


P. to K's 4th. 


4. P. takes P. 


5. 


Kt. takes P. 


5. P. to K's 4th. 


6. 


B. to K. Kt.'s 5th. 


6. Q. to her B's 4th (ch.) 



* Had Black interposed either his K. B. or K. Kt., he would have lost 
a Pawn, or have been driven to play his King disastrously (e. y.) : — 

6. B. or Kt. to K's 2nd. 

7. K. B. checks. 7. If Q. Kt. or B. to Q's 2nd. 

8. Kt. takes Q. P. (ch.), &o., &c. 



(a) The Duration of this Game was Seven Hours. 
Longest time expended in deliberation on the moves. 



BLACK. (M. St. A.) WHITE. (Mr. S.) 



move 


Minutes. 


On move 


Minutes 


3 


.... .... 8 


5 


5 


9 


10 


6 


5 


13 


6 


12 


7 


15 


11 


14 


6 


17 


9 


15 


8 


18 


8 


16 


10 


20 


12 


17 


5 


21 


10 


18 


6 


24 


7 


20 


5 


26 


6 


23 


7 


27 


7 


25 


5 


28 


6 


27 


5 






28 


15 


12 


100 


13 


89 



324 



CHESS PLAYEE's COMPANION. 



7. P. to Q. B s 3rd. 

8. Q. Kt. to Kt. Kt.'s 3rd. 

9. B. to Q's 3rd. 

10. Q. takes B. 

11. K. Kt. to K's 2nd. 

12. Q. Kt. to K's 4th. 

13. Castles on K's side. 

14. B. takes B. 

15. Q. Kt. to K. Kt.'s 5th. 

16. Kt. to K's 6th. 

17. Kt. takes Kt. 

18. P. to Q. Kfs 4th. 

19. P. takes P. 

20. K. to R's sq. 

21. P. to K. B s 4th. 

22. Q. R. to Q's sq. 

23. Q. to her B s 3rd. 

24. Q. to her 2nd. 



7. Q. B. to K. B's 4th. 

8. B. to K. Kt.'s 3rd. 

9. B. takes B.« 

10. P. toK. Kt.^s 3rd. 

11. B. to K's 2nd. 

12. Q. to her Kt.'s 3rd. 

13. Q. Kt. to Q s 2nd. 

14. K. Kt. takes B. 

15. P. to K. E s 3rd. 

16. Q. Kt. to K. B s sq.f 

17. R. takes Kt. 

18. P. takes P. 

19. K. to B's 2nd.+ 

20. K. to Kt.^s 2nd. 

21. Q. R. to Q s sq. 

22. P. to K. R's 4th. 

23. Q. to her Kt.'s 4th. 

24. R. to K. B s 4th.§ 



* The position is one of great difficulty to the second player, and this, 
the result of long deliberation, appears his best play. 

t Black plays very ingeniously all through this portion of his troubles. 

i An odd-looking, but an excellent moye, under the circumstances. 

§ This is not well calculated. Perhaps his best play was to take the 
Q. P. with his Kt. We subjoin a diagram of the position, and a few 
variations consequent on Black's adopting this mode of play. 

BLACK. 





i 






I. 
















i 








Q 


? 

T 






i 
















i 








i\ '± 
9 








W 1^ 











25., Q. takes Kt. 



24. Kt. takes Q. P. 

25. lakes Kt. 



MATCH BETWEEN ENGLAND AND ERANCE. 



32 



25. Kt. to Kt.'s 3rd. 

26. P. takes P. 

27. R. takes R. 

28. Q. to K. Kt.'s 5th. 

29. a takes K. P. (eh.) 

White mates i; 



25. R. to K. B's 3rd. 

26. R. takes R. (eh.) 

27. P. takes P. 

28. R. to Q's 2nd. 

29. K. to R"s 3rd. 
four moves, (a) 



GAME THE FIFTH. 
played november the 21 st, 1843. 
[Sicilian Game.] 
BLACK. (M. St. A.) WHITE. (Mr. S.) 

1. p. to K's 4th. 1. P. to Q. B's 4th. 

2. P. to K. B"s 4th. 2. P. to K's 3rd. 



26. K. R. to K's sq. 26. Q. to K. Kt's 5th. 

27. P. takes P. 27. Q. takes Q. Kt. P. or (A.) 

28. P. to K's 6th, and must win. 

(A.) 

27. P. takes P; 

28. Q. takes K. P. (ch.) 28. K. to R's 3rd or (B.) 

29. R. takes Q. R. 29. R. takes R. 

30. Q. to K's 3rd (ch.) 30. Q. to K. Kt.'s 4th. 

31. Q. to K's 4th, with the better game. 

(B.) 

28. K. to Kt.'s sq. 

29. R. takes R. 29. R. takes R. 

30. P. to K. R's 3rd. 30. Q. to Q's 2nd. 

31. Q. to K. B's 6th, and wins. 



(g) This Game lasted Four Hours and a Half. 
Longest time occupied in deliberation on the moves. 



white. (Mr. S.) 

On move Minutes. 

16 5 

17 5 



10 



BLACK (M. St. A.) 

On move Minutes 
7 



9 

10 
11 
15 
16 



18 
5 
7 

20 
5 

62 



326 



CHESS player's COMPAJ^ION. 



3. K. Kt. to B's 3rd. 3. Q. Kt. to B's 3rd. 

4. P. to Q. B's 3rd. 4. P. to Q's 4th. 

5. P, to K's 5th. 5. Q. to her Kt.'s 3rd. 

6. B. to Q's 3rd. 6. B. to Q*s 2nd. 

7. B. to Q. B.s 2nd. 7. R. to Q. B's sq. 

8. Castles. 8. K. Kt. to R's 3rd. 

9. P. to K. B's 3rd. 9. B. to K's 2nd. 

10. K. to B's 2nd. 10. P. to K. B s 4th. 

11. P. to a B s 3rd. 11. P. to Q. B's 4th. 

12. P. to Q. B s 4th. 12. K. Kt. to B's 2nd. 

13. P. to Q's 4th. 13. P. to K. B s 3rd. 

14. B. to K's sq.^ 14. P. to K. Kt.'s 3rd. 

15. Kt. to Q. B s 3rd. 15. P. takes P.f 

16. K. Kt. takes P. 16. Kt. takes Kt. 

17. P. takes Kt. 17. P. to K. Kt.'s 4th. 

18. Q. Kt. to his 5th. 18. B. takes Kt. 

19. P. takes B. 19. Q. B. to Q. B's 5th. 

20. B. to Q's 3rd.+ 20. Q. B. to Q. B's sq.§ 

21. B. to K's 2nd. 21. P. takes P. 

22. K. B. to B's sq. 22. Kt. to his 4th, 

23. Q. B. takes P. 23. Kt. to K's 5th. 

24. Q. B. to Q. B's sq. 24. R. takes B. 

25. Q. takes B. 25. K. to Q's 2nd. 

26. Q. to K's 3rd. 26. B. to K. Kt.'s 4th. 

27. B. to Q's 3rd. 27. R. to K. Kt.'s sq. 

28. B. takes Kt. 28. Q. P. takes B.|| 

29. B. takes B. 29. P. takes B.^ 

30. Q. to her Kt.'s 3rd. 30. P. to K. Kt.'s 5th. 

31. B. to Q's sq. 31. P. takes K. B. P. 

32. Q. takes K. B. P. 32. Q. to her sq.*^ 

* Tlireatening to take the K. B. P. with his B., and then play on the 
K. P. 

f White delayed the capture of the Q. P. up to this point, to prevent 
his opponent playing the Q. Kt. to B's 3rd. 
J Well played. 

§ He was compelled to retreat, for if he had taken the Q. P., Black 
would have gained the exchange. 

II It would have been bad play to take with the B. P., because, in 
doing so, he would give Black's Rook command over the K. B's file. 

^ White has now a formidable knot of centre Pawns. 

** The latter portion of this game is conducted with remarkable correct- 
ness and ability by both players. 



MATCH BETWEEN ENGLAND AND FRANCE. 



327 



33. P. to Q*s 5tli.^ 33. K. to Q. B's sq.f 

34. a to her B's 3rd (ch.) 34. K. to Kt. s sq. 

35. P. to Q's 6th. 35. P. to K. B's 5th. 

36. Q. to her B's 5th. 36, P. to K's 6th.J 

37. Q. to her B's 2iid. 37. Q. to K. B s 5th (ch.) 

38. K. to Kt.'s sq. 38. R. to Q. B's sq.§ 

39. a to K's 2nd. II 39. R. to K. B's sq. 

\'STiite won the game, (a) 

* On referring to the Time Table it will be seen that the present and 
move 31, which is a part of the same beautiful combination, were the 
result of profound deliberation. 

f Had WTiite attempted, at this moment, to win the adverse Queen he 
would have lost the game. 

33 R. to K. R's sq. 

34. P. takes P. (double ch.) 34. K. to Q. B's 2nd. 

35. P. to Q. Kt.'s 6th (ch.; 34. K. to Q. B's sq. 

36. R. takes Q. (ch.), &c. 
X Promising mate in three moves. 

§ This is the decisive blow. Black can no longer save the game. 
II He might have protracted the result by now moving P. to Q's 7th, 
for suppose, — 

39. P. to Q's 7th. 39. R. takes Q. 

40. P. to Q's 8th "Queens," 40. Q. takes Q. 

(ch.) 

41. R. takes Q. (ch.) 41. K. to Q. B's 2nd. 

42. R. to Q's sq. (best.) 42. R. takes Q. Kt. P. 

And wins easily. 



The Duration of this Game was Nine Hours and a Half. 
Longest time occupied by each player in deliberation on the moves. 



BLACK. (M. St. A.) WHITE. (Mr. S.) 



move 


Minutes. 


On move 


Minutes. 


6 


5 


10 


10 


7 


5 


20 


6 


11 


5 


21 


5 


12 


10 


22 




13 


11 


29 


5 


14 


5 


30 


... ... 6 


15 




36 


7 


18 








20 


.... 11 






21 


7 






22 .... .... 


6 






23 


5 







328 



CHESS player's companion. 



GAME THE SIXTH. 



PLAYED NOVEMBER THE 23RD, 1843. 



[Irregt 

^ WHITE. (Mr. S.) 

1. P. to Q. B's 4tli. 

2. Q. Kt. to B's 3rd. 

3. P. to K's 4th. 

4. B. to a's 3rd. 

5. P. takes P.^ 

6. K. Kt.'s to R's 3rd. 

7. P. to Q. Kt.'s Srd.f 

8. Castles. 

9. Q. B. to Kt.'s 2nd. 

10. Kt. to K. B's 4tli. 

11. a Kt. to Q s 5th. 

12. Kt. takes Kt. 

13. Kt. takes B. (ch.) 

14. Q. to K's 2iid.+ 



Opening.] 

BLACK. (M. St. A,) 

1. P. to Q. B's 4th. 

2. P. to K. B*s 4th. 

3. P. to Q's 3rd. 

4. P. to K's 3rd. 

5. P. takes P. 

6. K. Kt. to B's 3rd. 

7. P. to K. Kt.'s 3rd. 

8. B. to K's 2nd. 

9. Castles. 

10. Q. Kt. to B's 3rd. 

11. Kt. takes Kt. 

12. B. to K's 3rd. 

13. Q. takes Kt. 

14. Q. to K. B's 2nd. 



* Perhaps the best move at this point is Q. to K's 2nd. 

t Playing this P. forward to afford an outlet for the Q's Bishop, was 
first brought into vogue by the present games, in which the advantages of 
this mode of play over the old system is eminently conspicuous. 

% Even thus early in the opening, from the commanding position of 
his Bishops, White has a far better game than his opponent. 



On move 
24 
26 
27 
31 
33 
36 
37 



Minutes. 
12 
25 
12 
35 
20 
10 
10 



On move 



Minutes. 



19 



208 



46 



MATCH BETWEEN ENGLAND AND TEANCE. 



329 



15. Q. R. to K's sq. 

16. Q. takes B. 

17. R. takes Q. 

18. B. to Q. B's 2nd. 

19. R. takes Kt. 

20. B. to Q. B's 3rd. 

21. P. to K. B's 3rd. 

22. R. to K's sq. 

23. P. to Q. Kt.'s 4th. 

24. P. takes P. 

25. K. to B's 2nd. 

26. P. to K. Kt.'s 3rd. 

27. P. to K. R's 3rd. 

28. P. to Q's 3rd. 

29. P. to Q. R's 4th. 

30. R. to Q. Kt.'s sq. 

31. P. to Q. R's 5th. 

32. R. to Q. Kt.'s 5th. 

33. B. to Q. R's 4th. 

34. P. takes K. B. P. 

35. B. to Q's 2nd. 

36. B. takes P. 

37. R. to Q. Kt.'s 2nd. 

38. B. to Q's 2nd. 

39. B. to K. Kt.'s 5th. 

40. R. to Kt.'s 7th (ch.) 

41. B. to Q's 7th. 

42. R. takes R. 

43. B. to Q's 2nd. 

44. R. to Q's 5th. 

45. R. takes Q. B. P. 



15. Q. R. to Q's sq.^^ 

16. Q. takes Q. 

17. Kt. to K's 4th. 

18. K. to B's 2nd. 

19. P. takes R. 

20. K. R. to K's sq. 

21. P. to K. R's 4th. 

22. K. R. to K's 3rd. 

23. P. to Q. Kt's 3rd. 

24. P. takes P. 

25. Q. R. to K's sq. 

26. Q. R. to K's 2nd. 

27. Q. R. to K's sq. 

28. Q. R. to K's 2nd.t 

29. K. to his sq. 

30. P. to K. B's 5th. 

31. K. to B's 2nd. 

32. Q. R. to Q. B's 2nd. 

33. K. R. to K's 2nd. 

34. P. takes P. 

35. K. R. to K's 3rd. 

36. Q. R. to K's 2nd. 

37. K. R. to Q. R's 3rde 

38. K. R. to Q's 3rd. 

39. Q. R. to K's 3rd. 

40. K. to Kt.'s sq. 

41. R. takes B.+ 

42. R. to Q. R's 3rd. 

43. K. to B's sq. 

44. R. to Q. B's 3rd. 

45. R. to Q's 3rd. 



* Losing a clear Piece ! ! An oversight, in such a player, and in a 
combat of such importance, at the beginning of a game, ere the mind 
has become wearied with long and incessant application, is perfectly 
astounding and inexplicable I After this nearly all interest in the further 
progress of the moves is lost, but those readers who are at the pains to 
go through them, will be struck with the dauntless fight maintained by 
Black for hours afterwards against superior force, and all the irritating 
consequences of his fatal mistake. 

t He has no better play, since he dare neither leave the protection of 
the K's Pawn, nor advance any one of the others. 

J The loss of one of the Rooks for a Bishop was now inevitable. 



330 CHESS player's companion* 

46. B. to Q. Kt.'s 4th. 46. R. to Q's sq. 

47. R. to B's 8th (dis. ch.) 

White won the game, (a) 



GAME THE SEVENTH. 



PLAYED NOVEMBER THE 25tH, 1843. 



[Irregular Opening.] 



BLACK. (M. St. A.) 

1. P. to Q's 4th. 

2. P. to Q. B's 4th. 

3. P. to K's 3rd. 

4. Q. Kt. to B's 3rd. 

5. K. Kt. to B's 3rd. 

6. B. to Q's 3rd. 

7. Castles. 

8. P. to Q. B's 3rd. 

9. B. to K's sq. 

10. P. to K. B's 3rd. 

11. P. to Q. Kt.'s 3rd. 

12. B. to Q's 2nd.^ 



WHITE. (Mr. S.) 

1. P. to K's 3rd. 

2. P. to Q's 4th. 

3. P. to Q. B s 4th. 

4. K. Kt. to B's 3rd. 

5. Q. Kt. to B's 3rd. 

6. P. to Q. B's 3rd. 

7. B. to Q's 3rd. 

8. P. to Q. Kt.'s 3rd. 

9. Castles. 

10. Q. to B's 2iid. 

11. Q. Kt. toK's2iid. 

12. B. to Q. Kt.'s 2nd. 



* This Bishop is miserably placed. In subsequent games it will be 
found that M. St. Amant at length discovered the superiority of his 
adversary's tactics, in posting his Q. B. at Q. Kt.'s 2nd, and wisely 
adopted that plan of operation himself. 



(a) This Game lasted Four Hours and Half. 
Longest time occupied by each player in deliberating on the moves. 



WHITE. (Mr. S.) 
Every move under 5 minutes. 



BLACK. 

On Move 
11 
12 
14 
21 
33 



(M. St. A.) 

Minutes. 
10 
6 
5 
5 
7 



33 



MATCH BETWEEN ENGLAND AND FHANCE. 331 



13. a B. P, takes P.*^ 

14. K. to R's sq. 

15. Q. R. to his 2nd.J 

16. B. takes Kt. 

17. K. Kt. to his sq. 

18. P. takes P. 

19. Q. Kt. to K's 2iid. 

20. P. takes P. 

21. Q. to Q. B's sq.^ 

22. R. takes Q. 

23. R. to Q. B's 3rd. 

24. B. takes R. 



13. K. P. takes P.f 

14. Q. R. to K's sq. 

15. Kt. to K's 5th. § 

16. P. takes B. 

17. P. takes P. 

18. Kt. to K. B's 4th. 

19. P. to K's 6th.|| 

20. R. takes P. 

21. Q. takes Q.^^ 

22. R. takes Q. Kt. P. 

23. R. takes R. 

24. Kt. to K. R's 5th. 



♦ Most important, to prevent White's Q. B. getting the full range of 
the diagonal. 

f At first view this appears to be unnecessarily obstructing the power 
of his Q. B., but it will be seen on examination to be much better play 
than taking the P. with either of the Knights. 

J M. St. Amant remarks on this move (upon which, it will be seen, he 
expended forty- five minutes' consideration!), that the Rook was played 
here to occupy the Q. B's file without preventing his Q. B. from retreating 
to his own sq. But how much more easily and expeditiously all this 
could have been effected by first playing the B. to Q. Kt.'s 2ndj instead 
of to Q's 2nd. 

§ Having his forces fully developed. White proceeds at once to the 
attack, compelling his adversary to take this Kt., and thus driving back 
the adverse Kt. to the rear, and at the same time planting his Pawn in the 
centre, where it restricts the movements of Black's men most seriously. 

II White's attack is now quite irresistible, and strikingly exhibits the 
power of the Q. B. when posted at the Q. Kt.'s 2nd. 

% The situation is highly instructive. If Black take the Rook, he must 
either lose his Q. or be mated in two moves for example : — 

21. B. takes R. 21. B. takes K. Kt. P. (ch.) 

22. K. takes B. 22. Kt. takes B. (ch.) 

&c. 

or 

21. B. takes R. 21. Kt. takes B. 

22. Anything. 22. Kt. takes Q. 

&c. 

** This is the surest line of play, and therefore, in such a match, the 
best; but the position offers great temptation for a more speculative and 
brilliant move, and we append a diagram for the amusement of those 
readers who may like to examine the results of taking the K. Kt. P. with 
the B. instead of exchanging Queens. 



332 



CHESS PLAYEE's COMPANION. 



25. Kt. to K. B's 3rd.^ 



26. 
27. 
28. 
29. 
30. 
31. 
32. 
33. 



P. takes Kt. 
K. to Kt.'s sq. 
K. to B's 2iid. 
R. takes B. 
K. takes R. 
K. to a's 3rd. 
K. to his 4th. 
K. to Q's 5th. 



25. Kt. takes Kt. 

26. B. takes P. (ch.) 

27. R. to K's sq. 

28. B. takes Kt. 

29. B. takes B. (ch.) 

30. B. takes Q. R. P. 

31. P. to K. B's 3rd. 

32. P. to Q. Kt.'s 4th. 

33. P. to Q. Kt.'s oth. 



^Mlite won the game, (a) 







k 






4 




































































1 














I 







WHITE. 

* If Kt. to Q. B's sq., Which could have played R. to Q. B's. sq., &c. 



{d) This Game occupied Six Hours in playing. 
Longest time expended by each player in deliberation on the moves. 



BLACK. 


(M. St. A.) 


white. 


(Mr. S.) 


Move 


Minutes. 


On Move 


3Iinutes 


4 


6 


11 


5 


11 


.. 10 


14 


6 


12 


7 


21 


16 


14 


15 






15 


7 






20 


15 






21 


7 






22 


14 






23 ... . 


.. 12 






28 


^ / 






10 


100 


3 


27 • 



MATCH BETWEEN ENGLAND AND EEANCE. 



333 



GAME THE EIGHTH. 

PLAYED NOVEMBER THE 26tH, 1843a 

[Sicilian Game.] 

WHITE. (Mr. S.) BLACK. (M. St. A.) 

1. P. to K's 4tli. 1. P. to Q. B s 4tli. 

2. K. Kt. to B s 3rd. 2. P. to K's 3rd. 

3. P. to Q s 4th. 3. P. takes P. 

4. Kt. takes P. 4. Q. Kt. to B's 3rd. 

5. K. Kt. to B s 3rd. 5. K. B. to Q. B's 4th. 

6. K. B. to Q s 3rd. 6. K. Kt. to K's 2nd. 

7. Q. Kt. to B s 3rd. 7. P. to Q. B's 3rd. 

8. Castles. 8. K. Kt. to his 3rd. 

9. K. to R*s sq. 9. P. to K. B s 3rd. 

10. K. Kt. to K's sq."^ 10. Castles. 

11. P. to K. B's 4th. 11. Q. Kt. to K's 2nd.t 

12. K. B. to B's 3rd. 12. P. to Q's 3rd. 

13. K. R. to R*s 3rd. 13. P. to K. B s 4th. 

14. P. takes P. 14. Q. Kt. takes P. 

15. Q. to K. B's 5th. 15. K. to B s 2iid.+ 

16. K. Kt. to B's 3rd. 16. B. to K. B s sq. 

17. P. to K. Kt.'s 4th. 17. Q. Kt. to K s 2iid. 

18. P. to K. B s 5th. 18. K. P. takes P. 

19. P. takes P. 19. K. to B's sq. 

20. P. takes Kt. 20. B. takes B. 

21. Q. takes B. 21. Q. to her B's sq. 

22. Q. to K. B's 4th. 22. Q. to K's 3rd. 

23. K. Kt. to his 5th. 23. Q. to K's 4th. 

24. Q. B. to K. B's 4th. 24. U. Kt. to B's 4th. 

25. B. takes Q. 25. Kt. takes Q. 

26. B. to B's sq. (eh.) 26. K. to his sq. 

27. B. takes K. Kt. P. 27. K. to Q's 2nd. 

28. B. takes K. B. 28. R. takes B. 

29. R. to K. B's 7th (eh.) 29. K. to Q. B's 3rd. 

* Preparatory to a furious onset with his K. B. Pawn. 

t Black's game is not well opened, and his Pieces nearly all blocked 
contrast disadvantageously with the freedom of his enemy's men. 

X Deplorable indeed, when no better defence can be found than this. 



334 



CHESS player's COMPANION. 



30. B. to K"s 4th (ch.) 30. P. to Q's 4th. 

31. B. takes P. (ch.) 31. K. to Q's 3rd. 

32. P. to K. Kt.'s 7th. 32. R. to K's sq. § 

33. R. to K. B*s sq. 33. B. to Q's oth. 

34. P. to K. Kt.'s 8th, 34. R. takes Q. 

" Queens." 

35. B. takes R. 35. P. to K. R^s 3rd. 

36. K. Kt. to K's 4th (ch.) 

White won the game, (a) 



GAME THE NINTH. 



PLAYED NOVEMBER THE 28tH, 1843. 



[Irregular Opening.] 



BLACK. (M. St. A.) 

1. P. to Q's 4th. 

2. P. to Q. B's 4th. 

3. Q. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 

5. P. to K's 3rd. 

6. P. to Q. R's 3rd. 

7. K. B. to Q's 3rd. 



WHITE. (Mr. S.) 

1. P. to K's 3rd. 

2. P. to to Q's 4th. 

3. K. Kt. to B's 3rd. 

4. P. to Q. B's 4th. 

5. Q. Kt. to B's 3rd. 

6. P. to Q. Kt's 3rd. 

7. K. B. to Q's 3rd. 



§ Threatening mate. 



(a) This Game lasted Seven Hours. 
Longest time occupied by each player in deliberation on the moves. 



white. (Mr. S.) 

On Move Minutes. 

14 9 

One move only above 5 minutes. 



BLACK. (M. St. A.) 

On INIove Minutes. 

6 



9 

11 
12 
15 
16 
17 
18 



9 
12 

6 
45 
14 
10 

6 

68 



MATCH BETWEEN ENGLA^"D AND FRANCE. 335 



8. Q. B. P. takes P. 8. K. P. takes P. 

9. B. to Q. Kt.'s 5th. 9. Q. B. to Q. Kt.'s 2nd. 

10. Q. P. takes P. 10. B. takes P. 

11. P. to Q. Kt.'s 4tli. 11. B. to Q's 3rd. 

12. Q. B. to Q. Kt.'s 2nd.-^ 12. Castles. 

13. Q. Kt. to K's 2nd. 13. Q. to K's 2nd.t 

14. Castles. 14. Q. Pt. to Q"s sq. 

15. Q. R. to Q. B's sq. 15. Q. Kt. to K's 4th. 

16. Q. Kt. to Q's 4th. 16. Kt. takes Kt. (ch.) 

17. Q. t^kes Kt. 17. Q. to K's 4th.J 

18. P. to K. Kt."s 3rd. 18. Kt. to K's 5th.§ 

19. Q. to K's 2nd. 19. to K. Kt.'s 4th. 

20. P. to K. B's 4th. 20. Q. to K. Kt.'s 3rd. 

21. R. to Q. B's 2nd. 21. Q. B. to his sq. 

22. P. to K. B's 5th. 22. Q. to R's 3rd.ll 

23. B. to Q's 3rd. 23. K. R. to K's sq.^ 

24. Q. B. to his sq. 24. B. to Q's 2nd.** 

25. Q. to K. B's 3rd. 25. B. to Q. R's 5th. 

26. Q. R. to K. Kt.'s 2nd. 26. R. to Q. B's sq. 

27. K. R. to K's sq. 27. Kt. to his 4th. 

28. Q. takes Q. P.ft 28. Kt. to R's 6th (ch.) 

29. K. to B s sq.++ 29. B. to K's 4th.§§ 

* It must be evident to the young player even, that Black would have 
lost a Piece by taking the Q's. Pawn. 

f A most important step, preparatory to moving the Q. R. to 
QCs sq. 

i By suddenly throwing his opponent upon the defensive, this move 
gives "VVTiite time to bring his forces into active co-operation., 

§ The attack is carried on with great spirit from this point. 

II Threatening to take the K. Kt. P. with his Bishop. 

% Black's last move prevented the advantageous capture of the Kt. P. 
with the Bishop. White now therefore plays the R. to K's sq., that 
he may take the Kt. P. with his Kt., and afterwards the K. P. with his 
Rook. 

** To dislodge the adverse Q's Rook, and thus gain command of the 
open file with his own. 

ft White sacrificed this Pawn advisedly, and its capture only added to 
the difficulties of Black's position. 

ti If the King had gone to R's sq.. White might have taken the Q. B. 
with his R., and then K. P. with the Q., having a capital game. 

§§ This move previously calculated to follow the Q's capture of the 
Q. P., and to be succeeded by Q. R. to Q's sq., must, if properly followed 
up, have won the game. 



336 



CHESS player's COMPANION. 



30. R. from Kt.'s 2nd to 30. B. takes Kt. 

K's 2nd. 

31. Q. takes B.^^ 31. K. R. to Q's sq. 

32. P. to Q. Kt.^s 5tli.t 32. Q. to K. R's 4tli.+ 

* Had Black taken the B. with his Pawn, White could have taken R. 
with R. ; and if Black then took the Q., the adverse R. would mate him 
on K. B's 2nd. White's safest move, however, in the event of the B. 
being taken with the P., was to take the Q. B. with his R. 

t A desperate but masterly resource. 

X The present is perhaps the most remarkable of all the games in this 
celebrated contest; remarkable not only for the unflinching pertinacity of 
the attack on White's side and the ability of the defence, but from the 
fact of the English player permitting the game to be snatched from him 
at the moment it was his own. The Chess Player's Chronicle," in 
allusion to White's thirty-second move, observes, — *^ With the victory 
actually in his grasp ; — for by playing the attacked B. to Q. Kt.'s 6th, 
or Q's 8th, or by taking the Q., and then playing K. Kt.'s P. two 
squares, he must have preserved the advantage so long laboured for — The 
play at this and the succeeding move savours of infatuation, and can be 
attributed only to overweening confidence in the strength of his position, 
superadded to great mental exhaustion from the protraction of the sitting." 
—C. P. C.,vol. v., p. 35. 

The following diagram represents the relative situation of the forces, 
before White makes his thirty- second move. 



BLACK. 







i 




1 




























T 










■ 




















Wf, 














■ 








H 


1 









WHITE. 



Of the three moves now suggested by the Chronicle" for \\Tiite, 
B. to Ql. Kt.'s 6th is simply defensive, and playing the P. to K. Kt.'s 
4th, although ingenious, might enable Black, in his emergency, to draw 
the game {e. g.) : — 

32. R. takes Q. 
33. P.^ takes R. 33. P. to K. Kt.'s 4th. 



MATCH BETWEEN" ENGLAND AND FRANCE. 337 



83. P. to K. Kt.'s 4th. 33. R. takes Q. 

34. P. takes R. 34. P. to K. B's 3rd. 

35. P. takes Q. 

Black won the game, {a) 

34. P. takes P. {en passant.) 34. R. takes B. or (A.) 

35. P. takes K. B. P. (ch.) 35. K. takes P. 

36. R. to K's 7th (ch.) 

And it is not easy to see how White can do better than peimit his adver- 
sary to draw the game by perpetual check. 

(A.) 

34. Q. takes B. (best) 

35. P. takes K. R. P. (ch.) 35. K. to Kt.'s 2nd. 

36. R. takes Q. 36. R. takes R. (ch.) 

37. K. to Kt.'s 2nd. 37. Kt. to Kt.'s 4th. 

38. R. to K's 7th. 38. R. to Q. B's 6th. 

39. B. to K. Kt.'s 6th. 39. B. to Q. Kt.'s 6th. 

40. R. takes Q. R. P. 

And although White ought to win, yet still the game is difficult. 

The proper play, we believe, for White, instead of either of the 
methods given above, was to move, 32. B. to Q's 8th, and in that 
case Black could not possibly have saved the game, and in all probability 
would have resigned the match. 



(a) The Duration of Game the Ninth was exactly Eight Hours. 
Longest time consumed by each player on the moves. 



BLACX. (M. St. A.) white. (Mr. S.) 



On Move 


Minutes. 


On Move 


Minutes 


10 


6 


13 


5 


11 


5 


16 


5 


12 


10 


17 


5 


16 


11 


21 


9 


21 


11 


22 


6 


22 


25 


30 


5 


23 


26 


32 


7 


25 .;. 


15 


34 


5 


27 


7 






28 


11 


8 


47 


30 


20 






31 


30 






32 


22 






13 


199 







338 



CHESS playerV companion. 



GAIVIE THE TENTH. 

PLAYED NOVEMBER 30th, 1843. 



[Sicilian Game.] 



WHITE. (Mr. S.) 

1 . P. to K's 4th. 

2. K. Kt. to B's 3rd. 

3. P. to Q's 4th. 

4. K. Kt. takes P. 

5. K. Kt. to B's 3rd. 

6. P. takes P. 

7. Q. B. to K's 3rd.* 

8. K. B. to K's 2nd. 

9. Q. Kt. to Q's 2iid. 

10. Q. Kt. to Q. Kt.'s 
3rd. 

11. Castles. 

12. K. Kt. to Q's 4th. 

13. P. to K. B's 4th. 

14. P. to Q. B's 3rd. 

15. P. to K. R s 3rd. 

16. K. B. to Q's 3rd. 

17. Q. to K. B's 3rd. 

18. P. to K. Kt's 4th. 

19. K. B. takes Kt.|| 

20. Q. to K. B s 2nd. 

21. K. Kt. to K's 2nd.^ 



BLACK. (M. St. A.) 

1. P. to Q. B's 4th. 

2. P. to K's 3rd. 

3. P. takes P. 

4. Q. Kt. to B's 3rd. 

5. P. to Q's 4th. 

6. P. takes P. 

7. K. Kt. to B's 3rd. 

8. K. B. to K's 2nd. 

9. Q. B. to K's 3rd. 

10. Castles. 

11. Q. to her B's 2nd.t 

12. Q. R. to Q's sq. 

13. Q. B. to B s sq.J 

14. P. to Q. R's 3rd. 

15. K. R. to K's sq. 

16. K. B. to Q's 3rd. 

17. K. Kt. to K's 5th.§ 

18. R. to K.'s 2nd. 

19. P. takes B. 

20. P. to K. B's 3rd. 

21. Q. R. to K's sq. 



* This prevents the adversary playing his K. B. to Q. B's 4th. 
t For the purpose chiefly of bringing his Q. R. into action'. 
X His best move, we believe. 

§ Intending to establish him at this post, by playing P. to K. B's 4th. 

11 By taking the Kt. White gives his opponent the advantage of a passed 
Pawn, but at the same time he effectually shuts out the danger to be 
apprehended from Black's double Rooks on the King's file. 

^ With the object of attacking the enemy's Q. and R. with his Bishop, 
and also to prevent the adverse K. B. being played to White's K. Kt.'s 
3rd when the Pawn is pushed to K. B's 5th. 



MATCH BETWEEN EXGLAXD AND FRANCE. 



339 



22. Q. R. to Q"s sq. 

23. P. to K. Kt. s 5th, 

24. K. to Kt.'s 2nd. 

25. Q. Kt. to Q's 4th. 

26. Kt. takes Kt. 

27. K. R. to his own sq. 

28. P. to K. R's 4th. 

29. P. to K. R's 5th. 

30. Kt. to Q. Kt.'s 3rd.§ 

31. Q. R. to Q's 2nd. 

32. K. R. to Q's sq. 

33. Kt. to Q. B s sq. 

34. P. to K. R"s 6th. 

35. B. to Q's 4th. II 

36. B. to K's 3rd.^'^*^ 

37. Q. takes R. 

38. Q. to her B's 2nd. 

39. Q. takes R. 

40. Q. to Kt.'s 3rd (eh.) 

41. Q. to her sq. 

42. Q. to her B s 2nd. 

43. K. to B's 2nd. 



22. P. to K. B's 4th. 

23 K. R. to B*s 2nd.^ 

24. B. to K's 3rd. 

25. kt. takes Kt.f 

26. B. to Q. B's 5th. 

27. Q. B. to Q"s 6th. 

28. K. R. to B s sq.+ 

29. Q. to K's 2nd. 

30. Q. R. to Q. B"s sq. 

31. K. R. to K's sq. 

32. K. R. to Q's sq. 

33. K. B. to Q. B s 2nd. 

34. P. to K. Kt.'s 3rd. 

35. Q. B. toQ. Kt.'s 4th.^ 

36. R. takes R. 

37. R. to Q's sq. 

38. R. takes R. 

39. Q. to her 2nd. 

40. Q. to K. B's 2nd. 

41. Q. to her 2nd. 

42. Q. to her 4th.tt 

43. K. to B's 2nd.+ + 



* Fearing White might be tempted to take the K. B. with his R. and 
then play B. to Q. B's 5th, &c. 

t Black would have found some difficulty in getting his Q. B. back 
again, if he had ventured to take the Q. R. P. 

X Apprehensive of the further advance of the K. R. and K. Kt.'s 
Pawns. 

§ That Black might not play his K. B. to Q. B's 4th, and with the 
intention also of attempting the dislodgement of the other Bishop 
presently. 

II It would probably have been safer play to take the Q. B. with the 
Kt. before making this move. 

^ In Black's situation, many would nave been tempted to try the more 
dangerous but enterprising course of taking the B. with the R., which on 
examination will be found to lead to many highly interesting variations. 

B. to K. B's 6th would have been obviously imprudent. 

ff Had he played the Q. B. to Q's 6th, White would have gained at 
least a Pawn by checking with his Q. at her Kt.'s 3rd. 

tt The position is peculiar, and deserves attention: — 

z 2 



340 



CHESS PLATEK's COMPANION. 



44. P. to Q. Kt.*s 3rd. 

45. P. to a B s 4tli. 

46. Q. to her B s Srd.f 

47. Q. takes B. 

48. P. takes B. 

49. Q. to her Kt.'s 3rd, 

50. P. takes Q. 

51. K. to his 3rd. 

52. Kt. to K"s 2nd. 

53. Kt. to Q"s 4th. 

54. Kt. takes K. B. P.+ 

55. Kt. to Q's 4th. 

56. P. takes P. 

57. P. to K. B's 5th. 

58. P. to K. Kt.'s 6th. 

59. K. takes K. P. 



44. Q. to her B^s 3rd.* 

45. K. B. to Q. Kt.-s 3rd. 

46. B. takes B. (ch.) 

47. B. takes P. 

48. Q. takes P. 

49. Q. takes Q. 

50. K. to his 3rd. 

51. K. to Q's 4th. 

52. P. to Q. Kt.'s 4th. 

53. K. to Q. B s 4th. 

54. P. to Q. R's 4th.§ 

55. P. to Q. R's 5th. 

56. P. takes P. 

57. P. ta.kes P. 

58. P. to K. B"s 5th (eh.) 

59. P. to K. B s 6th. 



BLACK. 













# 




i 








i 


i. 


i 






i 


i r 



























WHITE. 



Foreseeing White's threatened move of P. to Q. Kt.'s 3rd, if Black had 
now played his B. to Q.'s 6th, he would have disunited his centre Pawns, 
and inevitably lost the passed one : and if he had played any other move. 
White must have gained time for the advance of the Q. Kt. and Q. B. P. 
and the subsequent winning move of Q. to her Kt.'s 2nd, &c. 

* He may venture anything, since his game is lost, play what he will. 

t Taking the K. B. would have allowed the other B. to escape. 
This saves both time and trouble. 

§ If he had taken the Kt. White would evidently have Queened" a 
Pav.^n immediately. 



MATCH BETWEEN ENGLAND AND FRANCE. 341 

60. Kt. takes B. P. 60. P. to Q. R's 6tli. 

61. P. takes K. R. P. 

And Black surrendered, {a) 



GAME TPIE ELEVENTH. 
played december 2xd, 1843. 
[Irregular Opening.] 
WHITE. (M. St. A.) BLACK. (Mr. S.) 

1. p. to Q's 4th. 1. P. to K's 3rd. 

2. P. to Q. B's 4tli. 2. P. to Q's 4tli. 



(a) Duration of the Tenth Game Seven Hours and a Half. 
Longest time of the players in deliberation. 



WHITE. (Mr. S.) BLACK (M. St. A.) 



On Move 


Minutes. 


On Move 


Minutes, 


7 


5 


5 


5 


14 


5 


8 


5 


15 


7 


12 


8 


18 


7 


13 


10 


19 


6 


14 


5 


21 


5 


15 


5 


31 


5 


16 


5 


35 


10 


17 


5 


36 


8 


18 


20 


37 


5 


19 


7 






20 


7 






22 


17 






23 


10 






25 


5 






27 


5 






28 


7 






29 


5 






30 


10 






32 


12 






33 


11 






34 


7 






37 ... .... 


6 






38 


15 










10 


63 


23 


192 



342 



CHESS plater's COMPANION. 



3. p. to K's 3rd.^^ 

4. Q. Kt. to B's 3rd. 

5. K. Kt. to B*s 3rd. 

6. P. to Q. E's 3rd. 

7. Q. B. P. takes P. 



3. P. to Q. B's 4th. 

4. K. Kt. to B's 3rd. 

5. Q. Kt. to B's 3rd. 

6. P. to Q. Kt.'s 3rd.t 

7. K. P. takes P. 



8. K. B. to Q. Kt.'s oth. 8. Q. B. to Q. Kt.'s 2nd.J 



* It is not advisable for the opening player^ in games of this descrip- 
tion, to carry his Q. B. over to the K's side, on account of the attack the 
adversary obtains by playing his Q. to her Kt.'s 3rd. 

t The importance and utility of this move, when made at the proper 
moment, have been indisputably proved, we think, by the earlier games; 
it is evidently premature, however, and made without reflection here. 

X ^ Q agree with yi. St. Amant in believing that Black would have 
avoided the loss of a Pawn bv playino; the B. to Q's 2nd, instead of the 
Kt.'s 2nd. 

§ He does not appear to have any better move. 

ii This is far better than i astling, because it brings the Kmg more 
immediately within the sphere of his Pieces' operation. 

^ Well played, and a difficult move for White to answer. 

** Better, we should have thought, to advance the K. P. at once. 

ft By the vigour and boldness of the attack on this side Black nulliiies 
the inequality of force. 

Xt With the intent to double his RookSj when circumstances require 



9. K. Kt. to K"s oih. 

10. Q. to her B's 4th. 

11. Q. takes Q. E. P. 

12. B. takes Kt. (eh.) 

13. Q. takes Q. 

14. Kt. takes B. 

15. Castles. 

16. K. R. to Q's sq. 

17. P. to K. B s 3rd.«i 

18. B. to Q"s 2nd.^^^^ * 

19. Kt. to a. B's 2nd. 

20. B. to Kt.*s 4th. 

21. B. takes B. 

22. K. to B's 2nd. 

23. Kt. to Q. B's 3rd. 

24. K. R. to K's sq. 

25. R. to K's 2nd. 



9. Q. R. to Q. B's sq. 

10. Q. to B's 2nd. 

11. K. B. to K's 2nd.§ 

12. B. takes B. 

13. R. takes Q. 

14. R. takes Kt. 

15. K. to Q's 2nd. II 

16. P. to Q. B's 5th. 

17. K. R. to Q's sq. 

18. P. to K. R's 3rd. 

19. P. to K. Kt.'s 4th.tt 

20. Q. R. to K's 3rd.+J 

21. R. takes B. 

22. P. to K. Kt.'s 5th. 

23. P. to K. R's 4th. 

24. K. R. to K's sq. 

25. P. to K. R's 5th. 



him to do so.' 



MATCH BETWEEN ENGLAND AND ERAXCE. 343 



26. Q. R. to K's sq. 

27. P. to K's 4th. 

28. K. to Kt.'s sq. 

29. Kt. takes P. 

30. P. takes Kt.f 

31. R. P. takes P. 

32. K. R. to K's 3rd + 

33. Q. R. to K's 2iid.§ 

34. K. to B's sq. 

35. K. to his sq. 

36. K. to Q's 2nd.|I 

37. R. takes Kt. P. 

38. R. takes R. 

39. K. to Q. B's 3rd. 

40. R. to K. B's 3rd. 

41. P. to K. Kt.'s 3rd.^ 

42. R. takes R. 

43. K. to B's 2nd.*^ 



26. K. R. to K. Kt.'s sq. 

27. P.toK.Kt.'s6th(eh.)« 

28. Q. P. takes P. 

29. Kt. takes Kt. 

30. K. R. to Kt.'s 5th. 

31. P. takes P. 

32. P. to Q. Kt.'s 4th. 

33. Q. R. to K's sq. 

34. K. to Q's 3rd. 

35. K. R. to B's 5th. 

36. P. to K. B's 4th. 

37. K. R. takes K. P. 

38. R. takes R. 

39. K. to Q's 4th. 

40. P. to K. B's 5th. 

41. R. checks. 

42. P. takes R. 

43. K. to his 5th.tt 



* Compelling the King to retreat again. 

t Taking the Kt. with the R. would possibly have been better. 

% This was an important precaution lest Black should double his Rooks 
on the K. R's file. It also enables White, at the fitting moment, to 
place his R. on the K. B's 3rd. 

§ To afford his K. an opportunity of passing over to the Q's side. 

II By taking the Kt. P. he must have sacrificed his Pawns in the 
centre. 

5[ From this point Black has a forced won" game. 
** He has nothing better to play. 

ff We have here a second instance where a momentary relaxation loses 
Mr. S. the honours of a well-won victory when just within his reach. To 
any one who has never undergone the punishment of playing an arduous 
game of many hours' duration in a densely crowded room, such a lapse as 
Black's in the present, or in Game IX, may well appear inexplicable, but 
those players who have, will know the difficulty of keeping up the preter- 
natural tension of the mind required so long, without a disposition to 
relieve it by one hasty move. The want of reflection in the present cases 
must be admitted to have been mortifying enough. Of the twelve first 
games these two, (and these actually given him,) were the only two games 
scored by the French player, consequently, but for them, he would actu- 
ally have lost the match without winning a single game! 

We give a diagram of the position. 



344 



CHESS plater's COMPAXION. 



44. K. to Q's sq. 

45. P. to Q's 5th. 

46. K. to his sq. 

47. P. to Q's 6th. 

48. P. to Q's 7th. 



44. K. to Q's 6th. 

45. P. to Ivs 7th (ch.) 

46. K. to B's 7th. 

47. K. takes P. 

48. P. to Q. B's 6th. 



BLACK. 























■ 






m 




■ 































WHITE. 



On examining the situation it will, at once, be seen, that by simply 
taking the Q. P., Black wins without the least difficulty. 

43. K. takes Q. P. 

44. K. to Q's sq. or (A ) 44. K. to Q's 6th. 

45. P. to K. Kt.'s 4th. 45. P. to K's 7th (ch.) 

46. K. to his sq. 46. K. to B's 7th. 

47. P. to K. Kt.'s 5th. 47. K. takes Q. Kt. P. 

48. P. to K. Kt.'s 6th. 48. P. to Q. B's 6th. 

49. P. to K. Kt.'s 7th. 49. P. to Q. B's 7th. 

50. P. to Kt.'s 8th 50. P. to B's 8th ^'Queens," (ch.) 

"Queens." 

51. K. takes K. P. 51. Q. to Q. B's 5th (ch.) 

Compels an exchange of Queens and wins. 

(A.) 

43. K. takes Q. P. 

44. P. to K. Kt.'s 4th. 44. K. to his 5th. 

45. K. to Q's sq. 45. K. to K. B's 6th. 

(If White, at move 45, advance his K. Kt. P. the Black King moves to 
K. B's 4th, takes the P., and then returns to protect his K. P. 

46. K. to his sq. 46, K. takes K. Kt. P. 
, And wins 



MATCH BETWEEN ENGLAND AND FKANCE. 345 

49. P. to Q's 8th "Queens." 49. P. to Q. B's 7th. 

50. Q. to her 2nd. 

And after a few moves Black resigned, (o) 



GAME THE T^^TILFTH. 
Played the 5th of December, 1843. 

[Irregular Opening.] 
BLACK. (^Ir. S.) WHITE. (M. St. A.) 

1. p. to a B's 4th.^ 1. P. to Q. B s 4th. 

2. Q. Kt. to B s 3rd. 2. P. to K. B s 4th.t 

3. P. to K's 4th.+ 3. P. to Q s 3rd. 

4. B. to Q's 3rd. 4. P. to K*s 3rd. 

5. K. Kt. to B's 3rd.§ 5. K. Kt. to B s 3rd. 

* This way of opening the game, although not usual, is perfectly safe. 

t Hardly so good as P. to K's 3rd would have been. 

X A forcible reply to White's last move, since, if he now take the 
K. P., the Black Kt. comes into excellent play on his K's side, and, if he 
does not take the P., his own centre Pawns are sure to be broken up and 
displaced. 

§ As we remarked in a former game at the same opening, Q. to K's 2nd 
seems to us a good move at this point. 



(a) Duration of Game the Eleventh, Eight Hours. 



Longest time consumed by the players in deliberation on their moves. 



white. 


(M. St. A.) 


black. 


(Mr. S.) 


move 


Minutes. 


On move 


Minutes. 


7 


5 


9 


5 


8 


5 


10 


5 


9 


5 


11 


8 


11 


8 


15 


5 


18 


6 


24 


5 


27 


8 


30 


6 


33 


7 


33 


15 


34 


15 


34 


.... .... 12 


35 


7 


35 


10 


37 


10 






41 


5 






11 


81 


9 


71 



346 



CHESS player's COMPANION. 



6. P. takes P. 

7. Castles. 

8. P. to Q. Kt.'s 3rd.^ 

9. Q. B. to Kt.'s 2iid. 

10. K. Kt. to B"s 4th. 

11. K. Kt. to a's 5th. 

12. Kt. takes B. (ch.) 

13. Kt. to K's 2nd. 

14. P. to K. B^s 4th. 

15. P. to K. R*s 3rd. 

16. K. B. to B's 3rd. 

17. R. to Kt.'s 3rd. 

18. Q. to K's sq.J 

19. Q. to K. B's 2iid. 

20. E. to K's sq.§ 

21. K. B. to Q. Kt.'s sq. 

22. R. to K's 3rd. 

23. Kt. to K. Kt.'s 3rd. 

24. Q. to K's 2iid. 

25. P. takes R.|l 

26. Kt. to B's sq. 

27. R. to Q's sq. 

28. Kt. to Q's 2iid. 

29. Kt. to K. B's sq. 



6. P. takes P. 

7. B. to K's 2nd. 

8. Q. Kt. to B s 3rd, 

9. Castles. 

10. K. Kt. to his 5th.t 

11. K. B. to B's 3rd. 

12. Kt. takes Kt. 

13. K. Kt. to his 5th. 

14. P. to Q. Kt.'s 3rd. 

15. K. Kt. to R*s 3rd. 

16. Q. to K. R s 5th. 

17. P. to K. Kt.'s 3rd. 

18. Q. to K's 2nd. 

19. a. Kt. to his 5th. 

20. B. to Q. Kt.'s 2nd. 

21. a R. to K's sq. 

22. U. to her sq. 

23. K. to B's 2nd. 

24. R. takes R. 

25. a. to K. R's 5th. 

26. K. Kt. to his sq. 

27. R. to Q's sq. 

28. a to Kt.'s 6th. 

29. Q. to R's 5th. 



* Enabling him to hberate his Q. B. and R. immediately. 

t With the object of establishing one of his Knights at K^s 4th. 

J Threatening to take the K. Kt. P. with R. and thus win the Q. 
This move, however^ is not so strong, we believe, as Q. to K. B's sq., 
because, in that case, without great foresight. White would find his Q. 
entrapped beyond escape by the moves R. to Kt.'s 5th, and then P. to 
K. Kt.'s 3rd ; and even if he provided for this, by returning his Q. to a 
place of safety, Black must gain an almost irresistible attack by moving 
his Q. to K. B's 3rd, and afterwards to K. R's 5th. 

§ He might also have played his Kt. to Q's 4th, and followed that, if, 
as was probable, his Kt. were not taken, by Q. R. to K's sq. 

II In reference to this move the Chess Player's Chronicle" remarks, 
" As M. St. Amant, during the latter games of the match, played mainly 
to draw, and Mr. Staunton solely to win, the former estimating a remise 
as a victory, and his opponent looking on it as a defeat, it frequently hap- 
pened that, while M. St. A. sought eagerly for every opportunity of 
exchanging Pieces, Mr. S. sacrificed position and occasionally the game 
itself to prevent him." — C. P. C, vol. v., p. 44. 



MATCH BETWEEN ENGLAND AND FRANCE. 347 



SO. Kt. to R's 2nd.* 

31. Kt. to B's 3rd. 

32. Kt. to K's sq. 

33. Q. to K. B's 2nd. 

34. P. to Q. R's 3rd.+ 

35. Kt. to B's 3rd. 

36. K. takes Q. 

37. P. to K. Kt.'s 4th. 

38. Kt. to K. B's 4th. 

39. B. takes B. 

40. B. takes Q. P. 

41. P. takes P. 

42. K. to Kt.'s 3rd. 

43. Kt. to B's 3rd. 

44. R. takes K. B. P. 

45. B. to K. B's 7th (ch.) 

46. Q. B. to his sq. 

47. B. takes P. 

48. K. to his B's 4th. 

49. Kt. to K's 5th.^ 

50. B. takes Kt. 

51. K. to his 4th. 

52. B. to K. B's 8th 

(ch.) 



30. P. to K. B's 3rd.t 

31. Q. to Kt.'s 6th. 

32. B. to K's sq. 

33. Q. takes K. P. 

34. Q. Kt. to B's 3rd. 

35. Q. takes Q. (ch.)§ 

36. B. to K's 3rd. 

37. Q. Kt. to K's 2nd. 

38. B. to K's 5th. 

39. B. takes B. 

40. P. takes P. 

41. B. takes K. B. P. 

(ch.) 

42. P. to K. Kt.'s 4th. 

43. B. to K's 5th. 

44. B. to K's 6th. II 

45. K. to his sq. 

46. B. takes Q. Kt. P. 

47. B. takes Q. B. P. 

48. P. to Q. B's 4th. 

49. B. to Q. B's 8th.^'* 

50. B. checks. 

51. Kt. takes B. 

52. B. to B's sq. 



* Black seems to lose time in these fruitless efforts to expel the 
adverse Queen. 

f White plays this portion of the game with extreme care and ability. 

X From this point to the end the game abounds with rare and 
critical situations. 

§ Taking the K. B. P. would have been obviously fated, on account of 
Black's replying with B. to Q. B's sq. 

II White would have lost another Pawn as well as his Rook if he had 
taken Black's R. at this point. 

^ With the intention of winning a Piece by taking the Kt. with his B., 
and then checking with the R. at K. R's 8th. The student will do well, 
before seeing the actual move made by White in this dilemma, to examine 
the position, and endeavour to discover a way to avoid the loss of his en- 
dangered Kt. 

** An excellent move^, by wluch he can opportunely bring his R. in to 
the rescue and save the Kt. 



348 



CHESS player's COMPANION. 



53. R. to E's 6th.^ 53. Kt. to K. Kt.'s sq.f 

54. R. takes Q. Kt. P. 54. Kt. to B"s 3rd (ch.) 

55. K. to his 3rd. 55. Kt. to Q"s 2nd. 

56. R. to K"s 6th (ch.) 56. K. to Q's sq: 

57. R. to Q's 6th. ' 57. K. to K*s 2nd. 

58. R. takes Kt. (ch.) 58. K. to his 3rd. 

59. R. to Q's 5th. 59. R. to K. B s 8th. 

60. Kt. to Q"s 3rd. 60. R. to K. Kt.'s 8th. 

61. Kt. takes P. (ch.) 61. K. to his B's 3rd. 

62. P. to K. Kt.'s 5th (ch.) 62. K. to Kt.'s 3rd. 

63. Kt. to K's 4th. 63. P. to R s 5th. 

64. R. to Q's 6th (ch.) 64. K. to B's 4th. 

65. R. to K. B's 6th (ch.) 65. K. to his 4th. 

66. R. to K. B's 8th. 66. R. to K's 8th (ch.) 

67. K. to Q's 3rd. 67. R. to Q's 8th (ch.) 

68. K. to Q. B's 2nd. 68. R. to K. Kt.'s 8th. 

69. Kt. to Q's 2nd. 69. K. to Q's 3rd. 

70. R. to K. B's 5th. 70. K. to Q. B's 3rd. 

71. Kt. to K's 4th. 71. R. to K. Kt.'s 5th. 

* Black might now have won the Q. Kt. P. by first taking the R. (ch.), 
and then playing the Kt. to Q,'s 7th ch., &c., but, on close examination, 

it will be found that, in doing so, he could only have made a drawn game. 
Subjoined is the situation. 





Li 


















































: i 








% 




1 


















Q 












































1 



WHITE, 



We leave the investigation of the position to the study of the y 
players. 

t Better, we think, than Kt. to Q. B's sq. 



young 



MATCH BETWEEN ENGLAl^P AND TRANCE. 349 



72. K. to Q's 3rd. 72. K. to Kt.'s 3rd. 

73. R. to Q. Kt.'s 5th (eh.) 73. K. to R's 3rd. 

74. Kt. checks. ' 74. K. to Ks 2iid. 

75. Kt. takes P. 75. K. to R"s 3rd. 

76. Kt. checks. 76. K. to R's 2nd. 

77. Kt. to K's 4th. 77. R. to K. Kt.'s 8th. 

78. K. to Q's 4th. 78. R. to Q. B's 8th. 

79. P. to K. Kt.'s 6th. 79. R. checks. 

80. K. to his 5th. 80. R. to K. Kt.'s 8th. 

81. K. to K. B s 6th. 81. R. to B's 8th (ch.) 

82. R. to K. B's 5th. 82. R. to Q's 8th. 

83. P. to K. Kt.'s 7th. 83. R. to Q's sq. 

84. K. to his 7th. 84. R. to Q. B's sq. 

85. R. to K. B's 7th. 85. K. to Kt.'s 3rd. 

86. P. to B's 5th (ch.) 86. K. to Q. B's 2nd. 

87. K. to B's 6th (dis. ch.) 87. K. to B's 3rd. 

88. R. to K. B's 8th. 88. R. to Q. B's 2nd. 

89. P. becomes a Queen. 

And ^Vhite resigned, (a) 



ia) Duration of this Game Nine Hours. 
Longest time occupied by each player in deliberation on the moves. 



BLACK. 


(Mr. S.) 


WHITE. 


(M. St. A.) 


Move 


Minutes. 


On Move 


Minutes 


17 ... 


6 


3 


5 


18 


.... 10 


10 


5 


21 


7 


13 


5 


24 


... ... 11 


15 


5 


29 


8 


16 


6 


32 


5 


17 


5 


33 


10 


20 


10 


34 


10 


21 


7 


35 


8 


23 


7 


50 


7 


24 


6 


52 


10 


28 


7 


54 


5 


30 


10 






31 


8 






35 


8 






38 


11 






49 ... 


10 






51 


16 






53 


. .. 30 


12 


97 


18 


161 



350 



CHESS PLAYER S COMPANION. 



GAME THE THIRTEENTH. 



PLAYED DECEMBER 6tH, 1843. 

[Irregular Opening.] 



BLACK. (M. St. A.) 

1. P. to Q's 4th. 

2. P. to Q. B's 4tli. 

3. P. to K's 3rd. 

4. Q. Kt. to B's 3rd. 

5. K. Kt. to B's 3rd. 

6. P. to Q. R's 3rd. 

7. K. B. to a's 3rd. 

8. Castles. 

9. P. to Q. Kt.'s 3rd. 

10. Q. B. P. takes P.^' 

11. Q. B. to Q. Kt.'s 

2nd.t 

12. K. P. takes P. 

13. K. R. to K's sq. 

14. Q. R. to Q. B's sq. 

15. Q. R. to Q. B's 2nd. 

16. Q. R. to K's 2nd. 

17. P. to K. R's 3rd. 

18. Q. to her 2nd. 

19. P. to Q. Kt.'s 4th. 

20. K. B. to his 5th. 

21. Kt. takes Kt. 



WHITE. (Mr. S.) 

1. P. to K's 3rd. 

2. P. to Q's 4th. 

3. K. Kt. to B's 3rd. 

4. P. to Q. B's 4th. 

5. Q. Kt. to B's 3rd. 

6. K. B. to K's 2nd. 

7. Castles. 

8. P. to Q. Kt.'s 3rd. 

9. Q. B. to Q. Kt's 2nd. 

10. K. P. takes P. 

11. Q. B. P. takes P. 

12. K. B. to Q's 3rd. 

13. P. to K. R's 3rd. 

14. Q. R. to Q. B's sq. 

15. Q. R. to Q. B's 2nd. 

16. Q. to B's sq. 

17. Q. Kt. to Q's sq. 

18. P. to Q. R's 3rd. 

19. Kt. to K's 3rd. 

20. Kt. to K's 5th.+ 

21. P. takes Kt. 



* This exchange of Pawns is almost indispensable in reply to the 
adversary's move af Q. B. to Q. Kt.'s 2nd, to prevent that Bishop having 
the unobstructed range of his diagonal. 

t The adoption of this mode of operation, in preference to M. St. 
Amant's customary way of deploying his Queen's Bishop, is a tacit attes- 
tation of its superiority. 

X Some distinguished members of the Parisian Cercle were of opinion 
that White should now have played his K. B. to K. B's 4th. This move 
would undoubtedly have strengthened his game, but we believe the proper 
time for playing it had not yet arrived, and that his error consisted in not 
so moving it at the 22nd move. 



MATCH BETWEEN ENGLAND AND FKANCE. 



351 



22. P. to Q's 5th.* 22. P. takes Kt.f 

23. R. takes Kt.+ 23. Q. to her sq. 

24. B. to K. B's 6th.§ 24. P. takes B. 

25. R. takes B. 25. K. to Kt.'s 2iid.il 

26. R. takes Q. S6. R. takes R. 

27. B. to K's 4th. 

And after a few more moves White resigned, (a) 



GAME THE FOURTEENTH. 

PLAYED DECEMBER 7tH, 1843. 
BLACK. (Mr. S.) WHITE. (M. St. A.) 

1. p. to Q. B's 4th. 1. P. to Q. B's 4th.^ 

2. Q. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

* Had he taken the K. P. with his B., he would plainly have lost a 
Piece ; for example, — 

22. B. takes K. P. 22. B. takes B. 

23. R. takes B. 23. R. to Q. B's 7th. 

t This we conceive to be the point where White should have played his 
K. B. to K. B's 4th. By that move it appears to us he would have had 
an excellent game. 

J From this juncture to the end M. St. Amant's play is of the highest 
order. 

§ Beautiful and quite decisive. After this brilliant cotipy White is 
bereft of aU resource. 

II Taking the Rook would have been more disastrous still, since Black 
would then have captured the K. R. P. with a certainty of giving mate 
at once. 

^ The best reply, we believe, to Black's opening move. 



{a) The duration of this Game was not noted. 
Longest time consumed by the players iu deliberation on the moves. 



black. (M. St. A.) 
On Move Minutes. 
24 10 



10 



white. (Mr. S.) 

On Move Minutes. 

24 10 

25 25 



352 



CHESS PLAYER S COMPAKION. 



3. P. to K's 3rd.^ 

4. p. to Q*s 4th. 

5. P. takes P. 

6. K. Kt. to B*s 3rd. 

7. P. to Q. Ks 3rd. 

8. P. to Q. B"s 5th. 

9. P. to Q. Kt.'s 4th.+ 

10. Q. Kt. to K's 2nd. 

11. Q. Kt. toK. Kt.'s 3rd. 

12. B. to Q*s 3rd. 

13. Q. Kt. to K. R's 5th.§ 

14. Kt. takes B. (ch.) 

15. B. to Q. Kt.'s 2nd. 



3. P. to Q's 3rd. 

4. P. takes P.f 

5. P. to K's 3rd. 

6. P. to Q's 4th. 

7. K. Kt. to B's 3rd. 

8. B. to K's 2nd. 

9. Kt. to K's 5th. 

10. P. to Q. R's 3rd. 

11. P. to K. B's 4th. 

12. K. B. to his 3rd. 

13. Castles. II 

14. Q. takes Kt. 

15. B. to Q's 2nd. 



* In these close games it is generally better to play this Pawn but one 
step forward. 

f Somewhat imprudent, we think, because it yields free range to the 
adverse Q. Bishop. 

X Black would have avoided much subsequent embarrasment if, before 
advancing this Pawn, he had adopted the precaution of playing his K. B. 
to Q's 3rd, to prevent the Wliite Kt. being planted on the K's 5th sq. 

§ An important but apparently unlooked for mode of counteracting 
Wliite's menaced attack on the Q. P. 

II The position is peculiarly intricate, and, as will be seen from the time 
table, it was only after long deliberation that M. St. Amant was induced 
to forego his meditated capture of the Q. Pawn. 

The following variations sei-ve to show, we believe, that he would 
have acted unwisely in venturing to take it. We give a diagram, to 
assist the reader in examining the situation. 



1, 




i 






1 




1 
i 


t 










IB 








-*- 






























H 










i 


f 






'A 













WHITE, 



» 



MATCH BETWEEN ENGLAND AND FEAXCE. 



16. 


Castles. 


lo. 


r, to 11. K s ord. 


17. 


K. to (4. K s zna. 


17. 


11. to K s 2na. 


18. 


Kt. to K s sq. 


18. 


Q. to K. Kt. s 4tn. 


19. 


B. to Q. li s sq. 


19. 


B. to K's sq. 

13. to K. ±> s 2na. 


20. 


K. to K s znd.'^ 


20. 


21. 


r, to Iv. 13 s 4tn.t 


21. 


U. to 11. ±> s ord. 


22. 


Q. K. to K s orci. 


22. 


K. li. to K. Kt. s sq 






23. 


R to K Kt"«i 8rrl 


24. 


Kt. to K. B's 3rd. 


24. 


K. B. to K. B s sq. 


25. 


Kt. to K"s 5th. 


25. 


Kt. takes Kt. 


26. 


Q. P. takes Kt. 


26. 


Q. to K's 2iid. 


27. 


B. to Q's 4th. 


27. 


K. R. to B s 2nd. 


28. 


B. to K*s 2nd. 


28. 


Q. to K's sq. 



We will suppose White now to have taken the Q. P. 
In the first place: — 

13 Kt. takes Q. P. 

14. Kt. takes B. (eh.) U. Q. takes Kt. 

15. Kt. takes Kt. 

And White cannot take the Kt. without losing his Q., therefore: — 

15. Kt. takes K. B. P. or (A.) 

16. B. to Q. Kt.'s 5th (ch.) 16. P. takes B. 

17. K. takes Kt. 

Having gained a Piece at the expense of two Pawns. 
(A.) 

15. Kt. to Q. B's 6th. 

16. Q. to her 2nd. 16. Q. takes Kt. 

17. B. to Q. Kt.'s 2nd. 

And White must lose a Piece. 

. In the second place : — 

13. B. takes Q. P. (best) 

14. Kt. takes B. 14. K. Kt. takes K. B. P. 

15. Kt. takes Q. Kt. 15. Q. to K. R's 5th. 

16. P. to K. Kt.'s 3rd. 16. Kt. takes B. (ch.) 

(This appears his best play.) 

17. Q. takes Kt. 17. Q. takes Kt. 

18. Kt. to K's 5th. 

With the advantage of a Piece for t^vo Pawns. 

* Threatening to win the K. P. by diiving away the Kt. with P. to 
K. B's 3rd. 

+ M. St. Amant observes, in his notes, that playing this P. one step 
only, for the purpose of compelling the Kt. to retreat, would perhaps 
have been better. 

2 A 



351 



CHESS PLATEH'S COXPA^'IO]^^'. 



29. 
30. 
31. 
32. 
33. 
34. 
35. 
36. 
37. 
38. 
39. 
40. 
41. 
42. 
43. 
44. 
45. 
46. 
47. 
48. 
49. 
50, 
51, 
52 
53, 
54 



K. H. to B*s 3rd. 29. 

K. R. to Q. Kt. s 3rcl. 30. 

Q. R. to Ivs 3rd. 31. 

Q. R. to K. R s 3rd. 32. 

Q. to K's sq. 33. 

a R. to K. R's 4tli. 34. 

P. to K. R"s 3rd. 35. 

P. to K. Kt.'s 4th. 36. 

K. R. to Q*s 3rd.t 37. 

R. to Q's sq. 38. 

K. to R s 2nd. 39. 

P. to K. Kt.'s 5th. 40. 

P. takes P. 41. 

K. R. to Q. Kt.*s sq.J 42. 

R. to Q. Kt.'s 2nd. 43. 

B. to Q's 3rd. 44. 

B. takes Kt. 45. 

Q. R. to K. Kt.'s 4th. 46. 

K. R. to K. Kt.'s 2nd. 47. 

R. takes R. (ch.) 48. 

R. takes R. (ch.) 49. 

P. to Q. R's 4th. 50. 

P. to Q. R's 5th.^ 51. 

Q. to K. R's 4th. 52. 

K. to his Kt's 3rd. 53. 

K. to his B's 2nd. 54. 



K. R. to Q. B's 2nd. 

Q. to her 2nd. 

Q. to K's 2nd.* 

Q. to K's sq. 

Q. to K's 2nd. 

Q. to K's sq. 

Q. to K's 2nd. 

Q. R. to K. R's sq. 

Q. to her sq. 

Q. to K's 2nd. 

K. R. to Q. B's sq. 

K. to Kt.'s sq. 

P. takes P. 

K. to R's 2nd. 

Q. R. to K. Kt.'s sq. 

Q. R. to K. Kt.'s 2nd. 

B. P. takes B.§ 

K. R. to K. Kt.'s sq. 

B. to K. R's 4th. 

R. takes R. 

Q. takes R. 

B. to K's sq.|| 

B. to Q. Kt/s 4th. 

Q. to K. B's sq. 

Q. to K. Kt.'s 2nd (eh.) 

Q. to K. B's sq.^- 



* White perceives that, under cover of an apparently fierce attack on 
his King, Black has an eye to the advancement of his Pawns on the 
Q's side. 

f To prevent the ^^^lite Kt. being played to his Q's 7th. 

X Black's endeavour is to bring this Rook over to the King's side, a 
manoeuvre which the commandhig situation of the enemy's Kt. renders 
extremely difficult. 

§ It would have been unquestionably better to have taken the B. with 
the Q. P. for the pui'pose of keeping Black's Q. R. imprisoned. 

il White dared not permit the fuither march of the adverse Q. Kt. P. 

^ The Chronicle " has a note to the effect that it had been suggested 
Black might ad^■antageously have moved his P. to K. B's 5th at this 
point, with the object of playing P. to Q. Kt.'s 5th, and then Q. to 
K. B's sq. ; but remarks that, " in that case White, by moving his Q. to 
K. Kt.'s 4th, would have had a superior position." 

** To prevent the possibihty of the Black Q. entering his game. 



MATCH BETWEEN ENGLAND AND EEAXCE. 



355 



55. B. to K's 3rd sq. 

56. K. to his sq. 

57. K. to B*s 2nd. 

58. B. to Q's 4tli. 
•59. K. to his 3rd sq. 

60. Q. to K. Kt."s 4th. 

61. P. takes Q. 

62. K. to B*s 2nd. 

Drawn 



55. B. to his 3rd. 

56. B. to Q. Ks 5th. 

57. B. to Q. Kt.'s 4th. 

58. B. to his 3rd. 

59. a. to K. Kt.'s 2nd. 

60. Q. takes Q. 

61. K. to his Kt.'s 3rd. 

game, (a) 



(a) The duratiox of this Game was Eight Hours and 
Three Quarters. 

Longest time consumed by the players in deliberation on the moves. 



BLACK. (Mr. S.) WHITE. (M. St. A.) 



Move 


Minutes. 


Un 31ove 


Minutes. 


4 


5 


4 


10 


7 


5 


6 


5 


8 





a 

y 


6 


12 


, 8 


10 


7 


13 


20 


12 


6 


15 


5 


13 


3G 


21 


16 


15 


5 


23 


10 


19 


5 


24 


5 


20 




25 


16 


23 


25 


33 


6 


24 


10 


34 


5 


27 


10 


37 


7 


29 


5 


41 


5 


30 


20 


43 .... .... 


5 


31 


25 


45 


7 


32 


10 


46 


5 


33 


5 


51 


10 


37 


40 






38 


7 






45 


8 






46 


7 






48 


30 






50 


20 






51 


5 






52 


15 






53 


10 


18 


146 


26 


333 



356 



CHESS player's COMPANION. 



GAME THE FIFTEENTH. 



PLAYED DECEMBER THE 9tH, 1843. 



[Queen's Gambit Refused.] 



WHITE. (M. St. A.) 

1. P. to Q's 4tli. 

2. P. to Q. B s 4tli. 

3. Q. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 

5. P. to Q. B's 5th. 

6. Q. B. to K. Kt.'s 5th.^ 

7. P. to K's 3rd. 

8. P. to Q. Kt.'s 4tli. 

9. Q. B. takes Kt. 

10. K. B. to Q's 3rd. 

11. P. to a B's 3rd. 

12. a. B. P. takes P.:j: 

13. Castles. 

14. a. to her Kt.'s 3rd.|l 

15. P. takes P. 

16. B. to Q. Kt.'s 5th.^ 

17. K. R. to Q. B's sq. 



BLACK. (Mr. S.) 

1. p. to Q's 4th. 

2. P. to K's 3rd. 

3. K. Kt. to B's 3rd. 

4. P. to Q. R's 3rd. 

5. K. B. to K's 2nd. 

6. Castles. 

7. P. to Q. Kt.'s 3rd. 

8. Q. B. to Q. Kt.'s 2nd. 

9. K. B. takes B. 

10. P. to Q. R's 4th. 

11. Kt. to Q's 2nd.t 

12. P. takes P. 

13. Q. to K's 2nd.§ 

14. P. takes P. 

15. K. R. to Q. B's sq. 

16. Kt. to K. B's sq. 

17. Kt. to K. Kt.'s 3rd. 



* As we have before remarked, the propriety of carrying the Q. B, 
over to the K's side, in openings of this kind, is very questionable. 

t Threatening to win a P. by taking the Q. B. P. 

J M. St. Amant remarks, that playing Q. R. to Q. B's sq. would have 
been much better. 

§ P. to K's 4th looks a good move; but^ in reality, it involves the loss 
of a Pawn to Black (e.g.) : — 

13. P. to K's 4th. 

14. P. takes P. 14. Kt. takes P. 

15. Kt. takes Kt. 15. B. takes Kt. 

16. B. takes K. R. P. (ch.) 16. K. takes B (best.) 

17. Q. to K. R's 5th (ch.) 17. K. to Kt.'s sq. 

18. Q. takes B. &c. 



Ij Well played. 

5i This looks vei-y like a lost move. 



MATCH BETWEEN ENGLAND AND FKANCE. 357 



18. B. to K's 2nd. 

19. Kt. to Q. Kt.'s 5tli. 

20. K. Et. to K's sq. 

21. P. to K. B s 4th. 

22. K. to B s 2nd. 

23. K. Kt. to B s 3rd. 

24. Q. R. takes Q. B, 

25. B. takes B. 

26. B. to Q*s 3rd. 

27. Kt. to K's 5th. 

28. Kt. to Q. B s 6th. 

29. Kt. takes B. (ch.'i 

30. B. takes Kt.|| 

31. Q. to her Kt.'s 2nd. 

32. B. to Q. Kt.'s sq. 

33. Q. to her B's 2nd. 

34. P. to K. R s 4th. 

35. R. to K. R's sq. 

36. Q. to K's 4th.tt 

37. K. to Kt.'s 3rd. 

38. R. to K. B's sq. 

39. Q. to Kt.'s 7th. 

40. K. to R's 3rd. 

41. R. to K. Kt.'s sq.++ 

42. Q. to her Kt.'s 8th (eh.) 

43. Q. to K. B's 8th. 



18. Q. to her sq."^ 

19. B. to K's 2nd. 

20. B. to Q. R's 3rd.t 

21. Kt. to K. R's 5th.+ 

22. Kt. to K. B's 4th. 

23. B. takes Q. Kt. 

24. R. takes Q. R. 

25. Kt. to Q's 3rd. 

26. P. to Q. Kt.'s 4th. 

27. Kt. to Q. B s 5th.§ 

28. Q. to her 3rd. 

29. a. takes Kt. 

30. Q. P. takes B.^ 

31. R. to Q. R's 5th. 

32. Q. to her R's 2nd. 

33. P. to K. Kt.'s 3rd. 

34. Q. to K's 2nd.^^ 

35. Q. takes Q. Kt. P. 

36. Q. to her Kt.'s 7th (eh.) 

37. R. to Q. R's 7th. 

38. P. to Q. Kt.'s 5th. 

39. P. to K. R s 4th. 

40. P. to Q. B's 6th. 

41. Q. to K. B's 7th. 

42. K. to R's 2nd. 

43. a. takes K. P. (ch.) 



* To bring the K. B. into better play. 

f Black has now an undeniable superiority in position. 

% Intending to play him to K. B's 4th, if possible. 

§ This tends still more to improve the strength of Black's game. 

II He was obliged either to take the Kt. or presently lose his Q. Kt. P. 

^ Much better than taking with the Q. Kt. P., since that would leave 
the enemy with a Passed" Pawn. 

** Gaining at least one of the Pawns. 

ft From this point M. St. Amant plays admirably. Nothing but the 
greatest possible exactitude in the moves of Black prevented the game 
from being drawn. 

ti But for this Black would, next move, have taken the K. Kt. P. with 
his Q., giving up both Q. and R. for the adverse Q., secure of an easy 
victory by means of his two passed Pawns. 



358 



CHESS player's co:mpaxion. 



44. P. to K. Kt/s Srd. 44. R. to Q. R's 2nd.* 

45. R. to Q. R's sq. 45. Q. takes Q. P.f 

46. E. takes R. 46. Q. takes R. 

47. Q. takes Q. Kt. P. 47. Q. to K. Kt.'s 8tli.+ 

48. Q. to her Kt.'s 7tli. 48. K. to Kt.'s 2nd. 

49. Q. to K*s 4th. 49. Q. to her B"s 4th. 

50. Q. to K"s sq. 50. P. to Q. B"s 7th. 

51. Q. to her R"s sq. (ch.) 51. K. to R*s 2nd. 

52. Q. to her B's sq. 52. Q. to K. B"s 4th (ch.) 

53. K. to R"s 2nd. 53. Q. to her 6th. 

54. P. to K. B"s 5th. 54. Q. to K's 7th (ch.) 

55. K. to R's 3rd. 55. Q. to her 8th. 

56. P. takes P. (ch.) 56. P. takes P. 

And "\Miite suiTendered. (a) 

* Taking the R. would evidently have enabled Vtliite to draw the game 
y a perpetual check, 
t Again he dared not take the proffered Rook. 
t Threatening mate next move. 



(o) The Duration of this Game was Seven Hours. 
Longest time consumed by the players in dehberation on their moves. 



WHITE. (M. St. A.) BLACK. (Mr. S.) 



Move 


Minutes. 


On Move 


Minutes 


5 


7 


5 


5 


8 


10 


8 


15 


9 


9 


10 


8 


11 


5 


11 


8 


12 


25 


12 


10 


16 


7 


14 


15 


17 


5 


18 


5 


19 


6 


19 


8 


20 


10 


20 


16 


21 


.... .... 15 


21 


20 


32 


10 


35 


5 


33 


10 


37 


5 


34 


20 






37 


7 






38 


10 






40 


10 






54 


10 














17 


176 


12 


120 



With this game terminates the interesting record of the time expended 
by the players on their most important moves; Captain Wilson being 



MATCH BETWEEN ENGLAND AND FHANCE. 



359 



GAME THE SIXTEENTH. 



PLAYED DECEMBER THE IItH^ 1843. 



[Irregular Opening.] 



WHITE. (Mr. S.) 

1. P. to a B*s 4tli. 

2. Q. Kt. to B's 3rd. 

3. P. to K's 3rd. 

4. P. to Q. Ks 3rd. 

5. P. to Q"s 3rd. 

6. K. Kt. to K s 2nd. 

7. K. Kt. to his 3rd. 

8. K. B. to K's 2iid. 

9. Castles. 

10. K. B. to his 3rd. 

11. B. to U's 5th.^ 

12. Q. R. to Q. Kt.*s sq. 

13. Q. Kt. to his 5th. 



BLACK. (M. St. A.) 

1. P. to Q. B's 4th. 

2. P. to K"s 4th. 

3. Q. Kt. to B"s 3rd. 

4. P. to K. B"s 4th. 

5. K. Kt. to B's 3rd. 

6. P. to Q"s 3rd. 

7. K. B. to K s 2iid, 

8. Castles. 

9. P. to K. Ks 3rd. 

10. K. to R's 2nd. 

11. Q. to K's sq.f 

12. P. to Q. R s 4th.+ 

13. a. to her sq. 



* The " Chess Player's Chronicle " remarks, Few will be inclined to 
deny that the opening of this game is much in favour of White. The 
march of his opponent's Pieces is retarded, in every instance, to two or 
three unimportant squares ; and the "White Bishop, in the centre of the 
field, exercises a control almost fatal to the development of the enemy's 
forces."— -C. P. C, vol. v., p. 99. 

t Had he taken the B., '^Tiite would have taken his Kt. with the P., 
and not only driven the remaining Kt. home again, but have esta- 
blished another obstacle to the movements of Black's men by his P. at 
Q's 5th, as formidable as the B. himself. 

X This is played to prevent the threatened advance of Black's Q. Kt. P. 



compelled, by ill health and the unlocked for protraction of the contest, 
to leave Paris immediately upon the conclusion of the fifteenth partie. In 
reference to his inopportune departure the Chess Player's Chronicle " 
remarks: — '^The multiplied inconveniences to which this unfortunate 
measure subjected Mr. Staunton may be inferred from a comparison of 
the earlier and later games of this match ; and from the fact that, although 
upon Captain Wilson's departure, he required to win but one game, having 
then gained ten to his opponent's two, this final triumph was not 
achieved until six more games had ieen played.^ ^ 



360 



CHESS PLAYER S COMPANION. 



14. P. to Q. Kt.'s 3rd. 

15. p. takes Kt. 

16. a. Kt. to B's 3rd.t 

17. P. to K. B"s 4th. 

18. Q. Kt. to K's 2nd. 

19. P. to K's 4th. 

20. K. P. takes P.+ 

21. K. Kt. to K. Ks 5th. 

22. Kt. takes B. (ch.) 

23. K. B. P. takes P. 



14. Kt. takes B.^' 

15. Kt. to Q. R^s 2nd. 

16. Q. B. to Q-s 2nd. 

17. K. B. to his 3rd. 

18. P. to K. Kt.'s 3rd. 

19. Q. Kt. to his 4th. 

20. K. Kt. P. takes P. 

21. Q. to K*s sq. 

22. R. takes Kt. 

23. Q. takes P.§ 



* At this point M. St. Amant, in his notes, acknowledges that White 
has an incontestible advantage in position. 

f White prudently declines to exchange Knights, that he may keep his 
adversary's Pieces in their present constrained position. 

X This serves to break up the Pawns which defend the adverse K., 
and, in our opinion, improves the aspect of White's game. M. St. Amant 
remarks, however, Ceci est un desavantage, car les 2 P. de la D. doubles 
ne sont plus lies ensemble, et le plus avance sera peut-etre difficile a 
defendre." — Le Palamede, February, 1843, p. 66. 

§ Upon this move M. St. Amant observes, Les Noirs ont maintenant 
I'attaque, et leur jeu est superieur a celui de leur adversaire." We must 
confess that to us the superiority seems all on the other side. 

The following diagram will facilitate the examination of the position, 
v.'hich, setting aside the disputed question between the belligerents as to 
who has the better game, is both instructive and entertaining. 



BLACK. 



E 


■ 




m 


































M 




































t 








1 \ 















WHITE. 



MATCH BETWEEN ENGLAND AND FHANCE. 361 



24. P. to Q. R's 4th. 

25. Kt. to K. B's 4th.^ 

26. B. to Q's 2nd.+ 

27. K. R. to B*s 2nd. 

28. P. to K. Ks 3rd. 

29. Q. to K. R's 5th. 

30. Kt. to K^s 6th.^ 

31. P. takes B. 



32. B. takes K. E. P. 

33. Q. takes Q. (ch.)++ 



34. B. to K. B's 4th. 

35. B. takes P. 



36. B. to K. B's 4th. 



24. Kt. to Q's 5th. 

25. Q. B. to K. Kt.'s sq.f 

26. K. R. to B's 2nd.§ 

27. Q. B. to K. Kt.'s 5th. || 

28. R. to K. Kt.'s 6th. 

29. Q. to K. B's 3rd. 

30. B. takes Kt. 

31. Q. takes P.^^^ 

32. Q. to K. Kt.'s Srd.ft 

33. K. takes Q. 

34. Q. R. takes Q. P. 

35. Kt. takes P. 

36. K. R. to K's 2iid. 



* Threatening to win at least a Piece, by playing R. to K's sq. next 
move. 

t Very finely played. If White were now to play his R. to K's sq. 
Black would check with his Kt. at K. B's 6th, and gain the exchange." 

X K. to his R's sq. would;, perhaps, have been still better. 

§ Making an outlet for the Q. to escape. 

II A lost move. 

% The Chess Player's Chronicle" observes, ''This fatally premature 
move appears to have been made under the impression that, after the 
exchanges. White could take the K. R. P. with impunity. If, instead of 
this rash step, he had contented himself by winning the Q. R. P. ; that 
advantage, combined with his unquestionable superiority of position, must 
have ultimately given him the game." — C. P. C, vol. v., p. 100. 

** Better, as M. St. Amant observes, than taking with the Kt., because 
it presently compels an exchange of Queens. 

tf This is all extremely well managed, as it not only retorts the attack 
but gains at least a Pawn for Black. 

iX "The error of White's thirteenth move," remarks the Chess Player's 
Chronicle," "is fully apparent now, for he is compelled to exchange Queens, 
and thus sacrifice a Pawn ; since, if he made the move upon which he 
evidently relied when playing the Kt. to K's 6th, viz., Q. to K. R's 4th 
his adversary would gain a still more palpable advantage." — C. P, C, 
vol. v., p. 100. 

The position, which is one that will well repay the attentive exami- 
nation of the student, stands thus, — 



362 



CHESS player's COMPANION. 



37. R. to K. B's 3rd.^' 

38. P. takes R. 

39. K. to B's 2nd.t 

40. R. to K. Kt.'s sq 

41. P. to K. R's 4tli. 

42. B. to Q's 2nd. 

43. P. to K. R's 5th. 

44. B. to K's 3rd. 



37. R. takes R. 

38. P. to Q. B's 5th. 

39. R. to K's 3rd 
(ch.) 40. K. to B's 3rd.+ 

41. Kt. to Q. B's 4th. 

42. Kt. takes Q. R. P, 

43. P. to Q. B's 6th. 

44. P. to K. B's 5th.§ 













TT~7~y ^ 


J 






















■ 




mm 




i 






IB 




!■ 


















IIl 




] 




■ 







If White now moves Q. to K. R's 4th, the following variation occurs :- 



33. Q. to K. R's 4th. 

34. R. takes R. or (A.) 

35. K. to R's sq. 

36. K. takes Q. 

37. K. to Kt.'s 3rd. 

38. K. takes Kt. 



33. R. takes P. (ch.) 

34. Kt. to B's 6th (ch.) 

35. Q. takes R. (ch.) 

36. Kt. takes Q. (ch.) 

37. K. takes B. 

38. R. to K's 2nd. 



And Black must win. 
(A.) 

34. K. to R's sq. 34. Q. to K. Kt.'s 6th. 

With the better game. 
* An important move for gaining time at this critical point, 
f Preparatory to a dangerous attack upon the adverse King. 
% M. St. Amant remarks, " It is equally dangerous to go either to the 
right or left;" but, he thinks^ that playing the K. to R's 2nd, for the 
purpose of challenging an exchange of Rooks, was, perhaps, preferable to 
the move made. 

§ An admirable move, and, but for which, it is extremely doubtful 
whether Black could have saved the game. We strenuously commend 
this difficult and interesting position to the student's attention. 



MATCH BETWEEN ENGLAND AND FEANCE. 



363 



45. B. takes P. 45. Kt. to Q. Kt.'s 7th. 

46. B. to K. Kt.'s 5tli (ch.) 46. K. to B's 4tli. 

47. R. to Kt.'s 4th. 47. Kt. to Q's 6th (ch.) 

48. K. to Kt.'s 3rd. 48. Kt. to K's 4th. 

49. B. to Q's 8th.'^ 49. Kt. takes R. 

50. P. takes Kt. (ch.) 50. K. to his 4th. 

51. B. to K. Kt.'s 5th.t 51. P. to Q. B's 7th. 

52. P. to K. R's 6th. 52. R. to Q. B's 3rd. 

53. P. to K. R's 7th. 53. R. to B's sq. 

54. Q. B. to his sq. 54. K. to B's 3rd. 

55. K. to his B's 3rd. 55. K. to his Kt.'s 3rd. 

56. K. to his 2nd. 56. R. to Q's sq. 

57. P. to R's 8th "Queens." 57. R. takes Q. 

58. K. to Q's 2nd. 58. R. to Q. B's sq.. 

White surrendered. 



BLACK. 











































1 
























i 










f 










































1 




8 







WHITE. 

* A last desperate venture, for the poor chance of Black's incautiously 
advancing his P. to Q. B's 7th, in which case the R. would mate next 
move. 

t Taking the Q. R. P. would have been of no avail. 



364 



CHESS PLATEE's COMPAXIOX. 



GAME THE SEVEXTEEXTH. 

PLAYED DECEMBER THE 12tH. 1S43. 

^QuEEx's Gambit Refused.] 



TTHITE. 'M. St. A.) 

1. P. to Q's 4th. 

2. P. to Q. P-S 4tli. 

3. Q. Kt. to B's 3rd. 

4. P. to K's 3rd. 

o. K. Kt. to B's 3rd. 

6. P. to Q. Pv"s 3rd. 

7. P. to Q. Kt.'s 3rd. 

8. B. to K's 2nd. 

9. Castles. 

10. Q. to her 3rd. 

11. K. R. to Q's sq. 

12. K. P. takes P. 

13. P. takes P. 

14. P. to K. Pv's 3rd. 

15. Q. B. to Kt.'s 2nd. 

16. Q. P. to B's sq. 

17. K. Kt to Q's 2nd. 
IS. P. to K. Kt.'s 3rd.§ 

19. Q. Kt. to K's 4th. 

20. Kt. takes Kt. 

21. Kt. to Q's 2nd. 

22. Q. to K's 3rd. 



BLACK. (Mr S.) 

1. p. to Q's 4th. 

2. p. to K's 3rd. 

3. K. Kt. to B's 3rd. 

4. P. to Q. B's 4th. 

5. Q. Kt. to B's 3rd. 

6. P. to Q. R's 3rd. 

7. B. to K's 2nd. 

8. P. to Q. Kt.'s 3rd. 

9. Castles.^ 

10. Q. B. to Kt.'s 2nd. 

11. Q. B. P. takes P. 

12. Q. P. takes P. 

13. Q. to her B's 2nd. 

14. Q. P. to B's sq.f 
1-5. K. R. to Q's sq. 

16. Q. Kt. to Q. R's 4th. 

17. Q. to K. B's oxh.t 

15. Q. to her B's 2nd'.:i 

19. Kt. takes Kt. 

20. P. to K. B's 4th. 

21. B. to K. B's 3rd- 

22. Q. to K's 2nd.*^ 



* Up to this point tiie game is moTe for move, on each side the 
same. 

+ Threatening to pLay Q. Kr. to Q. R's 4rh. 

1^ Black ha? now a strong and menacing attack. 
§ He does not appear to have any better defence. 

!' Black would have plaved better in retiring the Q. to K. R's 3rd, 
perhaps. If he had venro'ed to take tbe Q/P.. ^Vk:- -:v.:d have 
exchanged Queens, and then, by movii^g Kt. U's 5n:. k:,-"~ r/on the 
Rook for a minor Piece. 

K. to R's sq. would have been a good move, since "^"hite would obTi- 
ously then have lost at least a Piece by taking the K. P. 



MATCH BETWEEN ENGLAND AND FEANCE. 



365 



23. 


Q. B. to B"s 3rd. 


23. 


Q. Kt. to B's 3rd.* 


24. 


P. to Q's otli. 


24. 


B. takes B. 


25. 


R. takes B. 


25. 


P. takes P. 


26. 


P. takes P. 


26. 


Q. takes Q. 


27. 


P. takes Q.f 


27. 


Kt. to K's 4th. 


28. 


R. takes R. 


28. 


R. takes R. 


29. 


Kt. to K. B*s 3rd. 


29. 


Kt. takes Kt. (ch). 
K. to his B's sq4 


30. 


B. takes Kt. 


30. 


31. 


P. to K. Kt.*s 4th. 


31. 


P. to K. Kt.'s 3rd. 


32. 


P. takes P. 


32. 


P. takes P. 


33. 


K. to his B's 2iid. 


33. 


K. to his 2nd. 


34. 


K. to Kt.'s 3rd. 


34. 


K. to B's 3rd. 


35. 


R. to Q. Kt's sq. 


35. 


P. to Q. Kt.'s 4th. 


36. 


R. to Q's sq.§ 


36. 


K. to his 4th. 


37. 


P. to Q's 6th. 


37. 


B. takes B. 


38. 


P. to Q"s 7th. 


38. 


R. to Q's sq. 


39. 


K. takes B. 


39. 


P. to K. R's 4th. 


40. 


P. to K. R"s 4th. 


40. 


K. to his 3rd. 


41. 


K. to his B's 4th. 


41. 


R. takes P. 


42. 


R. takes R.l| 


42. 


K. takes R. 


43. 


K. takes P. 


43. 


P. to Q. R's 4th. 


44. 


K. to his 5th. 


44. 


K. to Q. B's 3rd. 


45. 


K. to Q s 4th. 


45. 


K. to Q's 3rd. 


46. 


P. to K"s 4th. 


46. 


P. to Q. Kt.'s 5th. 


47. 


P. takes P. 


47. 


P. takes P. 


48. 


K. to Q. B"s 4th. 


48. 


K. to his 4th. 


49. 


K. takes P. 


49. 


K. takes P. 


50. 


K. to B s 3rd. 


50. 


K. to his 6th. 



* Black has fsdled to profit by the fine position he had obtained in the 
earlier part of the game, and at this point has little if any advantage in 
situation over his opponent. 

+ If he had taken the Q, Tvith his R. his centre P. would have fallen. 

X Playing the R. to B's 6th, a tempting move at first sight, would have 
lost the game. Suppose, — 

30. P to Q B's 6th. 

31. P. to Q's 6th. 31. B. takes B. 

32. P. to Q's 7th. 

And wins. 

§ Advancing the Q. R. P. would be useless, because Black would f t 
once play his R. to Q. B's 4th. 

!1 We cannot help thinking that White would have played much better 
in now moving the R. to K. Kt.'s sq. 

Let the reader examine the position, and judge for himself : — 



366 



CHESS PLAYEE's COMPAXIOX. 



51. K. to B*s 2nd. 

52. K. to Q's 2nd. 

53. K. to his sq. 

54. K. to his B's sq. 

The o^a 



51. K. to his B's 7th. 

52. K. to Kt.'s 6th. 

53. K. takes P. 

was di'a\^Ti. 



GAME THE EIGHTEENTH. 



PLAYED DECEMBER THE 14tH, 1843. 



[Irregular Opexixg.] 



BLACK. {'Ml. S.) 

1. P. to Q. B's 4th. 

2. Q. Kt. to B's 3rd.^ 

3. P. to Q's 4th. 

4. K. Kt. to B's 3rd. 

5. P. to K's 3rd. 

6. P. to Q. B's 3rd. 

7. Q. P. takes P. 

8. P. to Q. Kt.'s 4th. 

9. Q. B. to Kt.'s 2nd. 

10. K. B. to K's 2nd. 

11. K. B. takes P. 



T^-HITE. (M. St. A.) 

1. P. to Q's 4th. 

2. P. to K's 3rd. 

3. K. Kt. to B's 3rd, 

4. P. to Q. B's 4th. 

5. Q. Kt. to B's 3rd. 

6. P. to Q. R's 3rd. 

7. K. B. takes P. 

8. K. B. to K's 2nd. 

9. Castles. 

10. P. takes P. 

11. P. to Q. Kt.'s 4th. 



BLACK. 















































1 








i 


_^ i 













































WHITE. 



* Taking the Pawn would have been better play, we believe. 



MATCH BETWEEN ENGLAND AND EEANCE. 



367 



12. B. to Q's 3rd. 

13. Castles. 

14. Q. R. to Q. B s sq. 

15. Q. to K s 2nd. 

16. K. B. to Q s sq. 

17. P. to K. B's 3rd.^^ 

18. K. B. to Q. Kt/s sq. 

19. Kt. takes Kt. 

20. P. to K. B s 4th. 

21. Q. takes B. 

22. B. takes B. 

23. B. to Q"s 4tli. 

24. Q. takes B. 

25. P. to K's 4th. 

26. B. takes P. 

27. K. to R's 2nd. 

28. B. takes Kt. 

29. B. to K's 5th. 

30. Q. to K's sq. 

31. Q. to K. Kt. s 3rd. 

32. Q. to K. B s 2nd. 

33. P. to K. B*s 4th. 

34. Q. to K. Kt.'s 3rd. 

35. Q. to K's 3rd. 

36. Q. to her 2nd. 

37. K. to Kt.'s sq. 

38. Q. takes Q. 



12. Q. B. to Kt.'s 2nd. 

13. Q. to her B"s 2nd. 

14. K. B. to Q's sq. 

15. Q. B. to Q. B s sq. 

16. B. to Q s 3rd. 

17. Q. to K's 2nd. 

18. Q. Kt. to K's 4th. 

19. B. takes Kt. 

20. R. takes B. (ch.) 

21. B. takes Kt. 

22. Kt. to Q s 4th. 

23. B. takes B. 

24. P. to K. B s 4th. 

25. P. takes P. 

26. Q. to her 2nd.t 

27. Kt. to K. B s 3rd.+ 

28. B. takes K. B. 

29. Q. to her B's 3rd.§ 

30. Q. to her Kt.'s 2nd.|| 

31. P. to K. B s 3rd. 

32. K. to B s 2nd. 

33. Q. to her 2nd. 

34. Q. to K. B s 2nd. 

35. Q. to her Kt.'s 2nd. 

36. Q. to her B's 3rd. 

37. Q. to her B's 7th.^ 

38. B. takes Q. 



* The move of Q. Kt. to K's 4th promises more than, to our examina- 
tion, it yields. 

t Threatening to take the K. B. P. with his Kt., and then Q. B. 
checking. 

X If he had now taken the P. with his Kt. it would obTiousiy have 
cost him a Piece {e. g.) : — 

27. Kt. takes K. B. P. 

28. Q. takes Kt. 

And \Miite cannot take the other B. without losing his Q., by B. taking 
K. R. P. (ch.), &c. 

§ White plays only to draw the game. 

11 It is quite evident White could not take the K. Kt. P. without losing 
the game, by White's replying with Q. to K. Kt.'s 3rd, &c. 

% By compelling the exchange of Queens, White is enabled almost to 
ensure the object of his manoeuvres^ a drawn game. 



S68 



CHESS player's COMPANION. 



39. 


K. to his B's 2nd. 


39. 


K. to his Kt.'s 3rd. 


40. 


K. to his 3rd. 


40. 


P. to K. B's 4th. 


41. 


K. to Q's 4th. 


41. 


K. to B's 2nd. 


42. 


K. to Q. B's 5th. 


42. 


P. to K. Kt.'s 3rd. 


43. 


K. to Q. Kt.'s 6th. 


43. 


K, to his 2nd. 


44. 


K. takes P. 


44. 


B. to Q. B's 5th. 


45. 


K. to Kt.'s 6th. 


45. 


K. to Q's 2nd. 


46. 


K. to Q. Kt.'s 7th. 


46. 


K. to his sq. 


47. 


P. to K. Kt.'s 3rd. 


47. 


B. to Q's 8th. 


48. 


K. to Kt.'s 6th. 


48. 


B. to Q. B's 5th. 


49. 


K. to B's 5th. 


49. 


K. to his 2nd. 


50. 


K. to B's 6th. 


50. 


K. to his sq. 


51. 


B. to K. B"s 6th. 


51. 


K. to B's 2nd. ' 


52. 


B. to Q's 4th. 


52. 


K. to his 2nd. 


53. 


B. to his 5th (ch.) 


53. 


K. to his sq. 


54. 


K. to Q's 6th. 


54. 


K. to his B s 2nd. 


55. 


B. to Q's 4th. 


55. 


B. to B's 7th. 


56. 


B. to his 3rd. 


56. 


B. to Q. Kt.'s 6th. 


/. 


K. to Q's 7th. 


57. 


B. to Q. B's 7th. 




Drawn i 


game. 




GAME THE NINETEENTH. 




PLAYED DECEMBER 


the 


16th, 1843. 




[Queen's Gambit Accepted.] 


WHITE. (M. St. A.) 




BLACK. (Mr. S.) 


1. 


P. to Q's 4th. 


1. 


P. to Q's 4th. 


2. 


P. to Q. B's 4th. 


2. 


P. takes P. 


3. 


P. to K's 3rd. 


3. 


P. to K's 4th. 


4. 


B. takes P. 


4. 


P. takes P. 


5. 


P. takes P. 


5. 


K. B. to Q s 3rd. 


6. 


K. Kt. to B's 3rd. 


6. 


K. Kt. to B's 3rd. 


7. 


P. to K. B's 3rd.'^ 


7. 


Castles. 


8. 


Castles. 


8. 


Q. Kt. to B's 3rd.t 



* This is a very needful precaution in the Queen's Gambit, to prevent 
the embarrassing consequences of the adverse B. being played to his 
K. Kt.'s 5th. 

t He should have played his P. to K. R's 3rd^ a move, as we have 
said above, which is almost indispensable for both players to make early 
in this opening. 



MATCH BETWEEN ENGLAND AND FRANCE. 369 



9. a B. to K. Kt.'s 5tli. 9. B. 

10. Q. Kt. to B s 3rd. 10. Q. 

11. P. to a R*s 3rd. 11. K. 

12. a B. to K s 3rd. 12. K. 

13. K. R. to K s sq, 13. K. 

14. K. B. to Q. R s 2nd. 14. P. 

15. Q. to her R's 4th.t 15. Q. 

16. a R. to Q s sq. 16. Q. 

17. Q. B. toliissq.+ 17. P. 

18. K. Kt. to K*s 5th. 18. Q. 

19. P. to K. Kt/s 4th.il 19. P. 

20. Q. to her Kt.'s 4th. 20. Q. 

21. Q. R. to Q s 2nd. 21. P. 

22. Q. to her B s 5th. 22. B. 

23. P. takes B. 23. Kt 

24. Kt. takes Q. Kt. P. 24. Kt 



to K's 2nd.* 
B. to K. B s 4th. 
Kt. to K's 5th. 
B. to his 3rd. 
Kt. to Q's 3rd. 
to K. R's 3i'd. 
Kt. to K's 2nd. 
Kt. to K. Kt.'s 3r 
to Q. B's 3rd. 
to her B's 2nd.§ 
to Q. Kt.'s 4th.^ 
B. to his 7th. 
to Q. R's 4th. 
takes Kt. 
. to Q. Kt.'s 2rid. 
. takes Q. 



* The necessity of making this servile retreat would have been avoided 
if the K. R. P. had been promptly advanced. 

t The object of this sally of the Queen is not at all clear to us. 
X To enable him, M. St. A. remarks, to play his K. Kt. to K's 5th. 
§ K. to R's 2nd would have been stronger play. 
j| Well played : threatening to win a Piece. 

^ This appears to be the only possible way by which Black could avoid 
the loss either of his B. or Kt. 

The following diagram will assist the student in his examination of the 
position. 



1 






















■ i 


































H 




A 




1 







WHITE. 
2 B 



^70 



CHESS PLAYEe's COMPAXION. 



25. Kt. takes Q. 

26. R. takes Kt. 

27. Kt. takes R. 

28. P. to K. B*s 4th. 

29. R. to Q"s sq. 

30. R. to Q*s 4th. 

31. B. takes B. 

32. K. to his B's 2nd.t 

33. B. to K"s 3rd. 

34. K. to his 2nd. 

35. B. to his sq. 

36. P. to Q. Kt.'s 4th. 

37. P. takes P. 

38. R. to Q. R"s 4th. 

39. B. to Q*s 2nd. 

40. B. checks. 

41. P. to K. R*s 4th. 

42. K. B. P. takes P. 

43. R. to Q. R"s 8th. .^ch.) 

44. P. to K. R"s oth.g^ 

45. P. to K. R"s 6th. II 

46. P. to K. R*s 7th. 

47. K. to Q's 3rd. 

48. K. to Q. B"s 2nd. 

49. P. to K. R.s 8th 

" Queens.'' 



25. Kt. to Q's 6th. 

26. B. takes R. 

27. R. takes Kt. 

28. R. to K's sq. 

29. B. to K's 5th. 

30. B. to Q's 4th.^ 

31. P. takes B. 

32. R. to Q. B's sq. 

33. Kt. to K's 2nd. 

34. R. to Q. Kt.'s sq. 

35. K. to his B's sq. 

36. R. to Q. Kt.'s 4th.i 

37. Kt. to Q. B's 3rd. 

38. Kt. takes Q. R. P. 

39. Kt. to B's 3rd. 

40. K. to his sq. 

41. P. to K. Kt.'s 4th. 

42. P. takes P. 

43. K. to Q's 2nd. 

44. Kt. takes B. 

45. Kt. to Q. B's 3rd. 

46. R. to Q. Kt.'s 7th ^ch.^ 

47. R. to Q. Kt.'s 6th (ch.)*" 

48. R. to K. R's 6th. 

49. R. takes Q. 



^ This appears his "best moTe, since, although it sacrifices another Pawn, 

it helps som-^r-xhat to relieve his embarrassment. 

*f Better to have taken the Pavm, we believe. 

J His best move. 

§ Preferable to taking P. with P. 

II Takuig the Kt. would have afforded Black too much time. 

^ The " Chess Player's Chronicle'' observes, that Black ought now to 
have taken the K. P. checking. Upon examination, it appears, however, 
that, in a few moves, the position would have been exactly the same as 
that which actually occurred as the game proceeded, for suppose, — 

47. Kt. takes K. P. (ch.) 

48. K. to Q. B's 3rd. 48. R. to K. R's 7th. 

49. P. to R's 8th '''Queens.'' 49. R. takes Q. 

50. R. takes R. 50. Kt. takes K. Kt. P. 

And the Pieces stand thus, — 



MATCH BETWEEN ENGLAND AND FRANCE. 



371 



50. E. takes R. 

51. K. to B s 3rd. 

52. K. to Q's 4th. 

53. K. to his 5th. 

54. P. to Q. R's 4th. 

55. K. to his B's 5th.t 

56. P. to Q. R s 5th. 

57. K. takes K. Kt. P. 

58. K. to his B"s 4th. 

59. R. to K. R's sq. 

60. K. to his 3rd. 

61. R. to Q. Kt.'s sq.§ 

62. R. takes Q. 

63. R. to Q's oth.ll 

64. K. to Q's 4th. 

65. K. to Q. B s 4th. 

66. R. to Q's 7th (ch.) 



50. Kt. takes K. P. 

51. Kt. takes Q. Kt. P.^' 

52. Kt. to K. B's 3rd. 

53. K. to his 2nd. 

54. Kt. to Q's 2iid (ch.) 

55. P. to Q's 5th. 

56. Kt. to Q. B's 4th.+ 

57. P. to Q's 6th. 

58. P. to Q's 7th. 

59. K. to Q's 2nd. 

60. K. to Q. B's 3rd. 

61. P. to Q's 8th" Queens." 

62. K. to Q. Kt.'s 4th. 

63. K. to B's 3rd. 

64. Kt. to K's 3rd (ch.) 

65. K. to Kt.'s 2nd. 

66. K. to R's 3rd. 



BLACK. 




WHITE. 



* And we liaye precisely the same situation as the diagram in our last 
note presents. 

t If he had taken the Q. P. Black must have gained the Q. R, P. in 
return. 

X It was absolutely necessary to stop the march of this dangerous Pawn 
without delay. 

§ To prevent the Kt. checking when the Black K. captures the P. 

II This is the proper move : but for this, Black would, in aU probabi- 
litv, have drawn the game. 

2 B 2 



372 



CHESS plater's COMPANION. 



67. R. takes P. 67. Kt. to Q's sq.* 

68. R. to K. B's 5th. 68. Kt. to Q. B's 3rd. 

69. R. to K. B's 6tli. 69. K. to Kt.'s 2nd. 

70. K. to Kt.'s 5th. 70. Kt. to Q. R's 2nd (ch.) 

71. K. to B*s 5th. 71. Kt. to Q. B's sq. 

72. R. to K. R's 6th. 72. Kt. to Q. R's 2nd. 

73. P. to Q. R's 6th (ch.) 73. K. to Kt.'s sq. 

74. R. to R^s 7th. 74. Kt. to B's sq. 

75. R. to Q. Kt.'s 7th (ch.) 75. K. to R's sq. 

76. K. to B's 6th. 76. Kt. to Q. R's 2nd (ch.) 

77. K. to B's 7th. 77. Kt. to B's 3rd. 

78. K. to Kt.'s 6tht 78. Kt. to Kt.'s 5th. 

79. R. to Q's 7th. 

Black resigned. 



GAME THE TWENTIETH. 

PLAYED DECEMBER THE 17th, 1843. 



WHITE. (Mr. S.) 

1. p. to Q. B's 4th. 

2. P. to K's 4th. 

3. P. to a's 4th. 

4. K. P. takes P.' 

5. Q. Kt. to B's 3rd. 

6. K. Kt. to B's 3rd.' 

7. K. B. to Q's 3rd. 

8. Castles. 

9. Q. B. to K's 3rd. 
10. P. to Q. Kt.'s 3rd. 



BLACK. (M. St. A.) 

1. p. to K's 3rd. 

2. P. to Q. B's 3rd. 

3. P. to Q's 4th. 

4. K. P. takes P. 

5. K. Kt. to B's 3rd. 

6. K. B. to K's 2nd. 

7. Castles, 

8. Q. B. to K. Kt.'s 5th. 

9. Q. Kt. to Q's 2nd. 
10. P. to K. R's 3rd. 



* He must have lost his Kt. by taking the P. (e. ff.) : — 

67. K. takes P. 

68. R. to K. B's 5th (ch.) 68. K. to R's 5th. 

(If to Kt.'s 3rd, or R's 3rd, White would, of course, win by R. to K. B's 

6th.) 

69. R. to B's 6th. 69. Kt. to Q. B's 2nd. 

70. R. to Q. B's 6th. 

And wins the Kt. 

•f Taking the Kt., it is plain, would have stalemated Black; and thus 
have drawn the game. 



MATCH BETWEEN ENGLAND AND FRANCE. 



373 



11. K. to Ks sq.-^ 11. K. B. to Q. Kt.'s 5th. 

12. Q. Kt. to K^s 2nd.t 12. K. B. to Q's 3rd. 

13. Q. B. to K. B"s 4th. 13. B. takes B. 

14. Kt. takes B. 14. K. Kt. to K. R"s 4th.J 

15. Q. Kt. takes Kt. 15. B. takes Q. Kt. 

16. K. B. to K's 2nd. 16. K. R. to K^s sq. 

17. K. R. to K's sq. 17. Q. to her B"s 2nd. 

18. Kt. to his sq. 18. B. takes B. 

19. B. takes B. 19. Kt. to K. B*s 3rd.§ 

20. Q. to her 3rd.|| 20. Kt. to K. Kt.'s 5th. 

21. Kt. to B's 3rd. 21. K. R. to K s 5th.^ 

22. P. to K. R's 3rd. 22. Q. B. to K. B*s sq.^"^ 

23. Kt. to K's 5th.tt 23. Kt. takes Kt. 

24. B. takes R.J J 24. Kt. takes Q. 

25. R. takes R. (eh.) 25. K. to R's 2nd. 

26. K. to Kt.'s sq. 26. Q. to K. B's 5th. 

27. R. to K's 2nd. 27. Q. takes Q. P. 

28. Q. R. to Q"s sq. 28. P. takes P. 

29. K. R. to Q's 2nd. 29. P. to Q. Kt.'s 4th. 

30. P. to Q. R s 4th. 30. P. to Q. R"s 3rd. 

White resigned. 

* White plays thus, with the view to take the adverse Q. B. with the 
K. Kt. P., should his own K. Kt. be captured by the B. 

t Tempting Black to take the K. Kt., a move which would enable 
VMiite to open a tremendous attack presently on the adverse King's 
entrenchment. 

J All this is very well played. 

§ It is extremely difficult for White to prevent this Kt. now assuming, 
in a move or two, an attitude of dangerous defiance. 

II P. to K. B's 3rd would have prevented the instant advance of the Kt. 

^ A good move, since "VVTiite could not take it without losing the game ; 
and his adversary is thus enabled to bring the other R. into effective com- 
bination with the rest of his Pieces. 

** The attack is very cleverly conducted, and the defence is proportion- 
ably weak and purposeless. Nothing, in fact, can be more trivial than 
the play of WTiite at this aU-important crisis. 

tt "This move,'' as the Chess Player's Chronicle " very truly re- 
marks, ** deservedly lost a game which must be ranked as the worst 
played partie in the match." 

XX Had he taken the Kt. with the P>_, Black would have taken the P. 
with his Q., and won at least a R. besides. After the ill-considered 
move of Kt. to K's 5th, however, the game was utterly irretrievable. 



374 



CHESS PLAYER S COMPANIOK. 



GAME THE TWENTY-FIRST. 



PLAYED THE 19tH AND 20tH OF DECEMBER, 1843. 



WHITE. (M. St. A.) 

1. P. to Q's 4th. 

2. P. to Q. B's 4th. 

3. P. to K's 3rd. 

4. Q. Kt. to B's 3rd. 

5. K. Kt. to B's 3rd. 

6. K. B. to a's 3rd. 

7. Castles. 

8. P. to Q. Kt.'s 3rd. 

9. Q. B. P. takes P. 

10. a to her B's 2nd. 

11. P. to Q. R's 3rd. 

12. K. R. to Q's sq. 

13. P. takes P. 

14. P. to Q. Kt.'s 4th. 

15. K. B. to K's sq. 

16. P. to K. R's 3rd. 

17. Q. to her Kt.'s 3rd. 

18. Q. B. to Q's 2nd. 

19. Q. B. to K's 3rd. 

20. Q. R. to Q. B's sq. 

21. Q. to her sq.f 

22. K. Kt. to K. R's 4th4 

23. Q. to her 2nd. 



BLACK. (Mr. S.; 

1. P. to Q's 4th. 

2. P. to K's 3rd. 

3. P. to Q. B's 4th. 

4. K. Kt. to B's 3rd. 

5. K. B. to K's 2nd 

6. P. to Q. Kt's 3rd. 

7. Castles. 

8. Q. B. to Q. Kt.'s 2nd. 

9. K. P. takes P. 

10. Q. Kt. to Q. B's 3rd. 

11. P. to Q. R's 3rd. 

12. Q. B. P. takes P.^' 

13. P. to K. R's 3rd. 

14. K. B. to Q's 3rd. 

15. P. to Q. Kt.'s 4th. 

16. Q. R. to Q. B's sq. 

17. Q. to her B's 2nd. 

18. Q. to her Kt.'s 3rd. 

19. Q. Kt. to K's 2nd. 

20. K. Kt. to K. R's 4th. 

21. K. Kt. to K. B's 3rd. 

22. Q. R. to Q. B's 2nd. 

23. K. Kt. to K. R's 2nd.§ 



* To shut out the operation of the adverse K. R., a very necessary- 
precaution. 

t This is well played, as it effectually prevents Black from maturing 
the attack he meditated on the adverse K., and obliges him to retire his 
Kt. again. 

X Having driven back the enemy^ White, in turn, commences a well- 
directed attack himself. 

§ An obstacle to the sacrifice of his B., which White, doubtless, con- 
templated, and which would have given a position fully equivalent for the 
Piece. 



MATCH BETWEEN ENGLAND AND FRANCE. 375 



24. Q. to her B's 2nd.^ 

25. K. to his E*s sq.f 

26. K. Kt. to K. B"s 5th. 

27. B. takes Kt. 

28. Q. to her Kt.*s 3rd. 

29. P. takes P.|| 

30. Kt. to a. R's 2nd. 

31. K. B. to Q's 3rd. 

32. Q. to her Kt.*s 2nd.*^ 

33. K. to his Kt.'s sq.ff 

34. Q. to her 2nd. 

35. P. to K. B"s 4th.+J 

36. K. B. takes R. 

37. Q. to her Kt.'s 2nd.§§ 

38. Kt. to Q. B's 3rd. 

39. K. R. to K's 2nd. 



24. K. Kt. to K. B's 3rd. 

25. K. Kt. to K's sq.J 

26. Kt. takes Kt. 

27. P. to Q. R"s 4th.§ 

28. P. takes P. 

29. Q. R. to Q. B's 5th.^ 

30. K. Kt. to B"s 3rd. 

31. Q. to her B's 3rd. 

32. Q. to her 2nd. 

33. Kt. to K. R's 4th. 

34. P. to K. B's 4th. 

35. Kt. to his 6th. 

36. Q. P. takes B. 

37. R. to K. B's 3rd.li|| 

38. Kt. to K's 5th. 

39. R. to K. Kt.'s 3rd. 



* If he had now ventured to take the K. B. P. with the B., and then 
the second P. with his Q,., she must evidently have been lost by Black's 
checking at K. R. 7th, &c. 

t Still keeping in view the sacrifice of his Q. B. presently. 

X This adds greatly to the strength and solidity of the King's strong- 
hold, and enables Black to resume offensive operations in freedom and 
security. 

§ Preparatory," says the " Chess Player's Chronicle," to a long 
and complex series of manoeuvres, which finally terminated in giving vic- 
tory to the English side." 

II At this point, the battle having lasted eight hours, the combatants 
adjourned for an hour, to recruit their energies. 

% An excellent move, the brilliant beginning of renewed hostilities, 
dui'ing which the English player never ceased to retain the advantage." — 
Le Palamede, February, 1844, p. 80. 

** White would evidently have lost his Q. if he had incautiously taken 
the R. with his B. 

tf To enable him to capture the R. without the danger of his K. R. P. 
being taken by the adverse Q. afterwards. 

Xt To prevent the onward march of the adverse B. P. 

§§ To liberate his Kt. without the sacrifice of the Q. Kt. P. 

nil M. St. Amant remarks, in his Palamede," at this point: Le 
joueur Anglais semble retrouver cette energie des premieres parties du 
Match f qui, depuis quelque temps, I'avait abandonne." — Le Palamede, 
February, 1844, p. 81. 



376 



CHESS PLAYEH'S COMPANION. 



40. Q. R. to Q's sq.^^' 40. Kt. takes Kt. 

41. Q. takes Kt. 41. Q. B. to K. B's Gth. 

42. Q. E. to K's sq.f 42. B. takes B. 

* It is extremely difficult to determine what line of plav is the hest for 
White in this position. The move made costs the exchange. 

We give a diagram of the situation for the entertainment of the young 
player. 

BLACK. 



















A. 








1 






,i 
























1, 































WHITE. 



t In his elaborate notes to this game, M. St. Amant considers this, like 
his previous move, to be a fault, and remarks, ''It is the other Rook 
which should have been played." In reply, the Chess Player's ChiTO- 
nicle " says. "Here, again, we are at issue with M. St. Amant, who 
asserts, that White should have played his K. R. We contend, on the 
contraiy, that, if he had done so. his loss would have been greater than it 
wasi for example, suppose, — 

42. K. R. to Q's 2nd, or 

to K's sq. 

43. R. takes B. 

44. R. to Q. Kr.'s sq. 
(He appears to have no better move.) 



42. B. takes Q. R. 

43. Q. to K's 2nd. 

44. (Black mav now take the K. 
Kt. P. with his R. (ch.), and 
if the K. take his R., check 

with the Q. at K's 5th ; or he 
may play his Q. to K's 5th 
first, and if, then. Wliite move 
his R. to Q. Kt.'s 2nd, he can 
take the Q. Kt. P. with his 
B. : he may also, when the R. 
is played to Q. Kt.^s sq., 
move "his R. to K. Kt.'s 6th, 
and in every case have a win. 
ning game.)" 



MATCH BETWEEN EyGLA>''D AND FEANCE. 



377 



43. R. takes B. 

44. a to her Kt/s 2nd. 

45. K. to his B s 2nd. 

46. Q. to her R"s 2nd. 

47. P. to K. Kt."s 3rd. 

48. Q. to her R"s 3rd. 

49. Q. to her B's 3rd. 

50. P. to K. E"s 4th. 

51. Q. to K's sq.f 

52. K. to B s sq. 

53. K. to Kt.'s sq. 

54. K. R. P. takes P.+ 

55. B. takes B.|| 



43. Q. to K's 2nd. 

44. R. to K's 3rd. 

45. R. to K's 5th. 

46. K. to his B's 2nd. 

47. Q. to her Kt.'s 2nd.^ 

48. R. to K's sq. 

49. Q. to K. R's 8th. 

50. P. to K. Kt.'s 4th. 

51. Q. to K. R's 7th (ch.) 

52. Q. to K. R's 6th (ch.) 

53. Q. to K. Kt.'s 5th. 

54. B. takes K. B. P.§ 

55. Q. takes R.^ 



* With the object of retreating the R. to K's 2nd ; and then marching 
the Q. to K. R's 8th. 

t Taking the Pawn would only have hastened the inevitable catas- 
trophe. 

X At the solicitation of M. St. Amant's seconds it was now agreed, as 
the game had been prolonged beyond midnight^ that hostilities should be 
suspended till the following morning. 

We append a diagram of the position, when the parties adjourned. 



BLACK. 

























■ 






1 












i 





















WHITE, 

Black to play. 



§ Much better play than taking P. with P. 
II He has no better move. 

\ This almost enforces an exchange of Queens, and thus adds still 
more to the advantage Black already possesses. 



378 



CHESS PLAYEK's COMPANION, 



56. Q. takes Q. 56. R. takes Q. 

57. K. R. P. takes P. 57. P. to Q. B's 6th. 

58. K. to his B's sq. 58. R. to K's 5th. 

59. B. to his sq.^' 59. K. to his Kt.*s 3rd. 

60. P. to Q's 5th. 60. P. to Q. B's 7th. 

61. B. to Q's 2nd. 61. B. takes Q. Kt. P. 

62. P. to Q's 6th. 62. R. to Q's 5th. 

63. K. to his 2nd. 63. R. takes Q. P. 

64. K. to his 3rd. 64. K. takes P. 

65. K. to his 2nd (dis. eh.) 65. K. to Kt.'s 3rd. 

66. K. to his sq. 66. P. to Q. Kt.'s 5th. 

And ^^^lite resigned the Game and the Match, (a) 

* Apprehensive of Black's taking the B. and then marching his P. to 
promotion. 



(a) The duration of this the final game was no less than Fourteen 
Hours ! At its termination the score stood as follows : — 

Games. 

Mr. Staunton 11 

M. St. Amant 6 

Drawn 4 

Total 21 



SYNOPSIS OF THE CONTENTS OF BOOK V. 



CHAPTER 

I. The Odds of giving Checkmate on a particular Square. 

II. The Odds of giving Checkmate with a particular Piece. 

III. The Odds of giving Checkmate with a Marked Pawn. 

IV. The Odds of giving Checkmate with a Pawn. 

V. The Odds of Drawn Games, and of Betting Two to One. 

VI. The Odds of giving all the Pieces for Two Moves each time. 

VII. The Odds of giving the King the Knight's Move. 

VIII. The Odds of giving the Queen the Knight's Move. 

IX. The Odds of the Castled King. 

X. The Odds of the Losing Game. 

XI. The Odds of Additional Pawns. 

XII. The Odds of giving the Queen. 

XIII. The Odds of the Queen's Rook. 

XIV. The Odds of the Queen's Rook in exchange for the Queen's 

Knight, &c. 

XV. The Odds of giving a Knight. 

XVI. The Odds of a Knight in Exchange for the Pawn and Move, &c. 

XVII. The Odds of giving the Pawn and Three Cloves. 

XVIII. The Odds of giving the Pawn and Two Moves. 

XIX. The Odds of giving the Pawn and Move. 

XX. The Odds of giving a Pawn for the Move. 

XXI. The Odds of giving the two first Moves. 

XXII. Chess Problems. 



BOOK Y. 



ox ODDS. 

The conciiiTent testimony of the cliief ^vriters who have 
treated on the origin of Chess would seem to prove that at an 
early stage of its invention the moves were governed by the 
casts of dice. At what period the game was so controlled, 
whether, as some contend from its first birth, or whether, as 
Sii' William Jones thinks, dice was only a comparatively 
modern innovation, introduced to reorulate a more comDlex 
and imperfect game, we have no means now of ascertaining. 
But however this may be, it was not, we apprehend, till after 
chance had been abolished in the regulations of the game, that 
the art of giving Odds was made a study and a system — then, 
indeed, when the game became a trial of piu-e skill, it is 
reasonable to suppose no long time would elapse before the 
disparity in the powers of different players would occasion 
the adoption of some means to equalize their force. 

The felicity displayed by the Oriental players in the inven- 
tion of these odds, and their extraordinary skill in giving 
them, may be gathered fi'om such Eastern works upon the 
game as have come down to us. Such works unfortunately are 
very rare. They consist for the most part, too, of problems 
and end-games only, but no one can study these beautiful 
productions, without the comiction that at a very early age 
Chess-playing in the East must have reached a height of 
excellence, which if equalled in modern times has never been 
surpassed. 

The only Em^opean Chess wi'iter who has enlarged on the 
subject of those eccentric and peculiar Odds, which we owe to 
the genius of the Indian players, is Pietro Carrera,^ an Italian 

* II Gioco de^li Scacchi di D. Pietro Carrera, dmso in otto Libri, 
&c. In MilitelIori617." 



ON GIVING ODDS. 



381 



author but little knoNvn in this country, not^yithstanding an 
excellent translation of his rare treatise was published by 'Mi , 
Lewis some years ago. From this work we shall take the 
liberty of extracting Carrera's observations on — 

The Odds of giving Checkmate on a particular square." 

"The Odds of giving Checkmate with a particular Piece." 
The Odds of gi^^ng Checkmate with a marked Pawn." 

" The Odds of giving Checkmate with a Pawn." 

"The Odds of the drawn games." 

" The Odds of betting two to one." 

" The Odds of giving aU the Pieces, for two moves each 
time." 

" The Odds of giving the King the Knight's move." 
" The Odds of giving the Queen the Knight's move." 
" The Odds of the Castled King." 



CHAPTER I. 

The Odds of giving Checkmate on a Particitlar 
Square. 

" The difference in the skill of players has given rise to 
odds, in order to make the game equal. There are various 
kinds of odds ; some frequently given, others but seldom. Yet 
all ought to be known by those who wish to excel in the game. 
In the first place, the Odds of giving Checkmate on a particu- 
lar square may be understood in two ways, either that the 
King, when checkmated, must be on the square named, or 
that the Piece that gives the checkmate must be on that 
particular square: the first of these is equal to giving a 
Knight, the second not quite so much. He who gives the 
checkmate on any other square than the one named loses the 
game. The player who receives the odds should choose one 
of the squares in the middle of the Board, which makes it 
more di&cult to win, and should keep the King as far fi'om it 



382 



CHESS PLAYEH'S COMPANION. 



as possible. The King and Queen only, at the end of the 
game, are not sufficient to win." 

Carrera gives no examples of these odds, nor are we aware 
of any games of the kind which have been preserv^ed. The 
following beautiful position, however, by M. Szen, supposed 
to be the termination of a game when checkmate was to be 
given on a particular square, may help to show the difficult}' 
of the odds. 

No. 1. 



BLACK. 



WHITE. 



\"\Tiite having to play engages to checkmate his adversary 
in six moves, and that the Black King, when mated, shall be 
on his Q,'s 4th square.^' 

* Solutions to the diagrams in these chapters will be found at the end 
of the Book. 



ON GIVING ODDS. 



383 



CHAPTER II. 
The Odds of Checkmating with a Paeticular Piece. 

" These odds are seldom given, as they are very trouble- 
some and diflB.cult. If the checkmate is to be given with a 
Queen, and it be allowed that the Pawns may become Queens 
and checkmate, the odds are equal to rather less than a 
Knight : if the original Queen must give the mate, it is equal 
to giving a Rook : if one particular Rook is to win, it is equal 
to rather more than a Knight and Bishop : if either of the 
Rooks, then it is equal to giving a Rook ; if one particular 
Knight or Bishop, it is equal to giving a Rook and Knight : if 
either of the Knights, or Bishops it is equal to rather more 
than giving a Rook. 

" The player giving the odds must take especial care of the 
Piece that is to win, without exposing his King; his adver- 
sary should endeavour, at the risk of all his Pieces, to win the 
marked Piece. The player who gives the odds, loses the game 
if he checkmate with any other Piece than the one named." 

The following position by Mendheim will illustrate this 
kind of odds. 

No. 2. 



BLACK. 

























































i 











































WHITE. 



WTiite engages to checkmate with his K. Kt. (now at 
K. R*s 8th) in eight moves. 



384 



CHESS PLAYER S COXPAXION. 



CHAPTER III. 

The Odds of giving Check:mate with a Maeked 
Pawn. 

" To give checkmate with a marked Pa^TIl is more difficult 
than the others, and is considered equal to giving a Queen. 
He who gives the odds should select the King's Knight's 
Pawn, as being the easiest to defend, and because, in defend- 
ing it, you at the same time defend your own King, which 
ought to Castle on that side. If the Pawn advances to 
Queen and checkmates, the conditions are not fulfilled ; the 
same is to be understood of the other Pawns, though some 
hold a contrary opinion. Giving checkmate with any other 
Piece or Pieces loses the game." 

Subjoined is an example of these difficult odds, which 
occurred between the Author and the Hon. Mr. T. some 
years ago, and which is perhaps the only game of the kind 
ever printed. 

In this game 'WTiite places a ring or cap (from whence it is 
sometimes called Pion Coiffie) on his King's Knight's Pa^vn, 
and engages to checkmate with that Pawn. 

(Before playing over the moves, the reader should put a 
thimble or some distinguishing mark on VvTiite's King's 
Knight's Pawn.) 



WHITE. (Mr. S.) 

1. Q. Kt. to B's 3rd. 

2. Q. Kt. to K's 4th. 

3. Q. Kt. to K. Kt.'s 3rd.^ 

4. P. to K's 3rd. 

5. P, to Q. B's 4th. 

6. Kt. takes K. R. P, 



ELACK. (Hon. Mr. T.) 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. P. to K. B's 4th. 

4. K. B. to Q's 3rd.t 

5. P. to K. R's 4th.-| 

6. Q. to K. Kt.'s 4th. 



* To cover the marked Pawn and render it less assailable by the 
enemy's Pieces. 

t He feared to attack the Kt. with his B's Pawn, on account of the 
check with White's Q. at K. R's 5th. 

X This Pawn was thrown forward as a lure, Black thinking that if his 
adversary took it, by playing the Q. to K. Kt.'s 4th, he should presently 
win the Kt. 



ON GITING ODDS. 



385 



7. Q. Kt. to K. Kt.'s 3rd. 

8. P. takes P.^ 

9. P. to Q's 4tli. 

10. K. B. to Q s 3rd, 

11. Q. to K. R's 5th (ch.) 

12. Kt. takes Q. 

13. B. to K. Kt.'s etli (ch.) 

14. B. takes R. 

15. K. B. to his 3rd. 

16. P. to Q. B s 5th. 

17. P. takes B. (ch.) 

18. K. B. takes K. Kt. P.§ 

19. Q. B. takes P. 

20. B. to K. Kt.*s 3rd. 

21. P. to K. R*s 3rd.^ 

22. K. Kt. to K*s 2iid. 

23. Q. B. to ti. B s sq. 

24. Q. P. to B s 3rd. 

25. R. to K s 3rd. 

26. K. to Q s 2nd. 

27. K. R. to Q. R's sq. 

28. R. takes Q. R. P. 



7. P. to K. B"s 5th. 

8. P. takes P. 

9. Q. to K. Kt.'s 3rd.t 

10. Q. to K. R's 3rd.-]: 

11. Q. takes Q. 

12. R. takes Kt. 

13. K. to his 2nd. 

14. K. Kt. toB's 3rd. 

15. P. to K. Kt.'s 4th. 

16. P. to K. Kt.'s 5th. 

17. Q. B. P. takes P. 

18. B. takes B. 

19. Kt. to K. R's 4th. li 

20. Q. Kt. to B's 3rd. 

21. B. to K's 3rd. 

22. R. to K. Kt.'s sq. 

23. B. to K. B s 4th. 

24. B. to K's 5th. 

25. Kt. to Q. Kt.'s 5th. 

26. Kt. takes Q. R. P. 

27. Kt. to Q. Kt.'s 5th. 

28. Kt. to Q. B's 3rd. 



* If White, instead of this move, had played his K. Kt. to B's 3rd, 
Black would have let t the Queen en prize, and won the game off-hand by 
moving his Q. B. to K. R's 6th. 

t He would clearly have lost his Queen by taking the Kt. 

X If Black had checked with his Queen on either of his last two moves, 
White would have interposed the Queen, in hopes to effect an exchange, 
and to do so would willingly have left his Kt. to be taken. Black now 
threatens to win the Pawn immediately by moving his Queen to K. R's 
6th, next move. 

§ He would have lost the game if he had not taken this Pawn. 
II A weak move. 

% P . to K. B's 3rd/' for the purpose of bringing the King to B's 2nd, 
appears a stronger move, but in reality it would lose the game, {e. (/.) : — 

WHITE. BLACK. 

21. P. to K. B's 3rd. 21. B. to K's 3rd. 

22. Kt. to K's 2nd. 22. R. to K. Kt.'s sq. 

23. K. to B's 2nd. 23. B. to K. R's 6th. 

24. P. takes B. 24. Kt. takes B. 

and play as White can, his adversary by moving the Rock to K. R's sq« 
must win the Capped Pawn, 

2 c 



386 



CHESS PLATEE S COMPANION, 



29. Pt. takes P. (ch.) 

30. P. to K. R s 7th. 

31. P. takes B. (ch.) 

32. P. takes Kt. 

33. Kt. to K. B's 4tli (ch.) 

34. Kt. takes P. 

35. K. to his 3rd. 

36. K. takes K. P. 

37. B. to K. P"s 4th (ch.) 

38. Capped P. to Kfs 4th. 

39. P. to K. B"s 4th. 

40. P. to K. B s oth. 

41. K. to B"s 4th. 

42. B. to K. B s 2nd. 

43. B. to K's 3rd. 

44. K. to his 4th. 

45. B. takes P. 

46. B. to K"s 3rd. 

47. Kt. to K. B's 6th. 

48. P. to K. P"s 4th. 

49. P. to K. P's 5th. 

50. B. to K. B"s 4th. 

51. P. to K. R"s 6th. 

52. P. to K. P's 7th. 

53. K. to his 3rd. 

54. Kt. to K's 4th. 

55. P. to K. P's 8tk be- 

coming a Queen. 

56. Q. to Q. B's 3rd ^ch.) 

57. Q. to Kt.'s 3rd ^ch.) 

58. Kt. to Q. B s 3rd. 

59. B. to Q. B's 7th (ch.) 

60. Q. to Kt.'s 5th (ch.)^ 

61. Q. takes Kt. (ch.) 

62. Q. to P's 5th (ch.) 

63. K. to his 4th. 

64. Q. to P's 7th. 



29. K. to his 3rd. 

30. P. to Kt.'s 4th. 

31. P. takes P. 

32. P. takes P. 

33. K. to his 2nd. 

34. Kt. takes Q. P. 

35. Kt. to Q. B's 7th (ch.) 

36. Kt. to K's 8th.^ 

37. K. to Q's 2nd. 

38. K. to Q. B's 3rd. 

39. Kt. to Q. B s 7th. 

40. P. to Q s 4th (ch.) 

41. P. to Q s 5th. 

42. P. to Q's 6th. 

43. Kt. to Q's 5th.t 

44. P. Q's 7th 

45. Kt. to Q. Kt.'s 6th. 

46. K. to Q's 3rd. 

47. K. to Q. B s 3rd. 

48. Kt. to Q. P s 4th. 

49. Kt. to Q. B's 5th. 

50. Kt takes P. 

51. Kt. to Q. P's 5th. 

52. Kt. to B's 4th (ch.) 

53. K. to Q. Kt.'s 4th. 

54. Kt. to Q. P's 3rd. 

55. K. to P's 4th. 

56. K. to Kt.'s 4th. 

57. K. to P's 4th. 

58. Kt. to Q. B's 4th. 

59. K. to P s 3rd. 

60. K. to P's 2nd. 

61. K. to P's 3rd.+ 

62. K. to Kt.'s 2nd. 

63. K. to B's sq. 

64. K. to Q's 2nd. 



* Attacking tlie ^'game Pawn." 

Well played. If the B. takes the Kt. the Pa-^vn goes on. 
J He purposely lays himself open to ^late. 



01^ GIVING ODDS. 



387 



65. Q. to Kt/s 7th. 65. K. to K's 2nd. 

66. Q. to her B's 8th. 66. K. to B*s 3rd. 

67. B. to Q's 8th (ch.) 67. K. to Kt.'s 2nd. 

68. Q. to K"s 6th. 68. K. to B's sq. 

69. Q. to K's 7th (ch.) 69. K. to Kt.'s sq. 

70. Kt. to Q"s 5th. 70. K. to R*s sq. 

71. Capped P. to Kt."s 5th. 71. K. to Kt.'s sq. 

72. Capped P. to Kt.'s 6th. 72. K. to Il"s sq. 

73. K. to his 5th. 73. K. to Kt.'s sq. 

74. Kt. to B s 6th (ch.) 74. K. to R's sq. 

75. Capped P. to Kt s 7th. 

Giving Checkmate.^ 



CIIAPTEU IV. 
The Odds of Checkmating with a Payv^n. 

" To give Checkmate with any Pawn, though known only 
to a few, is not great odds, being equal to giving two Pawns. 
If the player who gives the odds loses all his Parvus, or check- 
mates Wh any other Piece, he loses the game ; his adversary 
should, therefore, endeavour to exchange Pawns, but he must 
be very careful not to exchange a Piece for two Pawns, unless 
he be sure of exchanging all his Pawns, even with the loss of 
aU his Pieces. It is not good play in him who receives the 
odds to expose his King to a checkmate from the Pieces, 
because his adversary vrill not checkmate him, but will force 
him, by checks or otherwise, to lose Pieces or Pawns, and 
thus, by weakening him, make it easier to win."f 

* This is not a veiy favourable specimen of these singular odds. The 
same parties played many games of this description, and the present is 
perhaps the weakest, but being also the shortest, it was remembered, while 
the longer and more stubborn combats were forgotten. 

f The student will find many striking examples of end-games at these 
oddsj in the Trevangadacharya Shastree, translated from the original 
Sanscrit, printed for the author, by M. D. Cruz, Bombay, 1814," He 
may also consult the stupendous collection of Problems by Mr. Alex- 
andre, entitled "The Beauties of Chess. London: Barthes and Co. 
1846." 

2 c 2 



388 



CHESS PLATEP/S COMPAKIOX. 



The subjoined diagram, from an oriental MS., is an exem- 
plification of the checkmate with a Pawn. 

No. 3. 



BLACK. 





















J 




































' ^^^^^^^ 








i. 






./, 












1 

























WHITE. 



Wnite undertakes to mate with a Pavm in eleven moves. 



CHAPTEH V. 

The Odds op the Dkawn Games and op Bettixg 
Two TO One. 

" The player who allows eTery drawn game to be counted 
as won by his adversary, gives odds equal to the King's Pawn 
and move. We do not here include the stalemate as a drawn 
game, because it is a distinct kind of itself, although the 
result be the same as other drawn games. These odds are 
equal to the value of a P-^wn, between middling and good 
players; but if between those who know but httle of the 
game, they may be considered as nearly equal to a Piece. 
The party giving the odds should guard his King so as to 
prevent perpetual checks, or other methods of drawing the 
game ; for he has not only to avoid checkmate, but also ch-awn 
games. He who receives the odds should try to check the 
adverse King, or to bring the game into such a position, that 
if the adversary is determined to break through, he must lose 



ON GIYIXO ODDS. 



389 



some Pawns or Pieces ; the inferior player should not break 
through, but play for the drawn game. Betting two to one 
is equivalent to giving the dra^^m games ; that is, between 
middling or good players, equal to a Pawn and move, and 
between bad ones not less than a Piece." 



CHAPTEH YI. 
The Odds of giving all the Pieces foe. two Moves 

EACH time. 

" Some persons are of opinion that one party taking off all 
his Pieces and remaining with the King and Pawns only, has 
an equal game with his adversary, provided he be allowed tvro 
moves each time. I do not agree with them, for I think that 
the player who has the Pieces has the better game, but he 
must play with caution, particularly the Pawns ; examining if 
his adversary's two moves can gain anything ; moreover, he 
should endeavour to prevent the advance of the Pawns by 
opposing his own Pawns and Pieces, for if he succeeds in 
blocking up his adversary's Pawns, the Pieces will unques- 
tionably win. The Pawns will gain if either of them be- 
comes a Queen, for in a few moves she will take all the 
adversary's Pieces. It is not material which party begins 
the game: he who has the Pieces should always begin by 
playing a Pawn one step ; while he who has the Pawns should 
begin by advancing a Pawn two steps. The player of the 
Pieces should endeavour to exchange two of his Pawns for 
one, or a minor Piece for two Pawns. Before an exchange 
of Pawns has taken place, he should not move out the Queen 
or the other Pieces, nor give check, because the adversary 
may be able to interpose a Pawn, and take the Piece that 
checked ; when a Knight checks, it should be defended, 
because the King can take it in his two moves." 



CHAPTER YII. 
The Odds of giying the King the Knight's Moye. 

" Some persons give this kind of odds, allowing the adver- 
sary's King to have the move of the Knight besides his 



390 



CHESS player's COMPANION 



regular moye. I do not deny that an agreement does away 
with every law; but this appears to me improper, on accomit 
of the check and mate which the King may give the other at 
the distance of a Knight's move ; a power which ought not 
to belong to a King; however, as the odds are given, we will 
examine them. 

" In the first place, he who receives the odds has two 
advantages, one in the power of moving the King like a 
Knight, and the other the difficulty of being checkmated, as 
it requires more force than usual to checkmate, so that the 
move of the Knight, added to that of the King, is evidently 
equal to a Knight, and the difficulty of checkmating must be 
nearly equal to another Knight; the odds, therefore, of giving 
the King the Knight's move are equal to a Rook and a Pa^vn. 
He who gives the odds must observe that, in order to give 
checkmate, he must have at least the Queen and another 
Piece, or the two Eooks; and even then he must be careful, 
or he will not be able to checkmate in twenty-four moves. 
He who receives the odds should not play his King out early 
in the game ; in the middle of the game he may be played, 
but with caution; towards the end he should be played often, 
because then he is the most valuable Piece, still, however, 
with care and not rashly." 



CHAPTER VIII. 
The Odds of giving the Queen the Knight's Mote. 

" The odds of allowing the Queen to move like a Knight 
are sometimes given, and with respect to the effect is most 
important, for she is able without any assistance to check- 
mate, and by entering into the enemy's game, frequently does 
him much injury, but with vespect to itself the odds are equal 
to a Knight. It is, however, true, that if an excellent player 
receive the odds of an indifferent one in return for some 
Pieces or Pawns, it may be considered as more than a Rook ; 
but if he give it to the inferior player, experience proves that 
it is not quite equal to a Knight, the value depending on the 
knowledge how to use it. 

" The player giving the odds should keep his game close 
and united, not allowing the Queen to enter, and endea- 



ON GIYIXG ODDS. 



391 



Touring to exchange Queens, even with the loss of Pawns or 
a Piece. He who receives the odds should be carefiil to avoid 
those checks which may force him to interpose the Queen. 
He ought not to suffer the Queen to remain inactive, but 
should venture into the adversary's game, as it seldom hap- 
pens that she can be confined, and her retm-n prevented.'' 



CHAPTEPt IX. 
The Odds of the Castled Kixg.^ 

" The manner of giving these odds is to allow your adver- 
sary, before any moves have been played, to place his King 
on the Rook's square and the Rook on the King's. There 
are two ways of placing them; one is the King on the King's 
Rook's square, and the King's Rook on the King s square; 
the other is the King on the Queen's Rook s square, and the 
Queen's Rook on the King's square. The first way of placing 
them, however, is always understood when these odds are 
given. It is equal to giving rather less than two Pawns. 
The second way is rather more ; that is to say, not quite 
equal to giving a Piece. Of the second way of placing the 
King, it is not necessary to say more ; on the first we shall 
enlarge. He who receives the odds should play the King's 
Pawn two squares, and, as soon as he can, the Queen's Pawn 
two squares, and although sometimes an exchange takes 
place, he should endeavom- to have two Pawns united on the 
King's and Queen's file; he should not delay advancing one 
or both Bishop's Pawns, and with the Pieces behind them 
he vnM have a good attacking and defensive game. He 
should be careful of the adversary's King's Knight, which 
with the Rook's Pawn is often very dangerous. The same 
may be obseiwed of the adverse King's Bishop at the Queen's 
Bishop's fom'th square ; it will therefore be proper to make 
exchanges with these two Pieces ; care should be taken so to 

* Carrera's description and examples of the odds of the Castled 
King" are amplified to an extent for which we have not space, and as 
these odds, however interesting^ are not adapted to our mode of Castling, 
the squares on which the King and Rook would require to be played being 
already occupied by the Bishop and Knight, we have not hesitated to 
compress his remarks considerably. 



892 



CHESS PLATEK's COMPAXIOX. 



advance the Pa^^Tis and Pieces as to prevent the adversaiy 
from Castling, and making the game even. The player giving 
the odds should not play a confined game, as many do, be- 
cause it enables his adversary to crowd his game. If the 
party receiving the odds begin with King's Pa^m two squares, 
so should the other, endeavouring to exchange Pieces and 
Pawns, for the odds dwindle to nothing if the Pieces be 
exchanged ; besides he will then be able to place the King in 
safety, and will have a better game than his adversary, owmg 
to his superior knowledge of the game." 

CaiTcra then proceeds at great length to point out the best 
modes of opening for both parties, but we prefer giving a few 
of his examples, rather than his general rules ; and to render 
them clearer, we shall begin by exhibiting a diagi'am of the 
board and men at starting. 

BLACK. 





A 


i 


M 

L 


i 


4S 
il 













































1 



















WHITE. 



"White gives Black the Odds oe the "Castled Kixg' 
AXD THE Move. 

First Game, 

BLACK. ^VHITE. 

1. P. to Q*s 4th. 1. P. to Q's 4th. 

2. p. to K. B s 3rd. 2. P. to K. B's 4th. 

3. P. to K s 4th. 3. Q. P. takes P. or (A.) 

4. P. takes P. 4. P. takes P. 

5. K. E. takes P. 5. K. Kt. to K. B's 3rd, 

A^Tiite has a good game. 



ox GITIXG OX)DS. 



393 



(A.) 

3. K. Kt. to B's 3rd. 
4. P. to K's 5tli, or (B.) 4. K. Kt. to Lis sq. and afterwards 

playing P, to K's 3rd, will 
have a strong game. 

(B.) 

4. K. P. takes Q. P. 4. Q. or Kt. takes P. 

5. P. to Q. B's 4th. 5. Must remove the Piece attacked, 

and Black has the better 
game. 

Second Game. 

BLACK. WHITE. 

1. p. to K*s 4th. 1. P. to Q"s 4th. 

2. P. to K"s 5th. 2. Q. B. to K. B's 4th. 

3. P. to Q*s 4th. 3. P. to K's 3rd. 

4. P. to K. B's 4th. 4. P. to K. R s 4th. 

5. P. to Q. B's 3rd. o. K. Kt. to K. R s 3rd. 

6. Q. takes K. R. P. or (A.) 6. K. Kt. to K. Kt.'s 5th. 

7. Must lose the Q. or be 

checkmated by the 
Kt. : taking the Pawii 
with the Q. was there- 
fore a very bad niove. 

(A.) 

6. P. to K. R's 3rd. 6. K. Kt. to his 5th. 

/ . P. takes Kt. 7. P. takes P. (dis. ch.) 

8. K. Kt. to R's 3rd. 8. P. takes Kt. 

9. P. takes P. or (B.) 9. Q. B. takes P. 

Black must lose the game. 

(B.) 

9. P. to K. Kt.'s 4th. 9. B. to K's 5th (ch.) 

10. K. to K's 2nd. 10. Q. to K. R's 5th. 

11. Q. B. to K's 3rd. 11. Q. B. to K. B's 6th. 

12. K. B. to K's 2nd. 

(If he take the B. he loses the K. 
Vv'hite has the better game. 

Third Game. 

BLACK. WHITE. 

1. P. to K's 4th. 1. p. to Q's 4th. 

2. P. takes P. 2. Q. takes P. 

3. Q. Kt. to B's 3rd. 3. Q. to her sq. 

4. P. to Q's 4th. 4, Q. B. to K. B's 4th. 

5. Q. B. to K. B's 4th. 5. P. to Q. B's 3rd. 



394 



CHESS player's COMPANION. 



6. P, to Q's 5th. 6. K. Kt. to B*s 3rd or (A). 

7. P. takes P. 7. Q. takes Q. 

8. P. takes P. 8. Q. B. to K's 5th. 

9. Kt. takes Q. B. 9. Q. to her 4th. 

10. Kt. to Q's 6th (ch.) or 10. K. to Q's sq. or Q's 2iid. 

(B.) 

11. Q. B. to Q's sq. 

White must lose the game. 
(A.) 

6. P. takes P. 

7. Kt. takes P. 7. Q. B. takes Q. B. P. 

8. Q. takes Q. B. 8. Q. takes Q. Kt. 

9. Q. to B's 8th (ch.) 9. Q. to her sq. 

10. K. B. checks. 10* Q. Kt. to B's 3rd. 

11. K. B. takes Kt. (ch.j 11. P. takes B. 

12. Q. takes P. (ch.) 12. Q. to Q's 2nd. 

13. Q. taktts R. (ch.) 

And wins. 
(B.) 

10. K. B. checks. 10. Q. Kt. to Q's 2nd. 
(If the Q. take, Black checks K. and Q. with the Kt.) 

11. Kt. takes K. Kt. (ch.) 11. K. Kt. P. takes Kt. 

or (C.) 

12. K. B. takes Kt. (ch.) 12. K. takes B. 

13. Q. R. to Q's sq. 

And wins easily. 
(C.) 

11. Q. R. to Q's sq. 

And "White can neither take the Bishop nor Pawn without losing his Queen. 

White's 4th move (Q. B. to K. B's 4th) is not well played; he ought 
to move P. to K's 3rd, or K. Kt. to B's 3rd. 

White's 5th move should be P. to Q. R's 3rd, instead of P. to Q. B's 
3rd, and then K. Kt. to K. B's 3rd sq. 

White, on the 7th move, should not take the Queen ; he ought to take 
the Pawn. 

Carrera concludes the chapter on the " Castled King," by 
directions for the players when one gives these odds for the 
first move, or the first two moves ; and from the copiousness 
of his remarks and the pains he takes with the subject, we 
infer that the " Castled King" was a favourite description of 
odds among the players of his time and country. Looking 
at the examples he gives of the game, however, we must 
confess it strikes us that both the attack and defence might 
be much improved. 



ON GIYIXG ODDS. 



395 



CHAPTER X. 
The Odds of the Losixg Game. 

Of these odds, where one player undertakes to compel his 
adversary to win, we find no mention in CaiTera, or any other 
of the old Eui'opean authors ; although, to judge from the 
extent and variety of problems which tm-n upon this con- 
dition, that are to be found in early works, these odds must 
have been much practised, especially in India, formerly. 

Subjoined are two beautiful examples of the " Losing 
game," by M. D'Orville. 



BLACK. BLACK. 




WHITE. WHITE. 



MTiite compels Black to White compels Black to 

mate him in six moves. mate him in six moves. 



CHAPTER XI. 
The Odds of Additional Pawns. 

This description of game, which consists of one player's 
gi\ing the other permission to have an extra number of 
Pawns on the board at starting instead of a Queen, will be 
better understood from the following account of it, which is 
given in the " Chess Player's Chronicle," vol. V., p. 375. 

" The game of the Pawns was first invented by the eele- 



396 



CHESS PLAYEK's COMPAXIOX. 



brated M. de Legalle, Philidor's Chess instructor; and is 
founded on the fact, proved by experience that between two 
first-rate players, the Queen is worth eight extra Pawns ; or 
rather, strictly speaking, seven Pawns and a half. The one 
player, therefore, on commencing the game, plays with his 
ordinary Pieces ; but the other takes off his Queen, and places 
eight extra Pawns on the board instead, thus playing with 
sixteen Pawns. As the eight Pawns are thought to have a 
slight advantage, in the following game seven Pawns are only 
allowed the same player for his Queen, who thus has the 
value of seven and a half in each game. Such is the result 
of the long experience of this game acquired by constant 
practice during many years by MM. Deschapelles and De la 
Bourdonnais. 

" It may be added, that of these two great players !M. 
Deschapelles played the side of the Pawns best, and his 
competitor that of the Pieces, as ordinarily arranged. They 
were accustomed to take the two descriptions of force by 
turns at alternate sittings. 

"This game then only differs from ordinary chess in respect 
to the extra Pawns allowed in lieu of the Queen. Castling 
is permitted to both parties as usual. The extra Pawns, 
however, may not, either of them, advance two squares at 
their first moving. The eight ordinary Pawns retain their 
old privilege of moving two squares at starting. All the 
Pawns capture en passant. 

" You may place your extra Pawns, on beginning the game as 
you will, but only on your own half of the board. The strongest 
position for them is on the King's Bishop's third and fourth 
squares, King's Knight's third and fourth squares, Queen's 
Bishop's third and fom'th squares, and Queen's Eaiight's third 
and fourth. To place them on the centre files is less advan- 
tageous, as crowding the march of the Pieces. If, however, 
you are contending with a superior player who can allow you 
nine or ten Pawns for yom' Queen, you will then place your 
Pawns with advantage on your King's fourth and Queen's 
fourth. To set up any of the extra Pawns on the Rook's files 
is evidently injudicious, as curtailing them of above half their 
weight and power. 

One of the chief beauties of this variety of the ordinary 
game arises from its affording such facilities of rendering 
odds. Thus if you are accustomed to give your friend the 



ON GIVING ODDS. 



397 



Ptook at the common game, you here allow him eleven or 
twelve Pawns for the Queen instead; which is found to be 
about the same odds ; or if you yourself prefer playing the 
Pawns, you receive at least five Pawns for your Queen. The 
difference of one Pawn at this point is immense. If you can 
give your friend the Rook and Knight, you will find you 
can hardly give up the Queen under three extra Pawns in 
return. 

''Place the extra Parvus on the Bishop's files in preference 
to the Knight's files. Some players frequently change their 
mode of placing the Pawns ; and having eight Pawns allowed 
for the Queen, seat them, two on each Bishop's file, one on 
each Knight's third square, and the other two on the King's 
and Queen's fourth respectively. 

" Supposing a first-rate player then to start with eight 
Pawns instead of his Queen, as placed in our descriptive 
manner: he begins by pushing his King's Pawn two steps, 
and Queen's Pawn two, then posts the Bishops at King's 
third and Queen's third, and the Knights at King's second 
and Queen's second : prepared for Castling, but not commit- 
ting his position by Castling directly. He keeps his Pawns in 
a compact form ; fixing one immediately at King's fifth, or 
Queen's fifth, according to his opponent's tactics. The 
player of the Pawns must beware of separating them into 
several bodies. The utmost nicety of calculation is requisite 
when an offer is made to change Pawn for Pa^^Ti. If you 
once let the Queen get behind your Pawns, all is speedily over. 

"The player of the Queen against the Pawns must do all he 
can to break through before the Pawns advance and crush 
him. Here lies the interest of the game. All turns on judi- 
cious sacrifices of Pieces and Pawns A Knight for two 
Pawns is well bestowed ; and generally speaking, exchanges 
of Pawns tell in the Queen's favour. The Queen's side has 
the difiiculty to encounter of finding out the exact time when 
to sacrifice. You must be quite prepared to give up about two 
minor Pieces early, in order to break in ; but if your sacrifices 
are made too soon, they do not tell on the hea^y phalanx of 
Pawns ; and if made too late, yom' Queen is shut up. 

"The player of the Queen begins by moving the King's Pawn 
and Queen's Pawn each one step. He places the Knights on 
the respective Books' third squares, moves the Bishop's Parvus 
each one step, to prevent the Pawns immediately attacking 



398 



CRESvS player's COMPANION. 



his Knights, and seats the King's Bishop at Bang's second m 
readiness for Castling; which move must not, however, be 
made prematurely. The modes of opening described by us 
on both sides were those which were always practised by De 
la Bourdonnais and Deschapelles. The player of the Queen 
will observe the great strength of the adverse Bishops, from 
their pecuHar power of supporting Pawns; and will conse- 
quently aim at getting them speedily off the board. In such 
case it is frequently good play to sacrifice a Book for a Bishop. 
On the other hand the player of the Pavms knowing equally 
the importance of his Bishops, regulates his conduct ac- 
cordingly. 

"The player of the Queen will soon learn not to set too high 
a price upon his Books ; and aim especially at making a clear 
breach through the adverse Pa\\Tis. If he can carve a passage 
through their centre, the Queen will win. It is perhaps 
needless to state that the game finishes in the usual way by 
giving checkmate, or by stalemate, or any other description 
of drawn game. 

" Unless specially agreed to the contrary, the side with the 
extra Pawns always has the first move. A fii^st-rate player, 
who at the common game can give his adversary the Pa^vn 
and two moves, will at the game of the Pawns allow him ten 
extra Pawns in lieu of his Queen ; or will take off his own 
Queen on receipt of six extra Pa^vns himself. If at the usual 
game he can only give the Pawn and move to his opponent, 
he will here allow nine Pawns for the Queen, or in lieu of his 
own Queen take seven Pawns. It being usual to play the 
Queen's side and the Pawns' side alternately, it certainly 
appears to us that the game of the Pawns must be particularly 
acceptable to players giving or taking the Pawn and move, or 
Pawn and two moves, at the ordinary game, as leading to 
great variety of combination, and to so many difficult and 
beautiful positions; the stronger player perhaps having in 
one game to contend with his Queen against ten Pawns, and 
in the next waging war with six or seven Pawns against a 
Queen ; thus altogether avoiding the monotony of the open- 
ings of those games in which the odds of Pawn and move, and 
Pavm and two moves are given." 

The following diagram of the position of both parties at the 
opening, with the annexed game, will perhaps enable the 



ON GIVING ODDS. 



399 



reader to form a better judgment upon the merits of this kind 
of odds than any description can do. 

Game of the Pawns. — ^M. Desloges giyes M. Kieseeitzk-Y 

EIGHT EXTRA PaWNS EOE, HIS QuEEN. 



1 










1^ \ i^'/ 1 


X ' 


iX 


i 


X ■ 


i 














w4 
r 1 












»? 




If 






t 


























Si 



WHITE. (M. K.) 

1. P. to Ks 4th. 

2. P. to Q's 4th. 

3. K. B. to Q s 3rd. 

4. P. to K's 5th. 

5. Q. B. to K s 3rd. 

6. P. to Q. Ks 3rd. 

7. P. to a. R.'s 4th. 

8. P. to Q. Kt.'s oth. 

9. K. Kt. to K's 2nd. 

10. a. Kt. to Q's 2nd. 

11. Castles. 

12. P. to K. B's 5th. 

13. P. to to K. B's 4th. 

14. P. takes K. P. 

15. P. to K. R's 3rd. 

16. P. takes B. 

17. Q. Kt. to K. B's 3rd. 

18. Q. B. to Q's 2nd. 

19. Q.Kt. to K"s sq. 



9. 
10. 
11. 

12. 
13. 
14. 
15 
16, 
17. 
18 
19. 



BLACK. (M. D.) 

P. to K's 3rd. 
P. to Q. B's 3rd. 
P. to Q's 4th. 
Q. B. to Q"s 2nd. 
Q. Kt. to B's 3rd. 
Q. Kt. to Q. B's 2nd. 
P. to Q. R's 4th. 
P. to Q. Kt.'s 3rd. 
P. to Q. B s 4th. 
Q. R. to Q. Kt.'s sq. 
K. B. to K's 2nd. 
P. to K. B's 3rd. 
K. Kt. to R's 3rd. 
Q. B. takes K. P. 
Q. B. takes K. Kt.'s P. 
K. Kt. takes P. 
Q. to Q's 2nd. 
P. to K. B's 4th. 
P. to K. R's 4th. 



400 



CHESS player's COMPANION". 



20. P. to K. B*s 3rd. 20. K. Kt. to K. Ks 3rd. 

21. K. to K. B s 2nd. 21. Q. Kt. to K's 3rd. 

22. P. takes Q. P. 22. Q. takes Q. P. 

23. K. B. to Q. B's 4th. 23. Q. to her 2nd. 

24. P. to Q*s 5th. 24. Q. Kt. to K. B's sq. 

25. Q. Kt. to Q s 3rd. 25. Q. Kt. to K. B's 2iid. 

26. P. to Q's 6th. 26. K. B. to Q s sq. 

27. K. B. to Q s 5th. 27. Q. B. to Q. B s sa. 

28. P. to Q. B s 4th. 28. P. to K. Kt.'s 4th. 

29. K. Kt. to Q. B s 3rd. 29. P. to K. B s 5th. 

30. P. takes K B. P. 30. P. takes K. B. P. 

31. Q. B. takes P. 31. B. takes K. B. P. 

32. P. to K. Kt.'s 3rd. 32. B. to K. Kt.'s 4th, 

33. P. to K's 6th. 33. Q. to K. Kt.'s 2nd. 

34. P. to Q's 7th. (ch.) 34. K. to his 2nd. 

35. Q. Kt. to K's 5th. 35. Q. B. to Q, B's 2nd. 

36. Q. Kt. to Q. B's 6th (eh.) 36. Q. B. takes Kt. 

37. P. takes B. 37. B. takes Q. B. 

38. P. takes B. 38. K. to Q. sq. 

39. Kt. to Q. Kt.'s 5th. 39. Q. takes Q. Kt.'s P. 

40. P. to Q. B's 7th (ch.) 40. K. to his 2nd. 

41. Q. B. to Q. B s sq. 41. Q. Kt to K. B's 3rd. 

42. P. to Q. B s 8th 42. Q. Kt. to K. Kt.'s 5tb 

"Queens." (ch.) 

43. P. takes Kt. 43. Kt. takes P. (ch.) 

44. K. to Kt.'s 3rd. 44. Q. to K. Kt.'s 2nd. 

45. P. to Q's 8th. " Queens" 45. B. takes Q. 

(ch.) 

46. Q. to B's 7th (ch.) 

And wins. 



CHAPTEB XII. 

On the Odds op Giying the Queen. 

This description of odds is occasionally given at the present 
day, although rarely, and only to the mere novice. From the 
observations regarding it by Carrera, we should suppose that 
in the olden time it was much more frequently practised, and 
was then diversified by modifications which are never thought of 
in our degenerate times : — " These odds may be given in several 



ox GITIXG ODDS. 401 

ways ; in the first place, by one party depriving himself 
entirely of the Queen. This is very great odds, and can only 
occur between players of gi'eat inequality of skill. Secondly, 
one player has a Queen, and allows one of his adversary's 
Pawns to move as a Queen, so that he has two Queens : this 
is about a Ivnight less than the first was, because a Queen is 
given for a Pawn, and the player giving the odds can move 
his Queen to more advantage than his adversary can either of 
his, and may probably be able to gain something which he 
could not have done had he no Queen, and his adversary only 
one. Thirdly, one player allows one of his adversary's Rooks 
to act as a Queen : this is considered as rather more than 
giving a Rook, and of course it would be still more if one of 
the Bishops were allowed to become a Queen. If one party 
takes off the Queen, and the other a Rook, this is equal to 
giving a Rook and Pawn, and perhaps more : the odds v>'ill 
be still greater, if one party takes off a Queen, and the other 
a Knight or Bishop." 

As an exemplification of the odds, we append a smart game 
played by Mr. Cochi-ane without his Queen. 

(Before playing this game over, remove Wliite's Queen from the Board.) 



WHITE. (Mr. C.) 

1. p. to K's 4th. 

2. P. to K. B's 4th. 

3. K. B. to Q. B*s 4th. 

4. K. to Q"s sq. 

5. K. Kt. to B s 3rd. 

6. P. to Q's 4th. 

7. Q. B. takes P. 

8. P. to K's 5th. 

9. P. takes P. 

10. Q. Kt. to Q. B's 3rd. 

11. R. to K's sq. 

12. Q. Kt. to K. 4th. 

13. Kt. takes K. B. P. (ch.) 

14. Q. B. mates. 



BLACK. (Amateur.) 

1. P. to K s 4th. 

2. P. takes P. 

3. Q. checks. 

4. K. B. to Q. B's 4th. 

5. Q. to Q's sq. 

6. K. B. to Q. Kt.'s 3rd. 

7. P. to K. B's 3rd. 

8. K. Kt. to K's 2nd. 

9. P. takes P. 

10. Q. Kt. to Q. B"s 3rd. 

11. B. to Q. R's 4th. 

12. B. takes R. 

13. K. to B"s sq. 



2 D 



402 



CHESS player's COMPANION. 



CHAPTER XIIL 
On the Odds oe giving the Queen's Rook.^ 

This description of odds is very commonly given at tlie 
present time, both in England and on the Continent, and 
many instructive examples of the kind will be fomid in the 
1st Book of the present volume. As a general rule, it will 
be well for the player who takes the odds to remember that 
the same moves which serve to baffle an attack from the 
adversary when both parties have their full complement of 
men, will do so, and with much greater effect, when the 
defensive player has a piece more, hence it is always advisable 
in a match game to answer the first player's move of 1. P. to 
K's 4th with 1. P. to Q, B's 4th, or 1. P. to K's 3rd. At the 
same time, as more instruction is obtainable from studying 
the method pursued by the superior opponent in conducting 
a vigorous attack, it may be often desirable for the second 
player, on ordinary occasions, to play the open game, and de- 
fend himself according to the rules laid down for even play. 

The foUomng games at these odds originally appeared in 
the " Traite des Amateurs," published in Paris, 1775 and 
1786 :— 

Game I.f 

BLACK GIVES THE ODDS OF HIS aUEEN^S ROOK. 

(Remove Black's Queen's Rook from the board.) 
[King's Gambit.] 
BLACK. IVHITE. 

1. P. to K's 4th. 1. P. to K's 4th. 

2. P. to K. B's 4th. 2. P. takes P. 

3. K. Kt. to B"s 3rd. 3. K. Kt. to B's 3rd.+ 

4. P. to K's 5th. 4. K. Kt. to R's 4th. 

5. P. to Q's 4th. 5. P. to Q's 3rd. 

* Unless there is an express agreement to the contrary, the player 
giving a piece is by custom entitled to the first move. 

t The original notes to these games are occasionally amplified and 
altered by the author of this volume. 

X This is not so good a move as the acknov^ledged one of 3. P. to K, 
Kt.'s 4th, because the Kt. is compelled to retire home again, or take up a 
Dad position. 



O'S GIVING ODDS. 



403 



6. K. B. to Q. B*s 4th. 

7. Q. to her 3rd. 

8. B. to aKt.'sSrd. 

9. Castles. 

10. P. to K. R*s 3rd. 

11. Q. takes B. 

12. R to K"s sq. 

13. a. Kt. to B's 3rd. 

14. Q. Kt. to Q's sq. 

15. P. to Q. B s 3rd. 

16. a Kt. to K. B s 2iid. 

17. K. B. to Q. B s 2iid. 

18. P. to Q. Kt.'s 4th. 

19. P. to Q. R*s 4th. 

20. P. to Q. Kt.'s 5th.J 

21. R. to Q. sq. 

22. Q. B. to Q. Kt.'s 2iid.li 

23. Q. B. to his sq. 



6. Q. B. to K. Kt.'s oth.^ 

7. P. to Q's 4th.t 

8. P. to Q. B"s 3rd. 

9. K. B. to K*s 2nd. 

10. B. takes Kt. 

11. Kt. to K. Kt/s 6th. 

12. P. to K. Kt.'s 4th. 

13. Q. Kt. to Q s 2nd. 

14. Q. to her Kt.'s 3rd. 

15. Castles on Q's side. 

16. Q. Kt. to K. B's sq. 

17. Q. Kt. to K^s 3rd. 

18. Q. R. to K. Kt.'s sq. 

19. Q. to her sq. 

20. P. to Q. B s 4th,§ 

21. P. to K. R's 4th. 

22. P. to Q. B's 5th.^ 

23. Q. R. to K. Kt.'s 2nd.^^^ 



* The player who receives the odds of a Piece should seek occasion to 
exchange his Pieces for those of the adversary as often as he can advan- 
tageously do so. If in the present instance White instead of playing his 
Bishop thus, had taken the K's Pawn with Pawn, Black might have taken 
the K. B. P. with his Bishop (ch.) ; and then, when the King took his 
Bishop, have taken the K. P. with his Kt. (ch.), and afterwards the 
adverse Kt. In an even game this would yield him a decisive advantage ; 
but as it involves an exchange of Pieces, it is veiy doubtful whether an 
experienced player would adopt this line of play when giving a Rook or a 
Knight. 

t This is the proper move, as it effectually shuts out Black's K. B. 
from the attack on the K. B. P. If instead of so playing. White had 
taken the K. Kt., he would have enabled the adverse Q. to attack both 
his K. Kt. and his Q. Kt. P. at the same time. 

X When the Kings are Castled on different sides of the boaixl, it is 
mostly advisable for each party to advance his Pawns against the adverse 
King, and endeavour to effect a breach on that side. 

§ White plays prudently in not taking the Pawn. 

II Intending to play forward the Q. B. P., and break up the centre 
Pawns. 

^ This gecures White from any immediate danger, and enables him to 
pursue his attack upon the enemy. 

** Both the Amateurs'' and Mr. Cochrane, who many years ago 
published a very useful translation of their work, appear to have over- 
looked the fact that White may now win the game off-hand (e. g.) : — 

23. P. to K. Kt.'s 5th. 
24. P. takes P. or (A.) 24. Q. Kt. to K. Kt.'s 4th. 
And play as Black may he must lose his Queen, 
2 D 2 



404 



CHESS PLAYEE's CO^^IPANIOX. 



24. Rook to K*s sq. 

25. Q. to her sq. 

26. Q. B. to Q s 2nd. 

27. Kt. takes P. 

28. R. takes Kt. 

29. K. to Ks sq. 

30. K. B. takes P. 

31. K. to R s 2nd. 

32. Q. B. to K's sq. 

33. K. B. to B*s oth. 

34. B. takes R. 

35. Kt. to his sq. 

36. K. to Kt."s 2nd. 

37. K. to B"s sq. 

38. Q. to her 2nd. 

And White m 



24. K. R. to Kt.'s sq. 

25. P. to K. Kt.'s 5th. 

26. P. takes K. R. P. 

27. K. Kt. to Ks 5th. 

28. Q. R. takes K. Kt.'s 1 - 

(ch.) 

29. Q. P. takes R. 

30. Q. R. to K. Kt.'s 6th. 

31. K. R. to K. Kt."s 5th. 

32. Q. R. to K's 6th. 

33. Q. to K. Kt.'s sq.^ 

34. P. takes B. 

35. Q. to K. R"s 2nd (ch.) 

36. Q. to K's 5th (ch.) 

37. P. to K. Kt.'s 6th. 



s in thi'ee moves. 



Ga:je II. 

CRemove Black's Queen's Rook from the board. 
[The King's Gambit Refused.] 

ELACK. T^^HITE. 

1. P. to K's 4th. 1. p. to K's 4th. 

2. P. to K. B's 4th. 2. P. to Q's 4th.t 

3. K. P. takes P. 3. Q. takes P. 

4. K. Kt. to B's Svd.X 4. P. to K's 5th. 

5. K. Kt. to K's 5th. 5. K. Kt. to R's 3rd.§ 

6. K. B. to Q. B's 4th. 6. Q. to her 3rd. 

(A.) 

24. Kt. takes P. 24. P. takes Kt. 

25. Q. to K. B.'s 2nd. 25. P. takes P. and vrins. 

* White loses time ; he should rather play his Q. to her 4th, and then^. 
if Black took the K. B's P. with the Kt./by playing Q. R. to K. R's 
6th (ch.)j he mates in two more moves. 

t 'Wlien receiving the large odds of a Rook, the second player can 
advantageously defeat the attack of the King's gambit by this move. 

X Q. Kt. to B's 3rd would be better, because it compels the White 
Queen to retire, and thus gains a move. 

§ Q. B. to K's 3rd would cost White a PawP^as Black in reply would 
play Q. Kt. to B's 3rd. 



ON GIVING ODDS. 



405 



7. Q. Kt. to B's 3rd. 

8. P. to Q"s 4tk 

9. Q. Kt. to K*s 2iid. 

10. B. takes B. 

11. P.to Q. B s 4tli. 

12. K. to B s 2nd.^' 

13. Q. to her Kt.*s 3rd. 

14. K. B. P. takes Kt. 

15. K. to B's sq. 

16. P. to Q. B s 3rd. 

17. P. to K. B s 3rd. 

18. Q. B. takes Kt. 

19. Kt. to K. Kt.'s 3rd. 

20. Kt. to K. B s oth. 

21. Q. to K*s 3rd. 

22. Kt. to B s 4th. 

23. P. to Q. Kt.'s 4th. 

24. K. to B's 2nd. 

25. P. to K, Kt.'s 3rd. 

26. R. to K. Kt.'s sq. 

27. P. to K. B s 4th. 

28. P. to Q. B's 4th. 

29. Kt. to K's 6th. 

30. Kt. takes R. 

31. P. to Q. Kt.'s 5th. 

32. Q. B. P. takes P. 

33. P. to a*s 5th. 

34. P. to Q. B's 5th. 



7. P. to K. B's 4th. 

8. P. to Q. B's 3rd. 

9. Q. B. to K's 3rd. 

10. Q. takes B. 

11. B. to Q. Kt.'s 5th (ch.) 

12. Q. Kt. to Q's 2nd. 

13. Q. Kt. takes Kt. 

14. K. Kt. to Kt.'s 5th (ch.) 

15. Q. to K's 2nd. 

16. B. to Q. B's 4th. 

17. Kt. to K. B's 3rd. 

18. P. takes B. 

19. K. B. to B ssq. 

20. Castles. 

21. Q. to K. Kt.'s 4th. 

22. K. B. to Kt.'s sq.f 

23. B. to Q. B's 2nd. 

24. Q. B. to Q's 2nd.+ 

25. Q. B. to K. Kt's 2nd. 

26. P. to K. B's 4th. 

27. Q. to K. Kt.'s 5th. 

28. B. to Q's sq. 

29. B. takes K. B. P. 

30. B. takes Kt. 

31. P. takes P.§ 

32. B. to Q. sq.ll 

33. P. to K. B s 5th. 

34. P. takes K. Kt.'s P. (ch.) 



* To avoid exchanging a Piece. 

t The "Amateurs" remark correctly that it would be better play to 
take the Q. P. with Q. R. For example — 

22. R. takes Q. P. 

23. Q. takes R. 23. Q. takes Kt. (ch.) 

24. K. to Kt. sq. 24. R. to Q. sq. 

(If the Q. is interposed, And White wins, 

mate follows in four 
moves, and if the K. 
is moved to his 2nd, 
the Q. is lost.) 

X White might advantageously take the Q. P. as before with his R. or 
K. P. with his Bishop. 

§ P. to K. B's 5th would be much more to the purpose. 
O Lost time. P. to K. B's 5th is the winning move. 



406 



CHESS player's bOMPAXION. 



35. R. takes P. 

36. Q. takes Q. 

37. K. takes R. 

38. P. to K's 6th. 

39. K. to Kt.'s 2nd. 

40. P. to Q"s 6tli. 

41. K. to B. sq. 

42. P. to B's 6th. 

And 



35. Q. takes R. (ch.)* 

36. R. takes Q. 

37. B. to K. Kt.'s 4th. 

38. P. to B's 5th (ch.) 

39. B. to R's 5th.t 

40. P. to B's 6th (ch.) 

41. P. to K s 6th. 

42. P. to K's 7th (ch.) 
rhite wins. 







III. 






(Remove Black's Queen's 


Rook 


fi-om the Board.) 




[Queen's 


Gambit.] 




BLACK. 




WHITE. 


1. 


P. to Q"s 4th. 


1. 


P. to Q s 4th.+ 


2. 


P. to Q. B's 4th. 


2^ 


Q. P. takes P. 


3. 


P. to K's 4th. 


3. 


P. to K s 4th. 


4. 


P. to Q.'s 5th. 


4. 


P. to K. B. 4th.§ 


5. 


K. B. takes P. 


5. 


K. Kt. to B's 3rd. 


6. 


Q. Kt. to B s 3rd. 


6. 


K. B. to Q. B.'s 4th. 


7. 


Q. B. to K. Kt.'s 5th. 


7. 


Castles. 


8. 


P. to K. B's 3rd. 


8. 


B. takes K. Kt. 


9. 


R. takes B. 


9. 


P. to K. R s 3rd. 


10. 


Q. B. to K. R's 4th. 


10. 


P. to K. Kt.'s 4th. 


11. 


Q. B. to K. B.'s 2nd. 


11. 


K. B. P. takes P. 


12. 


P. takes P. 


12. 


Q. B. to K. Kt.'s 5th. 


13. 


Q. to her 3rd. 


13. 


Q. Kt. to Q"s 2nd. 


14. 


P. to K. R s 3rd. 


14. 


B. to K. R s 4th. 


15. 


P. to K. Kt.'s 4th. 


15. 


B. to K. Kt.'s 3rd. 


16. 


P. to K. R's 4th. 


16. 


K. to Kt"s 2nd. 


* This v^ins from the disparity of the forces, but the proper play 



B. to K. R's 5th. 



t P. to K. B's 6th (ch.) would have been equally decisive, as Mr. 
Cochrane shows ; for suppose — 

39. P. to B's 6th (ch.) 

40. K. to B's 2nd. 40. B. to K's 2nd. 

41. P. to Q's 6th. 41 B. takes P. 

42. P. takes B. 42. K. to Q. sq. 

And wins. 

X White might also play P. to K. B's 4th for his first more. 
§ With the view of breaking up the adversary's centre Pawns, 



ox GITIXG ODDS. 



407 



17. Q. B. to K s 3rd. 

18. K. to Q. B s sq.^ 

19. Q. to K s 2nd. 

20. P. to Q. K s 3rd. 

21. P. to K. B s oth. 

22. Q. Kt. to Kt. s oth. 

23. K. B. to Q s 3rd. 

24. K. B. takes B. 

25. P. takes P. 

26. B. to Q*s 3rd. 

27. K. to Q. B s 2nd. 

28. R. to Q s sq. 

29. P. to Q. Kt."s 3rd. 

30. Q. B. takes Kt. 

31. Pt. to Q s 2nd. 

32. P. to Q. R s 4th. 

33. B. to Q. B s 4th. 

34. R. takes R. 

35. P. to K s 5th. 

36. Q. takes Q. 

37. K. to Q. Kt.'s 2nd. 

38. K. to Q. B s 2nd. 

39. B. to K"s 6th. 

40. K. to Q s 2nd. 

41. K. to Q s sq. 

42. K. to Q. B s sq. 

43. K. to Q. Kt. s 2nd. 

mite 



17. Kt. to K. R's 2nd. 

18. K. R. to B s 6th. 

19. Q. to K. B's 3rd. 

20. Q. R. to K- B's sq. 

21. Q. B. to K's sq. 

22. Q. Kt. to liis 3rd. 

23. Q. B. takes Kt. 

24. P. to Q. B s 3rd. 

25. P. takes P. 

26. Q. R. to Q"s sq. 

27. K. Kt. to K. B s sq. 

28. K. Kt. to K"s 3rd. 

29. K. Kt. to Q"s 5th (ch.) 

30. Q. R. takes Q. B. 

31. K. R. to K. Kt."s eth.f 

32. Kt. to Q's 2nd. 

33. Kt. to Q. Bs 4th.J 

34. P. takes R. 

35. Q. to K. B"s 6th. 

36. R. takes Q. 

37. Kt. to Q's 6th (ch.) 

38. Kt. takes K. P. 

39. P. to Q's 6th (eh.) 

40. R. to K. B's 7th (ch.) 

41. Kt. to K. B's 6th. 

42. R, to K. B's 8th (ch.) 

43. P. to Q's 7th. 
must win. 



Game IY. 

(Remove Black's Queen's Rook from the Board.) 
[Queen's Gambit.] 
BLACK. WHITE. 

1. P. to Q's 4th. 1. P. to Q's 4th. 

2. p. to Q. B's 4th. 2. P. takes P. 

* We are sorry to see this senseless privilege of Castling on the side 
from whence the Rook is given, admitted in this country. 

f ^Miite might take the B. with his Q. R., and when his adversary 
took R. with R., play the other R. to K. B's 7th and win the Queen. 

J Taking the R. with R. (ch.) first seems to us better. 



408 



CHESS PLAYEE-'S COMPAISTON. 



3. P. to K's 3rd. 

4. K. B. takes P. 

5. P. to K. B's 3rd. 

6. P. to Q. E's 3rd. 

7. Q. to her Kt.'s 3rd. 

8. K. Kt, to K's 2nd. 

9. K. B. to Q. Kt.'s oth. 

10. B. takes Kt. 

11. Q. Kt. to B's 3rd. 
^ 12. Castles. 

13. Q. to B's 2iid. 

14. P. toK. 4th. 

15. P. takes P. 

16. R. takes B (eh.) 

17. P. toK. B s 3rd. 

18. Q. B. toK. B's 4th. 

19. K. Kt. to his 3rd. 

20. K. to B's sq.f 

21. Q. B. to K s 3rd. 

22. P. to K. 5th. 

23. Q. Kt. takes Kt. 

24. K. Kt. to B s sq. 

25. P. takes P. 

26. a B. to K. Kt.'s sq.§ 

27. Q. to K. B's 2iid. 



3. P. to K. B's 4th.^ 

4. P. to K's 3rd. 

5. K. Kt. to B's 3rd. 

6. P. to Q. B's 4th. 

7. Q. to her 2nd. 

8. Q. Kt. to B s 3rd. 

9. P. to Q. B's 3rd. 

10. Q. takes B. 

11. K. B. to Q's 3rd. 

12. P. to Q. B's 5th. 

13. Castles. 

14. P. takes P. 

15. K. Kt. to Kt.'s 5th. 

16. B. takes B. 

17. K. Kt. to B's 3rd. 

18. P. to Q. Kt.'s 4th. 

19. Q. B. to Kt.'s 2nd. 

20. B. to Q.'s sq. 

21. P. to Q. B s 4th + 

22. K. Kt. to Q's 4th. 

23. Q. takes Kt. 

24. P. to Q. Kt.'s 5th. 

25. P. takes P. 

26. P. to Q. Kt.'s 6th. 

27. Q. B. to Q. Kt.'s 5th.|i 



* P. to K's 4tli would be better, because it threatens at once to break 
up Black's centre Pawns, and might lead to an exchange of Queens^ an 
object the party taking such large odds should always keep in view. 

f As Mr. Cochrane remarks, this is a worse than useless move, as 
it gives the adversary time to bring his Pieces into play and prepare his 
attack." 

X To dislodge the Q. Kt. presently, and thus be enabled to capture the 
K. P. if advisable. 

§ This like Black's move of K. to R's sq. seems to have no meaning 
except that of affording the adversary time. 

II Mr. Cochrane gives the following variations to show that V»Tiite 
might better have played the K. B. to Q. R's 6th at this point: — 

27. K. B. to Q. R's 6th. 

28. P. takes B. (A.) 28. R. to K. B's sq. 

29. Q. to K's 2nd. 29. Q. takes Kt. P. (ch.) 

30. Q. takes Q. 30. B. takes Q. (ch.) 

31. K. takes B. 31. R. takes Kt. 

And then advances his Q. Kt. P. and wins. 



ON GTTING ODDS. 



409 



28. a to K. Kt.^s Srd. 28. P. to Q. B*s Gth.^ 

29. P. takes P. 29. K, B. takes P. 

30. Kt. to K"s 3rd. 30. Q. to K*s 5th. 

31. Kt. to K. Kt.'s 4th.| 31. K. to R"s sq.J 

32. K. Kt. to B"s 2nd. 32. Q. to her 4th. 

33. Kt. to Q s sq. 33. B. takes P. 

34. B. takes B. 34. Q. takes B. 

35. Kt. to Q. B"s 3rd. 35. R. to Q. B"s sq. 

36. Kt. to K"s 2nd. 36. Q. to Q's 8th (ch.) 

37. Kt. to K. Kt.'s sq. 37. E. to Q. B s 8th. 

38. Q. to K. B"s 2nd. 38. Q. takes Kt. (ch.) 

39. Q. takes Q. 39. R. takes Q. (ch.) 

40. K. takes R. 40. P. to Q. Kt.'s 7th. 

"Wliite wins. 



CHAPTER XIV. 

The Odds or the Queen's Rook in exchange tgr the 
Queen's Knight, fou the Pawn and Two Moves, 

AND EOR THE PaW^N AND MoYE. 

This sort of interchange seems to have been a good deal 
practised here, even as late as the time of Philidor, but has 
now become almost obsolete, a circumstance much to be 

(A.) 

28. Kt. to K's 3rd or (B.) 28. Q. takes Q. P. 

29. P. takes B. 29. P. to Q. Kt.'s 7th. 

And wins. 
(B.) 

28. Kt. to Q's 2nd. 28. B. takes Q. Kt. P. 

29. Kt. takes Kt. P. 29. P. takes Kt. 

30. Q. takes B. 30. Q. takes K. Kt. P. (ch.) 

31. a takes Q. 31. B. takes Q. (cli.) 

32. K. takes B. 32. P. to Q. Kt.'s 7th. 

And wins. 

* White could shorten the game, thus : — 

28. Q. takes K. Kt. P. (ch.) 

29. Q. takes Q. 29. B. takes Q. (ch.) 

30. K. takes B. 30. P. to Q. B's 6th. 

31. P. takes P. 31. B. takes P. 

And then plays P. to Q» Kt.'s 7th, &c. 
t Threatening to win the Queen. 

J Both now and at the next move White might win as in note.* 



410 



CHESS player's COMPAXIOX. 



regretted, since these odds would agreeably diversify our play, 
and be sure to introduce many novel and beautiful openings. 

The annexed examples may be of service in enabling the 
reader to appreciate this instructive mode of equalizing the 
game. 

Game I. 

MR. KISERITZKY GIVES HIS aUEEX's ROOK TO MR. HENDERSON IN 
RETURN FOR THE LATTER's QUEEn's KNIG^HT. 

(Remove WTiite's Queen's Rook and Black's Queen's Knight from the 

Board.) 

[Allgaier Gambit.] 

WHITE. (Mr. K.) BLACK. (Mr. H.) 

1. P. to K's 4th. 1. P. to K*s 4th. 

2. P. to K. B s 4th. 2. P. takes P. 

3. K. Kt. to B s 3rd. 3. P. to K. Kt.'s 4th. 

4. P. to K. B's 4th. 4. P. to K. Kt.'s 5th. 

5. Kt. to K's 5th. 5. P. to K. R s 4th. 

6. K. B. to Q. B's 4th. 6. K. Kt. to Ks 3vd. 

7. P. to Q's 4th. 7. P. to Q's 3rd. 

8. Kt. to Q"s 3rd. 8. P. to K. B."s 6th. 

9. P. takes P. 9. B. to K"s 2nd. 

10. Q. B. to K. Kt.'s 5th. 10. P. takes P. 

11. B. takes B. 11. Q. takes B. 

12. Q. takes P. 12. B. to K. Kt.'s 5th. 

13. Q. to K. B.'s 4th. 13. K. Kt. to B's 4th. 

14. Q. Kt. to B s 3rd. 14. P. to Q. B's 3rd. 

15. P. to Q's 5th. 15. Kt. takes R. P. 

16. K. to Q's 2nd. 16. Kt. to B s 6th (ch.) 

17. K. to Q. B's sq. 17. Q. to K. Kt. s 4th. 

18. Q. takes Q. 18. Kt. takes Q. 

19. P. to K's 5th. 19. Castles on Q's side. 

20. P. takes Q. B. P. 20. Q. Kt. P. takes P. 

21. P. to Q. Kt.'s 4th. 21. P. to Q's 4th. 

22. B. to Q. B's 6th (ch.) 22. K. to B's 2nd. 

23. P. to Q. B s 4th. 23. P. to Q's 5th. 

24. Q. Kt. to B's 2nd. 24. B. to K's 7th. 

25. Kt. to Q. B s 5th. 25. B. takes B. 

26. Kt. takes B. (ch.) 26. K. to Kt.'s 3rd. 

27. Kt. to Q. B's 5th. 27. Kt. to K. B's 6th. 

28. P. to K s 6th. 28. P. takes P. 

29. Kt. takes P. 29. Q. B. to K's sq. 



ON GIVING ODDS. 



411 



30. Kt. to Q. B's 5th. 30. R. to K's Sth (ch.) 

31. R. takes R. 31. Kt. takes R. 

32. K. to Q's 2nd. 32. R. to K's so. 

33. P. to Q. B"s 4th. 33. P. to K. R's 5th. 

34. Kt. to Q"s 7th (ch.) 34. K. to B"s 2iid. 

35. Kt. to K. B*s 6th. 35. R. to K's 3rd. 

36. Kt. to K. Kt.'s 4th. 36. Kt. to B's 6th (ch.) 

Black wins. 



Game II. 

PHILIDOR GIVES MR. ATWOOD HIS aUEEN's ROOK IN RETURN FOR THE 
PAWN AND MOVE. 

(Remove White's Queen's Rook and Black's King's Bishop's Pawn from 
the Board.) 

WHITE. (M. Philidor.) black. (Mr. A.) 

1. P. to K's 4th. 1. P. to K's 3rd. 

2. P. to K. B's 4th. 2. P. to Q s 4th. 

3. P. to K's 5th. 3. P. to Q. B's 4th. 

4. K. B. to Q s 3rd. 4. P. to K. Kt."s 3rc' 

5. P. to Q. B's 3rd. 5. Q. Kt. to B's 3rdc 

6. P. to K. R's 4th. 6. K. B. to K's 2nd. 

7. P. to K. R's 5th. 7. P. to K. Kt's 4th. 

8. P. to K. Kt.'s 3rd. 8. K. Kt. P. takes P. 

9. Kt. P. takes P. 9. B. checks. 

10. K. to B's sq. 10. K. Kt. to R's 3rd. 

11. K. B. to a B's 2nd. 11. K. Kt. to B's 4th. 

12. B. takes Kt. 12. P. takes B. 

13. P. to Q's 4th.^ 13. P. to Q. Kt.'s 3rd. 

14. K. Kt. to B's 3rd. 14. K. B. to K's 2nd.t 

15. Q. B. to K's 3rd. 15. P. takes P. 

16. Q. B. P. takes P. 16. Q. B. checks. 

17. K. to B's 2nd. 17. K. R. to K. Kt.'s sq. 

18. Q. Kt. to B's 3rd. 18. Q. to Q's 2nd. 

19. Q. to Q. R's 4th.J 19. Kt. to Q. Kt.'s 5th. 

* P. to K. R's 6th, threatening to win the Bishop by Q. to K. R's Sth 
(ch.) seems stronger. 

t Checking with the Q. B. at Q. R's 3rd would have been more 
attacking, it appears to us. 

X Phihdor's readiness to exchange Pieces when giving large odds, such 
as a Rook or Knight, is a peculiar but by no means a commendable 
feature in his play. 



412 



CHESS player's COMPANION. 



20. Q. takes Q. (ch.) 

21. K. Kt. to K's sq. 

22. Kt. takes Kt. 

23. Q. Kt. takes Q. P. 

24. Kt. takes K. B. 

25. K. R. to K. K's 2nd. 
2-6. K. to K's sq. 

27. E. takes R. 

Black 



20. K. takes Q. 

21. Kt. checks. 

22. Q. B. takes Kt. 

23. a B. to K's oth. 

24. K. takes Kt. 

25. Q. R. to a B's sq. 

26. K. R. to Kt.'s 7th. 

27. B. takes R. 
the game. 



CHAPTER XV. 
Ox THE Odds of gitixg a Kxight. 

In the present day. a player undertaking to give the odds 
of a Rook invariably takes off his Queen's Rook, but in giving 
a Knight, although the Queen's Knight is much more fre- 
quently given, we often see the King's Knight removed. 
This kind of odds, Kke the odds of the Rook and of the Pawn 
and two moves, is in great favoiu' with Enghsh players, and 
their contributions to chess literatm'e in these respects are 
unequalled by any, or indeed by all, of the chess-playing 
nations in Europe. 

Our fii'st examples of games where a Ejiight is given shall 
be fii'om the ■* Traite des Amatem-s." 

Ga:vi:e I. 

BLACK GIVES THE ODDS OF HIS QUEEx's KXIGHT. 

(Remove Black's Queen's Knight from the Board.) 
[King's Bishop's Opexixg.] 
BLACK. WHITE. 

1. P. to K"s 4th. 1. P. to K*s 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B's 4th. 

3. K. Kt. to B's 3rd. 3. P. to Q's Srd.-^ 

4. P. to K. B's 3rd.t 4. K. Kt. to B's 3rd. 

5. P. to Q's 3rd. C. P. to Q. B's 3rd. 

6. Castles. 6. Castles. 

* In even games, it is not considered so good to defend the K. P. thus 
as with the Q. Kt. 

t When playing on even terms, the first player's best move at this 
point we take to be P. to Q's -ith. 



ON GIVING ODDS. 



413 



7. ±'. to Q.. B*s 3rd. 7. P. to Q's 4th. 

8. P. takes P. 8. P. takes P. 

9. K. B. to Q. Kt.'s 3rd, 9. K. B. to Q's 3rd.^ 

10. Q. B. to K. Kt.'s 5th. 10. Q. B. to K*s 3rd. 

11. R. to K's sq. 11. Q. Kt. to B's 3rd. 

12. K. B. to Q. B's 2nd. 12. P. to K. B's 3rd.t 

13. Q. B. to K. B's 4th. 13. Q. B. to Q. B's sq + 

14. Q. B. to K. Kt.'s 3rd. 14. K. Kt. to Q's 2nd. 

15. P. to Q's 4th. 15. P. to K. B's 3rd. 

16. Q. R. to Q. B's sq. 16. K. B. to Q. Kt.'s sq. 

17. K. B. to Q. Kt.'s sq. 17. P. to K's 5th. 

18. B. takes B. 18. Q. R. takes B. 

19. Kt. to K. R's 2nd. 19. P. to K. B's 4th. 

20. Q. to K. R's 5th. 20. Q. to K. Kt.'s 4th.§ 

21. Q. to K's 2nd. 21. P. to K. B s 5th. 

22. K. to R's sq.ll 22. P. to K. B's 6th. 

23. P. takes P. 23. Q. B. takes K. R. P, 

24. K. R. to K. Kt.'s sq. 24. Q. to K. R's 4th^ 

25. K. R. to K. Kt.'s 3rd. 25. Q. R. to K's sq.^^ 

26. Q. to her B's 2nd. 26. Q. B. to K. B's 4th. 

27. Q. R. to K. Kt.'s sq. 27. P. takes P.ft 

28. R. takes Kt. P. (eh.) 28. K. to R's sq. 

29. Q. to her B's sq. 29. Q. B. takes B. 

30. Q. takes B. 30. K. Kt. to B's 3rd. 

31. R. takes Q. Kt. P. 31. K. Kt. to K's 5th. 

32. Q. to her B s 2nd. 32. K. R. to Kt.'s sq. 

And ^Yhite wins. 

* It is frequently advisable to retreat, this B. to Q's 3rd, lest the 
adversary, by attacking both it and the K. P. with his Q. P., should be 
enabled to break up the centre Pawns. 

t As a general rule it is better to advance the P. to K. R's 3rd, to 
prevent the adverse Q. B. being posted at the K. Kt.'s 4th, than to do so 
for the purpose of driving him from that place. 

% A good move, since it enables him to retire his K. B. to Q. Kt.'s 
sq. without shutting up the Q. R., and also because it brings a valuable 
Piece into co-operation with the forces already in the field. 

§ With a Piece more, \Miite does wisely to challenge an exchange of 
Queens. 

j| To prevent his adversary taking the K. R. P. for nothing. 
^ White plays extremely well all through this game. 
** Threatening a terrible attack by taking the K. B. P. with Pawn, &c- 
tt This is the proper style. Black's is a false attack, and White can 
afford to let it take its course, without retarding his own movements. 



414 



CHESS player's COMPAlSriON. 



Game II. 



(Remove Black's Queen's 
[Philidor's Defence to 
BLACK. 

1. p. to K's 4th. 

2. K. Kt. to B*s 3rd. 

3. K. B. to Q. B*s 4tli. 

4. P. to Q s 3rd. 

5. P. to K. R's 3rd. 

6. P. to Q"s 4th. 

7. P. to Q. B"s 3rd. 

8. K. B. to Q s 3rd. 

9. Castles. 

10. K. B. to Q. B's 2nd. 

11. K. Kt. to R"s 2nd. 

12. P. to K. B's 3rd. 

13. P. to Q*s 5th.§ 

14. P. takes P. 

15. B. takes B. 

16. P. to Q. Kt.'s 4th. 

17. P. to Q. B's 4th. 

18. B. P. takes P. 

19. P. to K. Ks 4th. 

20. Q. to K's sq. 

21. P. to K. Kt.*s 3rd. 



Knight from the Board.) 
THE Knight's Game.] 
WHITE. 

1. P. to K s 4th. 

2. P. to Q's 3rd. 

3. P. to K. B*s 4th.^ 

4. P. to K. B"s Sth.f 

5. P. to Q. B s 3rd. 

6. Q. to K. B's 3rd. 

7. Q. B. to K's 3rd. 

8. Q. Kt. to Q's 2nd. 

9. Castles. J 

10. P. to K. Kt.'s 4th. 

11. P. to K. R s 4th. 

12. K. Kt. to R's 3rd. 

13. P. takes P. 

14. Q. B. to K. B's 4th. 

15. Q. takes B. 

16. Q. Kt. to K. B's 3rd. 

17. P. to K. Kt.'s 5th. 

18. P. takes P. 

19. K. Kt. to B's 2nd. 

20. Q. to K. R's 4th. 

21. P. takes P.li 



* Q. B. to K. Kt.'s 5th is a better move. 

t To shut in Black's Q. B.^ and with the view of throwing forward 
the Pawns if he Castles on this side. 

J White does right to Castle on the Queen's side in this position. 
He is pretty safe from immediate attack and can advance his King's 
Pawns rapidly against the Black King. 

§ Black retards the onward march of his adversary's terrible Pawns 
for a moment by this move, but his Pieces are not arranged to take ad- 
vantage of the delay. 

II The Amateurs" give a lengthy variation at this point, to show that 
White might also have won by playing 21. P. to K. B's 6th, but they 
appear to have overlooked a much shorter way to victory, viz. Kt. to 
K. Kt.'s 4th, for suppose — 

21. Kt. to K. Kt.'s 4th. 

22. P. takes P. 22. Kt. to K. B's 6th (ch.) 
(He appears to have no better move.) 

23. Kt. takes Kt. 23. P. takes Kt. 

And Blaqk cannot prolong the game beyond two or three moves. 



ON GIVING ODDS. 



415 



22. Q. takes Kt. P. 

23. Q. B. to K's 3rd. 

24. Q. to K. Kt.'s 2nd. 

25. Kt. to K. B's 3rd. 

26. B. takes Q. B. P. 

27. Q. R. to K.'s sq. 

28. Kt. takes Kt. 

29. Q. B. to K's 3rd. 

And 



22. B. to K's 2nd. 

23. Q. takes K. B. P. 

24. P. to K. Kt's eth. 

25. Q. to K. Kt.'s 5th. 

26. Q. Kt. to K's 5th. 

27. K. Kt. to his 4th.^ 

28. Q. Kt. takes Kt. 

29. Kt. to K. B's 6th (eh.) 
ite wins. 



Game III. 

(Remove Black's Queen's Knight from the board.) 

[Same Opening as the last Game.] 

Black seeing the danger he was exposed to from Castling on the King's 
side, on account of the advance of the adverse Pawns on that side, 
prepares in the present game to Castle on his Queen's side, and for that 
purpose plays Queen's Bishop to Queen's 2nd, at the 9th move. 





BLACK. 




WHITE. 


1. 


P. to K"s 4th. 


1. 


P. to K's 4th. 


2. 


K. Kt. to B"s 3rd. 


2. 


p. to Q's 3rd. 


3. 


K. B. to Q. B s 4th. 


3. 


P. to K. B's 4th. 


4. 


P. to Q"s 3rd. 


4. 


P. to K. B's 5th. 


5. 


P. to K. B s 3rd. 


5. 


P. to Q. B's 3rd. 


6. 


P. to Q"s 4th. 


6. 


Q. to K. B's 3rd. 


7. 


P. to Q. B s 3rd. 


7. 


Q. B. to K's 3rd. 


8. 


K. B. to Q's 3rd. 


8. 


Q. Kt. to Q's 2Dd. 


9. 


Q. B. to Q*s 2nd. 


9. 


P. to Q. B's 4th.t 


10. 


Q. to B's 2nd. 


10. 


P. to Q. Kt.'s 4th. 


11. 


P. to Q's 5th. 


11. 


P. takes P. 


12. 


K. B. takes Q. Kt.'s P. 


12. 


P. takes K. P. 


13. 


Q. takes P. 


13. B. to Q. Kt.'s sq. 



* He might win the Queen by playing 27. R. to K. R's 7th (e. a.)-. — 

27. R. to K. R's 7th. 

28. Kt. takes R. 28. P. takes R. (ch.) 

29. K. to R's sq. 29. Kt. to Kt.'s 6th (ch.) 

30. Q. takes Kt. 30. Q. takes Q. 

And wins easily. 

t The Queen's Pawns are advanced in order to make an opening on 
the adverse King if he ventures to Castle on the Q's side. 



416 



CHESS player's COMPANION, 



14. P. to Q. E's 4th. 

15. Castles on K's side. 

16. Kt. to K. R's 2nd. 

17. P. to K. B's 3rd. 

18. P. to Q. Kt.'s 4th. 

19. P. takes P. 

20. Q. to K's 2nd. 

21. Q. B. to his 3rd.§ 

22. Q. B. to Q's 2nd. 

23. K. B. to Q's 3rd. 

24. B. takes Kt. 

25. Q. B. to Kt.'s sq. 

26. K. R. to K's. sq, 

27. P. to Q. Kt's 5th. 

28. B. P. takes P. 

29. P. takes P. 

30. Kt. takes Kt. 

31. Q. to K's 4th. 

32. Q. to Q. Kt.'s 7tii 
(ch.) 

33. K. B. to K. B's sq.ft 

34. K. to B's 2nd. 

35. Q. R. to U's sq. 

36. K. B. to K. Kt.'s sq. 



14. K. Kt. to K's 2nd. 

15. P. to K. Kt.'s 4th.^' 

16. P. to K. B's 4th. 

17. K. to B's 2nd.t 

18. P. takes P. 

19. P. to Q's 4th. 

20. K. Kt. to Q. B's sq.; 

21. P. to Q's 5th. 

22. K. Kt. to Q's 3rd. 

23. K. Kt. to B"s 4thll 

24. Q. takes B. 

25. Q. Kt. to K. B's 
3rd.^ 

26. K. B. to Q's 3rd. 

27. P. to K. Kt.'s 5th. 

28. P. takes P. 

29. Kt. takes P.-^^ 

30. Q. takes Kt. 

31. Q. R. to K. Kt.'s sq. 

32. K. to B's 3rd. 

33. Q to K. E's 6th. 

34. Q. to Q's 6th. 

35. K. R. to R's 7th. 

36. P. to K's 5th++ 



* The right style. Instead of losing time in attempting to Castle, 
White resolves to play his King to B's 2nd, and having extricated himself 
from the enemy's attack, to prosecute his own. 

f After this, White may immediately bring his Rooks to co-operate by 
removing his B. from between them. 

J A great error. Not only taking the Kt. away from the scene of 
action, but interposing another obstacle to the communication between 
the two Rooks. 

§ Lost time. 

II This Kt. might have gone much more advantageously to the same 
spot four moves back. 

^ He is now enabled to play forward his K. Kt.'s Pawn^ and thus 
force a breach in the Kiag's entrenchment. 

Q. to K. R's 2nd is a very tempting move for White ; but in that 
case his opponent would probably take the K. B. P. with his Bishop. 

ft Fearing the advance of the K. B's Pawn. 

%X This move *'the Amateurs" term le coup decisif, but to us it 
appears that White has a forced mate in two moves by simply playing Q.. 



ON GIVING ODDS. 



417 



37. Q. B. takes K. B. P. 37. P. to K's Gth (ch.).* 

38. K. to B"s 3rd. 38. Q. B. to K. Kt.*s 5th 

(ch.) 

39. K. to Kt.'s 3rcl. 39. K. B. takes B. (ch.) 

40. K. takes B. 40. Q. to K. B's 4th (ch.) 

41. K. to Kt.'s 3rd. 41. Q. to K's 4th. 

Mates. 



Game IV. 

(Remove Black's Queen's Knight from the Board.) 
[The same Opening.] 
BLACK. WHITE. 

1. p. to K"s 4th. 1. p. to Ivs 4th. 

2. K. Kt. to B's 3rd. 2. P. to Q's 3rd. 

3. K. B. to Q. B"s 4th. 3. P. to K. B's 4th. 

4. P. to Q s 3rd. 4. P. to K. B's oth. 



to K. Kt.'s 6th (ch.), and B. to Q. B.'s 5th (ch.) We give a diagram 
for the examination of the young player. 

BLACK. 















1 






■ 
















■ 












m. 
































wM 









WHITE. 



* It would be neater to finish off thus, — 

37. Q. R. takes Kt.'s P. (ch.) 

38. K. R. takes R. 38. Q. to K. B.'s 6th (ch.) 

39. K. to his sq. 39. B. to Q. Kt.'s 5th (ch.) 

40. R. or B. to Q's 2nd. 40. R. to K. R's 8th (ch.) 

And Mate next move. 
2 E 



418 



CHESS PLAYER'S COMPANION. 



5. K. Kt. takes K. P.^ 5. P. takes Kt. 

6. Q. to K. R's 5th (ch.) 6. K. to Q's 2nd. 

7. Q. takes K. P. f 7. Q. to K. B*s 3rd. 

8. Q. B. takes P. 8. Q. takes Q. 

9. B. takes Q. 9. Q. Kt. to B's 3rd. 

10. Q. B. to K. Kt.'s 3rd. 10. P. to K. Kt.'s 4th.+ 

11. K. B. to a Kt.'s 5tli. 11. P. to K. R's 4th.§ 

12. P. to K. R's 4tli. 12. P. to K. Kt.'s 5th. 

13. P. to Q's 4th. 13. P. to a R s 3rd. 

14. B. takes Kt. (eh.) 14. K. takes B. 

15. Castles on Q's side. 15. P. to Q. Kt.'s 4th. 

16. P. to K. B's 4th. 16. K. Kt. to B's 3rd. 

17. P. to Q's 5th (ch.) 17. K. to Q. Kt.'s 3rd. 

18. K. R. to K's sq. 18. K. B. to Q. B's 4th. 

19. P. to K"s 5th. 19. K. Kt. to K's sq.|| 

20. P. to Q. R's 3rd. 20. Q. B. to K. B's 4th. 

21. P. to K's 6th. 21. K. Kt. to his 2nd. 

22. K. R. to K's 2nd. 22. K. B. to Q's 3rd. 

23. Q. B. toK. B's 2nd (ch.) 23. K. to Q. Kt's 2nd. 

24. P. to K. Kt.'s 3rd. 24. K. R. to K's sq. 

25. Q. R. to K's sq. 25. P. to Q. B's 3rd. 

26. P. takes P. (ch.) 26. K. takes P. 

27. P. to K's 7th. 27. K. to Q's 2nd. 

28. Q. B. to Q's 4th. 28. K. Kt. to K's 3rd. 

29. B. to his 3rd. 29. K. B. takes K. P. 

30. Q. R. to Q. sq. (ch.) 30. K. to Q. B's 3rd. 

And White will win. 

* Had Black commenced the game with equal Pieces this sacrifice, 
considering that it gains three Pawns, might have been ventured; but 
being ah'eady a Knight minus, it certainly looks over bold. 

j- Black might now have taken K. B. P. with his Q. B. ; and if 'V\'hite 
took the Bishop, he would have been mated in a few moves (e. ff.) : — 

7. a. B. takes P. 7. P. takes B. 

8. Q. to K. B's 5th (ch.) 8. K. to Q. B's 3rd (best.) 

9. Q. to Q. Kt.'s 5th (ch.) 9. K. to Q's 3rd. 

10. Q. to Q's 5th (ch.) 10. K. to K's 2nd. 

11. Q. to K's 5th (ch.) 

And mates next move. 

j Well played to prevent the advance of Black's K. B. P. 

§ Foreseeing the meditated attack upon his Rook by the enemy's Q. B. 
being played to K's 5th. 

II Better than to Q's 2nd, because that would have obstructed the 
march of the Q. B. 



ON GIVING ODDS. 



419 



Game V. 



(Remove Black's Queen's Knight from tlie Board.) 
[King's Gambit refused.] 





BLACK. 




WHITE. 


1. 


P. to K's 4th. 


1. 


P. to K's 4th. 


2. 


p. to K. B's 4tli. 


2. 


P. to Q's 4th.^ 


3. 


K. P. takes P.f 


3. 


Q. takes P. 


4. 


K. Kt. to B's 3rd. 


4. 


P. to K's 5th.J 


5. 


Kt. to K's .5th. 


5. 


Q. B. to K's 3rd. 


6. 


K. B. to K's 2nd. 


6. 


Q. Kt. to B's 3rd.§ 


7. 


Kt. takes Kt. 


7. 


Q. takes Kt. 


8. 


Castles. 


8. 


Castles. 


9. 


K. to B's sc[. 


9. 


P. to K. B's 4th. 


10. 


P. to Q. Kt.'s 3rd. 


10. 


K. B. to Q. B's 4th. 


11. 


Q. B. to Q. Kt.'s 2nd. 


11. 


Q. to her 2nd.|| 


12. 


Q. B. to his sq. 


12. 


K. Kt. to B's 3rd. 


13. 


P. to Q. K s 4th. 


13. 


P. to K. R's 3Td.% 


14. 


P. to a. B's 3rd. 


14. 


P. to K. Kt.'s 4th. 


15. 


P. to Q. Kt.'s 4th. 


15. 


K. B. to Q's 3rd. 


16. 


P. to K. Kt.'s 3rd. 


16. 


P. takes P. 


17. 


P. takes P. 


17. 


Q. R. to K. Kt.'s sq. 


18. 


P. to Q's 4th. 


18. 


Q. R. to K. Kt.'s 3rd. 


19. 


Q. B. to K s 3rd. 


19. 


K. R. to Kt.'s sq. 


20. 


K. R. to Kt.'s sq. 


20. 


K. Kt. to Q's 4th. 


21. 


a. to her 2nd. 


21. 


Q. to K. Kt.'s 2nd.^'^ 



* As Mr. Cochrane, in his note to this move remarks, '*it is much 
more interesting and certainly more improving to take the Pawn and sup- 
port it." In a match game, however^ or one of any great importance, we 
should always recommend the inferior player, to avoid the perils of the 
Gambit. 

t If, instead of taking the Q. P., he had taken the K. P. or played 
P. to K. B's 5th, White should check with his Q. at K. R's 5th^ and 
must win. 

% By playing Q. B. to K. Kt.'s 5th, White could have forced the 
exchange of a Piece, leaving his adversary without a Knight. 

§ K. B. to Q. B's 4th, preventing the enemy from Castling^ would 
have been better. 

II Defending the K. Kt. P., and at the same time attacking the adver- 
sary's Q. P. 

}\ P. to K. R's 4th, with the view of afterwards playing the K. Kt. to 
his 5 th, appears a stronger move. 

White has so overwhelming an advantage, that he can win in many 
ways. We doubt, however, whether the mode pursued in the text is the 

2 E 2 



420 



CHESS player's COMPANION. 



22. K. R. takes R. 

2Z, Q. R. to K. Kt.'s sq. 

24. a R. to K. B s sq. 

25. K. B. to Q's sq. 

26. P. to Q. R's 5th. 

27. P. to Q. Kt's 5th. 

28. P. to Q. R's 6th. 

29. K. B. to Q. Kt. s 3rd. 

30. Q. to K. B*s 2nd. 

31. B. takes B. (ch.) 

32. Q. R. to K. Kt. s sq. 

33. K. takes R. 

34. K. B. takes B. P. 

And m 



22. Q, takes R. 

23. Q. to K. B s 2nd. 

24. K. R. to K. Kt.'s 2nd. 

25. Q. to K. Kt."s sq. 

26. Q. to her sq. 

27. Q. to K. R*s 5th. 

28. P. to Q. Kt's 3rd.^^ 

29. Q. to K. R's 6th. 

30. Kt. takes B. 

31. K. to Q. Kt.'s sq. 

32. R. takes R. (ch.) 

33. K. B. takes K. B. P. 

34. B. takes R. P. (ch.) 
will win. 



Game YI. 

(Remove Black's Queen's Kniglit from the Board.) 
[Sicilian Opening.] 
BLACK. WHITE. 

1. P. to K's 4th. 1. P. to Q. B's 4th.t 

2. P. to K. B's 4th. 2. Q. Kt. to B's 3rd. 

3. K. Kt. to B's 3rd. 3. P. to Q's 4th. 

4. P. to K's 5th.+ 4. Q. B. to K. Kt.'s 5th. 

5. K. B. to Q. Kt.'s 5th. 5. Q. to her Kt.'s 3rd. 



most advisable. Playing the Q. to her B's 3rd, with the object of taking 
the K. B. P. with the Kt. ; and, if that were taken,, of advancing the 
P. to K's 6th, discovering check, seems to us preferable. 

* In similar situations it is generally better not to take the advanced 
Pawn ; because, by taking it, you often expose your King to a dangerous 
attack from the opponent's Pieces. 

t In games of particular interest, such as matches and the like, this is 
the safest and best reply that the inferior player can make, when his 
antagonist opens with 1. P. to K's 4th. 

X The Amateurs,'^ in obedience to the erroneous doctrine of Philidor 
on the subject of Centre Pawns/' remark " AMien you have two Pawns 
in front and one of them is attacked by a Pawn which is pushed upon 
them, it is more expedient to pass than to take the offered Pawn/' 
&c. It is occasionally better^ unquestionably, to pass a Pawn than to 
take it; but in games of the present kind, and in situations similar to 
that on the board, the first player, by passing his P. to K's 5thp gets a 
very bad game. 



ON GIVING ODDS. 



421 



6. K. B. to Q. R's 4tli. 

7. P. to Q. B"s 3rd. 

8. K. B. to Q. B s 2ncl. 

9. Q, to K"s 2iid. 

10. P. to Q"s 3rd. 

11. B. takes P. 

12. P. to Q. Kt.'s 3rd. 

13. a B. to Q's 2nd. 

14. Castles on Q's side. 

15. P. to Q. B s 4tli. 

16. K. B. to Q. B s 2nd. 

17. K. to Q. Kt.'s sq. 

18. Q. B. to K^s sq. 

19. K. B. to K's 4th.§ 

20. Q. to her 2nd. 

21. P. takes P. 

And 



6. P. to Q. B's 5tli.^ 

7. P. to K"s 3rd. 

8. K. B. to Q. B"s 4th. 

9. K. Kt. to K^s 2nd. 

10. P. takes P. 

11. P. to a B's 4th. 

12. P. to K. B s 3rd.t 

13. Castles on K"s side. 

14. P. to Q's 5th. 

15. P. to Q. R s 5th. 

16. K. B. toQ. R^s6th(ch.) 

17. K. P. to Q's sq.j 

18. Q. Kt. to his 5th. 

19. P. to Q's 6th. 

20. P. takes Q, Kt. P. 

21. Q. Kt. to Q. B s 7th. 
will win. 



Game VII. 

BLACK GIVING THE ODDS OF HIS KING's KNIGHT. 

(Remove Black's King's Knight from the Board.) 
[King's Bishop's Opening.] 
BLACK. WHITE. 

1. P. to K^s 4th. 1. p. to K's 4th. 

2. K. B. to Q. B's 4th. 2. K. B. to Q. B s 4th. 

* To prevent his Castling immediately. 

f If White had incautiously Castled at this moment, his adversary 
might have taken the K. R. P. with his B. (ch.) ; for suppose : — 

12. Castles. 

13. B. takes K. R. P. (ch.) 13. K. takes B. 

14. Kt. to Kt.'s 5th (ch.) 14. K. moves. 

15. Q. takes B. 

With a good attack. 
i This appears to be losing time, since he might have taken the Q. Kt. P. 
with P. at once, winning easily, (e. ff.) : — 

17. P. takes Q. Kt. P. 
18. P. takes P. or (A.) 18. B. to K. B's 4th. 

And Black must lose immediately. 
(A.) 

18. B. takes P. 18. B. to K. B's 4th (ch.), 

19. K. to R's sq. 19. Q. takes B. 

20. P. takes Q. 20. B. to Q. B's 8th (dis. ch., &c.) 
§ Better, perhaps, to have taken off the Q. Kt. 



422 



CHESS PLAYES'S COMPANION. 



3. Castles. 

4. P. to a B's 3rd. 

5. P. to Q"s 4th. 

6. P. takes P. 

7. Q. Kt. to B's 3rd. 

8. Q. B. to K. Kt.'s 5tli. 

9. a B. to K*s 3rd.t 

10. B. to Q. Kt.'s 3rd. 

11. Kt. takes P. 

12. Kt. to K. Kt.'s 5tli. 

13. Kt. to B's 3rd. 

14. B. takes Kt. 

15. Kt. to K. B's 4tli. 

16. Q. to K. B's 5th. 

17. Q. to her sq. 

18. Q. to her Kt.'s 3rd 

19. Q. takes P. (ch.)|l 

20. Kt. takes Q. 

21. Kt. takes K. B. 

22. Q. B. to B's sq. 

23. P. takes Kt. 

24. a E. to Q. B's 2nd. 

25. Q. R. to Q*s 2nd. 

26. K. B. to Q. B's sq. 

27. K. R. to Q. B*s 2nd. 

28. Q. R. to Q's 7th. 

29. Q. R. to Q's 8th (ch.) 

30. K. R. to Q s 2nd. 



3. K. Kt. to K's 2nd.^ 

4. Castles. 

5. P. takes P. 

6. B. to Q. Kt.'s 3rd. 

7. P. to Q. B's 3rd. 

8. K. to B's sq. 

9. P. to Q's 4th. 

10. P. takes P. 

11. P. to K. B's 4th. 

12. Q. to K's sq.+ 

13. K. Kt. to Q's 4th. 

14. P. takes B. 

15. Q. to K's 5th. 

16. K. to Kt.'s sq.§ 

17. a Kt. to B's 3rd. 

18. Q. Kt. takes P. 

19. a. takes Q. 

20. Q. Kt. to Q. B's 7th. 

21. P. takes Kt. 

22. Kt. takes B. 

23. Q. R. takes Q. R. P. 

24. Q. B. to K's 3rd. 

25. P. to Q. Kt.'s 4th. 

26. Q. B. to Q. B's 5th. 

27. P. to K. R's 3rd. 

28. K. R. to B's 2nd.^ 

29. K. to R's 2nd. 

30. P. to K. Kt.'s 4th.^^ 



* It is not usually advisable to play this Kt. to K's 2nd; but when 
the opponent^ as in the present game, has no King's Knight, it may be 
done without danger. 

-f On this move The Amateurs'' remark, '^When one gives odds, he 
frequently loses time in trying moves, the effect of which a weak player is 
not supposed to be capable of forseeing." As White has prudently 
retired his King with the view of driving back the Queen's Bishop, Black, 
who fears to exchange Pieces, sees the inutihty of attempting any longer 
to confine the Knight. 

X A most important precaution, but for which Black, by playing his 
Q. to K. R's 5th, would get an irresistible attack. 

§ To prevent the dangerous check of the Kt. at K. Kt.'s 6th. 

II He is obhged either to lose his Q. P. or to exchange Queens. 

•J Not so forcible as P. to K. B's 5th, threatening immediate mate. 
This needlessly exposes the King to attack. By playing P. to K. 
B's 5th, White must crush his opponent in a few moves. 



ox GIYING ODDS. 



423 



31. P. to K. R's 3rd. 31. P. to K. E*s 4tli.^^ 

32. Q. R. to Q. Kt.'s 8th. 32. P. to K. R s oth. 

33. K. R. to a*s 8th. 33. K. R. to K. Kt.'s 2nd. 

34. P. to a. Kt.'s 4th. 34. Q. R. to Q. Kt.'s Tth.f 

35. K. R. to K. B's 8th. 35. B. to Q. 6th.+ 

36. Q. R. to Q's 8th. 36. B. to K's 5th.§ 

37. K. R. to K. R"s 8th (ch.) 37. K. to Kt.'s 3rd. 

38. Q. R. to Q"s 6th (ch.) 38. K. to B*s 2nd. 

39. Q. R. to Q's 7th (ch.) 39. K. to B"s 3rd. 

40. K. R. to B's 8th (ch.)l| 40. K. to Kt.'s 3rd. 

41. Q. R. to Q's 6th (ch.) 41. K. to R's 2nd. 

42. K. R. to K. B's 6th. 42. K. R. to Q. B's 2nd.^ 

43. K. R. to R's 6th (ch.) 43. K. to Kt.'s sq. 

44. K. R. to Kt.'s 6th (ch.) 44. K. to B's sq. 

45. Q. R. to B's 6th (ch.) 45. K. to his 2nd. 

46. Q. R. to K's 6th (ch.) 46. K. to Q's sq. 

47. Q. R. to Q's 6th (ch.) 47. K R. to Q's 2nd. 

48. R. takes R. (ch.) 48. K. takes R. 

And ^Miite will win. 

* Worse than useless. The ill consequences of these feeble moves 
will be seen presently. 

t K. R. to K's 2nd, or P. to K. Kt.^s 5th, would win speedily. Sup- 
pose the latter : — 

34. P. to K. Kt.'s 5th. 

35. P. takes P. (best.) 35. P. takes P. 

36. K. R. to R's 8th (ch.) 36. K. to Kt.'s 3rd. 

37. K. R. takes R. P. 37. P. to K. Kt.'s 6th. 

38. K. R. to Kt.'s 4th (ch.) 38. K. to R's 4th. 

And Black cannot save the game. 
X K. to Kt.'s 3rd would have been better play. 

§ This movCj if properly taken advantage of by Black, would afford 
him an opportunity of winning a Rook or drawing the game. 

II He should have checked with this Rook at K. R's 3rd, by which he 
must have gained the Rook or drawn by perpetual checks. 

^ Threatening mate in two moves, and also preventing the danger 
before spoken of, from Black's perpetually checking or forcing the King's 
Rook. 



424 



CHESS PLAYERS COMPANION. 



Game VIIL 

BLACK again GIVES HIS KIXG's KXIGHT. 

(Remove Black's King's Kniglit from the Board.) 
[Same Opening.] 
BLACK. WHITE. 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. B. to Q. B*s 4th. 2. K. B. to Q. B's 4th. 

3. P. to Q. B's 3rd. 3. K. Kt. to B*s 3rd. 

4. P. to Q"s 3rd.^ 4. P. to Q. B's 3rd. 

* The Amateurs" remark here that Black dare not play his Q. P. to 
Q's 4th, because the adversary, after taking P. with P., could give check 
with his Bishop^ and Black would be obliged to exchange Piece for Piece. 
Mr. Cochrane, however, in his Transla.tion, affirms, that *'the move 
censured is undoubtedly the very best on the board," and in proof of this 
appends the following variations : — 

BLACK. WHITE. 

P. to Q's 4th. 4. P. takes P. or (A.) 

5. P. to K's 5th. 5. Q. to K's 2nd. 

6. P. takes P. 6. B. to Q. Kt.'s 5th (ch.) 

7. K. to B's sq. 7. Kt. to his sq. (best.) 

8. Q. B. to K's 3rd. 8. P. to Q. B's 3rd. 

9. P. to Q. R's 3rd. 9. B. to Q. R's 4th. 
10. P. to Q. Kt.'s 4th. 

Black having a fine game, considering that a Piece is given. 
(A.) 

4. P. to Q's 4th. 

5. P. takes B. 5. P. takes B. 

6. Q. takes Q. (ch.) 6. K. takes Q. 

7. Q. B. to K. Kt.'s 5th. 7. K. to his 2nd. 

8. P. to K. B's 4th. 8. Q. Kt. to B's 3rd. 

9. Q. Kt. to R's 3rd. 

Having a better arranged game than his adversaiy." 
The notes in the " Traite des Amateui's" are so frequently founded on 
imperfect calculation, and Mr. Cochrane, in his strictures on them, is so 
generally correct, that we have some hesitation in dissenting from his 
conclusions. In the present case, however, we are disposed to agree 
with the Amateurs," though not exactly for the reason they assign, 
that it is better for Black to play the Pawn one step only; for, to take 
Mr. Cochrane' s variations, — 

4. P. to Q's 4th. 4. P. takes P. 

5. P. to K's 5th, 

and then, instead of 5. Q. to K's 2nd., playing 5. P. to Q's 4th for 
White, it is not easy to see what possible advantage Black has gained. 
Let us carry the game on a few moves farther — 



ON GIVING ODDS. 



425 



5. Castles. 

6. P. takes P. 

7. B. to Q. Kt.'s 3rd. 

8. P. to K. R's 3rd. 

9. K. to R's sq.'^ 

10. Q. B. to K's 3rd. 

11. Q. Kt. to Q*s 2nd. 

12. Q. Kt. to K. B*s 3rd. 

13. K. B. to Q. B*s 2nd. 

14. Q. B. to Q's 2nd. 

15. K. Kt. to R's 2nd]: 

16. P. to Q"s 4tli. 

And W 



5. P. to Q's 4th. 

6. P. takes P. 

7. P. to K. R's 3rd. 

8. Castles. 

9. K. B. to Q's 3rd. 

10. Q. B. to K's 3rd.t 

11. K. Kt. to R's 2nd. 

12. P. to K. B's 4tli. 

13. P. to K. B's 5th. 

14. K. Kt. to his 4th. 

15. P. to K's 5th. 

16. P. to K. B's 6th. 
will win. 



We shall now proceed to give some examples where the 
defence wins, in games actually played at these odds in 
modern times. 

Game IX. 

BETWEEN MR. MC DONNELL AND MR. MATHEWS, THE FORMER GIVING 
HIS aUEEN's KNIGHT. 

(Remove Black's Queen's Knight from the Board.) 
[Philidor's Defence to the Knight's Opening.] 

BLACK. (Mr. McD.) WHITE. (Mr. M.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. P. to Q's 3rd. 

3. K. B. to Q. B's 4th. 3. P. to Q. B's 3rd. 

4. P. to Q. B's 3rd. 4. P. to Q's 4th.§ 

5. P. takes P. 5. P. takes P. 



5. P. to Q's 4th. 

6. P. takes Kt. 6. P. takes B. 

(If he check with his K. B., White may play Q. B. to Q's 2nd safelv.) 

7. P. takes K. Kt. P. 7. R. to K. Kt.'s sq. 

and White, independently of the Piece more, has a better developed game^ 
than Black. 

* This is to enable him to advance the K. B. P. to B's 4th, which is 
generally a good move. 

t Preparatory to playing P. to K. B's 4th. 

X With such inferiority in force and position, Black dare not exchange. 
§ This completely foils Black's meditated attack upon the K. B. P. ; — 
a point the young player should always look to Vv-ith especial vigilance. 



426 



CHESS plater's COXPAXION. 



6. B. to a. Kt.'s 5th (ch.) 6. Q. B. to Q*s 2nd/- 

7. B. takes B. (ch.) 7. Q. Kt. takes B. 

8. Castles. 8. P. to K*s oth. 

9. Kt. to K's sq. 9. K. B. to Q's 3rd. 

10. P. to K. B's 4th. 10. P. to K. B's 4th. 

11. P. to Q's 3rd. 11. K. Kt. to B's 3rd. 

12. P. takes P. 12. B. to Q. B's 4th (ch.) 

13. K. to B's sq. 13. Q. P. takes P. 

14. P. to Q. Kt.'s 4th. 14. B. to Q. Kt.'s 3rd. 

15. P. to Q. B's 4th. 15. K. Kt. to his 5th.t 

16. Q. to K's 2iLd. 16. Q. to K. B's 5th.J 

17. P. to K. Kt.'s 3rd. 17. Q. to K. B's 3rd.§ 

18. Kt. to Q. B's 2nd. 18. Castles on K's side. 

19. P. to Q. B's oth. 19. Kt. takes P.|| 

20. P. takes Kt. 20. B. takes P. 

21. Kt. to K's 3rd. 21. B. takes Kt. 

22. B. takes B. 22. K. R. to Q's sq. 

23. Q. to Q. B's 4th (ch.) 23. K. to B's sq. 

24. B. to K. Kt.'s sq. 24. Kt. takes K. B. P.^ 

25. K. B. to Q's sq.^^ 25. Kt. to Kt.'s 5th (dis. ch.) 

26. K. to Kt.'s 2nd. 26. Q. to K. B's 4th.tt 

* By boldly challenging liim to exchange he is forced to do so, or 
make a disadvantageous retreat. 

t Giving him no time to shut out that terrible Bishop. 

X We should have preferred playing the B. to Q's 5th in the first place, 
and then moving the Q. to K. R's 5th. 

§ Q. to K. R's 6th, threatening to take the K. R. P. with the Kt. 
next move, would have been stronger. 

II It is a great fault with many young players that they never know 
when they have sufficient force to win, and in their anxiety to save some 
Pawn or Piece which they might well spare, they afford an adversary time 
either to escape from an attack or to mature one, and finally lose the ga.me. 
As far as cur experience goes, and it extends over many years, we have 
always found that the Amateur who most readily surmounted the lai'ge 
odds was not the one v^ho tenaciously stuck to every Pawn as if its loss 
involved the game, but he who endeavoured to wrest the attack from his 
opponent and was always on the look out to sacrifice his extra Piece for 
some decisive advantage in position. By giving up his Kt. at this jimc- 
ture "WTiite saves time and still maintains a winning superiority. 

^ Very well played. If, before taking this Pawn, he had played the 
R. to Q's 7th, Black might have advanced the P. to K. R's 4th, and 
baffled the attack. 

Taking the Kt. would have been fatal, on account of "VMiite's moving 
K. R. to Q's 7th. 

tt Threatening to take the R. with R., and then check with the Kt. 



ON GIVING ODDS. 



427 



27. Q. R. to B's sq. 

28. R. takes R. 

29. B. takes Kt. 

30. Q. to Q. B s 5th. 

31. Q. to Q. B's 6th. 

32. Q. to Q. B s 7th. 

33. K. to R's 2nd. 

34. K. to Ks 3rd. 

35. K. to R s 2nd. 

36. K. to R's 3rd. 

37. K. to Kf s 2nd. 

38. P. to a R's 4th. 

39. P. to Q. R's 5th. 

40. K. to R's 3rd. 

41. K. to Pt s 2nd. 

42. B. to K. Kt.'s sq. 

And 



27. R. takes R. 

28. Kt. to K's 6th (ch.) 

29. Q. takes R. 

30. P. to Q. Kt.'s 3rd.-^ 

31. R. to Q's sq. 

32. Q. to K. B's 6th (ch.) 

33. Q. to K's 7th (ch.) 

34. Q. to K. B's 8th (ch.) 

35. Q. to K's 7th (ch.) 

36. Q. to R's 4th (ch.) 

37. Q. to Q's 8th. 

38. P. to K. R's 3rd. 

39. Q. to K's 7th (ch.) 

40. Q. to Kt.'s 5th (ch.) 

41. R. to Q's 8th. 

42. R. to Q's 7th (ch.) 
2 wins. 



Game X. 

MR. MC DONNELL GIVES THE QUEEN's KNIGHT TO CAPTAIX EVANS. f 

(Remove Black's Queen's Knight from the Board.) 

[Evans' Gambit.] 

BLACK. (Mr. McD.) WHITE. (Capt. E.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B's 3rd. 2. Q. Kt. to B's 3rd. 

3. K. B. to Q. B s 4th. 3. K. B. to Q. B's 4th. 

4. P. to Q. Kt.'s 4th. 4. B. takes Kt. P. 

5. P. to Q. B's 3rd. 5. K. B. to Q. B s 4th.t 

6. Castles. 6. P. to Q's 3rd. 

7. P. to Q's 4th. 7. P. takes P. 

and win the other Rook. Having three Pawns advantage, he might have 
simplified the game by playing Q. to K. R's 7th (ch.), and if the Bishop, 
as Black's best play, took his Queen, have checked with the Kt. and won 
Black's Queen in return. 

* Forseeing that if Black dared to take the K. B. P. it would cost him 
his Bishop. 

f These games of Mr. McDonnell's were played some fifteen years 
since, long, of course, before such opponents as Mr. Walker, Captain 
Evans, Mr. Mathews, &c., had attained their present force. 

X Better than playing it to the Q. R's 4th. 8ee the Chess Player's 
Hand-book," p 132. 



428 



CHESS player's COMPANION. 



8. P. takes P. 8. B. to Q. Kt.'s 3rd. 

9. P. to Q's 5th. 9. K. Kt. to K's 4th.* 

10. Kt. takes Kt. 10. P. takes Kt. 

11. Q. B. to Q. Kt.'s 2nd. 11. Q. to K's 2nd. 

12. a to her 3rd.t 12. P. to K. B's 3rd. 

13. Q. B. to R s 3rd. 13. K. B. to Q. B"s 4th. 

14. K. B. checks.J 14. K. to B"s sq. 

15. Q. B. to Q. Kt.'s 2nd. 15. Q. B. to Q s 2nd. 

16. K. B. to a B s 4th. 16. Kt. to K. R's 3rd. 

17. Q. B. to a B s sq. 17. Kt. to K. B*s 2nd. 

18. R. to Q. B*s 3rd. 18. K. B. to Q's 3rd. 

19. Q. to K. Kt.'s 3rd. 19. Kt. to K. Kfs 4th. 

20. a. to Q"s 3rd. 20. P. to Q. R's 3rd. 

21. a B. to his sq. 21. Kt. to K. B s 2nd. 

22. Q. to Q. Kt.'s sq.§. 22. P. to Q. Kt."s 4th. 

23. B. to K's 2nd. 23. P. to K. Kfs 3rd. 

24. P. to K. Kt.'s 3rd. 24. B. to K. R s 6th. 

25. R. to Q's sq. 25. K. to Kt.'s 2nd. 

26. P. to K. Kt.'s 4th.|l 26. Kt. to K. Kt.'s 4th. 

27. B. takes Kt. 27. P. takes B. 

28. R. takes B. 28. Q. R. to K. B*s sq.^ 

29. R. to Q. B*s 3rd. 29. K. B. to Q. B*s 4th'.' 

30. K. R. to K. B's sq. 30. Q. R. to K. B"s 3rd. 

31. a to Q. B"s sq. 31. K. B. to Q. Kt.'s 3rd. 

32. K. to Kt.'s 2nd. 32. K. R. to K. B"s sq. 

33. P. to K. B's 3rd. 33. P. to K. R's 3rd. 

34. P. to Q. R's 4th. 34. P. to Q. Kt.'s 5th.** 

35. R. to Q. B's 2nd. 35. P. to Q. R's 4th. 

36. Q. to Q's 2nd. 36. K. R. to Q's sq. 

37. K. R. to Q. B's sq. 37. Q. to Q's 2nd. 

38. B. to Q. Kt.'s 5th. 38. Q. to K. B's 2nd. 

39. Q. to K's 2nd. 39. K. R. to K. B's sq. 

* Not so secure as retiring it to K's 2nd. 

f The opening is admirably played by Black, considering the difficulty 
of combating an opponent of such force with a Piece minus. 

X The play of these Bishops to compel the King to move is capital. 

§ Not simply to attack the Q. Kt. P., but, when occasion requires it, 
to be able to play the Q. R. to the K. Kt.'s side of the board. 

II Cleverly entrapping the adverse Bishop. 

^ After losing the advantage of the Piece originally given, WTiite plays 
with redoubled skill and circumspection. 

** Every move evinces careful study, and will amply repay the student's 
efiorts to find out its purpose. 



ON GIYIXG ODDS. 



429 



40. K. R. to K. B s sq. 40. B. to Q's 5tli. 

41. R. to B s 6tli. 41. R. takes R. 

42. B. takes R. 42. Q. to K. B's 5tli. 

43. Q. to a. Kt/s 5tli. 43. B. to Q. Kt.*s 3rd.^' 

44. B. to Q"s 7tli. 44. R. to K. B"s 2nd. 

45. B. to K's Sth. 45. R. to K's 2nd. 

46. R. to Q's sq.f 46. Q. to K. B s 3rd.J 

47. B. to Q. B s 6th. 47. R. to K. B s 2nd. 

48. R. to K. B's sq. 48. R. to K. B s sq. 

49. Q. to K's 2nd. 49. P. to K. R s 4th. 

50. P. takes P. 50. P. takes P. 

51. B. to Q's 7th. 51. Q. to K. B's 5th. 

52. B. to K. B's 5th. 52. Q. to K's 6th.§ 

53. Q. to her Kt.'s oth. 53. R. to K. B's 2nd. 

54. K. to R s sq. 54. Q. to Q. B s 4th. 

55. Q. to K's 8th. 55. Q. to K's 2nd. 

56. Q. to Q. B's 6th. 56. R. to K. B's 3rd. 

57. Q. to Q. B s sq.ll 57. R. to K. R's 3rd.^ 

58. R. to K's sq.^^-^ 58. P. to K. Kt.'s 5th. 

59. P. to K. B's 4th. 59. P. takes P. 

60. -Q, takes K. B. P. 60. R. to Q's 3rd. 

61. B. to K's 6th. 61. R. to Q's sq. 

62. R. to K. B's sq. 62. R. to K. B's sq. 

63. Q. to K's 5th (eh.) 63. K. to R's 3rd. 

64. R. to K. B's 5th. 64. R. takes R. 

65. P. takes R. 65. Q. to K. Kt.'s 2nd. 

66. Q. to K's sq.ft 66. Q. to Q. B's 6th.;j 
* Guarding eveiy point. 

t P. Q's 6ch would have been futile on account of V/hite's having the 
power to check with his Q. at her 7th, and win the Pawn. Black plays 
the Rook thus to prevent the check, and in the hope of being enabled to 
advance the Pawn securely. 

X Foreseeing the object of Black's last move. 

§ White's passed Pawn is an advantage so great that he may freely 
challenge an exchange of every Piece. 

II Every move is an attack and demands unceasing vigilance. 
^ Opening the Queen upon the endangered Pawn. 

** As \\niite's Bishop is so placed that the adverse Rook can never 
occupy the K. Kt.'s sq., and thus attack \Miite's vulnerable pointy the 
K. Kt. P. 5 Black plays him here with the intention of going presently to 
K's 2nd, and afterwards to K. Kt.'s 2nd, All this, however, White fore- 
sees, and guards against. 

ft If P. to K. B's 6th, ^Miite would play Q, to K. Kt.'s 4th, defying 
his opponent to exchange the Queens. 

Xi Threatening mate at K. B's 6th. 



430 



CHESS player's COMPANION. 



67. Q. to K. B"s sq. 

68. Q. takes Q. 

69. P. to Q's 6th. 

70. P. to K. B's 6th. 

71. P. to K. B's 7th. 

72. P. to K, R's 3rd. 

73. K. to Kt.'s sq. 

74. K. to B's 2nd. 

75. B. to a Kt.'s 3rd. 

76. K. takes P. 

77. K. to K's 2iid. 

78. B. to K"s 6th. 

79. K. to Q*s sq. 

80. K. to Q's 2nd. 

81. K. to Q's 3rd. 

82. K. to Q's 2nd. 

83. K. to B's sq. 

84. K. to Kt.'s 2nd. 

85. K. to Kt.'s sq. 

86. B. to Q's 5th. 

87. K. to B's sq. 



67. Q. to K. B's 6th (ch.) 

68. P. takes Q. 

69. P. takes P. 

70. P. to K. R's 5th. 

71. K. to Kt.'s 2nd. 

72. B. to Q's sq.^ 

73. B. to K's 2nd. 

74. K. to B's 3rd. 

75. K. to K's 4th. 

76. K. to Q's 5th. 

77. K. to B's 6th. 

78. P. to Q. Kt's 6th. 

79. K. to Kt.'s 7th. 

80. B. to K. B's sq. 

81. K. to R's 6th. 

82. Q. takes Q. R. P. 

83. K. to Kt.'s 5th. 

84. P. to Q. R's 5th. 

85. P. to Q. R's 6th. 

86. P. to Q. R's 7th (ch.) 

87. B. checkmates. 



Game XI. 

MR. MC DONNELL GIVES MR. NIXON THE QUEEN's KNIGHT. 

(Remove Black's Queen's Kniglit from the Board.) 
[King's Gambit defeated.] 
BLACK, (Mr. McD.) white. (Mr. N.) 

1. P. to K^s 4th. 1. P. to K's 4th. 

2. P. to K. B s 4th. 2. P. takes P. 

3. K. Kt. to B's 3rd. 3. P. to Q's 4th.t 

4. P. to K*s 5th.J 4. Q. B. to K's 3rd. 

* To relieve his King from the task of watching the enemy's advanced 
guard. 

t This move serves, in some degree^, to paralyse the strong attack which 
the first player obtains when his Gambit is accepted, and may be adopted 
safely when one receives the odds of a Rook or Knight. 

J If, 4. P. takes P., then 4. K B. to Q's 3rd. 

5. P. to Q's 4th. 5. P. to K. Kt.'s 4th. 

6. P. to Q. B's 4th. 6. P. to Q. B's 3rd. 

7. K. B. to Q's 3rd. 

Even game. 

See the " Chess Player's Hand-book," p. 246. 



ON GIYING ODDS. 



431 



5. P. to Q's 4tli. 

6. P. to Q. B's 3rd. 

7. Q. B. takes P. 

8. K. B. to Q's 3rd. 

9. P. takes P. 

10. Q. B. to K's 3rd. 

11. Kt. to Q's 2nd. 

12. Castles. 

13. K. Kt. to K. B's 3rd. 

14. Kt. to his 5th. 

15. Kt. takes Q. B. 

16. P. takes Q. Kt. 

17. K. to R's sq. 

18. Q. to her Kt.'s 3rd. 

19. R. to K. B*s 7th. 

20. P. to Q. E"s 3rd. 

21. Q. to her B's 2nd. 

22. P. to Q. Kt's 4th. 

23. Q. R. to Q. B's sq. 

24. P. to Q. Ks 4th. 

25. P. to B's 5th. 

26. K. B. to B's 7th. 

27. P. to Q. B's 6th. 

28. R. takes K. R. 

29. Q. R. P. takes P. 

30. Q. to Q. R's 4th. 

31. K. B. to B's 6th (ch.) 

32. R. to Q. B"s 6th. 

33. R. to Q. B's sq. 

34. Q. to Q. Kt.'s 5th (ch.) 

35. R. takes B.§ 

36. Q. to K. B"s sq. 

37. P. to K. R's 3rd. 

38. P. to Q. Kt.'s 5th. 

39. Q. to Q. R's sq. 



5. P. to Q. B's 4th. 

6. Q. Kt. to B's 3rd. 

7. P. to K. R's 3rd. 

8. P. takes P. 

9. P. to K. Kt.'s 4th. 

10. K.B.toQ. Kt.'s 5th (ch.) 

11. P. to K. R's 4th. 

12. Q. to her Kt.'s 3rd. 

13. P. to K. Kt's 5th. 

14. Q. Kt. takes K. P.^ 

15. P. takes Kt. 

16. Q. takes Q. B. (ch.) 

17. Castles. 

18. Q. to her Kt's 3rd. 

19. K. Kt. to K's 2nd. 

20. B. to Q. B's 4th. 

21. Kt. to Q. B's 3rd. 

22. B. to Q's 5th. 

23. K. to Kt.'s sq.f 

24. Q. R. to Q. B s sq. 

25. Kt. takes K. P.+ 

26. Q. to her 3rd. 

27. Kt. to Q's 2nd. 

28. R. takes R. 

29. K. takes P. 

30. K. B. to Q. Kt.'s 3rd. 

31. K. to Kt.'s sq. 

32. Q. to K's 4th. 

33. B. to Q. B's 2nd. 

34. Kt. to Q. Kt.'s 3rd. 

35. Q. takes R. 

36. Kt. to Q. B's 5th. 

37. P. to K. Kt.'s 6th. 

38. Kt. to K's 6th. 

39. R. to K. B's sq. 



* White plays in the right style, and with a little more practice with 
the same powerful antagonist^ must soon have got over such odds as a 
Knight. 

t To save his Knight. 

X This looks hazardous, but with the advantage White already pos- 
sesses in force and position, it is sound and fine play. 
§ This is compulsory. 



/ 



432 



CHESS player's COMPANION. 



40. p. to Q. Kt.'s 6th.^ 40. P. takes P. 

41. B. to K's 2iid. 41. Kt. takes K. Kt. P. 

42. Q. to R s 3rd. 42. R. to B s 7tli. 

43. K. B. to B"s 3rd. 43. Kt. to K's 8th. 

44. B. to Kt."s 2nd. 44. Kt. takes B. 

And White wins. 



Game XIT. 

MR. MCDONNELL GIVES THE aUEEN'S KNIGHT TO MR. G. WALKER. f 

(Remove Black's Queen's Knight from the Board.) 
[French Game.] 
BLACK. (Mr. McD.) WHITE. (Mr. G. W.) 

1. P. to K's 4th. 1. P. to K^s 3rd. 

2. P. to K. B"s 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. P. to Q. B"s 4th. 

4. P. to Q. B's 3rd. 4. Q. Kt. to B's 3rd. 

5. K. Kt. to B's 3rd. 5. Q. to her Kt.'s 3rd + 

6. K. B. to Q*s 3rd. 6. K. Kt. to B's 3rd. 

7. K. B. to Q. B's 2nd. 7. Q. B. to Q's 2nd. 

8. Castles. 8. K. B. to K's 2nd. 

9. K. to R's sq. 9. P. to K. B's 4th. 

10. P. to K. B's 3rd. 10. K. Kt. to B's 2nd. 

11. P. to Q's 3rd. 11. P. to K. R's 4th. § 

12. P. to Q. R's 3rd. 12. Q. to her sq.|! 

13. Q. to K's sq. 13. P. to K. Kt.'s 4th. 

14. P. takes P. 14. B. takes P. 

15. Kt. takes B. 15. Kt. takes Kt. 

16. Q. to her Kt.'s 3rd. 16. Kt. to K. B's 2nd. 

17. Q. B. to K. B's 4th. 17. P. to K. R's 5th. 

18. Q. to K. Kt.'s 6th. 18. Q. to K's 2nd. 

19. P. to Q. Kt.'s 4th. 19. Castles on Q's side. 

Black fights valiantly, but it is a hopeless struggle against such 
an overwhelming force. 

t Played many years ago. See note at page 427. 

J The opening is played in the most approved mode by White, and, 
without reference to the odds, he has already an evident superiority in 
position. 

§ White's forces are admirably disposed for an attack on the enemy's 
King, while he himself may presently Castle in comparative security on 
the Queen's side. 

1, To enable him to throw forward his K. Kt. P 



ON GI\^ING ODDS. 



433 



20. P. to Q's 4th. 

21. P. takes P. 

22. B. to Q"s sq. 

23. K. R. to K's sq. 

24. B. to Q. B"s 5th. 

25. Q. takes R. 

26. Q. R. to Q^s sq. 

27. R. takes Kt. 

28. B. to K*s 3rcl. 

29. Q. to K's 2nd. 

30. P. to Q. R's 4th. 
ni. R. to Q. R*s sq. 

32. Q. to her R's 2nd. 

33. R. to Q. Kt. s sq. 

34. Q. to K. B s 2nd. 

35. Q. to K. Kt. s sq. 

36. B. takes P. 

37. Q. takes P. (ch.) 
8S. Q. takes P. (ch.) 
39. Q. to R's 6th (ch.) 

And ' 



20. P. takes Q. P. 

21. Kt. takes Q. P.*^ 

22. K. to Kt.'s sq. 

23. Q. R. to Q. B"s sq. 

24. R. takes B.f 

25. Kt. to Q. B. 7th. 

26. Kt. takes R. 

27. K. to R's sq.+ 

28. P. to Q. Kt s 3rd. 

29. K. to Kt.'s 2nd. 

30. Q. takes Q. Kt. P. 

31. B. takes Q. R. P. 

32. R. to B's 5th. 

33. Q. to her B's 6th. 

34. Q. to her B's 7th. 

35. Kt. takes P. 

36. P. takes B.§ 

37. K. to B's sq. 

38. Kt. to Q's 2nd. 

39. K. to Q s sq. 
ite will "VN'in. 



Ga^e XIII. 

MR. MCDONNELL GIVES CAPTAIN EVANS HIS KING's KNIGHT. 

(Remove Black's King's Knight from the Board.) 
[King's Bishop's Opening.] 

BLACK. (Mr. McD.) WHITE. (Capt. E.) 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. B. to 2nd. 2. K. Kt. to B's 3rd. 

3. P. to Q's 3rd. 3. K. B. to Q. B s 4th. 

4. Castles. 4. Castles. 

* Tempting, but he should have hawked at higher game. By playing 
the Q. R. to K. Kt.'s sq., and then the Q. to K's sq., the adverse Queen 
must have been so endangered that escape could only have been pur- 
chased at a ruinous loss. 

t The proper style. See note at page 426. 

X This move is from apprehension of Black's taking the Queen's Pavrn 
with his Rook, and afterwards playing P. to K's 6th, discovering check 
with the Bishop, &c. 

§ Quite safe, since he has plenty of Pieces in the neighbourhood to 
interpose and guard him from perpetual checks. 

2 E 



434 



CHESS PLATER S COMPAXIOIS'. 



5. K. to R's sq. 

6. P. to K. B*s 4th. 

7. P. to Q. B's 3rd. 

8. P. to K. B's 5th. 

9. P. to K. Kt.'s 4th. 

10. P. to K. Kt.'s 5th.'- 

11. P. to K. B's 4th. 

12. Q. to K's sq. 

13. Q. to K. Kt.'s 3rd. 

14. P. to Q. Kt.'s 4th.t 

15. P. to Q. R*s 3rd. 

16. Q. B. to Q. B's 2nd. 

17. Q. B. to Q. Kt's 2nd. 

18. K. B. toQ's sq/| 

19. a B. toK. Kt's 2nd. 

20. Q. Kt. to Q"s 2nd. 

21. Kt. to K. B's 3rd. 

22. P. to K. Kt.'s 6th.§ 

23. Kt. to K. B's 2nd. 

24. Kt. to K. Kt.'s 4th. 

25. P. to Q's 4th. II 

26. K. B. to K. Kt.'s sq. 

27. Kt. takes K. B. P.^ 

28. P. to K. Kt.'s 7th 

(ch.) 

29. Q. takes Q. B. P. 

30. K. B. to K's sq. 



5. P. to Q's 3rd. 

6. Q. Kt. to B's 3rd. 

7. Q. to K's 2nd. 

8. Q. B. to Q's 2nd. 

9. K. to B's sq. 

10. K. Kt. to his sq. 

11. P. to K. B's 3rd. 

12. Q. Kt. to Q's sq. 

13. Q. Kt. to Q. B s 3rd. 

14. Kt. takes Q. Kt. P. 

15. Q. Kt. to B's 3rd. 

16. Q. to K. B's 2nd. 

17. Q. to K's 2nd. 

18. P. to Q. B's 3rd. 

19. P. to Q. Kt.'s 4th. 

20. Q. B. to Q's sq. 

21. Q. B. to his sq. 

22. P. to K. B's 3rd. 

23. Q. Kt. to Q. B^s 4ih. 

24. Q. B. to Q's 2nd. 

25. P. takes P. 

26. P. takes P. 

27. P. takes Kt. 

28. Q. takes P. 

29. Q. to K's 2nd. 

30. Q. B. to Q. Kt.'s 2nd.^^' 



* The misfortune of giving the King's Knight is, that although the 
opening player is enabled to Castle quickly and make a showy onslaught 
with his Kings's Pieces, those on the Queen's side are comparatively idle 
and frequently require so much time to bring up that the fate of the 
battle is decided before they get into action. 

f A mistake, forgetting that White can capture it, and then if his 
Piece is taken, gain one in return by playing the B. to Q's 5th. 

X To afford a passage across for the Queen's Rook. If he had taken 
the Q. Kt. P., White would evidently have been enabled to force an ex- 
change of Rooks. 

§ K. B. to Q. Kt.'s 3rd seems to us much stronger play. 

[1 To enable him to double his Rooks. 

% This is an ingenious combination, but Black has not force enough to 
warrant exchanges. 

White might now have saved his Queen's Knight, but he sees he 
has advantage enough to win, and by giving it up, he takes the Queen 
from the immediate point of action. 



ox GIYIXG ODDS. 



435 



31. Q. takes Q. Kt. 

32. R. to K. Kt.'s 4th. 

33. R. to K. B's 4th. 

34. B. to K. B's 3rd. 

35. K. B. takes P. 

36. Q. to Q. B's 4th. 

37. K. to E"s 2nd. 

38. a. B. takes B. 

39. R. takes Q. 

40. K. to B's sq. 



31. R. to K. B. 2nd. 

32. R. to K. Kt.'s 2nd. 

33. P. to Q^s 4th. 

34. P. takes K. P. 

35. P. to Q. Kt.'s 5th.^ 

36. R. to Q. eth.f 

37. B. takes B. 

38. Q. takes R. 

39. B. to K. Kt.'s 8th (ch. ; 

40. Q. R. Mates. 



CHAPTER XVI. 

Ox THE Odds of giyixg a Kxight for the Pa-^vx^ axd 
Move, oh fok the two first Moves. 

These odds are little practised at the present period, which 
is to be regi'etted, since they would certainly impart a variety 
to our games at odds that is very much required. We annex 
a few examples, chiefly fi'om the games played by Philidor 
and his contemporaries. 

Game I. 

PHILIDOR GIVES HIS aUEEN^S KNIGHT TO COUNT BRUHL IN EXCHANGE 
FOR THE PAWN AND MOVE. 

(Remove Black's Queen's Knight and White's King's Bishop's PawnJ 
from the Board.) 

BLACK. (M. Philidor.) white. (Count B.) 

1. P. to K's 4th. 1. P. to Q's 4th. 

2. P. to K*s 5th. 2. Q. B. to K. B's 4th. 

3. P. to K. Kt.'s 4th. 3. B. to K. Kt.'s 3rd. 

4. P. to K. R's 4th. 4. P. to Q. B^s 4Th. 

5. P. to K. B's 5th. 5. B. to K. B's 2nd. 

6. P. to Q. B's 3rd. 6. P. to K's 3rd. 

* A quiet but most important move, since it effectually shuts out the 
Queen, and thus prevents Black's King's Bishop moving. 

t He might also win by taking the B. with B. (ch.), but the move 
made is conclusive enough. 

Z It is hardly necessary to mention that, at the odes of the Pawn and 
move and Pawn and two or three moves, it is the King's Bishop's Pawn 
which is invariably given. 

2 F 2 



436 



CHESS player's COMPANION. 



7. P. to K. B*s 4tli. 

8. P. to Q's 4tli. 

9. P. takes P. 

10. K. to B's 2nd. 

11. K. Kt. to B's 3rd. 

12. P. to Q. R's 3rd. 

13. P. to Q. Kt."s 4th. 

14. Q. B. to K's 3rd. 

15. K. B. to Q's 3rd. 

16. K. to Kt.'s 3rd. 

17. Q. E. to Q. B's 2iid. 

18. K. B. to Q. Kt.'s sq.f 

19. Kt. to K. B's 4tli.+ 

20. Kt. to K's 6th (ch.) 

21. P. takes Kt. 

22. Q. B. to K. B's 2iid. 

23. K. B. takes P.§ 

24. Q. to Q. Kt's sq. 

25. B. takes B. 

26. B. to K. Kt.'s 6th. 

27. P. to K. Kt.'s 5th. 

And Black mi 



7. Q. Kt. to B's 3rd. 

8. P. takes P. 

9. B. to Q. Kt.'s 5th (ch.) 

10. K. Kt, to K's 2nd. 

11. P. to Q. B's 3rd.^ 

12. B. to Q. B's 4th. 

13. B. to Q. Kt.'s 3rd. 

14. Castles. 

15. K. to B's sq. 

16. Q. to Q's 2nd. 

17. B. to K. Kt.'s sq. 

18. Q. Kt. to Q's sq. 

19. Q. Kt. to K. B's 2nd. 

20. Kt. takes Kt. 

21. Kt. to K. B's 3rd. 

22. P. takes P. 

23. Q. B. to K. R's 2nd. 

24. Q. B. to K's sq.ll 

25. Q. B. to K's 2nd. 

26. K. to Kt.'s sq. 

27. Kt. to K. B's 4th (ch.^ 
in tTTO moves. 



Game II. 

BETWEEN THE SAME PLAYERS UPON THE SAME TERMS. 

(Remove Black's Queen's KLnight and White's King's Bishop's Pawn from 
the Board.) 

BLACK. (M. Philidor.) white. (Count B.) 

1. P. to K's 4th. 1. P. to Q's 4th. 

2. P. to K's 5th. 2. Q. B. to K. B's 4th. 

3. P. to Q's 4th. 3. P. to Q. B s 4th. 

4. P. takes Q. B. P. 4. Q. to Q. B's 4th (ch.) 

5. P. to Q. B's 3rd. 5. Q. takes P. at her B's 

4th. 

6. Q. B. to K's 3rd. 6. Q. to Q. B's 3rd. 

* To prevent his Queen's Knight being forced to retreat home by the 
advance of the Queen's Pawns. 

f For the purpose of playing his Queen before it on the same diagonal. 

:;: Much better than to K. Kt. 5th. 

§ The proper move since the Knight cannot run away. 

]i He has no, better move, hopeless as this is. 



ON GIVING ODDS 



437 



7. P. to Q. R's 4tli. 7. P. to Q. P's 3rd. 

8. P. to K. Kt.'s 4th. 8. Q. B. to K. Kt.'s 3rd. 

9. K. B. to K. Kt*s 2nd 9. P. to K"s 3rd. 

10. K. Kt. to K.'s 2nd. 10. Q. Kt. to Q's 2nd. 

11. P. toK. B's 4th. 11. K. B. to Q. B*s 4th. 

12. B. to Q's 4th. 12. Q. B. to K. B's 2nd. 

13. Q. to Q"s 2nd. 13. K. Kt. to K's 2nd. 

14. P. to Q. Kt.'s 4th. 14. B. takes B. 

15. Kt. takes B. 15. Q. to her B's 2nd. 

16. P. to K. B's 4th. 16. Q. B. to Q. B's sq. 

17. Q. R. to Q. B's sq. 17. Q. Kt. to Q. Kt.'s 3rd. 

18. P. to Q. B's 5th. 18. Kt. to Q. B's 5th. 

19. Q. to K's 2nd. 19. Castles on K's side. 

20. P. to K. B's 5th.* 20. K. Kt. to Q. B's 3rd. 

21. Kt. to K. B's 3rd. 21. P. to Q. Kt.'s 4th. 

22. Q. to Q's 3rd. 22. Q. to Q. B's 2nd.t 

23. K. to K's 2nd. 23. K. to B's sq. 

24. Kt. to K. B's 4th. 24. Q. B. to K's sq. 

25. Kt. to Kt.'s 6th (ch.) 25. B. takes Kt. 

26. P. takes B. 26. B. takes K. B. P.+ 

27. R. takes P (ch.) 27. K. to Kt.'s sq. 

28. K. B. takes P § 28. Q. to K. B's 7th (ch.) 

29. K. to Q's sq. 29. Kt. to Q. Kt.'s 7th. 

Mate. 



Game III. 

PHILIDOR GIVES THE UUEEN's KNIGHT TO THE HON. H. CONWAY 
FOR THE TWO FIRST MOVES. 

(Remove Black^s Queen's Knight from the Board.) 

BLACK. (M. Philidor.) white. (Hon. H. C.) 

1. P. to K's 4th. 1. 

2. P. to K. B's 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. P. to Q's 5th. 

4. K. B. to Q. B"s 4th. 4. P. to Q. B's 4th. 

5. P. to Q's 3rd. 5. P. to K's 3rd. 

6. P. to Q. B's 3rd. 6. Q. Kt. to B's 3rd. 

7. P. to Q. B's 4th. 7. K. B. to K's 2nd. 

* These Pawns look much more formidable than they really are. 

f Threatening to force an exchange of Queens. 

X Kt. takes K. P. would also win. 

§ Overlooking the palpable checkmate, WTiite menaces! 



438 



CHESS player's COMPANION. 



8. K. Kt. to B's 3rd. 8. K. Kt. to E's 3rd. 

9. Castles. 9. Castles. 

10. a B. to Q's 2nd. 10. K. to R's sq. 

11. P. to K. R's 3rd. 11. Kt. to K. B's 4tli. 

12. P. to K. Kt.'s 4th. 12. Kt. to K's 6th. 

13. B. takes Kt. 13. P. takes B. 

14. a to K's 2nd. 14 Kt. to Q. B's 4th. 

15. K. B. to Q. R's 2nd. 15. P. to Q. B's 5th. 

16. P. to Q's 4th.'^ 16. Kt. to Q. Kt.'s eth.f 

17. Q. B. to Q's sq. 17. Q. to her B"s 4th. 

18. Q. takes Q. B. P. 18. Kt. to Q's 7th. 

19. Kt. takes Kt. 19. P. takes Kt. 

20. B. takes P. 20. P. to Q. R's 3rd. 

21. B. to Q. Kt.'s sq.J 21. P. to K. B's 4th. 

22. P. to Q. Kt.'s 3rd. 22. P. to Q. Kt.'s 4th. 

23. Q. R. P. takes P. 23. Q. takes P. 

24. K. B. to Q's 3rd, 24. Q. takes Q. 

25. P. takes Q. 25. Q. B. to Q. Kt.'s 2nd. 

26. P. to Q. B's 5th. 26. Q. R. to Q's sq. 

27. K. to R's 2nd. 27. B. to K's 5th. 

28. B. takes B. 28. P. takes B. 

29. Q. R. to K's 2nd. 29. P. to Q. R's 4th. 

30. K. to Kt.'s 3rd. 30. K. B. takes P. 

31. R. takes P.§ 31. K. B. to K's 2nd. 

32. K. R. to Q. R's sq. 32. Q. R. to Q. R"s sq. 

33. P. to K. R's 4th. 33. K. R. to Q. B's sq. 

34. Q. R. to K's 3rd. 34. P. to Q. R's 5th. 

35. P. to K. B's 5th. 35. P. to Q. R's 6th. 

36. P. takes K. P. 36. P. to Q. R's 7th. 

37. P. to Q's 5th. 37. K. B. to Q. B's 4th. 

38. R. to K. B's 3rd, 38. K. to Kt.'s sq. 

39. P. to Q's 6th. ' 39. K. R. to K. B's sq. 

40. P. to K's 7th. 40. R. takes R. (ch.) 

41. K. takes R. 41. K. to B's 2nd. 

42. K. to K's 4th. 42. K. to K's sq. 

* Philidor has now effected his favourite manoeuvre of estabhshing a 
clustre of self-sustaining central Pawns. 

t This, like the previous march of the K. Kt. to K's 6th, must in the 
end cost White a Pawn. 

X Anticipating the advance of White's Queen's Knight's Pawn. 

§ Few players could have resisted the temptation of taking the Bishop, 
but faithful to his principle of reliance on the Pawns, Philidor, even for 
the gain of a Piece, declines to break his centre phalanx. 



ON GIYIKG ODDS. 



439 



43. K. to Q's 5tli, 43. B. takes Q. P. 

44. P. takes B. 44. R. to R's 2nd 

45. K. to K's 6th. 45. B. to R's 3rd. 

Black mates in thi-ee moves. 



Game IV. 

M. VERDONI GIVES MR. ATWOOD THE aUEEN's KNIGHT IN EXCHANGE 
FOR THE TWO FIRST MOVES. 

(Remove Black's Queen's Knight from the Board.) 
BLACK. (M. y.) WHITE. (Mr. A.) 

1. P. to K's 4th. 1. 

2. K. B. to Q. B's 4th. 2. P. to K's 4th. 

3. K. Kt. to B's 3rd. 3. Q. Kt. to B's 3rd. 

4. P. to Q. B's 3rd. 4. K. B. to Q. B's 4th. 

5. P. to Q. Kt.'s 4th.^ 5. B. to Q. Kt.'s 3rd. 

6. P. to Q's 4th. 6. P. takes P. 

7. P. takes P. 7. Q. to K's 2iid. 

8. Castles. 8. Q. takes Q. Kt. P. 

9. Q. to her 3rd. 9. K. B. takes Q. P. 

10. Kt. takes B. 10. Kt. to K's 4th.t 

11. K. B. takes P. (ch.) 11. K. takes B. 

12. Q. to K's 3rd. 12. K. Kt. to B's 3rd. 

13. Q. B. to R s 3rd. 13. Q. to Q. R's 5th. 

14. Q. B. to his sq.+ 14. K. Kt. to his 5th. § 

15. a. to K. B's 4th (ch.) 15. K. to K's sq. 

16. Kt. to K. B's 5th. 16. P. to Q's 3rd. 

17. Kt. takes K. Kt. P. (ch.) 17. K. to K's 2nd. 

18. P. to K. R's 3rd. 18. K. R. to Kt.'s sq. 

19. Kt. to K. B's 5th (ch.) 19. B. takes Kt. 

20. Q. takes B. 20. K. Kt. to B's 3rd. 

21. Q. B. to K. Kt.'s 5th. 21. Kt. to K. B's 6th (ch.)l! 

22. P. takes Kt. 22. R. takes B. (ch.) 

23. Q. takes R. 23. Q. R. to K. Kt.'s sq. 

24. Q. to K. Kt.'s 3rd. 24. R. takes Q. (ch.) 

* With a move in advance, what an almost irresistable attack the 
Evans' Gambit must prove in the hands of an accomplished player 1 
f Very ingenious. 

I Apprehensive of Q. Kt. to Q. B's 5th. 

§ Q. Kt. to this square would probably have been stronger. 

il Beautifully conceived. 



440 



CHESS player's COMPANION, 



25. p. takes R. 25. Q. to Q's 5th (ch.) 

26. K. to Kt.'s 2nd. 26. Q. to Q. Kt.'s 7th (ch.) 

27. K. to Kt.'s sq. 27. Kt. to K. R's 4th. 

28. Q. R. to Kt. sq. 28. Q. to Q"s 5th (ch.) 

29. K. to Kt.'s 2nd. 29. Q. to K's 4th. 

And A\Tiite wins.^' 



CHAPTER XVII. 

Ox GIVING THE OdDS OP THE PaAVN AND ThREE MoVES. 

The odds of the Pa^vn and three moves are seldom given, 
and as they are very uninstructive to the receiver and very dis- 
agreeable to the giver, they are never hkely to be in high 
favour. In value to the inferior player they are about equal 
to receiving a Knight in exchange for the two first moves, 
but they are neither so pleasing nor so edifying as that 
description of odds, which we shall gladly see brought into 
use again both here and on the continent. 

Game I. 

(Before attempting tbe variations in this Chapter remove Black's King's 
Bishop's Pawn from the Board.) 

WHITE. BLACK. 

1. P. to K'S 4th. 

2. P. to Q's 4th. 

3. K. B. to Q's Srd.f 3. R to K's 3rd. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

* An elegant and brilliant little game. 

f Whenever the odds given consist of so many moves, it is understood 
that the first player is not permitted to cross beyond his own half of the 
board before his adversary makes a move. The necessity of this restric- 
tion will be immediately apparent, if we reflect that^ without it^ in the 
present game^ White might force checkmate at once, by simply playing, — 

1. P. to K's 3rd. 1. 

2. B. to Q's 3rd. 2. 

3. Q. to K. R's 5th (ch.; 3. P. to K. Kt.'s 3rd. 

4. Q. takes Kt. P. (ch.) 4. P. takes Q. 

5. B. takes P. 

Mate. 



ox GIYIXG ODDS. 



441 



Black may play 4. Q. to K's 2nd, instead of this move ; in 
which case the following variation is probable : — 

4. Q. to K's 2nd. 

5. Kt. to K. R's 3rd. 5. P. to Q's 4th. 

(^^^lite might likewise move 5. P. to K. R's 4th, and follow it with 
6. R. to K. R's 3rd, &c.) 

6. K. Kt. to his 5th. 6. P. to K. Kt.'s 3rd. 

7. P. to K. R's 4th. 7. P. to Q. B's 4th. 

8. P. to K. R's 5th. 8. B. to K. R's 3rd, 

(Black would play badly to advance the P. to Q. B's 5th, and take the 
K. B. ; for instance : — 

8. P. to a B's 5th. 

9. P. takes K. Kt. P. 9. P. takes B. 

10. R. takes K. R. P. 10. B. to K. Kt.'s 2nd. 

(Taking the R. would be fatal.) 

11. Q. takes P. 11. R. takes R. 

12. P. takes R. 12. K. Kt. to R's 3rd. 

13. Q. to K. Kt.'s 6th (ch.) 13. K. to Q's 2nd (best.) 

14. Kt. takes K. P. 14. B. to K. R's sq. 
(Taking the Kt. would enable "WTiite to make a second Queen.) 

15. Kt. to Q. B's 5th (ch.) 15. K. moves. 

16. Q. takes Kt., &c. 

9. Q. to K. Kt.'s 4th. 9. P. to Q. B's 5th. 

10. P. takes K. Kt. P. 10. P. takes B. 

11. P. takes K. R. P. 11. R. takes P. 

12. Kt. takes R. 12. Q. takes Kt. 

13. B. takes B. 13. P. takes Q. B. P. 

14. Q. Kt. to B's 3rd. 14. Kt. takes B. 

15. Q. to K. R's 5th (ch.) 15. K. to Q's 2nd. 

16. Q. takes Kt. 

And will win. 

5. P. to K. E's 4th. 5. P. to Q. B's 4th. 

6. P. to K. R's 5th. 6. P. to K. Kt.'s 4th. 

7. P. to K. B's 6th. 7. Q. to K's 2nd. 

If, 7. Kt. takes K. B. P., White wins two minor Pieces for a 
Book; and if, 7. B. takes K. B. P., he gains a decisive 
advantage in position, (e. y.) : — 

7. K. B. takes K. R. P. 

8. Q. to K. R's 5th (ch.) 8. K. to K. B's sq. 

(If Black play K. to his 2nd, White gains a Piece, by Q. takes K. B. and 
Q. B. takes P. (ch.), &c.) 

9. K. R. to R's 3rd. 

With a winning position. 



442 



CHESS player's COMPANION. 



8. Q. to K. R's 5tli (ch.) 8. Q. to K. B's 2nd. 

9. Q. takes K. Kt. P. 9. Q. Kt. to B. 3rd. 

If Black play 9. K. B. to K's 2nd, the reply should be 
10. Q. to K. Kt.'s 7th. 

10. P. takes Q. B. P. 10. K. Kt. to K's 2nd. 

Taking the P. with K. B. would be hazardous; for example : — 

10. K. B. takes P. 

11. Q. to K. Kt.'s 7th. 11. Q. takes K. B. P. (ch.) 

12. K. to Q's sq. 

With a fine game. 

11. Kt. to K. B's 3rd. 11. R. to K. Kt.'s sq. 

12. Q. to K. R's 4th. 12. R. takes K. Kt. P. 

13. Kt. to K. Kt.'s 5th. 13. Kt. to K. Kt.'s 3rd (best.) 

14. Kt. takes Q. 14. Kt. takes Q. 

15. R. takes Kt. 15. K. takes Kt. 

White might also play 15. Kt. to Q's 6th (ch.), and win easily. 

(If the Black R. checks. White may move to K's 2nd; and 
if then Black take his B. with R., he can reply with Kt. 
to Q's 6th (ch.), &c.) 

16. K. to B's sq. 16. K. R. to K. Kt.'s sq. 

17. K. B. takes K. R. P. 17. K. R. to his sq. 

18. K. B. to K's 4th. 18. Kt. takes K. P. 

19. Q. B. to K's 3rd. 

And White will win. 



Game II. 

WHITE. BLACK. 

1. P. to K's 3rd. 1. 

2. K. B. to Q's 3rd. 2. 

3. Q. to K. Kt's 4th. 3. P. to K's 3rd, or (A.) 

This mode of beginning for White was first suggested, if 
we mistake not, in a Treatise on Chess, by Mr. G. Walker. 

If Black reply with any other move than pla^dng his King's 
or his Queen's Pawn, he will lose the game directly. 

4. B. takes K. R. P. 4. Kt. to K. B's 3rd. 

5. B. to K. Kt.'s 6th (ch.) 5. K. to K's 2nd. 

6. Q. to K. Kt.'s 5th. 

Having gained another Pawn, with a fine position. 



ON GIYING ODDS. 



443 



(A.) 

WHITE. BLACK. 

1. P. to K's 3rd. 1. 

2. K. B. to Q's 3rd. 2. 

3. Q. to K. Kt.'s 4tli. 3. P. to Q's 3rd. 

4. Q. to K. R's 5th (ch.) 4. K. to Q's 2nd. 

5. B. takes K. R. P. 

Gaming another Pawn and a superiority in position. 

The advantage, however, from this mode of taking the three first moves 
is not so enduring as that derived from the attack in Game the First. 



Ga:.ie III. 

WHITE. BLACK. 

1. P. to K"s 3rd. 1. 

2. K. B. to Q s 3rd. 2. 

3. K. Kt. to E"s 3rd. 3. P. to K's 3rd, or (A.) 

4. Q. to E"s 5th (ch.) 4. K. to his 2nd. 

5. Kt. to K. B's 4th. 5. Kt. to K. B*s 3rd. 

6. Q. to K. B's 4th. 

With a good game. i 

If White, for his oth move, play, 
5. K. Kt. to his 5th. 5. K. Kt. to B's 3rd. 

If, instead of this move^, he advance the P. to K. Kt. 3rdj White takes 
it with his Bishop, retreating his Q. to R's 4th, if Black attack her with 
his K. Kt.; if he play, 5. P. to K. R's 3rd, White can reply with Q. to 
K. B's 7th (ch.), and proceed as follows: — 

5. P. to K. R's 3rd. 

6. Q. to K. B's 7th (ch.) 6. K. to Q's 3rd. 

7. Q. to K. B's 4th (ch.) 7. K. to his 2nd (best.) 

If, in place of retiring the King, he play him to Q. B's 3rd or 4th, he 
loses his Queen, and if, instead of moving the King, he play, 7. P. to 
K's 4th, White may check first with his Kt. at K. B's 7th, and then 
retire his Q. to K. B's Srd, always secure of winning a clear Rook. 

6. Q. to K. B's 7th (ch.) 6. K. to Q's 3rd. 

7. Q. Kt. to B's 3rd. 7. Q. to K's 2nd. 

And Black may escape apparently without any very serious loss. 

Playing Kt. to K. Kt.'s 5th for his 5th move does not, 
therefore, seem so strong for White as Kt. to B's 4th. 



444 



CHESS player's COMPANION. 



(A.) 



WHITE. 



BLACK. 



1. P. to K's Srd. 

2. K. B. to Q's 3rd. 

3. K. Kt. to Ks 3rd. 



1. 
2. 

3. P. to K. Kt.'s 3rd. 



This appears to be his best defence, and the difficulty of 
carrying on the attack against it conclusively proves, we 
think, that White's opening in these latter examples, is not 
so effective as the old one in the first game of 1. P. to K's 
4th, 2. P. to Q^s 4th, and 3. K. B. to Q's 3rd. 

4. K. Kt. to his 5th. 4. K. Kt. to R's 3rd. 

And Black, from the bad position of the adverse King's 
Bishop, may make a good resistance. 

Should White for his 4th move play Q. to K. Kt.'s 4th, 
would reply v>i.th. P. to Q's 3rd or K. Kt. to K's 3rd, 
tolerably defensible game. 
We conclude this chapter with two really played games at 
these odds. 



First Game. 



BETWEEN MR. MC DONNELL AND AN AMATEUR. 



(Remove Black's King's Bishop's Pawn from the Board.) 



WHITE. (Mr. A.) BLACK. (Mr. McD.) 

1. P. to K*s 4th. 1. 

2. P. to Q's 4th. 2. 

3. K. B. to a's 3rd. 3. P. to K's 3rd. 

4. P. to K's 5th. 4. a. to K's 2nd. 

5. K. Kt. to B's 3rd. 5. P. to Q's 4th. 

6. K. Kt. to his oth. 6. P. to K. Kt.'s 3rd. 

7. P. to K. K's 4th. 7. K. B. to B's 3rd. 

8. P. to K. B's 4th. 8^. Q. to K. Kt.'s 2nd.^ 

9. P. to Q. B's 4th. 9. P. to Q. B's 3rd. 

10. P. takes P. 10. Q. B. P. takes P. 

11. Q. Kt. to B's 3rd. 11. K. Kt. to K s 2nd. 

12. P. to K. Kt.'s 4th. 12. B, takes Kt. 

13. K. R. P. takes B. 13. P. to K. Ks 3rd. 



* Chiefly with the view of bringing his K. Kt. into play. 



ON GITIXG ODDS. 



445 



14. p. takes P. 14. R. takes P. 

15. a to K. B*s 3rd. 15. Q. to K. E's sq. 

16. K takes R. 16. Q. takes R. 

17. Q. B. to K's 3rd. 17. Q. to K. R's 7th.^ 

18. Castles. 18. Q. to K. R's 2nd. 

19. R. to K. R's sq. 19. Q- to K. Kt.'s sq. 

20. R. to K. R's 6th. 20. Q. Kt. to Q"s 2nd. 

21. Q. to K. R s 3rd. 21. Q. Kt. to K. B's sq. 

22. Q. Kt. to Kt.'s 5th. 22. K. to Q's sq. 

23. Q. to K. R s 4th. 23. Q. B. to Q's 2nd. 

24. Q Kt. to Q's 6th. -24. Q. to K. Kt.'s 2nd. 

25. Kt. takes Q. Kt. P. Teh.) 25. K. to Q. B's sq. 

26. Kt. to Q. B's 5th. ' 26. P. to Q. R's 4th. 

27. Kt. takes B. 27. K. takes Kt. 

28. B. checks. 28. K. to Q. B's 2nd. 

29. K. to to Q. Kt.'s sq. 29. Kt. to K. Kt.'s sq. 

30. R. to K. R's 8th. 30. P. to K. Kt.'s 4th.t 

31. Q. to K. R s 2nd. 31. K. to Q. Kt.'s 3rd. 

32. K. B. to Q's 3rd. 32. P. takes P. 

33. Q. B. takes P. 33. R. to Q. B's sq. 

34. P. to K. Kt.'s 5th. 34. Kt. to K's 2nd. 

35. Q. to K. R's 6th. 35. Q. to K. B s 2nd. 

36. Q. to K. B's 6th. 36. Q. to K's sq. 

37. B. to K's 3rd. 37. Q. to Q. R's 5th.+ 

38. Q. to K. B's sq. 38. K. Kt. to Q. B's 3rd. 

39. K. B. to B's 2nd. 39. Q. to her Kt.'s 5th. 

40. P. to Q. R's 3rd. 40. Q. to K's 2nd. 

41. Q. to K. B's 6th. 41. Q. to her B's 2nd. 

42. R. takes Kt. 42. Kt. to Q. Kt. 5th. 

43. Q. takes P. (ch.) 43. K. to Kt.'s 4th.. 

44. P. to R's 4th (ch.) 44. K. to Q. B's 5th. 

45. R. takes R. 

And A^Tiite ^vins. 

* An utterly lost move, since White can Castle and threaten to win the 

Queen by moving the R. to K. R's sq. 

f Well intended. White dare not take, on account of Kt. to K. 
Kt.'s 3rd. 

t. Threatening mate. 



446 



CHESS player's co:mpaxion. 



Second Game. 

BETWEEN THE AUTHOR AXD AN AMATELR OF THE PARIS CERCLE 
DES ECHECS. 

(Remove Black's King's Bishop's Pawn from the Board.) 
WHITE. (Mr. .) BLACK. (Mr. S.) 



1. 


B. to K. 4th. 






2. 


P. to Q's 4th. 






3. 


K. B. to Q's 3rd. 


3. 


P. to Q. B's 4th. 


4. 


P. to K*s oth. 


4. 


P. to K. Kt.'s 3rd. 


5. 


P. to Q"s oth. 


5. 


B. to K. Kt.'s 2nd. 


6. 


P. to K. B*s 4th. 


6. 


P. to K's 3rd. 


7. 


P. to Q's 6th. 


7. 


Q. Kt. to B's 3rd. 


8. 


P. to Q. B's 3rd. 


8. 


P. to Q. B's 5th. 


9. 


B. to K's 4th. ^ 


9. 


P. to Q. Kt.'s 4th.t 


10. 


K. Kt. to B's 3rd. 


10. 


B. to Q. Kt.'s 2nd. 


11. 


K. Kt. to his oth. 


11. 


K. Kt. to B's 3rd. 


12. 


Kt. takes K. B. P. 


12. 


Q. Kt. takes K. P.+ 


13. 


B. takes B. 


13. 


Kt. to Q's 6th (ch.) 


14. 


K. to B's sq. 


14. 


Q, to her Kt.'s '3rd. 


lo. 


Q. to K. B's 3rd. 


lo. 


B. to Q. Kt.'s sq. 


16. 


K. B. to K's 4th. 


16. 


Kt. takes Q. B. 


17. 


B. takes P. (ch.) 


17. 


K. to Q's sq. 


18. 


Q. Kt. to B's 3rd. 


18. 


Q. Kt. to Q's 6th. 


19. 


B. takes Kt. 


19. 


P. takes B. 


20. 


Q. takes P. 


20. 


Kt. to K. B's 4th. 


21. 


Kt. to K. Kt.'s oth. 


21. 


B. to K. B's sq. 


22. 


Q. B. to K's sq. 


22. 


P. to Q. B's 3rd. 


23. 


K. Kt. to K's 4th. 


23. 


B. to K's 4th. 


24. 


P. to K. Kt.'s 3rd.§ 


24. 


B. takes Q. P. 


25. 


Q. B. to Q's sq.;| 


25. 


Kt. to K's 6th (ch.) 


26. 


K. to his 2iLd. 


26. 


Kt. to Q's 4th. ^ 


^ If he had taken the offered Pawn, Black might have taken the K. P. 



with his Kt. in return, and then, when his Kt. was captured, have played 
the Q. to K. R's 5th (ch.), &c. 

t Black might also now have taken the K. P. advantageously. 

X The attack and counter-attack are maintained with a good deal of 
spirit and ingenuity on both sides at this juncture. 

§ By taking the Bishop he would have been mated on the move. 

]i Ingenious, since^ if Black were tempted to win it. he must lose two 
Pieces in return. 

^ Taking the Rook, as was observed in the preceding note, would have 
cost Black two Pieces. 



ox GIYIXG ODDS. 



447 



27. Kt. takes B. 27. Q. takes Kt. 

28. K. R. to K's sq. 28. R. takes K. B. P. 

29. K. to Q"s 2nd,^ 29. R. to B*s 7th (ch.) 

30. K. to Q. B's sq. 30. Q. to K. B's sq. 

31. Q. to her 4th.t 31. P. to Q. Kt.'s 5th. 

32. Q. to her R's 7th.J 32. Q. R. to Q. B's sq. 

33. R. takes Kt. 33. Q. to K. R's 3rd (ch.)§ 

34. K. to Q. Kt.'s sq. 34. K. R. takes Q. Kt. P. 

(ch.)!l 

35. K. takes R.^ 35. P. takes Kt. (ch.) 

36. K. to R's sq. 36. P. takes R. 

And the game was eventually won by Black. 

* He would obviously have lost his Queen by capturing the Rook. 

t White now plays very cleverly for the purpose of drawing the game. 

X Thinking to compel him to move his Q. R., in which case, after 
taking the Kt., he hoped to give perpetual check by playing the Q. to her 
Kt.'s 6th and 8th squares. 

§ This appears the only possible way to defeat White's manoeuvre. 

il Black's object on checking with his Queen was to take the adverse 
R. with the K. P., and thus bring his Queen to bear upon her threatened 
Kt.'s 3rd square; this he could not prudently do while his own K. R. 
was en prize of the adverse Queen, and hence this move of R. takes 
K. Kt.'s P. (ch.)" 

^ His best move. 



448 



CHESS PLATER S COMPANION. 



CHAPTER XVIII. 
On giyikg the Odds of the Pawn and Two Moyjes. 

These are very instructive odds ; the attack they afford is 
sufficiently powerful to stimulate the inferior player to the 
utmost; and, on the other hand, to call into action all the 
skill and patient self-possession of his opponent, who for a 
long time, if the most is made of the opening, has quietly to 
submit to a galling fire from his enemy's forces, which he 
must be content to bear until the gradual development of his 
own Pieces enables him to change his defensive tactics, and 
become the aggressor. There are no odds, however, so 
deceptive. An Amateur, promoted from the ranks of the 
Rook or Knight players to a " Pawn and two man," is so 
surprised at the apparent facility with which he can prosecute 
an assault, that he is very apt to overshoot his mark, and in 
the endeavour to crush his opponent in the outset, permits 
the attack to be wrested from him before the game is half 
developed. The immense superiority in position which these 
odds afford, leads him also commonly into the error of be- 
lieving that he must soon surmount them ; that it is impos- 
sible for any player to continue giving him advantages of 
attack so striking, for any length of time : experience, how- 
ever, shows the contrary. With the abundant facilities for 
study and practice in the game which the present day affords, 
an Amateur, who makes good use of them, may possibly " get 
over" the odds of a Rook or the Knight in a couple of years. 
But to master the Pawn and Two Moves, lohen given by a 
really first-rate player^ requires, except in cases of extraordi- 
nary capacity for Chess, many years of close attention, and 
almost incessant practice with experienced players. 

The usual and, as far as we know, the best method of 
beginning the game for the first player, is to open with 

^ P.toK's4tli _ P.toQ's4tk ,. xxjp 

1. ' 2. ; and the most important deiences to 

this opening are, first, 2.p;^^^;^, secondly, 2. a Kt. to b-s 3rd , 

and, thirdly, 2. p^^^-^j. 

The examination of this attack and those defences will, 
therefore, occupy the chief part of the present chapter. 



ON GIVING ODDS. 



44^ 



Game I. 

(Before attempting to play over any of the following openings the reader 
must be careful to remove Black's King's Bishop's Pawn from the 
Chess Board.) 

WHITE. BLACK. 

1. P. to K'S 4th. 1. 

2. P. to Q's 4tli. 2. P. to K's 3rd. 

The above two moves, on the part of the opening player, 
are those most frequently adopted, and it is doubtful whether 
any better can be found. They serve at once to give him 
command over the centre of the field, and to open an imme- 
diate passage for his Queen and Bishops. 

For the result of — 

p. to K's 4th P. to K. B's 4tli 

1 . 

P. to K's 4th K. Kt. to B's 3rd 
1. ————— 

P. to K's 3rd ^ K. B.to Q's 3rd 

See Games V., VI., and VII. 

In reply to the first player's moves of P. to K's 4th, and 
P. to Q s 4th, at the beginning, his adversary may play 2. P. 
to K's 3rd, as above, or, 2. P. to Q's 3rd, or 2. Q. Kt. to B's 
3rd. or 2. P. to Q. B's 4th ; each of which will form the 
subject of a separate game. See Games II., III., and IV. 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

White may also play, 3. P. to Q. B's 4th, 3. P. to K. B's 
4th, 3. K. Kt. to B's 3rd, and Q. Kt. to B s 3rd. See 
Variations I., II., III., and IV.; but there is no one of them 
so directly attacking as the move in the text. 

Black replies thus for the purpose of disturbing the adver- 
sary's centre Pawns, and to make an opening for the Queen 
upon her own side. If, instead of this move, he play 3. P. 
to K. Kt.'s 3rd, White's strongest rejoinder appears to be 
4. P. to K. Il"s 4th. Black may, however, plav 3. P. to Q's 
4th, 3. P. to Q. B's 3rd, and 3. Q. Kt. to B s'^Srd. Let us 
suppose,— 

In the first place: — 

3. P. to Q's 4th. 
4 P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

2 G 



450 



CHESS player's COMPATS^IOlSr. 



If White take the P. with P., Black can retake with his Q., and obtain 
a freer game than he ought at these odds. 

Instead of 4. P. to K. Kt.'s 3rd, should Black reply with 4. Q. to K's 
2nd, he for some time renders both his K. Kt. and K's Bishop totally- 
inactive; and if he play 4. K. Kt. to K's 2nd, White may answer with 
5. Q. B. to K. Kt.'s 5th advantageously. 

5. P. to K. R's 4th. 5. P. to Q. B's 4th. 

6. P. to K. R's 5th. 6. P. to Q. B's 5th, or (A.) 

The move recommended for White by La Bourdonnais, in his brief 
treatise on these odds, is 6. P. to Q. B's 3rd. This appears to us, how- 
ever, a needless precaution at the present moment, since we doubt much 
whether Black can venture to attack the Bishop. 

7. P. takes K. Kt. P. 7. P. takes B. 

8. K. R. takes P. 

With a winning game. 
For suppose now Black to play, — 
Firstly : — 

8. P. takes Q. B. P. 

9. a to K. R's 5th. 9. B. to K. Kt.'s 2nd (best.) 
Taking the Q. Kt. with his P. to make another Queen would be fatal, 

on account of White s playing 10. P. to K. Kt.'s 7th, discovering check, 
&c., and then Queening with a second discovered check, &c. 

10. R. takes R. 10. P. takes Q. Kt. and Queens." 

11. R. takes Kt. (ch.) 11. K. to Q's 2nd (best.) 

12. K. R. takes Q. (ch.) 12. K. takes R, 

13. Q. R. takes Q. 

And wins, of course. 

Secondly : — 

8. K. B. to Kt.'s 2nd. 
9. Q. to K. R's 5th. 9. R. takes R. 

10. P. takes R. (dis. ch.) 10. K. to B's sq. 

11. Q. to K. B's 3rd (ch.) 11. Kt. to K. B's 3rd. 

12. Q. B. to K. R's 6th. 12. K. to B's 2nd. 

13. P. takes Kt. 13. Q. takes P. (best.) 

14. B. takes B. 14. Q. takes Q. (best.) 

15. P. to R's 8th, '^Queens." 

And wins. 

There is, however, another move in this last variation which Black has 
at command, viz. — 7. P. to K. R's 4th, that it may be desirable to exa- 
mine, suppose, — 

7. P. to K. R's 4th. 

8. P. to K. Kt.'s 7th. 8. K. B. takes P. 

9. K, B. checks. 9. K. to Q's 2nd. 

10. R. takes P. 10. R. takes R. 

11. Q. takes R. 

And has a winning position. 



ON GIVING ODDS, 



451 



(A.) 

6. P. to K. Kt/s 4th. 

7. P. to Q. B's 3rd. 7. Q. Kt. to B's 3rd. 

8. P. to K. B's 4th. 

With an excellent opening. 

In the second place: — 

3. P. to Q. B's 3rd. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to K. R's 4th. 5. K. Kt. to K's 2nd. 

6. P. to K. R's 5th. 6. B. to K. Kt.'s 2nd. 

7. P. takes P. 7. P. takes P. 

(Should he, instead of retaking the P., move 7. P. to K. R's3rd, White 
having gained another P., may content himself by quietly developing his 
forces; for, if he chose a more adventurous game, and took the K. R. P., 
the following moves are not unlikely.) 

7. P. to K. R's 3rd. 

8. Q. B. takes P. 8. R. takes B. (best.) 

(If he take with the B., White plays P. to K. Kt.'s 7th, &c.) 

9. R. takes R. 9. B. takes R. 

10. Q. to K. B's 3rd. 10. P. to Q's 4th (best.) 

11. Q to K. B's 7th Teh.) 11. K. to Q's 2nd. 

12. P. to K. Kt's 7th. 12. Q. to K. Kt.'s sq. 

13. Q. takes Q. 13. Kt. takes Q. 

14. B. to K. R's 7th. 14. Kt. to K's 2nd. 

15. P. " Queens." 15. Kt. takes Q. 

16. B. takes Kt. 16. B. to Q. B's 8th. 

And Black will win two Pawns in return for those he is deficient. 

8. R. takes R. 8. B. takes R. 

9. Q. to K. Kt.'s 4th. 

And White must gain a secona Pawn. 

In the third place: — 

3. Q. Kt. to B's 3rd. 

4. P. to K's 5th. 4. Q. Kt. to K's 2nd. 

5. Q. B. to K. Kt.'s 5th. 5. P. to K. Kt.'s 3rd. 

6. Q. to K. B's 3rd. 

Threatening B. to K. B's 6th, which must win a Piece, or give an over- 
whelmiQg attack. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

Instead of advancing the P. to K's 5th, White may obtain 
an excellent game by taking P. with P. or moving 4. P. to 
Q's 5th. See Variation (B.) 

Black's 4th move is that most commonly adopted by the 
second player at this point; but he may check with his 
Queen, when the following moves are hkely to occur. 

2 G 2 



452 



CHESS player's CO'SLTA.yioy . 



4. Q. to her R's 4th. (ch.) 
(It is obvious he would lose a Piece by taking the P. with his K. B.) 

5. Q. B. to Q's 2nd. 5. Q. to her Kt.'s 3rd. 

6. Q. to K. R's 5th (ch.) 6. K. to Q's sq. 

7. Q. Kt. to B's 3rd. 7. P. takes P. 

8. Q. Kt. to K's 4th. 8. Q. Kt. to B's 3rd 

9. K. Kt. to B's 3rd. 9. K. Kt. to K's 2nd. 
10. Q. Kt. to Q's 6th. 

With a fine opening. 

5. P. to K. R's 4tli. 0. P. takes Q. P. 

If White prefer a safer game, he may move 5. P. to Q. B's 
3rd, before tlu'owing forward his K. R. P. Let us suppose, — 

5. P. to Q. B's 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. Kt. to B's 3rd. 

7. P. to K. R's 4th. 7. Q. Kt. takes Q. P. 

8. B. takes K. Kt. P. (ch.) 8. P. takes B. 

9. Q. takes Kt. 9. B. to K. Kt.'s 2nd. 

10. K. Kt. to B's 3rd. 10. K. Kt. to K's 2nd. 

11. P. to K. Kt.'s 4th. 11. Kt. to Q. B's 3rd. 

12. Q. to her B's 5th. 

Yvlth a good game. 

6. P. to K. B's 4th. 6. K. Kt. to K^s 2nd. 

If, instead of playing P. to K. B's 4th. at this point. ^Miite 
advance his P. to K. R's oth, his adversary can check with 
the v^. at Q. R's 4th. and then take the K. P., relieving him- 
self from much of his embarrassment. 

7. P. to K. R's 5th. 7. K. B. to K. Kt.'s 2nd. 

8. Q. to K. Kt.'s 4th. 

And ^^Tiite has a splendid attack. 

The following little game, wherein the force of this attack 
is brilliantly shown. oecmTcd between ^Ir. Hamvitz and a 
young player, Mr. G. Medley, of the London Chess Club. 

WHITE. (Mr. G. M.) ELACK. (Mr. H.> 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. B. to Q's 3rd. 3. P. to Q. B s 4th. 

4. P. to K's oth. 4. P. to K. Kt.'s 3rd. 

5. P. to K. R's 4th. 5. P. takes Q. P. 

6. P. to K. B's 4th. 6. K. Kt. to K's 2nd. 

7. P. to K. R's oth. 7. K. B. to K. Kt.'s 2nd. 

8. Q. to K. Kt.'s 4th. 8. K. to B's 2nd. 



ON GIVING ODDS. 



453 



9. K. Kt. to B*s 3rd. 9. Q. Kt. to B's 3rd. 

10. K. Kt. to his 5th (ch.) 10. K. to Kt.'s sq. 

11. P. takes P. U.K. Kt. takes P. 

12. Kt. takes K. R. P. 12. Q. Kt. takes K. P. 

13. P. takes Kt. 13. Kt. takes P. 

14. Q. to K. Kt.'s 3rd. 14. Kt. takes B. (ch.) 

15. Q. takes Kt. 15. P. to Q's 4th. 

16. Q. B. to K. Kt.'s 5th. 16. Q. to K's sq. 

17. B. to K. B's 6th. 17. Q. to K. B's 2nd. 

18. B. takes B. 18. Q. takes B. 

19. R. to K. R's 3rd. 19. K. to K. B's 2iid. 

20. Q. Kt. to Q's 2nd. 20. P. to K's 4th. 

21. R. to K. B's 3rd (ch.) 21. K. to K's 2nd. 

22. Kt. to K. B's 6th. 22. R. to R's 8th (ch.) 

23. Q. Kt. to K. B's sq. 23. Q. takes K. Kt. P. 

24. Castles. 24. Q. to K. Kt.'s 4th (ch.) 

25. K. to Q. Kt.'s sq. 25. P. to K's 5th. 

26. Kt. takes K. P. 26. P. takes Kt. 

27. Q. takes P. (ch.) 27. K. to Q's 2nd. 

28. Q. takes P. (ch.) 28. K. to Q. B's 3rd. 

And AYhite mates in three moves. 

(B.) 

4. P. takes P. 4. Q. to Q. R's 4th (ch.) 

For the result of White's playing 4. P. to Q's 5th, see Variation (C.) 

5. B. to Q's 2nd. 5. Q. takes P. 

This is White's best move. If he interpose the Q. Kt. or Q. B. P., 
he enables his opponent to take the isolated P. with his K. B., and thus 
bring out another Piece. 

6. Q. Kt. to B's 3rd. 6. P. to Q. R's 3rd. 

Black moves this P. to enable him to bring out his Q. Kt. without 
permitting the adverse Kt. to be played to Q. Kt.'s 5th. 

7. Q. B. to K's 3rd. 7. Q. to her B's 2nd. 

This appears to be Black's best retreat for his Queen. If she move to 
K's 2nd, White should play P. to K's 5th ; if she go to K's 4th, the 
K. B. P. may be advanced two steps ; and if to Q. B's 3rd, the Queen 
can check at K. R's 5th ; in each case the advantage being on the side of 
the first player. 

8. Q. Kt. to Q. R's 4th. 8. Q. to her R's 4th (ch.) 

White now threatens the dangerous move of Kt. to Kt.'s 6th, &c. 
Should Black play 8. P. to Q. Kt's 4th, or Q. Kt. to B's 3rd, White 
may answer with 9. Q. Kt. to his 6th. If he play 8. K. B. to Q. Kt.'s 
5th (ch.), he loses a Piece, 



454 



CHESS playeb's COr^IPAXIOX. 



9. p. to a B's 3rd. 9. Q, Kt. to B's 3rd. 

10. Q. Kt. to his 6th. 10. Q. R. to Kt.'s sq. 

11. P. to K. B's 4th. 

With a decisive advantage iu position, since Black has to provide for 
the oncoming of the Q,. Kt. P., yet cannot move his Q. and dare not 
play 11. K. B. to Q. B's 4th^ on account of the threatened check of the 
adverse Q. at K. R's 5th. Throughout this variation^ White's object 
must be to prevent the adverse Queen crossing over to the King's side, 
and for this purpose he must be careful not to play his K. Kt. to B's 3rd 
or K's 2nd too early. 

(C.) 

4. P. to Q's 5th. 4. P. takes P. 

This seems Black's best line of play. If he move 4. P. to Q's 3rd, 
White may gain a great attack by 5. P. to K's 5th, or proceed to con- 
solidate his centre by 5. P. to Q. B's 4th. See pp. 97 — 101. 

5. P. takes P. 5. K. Kt. to B's 3rd. 

Were Vrhite to play 5. P. to K's 5th, it would avail him little, because 
Black might answer with 5. Q. to her R's 4th (ch.), and follow that with 
6. Q. to her Kt.'s 3rd, &c. 

6. P. to Q. B's 4th. 6. K. B. to K's 2nd. 

7. K. Kt. to B's 3rd. 7. Castles. 

And the Black King is in tolerably safe quarters, showing, we think, that 
4. P. to Q's 5th is not so strong in this variation as 4. P. to K's 5th. 

YaHIATION I. OE THE SAME OPENIXG. 

Beginning at White' s 3rd yjiove. 

WHITE. BT.ACK. 

1. P. to K's 4th. 1. 

2. P. to Q"s 4tli. 2. P. to K's 3rd. 

3. P. to Q. B"s 4tli. 3. P. to Q. B's 4tli. 

Though less immediately attacking than 3. K. B. to Q's 
3rd, this is a perfectly sound way of conducting the opening. 

Black's best move in reply we consider to be the advance 
of his Q. B. P. also. He may, hovrever. play 3. Q. Kt. to 
B's 3rd or 3. K. B. to Q. Kt.'s 5th (ch.) Suppose,^ — 

In the first place: — 

3. Q. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 4. P. to Q's 4th. 

5. P. to K's 5th. 5. K B. checks. 

6. Q. Kt. to B's 3rd. 6. K. Kt. to K's 2nd. 

7. K. B. to Q's 3rd. 7. Castles. 

Up to this point the moves are those in a game between La Bourdon- 
nais and the Hungarian player, Szen. Mr. Szen now moved his Q. B, 



ON GIVING ODDS. 



45d 



to K. Kt.'s 5tli, whereupon Black played Q. to K's sq., and seems to be 
pretty well out of his difficulties. We believe, however^ that White 
might sacrifice his Bishop with advantage (e.g.) : — 

8. B. takes K. R. P. (ch.) 8. K. takes B. (best). 

9. K. Kt. to his 5th (ch.) 9. K. to Kt.'s 3rd. (best.) 

The game is now extremely difficult for both parties. If White 
play 9. Q. to K. Kt.'s 4th, Black replies with 9. Q. to K's sq., and, 
upon the advance of White's K. R. P. to R's 4th, with K. Kt. to K. 
B's 4th, after which, tremendous as the attack appears, the Black King 
we believe would ultimately escape. White's best move perhaps is 
therefore — 

10. P. to Q. R's 4th (threat- 10. Q. to K's sq. (best.) 

ening to win the Q. in 
three moves.) 

11. P. to K. R's 5th (ch.) 11. K. to R's 3rd, 

12. Q. to her B's 2nd. 12. K. Kt. to B's 4th (best.) 
.3. P. to K. Kt.'s 4th. 13. Q. Kt. takes Q. P. 

14. K. Kt. takes K. P. 14. K. to R's 2nd (best.) 

dis. ch.) 

15. Kt. takes Kt. 

And must win another Piece. 

In the second place : — 

3. K. B. to Q. Kt.'s 5th (ch.) 

4. Q. Kt. to B's 3rd. 4. Q. to K's 2nd. 

5. K. B. to Q's 3rd. 5. P. to Q. B's 4th. 

6. P. to Q's 5th. 6. P. to K's 4th. 

7. P. to K. B's 4th. 7. P. to Q's 3rd. 

This is better for Black than taking the P. with P. For example — 

7. P. takes K. B. P. 

8. Q. B. takes P. 8. K. Kt. to B's 3rd. 

9. P. to K's 5th. 9. Castles. 

10. K. Kt. to K's 2nd. 

White has a capital position. 
8. K. Kt. to B's 3rd. 

With a good game.* 



4. 


P. to Q's oth. 


4. 


P. to Q's 3rd. 


5. 


P. to K. B s 4tli. 


5. 


K. Kt. to R's 3rd. 


6. 


Q. Kt. to B's 3rd. 


6. 


K. Kt. to B's 2nd. 


7. 


K. Kt. to B's 3rd. 


7. 


K. B. to K's 2iid. 


8. 


K. B. to Q's 3rd. 


8. 


Q. Kt. to B^s 3rd. 


9. 


Castles. 


9. 


Castles. 


10. 


P. to K's .5tli. 







* These few moves are from the opening of two of McDonnell's games 
with Walker. See the ' ^ One Thousand Games, &c." Longman and Co. 
London, 1845. 



456 



CHES? PLATZP.*S COMPAXIOX. 



Having an excellent opening. For the remainder of this 
game see p. 151. The following game at the same opening 
from the "Traite des Amateiu's"" may also be consulted 
advantageously. 











BLACK. 


1. 


P. to K"s 4th. 


1. 






2. 


P. to Q"s 4th. 


2. 


P. 


to K"s 3rd. 


3. 


P. to Q. B's 4th. 


3. 


P. 


to Q. B s 4th. 


4. 


P. to Q"s oth. 


4. 


P. 


to Q's 3rd. 


5. 


P. to K. B-s 4th. 


0. 


K. 


Kt. to R's 3rd. 


6. 


K. Kt. to B's 3rd. 


6. 


K. 


Kt. to B's 2nd. 


7. 


K. B. to Q's 3rd. 


7. 


K. 


B. to K's 2nd. 


8. 


Q. Kt. to B"s 3rd. 


8. 


P. 


to K's 4th. 


9. 


P. to K. B"s oth. 


9. 


Castles. 


10. 


P. to K. Ks 4th. 


10. 


P. 


to R's 3rd. 



The advance of this P. on "\Miite's pan is well played, as 
it not only prepares the way for an attack upon the K.. but 
effectually Kmits the operation of the enemy's K. B. and Kt. 

11. P. to K. Kt.'s 4th. 11. Q. Kt. to R's 3rd. 

12. K. to his 2nd. 12. Q. Kt. to B's 2nd. 

13. Q. B. to K s 3rd. 13. Q. B. to Q's 2nd. 

14. Q. to her 2nd. 14 P. to Q. R's 3rd. 

15. P. to K. Kt.'s oth. 15. P. takes ?. 

16. Q. R. to K. Kt.'s sq. 16. P. to Q. Kt.'s 4th. 

17. Q. Kt. to Q's sq. 

And ^Miite will win. 

Yaeiatiox II. or the saaiz Opzxixg. 
Beginni-ng at White s ord move. 

WHITE. BLACK. 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. P. to K. B's 4th 3. P. to Q"s 4th. 
Advancing the K. B. P. at the thii'd move, although 

adopted by the opponents of Pliilidor in most of his games at 
these odds which have come down to us. is bad play, as it 
enables Black to extricate hi? men and bring the £:arae to a 
position of the Pawn and one move opening very shortly. 

4. P. to K's 5th. 4. P. to Q. B's 4th. 

5. P. to Q. B's 3rd. 5. Q. Kt. to B s 3rd. 



ox GITIXG ODDS. 



457 



It is evident now that by playing forward his K. B. P. at 
the third move. ^Miite loses time since we arrive at precisely 
the same position when only the Pawn and move are given 
{e. g.):- 

1. P. to K's 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to Q. B's 3rd. 

3. P. to K. B's 4th. 3. P. to Q's 4th. 

4. P. to K's 5th. 4. P. to Q. B's 4th. 

5. P. to Q. B's 3rd. 5. Q. Kt. to B's 3rd. 

&c., &c. 

6. K. Kt. to B's 3rd. 6. Q. to her Kt.'s 3rd. 

7. K. B. to Q. 3rd. 7. K. Kt. to K. R s 3rd. 

8. Q. to her Kt.'s 3rd. 8. P. to Q. B's 5th. 

It would be better now perhaps for White to plav 8. P, 
Q. R's 3rd. 

9. Q. takes Q. 9. P. takes Q. 

10. K. B. to a. B's 2nd. 10. P. to Q. Kt.'s 4th. 
Black has a safe game. 

These moves occur in one of the games between PhiKdor 
and Atwood. In a game of the former with Mr. Bowdler a 
variation arises at A^Tiite's 5th move, in his playing K. Kt. to 
B's 3rd instead of P. to Q. B's 3rd, but it does not redeem 
the ill consequences of the original error in advancing the 
P. to K. B"s 4th. For example — 

5. K. Kt. to B's 3rd. 5. Q. Kt. to B's 3rd. 

6. K. B. to Q. Kt.'s 5th. 6. Q. to her Kt.'s 3rd. 

7. B. takes Kt. (ch.) 7. P. takes B. 

8. P. to Q. B s 3rd. 8. P. takes Q. P. 

9. K. Kt. takes P. 9. P. to Q. B s 4th. 
10. K. Kt. to B's 3rd. 10. Q. B. to Q. E s 3rd. 

And Black has still the better position. 

Variation III. of the saxe Opexixg. 
Beginning at Wliite's Sy^d move, 

WHITE. BLACK. 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. K. Kt. to B's 3rd. 3. P. to Q, B s 4th. 

This move of ^Miite's, like 3. Q. Kt. to B's 3rd, is much 
more efficacious we believe in answer to 2. Q. Kt. to B's 3rd, 



458 



CHESS player's COMPANION. 



than to 2. P. to K's 3rd of the defensive player. The present 
opening is that of a game between Count Vitzhum and the 
author, which was carried on as follows, — 

4. K. B. to Q's 3rd. 4. P. takes P. 

5. K. Kt. takes P. 5. Q. Kt. to B's 3rd. 

6. Kt. takes Kt. 6. Q. Kt. P. takes Kt. 

7. Castles. 7. P. to K. Kt.'s 3rd. 

It now becomes necessary for Black to prepare for the 
coming on of the adverse K. P., which White dare not before 
advance, because of Black's threatened check at Q. B's 
4th, kc, 

8. Q. Kt. to B's 3rd. 8. K. B. to Kt.'s 2nd. 

9. Q. B. to Q's 2nd. 9. K. Kt. to K's 2nd. 
10. P. to K. B's 4th. 10. Castles. 

White has no advantage beyond the Pawn originally given. 

Variation IV. of the same Opening. 
Beginning at White's 3rd move, 

"WHITE. BLACK. 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to K's 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K. Kt.'s 3rd. 

This defence of Black's, when White for his 3rd move 
brings out the Q. Kt., first occurred we believe in a game 
between the author and a leading amateur of the day. It 
gives Black time, and would seem to prove, as we have just 
remarked, that the playing out the Q. Kt. to B's 3rd, by the 
first player, is not so strong in reply to 2. P. to K's 3rd as to 
2. Q. Kt. to B's 3rd. 

The game in question proceeded thus — 

4. K. B. to Q's 3rd. 4. P. to Q. B's 4th. 

5. P. takes P. 5. B. takes P. 

6. P. to K. B's 4th. 6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 7. K. Kt. to B's 3rd. 

8. K. Kt. to his 5th. 8. Q. to her Kt.'s 3rd. 

9. Q. to K's 2nd. 9. Castles. 

10. P. to K. B^s 4th. 10. K. Kt. to B's 4th. 

And Black has the better position. 



f»lS- GIVING ODDS. 



459 



Gaxe II. 

[In this game. Black, in reply to 'WTiite's opening moves of 
^_ P.toK's^th 2_ P begins .vith 2. P. to Q s 3rd.] 

WHITE. ELACK. 

1. P. to K s 4tli. 1. 

2. P. to Q's 4tli. 2. P. to Q*s 3rd. 

3. K. B. to Gl"s 3rd. 3. Q. Kt. to Q's 2nd. 

"White we think has no better move. He may however 
get a good game by playing 3. P. to K"s 5th, and if the P. 
be taken, checking ^yith his Q. at K. R's 5th. He can also 
play 3. P. to Q. B*s 4th, or 3. P. to K. B^s 4th with advan- 
tage. For example, 

In the first place : — 

3. P. to Q. B's 4th. 3. P. to K's 3rd. 

4. P. to Q's 5th. 4. K. Kt. to B's 3rd. 

If Black play 4. P. to K's 4th, the answer may be 5. P. to K. B's 4th, 
but MTiite for his 4th move need not advance the P. to Q's 5th, but can 
perhaps better wait and strengthen his attack by bringing the K. B. to 
Q's 3rd. 

5. Q. Kt. to B's 3rd. 5. P. takes P. 

6. Q. B. P. takes P. 6. K. B. to K's 2nd. 

7. P. to K. B's 4th. 7. Castles. 

8. K. Kt. to B's 3rd. 8. Q. B. to K. Kt.'s 5th. 

9. P. to K. R's 3rd. 9. B. takes Kt. 

10. Q. takes B. 10. P. to Q. B's 4th. 

11. K. B. to Q's 3rd. 11. P. to Q. R's 3rd. 

White may now throw forward his K. Kt. P. having a fine game. 
These moves are the opening of a game between M. La Bourdonnais and 
Mr. G. Walker. 

In the second place : — 

3. P. to K. B's 4th. 3. P. to K^s 3rd. 

4. K. B. to Q's 3rd. 4. K. Kt. to K's 2nd. 

5. K. Kt. to B's 3rd. 5. P. to Q's 4th. 

6. P. to K's 5th. 6. P. to Q. B's 4th. 

7. P. to Q. B's 3rd. 7. Q. Kt. to B's 3rd. 

8. Castles. 

With a capital game. 

4. P. to K's 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to K. B s 4th. 5. K. B. to Kt.'s 2nd. 

6. P. to K. R's 4th. 6. Q. Kt. to K. B's sq. 

7. P. to K. Kt.'s 4th. 

Having an excellent attack. 



460 



CHESS player's COMPANIOTS-. 



If Black in this variation play for his 3rd move Q. B. to 
K's 3rd, in reply to White's 3. K. B. to Q's 3rd, the latter 
can win another P. by checking with his Q. first at K. K's 
5th, and then at Q. Kt.'s 5th. 



Game III. 

[In this game Black replies to White's opening moves of 
1. ^-^^^ 2. S^^^^, with 2. Q. Kt. to B's 3rd.] 

WHITE. BLACK. 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

This method of meeting White's first moves is not con- 
sidered quite so safe for the second player as 2. P. to K's 3rd, 
but it is very frequently adopted, and leads to games of infi- 
nite variety and entertainment. 

3. P. to K's 5th. 3. P. to Q's 4th. 

At this stage White has the choice of many moves. The 
most important of these are, 3. K. Kt. to B's 3rd, 3. Q. Kt. 
to B's 3rd, 3. K. B. to Q's 3rd, 3. P. to Q's 5th, 3. P. to K. 
B's 4th, 3. P. to Q. B's 4th, and 3. Q. B. to K. Kt.'s 5th. 
See Variations I., II., III., lY., and V. 

4. K. B. to Q's 3rd. 4. Q. B. to K's 3rd. 

If Black, instead of bringing out this Bishop, move 4. P. 
to K. Kt's 3rd, the proper reply is 5. P. to K. R's 4th; and, 
on the other hand, if he take the Q. P., he loses his Kt. 
{e.ff.y.- 

4. Q. Kt. takes Q. P. 

5. Q. to K. R's 5th (ch.) 5. K. to Q's 2nd (best.) 

6. Q. to K. Kt.'s 4th (ch.) 6. Kt. to K's 3rd. 

7. K. B. to his 5th, &c. 

5. K. Kt. to B's 3rd. 5. Q. to her 2nd. 

6. Castles. 6. Castles. 

7. P. to Q. B's 3rd. 7. P. to K. Kt.'s 3rd. 
8- Q. B. to K's 3rd. 8. K. Kt. to R's 3rd. 
9 Q. Kt. to Q's 2nd. 9. K. B. to Kt.'s 2nd. 

10. P. to Q. Kt.'s 4th. 



ON GIYING ODDS. 



461 



Having his own King safely housed, while the adversary's 
will be subject presently to a severe assault from the forces 
on the Queen's side. 

(These moves are from La Bourdonnais.) 

Vaeiatioj^- I. 
Beginning at White s 3rd move. 

WHITE. BLACK. 

1. p. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. K. Kt. to B's 3rd. 3. P. to K's 3rd. 

Should Black play 3. P. to Q's 4th, White may take the 
P., and then move Q. Kt. to B's 3rd. See Game XCIII., 
p. 125. 

4. P. to Q. B's 4th. 4. K. B. to Q. Kt.'s 5th 

(ch.) 

5. Q. Kt. to B s 3rd. 5. Q. Kt. to K's 2nd. 

If he play 5. K. Kt. to K's 2nd, White can attack and 
drive back the other Kt. by playing P. to Q's 5th, &c. 

6. K. B. to Q's 3rd. 6. P. to Q. B's 3rd. 

Were he to move 6. P. to Q's 4th, White would obtain a 
still better game {e. g.) : — 

6. P. to Q's 4th. 

7. Q. to her R's 4th (ch.) 7. Q. Kt. to B's 3rd. 

8. Q. B. P. takes P. 8. B. takes Kt. (ch.) 

9. P. takes B. 9. P. takes P. 

10. P. takes P. 10. Q. takes P. 

11. Castles. 

With a decisive superiority in position. 

7. P. to K's 5th. 

And White has a fine opening. 

Variatiois' II. 
Beginning at White s 3rd move. 

WHITE. black. 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B s 3rd. 

3. Q. Kt. to B s 3rd. 3. P. to K's 4th. 



462 



CHESS PLAYER S COMPANION 



Black may also play 3. P. to K's 3rd, in which case the fol- 
lowing moves are probable : — 

3. P. to K's 3rd. 

4. K. Kt. to B's 3rd. 4. P. to Q's 4th. 

(Instead of 4. K. Kt. to B's 3rd, White mav, with advantage, also play 
4. P. to K. B's 4th.) 

5. P. to K's 5th. 5. P. to K. Kt.'s 3rd. 

6. P. to K. R's 4th. 6. K. B. to Kt.'s 2nd. 

7. K. B. to Q's 3rd. 7. K. Kt. to K's 2ud. 

8. P. to K. R's 5th. 

With a great game. 
(These moves are given by La Bourdonnais.) 

4. P. takes P. 4. Q. Kt. takes P. 

White's best play, apparently, is to take the Pawn. He 
may, howeyer, play 

4. P. to Q's 5th. 4. Q. Kt. to K's 2nd. 

5. Q. B. to K. Kt's 5th. 5. P. to Q's 3rd. 

If "VMiite, instead of playing the Q. B. thus, move P. to K. B's 4th, 
Black takes the Pc_, and then moves his Q. Kt. to K. Kt.'s 3rd. 

6. K. B. to Q's 3rd. 6. Q. to her 2nd. 

7. P. to K. R's 3rd. 7. P. to K. Kt.'s 3rd. 

8. Q. to her 2nd. 

White has not much advantage beyond the Pawn given him. 

5. P. to K. B's 4th. 5. Q. Kt. to K. B's 2nd. 

6. K. B. to Q. B s 4th. 6. K. Kt. to B's 3rd. 
\^ 7. Q. to her 4th. 7. P. to Q. B"s 3rd. 

White has a choice of moves at this point; he may play 
7. P. to K. B's 5th, see Variation (A.), or 7. K. Kt. to B^s 
3rd, or 7. K. Kt. to K's 2nd, see Variation (B.) The moye 
in the text is a very strong one, as it prevents Black pla}diig 
out his K. B. safely, and enables White, in a move or two, to 
Castle on either side, with all his Pieces well in play. 

If Black, in reply, play 7. Q. to K's 2nd, the adverse Q. Kt. 
may be moved to Q's 5th, attacking both her and the Q. B. P. 
If, instead, Black move his Q. to K. B s 3rd, White can 
exchange Queens, and then play Kt. to Q's 5th, secure of 
winning another Pa^Ti. 

There is a variation, however, dependent on Black's giving 
up his K. Kt. P. at this moment worth looking at {e. g.)\ — 

7. K. B. to K's 2nd. 

8. If Q. takes K. Kt. P., 8. B. to K. B's 3rd. 

9. B. takes Kt. (ch.) 9. Kt. takes B. 

The only move for White to save his Queen. 



ON GIYI2SG ODDS. 



463 



10. Q. to K. Kt.'s 4th. 10. P. to Q's 4th. 

11. Q. to K. B's 3rd. 11. B. takes Kt. (eh.) 

12. P. takes B. 

And White has two Pawns superiority. 

8. Q. B. to K's 3rd. 8. P. to Q. Kt.'s 4th. 

White plays out his Q. B. in anticipation of Black's moving 
his Q. to her Kt.'s 3rd. Should Black, in reply, move 8. P. 
to Q. Kt.'s 3rd, with the object of next time playing out his 
K. B. to Q. B's 4th, White can move 9. P. to Q. Kt.'s 4th, 
and then, if Black take it, by captm'ing the K. Kt. P. with 
his Q., White will prevent the K. fi'om Castling, and still 
maintain his own advantage. 

9. K. B. to Q. Kt.'s 3rd. 

And White has an excellent opening. 

(A.) 

7. P. to K. B s 5th. 7. K. B. to Q. Kt.'s 5th. 

This is Black's best rejoinder to the advance of the oppo- 
nent's K. B. P. He threatens now to check with his Q. and, 
upon the K. Kt. P. being interposed, to take the K. P. (ch.), 
&c. If, instead of so playing, he move the B. to Q. B's 4th, 
White gets a winning game by capturing the K. Kt. {e. g.)\ — 

7. K. B. to Q. B's 4th. 

8. Q. B. takes K. Kt. 8. Q. Kt. takes B. (best.) 

(If he check with his Q. and take the B. with her, he must lose a 
Piece.) 

9. Q. to K. R's 5th (ch.) 9. K. to B's sq. or K. to K's 2nd. 
10. P. to K. B's 6th 

With a decisive superiority. 

8. K. Kt. to B's 3rd. 8. Q. to K's 2nd. 

9. Q. to her 4th. 

And W^te has a fine opening. 

(B.) 

7. K. Kt. to B's 3rd. 7. K. B. to Q. B's 4th. 

Neither K. Kt. to B's 3rd nor K. Kt. to K's 2nd seems to 
us very favourable for WTiite at this stage, because of admit- 
ting the adversary to post his K. B. at Q. B's 4th. Never- 
theless, playing Q. Kt. to Q. E's 4th, and getting rid of the 
obnoxious Bishop will enable him to Castle, in a move or two, 
with a tolerable position. 



464 



CHESS player's COMPANION. 



Yaeiatiox III. 
Beginning at White s 3rd move. 

TTKITE. BLACK. 

1. P. to K's 4ih. 1. 

2. p. to Q's 4tli. 2. Q. Kt. to B*s 3rd. 

3. K. B. to Q's 3rd. 3. P. to K's 4tli. 

Instead of 3. P. to K's 4th. Black may here play 3. P. to 
Q's 4th: as in the following example : — 

3. P. to Q's 4th. 

4. P. to K's 5th. 4. Q. B. to K's 3rd. 

5. P. to Q. B's 3rd. 5. P. to K. Kt.'s 3rd. 

6. P. to K. R's 4th. 6. Q. to Q's 2nd. 

7. P. to K. R's 5th. 

"With a capital game: for if Black now move 7. Q. B. to 
K. Kt.'s 5th. AMiite replies with 8. P. to K. B"s 3rd, com- 
pelling him to retreat or lose a Piece : and if he plav 7. Q. 
B. to K. B's 4th. or K. B's 2nd, AVhite takes the K.* Kt. P. 
with P., and ought to win. 

4. P. to K. B's 4th. 4. P. to Q's 3rd 

K Black take the Q. P. with P.,^^Tiite advances his P. to 
K's oth, with a good attack. 

5. P. to Q's oth. 5. Q. Kt. to K's 2nd. 

6. K. Kt. to K. R's 3rd. 

With a fine opening. 

If Black take the Kt., the Q. checks and retakes Black's 
Q. B.. .vc. 

At White's 6th move, instead of playing out the Kt., he 
may push the K. B. P. to B's 5th. as in the opening of some 
games between Lewis and Mc Donnell, which proceed thus : — 

6. P. to K. B's 5th. 6. P. to K. Kt.'s 3rd. 

7. K. Kt. to R's 3rd. 7. P. to Q. B's 3rd. 

8. P. to Q. B's 4th. 8. P. takes K. B. P. 

In some of the games in question, Black now played 

8. K. Kt. to B's 3rd. 
9. P. to K. Kt.'s 4th. 9. P. takes K. B. P. 

10. K. Kt. P. takes P. 10. Q. Kt. to K. Kt's sq. 

11. K. Kt. to K. Kt.'s 5th. 

"^liite has a good game. 



ox GITIXG ODDS. 



465 



9. Q. to K. R's 5th (ch.) 9. K. to Q's 2nd. 

If, instead of checking, ^Miite take the P. with P., the 
game goes thus : — 

9. K. P. takes P. 9. K. Kt. to B's 3rd. 

10. Q. B, to K. Kt.'s 5th. 10. Q. Kt. to K. Kt's sq. 

11. Q. Kt. to B's 3rd. 11. K. B. to K's 2nd. 

12. B. takes Kt. 12. Kt. takes B. 

13. Castles. v 

White has no striking superiority. 

10. Q. to K. B's 7th. 10. Q. to K*s sq. 

11. K. Kt. to Kt.'s 5th. 11. P. to K. R s 3rd. 

12. Q. takes Q. (ch.) ^ 12. K. takes Q. 

13. Kt. to K's 6th. 13. Q. B. takes Kt. 

14. P. takes B. 14. P. takes P. 

15. B. takes P. 15. K. Kt. to B's 3rd. 

16. Q. Kt. to B's 3rd. 

'WTiite has Kttle, if any advantage. 

Variatiox TV, 
Beginning at White s 3rd move. 

WHITE. BLACK. 

1. P. to K's 4th. 1. 

2. p. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. P. to Q's 5th. 3. Q. Kt. to K's 4th. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd. 

5. K. B. to Q's 3rd. 5. P. to K's 4th. 

The move usually adopted by the first player at this stage 
is 5. P. to Q. B's 4th, which looks better than it really is: 
the game then proceeds thus — 

5. P. to Q. B's 4th. 5. P. to K's 3rd. 

6. K. Kt. to B's 3rd. 6. K. B. to Q. B's 4th. 

It is not good for the first player to exchange Queens 
early in the game when receiving the Pawn and two moves, 
imless he obtains some advantage by it. ^'^liite does not 
therefore take the K. P. with P. 

7. K. B. to Q's 3rd. 7. P. to Q. B's 3rd. 

8. Q. Kt. to B's 3rd. 8. K. P. takes P. 

9. Q. B. P. takes P. 9. Q. B. P. takes P. 

10. P. takes P. 10. K. Kt. to B's 3rd. 

White has not much the better of the game. 
2 H 



466 



CHESS player's COMPANION". 



6. K. Kt. to B's 3rd. 6. P. to Q's 3rd. 

7. P. to Q. B's 4th. 7. K. Kt. to B's 3rd. 

8. Q. Kt. to B's 3rd. 8. P. to Q. B's 3rd. 

9. Castles. 

White has a pretty good opening. 

Variation V. 
Beginning at White's 3rd move. 

WHITE. BLACK. 

1. p. toK's 4th. 1. 

2. P. to Q's 4th. 2. Q. Kt. to B's 3rd. 

3. P. to K. B s 4th. 3. P. to Q's 4th. 

As we before remarked, White may also play 3. P. to 
Q. B's 4th and 3. Q. B. to K." Kt.'s 5th. In these cases the 
following moves are probable, — 

Firstly: — 

3. P. to Q. B's 4tli. 3. P. to K's 4th. 

4. P. to Q's 5th. 4. Q. Kt. to K's 2nd. 

5. Q. B. to K. Kt.'s 5th. 5. P. to Q's 3rd. 

And though a little cramped, Black may extricate himself 
shortly. 

Secondly : — 

3. Q. B. to K. Kt.'s 5th. 3. P. to Q's 3rd. 

4. K. B. to Q. B's 4th. 4. K. Kt. to B's 3rd. 

5. Q. Kt. to B's 3rd. 5. P. to K's 3rd. 

6. P. to K. B's 4th. 6. K. B. to K's 2nd. 

7. K. Kt. to B's 3rd. 7. Castles. 

White's game is more forward, but the advantage he has is not much, 

4. P. to K's 5th. 4. Q. B. to K. B's 4th. 

White may also play as follows, — 

4. P. to K. B's 5th. 4. P. takes K. P. 

5. Q. to K. R's 5th (ch.) 5. K. to Q's 2nd. 

6. K. B. to Q. B's 4th. 

Having an embarrassing attack upon the Black King. 

5. P. to Q. B's 3rd. 5. P. to K's 3rd. 

6. K. B. to Q's 3rd. 6. K. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 7. K. B. to K's 2nd. 

8. Castles. 8. Q. B. to K. Kt.'s 5th. 

There is not much difference in the position. 



ON GITI]Nt> ODDS. 



467 



Game IV. 

[Black replies to White's first moves, of 1. ^- 

^ p. to Q's 4th ^ -, 

WHITE. BLACK. 

1. P. to K*S 4th. 1. 

2. P. to Q's 4th. 2. P. to Q. B's 4th. 

This defence can only succeed against very inexperienced 
players. With ordinary care, after winning the second Pawn, 
White may always preserve his advantage. 

3. a. to K. B's 5th (ch.) 3. P. to K. Kt.'s 3rd. 

4. Q. takes Q. B. P. 4. Q. Kt. to B's 3rd. 

Black i)lays out this Kt. with the object of throwing for- 
ward his K. P. next move, and by attacking the Q. with his 
K. B., hopes to win the Q,. P. 

5. P. to Q. B's 3rd. 5. P. to K's 4th. 

If Black, instead of 5. P. to K's 4th, move 5. P. to Q's 
3rd, the White Q. should still retreat to her B's 4th. 

6. Q. to her B's 4th. 6. K. Kt. to B's 3rd. 

7. Q. B. to K. Kt.'s 5th. 

White has now gained a second Pawn and lost nothing in 
position. 

The following opening will serve still further to exemplify 
the w^eakness of the defence. It occurred between the 
Honorary Secretary of the London Chess- Club and the late 
Mr. C. Forth of Carlow. 

WHITE. (Mr. C. F.) BLACK. (Hou. Sec.) 

1. P. to K's 4th. 1. 

2. P. to Q's 4th. 2. P. to Q. B's 4th. 

3. Q. to K. B's 5th (ch ) 3. P. to K. Kt.'s 3rd. 

4. Q. takes Q. B. P. 4. Q. Kt. to B^s 3rd. 

5. Q. to her B's 4th. 5. P. to K's 3rd. 

6. K. Kt. to B's 3rd. 6. P. to Q's 4th. 

7. P. takes P. 7. P. takes P. 

8. Q. to K's 2nd (ch.) or Q. to her 3rd. 

Having two Pawns superiority and at least as good a situa- 
tion as Black. 



2 H 2 



468 



CHESS player's COMPANION. 



Game V. 

[Instead of the usual moves of 1. Lii^ii!^ 2. 
White in this game begins with 1. 2. 

WHITE. BLACK. 

1. P. to K s 4th. 1. 

2. P. to K. B s 4th. 2. P. to K's 3rd. 

This mode of opening for the first player is decidedly infe- 
rior to the ordinary one, and becomes worse if followed on the 
3rd move by P. to Q's 4th. (See Variation II., p. 457.) 

3. K. Kt. to B's 3rd. 3. P. to Q's 4th. 

4. P. to K's 5th. 4. P. to Q. B s 4th. 

If White takes P. with P. at the 4th move. Black can 

retake with his P., having the march of all his pieces unim- 
peded. 

5. P. to Q"s 4th. 5. Q. Kt. to B's 3rd. 

6. P. to Q. B s 3rd. 6. Q. to Q. Kt.'s 3rd. 

7. Q. to Q. Kt.'s 3rd. 7. K. Kt. to R*s 3rd. 

8. K. B. to Q s 3rd. 8. P. to Q. B s 5th. 

9. Q. takes Q. 9. Q. R. P. takes Q. 
10. K. B. to a. B's 2nd. 10. Q. B. to Q*s 2nd. 

Black, though minus the Pawn, has the better position. 
These moves form part of a game between Philidor and 
Bowdler. See Walker's " One Thousand Games," p. 48. 



Game VI. 

r^xn -^1 1 P. toK's4tli K. Kt. to B's 3rd -, 

[White commences with 1. and 2. .J 

WHITE. ELACK. 

1. p. to K's 4th. 1. 

2. K. Kt. to B's 3rd. 2. P. to Q's 4th. 

The disadvantage of White's opening thus, is that his 
opponent can prevent, or at least retard, his estabhshing a 
centre of Pawns, by throwing forward at once either his 
Queen's or Q. B. Pawn. If Black neglect to do this and 
make the more placid move of 2. P. to K's 3rd or 2. Q. Kt. 



ON GIVING ODDS. 



to B's 3rd, the opening is resolved into one of those which 
we have before examined. See Variation III., p. 458, and 
Variation I., p. 462. 

3. P. to K's 5th. 3. P. to Q. B's 4th. 

Instead of 3. P. to K's 5th, White may take the Pawn, 
but that appears still more to free Black's game. For 
example : — 

3. P. takes P. 3. Q. takes P. 

4. Q. Kt. to B's 3rd. 4. Q. to K. R's 4th. 

5. K. B. to K's 2nd. 5. Q. B. to K. Kt.'sSth. 

And, beyond the Pawn less, Black has no inferiority. 

4. P. to a's B's 3rd. 4. Q. Kt. to B's 3rd. 

5. P. to Q s 4th. 5. Q. B. to K. Kt.'s 5th. 

6. K. B. to K's 2nd. 6. P. to K's 3rd. 

Black has a better developed game than he ought to have 
when giving the Pawn and two moves. 



Game VII. 

[vVhite opens with 1. 2. ■ .J 

This mode of beginning, the force of which when "WTiite 
has another move at command is shown in the preceding 
Chapter on the Pawn and three moves, was first adopted in 
the present odds by the President of the Liverpool Chess 
Club. (See pp. 71, 72.) 

WHITE. BLACK. 

1. P. to K's 3rd. 1. 

2. K. B. to Q s 3rd. 2. K. Kt. to B's 3rd. 

Black may also play 2. K. Kt. to B's 3rd, but less success- 
fully we think. For example, — 

2. K. Kt. to B's 3rd. 

3. P. to K. Kt.'s 4th. 3. P. to K. Kt.'s 3rd. 

4. P. to K. B's 4th. 4. P. to K's 3rd. 

Black plays thus to prevent the threatened march of the enemv's 
P. to K. B's 5th. 

5. P. to K. R's 4th. 

And despite the awkward situation of his King's B shop, White has 
got a fine attack. 



470 



CHESS plater's COMPANION. 



3. K. Kt. to B's 3rd. 3. K. Kt. to B's 2nd. 

Black has a secure position. 

(For the result of Black's playing 3. P. to Q's 3rd, see the 
games at pp. 71, 72.) 



CHAPTER XIX. 
On giting the Odds of the Pawn and Move. 

These odds are certainly of great antiquity. In the earliest 
pubKshed works on Chess in Europe, we find examples of 
the Pawn and Move game, and there can be little doubt 
that the information contained in those works on the best 
mode of play when such odds are given, was originally 
derived from our first great Chess teachers in the East. 

The difference between the odds of the PawTi and move 
and the Pawn and two moves, though hardly appreciable by 
inferior players, is well known by proficients to be very 
great. In the Pawn and move game, the second player with 
the exercise of proper care and skill, may generally manage 
to Castle, and his enemy's advantage chiefly consists in his 
possessing a Pawn more ; but at the Pawn and two moves, 
the Pawn is of far less import to the opening player, than the 
terrible attack, which his two moves and the exposed position 
of the adverse King, enable him to establish at the beginning 
of the game 

When receiving the odds of the Pawn and move, the 
first player rarely if ever opens with any other move than 

1. and the answer generally adopted by his 

antagonist is 1. q. Kt. to B's 3rd' ^' K. Kt.to R's 3rd' ^' P. to K's 3rd' 

1. TT-T^TT-T-r. Our attention will therefore be directed mainly 

p. to Q's 3rd 

to the examination of those moves. 

Game I. 

(Before attempting to play over the examples in the present chapter, the 
reader must be sure to remove Black's King's Bishop's Pawn from 
the Board.) 

WHITE. BLACK, 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 



ON GIVING ODDS. 



471 



The consequences of Black's answering on his first move 
with 1. P. to K's 3rd, or 1. P. to Q's 3rd, or 1. K. Kt. to K. 
R's 3rd, or 1. P. to Q. B's 4th, or 1. P. to K. Kt.'s 3rd. 
See Games III., IV., V., VI., and VII. In reply to Black's 
bringing out his Q. Kt. at the first move. White has the 
choice of 2. P. to Q s 4th, which will be examined in this 
game, and 2. Q. Kt. to B's 3rd, for the result of which see 
Variation I. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

Instead of this move. Black may play 2. P. to K's 4th or 
2. P. to K's 3rd, which will form the subject of a separate 
game. See Game II. 

3. P. to K's 5th. 3. Q. B. to K. B's 4th. 

Taking the Pawn would only serve to free Black's game, 
and give him time to develop his forces. White therefore 
prudently advances the King's Pawn. 

4. Q. B. to K's 3rd. 4. P. to K's 3rd. 

White might also play 4. K. Kt. to B's 3rd, or 4. P. to 
Q. B's 3rd, or P. to K. Kt.'s 4th, as in the following exam- 
ples : — 

In the first place : — 

4. K. Kt. to B's 3rd. 4. P. to K's 3rd. 

5. P. to Q. B's 4th. 5. B. takes Q. Kt. 

6. Q. R. takes B. 6. K. B. to Q. Kt.'s 5th (ch.) 

7. Q. B. to Q's 2nd. 7. B. takes B. (ch.) 

8. Q. takes B. 8. K. Kt. to K's 2nd. 

9. P. to Q. Kt.'s 4th. 

White's superiority is hut trifling. 
(These few moves are the opening of a game between PetrofF and Jaenish.) 
Secondly : — 

4. P. to Q. B's 3rd. 4. P. to K's 3rd. 

5. K. B. to Q's 3rd. 5. K. Kt. to K's 2nd. 

6. Q. B. to K. Kt.'s 5th. 6. Q. to her 2nd. 

7. K. Kt. to K's 2nd. 7. P. to K. R's 3rd. 

Black has a tolerably secure game. 
Thirdly :— 

4. P. to K. Kt.'s 4th. 4. B. to K. Kt.'s 3rd. 

5. P. to K. R's 4th. 5. P. to K's 3rd. 

Black may play 5. P. to K. R's 4th also. (See Game CXVI., p. 165.) 

6. P. to K. R's 5th. 6. B. to K. B's 2nd 

7. P. to K. B's 4th. 



472 



CHESS player's COMPANION. 



White's attack looks formidable, but with the Pawns so far advanced, 
if the assault fails, his game is irretrievably compromised. 

5. K. Kt. to B"s 3rd. 5. K. Kt. to K*s 2nd. 
White can also play, as in the annexed variation from the 

" Traite des Amateurs." 

5. K. B. to Q's 3rd. 5. K. Kt. to K's 2nd. 

6. P. to Q. B's 3rd. 6. Q. to her 2nd. 

7. P. to Q. R's 4th. 7. B. takes B. 

8. Q. takes B. 8. K. Kt. to B's 4th. 

9. P. to K. B's 4th. 9. K. B. to K's 2nd. 
10. K. Kt. to B's 3rd. 10. Castles on K's side. 

White may now withdraw his Q. B. to K. B's 2nd, and then march 
forward the Pawns on his King's side with a good game. 

6. K. B. to Q's 3rd. 6. B. takes B. 

7. Q. takes B. 

^^Tiite has a strong opening. 
(For the remainder of this game see p. 180.) 

Variation I. 
Commencii^g at IVhites 2nd move. 

WHITE. BLACK. 

1. p. to K s 4th. 1. Q. Kt. to B's 3rd. 

2. a. Kt. to B"s 3rd. 2. P. to K"s 4th. 
Instead of this move, Black may play 2. P. to K's 3rd or 

2. P. to Q"s 3rd. 

In the first place : — 

2. P. to K's 3rd. 

3. P. to Q's 4th. 3. K. B. to Q. Kt.'s 5th. 

4. K. Kt. to B's 3rd. 4. P. to Q's 4th. 

5. P. to K's 5th. 5. K. Kt. to K's 2nd. 

White may take the Pawn instead of pla3nng his Pawn forward^ but he 
would then give more freedom to Black's forces. 

6. K. B. to Q's 3rd. 

And Black is somewhat cramped. If he play 6. K. Kt. to B's 4th^ 
White can take it off; if he move 6. P. to K. Kt.'s 3rd, the K. R. P. 
should be advanced against it immediately ; and if he venture to Castle, 
we have a similar variation to that of ours ac p. 454^ the chief moves of 
whichj as the position is constantly occurring, and the correct mode of 
play has never we believe been shewn, we shall take the liberty to repeat. 

6. Castles. 

7. B. takes K. R. P (ch.) 7. K. takes B. 

(If K. to R's sq., White replies with 8. Q. to her 3rd. &c.) 



ON GIVING OBDS. 



473 



8. K. Kt. to his 5th (ch.) 8. K. to his Kt.'s 3rd (best.) 

9. Q. to her 3rd (ch.) 9. K. Kt. to K. B's 4th. 

If White play 9. Q. to K. Kt.'s 4th, the obvious move. Black answers 
with 9. Q. to K's sq., and the discovered check is no longer of much 
avail. 

10. P. to K. R's 4th. 10. Q. to K's sq. 

Black apparently has no better play, since the loss of his Queen is 
threatened in three more moves if she remain at her own square. 

11. P. to K. Kt.'s 4th. 11. Q. Kt. to K's 2nd. 

12. P. to K. R's 5th (ch.) 12. K. to R's 3rd. 

13. Kt. takes K. P. (dis. ch.) 13. K. to R's 2nd. 

14. Kt. takes R. (ch.) 14. Q. takes Kt. 

15. P. takes Kt. 

And White has gained another Pawn and a Rook for a minor Piece. 
In the second place : — 

3. P. to Q's 3rd. 

4. K. B. to Q. B's 4th. 4. K. Kt. to B's 3rd. 

If White play 4. P. to Q's 4th, the adversary can move 4. P. to K's 4th 
in answer, and if P. takes P. and P. takes P. and then the Queens are 
exchanged, it is not clear that the first player has any adv£intage beyond 
the given Pawn. 

5. P. to Q's 4th. 5. P. to K's 4th. 

6. P. to Q's 5th. 6. Q. Kt. to K's 2nd. 

7. K. Kt. to B's 3rd. 7. Q. Kt. to K. Kt.'s 3rd. 

Black has a favourable opening. 

3. K. B. to Q. B's 4th. 3. K. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 4. K. B, to Q. B*s 4th. 

5. Castles. 5. P. to Q's 3rd. 

6. P. to B's 3rd. 6. Q. to K's 2nd. 

If White play 6. P. to Q's 3rd, the move hitherto advised, 
Black can reply with 6. Q. Kt. to Q. R's 4th, and speedily 
relieve himself from the restraint. 

7. P. to Q's 3rd. 7. Q. B. to K's 3rd. 
Were WTiite now to make the tempting move of 7. K. Kt. 

to his 5th, Black's best answer seems to be 7. Q. B. to K. 
Kt.'s 5th, and then if 8. Q. to K's sq., to withdraw the Q. B. 
to K. B's 4th. 

8. B. takes B. 8. Q. takes B. 

And Black will be able to Castle on either side in security. 
The result of these variations appears to prove that Q. Kt. to 
K. B's 3rd is not quite so strong a method of play at the 
second move as some others. 



474 



CHESS PLAYEE's COMPANION. 



Game II. 

[In this game Black plays for his 2nd move P. to K's 4th.] 

WHITE. BLACK. 

1. p. to K's 4th. 1. Q. Kt. to B s 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

As was before remarked, Black may also play 2. P. to 
K's 3rd, in which case the accompanying variation would 
probably arise : — 

2. P. to K's 3rd. 

3. P. to K. B's 4th. 3. P. to Q's 4th. 

4. P. to K's 5th. 4. K. Kt. to R's 3rd. 

5. P. to Q. B's 3rd. 5. Q. Kt. to K's 2nd. 

6. K. B. to Q's 3rd. 6. Q. Kt. to K. B's 4th. 

At this point, having commenced the advance of the Pawns on his 
King's side, White perhaps had better proceed with his attack in that 
quarter as follows : — 

6. P. to K. Kt.'s 4th. 6. Q. Kt. to K. Kt.'s 3rd. 

7. P. to K. R's 4th. K. B. to K's 2nd. 
If Black take the R. P. with his Kt. he may lose a Piece. 

8. P. to K. Kt.'s 5th. 8. K. Kt. to B's 4th. 

9. P. to K. R's 5th. 9. Q. Kt. to K. B's sq. 

And Black has a bad opening. 
(If at move 9 he play K. Kt. to Kt.'s 6th, he will lose a Piece.) 

7. K. Kt. to B's 3rd. 7. K. B. to K's 2nd. 

8. Q. to K's 2nd. 8. P. to Q. B's 4th. 

9. Q. B. to K's 3rd. 9. Q. to Q. Kt.'s 3rd. 

10. P. takes P. 10. K. B. takes P. 

11. B. takes B. 11. Q. takes B. 

W^hite has no advantage beyond his Pawn. 

3. P. to Q*s 5th. 3. Q. Kt. to K^s 2nd. 
Opinions are divided upon White's 3rd move at this stage, 

some players preferring 3. P. to Q's 5th and others 3. P. 
takes P. For the consequences of the latter mode of operation 
see Variation I. 

4. Q. B. to K. Kt.'s 5th. 4. P. to Q's 3rd. 

This is White's usual move. • If instead, he play K. Kt. to 
B's 3rd, his adversary speedily brings both his Knights into 
activity, and gets a fine opening. 

Should Black, in place of the move in the text, play K. Kt. 
to B's 3rd, the following beautiful variations occm\ 



ON GIVING ODDS. 



475 



4. K. Kt. to B's 3rd. 

5. B. takes Kt. 5. P. takes B. 

6. Q. to K. R's 5th (ch.) 6. Kt. to K. Kt.'s 3rd. 

7. K. Kt. to B's 3rd. 7. Q. to K's 2nd. 

If Black play 7. K. to B's 2nd, White should move 8. P. to Q's 6th, 
and then 9. K. Kt. to R's 4th. 

8. P. to Q's 6th. 8. Q. to K. B's 2nd. 

This move of 8. P. to Q's 6th so highly skilftd, with all its variations, 
we owe to the incomparable treatise of Salvio.* 

Instead of replying with 8. Q. to B's 2nd, Black may play 8. Q. takes 
P., 8. Q. B. P. takes P., or 8. Q. to K. Kt.'s 2nd. Let us suppose. 

Firstly : — 

8. Q. takes P. 

9. K. Kt. to K. R/s 4th. 9. Q. to Q. Kt.'s 5th (ch.) 

R. to Kt.'s sq. would not be good for Black, because of 10. K. B. to 
Q. B. 4th, and 9. K. B. to K. Kt.'s 2nd seems no better. 

10. Q. Kt. to Q's 2nd. 10. K. R. to Kt.'s sq. 

11. K. B. to Q. B's 4th. 11. K. R. to Kt.'s 2nd. 

12. K. Kt. to K. B's 5th. 

Winning the exchange with a fine position. 
Secondly : — 

8. Q. B. P. takes P. 
9. K. B. to Q. B's 4th. 9. K. to Q's sq. 

10. P. to K. Kt.'s 3rd. 

Having a great advantage in situation. 
Thirdly:— 

8. Q. to K. Kt.'s 2nd. 
9. K. B. to Q. B's 4th. 9. K. B. takes P. 

10. K. Kt. to R's 4th. 10. K. to Q's sq. 

11. Kt. to K. B's 5th. 11. Q. to K. B's sq. 

12. Kt. to K. R's 6th. 12. Kt. to K. B's 5th. 

13. Kt. to B's 7th (ch.) 13. K. to his 2nd. 

14. Q. to K. B's 3rd. 14. K. R. to Kt.'s sq. 

15. Kt. takes K. B. 15. Kt. takes K. Kt. P. (ch.) 

16. K. to B's sq. 

And wms. 

9. P. takes P. 9. K. B. to Q. B's 4th. 

If Black move 9. Kt. to K. B's 5th, White may exchange Queens, 
then play K. B. to Q. B's 4th (ch.), and finally Castle with a good game. 

10. Q. Kt. to Q's 2nd. 10. P. to Q's 3rd. 

11. K. B. checks. 11. Q. B. to Q's 2nd. 

12. Q. to K. B's 5th. 

Having a capital game, 

* " II Puttino Altramente detto il Cavaliero errante del Salvio : sopra 
elgioco de Sacchi. NapoU, 1604, 1612, 1618, 1634. 



476 



CHESS player's COMPANION. 



5. B. to Q's 3rd. 5. P. to K. Kt.'s 3rd. 
Taking the Knight at once is not good for Wliite. 

Black can also play as in Game CXXII., which see, 5. P. 
to K. R's 3rd. 

6. P. to K. R's 4th. 6. P. to K. R's 3rd. 

7. K. B. to K*s 3rd. 7. K. B. to K. Kfs 2nd. 

8. K. Kt. to K's 2nd. 8. K. Kt. to B's 3rd. 

Black will now be able to Castle pretty safely. 

In a game at this peculiar opening, between Des Chappelles 
and Lewis, the early moves ran thus : — 

WHITE. BLACK. 

1. p. to K's 4th. 1. Q. Kt. to B s 3rd. 

2. P. to Q*s 4th. 2. P. to K"s 4th. 

3. P. to Q*s 5th. 3. Q. Kt, to K s 2nd. 

4. B. to K. Kt.'s 5th. 4. P. to Q's 3rd. 

5. Q. B. takes Kt. 5. Q. takes B. 

6. K. B. to Q"s 3rd. 6. P. to K. Kt.'s 3rd. 

7. K. Kt. to K's 2nd. 7. K. B. to Pt's 3rd. 

And White's game is not improved by taking the Queen's 
Knight at his 5th move. 

Variation I. 
Beginning at White's 3rd move. 

W^HITE. BLACK. 

1. p. to K s 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

3. P. takes P. 3. Q. Kt. takes P. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd. 

5. K. B. to Q. B's 4th. 5. K. Kt. to R's 3rd. 

6. K. Kt. to B's 3rd. 6. K. B. to Q. B's 4th. 

If ^\Tiite, instead of so placing, move 6. Q. Kt. to B's 3rd, 
we have a well-known position of the Pawn and two Moves 
opening, the only difference being that in the latter ^Miite is 
one move in advance. 

In the place of bringing out either Ejiight, \"\Tiite may 
with advantage move 6. Q. to her 4th. 

7. Q. to her 3rd. 7. P. to Q's 3rd. 

For the result of White's placing 7. Q. Kt. to B's 3rd, see 
the Games CXXYIII. and CXXIX. 



ON GIYING ODDS. 



477 



8. B. to K's 3rd. 8. B. takes B. 

9. Q. takes B. 9. Castles. 

10. Castles. 10. P. to Q. B's 3rd. 

White has a good opening. 

The following game at this particular opening from the 
Traite des Amateurs," may be examined with advantage. 

WHITE. BLACK. 

1. p. to K's 4th. 1. a. Kt. to B"s 3rd. 

2. P. to Q"s 4th. 2. P. to K's 4th. 

3. P. takes P. 3. Kt. takes P. 

4. P. to K. B's 4th. 4. Q. Kt. to K. B's 2nd. 

5. K. B. to Q. B's 4th. 5. K. Kt. to R s 3rd. 

6. Q. B. to K's 3rd. 6. P. to Q. B's 3rd. 

7. K. Kt. to B s 3rd. 7. K. B. to Q. Kt.'s 5th 

(ch.) 

8. P. to Q. B's 3rd. 8. K. B. to Q. B's 4th. 

9. Q. to her Kt.'s 3rd. 

With a very fine game. 

As additional illustrations of the foregoing variations, we 
add an opening from Salvio, and a few beginnings from 
games really played by eminent players. 

No. 1. 

FROM SALVIO. 
WHITE. BLACK. 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q"s 4th. 2. P. to Q's 4th. 

3. P. to K's 5th or (A.) 3. Q. B. to K. B's 4th. 

Black's opening is rather favourable to him. 
(A.) 

3. Q. to K. K's 5th (ch.) 3. P. to K. Kt.'s 3rd. 

4. Q. takes Q. P. 4. Q. takes Q. 

5. K. P. takes Q. 5. Q. Kt. takes Q. P. 

Black's position is superior. 

No. 2. 

BETWEEN LA BOURDONNAIS AND MR. G. WALKER. 
WHITE. (G. W.) BLACK. (La B.) 

1. p. to K's 4th. 1. Q. Kt. to B's 3rd. 



478 



CHESS player's COMPANION. 



2. a. Kt. to B's 3rd. 2. P. to K's 3rd. 

3. P. to Q*s 4th. 3. P. to Q*s 4th. 

4. P. to K's 5th. 4. Q. Kt. to K's 2nd. 

5. Q. B. to K. Kt's 5th. 5. Q. B. to Q's 2iid. 

6. K. B. to Q's 3rd. 6. P. to K. Kt.'s 3rd. 

7. P. to K. E's 4th. 7. P. to Q. B's 4th. 

8. Q. Kt. to his 5th. 8. B. takes Kt. 

9. B. takes B. (ch.) 9. K. to B's 2nd. 

White has a good opening. 

No. 3. 

BETWEEN THE SAME PLAYERS. 
WHITE. (G. W.) BLACK. (La B.) 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. Q. Kt. to B's 3rd. 2. P. to K's 3rd. 

3. P. to a's 4th. 3. K. B. to Q. Kt.'s 5th. 

4. K. Kt. to B's 3rd. 4. K. Kt. to K's 2nd. 

5. P. to Q's 5th. 5. P. takes P. 

6. P. takes P. 6. B. takes Kt. (ch.) 

7. P. takes B. 7. Q. Kt. to his sq. 

White has a fine game. 

No. 4. 

BETWEEN MM. ST. AMANT AND DEVINCK. 
WHITE. (M. D.) BLACK. (M. St. A.) 

1. P. to K's 4th. 1. Q. Kt. to B s 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

3. P. to Q's 5th. 3. Q. Kt. to K's 2nd. 

4. Q. B. to K. Kt.'s 5th. 4. P. to K. Kt.'s 3rd. 

5. P. to K. B's 4th. 5. P. to K. B's 3rd. 

M. Devinck now took the Knight. We conceive his best 
play was to retreat the Q. B. to K's 3rd, and he would then 
have had a promising opening. 

No. 5. 

BETWEEN TWO AMATEURS. 
WHITE. BLACK. 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to K's 4th. 

3. K. Kt. to B's 3rd. 3. P. takes P- 

4. Kt. takes P. 4. Q. to K. B's 3rd. 



ON GIVING ODDS. 



479 



5. Kt. takes Kt. 5. Q. P. takes Kt. 

6. K. B. to Q's 3rd. 6. K. B. to Q's 3rd. 

7. Castles. 7. P. to K. R's 4tli. 

8. P. to K. B's 4th. 8. Q. B. to K. Kt.'s 5tli. 
White then played 9. Q. to K's sq., and subsequently lost 

the game. We believe, however, that by moving 9. P. to 
K's 5th he would have had the advantage. 

No. 6. 

BETWEEN TWO AMATEURS. 
WHITE. BLACK. 

1. P. to K's 4th. 1. Q. Kt. to B's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 3rd. 

3. K. Kt. to B s 3rd. 3. Q. B. to Kt.'s 5th. 

4. P. to Q's 5th. 4. Q. Kt. to K's 4th. 

5. K. B. checks. 5. P. to Q. B's 3rd. 

6. P. takes P. 6. P. takes P. 

7. Kt. takes Kt. 7. B. takes Q. 

8. B. takes P. (ch.) 8. Q. to Q's 2nd. 

9. B. takes Q. (ch.) 9. K. to Q's sq. 
10. Kt. to K. B's 7th (ch.) 10. K. takes B. 

White will win easily. 



Game III. 

[Black begins by playing P. to K's 3rd for his first move.] 

WHITE. BLACK. 

1. p. to K's 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

White may also move 2. P. to K. B's 4th, or 2. K. B. to 
Q. B's 4th. Suppose, — 

In the first place : — 

2. P. to K. B^s 4th. 2. P. to Q's 4tli. 
(Black may liere play, without harm, 2. K. Kt. to R's 3rd.) 

3. P. to K's 5th. 3. P. to Q. B's 4th. 

4. K. B. to Q's 3rd. 4. P. to K. Kt.'s 3rd. 

5. P. to Q. B's 3rd. 5. Q. Kt. to B's 3rd. 

6. P. to K. R's 4th. 6. K B. to K's 2nd. 

7. P. to K. R's 5th. 7. P. to K. Kt.'s 4th. 

8. P. to K. R's 6th. 8. P. takes K. B. P. 

White has an attacking game. 



480 



CHESS PLATEH S COMPATSriON". 



In the second place : — 

2. K. B. to Q. B's 4th. 2. Q.to K. R's 5th. 

(This move of White is not to be commended.) 

3. Q. to K's 2nd. 3. Q. Kt. to B's 3rd. 

4. K. Kt. to B's 3rd. 4. Q. to K. R's 4th. 

5. P. to Q. B's 3rd. 5. P. to K's 4th. 

6. P. to Q's 3rd. 6. P. to Q's 3rd. 

7. K. B. to Q. Kt.'s 5th. 7. Q. B. to Q's 2nd. 

Black may then play P. to K. R's 3rd, followed by P. to K. Kt.'s 4th, 
having a fine game, through the injudicious move 2. K. B. to Q. B's 4th 
of his opponent's. 

(This instructive variation is from Salvio's Treatise.) 

Black's best reply to White's move of 2. P. to Q's 4th, 
appears to be 2. P. to Q's 4th likewise; but he may move 
2. P. to Q. B's 3rd, or 2. P. to Q. B's 4th, or 2. K. Kt. to 
K's 2nd, or 2. P. to K. Kt.'s 3rd; and before proceeding, with 
the original game any further, it will avoid confusion, per- 
haps, if we examine the result of each of these ways of 
playing. 

Let us then consider, — 

Firstly : — 

2. P. to Q. B's 3rd. 

3. K, B. to Q's 3rd. 3. P. to K. Kt.'s 3rd 

4. P. to K. B's 4th. 4. P. to Q's 4th. 

5. P. to K's 5th. 5. P. to Q. B's 4th. 

6. P. to Q. B's 3rd. 6. Q. Kt. to B's 3rd. 

White may then advance his P. to K. R's 4th and 5th, with an embar- 
rassing attack. 

Secondly : — 

2. P. to Q. B's 4th. 

3. P. to Q. B's 3rd. 3. P. takes P. 

4. P. takes P. 4. Q. Kt. to B's 3rd. 

5. P. to K. B's 4th. 5. P. to K. Kt.'s 3rd. 

6. K. Kt. to B's 3rd. 6. P. to Q's 4th. 
And White has little superiority beyond his Pawn. 

Thirdly:— 

2. K. Kt. to K's 2nd. 

3. K. B. to Q's 3rd. 3. P. to Q's 4th. 

(White here might play 3. Q. B. to K. Kt.'s 5th, pursuing the attack, 
as in previous examples, where analogous situations have occurred.) 

4. P. to K's 5th. 4. P. to Q. B's 4th. 

5. P. to Q. B's 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. Kt. to B's 3rd. 

7. Q. B. to K's 3rd. 7. B. to Q's 2nd. 



ox GIVING ODDS. 



481 



(Black plays thus that he may be able to dislodge the dangerous K. E. 
of his adversary, by presently moving Q. Kt. to his 5th, without being 
driven back again by the Queen checking at Q. R's 4th.) 

8. P. to Q. R's 3rd 8. P. to K. Kt.'s 3rd. 

White can now throw forward his K. R. P. and follow up the attack in 
the manner before shown. 

Fourthly: — 

2. P. to K. Kt.'s 3rd. 
3» P. to K. R's 4th. 3. P. to Q's 4th. 

(White may likewise play 3. K. B. to Q's 3rd effectively.) 

4. P. to K's 5th. 4. P. to Q. B's 4th. 

5. P. to K. R's 5th. 5. K. B. to Kt.'s 2nd. 

6. P. takes P. 6. P. takes P. 

7. R. takes R. 7. B. takes R. 

White can then move 8. B. to Q's 3rd, and have a good attack. 

Let us now revert to the leading theme. 

3. P. to K^s 5th. 3. P. to Q. B"s 4th. 

Instead of advancing his P. to K*s 5th, White may take 
the P. with P., or check with his Q. at K. R's 5th {e. /.): — 

In the first case: — 

3. P. takes P. 3. P. takes P. 

4. P. to Q. B's 4th. 4. P. to Q. B's 3rd. 

5. Q. to her Kt.'s 3rd. 5. K. Kt. to B's 3rd. 

White can follow with 6. Q. Kt. to B's 3rd, and Q. B. to K. Kt.'s 5th, 
having a good game. 

In the second case : — 

3. Q. to K. R's 5th -ch.) 3. P. to K. Kt.'s 3rd. 

4. Q. to K's 5th 4. Kt. to K. B's 3rd. 

5. Q. B. to K. Kt.'s 5th. 5. K. B. to K's 2nd. 

6. K. P. takes Q. P. 6. Castles. 

Checking with the Queen at Move 3, and following that with 4. Q. to 
K's 5th, and Q. B. to K. Kt.'s 5th, was suggested by Sarratt as a win- 
ning variation on the move given by Salvio. He seems, however, himself 
to have omitted to consider the effect of Black's Castling subsequently, by 
which he appears to escape, and with the better game. 

7. P. takes K. P. 7. K. Kt. to his 5th. 

And Black has the advantage. 

We are of opinion that the check with the Q. at Move 3, followed by 
Q. to K's 5th, may be adopted safely, but that Sarratt loses time by- 
playing Q. B. to K. Kt.'s 5th on his 5th move. Let us suppose, — 

2 I 



482 



CHESS player's COMPaIS'IOT^'. 



3. Q. to K. R's 5th (ch.) 3. P. to K. Kt.'s 3rd. 

4. Q. to K's 5th. 4. K. Kt. to B's 3rd. 

5. P. takes Q. P. 5. K. B. to Q's 3rd. 

6. Q. to K's 2nd. 6. K. Kt. takes P. 

White may now play 7. Q. B. to K. R's 6th, or 7. P. to Q. B's 4th, 

and have a very good game. 

4. K. B. to Q's 3rd. 4. P. to K. Kt.'s 3rd. 

5. P. to K. R's 4tli. 5. P. takes Q. P. 

6. P. to K. H^s 5th. 6. P. to K. Kt.'s 4tli. 

"White can afterwards play 7. K. Kt. to B's 3rd, with, a 
great attack. 

As this mode of opening at the Pawn and Move, viz. : — 

p. to K's 4tli ^ P. to Q's 4th 



1. 



P. to K's 3rd' ^' P. to Q's 4th» 



is Yery generally adopted, we shall endeavour still fui'ther to 
exemplify the leading features, by appending a few openings 
from the old authors, and of actual games by leading players. 

No. 1. 

FROM DAMIANO. 
WHITE. BLACK. 

1. P. to K"s 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. takes P. 3. Q. takes P. or (A.) 

Sarratt censures the move of P. takes P. for the first player, 
recommending, instead, the Q. to K. R's oth (ch.), &c., as 
shown above in the variation on Salvio."^ 

4. P. to Q. B's 4th. 

White has the advantage. 

(A.) 

3. P. takes P. 

4. Q. to K. B's 5th (ch.) 4. P. to K. Kt.'s 3rd. 

5. Q. to K's 5th (ch.) 5. Q. to K's 2nd. 

There is little difference in the game. 

* But as the first pla^^er in Damiano's game gives a Knight for the 
Pawn and Move, it may be doubtful whether 3. P. takes P. is not the 
better move after all. 



ON GITIXG ODDS. 483 

No. 2. 

FROM DAMIAXO, 
WHITE. BLACK. 

1. P. to K's 4th. 1. p. to K*s 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. to K"s 5th. 3. P. to Q. B s 4th. 

4. P. to Q. B s 3rd. 4. P. takes P. 

5. P. takes P. 5. Q. Kt. to B's 3rd. 

6. K. B. to Q's 3rd. 6. Q. Kt. takes Q. P. 

7. Q. to K. Il"s oth (ch.) 7. K. to Q"s 2nd. 

8. K. B. takes K R. P. 8. Q. Kt. to Q. B"s 7th (ch.) 

9. K. to Q's sq. 9. Q. Kt. takes Q. P. 

Black has the advantage. 

Damiano varies the 6th move of the first player by making- 
him move, — 

6. K. Kt. to B's 3rd, or 6. K. B. to Q. Kt.'s 5th. 

Q. B. to K"s 3rd. 

7. Q. B. to Q's 2nd. 7. Q. to Q. R's 4th. 

Black has a good game. 

No. 3. 

FROM SALVIO. 
WHITE. BLACK. 

1. P. to K s 4th. 1. P. to K's 3rd. 

2. P. to Q's 4th. 2. P. to Q's 4th. 

3. P. to K's 5th. 3. P. to Q. B s 4th. 

As we before observed, Sarratt here advises White to play 
3. Q. to K. B's 5th, instead of 3. P. to K's 5th, or 3. P. 
takes P. 

4. P. to Q. B s 3rd. 4. P. takes Q. P. 

5. P. takes P. 5. Q. to her R's 4th (ch.) 

6. Q. Kt. to B's 3rd. 6. Q. Kt. to B s 3rd. 

7. Q. to K. R's 5th (ch.) 7. P. to K. Kt.'s 3rd. 

8. Q. to her sq. 8. K. B. to Q. Kt.'s 5th. 

9. K. Kt. to K's 2nd. 9. K. Kt. to K's 2nd. 

10. Q. B. to K's 3rd. 10. K. Kt. to B's 4th. 

11. P. to Q. R's 3rd. 

If the K. B. take the Kt. White must take B. with his K. 
Kt. If Black retire the K. B. to K's 2nd. '\Miite should play 
K. Kt. to his 3rd ; but, in either case, White has no supe- 
riority beyond the Pawn. 

2x2 



484 



CHESS player's' COMPANION. 



No. 4. 

PHILIDOR GIVING THE PAWN AND MOVE TO MM. CARLIER AND 
BERNARD IN CONSULTATION. 

WHITE. (The Allies.) black. (M. Philidor.) 

1. P. to K's 4th. 1. P. to K s 3rd. 

2. P. to a's 4th. 2. P. to Q's 4th. 

3. P. takes P. 3. P. takes P. 

4. Q. to K. R's 5th (ch.) 4. P. to K. Kt.'s 3rd. 

5. Q. to K's 5th (ch.) 5. Q. to K's 2nd. 

6. Q. B. to K. B's 4th. 6. P. to Q. B*s 3rd. 

7. K. B. to K's 2nd. 7. K. B. to Kt.'s 2nd. 

8. Q. takes Q. (eh.) 8. K. Kt. takes Q. 

9. K. Kt. to B's 3rd. 9. Castles. 

10. Q. B. to K's 5th. 10. Q. Kt. to Q's 2nd. 

White has scarcely any advantage beyond his Pawn. 

No. 5. 

BETWEEN M. LA BOURDONNAIS AND MR. PERIGAL. 

WHITE. (Mr. Perigal.) black. (M. La B.) 



1. 


p. to K's 4th. 


1. 


P. to K's 3rd. 


2. 


P. to Q's 4th. 


2. 


P. to Q's 4th. 


3. 


P, to K's 5th. 


3. 


P. to Q. B's 4th. 


4. 


K. B. to Q's 3rd. 


4. 


Q. to her B's 4th (ch.) 


5. 


B. to Q's 2nd. 


5. 


Q. to her Kt.'s 3rd. 


6. 


Q. to K. B's 5th (ch.) 


6. 


K. to Q's sq. 


7. 


Q. Kt. to B's 3rd. 


7. 


B. to Q's 2nd. 


8. 


K. Kt. to B's 3rd. 


8. 


P. takes P. 


9. 


Q. Kt. to K's 2nd. 


9. 


Q. Kt. to B's 3rd: 


10. 


K. Kt. takes P. 


10. 


Kt. takes Kt. 


11. 


Q. to B's 4th (ch.) 


11. 


B. to K's 2nd. 


12. 


Q. takes Kt. 


12. 


Q. takes Q. 


13. 


Kt. takes Q. 


13. 


K. B. to Q. B's 4th. 




"White has a 


fine 


game. 




No. 6, 






BETWEEN TWO 


AMATEURS. 




WHITE. 




BLACK. 


1. 


P. to K's 4th. 


1. 


P. to K's 3rd. 


2. 


p. to Q's 4th. 


2. 


P. to Q's 4th. 


3: 


K. B. to Q's 3rd. 


3. 


P. to K. Kt.'s 3rd. 



ON GIVING ODDS. 485 

4. K. Kt. to B's 3rd. 4. P. to Q. B's 4tli. 

5. P. to Q. B's 3rd. 5. Q. Kt. to B's 3rd. 

6. Castles. 6. K. Kt. to B's 3rd. 

7. P. to K's 5th. 7. K. Kt. to B's 4th. 

8. K. Kt. to his 5th. 8. Q. to K's 2iid. 

White now moved 9. Q. B. to K's 3rd, having a good 
opening. If we mistake not, by advancing the K. Kt. P. to 
Kt.'s 4th, he must have won speedily. 



Game IV. 

[In this game Black plays, for his fii'st move, P. to Q's 
3rd sq.] 



WHITE. 

1. P. to K's 4th. 

2. P. to Q's 4th. 

3. Q. Kt. to B's 3rd. 



BLACK. 

1. P. to Q's 3rd. 

2. K. Kt. to B's 3rd. 

3. Q. Kt. to B's 3rd. 

White may also move 3. K. B. to Q's 3rd, and the opening 
then proceeds thus : — 

3. K. B. to Q's 3rd. 3. 

4. P. to Q's 5th. 4. 

5. K. Kt. to B's 3rd. 5. 

6. P. to K. R's 3rd. 6. 

7. P. to Q. B's 4th. 

8. Q. B. P. takes P. 



P. to K's 4th. 
K. B. to K's 2nd 

Castles. 

P. to Q. B's 3rd. 

P. takes P. 

Q. Kt. to Q's 2nd. 



White has little superiority. 



4. P. to Q's 5th. 

5. P. to K. B's 4th. 

6. K. Kt. to B's 3rd. 

7. P. takes P. {en passant.) 

8. P. to K. B's 5th. 

9. K. B. to Q. B's 4th. 
10. Kt. takes Kt. 



4. Q. Kt. to K's 4th. 

5. Q. Kt. to K. B's 2nd. 



10. 



P. to K's 4th. 
B. takes P. 
Q. B. to Q's 2nd. 
Q. Kt. to K's 4th. 
P. takes Kt. 



White has a very favourable position. 

(These moves are from a game between Mc Donnell and an 
Amateur.) 

Appended are a few examples of the opening, chiefly from 
games between distinguished players.^ 



* See also pp. 169 and 171. 



486 



CHESS PLAYEK's COMPANION. 



No. 1. 

FROM DAMIANO. 
WHITE. BLACK. 

1. P. to Ivs 4th. 1. P. to Q"s 3rd. 

2. P. to Q's 4th. 2. K. Kt. to B s 3rd. 

3. Q. Kt. to B's 3rd. 3. P. to K's 4th. 

4. P. takes P. 4. P. t^kes P. 

0. Q. takes Q. fch.) 5. K. takes Q. 

6. K. B. to Q"s'3rd. 6. P. to Q. B's 3rd. 

7. K. Kt. to K"s 2nd. 7. K. to Q. B s 2nd. 

8. K. Kt. to his 3rd. 8. Q. B. to K's 3rd. 

White has no adyantage beyond his Pa\Mi. 

It is impossible to study the splendid examples of play at 
the Pawn and ]MoYe, to be found in the early writers, without 
a conviction that, however much the moderns may have im- 
proved in the general knowledge of the game, they have 
added but little information on the subject of these particular 
odds. 

No. 2. 

FROM THE TFvAITE DES AMATEURS. 
WHITE. BLACK. 

1. P. to K"s 4th. 1. P. to Q's 3rd. 

2. P. to Q s 4th. 2. K. Kt. to B s 3rd. 

3. K. B. to Q's 3rd. 3. P. to K s 4th. 

4. P. takes P. 4. P. takes P. 

5. Q. B. to K. Kt.'s 5th. 5. K. B. to Q's 3rd. 

6. P. to K. R's 3rd. 6. Q. B. to K's 3rd. 

7. K. Kt. to K's 2nd. 7. Castles. 

8. Castles. 8. Q. Kt. to Q's 2nd. 

9. P. to Q. B's 4th. 9. Q. Kt. to his 3rd. 

Black has a well- opened game. 

No. 3. 

BETWEEN MR. MC DOXNELL AND M. LAVALINO. 

WHITE. (M. L.) BLACK. (Mr. McD.) 

1. p. to K's 4th. 1. P. to Q"s 3rd. 

2. P. to Q's 4th. 2. K. Kt. to B's 3rd. 

3. K. B. to Q's 3rd. 3. P. to K's 4th. 

4. P. to Q's 5th. 4. K. B. to K's 2nd. 

5. P. to K. B's 4th. 5. P. takes P. 



ON GIYIXG ODDS. 



487 



6. 
7. 
8. 
9. 
10. 



K. Kt. to B"s 3rd. 6. 
Castles. 7. 
P. to Q. B's 4th. 8. 
Q. to K's 2nd. 9. 
Q. Kt. to B*s 3rd. 10. 

Black's game is well developed. 

No. 4. 

BETWEEN MESSRS. ERASER AND SLOUS. 



Castles. 

P. to Q. B's 3rd. 
K. Kt. to his 5th. 
Q. Kt. to Q's 2nd. 
Q. Kt. to K's 4th. 



WHITE. (Mr. S.) 
P. to K's 4th. 
P. to Q's 4th. 
P. to Q's 5th. 
P. to K. B's 4th. 
K. B. to Q's 3rd. 
K. Kt. to B's 3rd. 
P. to Q. B's 4th. 
Castles. 



BLACK. (Mr. F.) 

1. P. to Q's 3rd. 

2. Q. Kt. to B's 3rd. 

3. Q. Kt. to K's 4th. 

4. Q. Kt. to K. B's 2nd. 

5. P. to K's 4th. 

6. K. Kt. to B's 3rd. 

7. K. B. to K's 2nd. 

8. Castles. 



White has the better game. 



Game Y. 

[In this opening Black plays, for his first move, 
1. K. Kt. to R*s 3rd.] 

WHITE. BLACK. 

1. P. to K's 4th. 1. K. Kt. to B's 3rd. 

This defence is sound but somewhat tardy, and gives too 
much time to the first player. 

2. P. to Q's 4th. 2. K. Kt. to B's 2nd. 

3. P. to K. B's 4th. 3. P. to K's 3rd. 

"White may likewise play 3. K. B. to Q. B's 4th (see page 
173), or 3. K. B. to Q's 3rd, or 3. P. to Q. B's 4th. As in 
the following variations. 

In tJie first place : — 

3. K. B. to QCs 3rd. 3. P. to K's 3rd. 

4. K. Kt. to B's 3rd. 4. P. to Q's 4th. 

5. P. to K's 5th. 5. P. to Q. B's 4th. 

6. P. to Q. B's 3rd. 6. Q. Kt. to B's 3rd, 

7. Q. B. to K's 3rd. 7. P. to Q. Kt.'s 3rd. 

White has a good opening. 
(These moves occur in a game between Philidor and Mr. Maseres.) 



488 



CHESS player's COMPAXTOX. 



In the second place: — 

3. P. to Q. B's 4th. 3. P. to K's 3rd. 

4. P. to K. B's 4th. 4. P. to Q. B's 4th. 

5. P. to Q's 5th. 5. P. to Q's 3rd. 

If Black at this juncture play 5. P. to K's 4th, V>'liite can reply with 
6. Q. Kt. to B's 3rd. 

6. K. Kt. to B's 3rd. 6. K. B. to K's 2nd. 

V.Tiite may now play 7. K. B. to Q's 3rd, Castling afterwards with a 
very promising game. 

4. Q. B. to K's 3rd. 4. P. to Q. B's 4th. 

5. P. to Q. B's 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. Kt. to B's 3rd. 

7. K. Kt. to B's 3rd. 7. K. B. checks. 

8. Q. Kt. to B's 3rd. 8. Castles. 

9. Castles. 9. Q. to her Kt.'s 3rd. 
^^,liite can now move 10. Q. B. to K's 3rd, having a 

capital situation. 



Game YI. 

[Black plays P. to Q. B's 4th on his first move.] 

WHITE. BLACK. 

1. P. to K's 4th. 1. P. to Q. B's 4th. 

If Yv^ite play with due caution after winning the proffered 
Pawn, we believe his opponent can obtain no equivalent 
advantage in position to compensate for the sacrifice. 

2. Q. to K. B's 5th (ch.) 2. P. to K. Kt.'s 3rd. 
. 3. Q. takes Q. B. P. 3. a Kt. to B's 3rd. 

4. P. to Q. B's 3rd. 4. P. to K's 4th. . 

"^^liite can now retii'e his Q. to her B's 4th, in perfect 
safety, with two Pa^vns plus. 



Ga3ie YIT. 

[Black plays P. to K. Kt's 3rd for his fii'st move ] 

W^HITE. BLACK. 

1. P. to K's 4th. 1. p. to K. Kt.'s 3rd, 

2. P. to a's 4th. 2. P. to K's 3rd. 

If, instead of 2. P. to K's 3rd, Black move 2. K. B. to 
Kt.'s 2nd. Y\liite may reply with 3. P. to K. B's 4th, or 3. P. 
to K. B's 4th, as in the accompanying Yariations. 



ox GITIXG ODDS. 



489 



III the first place : — 

2. B. to K. Kt.'s 2nd. 
^. P. to K. R's 4th. 3. P. to K's 4th. 

4. P. to Q. B's 3rd. 4. K. Kt. to K's 2nd. 

5. K. B. to Q. B's 4th. 5. P. to Q's 4th. 

6. P. takes P. 6- Kt. takes P. 

White can, next move, play 7. P. to K. R's 5th, and keep up an 
embaiTassing lire upon the unsheltered King. 

In the second place: — • 







2. 


B. to K. Kt.'s 2nd. 


3. 


P. to K. B's 4th. 


3. 


P. to K's 3rd. 


4. 


K. Kt. to B's 3rd. 


4. 


P. to Q's 3rd. 


0. 


P. to Q. B's 4th. 


5. 


Q. Kt. to Q's 2nd. 


6. 


P. to K's 5th. 


6. 


Q. Kt. to his 3rd. 


7. 


K. B. to Q's 3rd. 


7. 


Q. B. to Q's 2nd. 


8. 


Q. Kt. to B's 3rd. 


8. 


Q. to K's 2nd. 


9. 


Q. B. to K's 3rd. 


9. 


K. Kt. to R's 3rd. 


10. 


P. to K. R's 3rd. 


10. 


Castles on Q's side. 


11. 


P. takes P. 


11. 


P. takes P. 


12. 


P. to Q. Kt.'s 4th. 


12. 


K. to Q. Kt.'s sq. 



White has a great attack. 
(This well-played variation is from the '^Traite des Amateurs.") 

3. K. B. to Q's 3rd. 3. P. to Q. B's 4th. 

4. P. to Q. B's 3rd. 4. Q. Kt. to B's 3rd. 
' 5. K. Kt. to B s 3rd. 5. P. takes P. 

6. P. takes P. 6. Q. to her Kt.'s 3rd. 

7. P. to K s oth. 7. P. to Q s 4th. 

8. P. to Q. B s 3rd. 8. Q. B. to Q's 2nd. 

T^Tiite may then Castle, with a very good game, since his 
adyersarY cannot do so on either side without being presently 
subjected to a terrible attack. 

Kaying now gone through the usual and most important 
methods of attack and defence at these odds, we shall con- 
clude the chapter with two or three openings, from real 
games, which, though rarely adopted, it may be well for the 
student to examine. 

No. 1. 

BETWEEN MOURET, WHEX CONDUCTIXG THE AUTOMATON CHESS- 
PLAYER, AND AX AMATEUR. 

w^HiTE. (Amateui'.) ' black. (Mouret.) 

1. P. to Q's 4th. 1. K. Kt. to B's 3rd. 

2. P. to Q. B s 4th. 2. P. to K's 3rd. 



490 



CHESS player's COMPAKIOI?". 



3. p. to Q. R's 3rd. 3. P. to Q. B's 4th. 

4. P. to Q's 5tli. 4. P. to K's 5th. 

5. Q Kt. to B's 3rd. 5. P. to Q s 3rd. 

6. P. to K's 4th. 6, K. B. to K's 2nd. 

White has not made much of his advantages. 

No. 2. 

BETWEEN MOURET, WHEN CONDUCTING THE AUTOMATON CHESS- 
PLAYER, AND AN AMATEUR. 

WHITE. (Amateur.) black. (Mouret.) 

1. P. to Q's 4th. 1. P. to Q's 4th. 

2. P. to K's 3rd. 2. K. Kt. to B"s 3rd. 

3. P. to Q. B's 4th. 3. P. to K's 3rd. 

4. P. takes P. 4. P. takes P. 

5. Q. Kt. to B's 3rd. 5. P. to Q. B's 3rd. 

6. K. B. to Q's 3rd. 6. K. B. to Q's 3rd. 

7. K. Kt. to K's 2nd. 7. Castles. 

White has little superiority beyond the given Pawn. 

No. 3. 

BETWEEN MOURET, WHEN CONDUCTING THE AUTOMATON CHESS- 
PLAYER AND MR. BRAND. 





WHITE. (Mr. B.) 


BLACK. (Mouret.) 


1. 


P. to Q. B's 4th. 


1. 


P. to K's 4th. 


2. 


P. to Q's 3rd. 


2. 


K. Kt. to B*s 3rd. 


3. 


Q. Kt. to B's 3rd. 


3. 


P. to Q. B's 3rd. 


4. 


P. to K's 3rd. 


4. 


P. to Q's 4th. 


5. 


Q. B. P. takes P. 


5. 


P. takes P. 


6. 


Q. B. to Q's 2nd. 


6. 


Q. Kt. to B's 3rd. 


7. 


P. to Q. R's 3rd. 


7. 


K. B. to Q's 3rd. 


8. 


Q. to Q. Kt's 3rd. 


8. 


K. B. to Q. B's 2nd. 



Black has a well-opened game. 



CHAPTER XX. 
On giving the Pawn for the Move. 

The odds of the King's Bishop's Pawn for the first Move 
are treated of in the very earliest European works, but appear 
to have gone quite out of use even before the time of PhiKdor. 



ON GIVING ODDS. 



491 



Although adapted only for players of the highest grade, we 
shall be glad to see both these and the odds of the two first 
moves in vogue again, because they are well calculated to 
extend and diversify the range of our chess studies. 

The following game, " Teaching the best method of playing 
when the King s Bishop's Pawn is given for the advantage of 
the Move," is from Damiano. 

Game No. 1. 
(Remove White's King's Bishop's Pawn from the board.) 
WHITE. BLACK. 

1. P. to K's 4th. 1. P. to K's 4th. 

2. K. Kt. to B*s 3rd. 2. P. to K. B's 4th. 

3. Kt. takes K. P. 3. Q. to K. R's 5th (ch.) 

Damiano gives a variation on White's 3rd move, which 
proceeds as follows : — 

3. P. takes K. B. P. 3. P. to Q's 4th. 

4. K. Kt. takes K. P. or (A.) 4. Q. to K. R's 5th (ch.) 

5. P. to K. Kt's 3rd. 5. Q. to K's 5th (ch.) 

6. Q. to K's 2nd. 6. Q. takes K. R. 

7. K. Kt. to K. Kt.'s 6th 7. K. B. to K's 2nd. 

(dis. ch.) 

Vf^hite might also have played 7. Q. to K. R's 5th (ch.), see (B.) 

8. K. Kt. takes K. R. 8. Q. to K's 5th. 

Black has the better game. 

4. P. to K. Kt.'s 3rd. 4. Q. takes K. P. (ch.) 

5. Q. to K's 2nd. 5. Q. takes K. R. 

6. K. Kt. to his 6th (dis. 6. B. to K's 2nd. 

ch.) 

7. Kt. takes K. R. 7. Q. to K's 5th. 

And White cannot save his K. Kt. after an exchange of 
Queens has taken place. 

(A.) 

4. P. to K. Kt's 4th. 4. P. to K. 5th. 

5. Q. to K's 2nd. 5. Q. to K.'s 2nd. 

6. K. Kt. to Q's 4th. 6. P. to Q, B's 4th. 

7. Q. to Q. Kt.'s 5th (ch.) 7. K. to B's 2nd. 

or (C.) 

8. K. Kt. to K's 2nd, or 8. Q. to K. R's 5th (ch.) 

Q. Kt's 3rd. 

9. K. to Q's sq. 9. Q. takes K. Kt P. 

And Black has the advantage. 



492 



CHESS PLAYER S COMPANIOIS', 



(B.) 

7. Q. to K. R's 5th (ch.) 7. K. to Q's sq. 

8. Kt. to K. B's 7th (ch.) 8. K. to his 2nd. 

9. Kt. takes R. 9. Q. to K's 5th (ch.) 

And must win the K. Kt, 

7. K. Kt. to Q. Kt.'s 5th. 7. P. to Q's 5th. 

8. K. B. to K. Kt.'s 2nd. 8. P. to Q. R's 3rd. 

9. K. Kt. to Q. R's 3rd. 9. K. Kt. to B's 3rd. 

10. P. to K. Kt.'s 5th. 10. K. Kt. to Q's 4th. 

11. K. B. takes K. P. 11. K. Kt. to K. B's 4th. 

12. Q. to K. B's 3rd. 12. Q. B. takes P. 

13. Q. takes K. Kt. 13. Q. B. takes K. B. 

14. K. R. to K. Kt.'s sq. 14. a B. to Q's 6th (dis. ch.) 
Sarratt remarks, upon ^\Tiite's 14th move of K. R. to K. Kt.'s sq.„ 

that Castling is so obviously abetter move, that we are warranted in 
supposing it was not customary to Castle when Damiano published his 
Treatise." 

15. K. to his B's 2nd. 15. Q. to K's 7th (ch.) 

16. K. to Kt.'s 3rd. 16. Q. to K's 3rd. 

17. Q. to K. Kt.'s 4th. 17. K. B. to Q's 3rd (ch.) 

18. K. to R's 4th (best.) 18. Q. B. to K. B's 4th. 

19. Q. to K. B's 3rd. 19. K. R. to B's sq. 

And White must lose the game. 



Game Xo. 2. 

FROM LOPEZ.* 

(As in the pre^dous game, White's King's Bishop's Pawn must be 
removed from the Board.) 





WHITE. 




BLACK. 


1. 


P. to Q. B s Srd. 


1. 


P. to K s 4th. 


2. 


P. to Q's 4th. 


2. 


P. to K's 5th. 


3. 


Q. B. to K. B s 4th. 


3. 


P. to Q's 4th. 


4. 


P. to K"s 3rd. 


4. 


P. to Q. B's 4th. 


5. 


Q. B. takes Q. Kt. 


5. 


Q. R. takes B. 


6. 


Q. to her R's 4th (ch.) 


6. 


Q. B. to Q's 2nd. 


7. 


Q. takes Q. B. P. 


7. 


P. to Q. B's 5th. 


8. 


P. to Q. Kt.'s 4th. 


8. 


K. Kt. to K's 2nd. 



(Black now threatens to "v^in the Queen by R. to Q. R's sq. 
and Q. B. to his 3rd.) 

* '^Libro de la Invencion Liberal y Arte del juego del Axedres/' 
&c., &c., 1561. , 



ox GITIXG ODDS. 



493 



9. Q. to her Ks 3rd. 9. Kt. to K. B*s 4th. 

10. Q. to Q. B's sq. 10. Q. to K. R's 5th (ch.) 

Black has a fine game. 



Gaxe No. 3. 
From S.alvio. 
(Remove White's King's Bishop's Pawn from the Boai'd.) 
WHITE. BLACK. 

1. P. to K*s 4th. 1. P. to K s 4th. 

2. K. Kt. to B s 3rd. 2. K. B. to Q. B's 4th. 

3. K. B. to Q. B s 4th. 3. K. Kt. to B s 3rd. 

4. P. to Q. B s 3rd. 4. Kt. takes K. P. 

5. Castles (K. to B's sq. 5. P. to Q*s 4th. 

and R. to K's sq.)^ 

6. K. Kt. takes K. P. 6. Castles (K. to Kt.'s sq. 

and B. to K's sq.) 

7. P. to Q's 4th. 7. P. takes K. B. 

8. R. takes Kt. 8. P. to K. B's 3rd. 

9. Q. to K. B s 5th. 

Black's best move is to take the Knight ; but if he tiy to 
save his Bishop first, he wiU be mated, thus: — 

9. K. B. to Q. Kt.'s 3rd. 

10. Q. to K. B's 7th (ch.) 10. K. to B s sq. 

11. Kt. to Kt.'s 6th (ch.) 11. P. takes Kt. 

12. B. to K. B s 4th. 

Checkmate. 



Game Xo. 4. 

FROM THE RARE TREATISE BY COZIO.f 

(Remove White's King^s Bishop's Pawn from the Board,) 
WHITE. BLACK. 

1. P. to Q*s 4th. 1. P. to Q"s 4th. 

2. p. to K's 3rd. 2. P. to K s ord. 



* One of the Italian methods of Castling. 
f ^' 11 Giuoco Degii Scacchi/' 1766. 



494 



CHESS plater's C0MPA>^ l(>^^. 



3. p. to Q. B"s 4th. 3. P. to Q. B's 3rd. 

4. K. Kt. to B"s 3rd. 4. K. B. checks. 

In a subsequent variation, Cozio makes ^Miite plav 4. 
Q. Kt. to B"s 3rd, and the game goes on thus: — 

4. Q. Kt. to B's 3rd. 4. K. B. to a Kt's 5th. 

5. Q. B. to Q's 2nd. 5. K. Kt. to B's 3rd. 

6. K. Kt. to B's 3rd. 6. Castles. 

7. K. B. to K's 2nd. 

Castling afterwards, 

5. Q. B. to Q"s 2nd. 5. B. takes B. (ch.) 

6. Q. takes B. 6. K. Kt. to B's 3rd. 

7. Q. Kt. to B"s 3rd. 

Followed by K. B. to Q's 3rd. and Castling afterwards on 
the King's side, with a good game. 



CHAPTER XXI. 

Ox THE Odds of gtyixg the Fiest two Moyes. 

This method of equalizing the disparity in play, appears to 
have been frequently adopted in the olden time, as we find 
instructions on the subject in many of the chief writers. Oui' 
first opening is from Lopez. 

Game iSTo. 1. 
(White gives his adversary the two first moves.) 
BEACK. white. 

1. P. to K's 4th. 1. 

2. p. to Q's 4th. 2. P. to Q. B's 3rd. 

3. P. to Q. B s 4th. 3. P. to Q's 4th. 

4. K. P. takes P. 4. P. takes P. 

5. P. takes P. 5. Q. takes P. 

6. Q. Kt. to B's 3rd. 6. Q. to Q's sq. 

7. Q. B. to K. B's 4th. 7. K. Kt. to B's 3rd, 

There is not much difference in the game. 



ON GIYING ODDS. 



495 



Game Xo. 2, 

FROM COZIO. 

(White gives his adversary the two first moves.) 
BLACK. WHITE. 

1. P. to K"S 4th. 1. 

2. P. to Q"s 4th. 2. P. to Q. B^s 3rd. 

3. P. to Q. B s 4th. 3. P. to Q's 4th. 

4. K. P. takes Q. P. 4. P. takes P. 

The moYes are precisely the same as in the game of Lopez, 
from Avhom Cozio appears to have borrowed it. A variation 
is now suggested on Black's 4th move, which runs thus : — 

4. P. to K's 5th. 4. P. to K's 3rd. 

5. P. to K. B's 4th. 5. P. to K. Kt.'s 3rd. 

6. K. Kt. to B's 3rd. 6. K. B. to K. Kt.'s 2nd. 

7. K. B. to K's 2nd. 7. K. Kt. to K's 2nd. 

8. Castles. 8. Castles. 

White may afterwards play K. Kt. to B's 4th with a good defence. 

5. P. takes P. 5. Q. takes P. 

6. Q. Kt. to B's 3rd. 6. Q. to her sq. 

Black has little if any advantage. 



Game No. 3. 



FROM COZIO. 



blace:. white. 

1. p. to K*s 4th. 1. 

2. P. to Q*s 4th. 2. P. to I^s 3rd. 

3. P. to Q. B's 4th. 3. P. to Q. B's 3rd. 

4. K. Kt. to B's 3rd. 4. P. to Q's 4th. 

If Black, instead of bringing out his K. Kt. at the 1th 
move, play 4. P. to K's 5th, White may still move 4. P 
to Q's 4th. 

5. P. to Q. B's 5th. 5. P. to K. Kt.'s 3rd. 

'VMiite may follow this with B. to K. Kt's 2nd, then K. 
Kt. to K's 2nd, and finally Castle with a good game. 



496 



CHESS PLAYERS COMPAIs'ION. 



Game No. 4. 

VKRDONI GIVES COUNT BRUHL THE TWO FIRST MOVES, 

BLACK. (Count B.) WHITE. (Yercloni.) 

1. P. to K's 4th. 1. 

2. P. to K. B"s 4th. 2. P. to Q. B's 4th. 

3. K. Kt. to B s 3rd. 3. P. to Q. Kt.'s 3rd. 

4. P. to Q. B's 4th. 4. Q. Kt. to B s 3rd. 

5. Q. Kt. to B's 3rd. 5. P. to K's 3rd. 

6. Q. Kt. to Q. B"s 2iid. 6. Q. B. to Q. Kt.'s 2iid. 

7. P. to Q's 3rd. 7. K. Kt. to K's 2nd. 

8. K. B. to K's 2nd. 8. P. to K. B's 4th. 

9. P. to K's 5th. 9. K. Kt. to his 3rd. 

Black has no advantage. 



Game No. 5. 

BETWEEN THE SAME PLAYERS. 

BLACK. (Count B.) WHITE. (Yerdoni.) 

1. P. to K's 4th. 1. 

2. K. B. to Q. B's 4th. 2. P. to Q. B's 4th. 

3. P. to Q. B's 3rd. 3. P. to K's 3rd. 

4. Q. to K's 2nd. 4. Q. Kt. to B's 3rd. 

5. P. to K. B's 4th. 5. K. Kt. to K's 2nd. 

6. P. to Q's 3rd. 6. P. to K. B"s 4th. 

7. K. B. to Q. Kt.'s 3rd. 7. P. to Q. Kt.'s 3rd. 

8. K. Kt. to B's 3rd. 8. P. to K. Kt.'s 3rd. 

9. Q. Kt. to R's 3rd. 9. K. B. to K. Kt.'s 2iid. 

10. Q. Kt. to his 5th. 10. Castles. 

11. Q. Kt. to a's 6th. 11. Q. to her B's 2nd. 

12. P. to K's 5th. 12. P. to Q. B's 4th. 

Black has a rather better game. 



497 



CHAPTER XXII. 

Chess Problems. 

In obedience to the time-honoured custom of witers, 
ancient and modern, on the game of Chess, we conclude the 
present Treatise with a collection of ingenious positions, all 
of them original, and most of them, if we mistake not, calcu- 
lated to prove both edifying to the learner and entertaining 
to the proficient. 

First Position. Second Position. 

By Mr, JuUtts Brede, of Altona. Bp an Amateur, cf India. 





r 




































i 














■ 


1 




























B 























■ 
































^^^^ 














A 





















White to play and checkmate in White to play and checkmate in 
three moves. three moves. 



2 K 



498 



CHESS PLAYEK's COMPANION. 



Third Position. 
By Mr. Kling, 

BLACK. 





■ 






p9 




































































■ 























Fourth Position. 
Mr^. Kling. 

BLACK. 

























































1 

BP 


















1 









White to play and checkmate in White playing first, checkmates 



four moves. 

Fifth Position. 
Bg Mr, Kling. 

BLACK. 



in four moves. 

Sixth Position. 
By Mr. Julius Brede, of Altena. 

BLACK. 















4 












H 
















H 




i 
























■ 














■ 
































White to play and mate in four White to play and checkmate in 
>moves. five moves. 



CHESS PROBLEMS. 



499 



Seventh Position. 
"The Revival." 
By the Rev. H. Bolton, 

BLACK. 









f 








Hi 


1 






1 










^ /J 






i 








i 







































WHITE. 

White to play and checkmate in 
five moves. 



Ninth Position. 
By the Rev, H. Bolton, 

BLACK. 



























1 















































Eighth Position. 
Amateur of India, 

BLACK. 

















""1 


■ 
































































■ 

















































WHITE. 

White having to play, engages 
to checkmate in three moves 
with the Kt. which stands on 
his K's 2nd. In five moves 
with the B. which is on K. 
B's 8th, in six with the other 
Kt., and in eight with the 
other Bishop. 

Tenth Position. 
''The Excursion." 
By the Rev. H. Bolton, 

BLACK. 





















't 
















































H 
































H 































white. white. 

White to play and checkmate White to play and checkmate 

in six moves. in six moves. 
2 K 9 



500 CHESS PLAYERS COMPANION. 

Eleventh Position. Twelfth Position. 

By an Amateur of India. ^ 

BLACK. BLACK. 













































1 


i. 



































































white. 

White to play, and compel 
Black to checkmate him in 
seven moves. 



Thirteenth Position. 

La Finesse." 
By the Rev. H. Bolton, 

BLACK. 



white. 

White to play and checkmate in 
nine moves. 









1 












i 












































y 



















white. 

White to play and checkmate in 
eight moves. 



Fourteenth Position. 



Camilla." 
By the Rev. H. Bolton. 

BLACK. 





y^ 































































































WHITE. 

White to play and checkmate in 
nine moves. 




CHESS PROBLEMS. 



501 



Fifteenth Position. 

**Tlie Patrician.'' 
By the Rev. H. Bolton, 

BLACK. 









■ 




■ 




















i' 


f 










































■ 











Sixteenth Position. 

"The Enterprise.'' 
jBy ^^e Rev. H. Bolton, 

BLACK. 









m 






















■ 
















■ 














■ 



White to play and checkmate in WTiite to play and checkmate in 
ten moves. ten moves. 



Seventeenth Position. 
By the Rev, H. Bolton, 

BLACK. 




Eighteenth Position. 
By Mr. Kling, 

BLACK. 















B 












■ 






































B 
























■ 










1^ 



white. white. 

White to play and checkmate in White playing first, undertakes 
thirteen moves. to command every square on 

thf^ board in fourteen moves, 
mating only at the last move. 



502 CHESS PLAYEH'S COMPANION. 

Nineteenth Position. 

BLACK. 







— = 






:A 


= 














■ 












P 
i 




















■ 




r 























WHITE. 

White engages to checkmate in twenty-six moves, without taking any 
of the adversary's Pawns. 



SOLUTIONS TO THE CHESS PROBLEMS. 



First Position. 

white. black. 

1. B. to Q. B's 3rd. 1 

2. Kt. to K's 5th. !> Black may play what he wilL 

3. Q. Mates. j 



Second Position. 



WHITE. BLACK. 

1 Q. to K's 3rd. 1. K. takes Kt. 

2. Q. to her Kt.'s 6th. 2. K. takes Kt. 

3. Q. to her B'b 5th. 

Mate. 



Third Position. 



WHITE. 

1 . B. to a's 2nd. 

2. K. to his 6th. 

3. Kt, to Q's 6th (ch ) 

4. B. Mates. 



BLACK. 

1 . K. to Q's sq. 

2. K. to his sq. 

3. K to B's sq., or Q's sq. 



CHESS PKOBLEMS. 



503 



Fourth Position. 

WHITE. BLACK. 

1. Q. takes R. (ch.) 1. P. takes Q. 

2. B. to Q. B's 2nd. 2. Q. to K. B's 8th (ch.), or* 

3. Kt. to K. B's 2nd (double 3. K. to B's 5th. 

ch.) 

4. Kt. to K. R's 3rd. 

Mate. 

*2. P. to K. Kt.'s 8th (becomes 
a Knight, j 

3. Kt. to Q. B's 5th (double 3. K. to B's 5th. 

ch.) 

4. Kt. to K's 6th. 

Mate. 



Fifth Position. 



WHITE. 

1. R. to Q. Kt.'s 8th. 

2. B. to Q. B's 3rd (ch.) 

3. Q. to K. Kt.'s 8th (ch.) 

4. Kt. to K. B's 7th. 



BLACK. 

1. R. takes R. (best.) 

2. Q. to K. Kt.'s 2nd. 

3. R. takes Q. 



Mate. 



Sixth Position. 



WHITE. 

1. Kt. to K. R's 5th (ch.) 

2. R. to Q's 5th (dis. ch.) 

3. P. takes P. (ch.) 

4. R. to K. Kt.'s sq. 

5. R. to Q's sq. 



BLACK. 

1. p. takes Kt. 

2. "WTiat he can. 

3. K. takes R. 

4. Anything he can. 



Mate. 



Seventh Position, 
white. black. 

1. Kt. to K's 7th (ch.) 1. K. to his 5th. 

2. Kt. to K. B's 5th. 2. P. takes P. 

3. K. to K. R's 4th. 3. R. to K's 3rd. 

4. Q. to K. Kt's 2nd (ch.) 4. K. takes Kt. 

5. Q. to K. Kt.^s 4th. 

Mate. 



Eighth Position. 
First Solution, 



WHITE. 

1. B. to Q. B's 5th. 

2. B. to K. B's 5th. 

3. Kt. to a B's 3rd. 



black. 

Black has no choice of moves. 



Mate. 



504 



CHESS player's COMPANIOK. 



Second Solution, 



WHITE. 

1. Kt. to K. B's 6th (ch.) 

2. Kt. toK. Kt.'s4th(ch.)| 

3. Kt. to B's 4th (ch.) 

4. B. to K. Kt.'s 7th (ch.) 

5. B. takes P. 

Mate. 



Third Solution. 



Black has no choice of moves. 



WHITE. 

1. Kt. to K. B's 6th (ch.) 

2. Kt to K's 8th. 
B. to Q's 6th. 
B. to K. B's 5th. 
B. to Q. B's 7th. 
Kt. to K. B's 6th. 



3. 
4. 
5. 
6. 



Black has no choice of moves. 



Mate. 
Fourth Solution, 



WHITE. 

1. Kt. to K. B's 6th (ch.) 

2. Kt. to K. R's 7th. 

3. Kt. to K. Kt.'s 5th. 

4. B. to K's 7th. 

5. B. to Q. B's 2nd. 

6. Kt. to K. B's 3rd (ch.) 

7. Kt. to K. Kt.'s 3rd. 

8. B. to Q. Kt.'s 3rd. 



BLACK. 

1. K. to his 4th. 

2. K. to Q's 4th. 

3. K. to K's 4th (best.) 

4. K. to Q's 4th. 

5. K. to K's 4th (best.) 

6. K. to Q's 4th. 

7. P. to K's 4th. 



Mate. 



Ninth Position. 



WHITE. 

1. Q. Kt. to K. B's 4th. 

2. P. to B's 8th ^'Queens" 

(ch.) 

3. Kt. to K. B's 5th. 

4. Kt. takes K. Kt. P. (ch.) 

5. Q. to K. B's 7th (ch.) 

6. Q. to Q. B's 7th. 

Mate. 



BLACK. 

1. Kt. takes Kt. (best.) 

2. K. to K's 3rd. 

3. Kt. to K. B's 3rd or (A). 

4. K. to Q's 2nd. 

5. K. moves. 



(A.) 

3. Kt. to K's 2nd. 

4. Kt. takes K. Kt. P. (ch.) 4. K. to Q's 2nd (best) 

5. Q. to K's 8th (ch.) 5. K. to Q's 3rd. 

6. Q. to Q's 8th. 

Mate. 



CHESS PROBLEMS. 



505 



Tenth Position. 



1. Kt. takes Q. B. P. (dis. 

ch.) 

2. Q. takes Q. (ch.) 

3. P. to Q. B's 4th. 

4. K. to Q. Kt.'ssq. 

5. K. toQ. B's 2nd. 

6. P. takes P. 

Mate. 



BLACK. 

1. Q. to Q. R's 3rd 

2. P. takes Q. 

3. P. to Q. R's 4th. 

4. P. takes P. 

5. P. to Q. Kt.'s6th (ch.) 



Eleventh Position. 

white. black. 

1. Q. to K. Kt.'s 3rd (ch.) 1. K. to R's 4th. 

2. B. to K's 8th (ch.) 2. K. to R's 3rd. 

3. Q. takes P. (ch.) 3. B. takes Q. 

4. R. to K. B's 6th (ch.) 4. B. takes K. 

5. R. to K. Kt.'s 6th (ch.) 5. K. to R's 4th. 

6. Kt. to K. B's 4th (ch.) 6. K. to R's 5th. 

7. B. to K's sq. (ch.) 7. R. takes B. 

Mate. 



Twelfth Position. 



WHITE. 

1. R. to Q. R's 7th. 

2. Q. to Q. R's 5th (ch.) 

3. Q. to Q. Kt.^s 5th (ch.) 

4. Q. to B's 6th (ch.) 

5. Q. to Q. Kt.'s 6th (ch.) 

6. Kt. to Q. B's 6th. 

7. Q. to Q. R's 6th (ch.) 

8. Q. takes R. 

Mate. 



BLACK. 

1. K. takes R. or (A.) 

2. K. to Q. Kt.'s 2nd. 

3. K. to Q. B's 2nd or (B.) 

4. K. to Kt.'s sq. 

5. K. to R's sq. 

6. R. to K's or Q's 2nd. 

7. R. to Q. R's 2nd. 



(A.) 

1. K. R. takes Kt. 

2. Q. to Q. R's 5th (ch.) 2. K. to Q. B's 3rd. 

3. Q. to Q. R's 4th (ch.) 3. K. to Q's 4th (best.) 

4. R. takes K. R. 4. Kt. takes R. 

5. Q. to K's 4th. 

Mate. 
(B.) 

3. K. to Q. R's sq. 

4. Kt. to Q. B's 6th. 4. R. to Q's 2nd. 

5. Q. to Q. R's 6th (ch.) 5. R. interposes. 

6. Q. takes R. 

Mate. 



506 



CHESS player's COMPANION. 



Thirteenth 

WHITE. 

1. Q. to K's 7th (ch.) 

2. Q. to Q's 8th (ch.) 

3. Q. to Q. R's 5th (ch.) 

4. R. to Q. B's 4th (ch.) 

5. R. to Q. B's 5th (ch.j 

6. Q.. to Q. Kt.'s 4th (ch.) 

7. Kt. to K^s 7th (ch.) 

8. Q. to K. B's 4th. (ch.) 

9. Kt. to K. Kt.'s 6th. 



Position. 

BLACK. 

1. K. to Q's 4th. 

2. K. to Q. B's 4th. 

3. P. to Q. Kt.'s 4th. 

4. K. to Q's 4th (best.) 

5. K. takes R. 

6. K. to Q's 4th. 

7. K. to K's 4th. 

8. K. takes Q. 



Fourteenth Position. 



1. Q. to K. B's 4th (ch.) 

2. Q. to Q. R's 4th (ch.) 

3. Q. to Q. R's 8th (ch.) 

4. Q. takes Kt. (ch.) 

5. Q. to K. R's 5th. 

6. R. to K. Kt.'s 8th (double 

ch.) 

7. Q. to K's 8th (ch.) 

8. Q. takes B. (ch.) 

9. Q. to Q. R's 8th. 



BLACK. 

1. K. to K's sq. 

2. K. to K. B's sq. 

3. B. to Q's sq. (best.) 

4. K. to K's sq. 

5. R. takes K. P. (best.) 

6. K. to Q's 2nd. 

7. K. to Q. B's sq. 

8. K. to Q. Kt.'s 2nd. 



Mate. 



Fifteenth Position. 



1. R. 

2. R. 

3. R. 

4. B. 

5. P. 

6. R. 

7. P. 

8. P. 

9. P. 
10. P. 



white. 

to Q. Kt.'s 8th (ch.) 
takes P. 

to Q. Kt.'s 8th (ch.) 
to Q's 6th. 
to Q. Kt.'s 4th. 
takes B. (ch.) 
to Kt.'s 5th. 
to Kt.'s 6th. 
to Kt.'s 7th. 
Queens," 



BLACK. 

1. B. to K. Kt.'s sq. 

2. B. moves. 

3. B. to K. Kt.'s sq. 

4. P. to Q. R's 6th. 

5. P. to Q. R's 7th. 

6. K. takes R. 

7. K. moves. 

8. K. moves. 

9. K. moves. 



Mate. 



Sixteenth Position. 



white. 

1. Kt. to Q. B's 6th (dis. ch.) 

2. R. to Q. R's 6th. 

3. Q. to K's 2nd (ch.) 

4. Q. takes B. (ch.) 

5. Q. to K's 4th (ch.) 

6. Q. to a B's 4th (ch.) 



BLACK. 

1. K. to Q. Kt.'s 4th. 

2. R. takes R. (best.) 

3. K. takes Kt. (best.) 

4. R. to Q's 2nd. 

5. K. to Q. Kt.'s 4th. 

6. K. to Q, B's 3rd. 



CHESS PEOBLEMS. 



507 



7. Q. takes R. (ch.) 

8. Q. to Q. B's 4th (ch.) 

9. Q. to K's 4th (ch.) 
10, Q. to Q. R's 4th. 



7. K. to Q's 4th. 

8. K. to Q. B's 3rd fbest.) 

9. K. to Q. Kt.'s 4th. 



Mate. 



Seventeenth Position. 



1. Q. 

2. Q. 

3. Q. 

4. Q. 

5. Q. 

6. Q. 

7. Q. 

8. Q. 

9. Kt 

10. Q. 

11. Q. 

12. Kt. 

13. Q. 



WHITE. 

to K. Kt.'s 2nd (ch.) 1. 

to K. Kt.'s 8th (ch.) 2. 

to K. Kt.'s sq. (ch.) 3. 

takes Kt. (ch.) 4. 

to K. R's sq. (ch.) 5. 

to K. R's 8th (ch.) 6. 

to Q's 4th (ch.) 7. 

to Q. R's 4th (ch.) 8. 

. to Q. Kt.'s6th (ch.) 9. 

to K's 8th (ch.) 10. 

to Q. B's 6th (ch.) 11. 

, to Q. B's 4th (dis. ch.) 12. 
takes Q. 

:\Iate. 



BLACK. 

Q. to Q. Kt.'s 2nd. 
K. to Q. R's 2nd. 
K. to Q. R's sq. (best.) 
Q. to Q. R's 2nd. 
Q. to Q. Kt's 2nd. 
K. to R's 2nd. 
K. to Q. R's sq. 
Q. to Q. R's 2nd. 
K. to Q. Kt.'s sq 
K. to Kt.'s 2nd. 
K. to Q. R's 3rd. 
Q. to Q. Kt.'s 3rd. 



(best.) 



Eighteenth Position. 





white. 




BLACK. 


1. 


Q. to her 6th. 


1. 


K. to B's 2nd. 


2. 


K. R. to R's 8th. 


2. 


K. to Kt.'s 2nd. 


3. 


B. to Q. Kt.'s 2nd (ch.) 


3. 


K. to B's 2nd. 


4. 


Q. to Q. R's 6th. 


4. 


K. to K's 2nd. 


5. 


K. B. to K. R's 3rd. 


5. 


K. to B's 2nd. 


6. 


Q. B. to Q's 4th. 


6. 


K. to K's 2nd. 


7. 


Q. Kt. to Q. B's 3rd. 


7. 


K. to B's 2nd. 


8. 


K. Kt. to K. B's 3rd. 


8. 


K. to K's 2nd. 


9. 


K. to his 2nd. 


9. 


K. to B's 2nd. 


10. 


K. to Q's 3rd. 


10. 


K. to K's 2nd. 


11. 


K. Kt. to Q's 2nd. 


11. 


K. to B's 2nd. 


12, 


Q. R. to K. Kt.'s sq. 


12. 


K. to K's 2nd. 


13. 


Q. Kt. checks. 


13. 


K. to B's 2nd. 


14. 


K. B. to K's 6th. 







Mate. 

Nineteenth Position. 



white. 
Q. to K's 7th. 
Q. to Q. R's 3rd. 
Q. to Q. R's 5th. 
Q. to Q. R's 6th. 
Q. to Q. Kt's 5th. 
Q. to Q. B's 4th. 
Q. to her 3rd. 



BLACK. 

1. K. to Q. Kt.'s sq. 

2. K. to Q. Kt.'s 2nd, or (A.) 

3. K. to Q. Kt.'s sq. 

4. K to Q. B's 2nd. 

5. K. to Q's 3rd. 

6. K. to K's 4th. 

7. K. to K's 3rd. 



CHESS PLATEH S C0MPANI01S-. 



9. 
10. 
11. 
12. 
13. 
14. 
15, 
16. 

17. 
18. 
19. 
20. 
21. 
22. 
23. 
24. 
25. 
26. 



Q. to her 4th. 8. 

Q. to Q's 5th. 9. 

Q. to Q's 6th. 10. 

Q. to K's 5th. 11. 

Q. to K's 6th. 12. 

Q. to K. B's 5th. 13. 

Q. to K. Kt.'s 5th. 14. 

Q. to K's 5th. 15. 

Q. to K. B's 6th. 16. 

Q. to K. B's 8th. 17. 

Q. to K's 7th. 18. 

Kt. to K. R's 4th (ch.) 19. 

Q. to Q's 6th (ch.) 20. 

Kt. to K. Kt.'s 2nd. 21. 

Q. to K's 7th. 22. 

Kt. to K. R's 4th (ch.) 23. 

Q. to K. R's 7th (ch.) 24. 

Q. to K. Kt.'s 6th (ch.) 25. 
Q. to K. B's 5th. 

Checkmate. 



K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 
K. to 



K's 2nd. 
K's sq. 
K. B's 2nd. 
K. B's sq. 
Kt.'s 2nd. 
K. R's sq. 
R's 2nd. 
Kt.'s sq. 
K. R's 2nd. 
K. Kt's 3rd. 
K. B's 4th. 
K. B's 5th. 
K's 5th. 
K. B's 4th. 
K. Kt.'s 3rd. 
K. R's 4th. 
K. Kt.'s 4th. 
K. B's 5th. 



(A.) 



Q. to Q. Kt.^s 3rd. 
Q. to Q. Kt.'s 4th. 
Q. to Q. B's 3rd. 
Q. to Q. B's 4th, &c., as 
in the leading series. 



K. to Q. B's 2nd. 
K. to Q. B's 3rd. 
K. to Q's 4th, 
K. to K's 5th. 



Solution to the Frontispiece. 



(White gives mate.) 



1. Q. 

2. Q. 

3. Q. 

4. Q. 

5. B. 

6. Q. 

7. Q. 



5. B. 

6. Q. 

7. Q. 



6. B. 

7. B. 



to Q's 7th (ch.) 
to K. R's 3rd (ch.) 
to K. B's 5th (ch.) 
to K. B's 6th (ch.) 
to K. B's 5th (ch.) 
to K. Kt.'s 6th (ch.) 
Mates. 

(A.) 

to K. Kt.'s 6th (ch.) 
to K. B's 5th (ch.) 
to K. R's 5th. 

Mate. 
(B.) 



1. K. 

2. K. 

3. K. 

4. K. 

5. K. 

6. K. 



4. K. 

5. K. 

6. K. 



BLACK. 

to K. R's 4th or 5th. 

to Kt.'s 4th. 

to R/s 5th (best.) 

to Kt.'s 5th or (A.) 

to R's 4th. 

to R's 5th. 



to R's 4th. 

to Kt.'s 5th or (B.) 

moves. 



to K's 4th (dis. ch.) 
to K. B's 3rd. 



5. K. 

6. K. 



to R's 3rd. 
to R's 4th. 



Mate. 



CHESS PROBLEMS. 



50? 



(Black is compelled to give mate.) 

1. Q. to Q's /th (ch.) 1. K. to R's 4th or 5th. 

2- Q. to K. R's 3rd (ch.) 2. K. to Kt.'s 4th. 

3. Q. to K. B's 5th (ch.) 3. K. to R's 3rd (best.) 

4. Q. to K. B's 6th (ch.) 4. K. to R's 4th. 

5. B. to K. Kt.'s 6th (ch.) 5. K. to R's 3rd. 

6. B. to K. B's 5th (dis. ch.) 6. K. to R's 4th. 

7. P. to K. Kt.'s 4th (ch.) 7. P. takes P. en passant. 



Solutions of the Problems in Chapters I. 

Book V. 



II., IV., AND X.. 



Diagram No. I, page 382. 



white. 
B. to Q. B's 5th. 
B. to K's 7th. 
Q. to Q. B's 4th. 
Q. to K. Kt.'s 4th (ch.) 
K. to K's 3rd. 
Q. to K's 4th. 

-NIate. 



Black has no choice of moves. 



No. 2, page 383. 



1. Kt. to Q. B's 6th (dis. 

ch.) 

2. R. to Q. Kt.'s 6th (ch. > 

3. P. takes P. (dis. ch.) 

4. Q. to Q. R's 7th (ch.) 

5. B. to Q's 7th (ch.) 

6. Q. to Q. R's 2nd (ch.) 

7. Q. to K. Kt.'s 2nd (ch.) 

8. Kt. to K. Kt.'s 6th. 



Black's moves are all compul 
soiy. 



Mate. 



No. ?>,page 389. 

WHITE. BLACK. 

1. R. to Q. Kt.'s 8th (ch,) 1. K. to R's ^nd. 

2. P. to K. Kt.'s 6th (ch.; 2. K. to R's 3rd, 

3. R. to K. R's 5th (ch.) 3. K. takes R. 

4. R. to K. R's 8th (ch.) 4. K. to Kt.'s 5th. 

5. B. to Q. B's 8th (ch.) 5. K. to B's 5th. 

6. P. to K's 3rd (ch.) 6. K. to his 4th. 

7. P. to Q's 4th (ch.) 7. K. to Q's 3rd, 

8. P. to B's 5th (ch.) 8. K. to B's 2iia. 

9. P. to Kt.'s 6th (ch.) 9. K. to Kt.'s sq. 

10. Kt. checks. 10. K. to R's sq. ' 

11. P. mates. 



5)10 



CHESS player's COMPANION. 



No. 4, page 395. 



WHITE. 

1. B. to Q. Kt's 5tli (dis.'l 

ch.) 

2. B. to K. B's sq. (dis. 

ch.) 

3. Q. to Q. R's 2iid (ch.) 

4. R. to Q. B's 6th (ch.) 

5. B. to K. R's 6th (ch.) 

6. Q. to Q's 2nd (ch.) 

Mate. 



Black's moves are forced. 



6. Q. takes Q. 



No, 5, page 395. 

WHITE. 

1. Q. to Q. B's 8th (ch.) ^ 

2. R. to K.Kt.'s 7th (double 

ch.) 

3. Kt. to Q. Kt.'s 5th (ch.) " 

4. B. to K. Kt.'s 3rd (ch.) 

5. Q. to a. B's 7th (ch.) 

6. Q. to K's 5th (ch.) 

Mate. 



Black's moves are forced. 



6. Q. takes Q. 



FINIS. 



^ RECEIVED > 



London': Harrison and son, printers; st, martin s i anf. 



H. ft. 



CI 



